Thanks a lot for all your motivating comments
... I am sure there is a lot that needs to be done still?
Not that much actually, some gfx overwork, implement the firy-wheel and the ball, add spider and dragon. What bugs me at the moment is a single bug, which crashes the engine once a while. Hard to find, but I'm getting close.
How many levels have been designed?
At the moment the WIP has 10 levels, shall be 20 at the end IIRC.
And I had the idea to let people do some levels by themselves, so we could make a kind of Giana 1.5
is the frontend done so you can choose keyboard, joystick etc?
You can use Joystick 1 or 2, or Cursor-keys with Copy. No need to choose it, the engine scans what you are using.
I think your other games will be ready before this?
Definitely!
So, my only true complain is on the clouds. Something's wrong with their shapping and their coloring.
Right, blue and white are mixed. When the GFX was made, a monitor was used that showed this two colors exchanged. Later on the CPC monitor we saw... ups! This will be fixed. But Tolkin has very few time at the moment, I'm bugging him since 2 years to paint that firy-wheel for me...
Other than that, the scrolling looks impressive; I suppose that the few jerks I see here and there are faults of the video-capture and not of the engine itself!
On a real CPC the game has only jerks in very few situation, f.e. when player-sprite and fast moving enemy are both on the upper side the the screen. But yes, here the recording did introduce the jerks.
Does the game only run under FutureOS?
At the moment yes. But if I leave some feature away (like memory-management) then it may can run under AMS-OS too. I have to see if it is doable. The only difference you shall see is maybe a longer time to load levels etc.