News:

Printed Amstrad Addict magazine announced, check it out here!

Main Menu
avatar_Executioner

WinAPE 2.0 Beta 1

Started by Executioner, 05:28, 26 November 15

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Executioner

Almost 12 months after my initial planned release date as I had to finish ParaDOS 1.2 also, but I finally released the new version today. You can either download it from the WinAPE Web Site or it should update automagically if you've got that turned on :)

What's new:

Emulation
-.Improved palette change emulation.
- Z80 MEMPTR emulation.
- Correct Z80 Flags emulation.
- Fixed Z80 DAA instruction.
- Re-mapped AY output volumes (again!).
- Changed volume percentage of B channel to 75%.
- Doubled the period for noise register.
- Digiblaster and AmDrum emulation.
- Allow read of AY register 15.
- Fixed small residual volume on tape input when read bit was zero.
- Fixed full residual volume on tape input when motor is turned off (and last bit read was high), previously caused disable of AY channel A.
- Allowed for up to 32 Upper ROMs.
- Allowed disc images to use up to 162 tracks (81 cylinders).
- Fixed a keyboard bug with certain keyboard drivers returning key 0 as pressed (which was used for the (None) value). This caused multiple keys to be always pressed at the same time in the emulation.
- Forced at least one tape read per frame to ensure tape progresses while playing even if the PPI is not read.
- Reduced Tape Stall period when Tape Motor is turned off.
- Changed CDT/TZX T-State conversion to 3470000 rather than 3500000 to allow some (badly created?) CDTs to work.
- Fixed CDT/TZX Direct Recording block support.
- Fixed CDT/TZX bit state transition (stays high for 1ms if that was the last state).
- Changed CDT/TZX Standard block timing to match specification.
- Fixed error on load of empty tape image.
- Emulation of Dobbertin SmartWatch (Read Only), not currently available with SNR recording.

Configuration
-.Split Display configuration for Windowed and Full Screen separate values for various options.
- Added Digiblaster option to Printer port configuration.
- Added the ability to select (None) for any unmapped key.
- Added FIRE 3 to keyboard/joystick configuration.
- Forced ROM remapping after configuration changes so the ROMs are changed immediately.

Tape Monitor
- Added hints for details on various blocks.
- Improved display of tape motor status.

Debugger
- New Memory Read/Write and Input/Output Breakpoints.
- Disassembler display now shows in colours similar to assembler.
- Added Pass Count to all Breakpoints to allow the number of passes before breaking to be defined.
- Added the ability to Load and Save breakpoints from the Breakpoints window.
- Fixed Follow PC and Break Instructions checkboxes.
- Improved position checking for windows, allowing for multiple displays.
- Improved row and column highlight and removal especially in full screen mode.
- Breakpoint Window Condition editor resized with window.
- Breakpoint Condition form now validates the condition when Ok is clicked.
- GoTo no longer requires full 4 digit hex number to be entered. (eg. 38 can be entered rather than 0038).
- Added Timers and associated window. These are controlled using breakpoint condition functions timer_start and timer_stop.
- Added a number of variables to breakpoint conditions (eg. MODE, palette_select).
- Ensured all breakpoints evaluate even on single-step and/or if another breakpoint triggered first.
- Improved breakpoint condition function parameter count checks.
- Add a hint to the Soft-Scroll register showing X and Y scrolls and blanking value.
- Added the ability to load NOI symbol files using the Assembler Symbols window.

Assembler
- Editor support for Undo and Redo.
- Display and move to correct column when TAB characters are used.
- Display a * in the tab to indicate when a file has been modified but not saved.
- Added a Save All menu item in the File menu.
- Added SLL undocumented Z80 instruction.
- Fixed OTDR instruction to output ED BB.
- Fixed INCBIN access violation with empty include path when file not found.
- Added an extra parameter (offset_high) to INCBIN to allow 32 bit offsets within the file.
- Added an optional word parameter for RST instructions (eg. RST #18,label).
- Added MEMORY function to read emulator memory during assembly.
- Added CHECKSUM function and directive to produce a checksum or CRC for a region of memory or assembler output.
- Added SAVE directive to save emulator memory to a file or direct to disc image.
- Option to conditionally push PC to stack on run.
- Option to automatically hide the output window on successful assemble.

Snapshots
- Added VerticalHold (Offset #99) and MemEnable (Offset #9A). (See CPCWiki Version 3 SNA document for details).

AVI Writing
- Forced writing of AVI frames on every frame refresh.
- Forced emulator to full size if full size AVI is required.

User Interface
- Stopped F8 key from entering debug mode while currently stepping over an instruction.
- Patched VCL to fix ALT key causing controls to disappear.
- Improved ALT, ESC and F10 key handling (You can now press CTRL-SHIFT-ESC without launching Windows Task Manager).
- Added Normal Speed (100%) (SHIFT-F3) and High Speed (1000%) (SHIFT-F4) options.
- Fixed a lot of form and font scaling issues.
- Fixed Rename menu in disc editor.
- Fixed Overwrite prompts and default extensions on file dialogs.

Other
- Support for HTML Help in newer versions of Windows.
- Added /SHUTDOWN and /SHUTDOWN:FORCE command line parameters to shut down Windows when emulator is closed.
- Added /SN:filename command line parameter to load a snapshot or recorded session.
- Fixed a bug with SNR time calculation.
- Force Vertical Hold to zero for session recording.
- Added PCW and VORTEX formats.
- Fixed a bug retrieving and writing blocks to/from CP/M format discs (ROMDOS formats with incorrect DPB extent mask entries D80/D40 etc).
- Improved detection of double-stepped disc images.
- Allow IMG files to be used as IDE drives.
- Support for LBA-48 read and write commands (#24, #34) supporting up to 2TB (32-bit sector address).
- Improved IDE status handling and handling of IDNF errors.
- IDE CHS translation.
- Some support for Get Drive Parameters command (#EC).


SOS

You receive my big "Thank you" :-)

Ast

_____________________

Ast/iMP4CT. "By the power of Grayskull, i've the power"

http://amstradplus.forumforever.com/index.php
http://impdos.wikidot.com/
http://impdraw.wikidot.com/

All friends are welcome !

ervin

Awesome, can't wait to give it a try!
Thanks Richard!

alex76gr

I still believe that i got my myopia from the green GT-65 monitor, but i can't prove it! :)

Singaja

My favourite emulator gets even better. Made my day  :o
Big respect Richard

Kris

Thank you so much for this new update !


Phi2x

#7
.

||C|-|E||

Excellent news!!! Thank you very much!!! Winape is my main development tool and it is awesome to have an improved version. I will not upgrade until I finish the current text adventure but it is truly great that this new version is here!!  :-* :-*

EgoTrip

#9
I cant remember if I reported this, but in the old version there is a really nasty bug that results in this error: It keeps displaying the error box when you click OK so the only way to kill WinAPE is via task monitor. It happens when some other software is opened, and requires admin access, such as updates.


This is the message that pops up infinitely afterwards:

Has this been fixed?

Joseman

Quote from: EgoTrip on 11:11, 26 November 15

Has this been fixed?

I've recreated this (nasty) bug and is still there BUT now windows (7) change to a basic color combination and winape is still working!!!!!

EgoTrip

I was recording an AVI to test it, and while playing the game the keyboard became unresponsive and I had to go into the Assembler and exit it to get keyboard functionality back. I do remember reporting this bug as it also exists in the old version.

reidrac

I'm a Linux user, but I still benefit from WinAPE via WINE.

Thanks (donated some bucks).
Released The Return of Traxtor, Golden Tail, Magica, The Dawn of Kernel, Kitsune`s Curse, Brick Rick and Hyperdrive for the CPC.

If you like my games and want to show some appreciation, you can always buy me a coffee.

Devilmarkus

Great news!
Thanks for your effort and hard work!
When you put your ear on a hot stove, you can smell how stupid you are ...

Amstrad CPC games in your webbrowser

JavaCPC Desktop Full Release

TotO

Quote from: EgoTrip on 11:11, 26 November 15
I think, the problem is using 0xFF00FF for the window's surface colour.  :o ;D
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Token


Ast

it seems there is a little problem using Windows 10. Winape doesn't start!
Have you any idea to solve the problem ?
_____________________

Ast/iMP4CT. "By the power of Grayskull, i've the power"

http://amstradplus.forumforever.com/index.php
http://impdos.wikidot.com/
http://impdraw.wikidot.com/

All friends are welcome !

Executioner

Quote from: Ast on 16:43, 26 November 15
it seems there is a little problem using Windows 10. Winape doesn't start!
Have you any idea to solve the problem ?

I think you need to install DirectPlay first, seems that was required for Markus to get it working.

McKlain

It should ask you if you want to install it the first time you run Winape.

Phi2x

#19
.


Devilmarkus

Quote from: McKlain on 17:19, 26 November 15
It should ask you if you want to install it the first time you run Winape.

It asked me...
When you put your ear on a hot stove, you can smell how stupid you are ...

Amstrad CPC games in your webbrowser

JavaCPC Desktop Full Release

TFM

Great achievement! Lot's of work. Also ParaDOS 1.2+ looks nice, has Vortex format. That's great.
One thing I realized: X-DDOS 2.10 still does crash the system. Would be nice if this bug can be cured.

TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Ast

Quote from: Executioner on 17:13, 26 November 15
I think you need to install DirectPlay first, seems that was required for Markus to get it working.
What is DirectPlay and where to get it ?
_____________________

Ast/iMP4CT. "By the power of Grayskull, i've the power"

http://amstradplus.forumforever.com/index.php
http://impdos.wikidot.com/
http://impdraw.wikidot.com/

All friends are welcome !

TFM

At the ACME Shop, it's that new 2-extra-joystick device from TotO.  :P :) :) :)
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Devilmarkus

Quote from: Ast on 19:41, 26 November 15
What is DirectPlay and where to get it ?

When you start WinApe on Windows 10, you are asked to install DirectDraw.
The info dialog should lead you to the download.
When you put your ear on a hot stove, you can smell how stupid you are ...

Amstrad CPC games in your webbrowser

JavaCPC Desktop Full Release

Powered by SMFPacks Menu Editor Mod