Author Topic: Monkey Island - screens - demo  (Read 1246 times)

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Offline XeNoMoRPH

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Monkey Island - screens - demo
« on: 18:06, 14 October 20 »

https://youtu.be/VTpq_rRK3xc
Author: Cedric Tomasini
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Offline tjohnson

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Re: Monkey Island - screens - demo
« Reply #1 on: 13:15, 15 October 20 »
Interesting, i've always thought these types of adventure game would be feasible but would need multiple disks to load in all the screens.  The actual level of animation is low, the screens are mostly static.  I'm surprised nobody ever made something like this for Amstrad.

Offline Skunkfish

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Offline Sykobee (Briggsy)

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Re: Monkey Island - screens - demo
« Reply #3 on: 15:40, 15 October 20 »
I imagine with modern compression these screens would be quite small. With some scene alterations and manual touch-up


Monkey Island 1 was a 4 disc Amiga game - so around 3.5MB in size. Mostly graphics, I imagine. CPC graphics would be at least half the size, but I don't think you'd be fitting it on a single 512KB cart image, or 720KB 3.5" floppy image, never mind around 5 3" floppies.


Maybe a 2MB .SNA for those with large memory expansions...

Offline vasilisk

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Re: Monkey Island - screens - demo
« Reply #4 on: 22:18, 15 October 20 »

https://youtu.be/VTpq_rRK3xc
Author: Cedric Tomasini


Is this screen demo available for download anywhere?

Offline XeNoMoRPH

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Re: Monkey Island - screens - demo
« Reply #5 on: 22:23, 15 October 20 »
currently not
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Offline vasilisk

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Re: Monkey Island - screens - demo
« Reply #6 on: 22:26, 15 October 20 »
Thought so  :D
I wanted to test it on real hardware and not emulator

Offline roudoudou

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Re: Monkey Island - screens - demo
« Reply #7 on: 09:49, 18 December 20 »
I imagine with modern compression these screens would be quite small. With some scene alterations and manual touch-up

Monkey Island 1 was a 4 disc Amiga game - so around 3.5MB in size. Mostly graphics, I imagine. CPC graphics would be at least half the size, but I don't think you'd be fitting it on a single 512KB cart image, or 720KB 3.5" floppy image, never mind around 5 3" floppies.

Maybe a 2MB .SNA for those with large memory expansions...

Size does not matter on a mass storage like XMASS / Albireo or...  M4 ! It's fast enough to load screens
use RASM, the best assembler ever made :p

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Offline Sykobee (Briggsy)

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Re: Monkey Island - screens - demo
« Reply #8 on: 02:19, 19 December 20 »
It's true. I've been thinking about .crt as the best option for large games when in fact those devices solve the capacity issue entirely, although the market is relatively small right now.

Offline Skunkfish

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Re: Monkey Island - screens - demo
« Reply #9 on: 11:06, 19 December 20 »
There's around 1000 M4 devices out there now, so not that small!
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