Started by Arnaud, 09:14, 16 March 19
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Quote from: cngsoft on 02:08, 23 October 20Following the previous talk about disc write protections, and after noticing that the recently added mouse support for SDL2 lacked wheel scrolling, I made a new minor release:20201022 -- minor patch adding mouse wheel support to the SDL2 user interface and an option to set whether disc write conflicts in CPCEC and ZXSEC are strict (they raise errors) or relaxed (they do nothing).(...)EDIT: extremely small update 20201024 -- minor patch solving a problem in the SDL_WINDOWEVENT_EXPOSED event, inverting the black/white bits in ZXSEC's graphics viewer and pointing CPCEC's viewer at RAM rather than ROM.
git clone https://github.com/cpcitor/cpcec
git fetch ; git rebase
Quote from: cngsoft on 02:08, 23 October 20@tjohnson : the joystick configuration is up to the operating system, I merely ask either the Windows API or the SDL2 library to tell me which joysticks are available and I choose the first one that is active.
Quote from: tjohnson on 13:20, 25 December 20You would probably need to provide much more details, like operating system version, exact cpcec version you used, how you got it, etc.
Quote from: cngsoft on 00:32, 01 January 21Carnivius, CPCEC and ZXSEC do nothing special with the joystick, they simply request the first available joystick to Win32 or SDL2 (depending on the compiled version); the joystick configuration is up to the operating system.
Quote from: cngsoft on 00:32, 01 January 21tjohnson, I don't know, I'd have to know more about your system. Did CPCEC run faster in past versions? Is the "Video: software render" option on or off? Did you try different scanline and interlace modes? (some consume less CPU and video power than others)
Quote from: pelrun on 15:53, 01 January 21So I couldn't sleep until I fixed the dpad issue, patch is attached. This is working under linux with my controller. I've not tested the equivalent changes I made on the win32 side but they *might* work...Looks like SDL has a mechanism for loading a standard mapping file in for game controllers; adding the call to do this I leave as an exercise to the reader.
Quote from: cngsoft on 00:32, 01 January 21A new release of CPCEC is in development: writeable Dandanator cartridges will be its main novelty
Quote from: Carnivius on 12:28, 02 January 21that's cool. how do i apply that?
Quote from: pelrun on 16:30, 02 January 21Under unix it's usually as simple as "patch < file.patch", as long as the files have the same line-ending type. And then compile.
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