Author Topic: JavaCPC Desktop available as BETA!  (Read 80557 times)

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Offline Gryzor

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Re: JavaCPC Desktop available as BETA!
« Reply #375 on: 22:05, 30 October 11 »
That's also the main reason for emulating arcade monitors in MAME I think.

You mean the filters they have incorporated to it?

Yeah, nothing beats my Hantarex...


Offline Morn

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Re: JavaCPC Desktop available as BETA!
« Reply #376 on: 22:33, 30 October 11 »
You mean the filters they have incorporated to it?

Are those deliberate filters? I always thought this was just some unavoidable analog blurriness in those monitors. But it does look rather nice for games. As does the 1084 Amiga monitor.

It's also really sad how low color saturation on LCDs is, compared to those old CRTs. I think this is especially true for orange-red hues—just terrible gamut on LCDs for those warmer hues.

Offline Gryzor

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Re: JavaCPC Desktop available as BETA!
« Reply #377 on: 22:35, 30 October 11 »
Nonono, I was talking about MAME. Old machines didn't have any filters, of course, devs worked with the equipment limitations to do nice stuff...

Speaking of gamuts, back in 2005 I saw the technical data for Sony's TVs. Lots of nice charts. I went for a CRT :D

Offline Gryzor

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Re: JavaCPC Desktop available as BETA!
« Reply #378 on: 08:30, 17 December 11 »
Does registration work? I've now registered several times, but those extras (like Pacman) that require registration still don't work...
Also, some video options (filters, size...) seem stuck no matter what I check/uncheck... how can I enforce changes?
Cheers
G

Offline Devilmarkus

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Re: JavaCPC Desktop available as BETA!
« Reply #379 on: 11:39, 17 December 11 »
1) Perhaps your firewall blocks access for JavaCPC to the internet. Use the Offline-registration.

2) Dunno?!? Perhaps you have bad/beta graphics drivers installed?
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Offline Gryzor

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Re: JavaCPC Desktop available as BETA!
« Reply #380 on: 11:51, 17 December 11 »
1. I have tried offline registration too. No firewall. The funny thing is registration appears to work in the registration dialog (the key is filled in), but no extra features are enabled...
2. I don't think so... the thing is, I can turn the options on, and they work, but turning them off and on again is very erratic. It's not like the options don't work due to a bad driver, it's just that I can't disable them most of the time. I just ran it again and seems to be working now, whereas it didn't work an hour ago :D

Offline Devilmarkus

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Re: JavaCPC Desktop available as BETA!
« Reply #381 on: 13:36, 17 December 11 »
Perhaps you are running Windows in an absolutely non-admin mode?
Launch JavaCPC.exe with admin rights and retry...
(Should also work without but just try)

Another tipp:
When the console is openend (The DOS-Box like command console) enter "bug" without "" and fill out the form.
So I can perhaps check what happens...

Edit:
Or click "Save" in the console.
Then store it's output as .txt file and email it to me...
« Last Edit: 13:38, 17 December 11 by Devilmarkus »
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Offline Gryzor

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Re: JavaCPC Desktop available as BETA!
« Reply #382 on: 13:39, 17 December 11 »
I did try running it as admin, but will also try the debug output and let you know. Thanks :)

Offline Devilmarkus

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Re: JavaCPC Desktop available as BETA!
« Reply #383 on: 13:42, 17 December 11 »
You can also zip & send me these files:
C:\Users\XXXXX\JavaCPC\javacpc.ini
C:\Users\XXXXX\JavaCPC\desktopsettings.xml
C:\Users\XXXXX\JavaCPC\romsettings.xml

(Where XXXXX is your username)

Edit:
javacpc.ini should contain the reg. info like this:
usercode=xxxx-xxxx-xxxx-xxxx
usermail=webmaster@cpc-live.com
username=Markus Hohmann
« Last Edit: 13:45, 17 December 11 by Devilmarkus »
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Offline Devilmarkus

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Re: JavaCPC Desktop available as BETA!
« Reply #384 on: 18:19, 21 August 13 »
Because SyX told me, I'm fiddling on the GFX-Ripper:

I'm adding a "Skip bytes" feature to the sprite viewer... This makes it possible to easier edit sprites for games like Army Moves...

Screenshot:
 [ Invalid Attachment ]
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Offline SyX

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Re: JavaCPC Desktop available as BETA!
« Reply #385 on: 18:22, 21 August 13 »
Well done Markus!!! :D :D :D

I love this new feature :)  A lot of games have an extra few bytes after each sprite/tile (size, attributes or similar things), and it was superboring and super annoying going from one to one for making graphics hacks :)

Offline TFM

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Re: JavaCPC Desktop available as BETA!
« Reply #386 on: 19:22, 21 August 13 »



Because SyX told me, I'm fiddling on the GFX-Ripper:


Fiddling? You get a golden fiddle if you (or somebody else) is capable of hacking a sprite from Cyber Huhn with such a tool.[nb]Hacking sprites from screen doesn't count here. However it's usually the most easy way [/nb]

TFM of FutureSoft
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Offline Devilmarkus

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Re: JavaCPC Desktop available as BETA!
« Reply #387 on: 20:10, 21 August 13 »
No time to check CH now...
Working on a game map viewer:

 [ Invalid Attachment ]
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Offline Devilmarkus

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Re: JavaCPC Desktop available as BETA!
« Reply #388 on: 20:51, 21 August 13 »
Few maps I exported on the fly:

Builderland:

* vixen01.png
(14.39 kB, 4096x256 - viewed 124 times)


Vixen, Level 1:

* vixen02.png
(19.62 kB, 4096x256 - viewed 125 times)


Vixen, Level 2:

* vixen03.png
(15.84 kB, 4096x256 - viewed 122 times)


Vixen, Level 3:
 [ Invalid Attachment ]
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Offline SyX

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Re: JavaCPC Desktop available as BETA!
« Reply #389 on: 22:13, 21 August 13 »
AMAZING WORK MARKUS!!! :D :D :D

Bruno is going to love this feature for filling CPC-Power with maps without need to save screen to screen :)

Offline remax

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Re: JavaCPC Desktop available as BETA!
« Reply #390 on: 23:08, 21 August 13 »
that's what i was going to say!  :D

Offline Devilmarkus

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Re: JavaCPC Desktop available as BETA!
« Reply #391 on: 00:58, 22 August 13 »
Another test:

Level 1, The Last V8

Info:
start tiles:
&3200
width:
2
height:
8

map:
start address:
&4600
map width:
128
map height:
60
Reverse X:
selected

Result:
 [ Invalid Attachment ]
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Offline Devilmarkus

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Re: JavaCPC Desktop available as BETA!
« Reply #392 on: 01:08, 22 August 13 »
How i got this map:

I started the game and stopped it with the debugger.

Then I opened the GFX-ripper.

There I found out the position of the tiles, their width and height:


* editor2.png
(95.46 kB, 853x568 - viewed 139 times)


I made sure, that the first tile is at first position and clicked it once with left mouse button.

Then I marked the last tile with the right mousebutton thus I got a range of tiles:


* lastv8editor.png
(50.77 kB, 835x511 - viewed 122 times)


Last, I clicked "Generate Map", and the map window pops out.

There I guessed the width (128) and played with address and height.

Result:

 [ Invalid Attachment ]
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Offline Devilmarkus

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Re: JavaCPC Desktop available as BETA!
« Reply #393 on: 01:35, 22 August 13 »
The Stormlord I maps:


* stormlord2.png
(59.81 kB, 8192x320 - viewed 129 times)



* stormlord3.png
(57.85 kB, 8192x320 - viewed 134 times)



* stormlord4.png
(51.74 kB, 8192x320 - viewed 115 times)


 [ Invalid Attachment ]

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Offline Devilmarkus

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Re: JavaCPC Desktop available as BETA!
« Reply #394 on: 02:40, 22 August 13 »
Into the Eagles nest:
 [ Invalid Attachment ]
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Offline TFM

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Re: JavaCPC Desktop available as BETA!
« Reply #395 on: 02:49, 22 August 13 »
WoW!!! Unbelievable, that it works with so much games!!! Great work!!!
TFM of FutureSoft
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Offline SyX

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Re: JavaCPC Desktop available as BETA!
« Reply #396 on: 09:49, 22 August 13 »
Markus, you know how to have fun ;)

The people is going to love tinkering when it's available :)

PD: In case you don't know, Eagle's Nest has a few floors (using the elevator)... but you need to leave maps to explore by us, jajaja.

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Re: JavaCPC Desktop available as BETA!
« Reply #397 on: 11:52, 22 August 13 »
I know, SyX ;)

Also The Last V8 has 2 levels...

 :P

Will add the feature to export map info:
tiles start address, tile width, tile height, # of total tiles, address of map in ram, map raster x and y...

(Just to annoy SyX):
Spoiler: ShowHide

Last V8 level 2:


* prohibition.png
(228.53 kB, 8192x1024 - viewed 137 times)


Prohibition:

 [ Invalid Attachment ]
« Last Edit: 15:21, 22 August 13 by Devilmarkus »
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Offline redbox

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Re: JavaCPC Desktop available as BETA!
« Reply #398 on: 18:25, 22 August 13 »
What a great tool, good work  :)

Offline TFM

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Re: JavaCPC Desktop available as BETA!
« Reply #399 on: 18:39, 22 August 13 »
Markus: Now I got a harder task for you: Get the Giana Sisters Maps... 8) Why?  :o  You will need to explore Expansion RAM in addition.  ;)
 
A question can you tell us how these maps are usually constructed? I mean the games like Prohibition f.e. Is it a simple map or more complex?
 
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