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[2021] Jewel Warehouse 2 (New Game)

Started by EgoTrip, 23:14, 27 October 21

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Here is the sequel to Jewel Warehouse. It continues in the same way, except there are now new mechanics:

Bombs! (Pickup) Use these to blow up breakable blocks.
Platforms! (Pickup) You can place platforms over pits to inaccessible areas.
Switches! Use these to change the conveyor belt direction, and to enable/disable switch blocks.
Gates! Open these by moving a block onto the button.

Controls are the usual AZKM / Cursor Keys / Joystick 0.
Fire 1: Activate switch, place platform.
Fire 2: Place bomb
P: Pause. Fire 1 to resume, Fire 2 to end level.
ESC: End level.

There are 50 levels in total. Beat them optimally to get the large jewel.


Cool music! Nice GFX. Great game!  :) :) :) --> Get the revolutionary FutureOS (Update: 2023.11.30) --> Get the RSX-ROM for LambdaSpeak :-) (Updated: 2021.12.26)


your amstrad news source in spanish language :


Egotrip your game is really great ! My sincere congratulations !


Very good game, congratulations !!! I liked it so much that I have finished it! Level 50 !!! :D :D ;D
Released cpc games: Memtrainer, El Gerente (Remake)


would have loved to have down the loader done this !
The loader looks cool though


Amazing game indeed . I played it and it was great fun. Congratulations , very cool game.


Old Amy is back :) Nice !
How much of the "old" engine is still alive ?

Keep on, wish we had those games back in the days ...


Quote from: SRS on 00:00, 05 November 21
Old Amy is back :) Nice !
How much of the "old" engine is still alive ?

Keep on, wish we had those games back in the days ...

This is a whole different engine from A Prelude to Chaos, and the Chaos Rising games also use their own engine that has more in common with JW than APtC. I copied a few routines over, mainly text and collision detection, but the core has changed. I was considering going back to APtC to improve it but if I do that it will end up being 128k and I am not sure I want to go down that route.

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