Author Topic: A Tribute to the Sister WIP-Demo  (Read 29910 times)

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Offline TFM

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Re: A Tribute to the Sister WIP-Demo
« Reply #50 on: 18:23, 18 September 09 »
Heeeey :) This is not a thread about those issues, though I feel you are right in that respect. I'll reinstate the article, but why won't you release it?

Right, probably it was going too far. However that's the way a converstation can evolve ;-)

Thank's for reinsatlling the article, give me two weeks, to release a version of GSEd. It will be available only in german at the moment, since I lack time. I have to present my work (aging research) soon, and there is much to do. So please be patient some days... Thank's and I appreciate your help. TFM

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Offline Gryzor

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Re: A Tribute to the Sister WIP-Demo
« Reply #51 on: 21:34, 18 September 09 »
Language is not an issue, though it'd be nice to have it in english.

Don't take too long with the aging research, you only have about 50 years to find the secret :D

Offline TFM

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Re: A Tribute to the Sister WIP-Demo
« Reply #52 on: 20:31, 23 September 09 »
Language is not an issue, though it'd be nice to have it in english.

Don't take too long with the aging research, you only have about 50 years to find the secret :D

Well, since I found Vitamine B17 working against cancer, there is a chance for aging research too ;-)

However, GSEd is hereby released. I added Icetown, an winter-set of icons, that we will probably not use (despite the fact that I like it very much). Icetown is ideal to learn to use GSEd, I hope at least ;-) You may have to create some mirrors of some icons with OCP. An Iconset and a Map is already created.

Sorry, at the moment only in german. If there is some interrest (after people had a look at GSEd), I'll create the english version too.

Any questions? Just ask here.

Now I think about a release of Kane too. Thats our Sprite-Grabber and Move-Manager, it does the lowest part of NPCs artificial intelligence. But I think step by step... let's see if there is interrest at all.

Oh, before I forget it... If somebody will create a real map with GSEd, just write me a mail and I'll send you a kind of our game-engine, means then you have a 50% finished game.

Bye,
TFM

« Last Edit: 20:34, 23 September 09 by TFM/FS »
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Offline TFM

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Re: A Tribute to the Sister WIP-Demo
« Reply #53 on: 20:51, 23 September 09 »
Btw, I restored GSed, please add more info!!!

@Gryzor: Sorry to bother you with that...  However, the GSEd article was again put to "Articles for deletion" and then protected from Markus. Think that there is something going wrong.

I tried to add weblinks and some informations, but I have no access.

May you can help with that problem or give me some kind of influence on the wiki, to be able to care about it.

Bye,
TFM

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Offline Devilmarkus

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Re: A Tribute to the Sister WIP-Demo
« Reply #54 on: 21:18, 23 September 09 »
@Gryzor: Sorry to bother you with that...  However, the GSEd article was again put to "Articles for deletion" and then protected from Markus. Think that there is something going wrong.

Unprotected it.
I protected it, because Kangaroo deleted it some days ago.
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Offline TFM

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Re: A Tribute to the Sister WIP-Demo
« Reply #55 on: 21:47, 23 September 09 »
Unprotected it.
I protected it, because Kangaroo deleted it some days ago.

Sorry, I didn't saw it in the history, will try to make the article ok now.

Can't believe that kangaroo tried to erase the site (again) directly after the release of the software. That's crazy. However he's good in erasing his own traces of his bad deeds.


Thanks for the help,
« Last Edit: 02:26, 24 September 09 by TFM/FS »
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Offline Gryzor

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Re: A Tribute to the Sister WIP-Demo
« Reply #56 on: 07:41, 24 September 09 »
Hey, add some screenshots! :) Oh, and release an english version too! :)

Offline TFM

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Re: A Tribute to the Sister WIP-Demo
« Reply #57 on: 20:39, 24 September 09 »
Hey, add some screenshots! :) Oh, and release an english version too! :)

Yes Sir ;-)

... but is there a manual, that explains how to add a picture?

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Offline TFM

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Re: A Tribute to the Sister WIP-Demo
« Reply #58 on: 22:05, 24 September 09 »
... but is there a manual, that explains how to add a picture?

Ok, found how to do it. Hope the gfx are ok. Bye the way, I uploaded a wrong pic, how can I delete it? That's something I didn't find.

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Offline nurgle

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Re: A Tribute to the Sister WIP-Demo
« Reply #59 on: 10:46, 25 September 09 »
Yes Sir ;-)
Wrong. It's

SIR, YES, SIR!

Sorry could not resist. ;-)

Offline Devilmarkus

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Re: A Tribute to the Sister WIP-Demo
« Reply #60 on: 11:35, 25 September 09 »
Ok, found how to do it. Hope the gfx are ok. Bye the way, I uploaded a wrong pic, how can I delete it? That's something I didn't find.

Upload new version should do it.
« Last Edit: 11:37, 25 September 09 by Devilmarkus »
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Offline TFM

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Re: A Tribute to the Sister WIP-Demo
« Reply #61 on: 20:31, 25 September 09 »
Upload new version should do it.

Well, not in this case: I uploaded a .BMP first, then I saw (too late) that the sysem likes .JPG more, so I uploaded four .JPG pics, but I couldn't replace the .BMP pic because the end of the filename is different. However GSED_1.BMP can be deleted. Tell me how and I do it. Or save your time to explain this to me :-)
Have a wonderful weekend!
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Offline TFM

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Re: A Tribute to the Sister WIP-Demo
« Reply #62 on: 18:49, 29 October 09 »
Well, not in this case: I uploaded a .BMP first, then I saw (too late) that the sysem likes .JPG more, so I uploaded four .JPG pics, but I couldn't replace the .BMP pic because the end of the filename is different. However GSED_1.BMP can be deleted. Tell me how and I do it. Or save your time to explain this to me :-)
Have a wonderful weekend!

Any hint how I can delete the .BMP file (since it is unused).

Coming closer to that thread, did somebody try GSEd? Any comments, suggestions?
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Offline TFM

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Re: A Tribute to the Sister WIP-Demo
« Reply #63 on: 03:18, 02 January 10 »
Update of the WIP has been released at 31.12.2009
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Offline TFM

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Offline Gryzor

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Re: A Tribute to the Sister WIP-Demo
« Reply #65 on: 07:24, 25 August 10 »

http://www.youtube.com/watch?v=OQfZsoN4wrU
 

Niiiice! I dig the tune, too!

Two notes: except for the last monster (where you lose), I think that the other monsters should kill you too, the way you land on them. Hitting them from the side should not kill the monsters...

Also: I know it's a big change, but it'd be great if the screen scrolled upwards/downwards a bit when you jump, as to enhance the jumping feeling...

Offline TFM

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Re: A Tribute to the Sister WIP-Demo
« Reply #66 on: 20:50, 25 August 10 »
Niiiice! I dig the tune, too!

 ;D ;D ;D
 
Two notes: except for the last monster (where you lose), I think that the other monsters should kill you too, the way you land on them. Hitting them from the side should not kill the monsters...

At the moment you (or your small friend Giana) kill the monster if your Y position is higher than that of the monster. If the monster has an equal or higher Y pos. it will kill you.
BTW: It's measured from "the feet" else Giana would kill everything smaller.
 
Shall I change it? Hmm, in which way?
Shall Giana kill monsters only when X is pretty much the same ???
Or shall a kind of angle be used, that must be higher than 45 degrees???
 :o ??? :-\  - any good idea welcome
 
Also: I know it's a big change, but it'd be great if the screen scrolled upwards/downwards a bit when you jump, as to enhance the jumping feeling...

Do you mean the screen should make a kind of "shake" when Giana lands again on the floor?
 
In Game Over, there is a big monster, when it jumps and falls back - exactly when it hits the floor then the screen "shakes" up and down a bit. Do you think about something like this?
 
Hope I got it ???
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Offline ivarf

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Re: A Tribute to the Sister WIP-Demo
« Reply #67 on: 14:14, 26 August 10 »
Thanks for the video! The game looks nice  ;D


When the game and editor is released, perhaps someone could try to step on Nintendos toes even more and give us SuperMario  ;D

Offline TFM

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Re: A Tribute to the Sister WIP-Demo
« Reply #68 on: 07:20, 27 August 10 »
Thanks for the video! The game looks nice  ;D


When the game and editor is released, perhaps someone could try to step on Nintendos toes even more and give us SuperMario  ;D

Well, our plans after finishing Giana Sisters is a big Role Play Game (parts of is already exist. See: www.Gerelakos.de), but who knows? If Tolkin likes to paint Mario Brothers... On the other hand remakes are (and I'm only talking about myself) not sooo much my thing. I have ideas enought for new games, but only I miss the time. ... One of my ideas is a game, calles 39 seconds (that's the time you have to survive), it has nothing to do with dead in time btw.
It's all about very fast vertical scrolling... Don't know if I really create it.
 
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Offline Gryzor

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Re: A Tribute to the Sister WIP-Demo
« Reply #69 on: 10:59, 27 August 10 »

 ;D ;D ;D
 
At the moment you (or your small friend Giana) kill the monster if your Y position is higher than that of the monster. If the monster has an equal or higher Y pos. it will kill you.
BTW: It's measured from "the feet" else Giana would kill everything smaller.
 
Shall I change it? Hmm, in which way?
Shall Giana kill monsters only when X is pretty much the same ???
Or shall a kind of angle be used, that must be higher than 45 degrees???
 :o ??? :-\  - any good idea welcome

At the moment, from the looks of it, monsters are killed if you jump *at* them, but it should be *on* them. I'm not sure how you define the y position. I mean, the lowest pixel of Gianna should be higher than the highest pixel of a monster, but it doesn't look like it?
 
Do you mean the screen should make a kind of "shake" when Giana lands again on the floor?

No - though it'd be nice, I mean that when you jump the whole screen should scroll a bit upwards while you're in the air. Effectively, Gianna should occupy a more or less stable Y position on the screen. Is this clear or am I talking nonsense? :D

Offline arnoldemu

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Re: A Tribute to the Sister WIP-Demo
« Reply #70 on: 11:11, 27 August 10 »
One of my ideas is a game, calles 39 seconds (that's the time you have to survive), it has nothing to do with dead in time btw.
It's all about very fast vertical scrolling... Don't know if I really create it.
Those two sentences about your game idea....
I'm hooked already. I hope you can make this game.

I hope this game is not too complex so it could be made fast (compared to your other games).
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Offline Axelay

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Re: A Tribute to the Sister WIP-Demo
« Reply #71 on: 12:06, 27 August 10 »
At the moment, from the looks of it, monsters are killed if you jump *at* them, but it should be *on* them. I'm not sure how you define the y position. I mean, the lowest pixel of Gianna should be higher than the highest pixel of a monster, but it doesn't look like it?
 

Cant see the video, but from the descriptions, I'd hazard a guess that Giana is killing right from the moment she jumps, so maybe she should need to be "higher" and "descending"?


 One of my ideas is a game, calles 39 seconds (that's the time you have to survive), it has nothing to do with dead in time btw.
It's all about very fast vertical scrolling... Don't know if I really create it.
 

A very important question.  Will there be shooting?  ;)

Offline TFM

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Re: A Tribute to the Sister WIP-Demo
« Reply #72 on: 22:31, 27 August 10 »
At the moment, from the looks of it, monsters are killed if you jump *at* them, but it should be *on* them. I'm not sure how you define the y position. I mean, the lowest pixel of Gianna should be higher than the highest pixel of a monster, but it doesn't look like it?

Ok, no problem, in this case I just have to adapt the Y-difference.
 
No - though it'd be nice, I mean that when you jump the whole screen should scroll a bit upwards while you're in the air. Effectively, Gianna should occupy a more or less stable Y position on the screen. Is this clear or am I talking nonsense? :D

Crystal clear ;-) And a good idea. However this would make additional work, because our levels have just the size you can see. I'll talk with Tolkin, let's see what he things...
 
@Tolkin: Comment here please...
 
A funny thing is though - at an early stage of the developpment we *had* that bigger levels (bigger in Y). But I cut it down to save RAM. I mean 128 KB is not much ...
 
 
Those two sentences about your game idea....
I'm hooked already. I hope you can make this game.

Ok, I'll make it :-) The CPC community is so small that you usually have 0.036 people who like an idea. So since you like this idea, already 1.00 people like it - that's very much! So I have to do it :-)
 
I hope this game is not too complex so it could be made fast (compared to your other games).

You're right indeed. Not complex at all. Well, maybe for the guy who has to do the gfx *hehehe* - not my problem, I'm nothing but the coder ;-)
 
But seriously, complexity or whatever is not the problem. I work 7 day a week, come home more often at 10 p.m or 11 p.m. And then I still spend an hour or two for the CPC (or just fall asleep), but late at the day it's hard 2BE productive U-KNOW. So please don't expect miracles, especially not in this year.
 
A very important question.  Will there be shooting?  ;)

Well, only if my gfx-wizard Tolkin paints the shots ;-)
« Last Edit: 22:41, 27 August 10 by TFM/FS »
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Offline Gryzor

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Re: A Tribute to the Sister WIP-Demo
« Reply #73 on: 11:01, 06 September 10 »

Crystal clear ;-) And a good idea. However this would make additional work, because our levels have just the size you can see. I'll talk with Tolkin, let's see what he things...
 

Yeah, that';s why I said it'd take lots of work. However, instead of adding gfx to the top to compensate for the movement and creating a higher level, you could just paint the top of the screen sky-blue or something, nothing else? There's no need for it to have elements...

Offline rexbeng

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Re: A Tribute to the Sister WIP-Demo
« Reply #74 on: 18:43, 06 September 10 »
Hi guys. The scroll looks really smooth, good job!  ;D
But plz plz plz, do something about the graphics. They need some retouching (I think the clouds need it more than anything else I see).


regards,
rb