Started by ukmarkh, 14:36, 16 April 10
Zeppo69 and 1 Guest are viewing this topic.
Total Members Voted: 51
Voting closed: 14:36, 16 May 10
Quote from: mr_lou on 13:11, 30 April 10I'd like a CPC version of Genocide with cheat though, so I can see all the levels.
Quote from: mr_lou on 13:11, 30 April 10I never played over half those games on the poll, including Mission Genocide. But I tried them all before voting, and went with Genocide.Interestingly, as it looks a lot like a C64 game, I thought it was ported from the C64. Surely enough there is a C64 version as well, so I assumed I was right.But later, when searching for a synopsis about the game, I found an interview with the author online somewhere, in which he says that all this games originated on the CPC - so it's actually the C64 version of Genocide which is a port from the CPC.I'd like a CPC version of Genocide with cheat though, so I can see all the levels. Currently only the C64 version has cheat, but I'm not playing on the C64...
Quote from: Axelay on 13:29, 30 April 10The CPC version you get off TACGR has an infinite lives poke.
Quote from: ukmarkh on 17:15, 30 April 10I can complete on pretty much every other go.
Quote from: ukmarkh on 17:17, 30 April 10Hi Axe, any chance you could release an ultimate edition of Star Sabre? It needs to be a little tougher, completed it several times now but wish I could up the difficulty a notch.
Quote from: ukmarkh on 19:34, 30 April 10I could never understand why they didn't build games around all levels of difficulty... i.e. easy, medium or hard.
Quote from: Leonie on 16:35, 10 May 10 I don´t like levels of difficulty.The game is the game.You have to get along with it.This is the challenge.
Quote from: ukmarkh on 16:55, 10 May 10 Totally disagree... it prolongs the life of a game, I find some games way too easy, hence no challenge, and wished I could up the anti. On the other hand I've games from 20 years ago that I'm unable to beat because they are way too hard. Dude, everyone's skill level is different, this option should have been, and hopefully will be included in future CPC releases. I'd also like to see new games take advantage of the two button controller; this would breathe even more life and longevity into new games. Probably dreaming now, but network connectivity aware co-op gaming for the CPC?
Quote from: ukmarkh on 16:55, 10 May 10 Totally disagree... it prolongs the life of a game, I find some games way too easy, hence no challenge, and wished I could up the anti.
Quote from: Leonie on 17:17, 10 May 10 This is an attribute of a great game with great gameplay: It´s difficult, but not unfair, so you have the chance to learn how to play and finish it.In this case you don´t need levels of difficulty.
Quote from: arnoldemu on 17:02, 10 May 10Your dream will have to stay a dream unless somebody makes an ethernet card for cpc
Quote from: Gryzor on 12:38, 11 May 10Meanwhile... P47 better than R-Type???!!!!!
Quote from: Leonie on 15:54, 12 May 10"Flying Shark" is one of the Mode 1-games that looks quite good.
Quote from: cpc4eva on 23:47, 14 May 10it was way too slow and i thought it was a poor conversion to cpc
Quote from: MacDeath on 18:06, 15 May 10But the 27 colours palette from old CPC is actually not that easy to work with.Really unbalanced, it can be great for some stuff, and bad for some others.
Quote from: MacDeath on 22:17, 15 May 10Simply excellent for colourfull stuff, cartoon like style, Fantasy/Heroic fantasy, space galaxies and so on...
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