Blinky Scary School, is close to being published for GX4000.
Looks good, any gx4000 are good and helps to make up for the disappointment 30 years ago when virtually no games were released for it.
What's going on with collision detection and bring able to walk straight through enemies?
maybe the author was testing the mapping, that's why he disabled the contact with the enemies.
Wow, looks great. Lovely to see new GX software. :)
Too smooth!
Yup, only takes a second to realise it!
Looks great, although the jump seems very very fast and hard to avoid enemies.
Interesting! I am curious to see how the hi-res h/w sprites will blend with the low-res scenery. And hopefully enemy sprites will receive a h/w lifting too as the development progresses.
However! The scenery seems to use the C64 palette and colour limitations, so I am not sure I understand the 'looks great' comments by people in this forum... I was under the impression that the C64 palette is washed-out, looks shitty-brown etc etc..?
Then again, perhaps I just don't understand modern politics very well. ;D
It looks promising
Great news! :D I owned Blinky's Scary School for the Spectrum when I was about 10 years old. I remember it being really colourful and I played it a lot, but I only ever managed to complete the first part once. (As you can guess, I wasn't a very good player. :laugh:)
This GX4000 version looks really nice - although the impression I get from watching the YouTube video is that it looks too much like a C64 game (look at the greys and browns of the walls).
Quote from: rexbeng on 16:50, 06 June 22Interesting! I am curious to see how the hi-res h/w sprites will blend with the low-res scenery. And hopefully enemy sprites will receive a h/w lifting too as the development progresses.
However! The scenery seems to use the C64 palette and colour limitations, so I am not sure I understand the 'looks great' comments by people in this forum... I was under the impression that the C64 palette is washed-out, looks shitty-brown etc etc..?
Then again, perhaps I just don't understand modern politics very well. ;D
in the last video
Amstariga ( author, speaks about ), translated from french.
QuoteYes, it's the c64 palette and I used the same backgrounds as the c64 version, on the other hand I took the Atari ST sprites for the character and the items. On the other hand, the palette and the sets are planned to be completely redone for something that looks like the CPC and what the GX4000 can offer ..
Great to hear the graphics might also get re-done. It was the smoothness I thought looked great and I wouldn't criticise a programmer who's have a stab at recreating an existing game from just cribbing graphics from the C64, even if the GX can do better. After all the programmers amongst us aren't always great at the art stuff.
The collision and physics are exactly how the game works on other platforms (you can play this on Atari 8-bit, for example), so I doubt it'll change - really great to see though, this definitely outclasses the Atari 8-bit version, even without redrawing the enemy sprites :)
Hello guys :)
Well Blinky's Scary School is finised at this time. I red your comments, and like it was quoted by Xenomorph, background gfx are from C64 (pallete too) and items and Blinky's sprits from Atari ST version.
I won't change anything about gfx because I am very bad at that lol
I get bored with this game I started 3 years ago when I started learning Assembly, and now I'm really really bored with it :/
So it will be relase with many visual imperfections and I'm so impatient to learn other things and turn the page quickly :)
(the games I do or did (like La Culotte de Zelda) are only done for my assembly learning, and I'm not a real coder, so you will see many amateurish imperfections)
If people want to change gfx ... they can. I can give DSK files with tiles and screen inside and the whole map did with Tiled software.
Quote from: zisquier on 16:33, 07 June 22If people want to change gfx ... they can. I can give DSK files with tiles and screen inside and the whole map did with Tiled software.
Oh, that's amazing! On the graphics side of the CPC, this might even be the most interesting thing ever happening. I really hope people will pick up the challenge.
We'll be play testing Blinky's Scary School for the first time live tonight on the Amstream if anyone wants to see it in action :) Zisquier has very kindly given us a copy to do so.
Stream starts at 9pm UK time, so 10pm in France/Spain. Game will probably start 20-30mins into the stream after saying hello to everyone etc.
URL - https://www.youtube.com/Xyphoe/live
(https://pbs.twimg.com/media/FU4zJNXX0AISzWk?format=jpg&name=large)
Very pretty game! Very nice GFX! Now imagine this one with scrolling. :o :o :o
Quote from: GUNHED on 12:33, 10 June 22Now imagine this one with scrolling. :o :o :o
The gameplay will be broken? :-\ ;D
Oh stupid me, and I thought more fluid. :picard: :picard2: :laugh:
Not every game is better with scrolling. Depends on the level design.
Or: you can see every screen as it's own mini-level. It would be totally different if it would scroll.
What a good idea! The very good Titanic Blinky shows its prequel finally arriving on an Amstrad machine 8) .
I'm a little bit puzzled by the HUD using mode 1 in 4 colours but it all looks really nice and really smooth thanks to the magic of hard sprites. Graphics were so adorable on Amiga at the time. It will be a pleasure to discover it on GX-4000 ;)
https://youtu.be/ff7EjNcRpuk
Blinky's Scary School, release is coming in a few days !!!
If it wasn't for the sound it could pass as a 16-bit game...
Quote from: rexbeng on 6.6.2022, 17:50:
"However! The scenery seems to use the C64 palette and colour limitations, so I am not sure I understand the 'looks great' comments by people in this forum... I was under the impression that the C64 palette is washed-out, looks shitty-brown etc etc..? "
Answer: Exceptio probat regulam!
Quote from: Gryzor on 08:20, 24 June 22If it wasn't for the sound it could pass as a 16-bit game...
Please keep in mind, that the Atari ST is equipped with the same soundchip like our sweet CPC.
So it really can pass as a 16bit-Game!
Quote from: Axel on 11:09, 24 June 22Please keep in mind, that the Atari ST is equipped with the same soundchip like our sweet CPC. So it really can pass as a 16bit-Game!
Not really... You can do more advanced sound on a ST using the 68000 than the Z80 on CPC. Now, using the Plus DMA it can be really amazing.
I think the more important question is, when do you start on Titanic Blinky? :laugh:
Yeah, as
@TotO said, the ST did really have better sound in the end despite the similar chips. But who cares :)
The soundchips are identical. Three squares and one noise.
With more CPU-Power and RAM you can pimp the soundchip with more sample-stuff, four-voice-sample-mix-music or tricks like the pseudo-PWM. But very often not during a game, only for titelsound.
Mostly the ST-Versions of a game sounds like the versions for the Amstrad, although sometimes they used a higher sounding pitch for reasons, makes the sound brighter but thinner.
Hopefully we see a release later this weekend or next week! :D
I beg to differ as the AY and the YM are NOT identical (it's a bit of nitpicking, I know, but still..), the internet is full of articles dealing with that, here is a nice overview:
https://maidavale.org/blog/ay-ym-differences/
The biggest Sound-difference between ST and CPC is:
The CPC has got an audio out, so you can play magnificent three-channel-stereo-sound about big speakers that can shake the whole world.
The ST can't do this. You only hear the mono sound of the inbuild mono-speaker (monitor). There is no audio-out. :'( :( >:(
You can isolate the monitor pin and get sound from there. The STe has two audio out RCAs. I had speakers for my 1040STFM, pretty easy to do 🙂
At end, obviously, they are many differences betwen the ST and CPC sound. :-*
Return to Blinly, this game looks very well done. Congratulation! :)
I have read the graphics will be improved to take part of the Plus/GX palette, may be the sound will have some improvements too? Anyway, it is very nice to see it coming.
Quote from: Gryzor on 10:30, 25 June 22You can isolate the monitor pin and get sound from there.
In full stereo?
Quote from: Axel on 13:49, 25 June 22Quote from: Gryzor on 10:30, 25 June 22You can isolate the monitor pin and get sound from there.
In full stereo?
Unlike the CPC the ST does not provide stereo. The 3 channels of the soundchip are mixed to a single channel. Only the STe, TT and Falcon provide DMA stereo sound but even for them, the YM is mono.
AY in mono allows nice things by combining the channels. Having it on the STe + stereo PCM is a good balance.
The ST has a much better sound than people believe because of most games, actually...
Yes. Listen to "Wings of death" titelmusic. A combination of digi and soundchip, sounds even better than the Amiga-Version in my opinion.
Quote from: TotO on 15:07, 25 June 22AY in mono allows nice things by combining the channels. Having it on the STe + stereo PCM is a good balance.
Agree. But you can get similar things with the AY-Chip in stereo by combining a side channel with the middle channel. It is not the same, not that intensive. But you can still get that kind of frequenzmodulation.
game is OUT !!!!
https://drive.google.com/file/d/17s_W1yzehEv2BXCLjyNES1hWwlI1d-xu/view?fbclid=IwAR0GokamvvNdwNfFTJJlwjasXr6DEno3kzbkDjq2zbM1W1AvusYW3So73EU
Awesome!
Just tried it out on my GX. It looks very nice, really crisp, colourful graphics. It's certainly comparable to the 16bit versions, far beyond the 8bit versions IMO! Great work!
Yes, really good work !
I love that soundeffect when you die! Nice graphics, good game!
Quote from: BSC on 20:36, 24 June 22I beg to differ as the AY and the YM are NOT identical (it's a bit of nitpicking, I know, but still..), the internet is full of articles dealing with that, here is a nice overview:
https://maidavale.org/blog/ay-ym-differences/
Listening to "wat is luv" on that link, I preferred the AY version.
Nice job!
Quote from: XeNoMoRPH on 19:26, 25 June 22game is OUT !!!!
Looks really good, well done! I have to give it a go somehow.
Speaking of which: How do I run this in an emulator?
Quote from: BSC on 18:41, 26 June 22Quote from: XeNoMoRPH on 19:26, 25 June 22game is OUT !!!!
Looks really good, well done! I have to give it a go somehow.
Speaking of which: How do I run this in an emulator?
LOAD file CPR with CPCEC by example with "Open any file" option menu.
(https://i.ibb.co/GtKy0dq/cpcec.png)
Quote from: Axel on 16:47, 25 June 22Yes. Listen to "Wings of death" titelmusic. A combination of digi and soundchip, sounds even better than the Amiga-Version in my opinion.
The Amiga version of Wings of Death digimusic has been made buggy since day one.
Stingray fixed it for whdload 2 or 3 years ago (bad since the game was released in 1990).
The game colors palette is also fucked up (calculated on 512 colors, but the amiga palette is done on a range of 4096 colors).
They also failed the title picture : instead of doing it in ham, they did it wrongly and buggy with the copper....
All this for that :/
And the ingame-music sounds like very memory-saving kind of instruments. Nonetheless very nice to listen to, because Jochen Hippel was the composer.
The successor "Lethal Xcess" is bigger in every discipline. Seven-Channel-Titelmusic, ingame-music with more "meat" (also by Jochen Hippel). And more muscular visuals.
I like both games. Good stuff from Thalion.
...and (back to topic) I like Blinky Scary School! Gradually the game-palette for the Plus-CPC/GX grows with high quality material.
Cover:
(https://i.ibb.co/vc4rx9M/photo-2022-06-28-18-21-32.jpg)
Just discovered the release of the game ;D
Very nice, well done ! Maybe is it possible to switch between splashscreen and credits more slowly in a next release ? But I'm already in love ;)
Had a longer game session yesterday.
Graphics: Better than Amiga or AtariST anyway
Shapes: Lovely
SFX/Musics: Well done
Game principle: Well, I need to explore more rooms.... :)
Critics: Sometime the game seems to stop, maybe a problem with key scanning. But also maybe just me don't know what to do sometimes.
FutureSoft_all_over_rating: ... 93%