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blue angel 69 (cartridge edition)

Started by arnoldemu, 20:00, 21 August 14

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arnoldemu

Quote from: Trebmint on 15:44, 26 August 14
Ok, I will do an update of Fluff for cart
I was thinking of a way to authenticate the official cartridge.

Ideas:
- cartridge is signed by yourself
- comes with a printed certificate which you have signed or stamped in a way that links it with the cart.
- cartridge binary has a unique fingerprint code stored within it so you can identify it as the physical one and the source if anyone stupid decides to copy it. A Windows guid is meant to be unique enough.

In this the original can be authenticated by yourself.
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Trebmint

Quote from: arnoldemu on 15:04, 31 August 14
I was thinking of a way to authenticate the official cartridge.

Ideas:
- cartridge is signed by yourself
- comes with a printed certificate which you have signed or stamped in a way that links it with the cart.
- cartridge binary has a unique fingerprint code stored within it so you can identify it as the physical one and the source if anyone stupid decides to copy it. A Windows guid is meant to be unique enough.

In this the original can be authenticated by yourself.
I will be producing three (20th anniversary) carts for which the .CPR file wont be released. Each will be numbered in the manual. That's 1 for me, 1 for CraigsBar who's helping make the cart and 1 for ebay.
Will include some new graphics and fixes. If I can work out the data format I may even add a level or two

arnoldemu

Nice. I will watch the auction with interest. Please show plenty of screenshots and pictures of the packaging etc so we can all see what it's like.
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CraigsBar

Quote from: arnoldemu on 17:03, 31 August 14
Nice. I will watch the auction with interest. Please show plenty of screenshots and pictures of the packaging etc so we can all see what it's like.


One the carts are made, Before the Auction goes live I'll be producing stickers and manuals (Probably a 6 fold jobbie like the X-Mem and MiniBooster, unless I get *very* creative and make a stapled one ;)


I also plan to make some kind of box, either from decent quality card, Vacuum Form plastic or a DVD type sleeved Case.


If I use card or Plastic it will be Ocean Software disc & tape sized. At the moment I am in favour of DVD type box with a nice sleeve, but I need to try and find some without disc clamps!


As for having @Trebmint sign the carts, I had thought of posting the completed cart stickers to him for signing myself.


Craig
IRC:  #Retro4All on Freenode

Trebmint

Quote from: CraigsBar on 21:28, 31 August 14

One the carts are made, Before the Auction goes live I'll be producing stickers and manuals (Probably a 6 fold jobbie like the X-Mem and MiniBooster, unless I get *very* creative and make a stapled one ;)


I also plan to make some kind of box, either from decent quality card, Vacuum Form plastic or a DVD type sleeved Case.


If I use card or Plastic it will be Ocean Software disc & tape sized. At the moment I am in favour of DVD type box with a nice sleeve, but I need to try and find some without disc clamps!


As for having @Trebmint sign the carts, I had thought of posting the completed cart stickers to him for signing myself.


Craig
That sounds awesome craig. The thing to bare in mind is that we should be able to keep using the same packaging format, so don't use anything too specialist. The box you use will be what I and hopefully others will use in the future.


Haven't started on the Fluff cart yet, as I'm working on a game for symbos which might take a week. Symbos is sooo great!!!





arnoldemu

Has anyone used the blue angel 69 source code I released to make a version which is better than my cartridge version?

Just wondering..
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My website with coding examples: Unofficial Amstrad WWW Resource

Trebmint

Quote from: arnoldemu on 13:33, 08 September 14
Has anyone used the blue angel 69 source code I released to make a version which is better than my cartridge version?

Just wondering..
Clearly the answer is no :P And if thats not motivation to code more I dont know what is :)

arnoldemu

Quote from: Trebmint on 20:33, 08 September 14
Clearly the answer is no :P And if thats not motivation to code more I dont know what is :)
Perhaps nobody has time to answer yet?

People complain that I did not use enough plus features so I give them all the source, tools and data so they can make the changes and make it use as much as they want. But nobody has done this?


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My website with coding examples: Unofficial Amstrad WWW Resource

CraigsBar

Quote from: arnoldemu on 08:49, 09 September 14
Perhaps nobody has time to answer yet?

People complain that I did not use enough plus features so I give them all the source, tools and data so they can make the changes and make it use as much as they want. But nobody has done this?
well I am happy with it on cart as it stands. It's a great little puzzle game. Up with plotting and klax and only one of those used any plus features.

Craig
IRC:  #Retro4All on Freenode

arnoldemu

Quote from: CraigsBar on 09:52, 09 September 14
well I am happy with it on cart as it stands. It's a great little puzzle game. Up with plotting and klax and only one of those used any plus features.

Craig
Thanks Craig.

Both Klax and plotting used plus features.

Klax uses palette to fade in/out the title screen and uses some of the cartridge paging hardware.
Yes, plotting used more because it used sprites and the palette a bit more.
But they both did use some features.
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My website with coding examples: Unofficial Amstrad WWW Resource

CraigsBar

They just look more obvious in plotting, I guess because there wasn't a non-plus version. Where as klax appears to be a direct disc to cartridge port. I must admit I never noticed the pallette or fade effects. Must take more notice.
IRC:  #Retro4All on Freenode

arnoldemu

Quote from: CraigsBar on 13:29, 09 September 14
They just look more obvious in plotting, I guess because there wasn't a non-plus version. Where as klax appears to be a direct disc to cartridge port.
Yes.
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My website with coding examples: Unofficial Amstrad WWW Resource

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