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Wake up by Benediction/Sector One/KOD/McKlain/Les Sucres en Morceaux

Started by voXfReaX, 10:48, 08 April 12

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McKlain


Devilmarkus

Sure, thats possible, that the GFX look better on a CTM.
But what's with those people who connect their real machine to a TFT or other modern device?

(My CTM is very clear and sharp for it's age... It also finds the original GFX a bit raw pixeled)
But thats just a personal opinion.
I don't want to moan around.
People, who wants a "better result" or whatever, are allowed to code the same demo with their own GFX ;)
When you put your ear on a hot stove, you can smell how stupid you are ...

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rexbeng

This discussion is a bit ridiculous. If Exin is reading this he could very well be thinking "what are these people talking about? Can't they realise that the picture is pixeled EXACTLY LIKE I WANTED IT TO BE?" and laughing his guts out while having a beer.


It's called "personal style" guys. And it doesn't have go by any rules like "common aliazing" or "dithering". Monet would poke youur eyes out with his paint brush for this  :P


But I bet that Exin is also thinking "damn, how come I didn't think of this" about the bukkake stuff  :P


rb

McKlain

Quote from: rexbeng on 12:48, 07 May 12But I bet that Exin is also thinking "damn, how come I didn't think of this" about the bukkake stuff  :P

Just imagine the round of applause and cheering at the Revision Party at the sight of an image like that.

Gryzor

...After all, sex sells, right? Not sure about the entry conditions, but I'm pretty positive it'd score a few extra points :D

voXfReaX

Quote from: Devilmarkus on 12:26, 07 May 12
Sure, thats possible, that the GFX look better on a CTM.
But what's with those people who connect their real machine to a TFT or other modern device?

(My CTM is very clear and sharp for it's age... It also finds the original GFX a bit raw pixeled)
But thats just a personal opinion.
I don't want to moan around.
People, who wants a "better result" or whatever, are allowed to code the same demo with their own GFX ;)

As I said, we are more worried of how the final result will look on the real thing; Sure, there are people who are using only an emulator or they have connected their CPC in a modern monitor. However, we cannot actually check the result on several different monitors, so we just go for the best result in the real CTM644, which I believe it's the best!
Regarding the 'raw-pixeling' of my graphics now, I guess that my monitor is a bit more used than yours and is not displaying everything so 'clean' anymore... In any case, your opinion is respected ;)

Quote from: rexbeng on 12:48, 07 May 12
This discussion is a bit ridiculous. If Exin is reading this he could very well be thinking "what are these people talking about? Can't they realise that the picture is pixeled EXACTLY LIKE I WANTED IT TO BE?" and laughing his guts out while having a beer.

It's called "personal style" guys. And it doesn't have go by any rules like "common aliazing" or "dithering".

Exactly! There is no doubt that every creator of a demo wants his work to be appreciated by the rest of the sceners, but personally I am not going to organize a poll voting for the people in order to ask them who likes or not my graphics. The only persons that watch my work before a release are my teammates! It's my work and I always try to apply my personal touch in them. I believe Exin supports the same.

see you,
voxfreax

ralferoo

I just want to throw my 2p/2c in here. Wake Up is finished, by virtue of it being presented at Revision as a finished article.

It really doesn't matter either way if the graphics could be improved by recolouring or moving some pixels or whatever else. The demo was released as finished, and so that is by definition the finished demo. Its themes reflects the current state of the demoscene at that point in time (both CPC and cross platform) as well as what the authors had managed to achieve at that time since their last release.

Now, they might want to change things - there's always something you wish you'd done slightly differently, but the demoscene isn't about patching up already released demos to fix a few aesthetic issues - it's about innovating. If there's something that could be done better, you get that thing working better and put it in the next demo. If you delay releasing a demo to make it absolutely perfect, it just means there's one less demo in the world.

Personally, I think Wake Up was a great demo and perhaps more importantly, by releasing at Revision in front of a crowd of about 700 it got a lot of attention and as I was there, I can tell you that it was in fact very well received. It did raise the profile of the CPC. Nobody cares about whether the background is white or grey - they're looking at the feel for the demo in the context of the current state of the demoscene. It did it's job perfectly.

arnoldemu

Quote from: ralferoo on 10:42, 18 May 12
....there's always something you wish you'd done slightly differently, but the demoscene isn't about patching up already released demos to fix a few aesthetic issues - it's about innovating. If there's something that could be done better, you get that thing working better and put it in the next demo. If you delay releasing a demo to make it absolutely perfect, it just means there's one less demo in the world.
I agree 100%. Coding is about learning.

Each time I code something new, demo or game, I learn something new about how to make the whole production, and each time I try something new or know next time how to improve upon what I had done before.
Although I may know the theory behind something, or what may work, implementing it AND finishing it is where you find real knowledge.

EDIT: There is a point at which 1) a person gets fed up making the demo/game - for various reasons 2) you have to just release it even with small problems/bugs.
My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

GFXOR

Sorry for the delay (and the up), but I don't come here really often. I will try to answer to some questions I read.
Quote from: tastefulmrshipNo-one has mentioned the CATart on Wake Up! yet! It seems to work 99.9% on both CPC464 and CPC6128 and even works on all MODEs! I have one question, though; why is Transparent Mode activated? I can't find anything overlapping on the ASCII art, so it seems strange activating it!
It doesn't work at 100% ? Damn... tell me more about it !
I don't remember why the transparent mode is activated, but it is often used for several optimisations. The more relevant example for this CAT is to save 2 bytes where you usually use &17 before the "dot" displayed by the system. If there is dispayed somewhere a symbol (the I by example, to draw a vertical line), you now want to draw a horizontal line with "-" crossing the vertical. So, on your text line, there is already "_,_,I,_,_" (I use "_" for the space, separate by "," for the reading of the topic). So you need to draw "-,-,x,-,-" where x is "nothing", to have this result :
> "_,_,I,_,_" + "-,-,x,-,-" = "-,-,I,-,-".

The usual solution is to display this entry (only the 11 filename bytes in hex, separated by the dot displayed ; the "xx" are bytes used for something else in example) :
> 06 xx xx xx 2D 2D 49 17 (.) 2D 2D 15
or the same :
> 06 xx xx xx 2D 2D 09 17 (.) 2D 2D 15
or the same written in the 80's  :) :
> 06 xx xx xx 2D 2D 49 2D (.) 08 2D 15
Now, you can write :
> 06 xx xx xx yy yy 2D 2D (.) 2D 2D 15 where the yy yy are free bytes !
So instead of moving the cursor and spending 1 byte to hide the dot, you display the dot in transparency on the I and save 2 bytes...

There are many other tricks to do with the transparency mode, but not relevant in this example ; especially in other graphic modes, but this message still cost me a long english post  ;D

Quote from: tastefulmrshipI don't know this person, I guess the question will remain a mystery.
You can send me private messages here. GFXOR and Supersly are the same guy.

Quote from: voXfReaXFor the catart: "I suspect the strange thing is to hide supersly's signature (look inside the disc with winape disc editor)"
No you are mistaking with something else : I wrote some small text in the disc, but as the entries were mixed up by Disc-o-magic (never use it with your CAT) to add the real entry (for the file), the text is now unreadable. I'll put it on my website soon (1 or 2 weeks...), at this page.
Supersly from the Les sucres en morceaux

tastefulmrship

Quote from: GFXOR on 12:59, 26 June 12
The more relevant example for this CAT is to save 2 bytes where you usually use &17 before the "dot" displayed by the system. If there is dispayed somewhere a symbol (the I by example, to draw a vertical line), you now want to draw a horizontal line with "-" crossing the vertical. So, on your text line, there is already "_,_,I,_,_" (I use "_" for the space, separate by "," for the reading of the topic). So you need to draw "-,-,x,-,-" where x is "nothing", to have this result :
> "_,_,I,_,_" + "-,-,x,-,-" = "-,-,I,-,-".

The usual solution is to display this entry (only the 11 filename bytes in hex, separated by the dot displayed ; the "xx" are bytes used for something else in example) :
> 06 xx xx xx 2D 2D 49 17 (.) 2D 2D 15
or the same :
> 06 xx xx xx 2D 2D 09 17 (.) 2D 2D 15
or the same written in the 80's  :) :
> 06 xx xx xx 2D 2D 49 2D (.) 08 2D 15
Now, you can write :
> 06 xx xx xx yy yy 2D 2D (.) 2D 2D 15 where the yy yy are free bytes !
So instead of moving the cursor and spending 1 byte to hide the dot, you display the dot in transparency on the I and save 2 bytes...
Ah yes, I can see how that would be useful; it gives you an extra few bytes to play with, and potentially 126 bytes in total (128 bytes minus the two bytes to activate transparency in the first place). Which is a considerable saving considering the limitations of the directory size.

I have a very complex Bubble Bobble CATart (6128 ROM, MODE 1 only) that I am still struggling with; maybe this technique could free up some space. Thanks for the insight!

GFXOR

I bet your CATart could easily work in all the modes / machines if you filled a big part of the "bubbleman" with a cleared window and some other small tricks (the &18 + transparent mode to change the pen in a single byte). If you want more, you should open another topic or ask me in private not to pollute this one. But many answers are in my website (try google translate, sorry).
Supersly from the Les sucres en morceaux

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