Started by remax, 00:14, 05 May 15
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Quote from: Phantomz on 18:00, 14 May 15@remax another to add, soz
Quote from: dragon on 18:12, 14 May 15So the lesson are: 1) the cng trainers can be fixed because the are not compressed. 2) the cng games cannot be patched in game because they are compressed.The patcher guide.
Quote from: Ast on 19:12, 14 May 15The best way will be to decrunch the game, then it will be easy to "patch" the game..
Quote from: remax on 19:38, 14 May 15Can someone test this game on a real GX4000 and tell me if one (or both) are playables ?
Quote from: gerald on 21:05, 14 May 15None Title screen is fine, but the main part crash after about 1 second.
Quote from: Phantomz on 22:17, 14 May 15Sorry to be a pain, but here is a new version of " Kwik Snax " I've changed the Menu option from 3.REDEFINE KEYBOARD to R.REDEFINE KEYBOARD so looks better, 3 looked odd after 1 and 2 was changed @remax Sorry, could you changed to this one until compilation is done Cheers
Quote from: dragon on 00:52, 15 May 15And now after long work my new game.Remember, up,down left right. first 2 characters.2138 to change de key in dizzy.
Quote from: CraigsBar on 01:55, 15 May 15Well I finished it.. Bar a little polish the 80 track disc that will become the Dizzy Adventures compilation cartridge is finished.I still want to add a couple more finishing touches, but what is here works, looks and sounds nice IMHOI have attached the DSK, However it will need ParaDOS installed in your emulator or CPC and configured to use an 80 track drive.[attach=2]Please test it and let me know what you think.... then I can make refinements whilst waiting for @arnoldemu to complete the 80 track support in nocart. All the text on the menu is taken from the Art Studio image, this way I could return himem to the default values after the music is stopped, because no custom font is loaded, and Crystal Kingdom Dizzy will not load after any custom font.. even a single character (symbol after 239) will then prevent Dizzy 7 from loading... so the Marker for the game selection remains a > for now. However I'dlove to change it to an 8x8 pixel white dizzy... anyone fancy drawing it... my attempts have all ended up looking like a bird poo!!
Quote from: Phantomz on 02:22, 15 May 15Looking good mate, was worth all the work
Quote from: CraigsBar on 02:36, 15 May 15thanks. I enjoyed doing it, although I suspect you did more than me lol.
Quote from: Phantomz on 03:52, 15 May 15 I didn't mind, glad to have helped you do what you wanted to do mate. I wouldn't mind getting a cart of it one day.
Quote from: CraigsBar on 22:14, 16 May 15A real, Physical EPROM type cart? Well I have some donor carts left. 3 are spoken for, unless the Fluff Update project has been shelved?but that still leaves me with 1...Craig
Quote from: Phantomz on 22:31, 16 May 15Yea, I know we can run it with the c4cpc which is cool , but it would also be kind of cool owning the cart that we worked to make in a physical form. You should make yourself one to keep if you've got the equipment, do a cool label for it too .
Quote from: CraigsBar on 22:51, 16 May 15well I have 4 donor carts here. The plan was that 3 would be used for an extended FLUFF released, One for me (As I woudl be burning soldering and making cases) one for (As he coded the original and was planning on finishing it in a way that did it justice rather than a release schedule) and the final one was heading to Ebay in order to raise some cash to find the development of new carts.... Now that the C4CPC is here I am not sure about the last one. But I'd certainly love to see a real FLUFF on cart.I really hope the idea of @Trebmint working on it is still planned. I know all these people with the coding skills are very busy, but as much as I loved fluff in the 90's (Yes I bought it from Radical) a revamp and proper cart release would be amazing.so that leaves 1 donor cart. I might just keep it for something special LOL. R-Type remake on cart for example LOL.CraigCraig
Quote from: Phantomz on 22:58, 16 May 15R-Type would be good I want that converted to cart format, so it's ready to go in my machine whenever I want a blast, no messing about with disks or hxc I know nocart can't support it yet, but I believe the disk is protected too.
Quote from: Phantomz on 21:37, 16 May 15Anyway, @remax I've fixed " Konami's Ping-Pong " for you mate, your game doesn't work in two player, I pressed the button on second pad and nothing happens, 2 on the keyboard still starts the two player game so I tried to change that to the fire buttons on the second pad, but it wouldn't have it even when I tried all controller button numbers in the manual.In the end I mapped it to the second button on joypad one, so just press button 1 for 1 player, button 2 for 2 player.
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