At the moment, from the looks of it, monsters are killed if you jump *at* them, but it should be *on* them. I'm not sure how you define the y position. I mean, the lowest pixel of Gianna should be higher than the highest pixel of a monster, but it doesn't look like it?
Ok, no problem, in this case I just have to adapt the Y-difference.
No - though it'd be nice, I mean that when you jump the whole screen should scroll a bit upwards while you're in the air. Effectively, Gianna should occupy a more or less stable Y position on the screen. Is this clear or am I talking nonsense? 
Crystal clear ;-) And a good idea. However this would make additional work, because our levels have just the size you can see. I'll talk with Tolkin, let's see what he things...
@Tolkin: Comment here please...
A funny thing is though - at an early stage of the developpment we *had* that bigger levels (bigger in Y). But I cut it down to save RAM. I mean 128 KB is not much ...
Those two sentences about your game idea....
I'm hooked already. I hope you can make this game.
Ok, I'll make it :-) The CPC community is so small that you usually have 0.036 people who like an idea. So since you like this idea, already 1.00 people like it - that's very much! So I have to do it :-)
I hope this game is not too complex so it could be made fast (compared to your other games).
You're right indeed. Not complex at all. Well, maybe for the guy who has to do the gfx *hehehe* - not my problem, I'm nothing but the coder ;-)
But seriously, complexity or whatever is not the problem. I work 7 day a week, come home more often at 10 p.m or 11 p.m. And then I still spend an hour or two for the CPC (or just fall asleep), but late at the day it's hard 2BE productive U-KNOW. So please don't expect miracles, especially not in this year.
A very important question. Will there be shooting?
Well, only if my gfx-wizard Tolkin paints the shots ;-)