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Bomb Jack remake

Started by XeNoMoRPH, 07:36, 10 January 23

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BSC

#100
Quote from: Anthony Flack on 05:57, 18 November 23There are more than 4 colours per line in quite a few places (vertical colour splits). In several places I'm also using dithered colours but inverting the dither pattern at 50hz which disguises the dither. For example the rainbow colours at the top of the screen, and the entire background of the bonus screen. The flashing GAME OVER letters do this too.
Regarding dithering and colors, did you use inks 0, 2, 15 and 25 for the game area in level 1? At least it looks like it. I made a quick experiment, see screenshot. I think dithering in Mode 1 is quite useful.

edit: I changed my guess from ink 11 to 2 and replaced the screenshot.
** My SID player/tracker AYAY Kaeppttn! on github **  Some CPC music and experiments ** Other music ** More music on scenestream (former nectarine) ** Some shaders ** Some Soundtrakker tunes ** Some tunes in Javascript

My hardware: ** Schneider CPC 464 with colour screen, 64k extension, 3" and 5,25 drives and more ** Amstrad CPC 6128 with M4 board, GreaseWeazle.

Anthony Flack

You were right the first time, it's ink 11 in stage 1.

CyrilAmstrad

Great work ! WIP on good way :)
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