Started by XeNoMoRPH, 08:01, 06 June 22
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Quote from: Gryzor on 16:32, 06 June 22Too smooth!
Quote from: rexbeng on 18:50, 06 June 22Interesting! I am curious to see how the hi-res h/w sprites will blend with the low-res scenery. And hopefully enemy sprites will receive a h/w lifting too as the development progresses.However! The scenery seems to use the C64 palette and colour limitations, so I am not sure I understand the 'looks great' comments by people in this forum... I was under the impression that the C64 palette is washed-out, looks shitty-brown etc etc..? Then again, perhaps I just don't understand modern politics very well.
QuoteYes, it's the c64 palette and I used the same backgrounds as the c64 version, on the other hand I took the Atari ST sprites for the character and the items. On the other hand, the palette and the sets are planned to be completely redone for something that looks like the CPC and what the GX4000 can offer ..
Quote from: zisquier on 18:33, 07 June 22If people want to change gfx ... they can. I can give DSK files with tiles and screen inside and the whole map did with Tiled software.
Quote from: GUNHED on 14:33, 10 June 22Now imagine this one with scrolling.
Quote from: Gryzor on 10:20, 24 June 22If it wasn't for the sound it could pass as a 16-bit game...
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