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avatar_EgoTrip

[2021] Jewel Warehouse 2 (New Game)

Started by EgoTrip, 23:14, 27 October 21

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EgoTrip

Here is the sequel to Jewel Warehouse. It continues in the same way, except there are now new mechanics:


Bombs! (Pickup) Use these to blow up breakable blocks.
Platforms! (Pickup) You can place platforms over pits to inaccessible areas.
Switches! Use these to change the conveyor belt direction, and to enable/disable switch blocks.
Gates! Open these by moving a block onto the button.


Controls are the usual AZKM / Cursor Keys / Joystick 0.
Fire 1: Activate switch, place platform.
Fire 2: Place bomb
P: Pause. Fire 1 to resume, Fire 2 to end level.
ESC: End level.


There are 50 levels in total. Beat them optimally to get the large jewel.

GUNHED

Cool music! Nice GFX. Great game!  :) :) :)
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XeNoMoRPH

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AMSTRAD MAN

Egotrip your game is really great ! My sincere congratulations !


https://www.youtube.com/watch?v=P_4ClwyVlTI


MoteroV4

Very good game, congratulations !!! I liked it so much that I have finished it! Level 50 !!! :D :D ;D
Released cpc games: Memtrainer, El Gerente (Remake)

Railslave

would have loved to have down the loader done this !
The loader looks cool though

retroman3

Amazing game indeed . I played it and it was great fun. Congratulations , very cool game.

SRS

Old Amy is back :) Nice !
How much of the "old" engine is still alive ?

Keep on, wish we had those games back in the days ...

EgoTrip

Quote from: SRS on 00:00, 05 November 21
Old Amy is back :) Nice !
How much of the "old" engine is still alive ?

Keep on, wish we had those games back in the days ...


This is a whole different engine from A Prelude to Chaos, and the Chaos Rising games also use their own engine that has more in common with JW than APtC. I copied a few routines over, mainly text and collision detection, but the core has changed. I was considering going back to APtC to improve it but if I do that it will end up being 128k and I am not sure I want to go down that route.

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