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Ready to make GODS on CPC ?

Started by NiNxPe, 17:32, 15 May 13

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MacDeath

#25
According to the maps at Bitmap Bros site, most levels would need a reload of datas between each "world"...
Each level being like 3-5 "worlds".
The game keep memorising where untaken bonus' are on the map so you can come back to take them later or have to open some part or take a key elswhere before you come back for the thing.
Lot's of exploration in this game.

This system can be quite demanding on a 128K only machine, so yeah, needs to reload Map Datas between each sub levels.
Even for BossFights, as each boss easily needs a whole 16K screen for its sprites...

Concerning the " sprite graphical scale reduction", let's think about deliverance.

16bit :

big sprites... really big!

8bit :

(Ouch, those C64 ported 4 colours sprites hurt my ego)


Not as big, quite like Stormlord 1 actually, but slightly bigger though.

it's like when you compare Prehisotik1 & 2...


I guess the hero's sprite would be like "1 head shorter" in proportions.


No real need to actually rescale the background though, just simplify a bit the number of tiles (those are Mode0 8x16 pixels = 16x16Mode1...).


romppainen

I think Deliverance ain't the best possible subject for this kind of comparison as 8-bit and 68000 versions are pretty much completely different games sharing just small amount of common elements. Shadow Of The Beast is much better example, just take a look on original Amiga version and check out how different ports for lower platforms have been done: Biggest differences are in background graphics while proportions are handled by either zooming playfield in a bit and/or decreasing the general dimensional factor between objects depending of each platform's technical limitations but contents are always more or less the same.

dcdrac

probe savage managed big detailed sprites

Carnivius

Hm, looking at the comparison videos of Deliverance there the 16 bit version looks quite bland.  The 8 bit versions look much more fun.  In my opinion the CPC version scrolls better than the C64 version which seems to try to go so smooth it keeps having to play catch up with the player which is really annoying.
Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

dcdrac


redbox

Quote from: dcdrac on 10:46, 24 May 13
probe savage managed big detailed sprites

Yeah, by using compression and real-time decompression.

No mean feat.  8)

Carnivius

Couldn't make room for jumping sprites though, eh?    :)

Could have done what I do with my project and simply re-use frames from the run cycle. One for jumping up and one for falling down.
Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

TFM

GDOS = GraphicalDOS? Nice mouse pointers and icons!

Well, looks promising. Does it support 4 MB RAM?
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

DaDMaN

I know is an older topic but I played a bit with the palette and created a "greenish" version of GODS mockup. 14 colours has been used (still 2 free colors for other purposes). Only palette rework on this mockup. It needs a lot of work with tileset for a good colour adaptation.

Anyway, here is it.  ;)

Gryzor

I think the CPC's palette doesn't match precisely the original in terms of green, but it does look lovely!

dcdrac

Gods on the CPC would be grand maybe a plus version too/

NiNxPe

...a good exemple of the power of the X-MEM ?  :P

seanb

There's a Stormlord 2 :o
i loved the first one. Even discovered a cheat.
enter as many M's or W's and it would give extra lives or jump to later levels can't remember what it did
Thou shall not question Captain Wrong!

dcdrac

stormlord 2 was called deliverance I think

MacDeath

Wow, a necromancer cast animate dead on this topic...


I tend to dislike the mix from DarkRed to green in general.
Here it is not as bad as I would think actually.

In my mind many tiles should actually use less colours for a CPC version, as old CPC simply doesn't have enough hues for huge gradiants.

otherwise, looks quite warmer palette than the blue and purple one I used (the EGA like one)

Also looks like gutters level.


TFM

The green gives it some kind of mossy touch. Great for old towers and castles.
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Gryzor

Quote from: TFM on 03:52, 02 November 14
The green gives it some kind of mossy touch. Great for old towers and castles.


My thought exactly; looks a bit strange at first but indeed it's castle walls we're talking about...

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