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Bubble Quest - GX4000/CPC+

Started by Barjack, 12:27, 04 March 23

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dthrone

Stylistically gorgeous and original, can't wait!  Hoping the big fat 2mb carts are economically viable, even becoming a new norm?  Have any emulators agreed to adopt the format yet? 
SOH Digital Entertainments

HAL6128

thanks for this insight. your creative work seems so unspoken laborious. hopefully you still feel fun and joy doing this.

Barjack

Quote from: dthrone on 20:26, 13 January 25Stylistically gorgeous and original, can't wait!  Hoping the big fat 2mb carts are economically viable, even becoming a new norm?  Have any emulators agreed to adopt the format yet?
The Toto PCB was designed especially for the game, we do not intend to distribute the ROM initially, you will have to order a copy.
Later nothing is excluded it will work on emulators which manage this type of ROM (including ace)


My Personal WebsiteLa Collec' CPC

Praline © 2025

Barjack

Quote from: HAL6128 on 20:38, 13 January 25thanks for this insight. your creative work seems so unspoken laborious. hopefully you still feel fun and joy doing this.
Yes of course, it's our baby ;)
It's just that doing antialias on 140 sprites + the docs is tedious.
For the rest yes it's always pleasant ;)


My Personal WebsiteLa Collec' CPC

Praline © 2025

Barjack

#104
Overview of real speed (50hz).





My Personal WebsiteLa Collec' CPC

Praline © 2025

dthrone

Quote from: Barjack on 21:28, 13 January 25
Quote from: dthrone on 20:26, 13 January 25Stylistically gorgeous and original, can't wait!  Hoping the big fat 2mb carts are economically viable, even becoming a new norm?  Have any emulators agreed to adopt the format yet?
The Toto PCB was designed especially for the game, we do not intend to distribute the ROM initially, you will have to order a copy.
Later nothing is excluded it will work on emulators which manage this type of ROM (including ace)
Ordering a copy goes without saying  :laugh:
SOH Digital Entertainments

Anthony Flack

I'll just echo what I said before; I hope you make plenty of copies. I have a GX standing by.

Gryzor

The style and animations on this are stunning, simply put. This could well be a game on Switch (actually, I wish it was...)!

eto

Definitely on my Christmas wish list (not meant as pressure - any Christmas is fine) 




roudoudou

Quote from: dthrone on 20:26, 13 January 25Stylistically gorgeous and original, can't wait!  Hoping the big fat 2mb carts are economically viable, even becoming a new norm?  Have any emulators agreed to adopt the format yet?
The modifications in an emulator are easy, there is already SugarBox, CPCEmu_Power and ACE able to read the cartridge. But the game must always be done :D


roudoudou

Quote from: Gryzor on 08:11, 14 January 25The style and animations on this are stunning, simply put. This could well be a game on Switch (actually, I wish it was...)!

the switch 2 is coming, should be enough to run SugarBox on it i guess ^_^

Gryzor

Quote from: roudoudou on 08:21, 14 January 25
Quote from: Gryzor on 08:11, 14 January 25The style and animations on this are stunning, simply put. This could well be a game on Switch (actually, I wish it was...)!

the switch 2 is coming, should be enough to run SugarBox on it i guess ^_^

Ehh but now long till it gets hacked...

Anthony Flack

I don't see any reason why a top tier GX game couldn't be wrapped in an emulator and sold alongside all the other indie games, if it's original IP. It's been done with other systems.

andycadley

Plausible, assuming a GX emulator exists that can be bundled in such a package (I've no idea, tbh).

mr_lou

Quote from: Anthony Flack on 07:38, 25 January 25I don't see any reason why a top tier GX game couldn't be wrapped in an emulator and sold alongside all the other indie games, if it's original IP. It's been done with other systems.
This is true. More and more retro gamedevs seem to do this.

My biggest customer (buying licenses for my game music) is currently considering doing it for his latest Atari Jaguar game; embedding it with an emulator and releasing it for the Nintendo Switch.

I think it's a great idea. Have always been a fan of multiplatform releases. Goes for both games and their assets (which is why I always try to create my tracks in multiple filetype formats). But I can't figure out if it'll be a hit or not.
Retro games are definitely popular on all the modern platforms too. However, they often come with a lot of effects that aren't possible on actual classic platforms. So my concern is that people might think "real" retro games are a tad too boring.

But as he said: "If just 1% of its userbase buys it, then it's a alot!".

So should be worth a try.
Do you need music for your Amstrad CPC game project?
Take a look at IndieGameMusic.com - that's where I put my tracks.

Egg Master

Quote from: roudoudou on 08:21, 14 January 25the switch 2 is coming, should be enough to run SugarBox on it i guess ^_^


Any Chinese handheld console or Deck PC will do the job.

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