Printed Amstrad Addict magazine announced, check it out here!
Started by arnoldemu, 08:52, 10 October 10
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Quote from: redbox on 12:38, 03 November 10F*ck yeah, Z80 RULEZ!Except for when I run out of registers (i.e. always).
Quote from: fano on 13:22, 03 November 10automodification and exx powa ! (IXL,IXH,IYL,IYH too !)
Quote from: redbox on 15:36, 03 November 10Had been considering some self-modifying code but want it to work on a cartridge EXX is very interesting (and only 4ups).
Quote from: TFM/FS on 16:46, 03 November 10EXX has 1 ys ;-)
Quote from: redbox on 15:36, 03 November 10Had been considering some self-modifying code but want it to work on a cartridge
Quote from: fano on 20:18, 03 November 10you can do some amazing pre-compiled stuff (like sprites)
Quote from: redbox on 10:43, 05 November 10Think I understand how you do compiled soft sprites (i.e. a dedicated ultra fast routine to print one specific sprite) but can't see how you'd make compiled hardware sprites...?I'm considering writing a utility that takes a normal sprite and compiles it in the way above, but am wondering if there's one already?
Quote from: voXfReaX on 21:07, 03 November 10Hello there,just wanted to drop some lines in order to congratulate the participants of Blue Angel game. Nice board game, with nice musics and graphics. I am glad to hear that there is another game planned for 2011 by you guys. I am looking forward to playing (or even testing:)) it! We speak,voxfreax
Quote from: arnoldemu on 11:03, 05 November 10So the compiled hardware sprites is the way you update this ram.
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