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avatar_Devilmarkus

FDC failure in JEMU, JavaCPC and WinApe

Started by Devilmarkus, 08:18, 01 October 10

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Devilmarkus

Hi, emu coders.
I encountered a little problem in JEMU's and WinApe's FDC emulation.
(Logically then also in JavaCPC, because it uses similar routines)

Problem:
A small assembler routine like this:
(Comments are in french, not the complete routine)
;
; Image type 3 - CPC old en mode "3" (Mode 1 avec 6 couleurs/lignes)
;
ImgType3:
        LD      HL,BuffCmp+1206         ; Données image en #24B6
        CALL    DecompImage
        LD      HL,(#38)
        LD      (RestoreIRQ+1),HL       ; Sauvegarde ancien vecteur #38
        LD      HL,#C9FB
        LD      (#38),HL                ; EI et RET en #38
        LD      BC,#7F8D
        OUT     (C),C                   ; Mode 1
        XOR     A
        OUT     (C),A                   ; Sélectionner couleur 0
        LD      HL,BuffCmp+4            ; Adresse de la valeur de la couleur 0
        OUTI                            ; Et affecter
BoucleImg3:
        LD      B,#F5
WaitVBL:
        IN      A,(C)                   ; Attendre la VBL
        RRA
        JR      NC,WaitVBL
        CALL    TstEspace               ; test touche espace appuyée
        JR      NC,FIN                  ; si oui, fini
        EI
        HALT                            ; Attendre 2 interruptions
        HALT
        DI
        LD      B,158
Wait1:
        LD      HL,0                    ; Pause pour se synchroniser au début
        DJNZ    Wait1                   ; de l'écran visible
        XOR     A                       ; A = 0 pour tester fin des couleurs
        LD      BC,#7F01                ; C = ink 1
        LD      HL,BuffCmp+5            ; Palette en #2005
        LD      DE,#203                 ; D = ink 2, E = ink 3
SetCoul:
        OUT     (C),C                   ; ink 1
        OUTI
        OUT     (C),D                   ; ink 2
        OUTI
        OUT     (C),E                   ; ink 3
        OUTI
        NOP
        NOP                             ; Temps d'attente
        LD      BC,#7F01                ; Repositionner registre B
        OUT     (C),C                   ; ink 1
        OUTI
        OUT     (C),D                   ; ink 2
        OUTI
        OUT     (C),E                   ; ink 3
        OUTI
        CP      (HL)                    ; Valeur = 0 ?
        JR      NZ,SetCoul              ; Si non, on continue
        JR      BoucleImg3              ; Boucle attente touche

Fin:
        DI
RestoreIRQ:
        LD      HL,0
        LD      (#38),HL                ; Restaurer ancien vecteur #38
        EI
        RET


This routine OUTs also data to ports &7901, &7A01 and &7B01.
So far, so well,but:
Why does this OUT affect the FDC?
Kevin told me, that FDC uses: Port &FA00 = Motor control and port &FBxx

So because of this strange port write to range < &FA00 sometimes causes strange FDC behaviour.

I will attach a DSK. RUN"TEST" on it.
First image should show well and also the CAT after should be performed well.
Second image shows well, too, but the following CAT fails with an "Drive A: Disc Missing" on WinApe and JEMU.
Other emulators worked fine here.

I patched this thing in JavaCPC by a simple code:
In FDC's writeport:
    public final void writePort(int port, int value) {  // Port 0 is main status, 1 is data
        if (port < 0xfa00 || port > 0xfbff) {
            if (DEBUGPORT) {
                System.err.println("Possibly bad port write on port " + Util.hex((short) (port)) + " with data:" + Util.hex((byte) value));
            }
            return;
        }


The question is now:
- How to patch this properly?
- Does this bug also happen on a real CPC? (I actually can't test it)
When you put your ear on a hot stove, you can smell how stupid you are ...

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Devilmarkus

OK.: On my CPC 6128 this bug does not happen.
So it's an emulator problem.
But how to solve this?
When you put your ear on a hot stove, you can smell how stupid you are ...

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JavaCPC Desktop Full Release

Devilmarkus

JEMU and JavaCPC show some info what happens internally in FDC.

2nd screen:
When loaded:

Motor off

Then, when image is shown, this happens:

FDC Command: 4A

&4A was sent by picture code to port &7901
FDC recognizes this as command.
Because of a bad FDC command @ this point, the FDC fails when you want to continue loading or do a CAT.
So only Executioner can tell me here now, what happens and how to solve this properly :D
When you put your ear on a hot stove, you can smell how stupid you are ...

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Devilmarkus

More testing on my 6128:
10 OUT &7901,RND*255:GOTO 10

This causes the FDC LED flashing! (After you powered your CPC on)
When I ESCaped it, drive was throwing error message after CAT:
Drive A: disc missing

Then I ran this program again, ESCaped again:
CAT
(ca. 10 sec)
Drive A: user 0
(ca. 5 sec)
Ready

No files listed! Seems that POLL fails then.
But why?
This port number should not be for FDC or should it?
When you put your ear on a hot stove, you can smell how stupid you are ...

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TFM

If you send a (faulty) command to the FDC then you have to read all it's result bytes (7 in most cases) to be able to set the FDC up with the next command. I was playing around with the Porting System of FutureOS, which allows me to send / read single bytes. Indeed different emulators show different FDC behaviour.
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

gerald

#5
Quote from: Devilmarkus on 08:18, 01 October 10
This routine OUTs also data to ports &7901, &7A01 and &7B01.
So far, so well,but:
Why does this OUT affect the FDC?
Kevin told me, that FDC uses: Port &FA00 = Motor control and port &FBxx

FDC offcially uses FAxx and FBxx addresses, but hardware decoding the FDC address only care about few address bits.
FDC itself will be accessed whenever A10=0 A8=1 A7=0, A1 is selecting the data/control register.
MOTOR DFF will be written whenever A10=0 A8=0 A7=0 during an OUT.

So to check if an IO is going to the FDC/motor, you need to match these address bit only.
Just AND the IO address with 0580. If result is 0100, you hit the FDC, if result is 0, you hit the motor.

TFM

#6
Don't forget &F5xx, one of the ports of the PIO! If you use your AND &0580 here, then you can get a wrong result!

Further it's not A1 it's A0! (to seperate status and data)

For addressing the FDC part of the highbyte and parts of the lowbyte are decoded, both. Keep that in mind.


The masking works this way:

I/O function addr.   Address-Mask

FDC Status  &FB7E  xxxxx0x1 0xxxxxx0
FDC Data    &FB7F  xxxxx0x1 0xxxxxx1
FDC Motor   &FA7E  xxxxx0x0 0xxxxxxx
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Executioner

So is it the address decoding wrong in WinAPE and JEMU or the way the FDC handles the 4A command?

TFM

Quote from: Executioner on 04:33, 13 October 10
So is it the address decoding wrong in WinAPE and JEMU or the way the FDC handles the 4A command?

I can only tell you that I never had problems with the FDC emulation of WinApe! And I never used the "usual / slow" ways in FDC programming. This emulation is IMHO very faithful and a diamond in history of emulation.
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Devilmarkus

Quote from: Executioner on 04:33, 13 October 10
So is it the address decoding wrong in WinAPE and JEMU or the way the FDC handles the 4A command?

I also cannot tell you.
But the code works on a real CPC without FDC mess up...  :o

If you can, please try my attached DSK on a real CPC and also in WinApe.
Perhaps you can figure it out?!?
When you put your ear on a hot stove, you can smell how stupid you are ...

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