Started by Brundij, 19:14, 29 October 21
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Quote from: TotO on 15:40, 08 December 21I think that you don't agree because you don't considerate the splash screen as part of the original game graphist work. But so goes life. As I told you, it was cool to do this for your enjoyment and to improve your skill... Have fun!
Quote from: SuTeKH/Epyteor on 15:12, 08 December 21I do like it when "idiotic CPC purists" are annoyed, but I don't like it when they belittle other people's fun... ^_^... and to add to that annoyance, here is my recent "SUPREMACY C64" rework.Keep up the good work, @Brundij! Some of us, less vocal people, appreciate what you do!
Quote from: BrundijI really don't know how you can you deduct such thing.
Quote from: BrundijAccording to your point of view, changing a loading screen is disrespectful to the original work of the graphic artist. Then explain to me how deciding that a game can be improved then changed in part or remaking it wholly is less disrespectful to the original work.
Quote from: TotO on 18:13, 08 December 21There is nothing to deduce here. The title screens are usually signed by the game graphic designers.
Quote from: andycadley on 20:25, 08 December 21Has there ever been a custom loader with raster splits on the screen? Feels like it would be very tricky for tape (dunno about disk) as it would require interrupts to be enabled and that would surely play havoc with the timing.
Quote from: Brundij on 22:19, 08 December 21Here is an ALTERNATIVE loading screen for Chase H.Q. This one uses the ZX screen size plus one more line (256x200)
Quote from: eto on 14:02, 09 December 21The left one must be wrong. That looks like someone forgot to set the right palette in the loader - and then it was released without anyone noticing.
Quote from: ComSoft6128 on 16:50, 17 December 21Your screens are on CPCRulez:https://cpcrulez.fr/demostestSL_brundij-adapting_loading_screens_that_sucked..htmBut it would be better if the original screens were also there for comparison - "before & after"
Quote from: Brundij on 12:07, 09 December 21I just remembered: Months ago while doing loading screen compilations I found this one done by Martin Holland (MACH or MACK not sure) for the game Rookie. The loading screen in the preserved copies looks like in the left. Just tinkering with the colours in the palette, not recolouring or changing the palette order I managed to leave it like in the right side.
Quote from: BSC on 21:43, 17 December 21The screen on the left looks pretty much like green-scale aka made for being viewed on a GT64/65 monitor. You remember that back in the days games let you chose between (g)reen or (c)olor screen?
Quote from: EgoTrip on 23:13, 17 December 21Here's an improvement for Count Duckula 2
Quote from: Brundij on 21:52, 05 January 22More Chase H.Q. For those who prefer something more 8 bit looking.
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