Started by Joseman, 22:27, 12 June 17
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Quote from: AxelStone on 11:59, 18 June 17Perhaps not 16bit, but CPC is much better than seen during comercial life. Look for example what can do:https://youtu.be/HwN9PrsbVMg?t=57And compare with the commercial game:https://youtu.be/-GS-rTr1j08?t=152A speccy port!!! There is a lot of homebrew examples where you can see that CPC was really a very advanced machine with a powerful VDP, but this VDP never was used, CPC was programed as a simple Z80 machine (like Speccy).
Quote from: AxelStone on 17:13, 19 June 17You mean thisagainst this
Quote from: tjohnson on 22:43, 19 June 17Does that mean that the ink is changed after a specific scanline of part section of the screen is drawn? In that way it is possible to have more colours visible than would otherwise be possible?
Quote from: ivarf on 23:02, 19 June 17You can't show these two without showing the fan rewrite of the original Speccy port. And it is still a Spectrum port on our Amstrad
Quote from: AxelStone on 23:50, 19 June 17CPC is a great machine! Unfortunately C64 users think that its machine was better, but simply C64 didn't have Speccy ports and had specially designed software.
Quote from: andycadley on 00:10, 20 June 17Honestly, all three are great machines in their own ways and each has certain limitations where it tends to fall down. I think that R-Type 128 shows off how much the CPC benefits from having extra RAM available, the breathing room it gives a developer over the 64K config can really make all the difference. You have to wonder whether the machine might have had more success if it had started off with the extra RAM in it, so that developers weren't tied to that base limitation quite so much.
Quote from: tjohnson on 22:43, 19 June 17Does that mean that the ink is changed after a specific scanline of part section of the screen is drawn? In that way it is possible to have more colours visible than would otherwise be possible? Sent from my E5823 using Tapatalk
Quote from: dlfrsilver on 12:12, 21 June 17the Amstrad is able to do things that even the Amiga can't do (it's a planar machine). the Amiga with the copper can apply colors on specific area of a screen, and that's it.
Quote from: AxelStone on 12:21, 21 June 17Very interesting this, could you explain it a bit more?
Quote from: roudoudou on 15:37, 19 June 17In my heart it's the best but honnestly it lacks a textmode to get a super-speed refresh
Quote from: Rhino on 16:14, 18 July 17I have added some elements to simulate a Mario style game with pixel precise scroll. I think it can be done at 50 fps (test attached, use cursor to move).In this test some things are missing, like sound and scoreboard, but I think there's time for that, and it is possible to save speed by optimizing things like compiling tiles. Alternatively, it is also possible to save CPU by using byte precision instead of pixel precision for the scroll (it could use the stack to draw sprites and tiles then, and save memory from sprites).After all the buffers and screen areas, there are about 24kb free in the first 64kb of ram, so simple games for 64kb are also feasible with this "engine".
Quote from: Carnivius on 08:26, 19 July 17This is crazy smooth and in overscan width too! I have a project that could make good use of this if you ever wanted to make a game with graphics I've done.
Quote from: JosemanI was going to post the news too!!!
Quote from: Joseman on 15:04, 19 July 17I was going to post the news too!!! https://twitter.com/octopusjig/status/887612127036526593
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