Started by mr_lou, 18:58, 25 October 13
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Quote from: TFM on 16:29, 10 December 13It was not c64 or spectrum or Jupiter Ace compatible either.But the CPC Joystick port provides access for actually two joysticks with three fire buttons each! And this is great!
Quote from: TFM on 22:08, 10 December 13Doesn't matter if Plus or oG. All CPC have three fire buttons.
Quote from: TotO on 22:15, 10 December 13No "fire 3", as no track goes to the pin 5 on the plus main board.
Quote from: TotO on 23:28, 10 December 13First... Why the fire 2 button was not used in games. (3rd button if not official)Because, joysticks with 2 fire buttons was always linked together on CPC, ST, Amiga controllers... To make more money.
Quote from: TotO on 13:38, 28 March 23The analog port reuse some existing signals. It is common for the two players:Player1:1- GND2- FIRE13- RX14- COM1 6- RY17- FIRE2Player2: 9- GND10- FIRE111- RX212- COM2 13- RY214- FIRE25 = VCC8 = GNDIf used for on player only, it provide 4 action buttons and two analog sticks. The digital U/D/L/R signals can be hooked from the joystick ports.
Quote from: andycadley on 08:34, 31 March 23Would there really be much benefit to an analog joystick in most 8-bit 2D games, though? I always thought it seemed a somewhat niche idea and possibly because Amstrad was expecting to have a batch of joysticks it could dump into a bundle along the lines.Now if you combined both digital joystick interfaces into one, you'd have enough button inputs to wire up a SNES controller, which would be a much more promising option, IMO.
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