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Phreaks by Condense RELEASED !

Started by norecess, 20:44, 16 December 10

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norecess

#25
Well, forget that thing on P'n'P : what is done is done. Still, it's a sad day for CPC demoscene.


the framerate of the animation could have loved to be twice faster... but it's a start.
I repeat myself, but slowing down the animation is a voluntar process. It could have been possible to x2 / x3 the speed anim but this would have required more memory for that .. of course, it's already pushing the 128Kb memory limit to the max !


Mode0... did you used the technic used in Ghoul's N Ghost/Ghost N Goblins ?
No. It can work in every modes.


I agree about the improved Plus version. But it would differ from Old version (speed) so it was not my target.


the best reply is to make a better demo (if you can!).
Sadly, no. I'm out of demoworld now on CPC.


Could it work with a smaller tiles system ?
My custom tools determined that 2x5 was the best size for tiles. But yes, smaller could work too, bigger too - as a reference, know that there are 112 unique different tiles used along all the animation.


Hey it's like the IPod advertisement finally.
Yes, really, it is :





arnoldemu

Quote from: norecess on 15:23, 22 December 10
the best reply is to make a better demo (if you can!).
Sadly, no. I'm out of demoworld now on CPC.
That is sad, are you leaving the cpc completely, or are you considering making a game?

My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

norecess

Too early to answer (about my future activities).


Leaving CPC ? Of course no !  :P

redbox

Quote from: norecess on 16:43, 22 December 10
Leaving CPC ? Of course no !  :P

Glad to hear it  :)

Ignore the flame wars, there will always be someone (*cough*) who wants to criticise rather than support, but usually it's for their own reasons rather than anything to do with the 'scene'.

Looking forward to your next production, whatever it might be!

norecess

Check my website for algorithm implementation.

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