Started by Emu, 01:00, 08 July 21
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Quote-Flashing several roms must be done from the highest numbered one to the lowest, if a higher numbered rom is flashed all the lower numbered roms are corrupted.-Between |romup commands the command |romupd must be issued, otherwise only the last |romup command take effect.
Quote-When using the default rom numbers of FutureOS it cannot be booted. The numbers must be under 16 for FutureOS to start properly.Well, that is not true. I flashed them in roms 28, 29, 30 and 31 with the booster rom in slot 15 and it boots. But with no booster rom and the default rom numbers (10, 16, 17 and 18) it doesn't boot.
QuoteEDIT. It works, but the |m4help command doesn't show correctly the rom names in slots 30 and 31.
QuoteWhen emulation starts the screen scrolls in a closed loop and no input is possible.
Quote1. when disabling M4 in cpcemu.cfg the installed Roms will be still mounted4. disabling M4 in CFG, then emulating 6128 -> parados still mounted, DSK works and parados also works
Quote2. emulating CPC464 with M4 : inserting a DSK makes the emulation crash, parados rom works (|DRIVE)
Quote3. emulating CPC6128 with M4 : inserting DSK works but parados rom won't work at all
Quote from: Emu on 12:37, 26 July 21@SkulleateR :Yep, correct. I've found the bug and removed it.I think I've also found and fixed this one.
Quote from: Emu on 12:37, 26 July 21Can you give an example for which ROMs this happens? I cannot reproduce it. Which system (CPC and host) are you using?
Quote from: Emu on 12:37, 26 July 21That's expected behaviour. Background ROMs (such as FutureOS) are detected only up to ROM 15. You can extend this range with said booster ROM mentioned above.
QuoteFor FutureOS to boot only ROM A must be under slot 16, so using slots 10, 16, 17 and 18 should work.
Quote from: Emu on 23:19, 30 July 21@Gryzor : CPCemu is already able to use a game controller (if one is attached). What exactly are you missing? (No offense, I'm just asking to make CPCemu better.)In general, I think retro gaming is exactly the only thing that really works on mobile devices (if and only if the game is controlled by a joystick). The on-screen joystick of CPCemu should be exactly what you need. And even if you have to press "1" for single player by using the on-screen keyboard, this should be acceptable.I confirm that it is nearly impossible to play games (or use other software) that requires key strokes.
Quote from: Emu on 23:21, 30 July 21@sb1903 : Why not install the CPCemu folder to /usr/local/cpcemu-2.3 and create a script /usr/local/bin/cpcemu that calls /usr/local/cpcemu-2.3/cpcemu, but executes a "cd /usr/local/cpcemu-2.3" before?
Quote from: Emu on 23:07, 30 July 21@SkulleateR : Please try if all of the bugs you found are fixed.
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