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General Category => Games => Topic started by: SRS on 15:45, 12 October 16

Title: Cat's Eye - Miniadventure for CPC - CP/M
Post by: SRS on 15:45, 12 October 16
QuoteCat's Eye, Miniventure #2 by Dave Bernazzani, release 3. "When your uncle Xevion asks you for a favor, you simply can't refuse. But what mysteries lie in his strange house?"

Boot  |CPM and start GAME


Converted to CPC, Game take from http://www.ifarchive.org/if-archive/games/zcode/catseye.z3. (http://www.ifarchive.org/if-archive/games/zcode/catseye.z3)

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Title: Re: Cat's Eye - Miniadventure for CPC - CP/M
Post by: Sykobee (Briggsy) on 23:23, 12 October 16
Dunno if you can do this, but once you have a bunch of these adventures ported, could you stick them all on a single disk image?
Title: Re: Cat's Eye - Miniadventure for CPC - CP/M
Post by: SRS on 19:54, 13 October 16
Good Idea !

It's 19k interpreters (64k and 128k) for each game + Datafile. Maybe 2 or three of the smaller ones on one disk should be possible. A "Sampler" - let me rethink that some days.

Title: Re: Cat's Eye - Miniadventure for CPC - CP/M
Post by: khaz on 18:51, 14 October 16
If the interpreter is common, maybe adding a menu could be worth it? So that it would save space on the redundant executables.
Title: Re: Cat's Eye - Miniadventure for CPC - CP/M
Post by: SRS on 19:41, 14 October 16
Well, it needs the game name "hardcoded" inside the interpreter. So "patching" the *.COM files on they fly via a self written CP/M menu program is beyond my (actual) skills :( - but if someone can do taht it is quite easy I guess.

Hmm, sometimes there may be a "lighter" way to handle things.

No nice menu, you have to type some commands, BUT all three miniadventures on one disk usind one pair of interpreters.

Insert disk and start |CPM ... (it's provided on disk), and follow instructions.

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My FIRST EVER CP/M Batch scripting. Nice feature.
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