Author Topic: The Voyage to Neptune - converted to CPC  (Read 507 times)

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Offline SRS

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The Voyage to Neptune - converted to CPC
« on: 22:12, 24 November 17 »
sample output
Quote

THE GAME
In Voyage to Neptune, you are in command of the first manned spaceship journeying from Earth to Neptune. The year is 2100, and manned space stations have been established at roughly 500-million-mile intervals along your route. These stations are at Jupiter (orbiting Callisto), Saturn (orbiting Titan), Uranus (on Ariel), and at several points midway between Saturn and Uranus, and Uranus and Neptune.
Navigation of your spacecraft is highly computerized, and you have a competent personnel officer on board to handle the inevitable people problems that will arise during a six-year journey. Your primary function as captain, therefore, is to maintain the delicate balance that will provide your ship with enough energy to reach its destination and return to Earth.
The following hints will help to speed you on your way:
 
  • Your spaceship uses both solar energy and nuclear fuel. Because you cannot carry enough nuclear fuel for the entire trip, you also have on board a multi-celled breeder reactor, which takes the spent fuel from the propulsion engines along with a small amount of primary fuel and turns it—somewhat inefficiently—back into primary fuel for propulsion. You must decide how much fuel to use for propulsion and how many breeder reactor cells to operate on each leg of the trip.
  • At each space station along the way, you may trade nuclear fuel for breeder-reactor cells and vice versa. You may not trade more fuel than you have; nor may you trade so many cells that your breeder reactor ceases to function.
  • You may have problems with your engines along the way, but there is little you can do to lessen this possibility. Likewise, if you are unlucky, some of your fuel may decay.
If all goes well and you make judicious use of your resources, you can reach Neptune in just under six years with plenty of fuel left for your return voyage. Can you do it the first time or will you need a few trial runs?
« Last Edit: 15:11, 25 November 17 by SRS »

Offline khaz

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Re: The Voyage to Neptune - converted to CPC
« Reply #1 on: 02:26, 25 November 17 »
I'm not sure how to play this game, I just input random numbers.

I've got a syntax error in 880 after a few jumps.

Also, no disc image this time?




Offline SRS

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Re: The Voyage to Neptune - converted to CPC
« Reply #2 on: 15:04, 25 November 17 »
Thx for your feedback.

880 Error fixed now, see new Snapshot.

There are following hints for this game :
There are several ways to make the game easier or more difficult. You can increase or decrease the propulsion efficiency of the nuclear fuel in Line 760. Dividing FUSEG by a value smaller than 40 will increase efficiency, while dividing by a value larger than 40 will decrease efficiency. In the same line, you can allow for engine speeds over 104% of normal if you wish. You can also improve the efficiency of the reactor by increasing either of the constants (16 or 18) in the first equation in Line 810:
FUBR = INT(16 + 18 * RND(1)) 
You can also change the barter price of fuel and breeder cells in Line 390, although doing so is a two-edged sword because sometimes you want to buy and other times to sell; best to leave it alone.


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I am working on converting mostly all of "David Ahl's
Basic Computer Adventures
"
Simulations, so there will be a "Sampler Disc" coming out ...