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Bubble Quest - GX4000/CPC+

Started by Barjack, 12:27, 04 March 23

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scorp6128+

Fantastic work from all being envolved in the project. :)
Unbelievable performance.
Can't wait to see the completely finished game.
CPC 6128 Plus, CPC 6128, CPC 464, M4 Board, ULIfAC, USIfAC II

Solo Kazuki

Game looks great, but...
Is something is done about this game recently? Just asking for new screens, informations, animations... and maybe demo? ;D

roudoudou

the main engine is done since 4 years
"just" waiting for a huge amount of graphics
the graphician is now on Dune/Amiga game so...

HAL6128

What a pity. It's Barjack, isn't it? If he's busy at the moment maybe he is willing to "outsource" simple stuff to get progress?
Just a try 😜 

Maniac

It's done when it's done but, would be amazing to see this released. Any updates on progress?

Egg Master

#80
Quote from: Barjack on 12:27, 04 March 23I'm about to finish all the gfx of the levels, which were very numerous because of their animations and complex for having made the most of mode 1 with rasters for the backgrounds in addition to hard sprites.
I was really excited by this news. To know that everything was about to be finished almost two years ago. Reading above, it seems that you are now on Amiga Dune, so I can only think the project has been abandoned on your side. If true, it is really sad for your team and a bit for us. I really hope I'm wrong to think that. Please!

roudoudou

Quote from: Maniac on 10:27, 30 December 24It's done when it's done but, would be amazing to see this released. Any updates on progress?
Barjack told me more than half the gfx was done

i'm supposed to release at least 2 other projects before this one is done




Barjack

Hello, and happy new year everyone ;)
Finishing the graphics is one of my good resolutions for 2025 :)
Please note that just making a lvl requires as much work as doing an entire project, and I'm not talking about the menu or the cutscenes.
It's like making a cartoon, sometimes a single sprite requires working on more than 100 Frames.
Roudoudou's engine allows you to display many frames and it would be a shame not to take advantage of it, there are more than 20 elements that move on each screen.
The longest and most tedious thing is to do the documents, because I have to indicate precisely where they should be displayed on the screen in Roudoudou.
I'm going to finish, it's a project that is close to my heart and I am keen to finish it also for my development colleagues.
Be patient ;) <3


My Personal WebsiteLa Collec' CPC

Praline © 2025

Barjack

#83
So that you can see the work for ONE level Sprites Soft :


My Personal WebsiteLa Collec' CPC

Praline © 2025

Barjack



My Personal WebsiteLa Collec' CPC

Praline © 2025

Barjack

The levels are made up of several planes, each must be constructed so that the elements are placed on values of half a byte on the screen, in addition I must include rasters and take them into account for the soft sprites





My Personal WebsiteLa Collec' CPC

Praline © 2025

Barjack

Finally I have to indicate each location on the screen for each element and there are very many of them on the screen. Doing documents is essential, roudoudou needs them but it is tedious to do.




My Personal WebsiteLa Collec' CPC

Praline © 2025

Barjack

Finally I carry out gif tests to make sure everything is in place.





My Personal WebsiteLa Collec' CPC

Praline © 2025

Barjack

#88
So there you have it, nothing impossible, only we must not lose sight of the fact that we are not on a remake, with graphics already in place to be retouched, existing gameplay to be copied, sprites with 3 frames, we are starting from zero sources .
There are a lot of frames (many aliases), rasters, think about game design, take into account the engine's advantages and constraints ;)
I'm also working on Dune on the side because if I only do Bubble I'm going to do shit to finish. When a real desire strikes me I go back to it, but I am well aware that I have to finish...
Just be patient ;)




My Personal WebsiteLa Collec' CPC

Praline © 2025

Barjack

#89
For the menu, here for example is ONE sprite with MANY sprites to work with... 
In short, it doesn't happen alone, it's not fruity franck :)






My Personal WebsiteLa Collec' CPC

Praline © 2025

norecess464

Take all the time you need for this. This is looking so promising!!
My personal website: https://norecess.cpcscene.net
My current project is Sonic GX, a remake of Sonic the Hedgehog for the awesome Amstrad GX-4000 game console!

Barjack

#91
Imagine the work for everything else... 20 lvl, 4 minutes of introduction, as much ending, the menu and many other things, everything by hand, to the pixel... be indulgent ;)












My Personal WebsiteLa Collec' CPC

Praline © 2025

Barjack

Quote from: norecess464 on 17:06, 13 January 25Take all the time you need for this. This is looking so promising!!
Thank you, it would be great if we finished together for 2025 with Sonic, I hope you have a GX4000, they might be overpriced ^^



My Personal WebsiteLa Collec' CPC

Praline © 2025

Maniac

Thank you @Barjack for all that information and detail. This looks amazing. You certainly know how to get the best out of the Amstrad so seeing you tackle the GX4000/Plus like this is stunning. Please take all the time needed for this work of art and sorry if my post came across as being impatient. I wouldn't want to see all this effort to go waste, that's all.

Barjack

Quote from: Maniac on 18:08, 13 January 25Thank you @Barjack for all that information and detail. This looks amazing. You certainly know how to get the best out of the Amstrad so seeing you tackle the GX4000/Plus like this is stunning. Please take all the time needed for this work of art and sorry if my post came across as being impatient. I wouldn't want to see all this effort to go waste, that's all.
No worries, it's normal, it drags unnecessarily, it's true that I drag my leg a little, but it's really a lot of work :/
There is no problem with the code, nor with the music, everything is already in place, only the graphics are really missing.
It will come out no worries ;)


My Personal WebsiteLa Collec' CPC

Praline © 2025

Barjack

https://www.praline-cpc.fr/barjack/bubble-quest/

For those who are not up to date on my site ;)

Some previews, musics and covers.


My Personal WebsiteLa Collec' CPC

Praline © 2025

abalore

What I've seen so far is amazing! Looking forward to see how you squeeze that 2MB cartridge.

Barjack

Quote from: abalore on 19:38, 13 January 25What I've seen so far is amazing! Looking forward to see how you squeeze that 2MB cartridge.
Cartouche is Toto, compression is Roudoudou.
The cream of the crop :)


My Personal WebsiteLa Collec' CPC

Praline © 2025

eto

This is ... amazing.


BSC

Quote from: Barjack on 18:39, 13 January 25https://www.praline-cpc.fr/barjack/bubble-quest/

For those who are not up to date on my site ;)

Some previews, musics and covers.
Damn! This has to be among the best looking game I have ever seen on the Plus/GX, well done! 

Glad that I bought a GX4000 when the Six Pack was in London in 1993  :D
** My website ** Some music

My hardware: ** Schneider CPC 464 with colour screen, 64k extension, 3" and 5,25 drives and more ** Amstrad CPC 6128 with M4 board, GreaseWeazle.

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