Here is the sequel to Jewel Warehouse. It continues in the same way, except there are now new mechanics:
Bombs! (Pickup) Use these to blow up breakable blocks.
Platforms! (Pickup) You can place platforms over pits to inaccessible areas.
Switches! Use these to change the conveyor belt direction, and to enable/disable switch blocks.
Gates! Open these by moving a block onto the button.
Controls are the usual AZKM / Cursor Keys / Joystick 0.
Fire 1: Activate switch, place platform.
Fire 2: Place bomb
P: Pause. Fire 1 to resume, Fire 2 to end level.
ESC: End level.
There are 50 levels in total. Beat them optimally to get the large jewel.
Cool music! Nice GFX. Great game! :) :) :)
Very cool game !!! , I liked it a lot :o
https://youtu.be/rJvn_8d9eWA (https://youtu.be/rJvn_8d9eWA)
Egotrip your game is really great ! My sincere congratulations !
https://www.youtube.com/watch?v=P_4ClwyVlTI
Very good game, congratulations !!! I liked it so much that I have finished it! Level 50 !!! :D :D ;D
would have loved to have down the loader done this !
The loader looks cool though
Amazing game indeed . I played it and it was great fun. Congratulations , very cool game.
Old Amy is back :) Nice !
How much of the "old" engine is still alive ?
Keep on, wish we had those games back in the days ...
Quote from: SRS on 00:00, 05 November 21
Old Amy is back :) Nice !
How much of the "old" engine is still alive ?
Keep on, wish we had those games back in the days ...
This is a whole different engine from A Prelude to Chaos, and the Chaos Rising games also use their own engine that has more in common with JW than APtC. I copied a few routines over, mainly text and collision detection, but the core has changed. I was considering going back to APtC to improve it but if I do that it will end up being 128k and I am not sure I want to go down that route.