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Started by BSC, 22:14, 13 August 19
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Quote from: Targhan on 13:36, 14 August 19No, it's not a new song, it's Zap't'Ball loading screen adaptation (by Weee I guess?).
Quote from: Targhan on 11:17, 14 August 19Interesting! Is it 3-channel SID sample? Did you do that with a more advanced version of your sid software?
Quote from: SuTeKH/Epyteor on 14:53, 14 August 19Actually, it's a version of THE LAST HERO by FUTURE FREAK of DEXION!Also famous as "ARCANE THEME" (by Zetrix) on Amiga cracktros.
Quote from: HAL 6128 on 21:33, 14 August 19Hey BSC, this isn't a SID emulation. You programed that with you SID tracker, right?
QuoteThanks! Yes, the engine can play 3 independent "SID" voices at once, each with it's own pitch and waveform and it's indeed an evolution of the AYAY engine.
Quote from: Sykobee (Briggsy) on 10:56, 15 August 19How much CPU time does the emulation take? And what do you mean by 6% of the AY capabilities?
Quote from: Targhan on 11:07, 15 August 19Ok so it is like what I did for Imperial Mahjong I guess (which is, in all fairness, is inspired from what you did on your SID tracker!). Are the three channels on three different channels (that's what I do on IM), or do you mix them on one channel?
Quote from: BSC on 12:51, 30 November 19Here's another preview:https://soundcloud.com/carl-carbunckel/arcane-preview-iiplus some technical details in the description for those inclined.
Quote from: LambdaMikel on 07:21, 02 December 19It would be interesting to do an "unfair comparison" with a real CPC SID expansion card (I know it would be unfair, but interesting regardless!)
Quote from: TotO on 10:01, 02 December 19Really nice BSC! Are peoples programming music for CPC do care how it sound on C64 or other computers using a different sound chip? For SID Sound, they know perfectly how it is, because the goal is technicaly to tend to approach it. The same when the AY try to do Amiga tunes on GX/PLUS (Eeries Forest), it is really impressing (the SID can't?) but obviously not as good as Paula. At end, the AY looks to be a versatile circuit to fake others.
Quote from: LambdaMikel on 07:21, 02 December 19Great achievement! What SID tune is that? It would be interesting to do an "unfair comparison" with a real CPC SID expansion card (I know it would be unfair, but interesting regardless!)
Quote from: TotO on 10:01, 02 December 19The same when the AY try to do Amiga tunes on GX/PLUS (Eeries Forest), it is really impressing (the SID can't?) but obviously not as good as Paula. At end, the AY looks to be a versatile circuit to fake others.
Quote from: LambdaMikel on 16:03, 02 December 19Agreed. Yes, as I said, it is an impressive piece of AY programming & wizardry, and hence an impressive achievement, but it does not necessesarily "sound good" (which is of course subjective - which unfortunately applies to most AY-based sample playing IMHO....) Unfortunately, sample playing is the weakest capabiliy of the AY chip, due to its technical limitations (even with DMA). It is better suited for chiptunes IMHO. All subjective of course... But I find it great that people like BSC figure out how to max it out!!! As I said, impressed! I am wondering though if the same code could also be used to sample play over a Digiblaster or Amdrum or similar? That might give 8bit PCM resolution?
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