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CPC Formula 1 [WIP]

Started by luckpro, 09:54, 07 July 22

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luckpro

Hi CPC friends. I have been working on a new game for our beloved computers for some time. I think it's far enough along that I think I can finish it (I hope I'm not wrong).

CPC Formula 1 is going to use a similar (albeit improved) technique to the fake mode 7 that it uses in Spectrum's Space Racing game. I have spent a lot of time trying to improve the effect and make it go as fast as possible in our Amstrad, I hope you like it.

Luckily, in CPC we don't have colour clash and it looks a bit better.

I'm trying to get the game to run smoothly on 464, though I'll probably make a version with some improvements for 6128.

Now I am adjusting the graphics of the game before showing it. Soon I will show the progress of the game.


Gryzor

Looking forward to it!

andycadley

Ooh, sounds interesting. Can't wait to see it.

luckpro

Hello friends, after getting stuck with this project  :doh: , I decided to take a temporary stop and later return to the project.

During the stop I made "Sugar City" and started some projects for other systems.

The stop has been good for me, I have come up with many ideas to optimize and improve this game.

I am working again, finally made the decision to do it for 6128, since, although it can work in 64kb, it would involve a lot of cuts and multi-loading from cassette  :'(  (the scenarios are very large), so I have decided that it is better to do it for disk.

Using 6128 I have been able to improve mode 7 visually and in terms of speed.

If all goes well, the game will put 16 cars on the track, 128x64 tile scenarios and will offer a different type of racing game.

I hope to be able to show something soon. Thank you so much.

Fran123

Hello

I didn't understand good how the game is.  Is it the typical where you place the camera behind the car?

jesusdelmas

Quote from: luckpro on 08:54, 11 March 24Hello friends, after getting stuck with this project  :doh: , I decided to take a temporary stop and later return to the project.

During the stop I made "Sugar City" and started some projects for other systems.

The stop has been good for me, I have come up with many ideas to optimize and improve this game.

I am working again, finally made the decision to do it for 6128, since, although it can work in 64kb, it would involve a lot of cuts and multi-loading from cassette  :'(  (the scenarios are very large), so I have decided that it is better to do it for disk.

Using 6128 I have been able to improve mode 7 visually and in terms of speed.

If all goes well, the game will put 16 cars on the track, 128x64 tile scenarios and will offer a different type of racing game.

I hope to be able to show something soon. Thank you so much.
Sounds really good luckpro sure will be impresibe,  sugar city was

Anthony Flack

Quote from: Fran123 on 19:24, 31 March 24Hello

I didn't understand good how the game is.  Is it the typical where you place the camera behind the car?
If you look up Space Racing on the Spectrum it should be clear.

Sounds interesting, I look forward to seeing it.

luckpro

Hi Fran, Jesus and Anthony,

As Anthony has commented, the idea is similar to that used in Space Racing. The camera is behind the car (to be more correct inside the car) and the track is drawn in 3D like f-zero or mario kart. In addition to the track, I also draw walls (Space Racing does not have this).

The good thing is that in CPC I don't have the graphical limitations of Spectrum and it looks better.

Thank you.

Fran123

I invented a steering wheel for the cpc.  It would be connected through the expansion port.  I have not implemented it but the scheme is very simple.  It could be turned with different degrees and the steering wheel and brake would also have different degrees.

XeNoMoRPH

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XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

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