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avatar_XeNoMoRPH

Mighty Castle Adventure [Was: Castlevania style game - demo]

Started by XeNoMoRPH, 21:02, 25 January 23

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XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

Prodatron

All these animations are awesome, I wonder how many frames they are each using. E.g. when the skeleton is dying (disappearing as a cloud with a skull face inside) etc.

GRAPHICAL Z80 MULTITASKING OPERATING SYSTEM

dodogildo

In-game music is also nice. Something I'm obsessed with and a must for Castlevania genre too. 
Praise the developers for this, because we almost never have in-game music in CPC.
M'enfin!

abalore


XeNoMoRPH

your amstrad news source in spanish language : https://auamstrad.es

XeNoMoRPH



Quote" ... unfortunately it's time to go back to work, here's a little boss concept to start the week off right  #amstradcpc #gx4000 #metroidvania #mightycastleadventure #gamedev #retrogaming #pixelart "

https://x.com/StollG58654/status/1792450182086377899
your amstrad news source in spanish language : https://auamstrad.es

cwpab

I think this game is great from a technical perspective, and some of the graphics are nice (the castle, some skeletons...). The idea of doing a metroidvania is also nice (quite refreshing after 50+ Rick Dangerous clones).

However, I find some of the characters quite ugly (main character looks too "Western cheap manga", some enemies are disgusting, one monster appears to have a "Clever & Smart head for some reason...).

The color choice is somewhat decent, if perhaps a bit too "melancholic". We've seen much worse color choices for mode 1.

But let's be honest: not everyone can create a total masterpiece by both programming and drawing a game. Clive Townsend and others managed to do so (incredibly), but even Ritman needed Drummond. I can't draw and I can't program moving objects, so kudoz for the developer.

It gives a bit of Bollaware vibes, though, with that mode 1 and those peculiar drawings.  ??? Luckily, the world is not red here like in Bollaware games.

cwpab

I accidentally quoted myself, so I will use this message to write something else. Let's see, hmmm....

Okay, so the animations are cool, the game seems fast an responsive... it seems fun.

dodogildo

Having a dislike of Mode 0 and its garish colors, I liked both this choice of mode 1 and the melancholic color palette. 
I'd like to see more of this style in future. 

For years we've ben exposed to flamboyant, unplayable, low resolution mode 1 games (with no music) as a pseudo-remedy to terrible speccy ports (which stand on the other end of the spectrum*). I feel both extremes were terrible.

*yeah, spectrum :P
M'enfin!

cwpab

For me, the coolest thing about these games is that they show that the Amstrad CPC could do fast action... I mean, if you play some speccy port, you could get the impression that the CPC was slow as hell.

lmimmfn

Quote from: dodogildo on Yesterday at 15:37Having a dislike of Mode 0 and its garish colors, I liked both this choice of mode 1 and the melancholic color palette.
I'd like to see more of this style in future.

For years we've ben exposed to flamboyant, unplayable, low resolution mode 1 games (with no music) as a pseudo-remedy to terrible speccy ports (which stand on the other end of the spectrum*). I feel both extremes were terrible.

*yeah, spectrum :P
I'm not understanding your post? Mode 0 colours are not garish, they are the same as mode 1 colours except there are less colours available in mode 1.
Low resolution mode 1? It's the same resolution as the speccy in terms of pixel size only the CPC is higher resolution simply because the screen size can be larger on the CPC?
6128 for the win!!!

dodogildo

Sorry, typo. This should be
"For years we've ben exposed to flamboyant, unplayable, low resolution mode 0 games "
😅
M'enfin!

dodogildo

Quote from: lmimmfn on Today at 01:37
Quote from: dodogildo on Yesterday at 15:37Having a dislike of Mode 0 and its garish colors, I liked both this choice of mode 1 and the melancholic color palette.
I'd like to see more of this style in future.

For years we've ben exposed to flamboyant, unplayable, low resolution mode 1 games (with no music) as a pseudo-remedy to terrible speccy ports (which stand on the other end of the spectrum*). I feel both extremes were terrible.

*yeah, spectrum :P
I'm not understanding your post? Mode 0 colours are not garish, they are the same as mode 1 colours except there are less colours available in mode 1.
Low resolution mode 1? It's the same resolution as the speccy in terms of pixel size only the CPC is higher resolution simply because the screen size can be larger on the CPC?
As I said, it was a typo. instead of mode 0 I wrote mode 1 so my argument became stupid.  Of course you're right my friend. Cheers. 
M'enfin!

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