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*****Programmez vos ruptures facilement

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Ast:
If you needed any help, just ask. It’s not a problem.

reidrac:

--- Quote from: Ast on 10:31, 18 December 18 ---If you needed any help, just ask. It’s not a problem.

--- End quote ---

I have read that post a dozen times over the last 3 years. I think I understand it, yet I can't seem to apply that knowledge to split a HUD/play area in a game.

Is it just me?

Ast:
Et maintenant, https://amstradplus.forumforever.com/t550-Programmez-vos-Ruptures-encore-plus-facilement.htm#p6829

Arnaud:
I understand the technical theory, but in a classical game with HUD in top and game render in bottom how can rupture be useful ?

Ast:
Rupture can be useful when you use HardScrolling (cf:reg12/13)
...or doing fullscreen pictures without using register 12 overscan bits. (Hello Steph!)

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