Started by Arnaud, 09:14, 16 March 19
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Quote from: cngsoft on 00:44, 10 January 22Thanks for the update :-) The demo is "Possible", https://www.pouet.net/prod.php?which=90547 ; the screenshot combines almost all the video filters (pxiels, scanlines, interlace, blending) in ZXSEC.
Quote from: cpcitor on 00:56, 10 January 22Thanks. And that one?
Quote from: cngsoft on 01:27, 10 January 22This one is interlaced. No pixel blur, no frame blending, no scanlines. In hindsight it was a bad choice, scrollers suffer the most with interlace.
Quote from: cpcitor on 09:20, 10 January 22What is the name of that prod? I'd like to run it on a real CPC one day.
Quote from: cngsoft on 13:10, 10 January 22It's Chany & Grees' cracktro of "Popeye 3", https://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=1666 ; the cracktro relies on a CRTC1 quirk (changing R5 then C4 is zero but R4 is nonzero) to move the "Nul Part System" logo on top of the screen.
Quote from: cpcitor on 22:03, 10 January 22Thanks!Running it with latest cpcec on Linux, it works but is not interlaced, see attached picture. Why not the same result as yours?
Quote from: McArti0 on 01:31, 06 March 22Excelent bind mode for CPC Plus. Thank You so much. ps. Sorry where is COPY key?
Quote from: grouik1er on 00:07, 04 May 22Hi? Playing SRAM under CPCEC, i'm in front of the Sorceress and the game as me to press [copy] to continue.[copy] is on the left on the space bar on a real cpc but "alt" is not mapped on [copy] ?
Quote from: SkulleateR on 02:09, 04 May 22Quote from: grouik1er on 00:07, 04 May 22Hi? Playing SRAM under CPCEC, i'm in front of the Sorceress and the game as me to press [copy] to continue.[copy] is on the left on the space bar on a real cpc but "alt" is not mapped on [copy] ?It's on the INS Button (insert)
--- cpcec.c.bak 2022-05-06 17:19:39.227255646 +0200+++ cpcec.c 2022-05-06 19:16:13.969255060 +0200@@ -3225,6 +3225,7 @@ // auxiliary user interface operations ------------------------------ // BYTE key2joy_flag=0; // alternate joystick buttons+BYTE firezspace_flag=0; // replace fire 'Z' with spacebar char txt_error_snap_save="Cannot save snapshot!"; char file_pattern="*.sna;*.rom;*.crt;*.cpr;*.ini;*.mld;*.dsk;*.cdt;*.csw;*.wav"; @@ -3297,6 +3298,7 @@ "0x0400 Virtual joystick\tCtrl+F4\n" "0x0401 Redefine virtual joystick\n" "0x4400 Flip joystick buttons\tCtrl+Shift+F4\n"+ "0x4402 Flip Fire Z to spacebar\n" "0x8521 No lightgun\n" "0x8522 Trojan Light Phaser\n" "0x8523 Gunstick (MHT)\n"@@ -3392,6 +3394,7 @@ session_menucheck(0x4900,tape_fastload); session_menucheck(0x0400,session_key2joy); session_menucheck(0x4400,key2joy_flag);+ session_menucheck(0x4402,firezspace_flag); session_menuradio(0x0601+multi_t-1,0x0601,0x0604); session_menuradio(0x8501+crtc_type,0x8501,0x8505); session_menucheck(0x8508,!crtc_hold);@@ -3425,6 +3428,8 @@ video_vsync_max=crtc_hold?VIDEO_VSYNC_HI*2-VIDEO_LENGTH_Y:VIDEO_VSYNC_HI; kbd_joy=kbd_joy=0x4C+key2joy_flag; kbd_joy=kbd_joy=0x4D-key2joy_flag;+ if (firezspace_flag && kbd_joy==0X4D) kbd_joy=kbd_joy=0X2F;+ if (firezspace_flag && kbd_joy==0X4D) kbd_joy=kbd_joy=0X2F; #if AUDIO_CHANNELS > 1 session_menuradio(0xC401+audio_mixmode,0xC401,0xC404); for (int i=0;i<3;++i)@@ -3593,6 +3598,9 @@ if ((t=session_scan("FIRE 2",s))>=0) for (int i=0;i<length(t);++i) kbd_k2j[i]=t[i]; break;+ case 0x0402:+ firezspace_flag = ! firezspace_flag; // FLIP FIRE 'Z' TO SPACE OR 'Z'+ break; case 0x8501: // CRTC0 case 0x8502: // CRTC1 case 0x8503: // CRTC2
Quote from: cngsoft on 15:13, 11 May 22WINAPE's "Input" dialog comes to mind
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