Thanks for all the comments ! I have given replys to some of the questions below
>> Its 64k gx4000 compatible?
Not as of today, I will make a regular 464 version later, but it will have inferior graphics, It would be possible to reprogram to work on a 64k gx4000 without reduced graphics, but the levels would need reprogramming
(and whats worse - redebugging!), the game takes up 3 disks, and loads between each stage so it will be quite a bit of work for me to rewrite it to make a cartridge version.. Ideally I would like to make a cartridge
version, but I would also like to make a sequel, so it is a low priority right now - If you really want a cartridge version, remember - the game will be open source! (hint hint!)
>> As i see it will be 6128 classic compatible too... what are the specs for this version?
The game is primarily a 6128 game, the only plus feature used is the 16 color sprites - so on a 6128, the only difference is the character will be 4 color, and the player sprite changes color at the 'raster color change' points, I don't expect any speed difference, and there is no gameplay difference - Plus sprites were added after the levels were coded - so you won't miss out!
>> As a sidenote, I assume the hit zone is just a dot, not the full sprite? Is it the red dot I see,
where the heart would be?
Yes - The hitzone IS just the dot - on the 6128, the bullets appear over the player sprite, as the plus
always has sprites at the 'top layer' the player sprite flickers on the 50 hz to fake 'transparency' (like the neo geo used to) - the 'transparency' was disabled for the video capture
>> Also does the game have crazy bullet patterns
The blasts you see in this video are pretty typical of what's in the game, an object basically can move -4 to +3 in the X
and Y axis in each frame, - I needed the moves to be pretty limited, as I only allocated 1 byte of data
for all basic movements (A burst will fire in 64 directions), also I needed the maths to be very simple for speed - I tried to compensate for this by having bursts at different times, and from different places - Remember this is only the easiest boss battle! The final boss battle is very, very different ;-P
It's really nice to read so many encouraging comments today, you really can't know what it means to me! This is my first assembly game, and over most of the time I spent writing it I didn't really believe I could actually finish it (when I came up with the idea of a CPC game with crazy onscreen bullets, I wasn't sure it was even possible), so its really something to see it so well recieved.
As a 'Thank you' I have uploaded another gif of the Level 1 gameplay! (before the boss battle)
