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General Category => Games => Topic started by: remax on 22:14, 04 May 15

Title: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 22:14, 04 May 15
As the other topic is, by its title, for CNG compactage conversions, here is a general topic which goal is to discuss and announce new convertions.

The wiki page : Converted GX4000 games - CPCWiki (http://www.cpcwiki.eu/index.php/Converted_GX4000_games)

http://www.cpcwiki.eu/index.php/Nocart (http://www.cpcwiki.eu/index.php/Nocart)
Title: Re: Converted GX4000 .cpr - The topic
Post by: TFM on 22:34, 04 May 15
Well done!  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 22:36, 04 May 15
Quote from: TFM on 22:34, 04 May 15
Well done!  :)

I planed to release some new cpr convertions, but the game i choose finally were unplayable with a joystick  :-[
Title: Re: Converted GX4000 .cpr - The topic
Post by: MacDeath on 00:29, 05 May 15
nice page, but as usual there were no categories, which prevent some visibility and a clever way to navigate into this page...

I added a few categories then.
This also added my name into who did this page... because I love to stole glory from others.
;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 00:48, 05 May 15
Quote from: remax on 22:14, 04 May 15
As the other topic is, by its title, for CNG compactage conversions, here is a general topic which goal is to discuss and announce new convertions.

The wiki page : Converted GX4000 games - CPCWiki (http://www.cpcwiki.eu/index.php/Converted_GX4000_games)
Good call, Some non-CNGSoft ones have started to creep in. Any new conversions from me will be announced here.


Since Quantal does not seem to work on my 6128plus either I am removing it all together. oddly it does work under JavaGX4000 emulation
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 11:56, 05 May 15
O.k so we can suggest posibly candidates to be converted?.


Maybe this game support joystick from begining? view the screen "press space or fire to start". I play he years ago in my the 464.


Amstrad : ISS - Incredible Shrinking Sphere - YouTube (https://www.youtube.com/watch?v=BSNuaL4Yafw)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 12:37, 05 May 15
Quote from: dragon on 11:56, 05 May 15
O.k so we can suggest posibly candidates to be converted?.


Maybe this game support joystick from begining? view the screen "press space or fire to start". I play he years ago in my the 464.


Amstrad : ISS - Incredible Shrinking Sphere - YouTube (https://www.youtube.com/watch?v=BSNuaL4Yafw)
will take a look tonight ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 13:10, 05 May 15
O.k other i play when i was child its support joystick from begining i think.

http://www.cpc-power.com/index.php?page=detail&num=876 (http://www.cpc-power.com/index.php?page=detail&num=876)

Very very hard i never finish it.




Title: Re: Converted GX4000 .cpr - The topic
Post by: Ast on 14:06, 05 May 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) : Please modify the link of X-Mas 2008 Dentro. Thanks!
Title: Re: Converted GX4000 .cpr - The topic
Post by: TFM on 16:48, 05 May 15
Quote from: remax on 22:36, 04 May 15
I planed to release some new cpr convertions, but the game i choose finally were unplayable with a joystick  :-[


Hmm, which one is it?
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 17:59, 05 May 15
Quote from: dragon on 13:10, 05 May 15
O.k other i play when i was child its support joystick from begining i think.

http://www.cpc-power.com/index.php?page=detail&num=876 (http://www.cpc-power.com/index.php?page=detail&num=876)

Very very hard i never finish it.

Well now that you're older you'll be able to finish it with all that extra gaming experience You have.
Old 8 bit games must be easier now we've improved or playing abilities right?   :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 19:46, 05 May 15
Oh, is  the type of game you have infinite lives, infinite power with all cracks of the world. Yo drop to the space and.... Nooo i can't  jump i have infiinte live!!.. I only can swith  off the cpc and begins for the begining!.

In the other hand if you play without craks you only have 1 live to pass the entire game :). 1! live.




Title: Re: Converted GX4000 .cpr - The topic
Post by: VincentGR on 20:33, 05 May 15
I finished invasion of the zombie monsters some months ago.
The later version was a 2 button joy version but it had extra backgrounds so I made an adapter to play with my SMS joypad.
I know off topic but I wanted to confess that  :'(
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 20:46, 05 May 15
Quote from: CraigsBar on 12:37, 05 May 15
will take a look tonight ;)
Hmm, Bad news with ISS I'm afraid. This one needs you to press 'S' after setting your dumps, so you cannot start the game wth Joysick Only :(


Re-mapping keys such as would be required is beyond my skills :(


unless some other generous soul can do this, I am afraid this one is a no go.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 20:47, 05 May 15
Quote from: dragon on 13:10, 05 May 15
O.k other i play when i was child its support joystick from begining i think.

http://www.cpc-power.com/index.php?page=detail&num=876 (http://www.cpc-power.com/index.php?page=detail&num=876)

Very very hard i never finish it.
I hate to disappoint twice in the same evening. This one should be possible if @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122) can make a further change to his tool, so that it can boot ith |cpm. At present it needs a physical file to run and not launch from the CPM system tracks


Craig
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 20:48, 05 May 15
Quote from: TFM on 16:48, 05 May 15

Hmm, which one is it?

At first i tried to convert Emlyn Hughes International Soccer. I was convinced that you could play it with only a joystick as the cursor is joystick controlled.

Sadly, you need to enter a name to pick a team and you need to validate it with Enter. No button on the joystick allows that.

Also, it would need to have at least SPACE mapped to Button 2 as without it, you cannot skip the transition sequence and can lose some precious time during a match.

You would still miss ESC to leave a game and Shift+something (i forgot) to change players -> So not realistic on a GX4000 (i'm very sad of it).

* Then i thought converting Alinka, a very nice Tetris clone, really close to the arcade (when you think it was a write up program, you wouldn't believe it!), but you would need to patch the game to allow selecting 1/2 players with joystick.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 20:51, 05 May 15
Quote from: Ast on 14:06, 05 May 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) : Please modify the link of X-Mas 2008 Dentro. Thanks!

Done. Now it works under MESS, even if it has some glitches due to unperfect emulation.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 22:17, 05 May 15
Quote from: CraigsBar on 20:46, 05 May 15
Hmm, Bad news with ISS I'm afraid. This one needs you to press 'S' after setting your dumps, so you cannot start the game wth Joysick Only :(


Re-mapping keys such as would be required is beyond my skills :(


unless some other generous soul can do this, I am afraid this one is a no go.

But if you put all dumps he start witouth press  s :). Y try it in win ape  with joystick press fire.

The craked versions of final matrix not use cpm, but they have
y/n
Title: Re: Converted GX4000 .cpr - The topic
Post by: Ast on 22:23, 05 May 15
Quote from: remax on 20:51, 05 May 15
Done. Now it works under MESS, even if it has some glitches due to unperfect emulation.
Thank you very much!
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 22:37, 05 May 15
Quote from: dragon on 22:17, 05 May 15
But if you put all dumps he start witouth press  s :) . Y try it in win ape  with joystick press fire.

The craked versions of final matrix not use cpm, but they have
y/n
Indeed, I have asked Arnold Emu if |cpm can be added. At the moment I am avoiding any Y/N trainers as they will be a pain to recode / Bypass. If a |cpm nocart tool becomes available I'll do this one.


If anyone knows how to remove, bypass or remap the Y/N in CNGSofts trainers then that will help me no end with my dizzy conversions


Craig



Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 00:33, 06 May 15
My teory is if the Y/N are in a loop(the most probably).The best is search access to the ppi  acess debugging in winape. Then folow the path to the calls or jumps That activate Y/N.

Maybe the best aproach is force a "n" or maybe  forze the call or jump to the "N" path ignoring the Y part.

You need the winape,the z80 opcode manual, the cpcwiki detalis of access to the ppi.the  I/0 table of acces in grimware.The notepad, and a lot of pacience. :) .

With this metod i dissasemble the super sweek until beginning. Only to discover I miss that idiot had .Because i searh modify the levels. And the version disc have a editor levels integrated.

We're going to do, I 'm from 464(without level editor). . anyway was googd experience to learn how cpc works.


For example examining a litte the final matrix trainer The game is in a loop between. 1CDB and 1CDE. When you press Y/n He exit the lop and continue to 1CE0(RET) and exit the call. from here is search the path in the two directions to know where is the bifurcation of Y or n in the code.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 19:26, 06 May 15
O.k I returned after the last epic fail.

Joystick support from begining..... checked.
Not load from |cpm...cheked.
64?. Im not sure:

http://www.cpc-power.com/index.php?page=detail&num=1271 (http://www.cpc-power.com/index.php?page=detail&num=1271)

Another classic with joystick support :).

http://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=1153 (http://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=1153) (thank abraxas to crak it in 1987) :).
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 19:56, 06 May 15
Quote from: dragon on 19:26, 06 May 15
O.k I returned after the last epic fail.

Joystick support from begining..... checked.
Not load from |cpm...cheked.
64?. Im not sure:

http://www.cpc-power.com/index.php?page=detail&num=1271 (http://www.cpc-power.com/index.php?page=detail&num=1271)

Another classic with joystick support :) .

http://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=1153 (http://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=1153) (thank abraxas to crak it in 1987) :) .

I cannot imagine it not being 64K
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:10, 06 May 15
Yeah your 32bit version work thanks !.

I not tested it in gx4000.

Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 20:19, 06 May 15
Quote from: dragon on 20:10, 06 May 15
Yeah your 32bit version work thanks !.

I not tested it in gx4000.

Both games seems to work fine. Has Kung Fu Master  infinite lives ? I would like to avoid trained game in the wiki page...
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:31, 06 May 15
Maybe i take the wrong dsk.  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 20:35, 06 May 15
Quote from: dragon on 20:31, 06 May 15
Maybe i take the wrong dsk.  :D
The Original one has 42 tracks so cannot be converted yet.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:41, 06 May 15
Quote from: remax on 20:19, 06 May 15
Both games seems to work fine. Has Kung Fu Master  infinite lives ? I would like to avoid trained game in the wiki page...

Kung Fu Master will have to be played on a computer if you want puchies too as it needs the space bar to change from kicks to punchies.  :'(

Kung Fu Master had the Infinite Lives Pokes, I've removed it. ;)



Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 20:43, 06 May 15
Quote from: Phantomz on 20:41, 06 May 15
Kung Fu Master will have to be played on a computer if you want puchies too as it needs the space bar to change from kicks to punchies.  :'(

Kung Fu Master had the Infinite Lives Pokes, I've removed it. ;)

Ok, i'll add it to the "need a fix" section, aka "some problems, see if you want to play it"
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:50, 06 May 15
O.k

Maybe with lucky they  poke one of this lines: http://cpcrulez.fr/forum/viewtopic.php?t=2533 (http://cpcrulez.fr/forum/viewtopic.php?t=2533)

Oh is correted in the upper post  perfect :)

Who class of programmer person let you select joystick and put you a space in the keyboard to use the punch lol.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:54, 06 May 15
Quote from: dragon on 20:50, 06 May 15
O.k

Maybe with lucky they  poke one of this lines: http://cpcrulez.fr/forum/viewtopic.php?t=2533 (http://cpcrulez.fr/forum/viewtopic.php?t=2533)

It contained the Infinite Lives Pokes &79DE 00 C3, I've changed it back to the same as the original disk &79DE 35 C2

You can die now.  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 21:14, 06 May 15
Quote from: dragon on 20:50, 06 May 15
O.k

Maybe with lucky they  poke one of this lines: http://cpcrulez.fr/forum/viewtopic.php?t=2533 (http://cpcrulez.fr/forum/viewtopic.php?t=2533)

Oh is correted in the upper post  perfect :)

Who class of programmer person let you select joystick and put you a space in the keyboard to use the punch lol.
Any chance the Kick/Punch can get remapped to Button 2?
Title: Re: Converted GX4000 .cpr - The topic
Post by: MacDeath on 22:20, 06 May 15
I guess straight disk to cartridges ports such as Klax, Barbarian2 or Batman would need to be included as well as precursors... ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 22:20, 06 May 15
Another recent platformer added.


Teodoro Can't Fly


Indie Retro News: The latest free games, indie games and retro news: Teodoro (http://www.indieretronews.com/2014/06/teodoro-cant-fly-new-amstrad-msx-zx.html)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 22:23, 06 May 15
Quote from: MacDeath on 22:20, 06 May 15
I guess straight disk to cartridges ports such as Klax, Barbarian2 or Batman would need to be included as well as precursors... ;D
LOL I guess so, bu the point here as I see it, is to give the GX4000 some long overdue love, which is why I am only converting doing 100% playable on a GX titles.


Small Bugs like High Score tables and Continues I will let slip, but not trainers that mean you need a Plus or in game controls on the Keyboard

Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 23:20, 06 May 15
Quote from: CraigsBar on 21:14, 06 May 15
Any chance the Kick/Punch can get remapped to Button 2?

who knows, I think the keyboard scanning maybe is in 1321. But the interesting is  to find where he use the scanned results. sure people like arnoldemu found it  in 2 news. :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: arnoldemu on 09:26, 07 May 15
Quote from: dragon on 23:20, 06 May 15
who knows, I think the keyboard scanning maybe is in 1321. But the interesting is  to find where he use the scanned results. sure people like arnoldemu found it  in 2 news. :)
If you use the wip arnold, setup an I/O breakpoint for PPI port A read, that will trigger when the keyboard is read and you can find the memory location where the keyboard is read. The break will trigger after the IN instruction has been executed.

You can then step through to the where it's called and you can find where it's doing the keyboard checking.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 09:52, 07 May 15
Quote from: arnoldemu on 09:26, 07 May 15
If you use the wip arnold, setup an I/O breakpoint for PPI port A read, that will trigger when the keyboard is read and you can find the memory location where the keyboard is read. The break will trigger after the IN instruction has been executed.

You can then step through to the where it's called and you can find where it's doing the keyboard checking.
yikes that may as well be Greek to me :( I guess I leave patching these to someone else, and I continue searching for games already joystick only. Could I ask that someone take a look at the 'c to continue' in IOTZM tho, that game deserves a 100% working gx4000 release.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 12:39, 07 May 15
Quote from: arnoldemu on 09:26, 07 May 15
If you use the wip arnold, setup an I/O breakpoint for PPI port A read, that will trigger when the keyboard is read and you can find the memory location where the keyboard is read. The break will trigger after the IN instruction has been executed.

You can then step through to the where it's called and you can find where it's doing the keyboard checking.

O.k I am lost. I undertand the theory, but i not know how made it in practice. ¿wip arnold?. And how i setup a break point for ppi port A?. I use winape and i know how a made a breakpont in specific line of disassemble code, but i not know how made a breakpoint to a especific periferical port.

Graig: the best is learn little a little. At finish you know who are you doing and is not difficult.

I think in the call i speak upper, they scann all the keyboard layout. And he put in the memory from bef7+9 all ten rows result of the keyboard. I can supposed the game need access to space row in memory to view if you press space, but i not know how find in the code where he read these especific part of memory(BEFC).
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 13:17, 07 May 15
nothing, not posible. the nops are were he save de arrow :D.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 21:26, 07 May 15
I have good news and bad news...(kung-fu), I can changue the space button.... but i can changue it to the intro button . XD.


The normally is  interprete de subroutine, but...  we can try all  ff combinations with lucky it work. .... voluntary? 00,01,02,03 (http://00.01.02.03),04,05,06,07,08,09,0A,0B,0C,0D,0E,0F,10 etc etc... until ff XDDDD. another posibility is found the code to the "p"first  so we can change the kick/punch in the pause button.  :D

well we can discard the 28=space and the 15=intro. lol.

Poke 764B with the desired number 28 is default=space  and the 15 is intro.

Done!! Victory!!! yepah!!. I discover how works. C1=p button and 4A=joystick button 2. so poke 764b with 4A makes the fix
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 22:26, 07 May 15
Quote from: dragon on 21:26, 07 May 15
I have good news and bad news...(kung-fu), I can changue the space button.... but i can changue it to the intro button . XD.


The normally is  interprete de subroutine, but...  we can try all  ff combinations with lucky it work. .... voluntary? 00,01,02,03 (http://00.01.02.03),04,05,06,07,08,09,0A,0B,0C,0D,0E,0F,10 etc etc... until ff XDDDD. another posibility is found the code to the "p"first  so we can change the kick/punch in the pause button.  :D

well we can discard the 28=space and the 15=intro. lol.

Poke 764B with the desired number 28 is default=space  and the 15 is intro.

Done!! Victory!!! yepah!!. I discover how works. C1=p button and 4A=joystick button 2. so poke 764b with 4A makes the fix


Wow that's a really good news! Make the cpr (or at least a fixed dsk) and i'll update it on the wiki
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 22:27, 07 May 15
Quote from: dragon on 21:26, 07 May 15
I have good news and bad news...(kung-fu), I can changue the space button.... but i can changue it to the intro button . XD.


The normally is  interprete de subroutine, but...  we can try all  ff combinations with lucky it work. .... voluntary? 00,01,02,03 (http://00.01.02.03),04,05,06,07,08,09,0A,0B,0C,0D,0E,0F,10 etc etc... until ff XDDDD. another posibility is found the code to the "p"first  so we can change the kick/punch in the pause button.  :D

well we can discard the 28=space and the 15=intro. lol.

Poke 764B with the desired number 28 is default=space  and the 15 is intro.

Done!! Victory!!! yepah!!. I discover how works. C1=p button and 4A=joystick button 2. so poke 764b with 4A makes the fix
Any chance you can look at IOTZM to allow the Continues to work from the GX4000?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 22:59, 07 May 15
Quote from: dragon on 21:26, 07 May 15
I have good news and bad news...(kung-fu), I can changue the space button.... but i can changue it to the intro button . XD.


The normally is  interprete de subroutine, but...  we can try all  ff combinations with lucky it work. .... voluntary? 00,01,02,03 (http://00.01.02.03),04,05,06,07,08,09,0A,0B,0C,0D,0E,0F,10 etc etc... until ff XDDDD. another posibility is found the code to the "p"first  so we can change the kick/punch in the pause button.  :D

well we can discard the 28=space and the 15=intro. lol.

Poke 764B with the desired number 28 is default=space  and the 15 is intro.

Done!! Victory!!! yepah!!. I discover how works. C1=p button and 4A=joystick button 2. so poke 764b with 4A makes the fix

It does work well done ;) , my emulator setting got messed up somehow.  ???
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 23:01, 07 May 15
I tested it only in winape, test first in gx4000.


Quote from: CraigsBar on 22:27, 07 May 15
Any chance you can look at IOTZM to allow the Continues to work from the GX4000?

Maybe, if arnoldemu leave me the wip arnold i can try , found the call in winape requrire press f7 to the inifinitum lol while watching the hl register.

It work in my winape, (my modification). I' dont know the other.

You cartridge works o.k in my winape. revise the joystick configuration, in my winape is the "." of the keypad.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 00:29, 08 May 15
Only one from me today.... The 64k plus palette hack of Rick Dangerous.

I disabled the trainer in this one otherwise it's the same as the dsk.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 01:07, 08 May 15
Just did another  :) This time it's " Wizball "

I'm a bit confused with this one, Instruction say: " Pressing the SPACE BAR selects the feature represented on the glowing Icon at top of screen. " even when I used the original disk this did not work, maybe it's a Winape emulator bug, no idea.  ???

Anyway it should work fine as Waggling left and right does this too. So you might want to use a Joystick.  ;D



Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 07:57, 08 May 15
I've created an user on the wiki and I've been trying to edit the page, but I can't save the changes.


Here is Small Games for Smart Minds from ESP Soft (2007). It's a compilation of puzzle games and can be played with the joystick. Tested on my GX4000.


Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 09:06, 08 May 15
Quote from: McKlain on 07:57, 08 May 15
I've created an user on the wiki and I've been trying to edit the page, but I can't save the changes.


Here is Small Games for Smart Minds from ESP Soft (2007). It's a compilation of puzzle games and can be played with the joystick. Tested on my GX4000.
excellent, thanks.
I'll upload it tonight unless anyone else gets there first.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Johnny Olsen on 09:08, 08 May 15
Quote from: CraigsBar on 09:52, 07 May 15
Could I ask that someone take a look at the 'c to continue' in IOTZM tho, that game deserves a 100% working gx4000 release.

Press fire instead of C - POKE &459,&67

If I choose joystick in winape then Fire 2 = jump not joystick up. Is it a bug in the game or winape key map
or should it be like that ?

How Does it work on real cpc's ?
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 09:12, 08 May 15
Quote from: Johnny Olsen on 09:08, 08 May 15
Press fire instead of C - POKE &459,&67

If I choose joystick in winape then Fire 2 = jump not joystick up. Is it a bug in the game or winape key map
or should it be like that ?

How Does it work on real cpc's ?
many thanks, any chance you can provide a modified dsk, with that included.

On real cpc's button 2 is jump. This works on the gx4000 as well.

Thanks
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 09:17, 08 May 15
Quote from: Phantomz on 01:07, 08 May 15
Just did another  :) This time it's " Wizball "

I'm a bit confused with this one, Instruction say: " Pressing the SPACE BAR selects the feature represented on the glowing Icon at top of screen. " even when I used the original disk this did not work, maybe it's a Winape emulator bug, no idea.  ???

Anyway it should work fine as Waggling left and right does this too. So you might want to use a Joystick.  ;D

I've uploaded it to the Converted GX4000 games page this time.

Space has never worked on Wizball. Hence it's joystick waggling. In this case, it would be best to avoid using a pad :D

By the way, did you take a version of Wizball which fixed the corruption at some point of the game (making it virtually unplayable)?
Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 09:32, 08 May 15
Quote from: CraigsBar on 09:06, 08 May 15
excellent, thanks.
I'll upload it tonight unless anyone else gets there first.


The file is already uploaded on the wiki, but as I can't edit the page...


http://www.cpcwiki.eu/index.php/Special:ListFiles (http://www.cpcwiki.eu/index.php/Special:ListFiles)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 11:26, 08 May 15
Quote from: remax on 09:17, 08 May 15
Space has never worked on Wizball. Hence it's joystick waggling. In this case, it would be best to avoid using a pad :D

By the way, did you take a version of Wizball which fixed the corruption at some point of the game (making it virtually unplayable)?

Thought the Space bar might have been wrong in the instructions, thinking about it, I remember having to waggle back in the day  :)

I didn't know of any Wizball corruption, I've made it from the only version that I could find without trainers or intros that needed keyboard to get past as I don't know enough to remove them,  I used the CRACKPONX version from CPCRULEZ &#9733 AMSTRAD CPC &#9733 GAMESLIST &#9733 WIZBALL (c) OCEAN (http://cpcrulez.fr/GamesTest/wizball.htm)

The latest version from CNGSOFT looks nice, it has a new loading screen but it has a trainer at the start which needs the keyboard, maybe this can be removed or bypassed, no idea if this version has the corruption you mentioned.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 11:57, 08 May 15
Quote from: Phantomz on 11:26, 08 May 15
Thought the Space bar might have been wrong in the instructions, thinking about it, I remember having to waggle back in the day  :)

I didn't know of any Wizball corruption, I've made it from the only version that I could find without trainers or intros that needed keyboard to get past as I don't know enough to remove them,  I used the CRACKPONX version from CPCRULEZ &#9733 AMSTRAD CPC &#9733 GAMESLIST &#9733 WIZBALL (c) OCEAN (http://cpcrulez.fr/GamesTest/wizball.htm)

There is a stack overflow at some point in the game, near the end that make the background (of level 6 if i remember well) all corrupted, and sadly Wizball interract with the background. Hence, it's really difficult to finish the game, as you have to go to level 6 only when you are 100% sure that you will go to hyperspace at the exact moment you enter it.

With save states, its finishable, but without it, only one mistake, and your screwed.

The fix is here : http://www.cpc-power.com/index.php?page=detail&num=1670 (http://www.cpc-power.com/index.php?page=detail&num=1670)

at the end of the page, i don't know if it would work with the version you took.

Quote
The latest version from CNGSOFT looks nice, it has a new loading screen but it has a trainer at the start which needs the keyboard, maybe this can be removed or bypassed, no idea if this version has the corruption you mentioned.

CNG Version has the fix : "stack overflow fix by Crackers Velus and Kukulcan". But yes, it has to be fixed for the trainer  :(
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 12:03, 08 May 15
Cngsofts trainers are becoming a problem.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 12:09, 08 May 15
Quote from: McKlain on 09:32, 08 May 15

The file is already uploaded on the wiki, but as I can't edit the page...


http://www.cpcwiki.eu/index.php/Special:ListFiles (http://www.cpcwiki.eu/index.php/Special:ListFiles)

Done

Kung Fu Master updated, it works very well, thanks !

IK+ has 2 players support, i guess it's the first one of the list.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 12:51, 08 May 15
Elevator action supports joystick from the begining, but the disc version have a crappy trainer with Y/N. :( ,

Oh, is cngsoft..

And is possible arnoldemu, modify nocart to accept conversion from cdt?.This can avoid part of cngsoft trainers problems.

Lemmings support joytick but needs push 1 to start en the menu.

Jim powers suppot only joystick but he have 2 disk!. :-\
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 14:39, 08 May 15
Quote from: remax on 11:57, 08 May 15
There is a stack overflow at some point in the game, near the end that make the background (of level 6 if i remember well) all corrupted, and sadly Wizball interract with the background. Hence, it's really difficult to finish the game, as you have to go to level 6 only when you are 100% sure that you will go to hyperspace at the exact moment you enter it.

With save states, its finishable, but without it, only one mistake, and your screwed.

The fix is here : http://www.cpc-power.com/index.php?page=detail&num=1670 (http://www.cpc-power.com/index.php?page=detail&num=1670)

at the end of the page, i don't know if it would work with the version you took.

CNG Version has the fix : "stack overflow fix by Crackers Velus and Kukulcan". But yes, it has to be fixed for the trainer  :(

I had a quick look at the game, with the ascend  to 6 levels cheat on cpc-power, I didn't see any problem, however I had a look at the cart.

I've changed:

POKE &9A46

3A 64 83 FE 00 CA 57 80 = Before

3A 64 83 FE 00 CA CD AA = After
                           
POKE &AAC4

C9 CD E8 9B 18 F1 C3 00 00 00 00 00 00 00 00 = Before

C9 CD E8 9B 18 F1 C3 00 00 31 FE BF C3 57 80 = After
                     

Hopefully, that will sort it?  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 15:00, 08 May 15
why  you have not invited me to the party I have license !.

I kill all you.

(http://globedia.com/imagenes/usuarios/noticias/32723/1275641065.jpg)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:12, 08 May 15
Here is another one, this time it's the first Dizzy game  :)

I've converted 5 of the games so far, but they only run with 128k, crash out when I go to run them in 64k  :'(
Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 17:20, 08 May 15
I've made a few carts from Palace Software games, but I haven't been able to test them on my GX4000 yet. They all can be controlled by joystick.


If someone can give them a try and check that they run without problems...


The all come from cracked disks with basic loaders, some of them with trainers. I've removed all the "extras". The Antiriad one is the spanish version.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 17:24, 08 May 15
Quote from: McKlain on 07:57, 08 May 15
I've created an user on the wiki and I've been trying to edit the page, but I can't save the changes.


Here is Small Games for Smart Minds from ESP Soft (2007). It's a compilation of puzzle games and can be played with the joystick. Tested on my GX4000.


Can you tell me why you can't save changes? Do you get any errors?
Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 17:28, 08 May 15
No errors, but nothing happened when I pressed the publish button.
Title: Re: Converted GX4000 .cpr - The topic
Post by: arnoldemu on 17:37, 08 May 15
Quote from: McKlain on 17:28, 08 May 15
No errors, but nothing happened when I pressed the publish button.

Did it ask you the KB question?

If so give the answer, click publish, then click the button at the bottom.
Title: Re: Converted GX4000 .cpr - The topic
Post by: arnoldemu on 17:38, 08 May 15
Quote from: dragon on 12:51, 08 May 15

And is possible arnoldemu, modify nocart to accept conversion from cdt?.This can avoid part of cngsoft trainers problems.
Sorry no I can't put a cdt into a cpr.

btw, I will send you a pm about arnold wip.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:46, 08 May 15
Quote from: McKlain on 17:20, 08 May 15
I've made a few carts from Palace Software games, but I haven't been able to test them on my GX4000 yet. They all can be controlled by joystick.


If someone can give them a try and check that they run without problems...


The all come from cracked disks with basic loaders, some of them with trainers. I've removed all the "extras". The Antiriad one is the spanish version.

I can only test in emulation, Cauldron one and two seems to load ok. People will need to change Cauldron from crp to cpr at the end, I know it's a typo  :laugh:

3D Tennis does not load, comes up 3DTennis.bas not found.

La Armadura Sagrada De Antiriad (S) (1986) seems to load ok, but when you start playing and push right, it goes back to start screen.  ???


Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 17:50, 08 May 15
Quote from: McKlain on 17:28, 08 May 15
No errors, but nothing happened when I pressed the publish button.


Ah. Try hitting "Save Page" at the bottom of the text edit field, that should do it!?
Title: Re: Converted GX4000 .cpr - The topic
Post by: gerald on 17:53, 08 May 15
Quote from: Phantomz on 17:46, 08 May 15
I can only test in emulation, Cauldron one and two seems to load ok. People will need to change Cauldron from crp to cpr at the end, I know it's a typo  :laugh:
I did not notice about the extension typo, but it perfectly loads from cprselect  :laugh:
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 18:11, 08 May 15
Quote from: Phantomz on 17:12, 08 May 15
Here is another one, this time it's the first Dizzy game  :)

I've converted 5 of the games so far, but they only run with 128k, crash out when I go to run them in 64k  :'(
Hi @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)



Where did you get the source for this DIZZY? I am searching for all Dizzy games with no cracks or trainers to assemble into my multi cart project for GX4000.


Craig
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 18:18, 08 May 15
Quote from: Phantomz on 17:46, 08 May 15
La Armadura Sagrada De Antiriad (S) (1986) seems to load ok, but when you start playing and push right, it goes back to start screen.  ???

On MESS, no such problem.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 18:22, 08 May 15
Quote from: McKlain on 17:20, 08 May 15
I've made a few carts from Palace Software games, but I haven't been able to test them on my GX4000 yet. They all can be controlled by joystick.


If someone can give them a try and check that they run without problems...


The all come from cracked disks with basic loaders, some of them with trainers. I've removed all the "extras". The Antiriad one is the spanish version.
OK, Antiriad, Moving right resets the game so I cannot play it. Tennis not working due to the 3dtennis.bas not found error.

Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 18:25, 08 May 15
Quote from: CraigsBar on 18:22, 08 May 15
OK, Antiriad, Moving right resets the game so I cannot play it. Tennis not working due to the 3dtennis.bas not found error.

On a real GX4000?
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 18:34, 08 May 15
Quote from: Phantomz on 17:46, 08 May 15
La Armadura Sagrada De Antiriad (S) (1986) seems to load ok, but when you start playing and push right, it goes back to start screen.  ???


Yep same here under OSX Arnold emulation and GX4000.


There is a fixed version here: [size=78%]http://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=143[/size]


But needless to say, its got a Y/N trainer


ARGHHHHHHHH!!!
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 18:35, 08 May 15
Quote from: remax on 18:25, 08 May 15
On a real GX4000?
Yes :(
Title: Re: Converted GX4000 .cpr - The topic
Post by: Devilmarkus on 18:37, 08 May 15
I patched Cauldron as CPR (with joystick controlled cheats)

Select:
German (Joypad left)
English  (Joypad up)
French   (Joypad down)

Also select:
Unlimited hags and magic (Joypad left/right)

I hope it works on GX4000?!? Who can prove it?


Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 18:42, 08 May 15
Well, i think every game has been added to the wiki (at least, those without bugs).

If someone can test the Devilmarkus's patched version of Cauldron, i'll update the file.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:48, 08 May 15
Quote from: CraigsBar on 18:11, 08 May 15
Hi @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)



Where did you get the source for this DIZZY? I am searching for all Dizzy games with no cracks or trainers to assemble into my multi cart project for GX4000.


Craig

Good luck with the multi cart project.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 18:56, 08 May 15
And I now add another one to the waiting for 42 track support list.....

Prehistorik 2
Super Cauldron
Dizzy Compilation cart (I need to locate non-trained sources of all games, and have support for 80 track DSK transfers)
Dizzy Spinoffs (remake this one with non trained versions now that the Proof Of Concept is good)
Turrican & Turrican II
Rainbow Islands
Off Shore Warrior

Hmm, I see me being busy once the 40 -> 80 track version is released.



Title: Re: Converted GX4000 .cpr - The topic
Post by: Devilmarkus on 18:59, 08 May 15
Prehistorik 2:
All known "cracked" Disc versions don't support Plus modes... (Game crashes)
Also:
Aren't Prehistorik 2 and Super Cauldron for 128k CPC? (I don't remember)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 18:59, 08 May 15
Quote from: Phantomz on 18:48, 08 May 15
All over the internet, was not easy, that was a challenge in itself lol, so many with trainers and cracktro's about.

Here are the disks I managed to find, I hope they help, good luck with the multi cart project, if you add a cracktro mention that I helped find the disks. :laugh:
Fantastic, Now to compile these into a format that I can use for my Dizzy Compilation cart.


Many Many thanks
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:01, 08 May 15
Another game done, this time it's " Stormlord ". :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:51, 08 May 15
Regarding Chase HQ.

I know this won't work on the GX4000, but can any skilled person  ::) please change the default turbo control (spacebar) to joypad button two please, don't seem to be able to refine keys to joystick like some games.  :'(

I just want to play with the pad instead of needing the space bar.  >:(

Think this should be added to the 6128 Plus page if someone gets it done.  8)

Cheers  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 19:52, 08 May 15
Quote from: Phantomz on 19:01, 08 May 15
Another game done, this time it's " Stormlord " it's on the gx4000 page.  :)

One of my favourite games as a child
Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 20:15, 08 May 15
Quote from: Devilmarkus on 18:59, 08 May 15
Prehistorik 2:
All known "cracked" Disc versions don't support Plus modes... (Game crashes)
Also:
Aren't Prehistorik 2 and Super Cauldron for 128k CPC? (I don't remember)


You can play super cauldron with 64k (there is a tape version), but I guess that there must be some graphic differences. About Prehistorik 2, no idea.




Edit: OK, Prehistorik 2 with plus features needs 128k. You could play the standard 64K version on the GX4000, wich in fact is still pretty good. No music and standard cpc colours. Maybe this 64K version could be patched to use the plus palette.
Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 20:49, 08 May 15
Here is Tetrix, loader modified to load straight to the plus version. Al playable via joystick.



Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 20:51, 08 May 15
Quote from: Devilmarkus on 18:59, 08 May 15
Prehistorik 2:
All known "cracked" Disc versions don't support Plus modes... (Game crashes)
Also:
Aren't Prehistorik 2 and Super Cauldron for 128k CPC? (I don't remember)
Supercauldron, I don't know... WHich is why I want to make a cart and check.


CNG's crack of P2 works on my plus machines


the original disc had a 64k mode as well as the 128k one. I hope to leave all the menus and selections in both games so from that perspective they should be good to go.


Craig









Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 20:54, 08 May 15
And now the Battro from Batman Group in CPR format  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: andycadley on 22:47, 08 May 15
Quote from: McKlain on 20:15, 08 May 15
Edit: OK, Prehistorik 2 with plus features needs 128k. You could play the standard 64K version on the GX4000, wich in fact is still pretty good. No music and standard cpc colours. Maybe this 64K version could be patched to use the plus palette.
I suspect the 128K Plus version could be hacked to run from cartridge, but it'll need a bit more effort.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:00, 08 May 15
Quote from: Johnny Olsen on 09:08, 08 May 15
Press fire instead of C - POKE &459,&67

If I choose joystick in winape then Fire 2 = jump not joystick up. Is it a bug in the game or winape key map
or should it be like that ?

How Does it work on real cpc's ?

Have you got an tips on how to help find where controls are found like the space bar or n key etc, It could help get past some of the trainers or games where you need a key to start , these could be mapped to button two etc.  ;)

I know how to change stuff at poke address, just not to sure how to find stuff.  :-[

Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 00:13, 09 May 15
Quote from: Phantomz on 23:00, 08 May 15
Have you got an tips on how to help find where controls are found like the space bar or n key etc, It could help get past some of the trainers or games where you need a key to start , these could be mapped to button two etc.  ;)

I know how to change stuff at poke address, just not to sure how to find stuff.  :-[

Thats happend to my After the wip arnlod era(i not tried it). I run the game to the moment yo need use the key so need change. Then pause it, and use f7f7f7f7f7f7f7 step into. Yo slowy the game at frame to frame. So you are 100% sure the game is in a bucle. Take a look at bc register where you push f7 f7 f7. And when you view. Some type of &f4xx,&f5 as described in grimware table:  http://www.grimware.org/doku.php/documentations/devices/io.devices (http://www.grimware.org/doku.php/documentations/devices/io.devices) (o search all in IN(C),in hex code make a breakpoint an examine it running)

The code is accessing to the ppi. Stop And examining the funcion. It should look you the example in cpc wiki.

Programming:Keyboard scanning - CPCWiki (http://www.cpcwiki.eu/index.php/Programming:Keyboard_scanning)

The important is the part IN(A), and  probably the next LD(HL),take  look at the call with f7 and breakpoints, if HL read around 10 position. And save it in memory, you probaly found where the scan keyboard are saved. To be 100% sure push some in the keyboard, if is it  you can see aschanges in memory you found it.

Now take a look at the table in the cpcwiki page,search the letter you need change. And found in what row are, count, and the position exact.

Now you have 2 options, f7f7f77f to found another site calls the keyboard array in memory looking at hl or  use a litte imagination,you know the program need load the array to compare it. So maybe with luky you can found search in hexadecimal LD HL.#The first position of the row in the memory you found. Breakpoint all, and examinig who does after loads de numbers.where you are the where are called using the stack o go at finish of the funcion. Search if it use the exact position you know he need search. examine the variables and try changue what you thinking is code of the letter, try and probe.

In the case of kung fu. I search first part  in bucle menu(because the loop is < that in game). And later ingame I sersch who calls the memory position, at the first i made it with f7f7^f7.Later i think in search in hex the LD HL#number(first position of the row in memory), and it works.

They release my into the calll,I view he read row in memory   an the resoult is depending for the a external paremeter, and is called 5 times in the code.( i suspected joystick + fire+ space). Then he exits and i view a condition. I know the game use a joystick(and space). so I know he use the last position in the arrow and the p position in middle.So I cheked the call where i  pulse joystick  and space and i found who is the  used to espace.

Now i examing where the parameter A is begining, I found its from a number (in the poke position you know). LD A,#28 , i try change it to 15 and i discover it change to intro.

But i not know how  to found joystick 2 to remap it . I thinking and thinking. And then i think o.k is in hexadecimal, so if is the table converted from the decimal?. Then i go to the cpcwiki page and i  count... To the intro. From left to right line a line. 0,1,2,3... retun in the table  is in the position 21, i take the windows calculator pass it to hex and 15!!. I try wtih space and 28!!.

So i count to the joystick 2 in the table i convert it to hex.And you are the magic 4A :) .

I think my experience can help you.

PD a new game.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 02:01, 09 May 15
One more from me today...... 'The Duct' from the aa cover tape. Oh does that make it the 'Duct Tape' ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 11:11, 09 May 15
Hello, since i want to help, i fixed "INVASION OF THE ZOMBIE MONSTERS"
now you can press fire to continue, text is altered to match new behaviour ;)

please give it a try
Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 11:12, 09 May 15
This cart conversion is fun... But also not that productive. I find myself playing each game under emulation just to find out if it can be converted or not. So far I've played both trapdoors, axys, groops and the first 5 puzzles on sudoku master. None are CPR friendly but I am having fun.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 11:27, 09 May 15
Quote from: yurif74 on 11:11, 09 May 15
Hello, since i want to help, i fixed "INVASION OF THE ZOMBIE MONSTERS"
now you can press fire to continue, text is altered to match new behaviour ;)

please give it a try
Juri
Love it. thank you


Will test in my GX4000 now and update the page.

Update: tested and working perfectly.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Ast on 11:30, 09 May 15
Quote from: McKlain on 20:54, 08 May 15
And now the Battro from Batman Group in CPR format  ;D
I think you must find your own way to convert cpc files to cpr because converting a 16kb file into 256kb cartridge is not really interresting.
I don't speak especially about you McKlain but to all those people who want to convert cpc files to cpr.
I know that C4Cpc microSD card have 4 gb but.... In my mind, it's a mistake.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 11:59, 09 May 15
Quote from: Ast on 11:30, 09 May 15
I think you must find your own way to convert cpc files to cpr because converting a 16kb file into 256kb cartridge is not really interresting.
I don't speak especially about you McKlain but to all those people who want to convert cpc files to cpr.
I know that C4Cpc microSD card have 4 gb but.... In my mind, it's a mistake.
we are not all skilled developers here. We do what we can. And if converting a dsk to a cart using an excellent @arnoldemu toolkit then that is what I do. If a restriction was to be put on what was a worthy cart, and only complete rewrites were acceptable then you can count me out.

It would also limit the work to only a few people, who are overworked with things already I have no doubt.

The point here is to bring more games to the gx4000 and it that is what we are doing then I see this as a success regardless of the file size used.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 12:14, 09 May 15
I wander if Star strike 2 could be given the Plus treatment?

star glider and Elite?

The Pawn?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 12:23, 09 May 15
Quote from: Ast on 11:30, 09 May 15
I think you must find your own way to convert cpc files to cpr because converting a 16kb file into 256kb cartridge is not really interresting.
I don't speak especially about you McKlain but to all those people who want to convert cpc files to cpr.
I know that C4Cpc microSD card have 4 gb but.... In my mind, it's a mistake.

Making more game's playable on the GX4000 is a mistake  ??? I think that's what people thought back in the day  :'(

Why find a different way to convert games if this works, I don't think people are to worried about filling up a sd card that you can just swop out anyway  :laugh:

I've got a plus computer so can pretty much run all software from cart or disk, but I like doing these conversions to try and help fellow Amstrad users play more stuff on their gx4000's  and why not!  :D

Any way, here is another couple more.

I've done " APB - All Points Bulletin " and " Green Beret " in Green Beret you use the Knife with the fire button and Shoot the gun (when you pick it up) with the space bar, I don't know if someone could change the space to the 2nd fire button please????

Cheers  ;D

Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 12:34, 09 May 15
Quote from: Phantomz on 12:23, 09 May 15
Making more game's playable on the GX4000 is a mistake  ??? I think that's what people thought back in the day  :'(

Why find a different way to convert games if this works, I don't think people are to worried about filling up a sd card that you can just swop out anyway  :laugh:

I've got a plus computer so can pretty much run all software from cart or disk, but I like doing these conversions to try and help fellow Amstrad users play more stuff on their gx4000's  and why not!  :D

Any way, here is another couple more.

I've done " APB - All Points Bulletin " and " Green Beret " in Green Beret you use the Knife with the fire button and Shoot the gun (when you pick it up) with the space bar, I don't know if someone could change the space to the 2nd fire button please? ???

Cheers  ;D


I could not agree with you more Phantomz.


I have 2 6128plus machines, and upgraded 464plus and a new GX4000


Whist the 6128's and 464 can load from disc, having games on cart is easier somehow and making games available for people who have a CPC and a GX4000 is not only beneficial, but also good fun, it gives me an excuse to play these games again ;)


Hopefully I might get some interest in these old games from my little boy ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 12:51, 09 May 15
Quote from: CraigsBar on 12:34, 09 May 15

I could not agree with you more Phantomz.


I have 2 6128plus machines, and upgraded 464plus and a new GX4000


Whist the 6128's and 464 can load from disc, having games on cart is easier somehow and making games available for people who have a CPC and a GX4000 is not only beneficial, but also good fun, it gives me an excuse to play these games again ;)


Hopefully I might get some interest in these old games from my little boy ;)

What decided me to grab a GX4000 is that sometimes, it's quicker to launch a game on a console than to launch it on CPC.
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 12:53, 09 May 15
Quote from: dragon on 00:13, 09 May 15
Thats happend to my After the wip arnlod era(i not tried it). I run the game to the moment yo need use the key so need change. Then pause it, and use f7f7f7f7f7f7f7 step into. Yo slowy the game at frame to frame. So you are 100% sure the game is in a bucle. Take a look at bc register where you push f7 f7 f7. And when you view. Some type of &f4xx,&f5 as described in grimware table:  http://www.grimware.org/doku.php/documentations/devices/io.devices (http://www.grimware.org/doku.php/documentations/devices/io.devices) (o search all in IN(C),in hex code make a breakpoint an examine it running)

The code is accessing to the ppi. Stop And examining the funcion. It should look you the example in cpc wiki.

Programming:Keyboard scanning - CPCWiki (http://www.cpcwiki.eu/index.php/Programming:Keyboard_scanning)

The important is the part IN(A), and  probably the next LD(HL),take  look at the call with f7 and breakpoints, if HL read around 10 position. And save it in memory, you probaly found where the scan keyboard are saved. To be 100% sure push some in the keyboard, if is it  you can see aschanges in memory you found it.

Now take a look at the table in the cpcwiki page,search the letter you need change. And found in what row are, count, and the position exact.

Now you have 2 options, f7f7f77f to found another site calls the keyboard array in memory looking at hl or  use a litte imagination,you know the program need load the array to compare it. So maybe with luky you can found search in hexadecimal LD HL.#The first position of the row in the memory you found. Breakpoint all, and examinig who does after loads de numbers.where you are the where are called using the stack o go at finish of the funcion. Search if it use the exact position you know he need search. examine the variables and try changue what you thinking is code of the letter, try and probe.

In the case of kung fu. I search first part  in bucle menu(because the loop is < that in game). And later ingame I sersch who calls the memory position, at the first i made it with f7f7^f7.Later i think in search in hex the LD HL#number(first position of the row in memory), and it works.

They release my into the calll,I view he read row in memory   an the resoult is depending for the a external paremeter, and is called 5 times in the code.( i suspected joystick + fire+ space). Then he exits and i view a condition. I know the game use a joystick(and space). so I know he use the last position in the arrow and the p position in middle.So I cheked the call where i  pulse joystick  and space and i found who is the  used to espace.

Now i examing where the parameter A is begining, I found its from a number (in the poke position you know). LD A,#28 , i try change it to 15 and i discover it change to intro.

But i not know how  to found joystick 2 to remap it . I thinking and thinking. And then i think o.k is in hexadecimal, so if is the table converted from the decimal?. Then i go to the cpcwiki page and i  count... To the intro. From left to right line a line. 0,1,2,3... retun in the table  is in the position 21, i take the windows calculator pass it to hex and 15!!. I try wtih space and 28!!.

So i count to the joystick 2 in the table i convert it to hex.And you are the magic 4A :) .

I think my experience can help you.

PD a new game.

hello,
i'm a little bit puzzled about that table.. there is an example on how calculate key code, they take shift key: line 2 bit 5
and they apply the formula (2*8 ) +5=21
fire 1 Joy 1 is line 9 bit 4
so i applied the formula and obitain (9*8 ) +4=76 (&4c hex)  or if that number is hex format then &76 (118 decimal)

regarding the fixing of INVASION OF THE ZOMBIE MONSTER i used Phantomz's scan code &67 (103 decimal) that is completely different from the number i calculated using cpcwiki table&formula

so how can i find the right number (that is working)?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Ast on 13:54, 09 May 15
Quote from: Phantomz on 12:23, 09 May 15
Making more game's playable on the GX4000 is a mistake  ??? I think that's what people thought back in the day  :'(

Why find a different way to convert games if this works, I don't think people are to worried about filling up a sd card that you can just swop out anyway  :laugh:

I've got a plus computer so can pretty much run all software from cart or disk, but I like doing these conversions to try and help fellow Amstrad users play more stuff on their gx4000's  and why not!  :D

Any way, here is another couple more.

I've done " APB - All Points Bulletin " and " Green Beret " in Green Beret you use the Knife with the fire button and Shoot the gun (when you pick it up) with the space bar, I don't know if someone could change the space to the 2nd fire button please????

Cheers  ;D
I don't have any judgement about ArnoldEmu tool and works . It's not what i'm saying.
But i only think using 256kb for an intro using only 16 kb might be considered as nonsense... That' s all!
Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 14:31, 09 May 15
Quote from: Ast on 11:30, 09 May 15I think you must find your own way to convert cpc files to cpr because converting a 16kb file into 256kb cartridge is not really interresting.


Well, I'm a musician, not a developer, so that's not going to happen anytime soon. If it weren't for kevin's tools I wouldn't be doing this. :laugh:


My only interest was watching a demo in wich I took part running on my GX4000.  ;)




By the way, you can fit about 16.000 256kb cartridges on the 4GB card, right?
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 15:07, 09 May 15
Quote from: McKlain on 14:31, 09 May 15

Well, I'm a musician, not a developer, so that's not going to happen anytime soon. If it weren't for kevin's tools I wouldn't be doing this. :laugh:


My only interest was watching a demo in wich I took part running on my GX4000.  ;)




By the way, you can fit about 16.000 256kb cartridges on the 4GB card, right?
which will become music for me whilst my gx4000 is running but not playing.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 15:18, 09 May 15
Quote from: McKlain on 14:31, 09 May 15

By the way, you can fit about 16.000 256kb cartridges on the 4GB card, right?

Sounds about right  ;) What is the card after format 3.7gb? if so only 14,800  :'(  We might be busy for awhile  :laugh:
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 15:21, 09 May 15
Because is not the same, i changed a number always is the same in kung fu.

He is poke de instruction bit 7,A  So, he change the instruction to the bit 4,A.

BIT - z80 Heaven (http://z80-heaven.wikidot.com/instructions-set:bit)

The original code cheks if the bit 7 is 1, and the modification the bit 4.

Problably he search activate a flag that later modify a condition.that  realocate to the fire.

But better you ask the person who made the fix.

The real gosthbuster support joystick and two players, but he have trainer y/n.
Title: Re: Converted GX4000 .cpr - The topic
Post by: arnoldemu on 15:22, 09 May 15
Quote from: Ast on 13:54, 09 May 15
But i only think using 256kb for an intro using only 16 kb might be considered as nonsense... That' s all!
I agree, but it is simple for the non-programmer to use. :)

The reason the tool generates a 256kb cart comes from it storing all the data from a disk. So for data format that is 178kb + 16kb os + 16kb basic +16kb amsdos.

I know that the programmers here would use their own methods for making carts AND patch them to use plus features if they haven't done that already. :)

@Ast (http://www.cpcwiki.eu/forum/index.php?action=profile;u=573), looking forward to your next cart release.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Ast on 15:33, 09 May 15
@arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122) : my next card project comes soon...

About your tool, i see that all system's files are saved on the card...

If that' s people pleasure to have big files cartridges, no problems for me.
I just said that they had others solutions which could do files smaller.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 15:38, 09 May 15
Three more to the collection  ;D This Time get your Joystick's out for some waggling action  :laugh: for " Daley Thompson's Decathlon " & " Daley Thompson's Olympic Challenge "  :)

The third game is " Ghosts 'N' Goblins " can be started and played ok from the joystick, can't enter name in highscore table as need a keyboard, the pause will not work too as this is mapped to the " h " key if I remember.

Haven't added them to wiki page as busy looking for more  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 15:46, 09 May 15
Masters of universe.

Only a problem, the only source without trainer is in french :D.


One question arnold, is possible  patch the tool to load 2 discs?. I view more games that work in gx4000 but as they use 2 disc are out.


Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 15:52, 09 May 15
I am hoping after we get the 80 track single sided support someone else might ask @arnoldemu for that. If the cracked games are used the some will work by copying all the data files to an 80trk single sided image. Which is why I am so looking forward to this support.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 15:58, 09 May 15
Would BAT and Iron Lord work as a cpr file?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 16:13, 09 May 15
Quote from: dragon on 15:46, 09 May 15
Masters of universe.

Only a problem, the only source without trainer is in french :D.

I've got a English cracked version of " Masters of universe.", just converted it to cpr  ;)

Also just done " P-47 The Freedom Fighter "
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 16:18, 09 May 15
P-47 The Freedom Fighter " works fine, just can't enter name in high score table, needs keyboard!
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 16:21, 09 May 15
Thank you, better in english. mmm p-47 works? I think i probe  it but i not remember what happends.

Now, bobo The game have limitations cause lack of keyboard.

1º. Only can play 5 players.
2º. You only have 4 letters tu put the names.

Anyway it works and can be played.

ah, i view your other post is the score table.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 16:31, 09 May 15
I think hyper sports should work too.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 16:47, 09 May 15
O.K boys..... the adult zone arrive to gx4000.

And yes, i not found them i have them in tape and i remember it.... Not ask XD.




Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:12, 09 May 15
Quote from: dragon on 16:21, 09 May 15
Thank you, better in english. mmm p-47 works? I think i probe  it but i not remember what happends.

P-47 seems to work ok, like I said though you can't enter your name in the high score table as this needs a keyboard.

I did notice that whenever you start a new level it shows starting level 1, you are not on the same level you can see the difference ;)

The cracked disk did the same, so it's not a problem, all other disks have trainers at the start or is the original.

I just played the game through all the levels with pokes, and its works fine, I didn't see an ending though, it just starts back on level 1, is this normal?


Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 17:23, 09 May 15
Probably, many  games in cpc do that, for example the iss or hot rod. The not have finish they return to level 1 at the infinite.


Muhahahahaha, Finaly a street fighter in a gx4000.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:28, 09 May 15
Quote from: CraigsBar on 16:31, 09 May 15
I think hyper sports should work too.

Just converted it, hopefully it will work ok :) Hope some one can add these to the page later or I'll have to do it when I get some time, to busy making them at the moment  :laugh:

Here is Hyper Sports  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Devilmarkus on 17:38, 09 May 15
Quote from: Devilmarkus on 18:37, 08 May 15
I patched Cauldron as CPR (with joystick controlled cheats)

Select:
German (Joypad left)
English  (Joypad up)
French   (Joypad down)

Also select:
Unlimited hags and magic (Joypad left/right)

I hope it works on GX4000?!? Who can prove it?

So, did anyone try it yet on a GX4000?
Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 17:58, 09 May 15
I'll be testing in a few moments...
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:53, 09 May 15
Done a couple more the first is the fantastic " Airwolf "  :laugh: well you might want to listen to the music  :D

And the second is " Colony " colony will need a fix, can play with the joystick, but the mode button (shift by default) will need mapping to joypad 2 if possible, and maybe esc to p if want pause to work too.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 19:05, 09 May 15
Quote from: Devilmarkus on 17:38, 09 May 15
So, did anyone try it yet on a GX4000?


Works perfectly on all languages and trainer options  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 19:11, 09 May 15
Here is a modified version of "Imaginario Colectivo" from ESP Soft. The game is now joystick only and works perfectly on the GX4000 using both fire buttons.


Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 19:49, 09 May 15
OK, Mission Turrican 2 is nearly ready... I have the game running beautifully from the non-trainer tape crack by CNGSoft, However in this one I cannot find where the keypress routine on the Loading screen is located. i have attached to this post the BAS file which contains the loader and the relevent keypress, if someone can help me out by changing the SPACE to Fire 1 on pad 1 I'd be grateful


Craig

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:51, 09 May 15
Last couple from me for the day, this time it's " 3D Grand Prix " and " Badlands " one player only as player 2 needs keys.

So that's 12 for the day:  ;D

All seem to work fine:
------------------------
3D Grand Prix
Airwolf
APB - All Points Bulletin
Badlands
Daley Thompson's Decathlon
Daley Thompson's Olympic Challenge
Ghosts 'N' Goblins
Hyper Sports
Masters of the Universe
P-47 Freedom Fighter  =  Shows starting on level 1 when start next level (same as disk) loads the correct level though. :)

Need a Fix
-----------
Green Beret = Space needs changing to joypad 2 to shoot (when picked up gun)
Colony = Shift needs changing to joypad 2 for mode change ingame, maybe change esc to p for pause if can be bothered ;)

Maybe someone could put these on the wiki page, I'm off to grab some food now. :D



Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 20:03, 09 May 15
Quote from: CraigsBar on 19:49, 09 May 15
OK, Mission Turrican 2 is nearly ready... I have the game running beautifully from the non-trainer tape crack by CNGSoft, However in this one I cannot find where the keypress routine on the Loading screen is located. i have attached to this post the BAS file which contains the loader and the relevent keypress, if someone can help me out by changing the SPACE to Fire 1 on pad 1 I'd be grateful


Craig

I've to go to work now, but tomorrow i will give it a try for sure!
any news about Turrican (1)?

Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 20:49, 09 May 15
Quote from: yurif74 on 20:03, 09 May 15
I've to go to work now, but tomorrow i will give it a try for sure!
any news about Turrican (1)?

Juri
Many thanks.


Turrican 1.. I'll take a look later on tonight


Whilst I am on the requesting front I have come across one game that would be AWESOME on the GX4000, but fixing it is WAY beyond my skills.


Trantor: The last stormtrooper


Although the game itself is happy to run on a GX, there are too many keypresses to re-map..... Space on the loading screen, Space on the Intro, 2 to select Joystick controls, 3 to start the game etc... I cannot remember them all now. But if anyone wants a challenge that will bring a great (allbeit hard as nails) game to the GX4000 then this is it.


Craig


Edit: CRAP As Gazza 2 started out as a cart release I was sure that one woudl be fine.. But No, to actually play the game you need to use "O" to get into Options. Poor design :( Are any other footy games any good?


Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 23:56, 09 May 15
I Updated the wiki with the new release from Phantomz and McKlain, didn't had the time for the ones from dragon.
I had not added the non working games too.

Tommorow, and probably the days after, i won't have the time to do this again, lot of work to do, so update the wiki by yourself if you don't want to lose your files.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 00:30, 10 May 15
Quote from: remax on 23:56, 09 May 15
I Updated the wiki with the new release from Phantomz and McKlain, didn't had the time for the ones from dragon.
I had not added the non working games too.

Tommorow, and probably the days after, i won't have the time to do this again, lot of work to do, so update the wiki by yourself if you don't want to lose your files.

Cheers for that mate  ;), I would have probably added them tomorrow maybe if they wasn't done. Like yourself, it's hard to get time to do everything.  ???

It would be nice if some people that use the cpr's or will use the cpr's could help by updating the wiki page with the files we make , then we could try and do more with any spare time that we have.

So it's a win win for all.  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 01:01, 10 May 15
When the next release is erm... released I'm hoping to really look into how to remap controls over the up conning weeks so we can have more gx4000 releases but whether I'm successful will be independent of my best hopes.

If I should be successful I hope to finally contribute to this wonderful site other than promoting it on Facebook where I can.
If not... ah well I tried But like @CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482) has said this is about doing something fun for the time being.


*I'm paraphrasing and taking liberties with what he said
Title: Re: Converted GX4000 .cpr - The topic
Post by: Johnny Olsen on 01:04, 10 May 15
Phantomz Green Beret cpr

This one use amstrad firmware KM TEST KEY

ld A,Key/joystick number
call &bb1e

Change Space to fire 2
poke &167a,&4d

please check it
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 08:58, 10 May 15
Quote from: Johnny Olsen on 01:04, 10 May 15
Phantomz Green Beret cpr

This one use amstrad firmware KM TEST KEY

ld A,Key/joystick number
call &bb1e

Change Space to fire 2
poke &167a,&4d

please check it
working fine. Still kills me all the time tho. Thanks
Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 09:56, 10 May 15
I've been trying to convert other versions of Antiriad and they all show the same strange behaviour. When you press right on the joystick the game goes back to the main menu.


When trying the game from disk on winape with a 464plus configuration, it behaves in the same way. Must be a plus related problem.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 10:29, 10 May 15
Quote from: McKlain on 09:56, 10 May 15
I've been trying to convert other versions of Antiriad and they all show the same strange behaviour. When you press right on the joystick the game goes back to the main menu.


When trying the game from disk on winape with a 464plus configuration, it behaves in the same way. Must be a plus related problem.
didn't I see a fixed version here at some point or did I have imagine it? I am sure there is a fixed dsk on cpc-power
Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 11:11, 10 May 15
Yes there is, but it has one of those Y/N trainers made in assembler  :'(
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 12:04, 10 May 15
No success with Turrican 2  ??? :-[
sorry but is beyond my abilities, tried to see where it jump when space bar is pressed to simply bypass the "waitkey" routine but it doesn't work too  :-\

Juri

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 12:43, 10 May 15
Quote from: Johnny Olsen on 01:04, 10 May 15
Phantomz Green Beret cpr

This one use amstrad firmware KM TEST KEY

ld A,Key/joystick number
call &bb1e

Change Space to fire 2
poke &167a,&4d

please check it

Johnny Olsen thank you so much for doing that  8) It works great.  ;) I've added it to the wiki page  :)

Cheers mate.  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 13:35, 10 May 15
Quote from: yurif74 on 12:04, 10 May 15
No success with Turrican 2  ??? :-[
sorry but is beyond my abilities, tried to see where it jump when space bar is pressed to simply bypass the "waitkey" routine but it doesn't work too  :-\

Juri
crap! Because the turrican 1 compression seems to use the same method, or rather not the same one as the other CNG conversions which have been done already. So if anyone can remap the space on the loading screen of turrican 2 the same can probably be applied to turrican and then both games cart-erised. The 80track disk has enough space for both of them, so if we can fix it I'll make another compilation cart.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 13:38, 10 May 15
Quote from: McKlain on 11:11, 10 May 15
Yes there is, but it has one of those Y/N trainers made in assembler  :'(
oh...  Damn. It looks like the non coders here have started to run out of easy conversions. I've added prince of Persia to my list to do when we have a nocart that will handle 42 track discs
Title: Re: Converted GX4000 .cpr - The topic
Post by: Johnny Olsen on 14:03, 10 May 15
I have patched Nicholas campbell's version of antiriad.
It's working with joystick fire=yes and joystick down=no.

Next time you people have to beg Nich to make version with joystick option,
he has the source to the loader.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 14:37, 10 May 15
Quote from: Johnny Olsen on 14:03, 10 May 15
I have patched Nicholas campbell's version of antiriad.
It's working with joystick fire=yes and joystick down=no.

Next time you people have to beg Nich to make version with joystick option,
he has the source to the loader.  ;)

I like the fire for yes and down for no idea  8) would it be better for joypad button one to be yes and joypad button two no, might be easier to remember, just an idea.

Like I said, nice idea  8) Wish I could do it.  :-[

Anyway, I can only test this in emulation, fire for yes is working, but down for no doesn't, but it might be ok on real hardware. No idea  ???
Title: Re: Converted GX4000 .cpr - The topic
Post by: Johnny Olsen on 16:27, 10 May 15
Quote from: Phantomz on 14:37, 10 May 15

Like I said, nice idea  8) Wish I could do it.  :-[


ok we try again.

Fire 1=yes - Fire 2=no
This work with WinApe.

You can do it, Nich have done the hard work.
Use winape press f7 to open WinApe debugger
Goto to the bottom left mark "Any"
Ctrl+G - enter &03ca
Goto to the left of the "&03ca: nop" window set a break point (a red spot) with you mouse.

close debugger
run"antiriad
The debugger window should now open.

Nich is checking for Y/y and N/n is pressed.

call &bb18 wait for next keypress and return the next character in keyboard buffer.
cp &6e check for character small n
I have change &4e (big N) to 5A (big X = fire 1) and &59 (Big Y) to 58 (Big Z =fire 2)
If nich have checked for joypad buttom 1 and 2 you could have convert it directly.

Try read Phil Howard's article "insider dealing" in Amstrad Action
Amstrad Action Issue 049 : Free Download & Streaming : Internet Archive (https://archive.org/stream/amstrad-action-049/Amstrad_Action_049#page/n87/mode/1up)

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:36, 10 May 15
Quote from: Johnny Olsen on 16:27, 10 May 15
ok we try again.

Fire 1=yes - Fire 2=no
This work with WinApe.

You can do it, Nich have done the hard work.
Use winape press f7 to open WinApe debugger
Goto to the bottom left mark "Any"
Ctrl+G - enter &03ca
Goto to the left of the "&03ca: nop" window set a break point (a red spot) with you mouse.

close debugger
run"antiriad
The debugger window should now open.

Nich is checking for Y/y and N/n is pressed.

call &bb18 wait for next keypress and return the next character in keyboard buffer.
cp &6e check for character small n
I have change &4e (big N) to 5A (big X = fire 1) and &59 (Big Y) to 58 (Big Z =fire 2)
If nich have checked for joypad buttom 1 and 2 you could have convert it directly.

Try read Phil Howard's article "insider dealing" in Amstrad Action
Amstrad Action Issue 049 : Free Download & Streaming : Internet Archive (https://archive.org/stream/amstrad-action-049/Amstrad_Action_049#page/n87/mode/1up)

Thanks for that, I'll have to have a read and give it a go.  ;D

Thanks for doing it though.  8) I've converted your disk to cpr (the easy part) well I am trying to do stuff, just got old and slow  :laugh:
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 18:30, 10 May 15
So how i don't know how edit the wiki. Could some kind soul up the games i put yesterday.

thanks.

Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 19:18, 10 May 15
Quote from: dragon on 18:30, 10 May 15
So how i don't know how edit the wiki. Could some kind soul up the games i put yesterday.

thanks.
Sure, If you provide me with a single message list of which ones, I'll track them down in the thread, upload and link :)



Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:54, 10 May 15
Done a few more today, hope they work ok.  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:55, 10 May 15
Also did these.... couldn't upload in one post, again, hope they work ok  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:05, 10 May 15
You have found elevator action witouth trainer?. Great work!.

Quote from: CraigsBar on 19:18, 10 May 15
Sure, If you provide me with a single message list of which ones, I'll track them down in the thread, upload and link :)





Bobo
strip poker II
street fighter I and II.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:28, 10 May 15
Quote from: dragon on 20:05, 10 May 15
You have found elevator action witouth trainer?. Great work!.

Yep  :D hope it works ok, nearly forgot.

I also did " Knight Tyme "  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:37, 10 May 15
Lois lane call him.

mario bross support joystick in the two playetes if we can remap 1,2 to button(select nº players) to  1 and button 2 of the joystick.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 21:55, 10 May 15
More...
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 23:21, 10 May 15
And more...

Dragon breed and saint dragon are especials games. The utility of arnold emu not returned errors at transform it, but cartridges not works in winape , first freeze loading level and the second black screen.

Somebody try in real hardware.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 23:30, 10 May 15
And the lasT(b VERSION)today
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:35, 10 May 15
Quote from: dragon on 23:30, 10 May 15
And the last today

Already did that one today, I've uploaded all mine to the wiki page today.  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 23:41, 10 May 15
Quote from: Phantomz on 23:35, 10 May 15
Already did that one today, I've uploaded all mine to the wiki page today.  ;D

They are the 2x1 rebates. jeje.
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 09:13, 11 May 15
sorry if i go a little bit OT, but i think i will fry something testing on my gx4000, is there a way to add a reset button? i do not like doing a power cycle to access the cartridge menu.. :( google do not help me
thanks for help, and apologize for ot.
Juri

Title: Re: Converted GX4000 .cpr - The topic
Post by: gerald on 10:05, 11 May 15
Quote from: yurif74 on 09:13, 11 May 15
sorry if i go a little bit OT, but i think i will fry something testing on my gx4000, is there a way to add a reset button? i do not like doing a power cycle to access the cartridge menu.. :( google do not help me
thanks for help, and apologize for ot.
Juri
But you have to do a power cycle to have the cartridge menu. A reset will reset the cpc/gx4000, not the cartridge emulator.
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 10:16, 11 May 15
Quote from: gerald on 10:05, 11 May 15
But you have to do a power cycle to have the cartridge menu. A reset will reset the cpc/gx4000, not the cartridge emulator.


oh crap :(

if i use the C4CPC on a 464 plus, do i have to power cycle to access the menu?
Title: Re: Converted GX4000 .cpr - The topic
Post by: gerald on 10:26, 11 May 15
Quote from: yurif74 on 10:16, 11 May 15
if i use the C4CPC on a 464 plus, do i have to power cycle to access the menu?
Yes.
The cartridge port only have address, data and read signal. Nothing that could be used to detect a reset.
The menu itself is a cartridge (CprSelect.cpr) that is loaded from the SD card at power on.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 11:34, 11 May 15
And what about soft reset?. If we are copying the firmware with the dsk. Is not possible modify thefirmware subroutine to changue the buttons, 1+2+p for example and made a soft reset.(if the game permit it of curse).Insead of ctr+alt+(i don't remember now).

I i remember o.k in a plus you can made a soft reset when you are  play burning rubber(in the original cartridge)
Title: Re: Converted GX4000 .cpr - The topic
Post by: gerald on 12:00, 11 May 15
Quote from: dragon on 11:34, 11 May 15
And what about soft reset?. If we are copying the firmware with the dsk. Is not possible modify thefirmware subroutine to changue the buttons, 1+2+p for example and made a soft reset.(if the game permit it of curse).Insead of ctr+alt+(i don't remember now).

I i remember o.k in a plus you can made a soft reset when you are  play burning rubber(in the original cartridge)
A soft reset is just a simple jump to the reset vector. The cartridge emulator cannot detect this reliably.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 12:16, 11 May 15
Ok, so the solution in your case yurif74 is have a reset button in the expansion port. I know the are manufactured to the cpc normal, but i not sure in plus case. If you search  preserve the swith on/off.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Bryce on 12:22, 11 May 15
Quote from: dragon on 12:16, 11 May 15
Ok, so the solution in your case yurif74 is have a reset button in the expansion port. I know the are manufactured to the cpc normal, but i not sure in plus case. If you search  preserve the swith on/off.

The hard-reset button on the expansion port won't get you the menu either. As Gerald has said "the cartridge needs a power cycle" No matter what sort of reset you do, if the 5Vs isn't removed from the cartridge it won't reset to menu.

Bryce.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Carnivius on 12:26, 11 May 15
Have to say, you guys sure are making the GX4000 seem a lot more appealing.  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 12:33, 11 May 15
I would build a workaround to the problem using an electronic reset system that will reset the GX4000 and remove and reapply power to pins B18 and A18, this is easy to do, but i do not exactly know how to do an hard reset on the GX4000 since it doesn't have an expansion slot!!!
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 12:51, 11 May 15
Quote from: Bryce on 12:22, 11 May 15
The hard-reset button on the expansion port won't get you the menu either. As Gerald has said "the cartridge needs a power cycle" No matter what sort of reset you do, if the 5Vs isn't removed from the cartridge it won't reset to menu.

Bryce.

O.K then these are chinese manufactures territory.

(http://ecx.images-amazon.com/images/I/21em0bke0tL.jpg)

Maybe the signals are there i not know, take a look at service manual.
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 13:47, 11 May 15
Ok then, back to the topic..

Quote from: dragon on 23:21, 10 May 15
Dragon breed and saint dragon are especials games. The utility of arnold emu not returned errors at transform it, but cartridges not works in winape , first freeze loading level and the second black screen.

Somebody try in real hardware.

i tested both games on real GX4000: same behaviour as winape! Dragon breed freeze at loading level 1, and Saint dragon give a black screen!

Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: Bryce on 13:56, 11 May 15
Quote from: dragon on 12:51, 11 May 15
O.K then these are chinese manufactures territory.



Maybe the signals are there i not know, take a look at service manual.

The CPC has a perfectly good power switch, why would you need that?

Bryce.
Title: Re: Converted GX4000 .cpr - The topic
Post by: arnoldemu on 13:58, 11 May 15
Quote from: yurif74 on 13:47, 11 May 15
Ok then, back to the topic..

i tested both games on real GX4000: same behaviour as winape! Dragon breed freeze at loading level 1, and Saint dragon give a black screen!

Juri

Saint Dragon uses direct floppy disc controller access. That is not supported and I can't detect that.

Same with Dragon breed. it too is using direct floppy disc controller access.


Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 14:26, 11 May 15
Quote from: Bryce on 13:56, 11 May 15
The CPC has a perfectly good power switch, why would you need that?

Bryce.

I don't need it, i only help. Anyway, the swtich of plus can broke at longer time. As with c4cpc is normal swtichg on/off much more...

Ok, so saint dragon and dragon breed discarted.
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 14:26, 11 May 15
i was playing with dragons lair and i notice it is unplyable on GX4000 because you have to press space to jump.. a space to fire 2 fix is needed
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 14:35, 11 May 15
I played some of these over the weekend. And some suffer from power cycle to get through the high score table entry. These games should be demoted to need fix right?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 14:47, 11 May 15
Done some more games:

Flying Shark
Spellbound - A True Graphic Adventure
Stormbringer - A True Graphic Adventure

I've been messing about with a hex editor today which I use to add pokes etc, I've been trying to look at changing the Y/N to Joypad Button 1 & 2.
I've managed to be able to do that with a couple of games, the good news is, it will skip past the trainer screen so the game will load, but it doesn't matter which you press the cheats won't work.

I've never done this sort of thing before, so looking for call commands in winape etc is a bit beyond me, but like I said I'm trying to do stuff.

I noticed a version of Donkey Kong cpr on here, is it just not on the list due to it having a trainer?

I've changed the Y / N to Joypand buttons 1 & 2, so it should load now if that was all that was stopping it.  :D

I didn't like that it said " Invulnerability Y / N " with the trainer not working, so I've changed it to " Press Fire Button.... " Press whichever you like to load the game.  :D

Anyway it's here, hope it works ok on real hardware  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 16:22, 11 May 15
Quote from: arnoldemu on 13:58, 11 May 15
Saint Dragon uses direct floppy disc controller access. That is not supported and I can't detect that.

Same with Dragon breed. it too is using direct floppy disc controller access.


I converted subhunter to cpr and it gets stuck on the logo screen. I guess that it has the same problem.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 17:03, 11 May 15
I fixed mikie to pass the menu.

Mikie is an arcade recreative conversion if you not know.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:16, 11 May 15
Here is my 2nd CNG Trainer bypass  ;D this time it's " Forgotten Worlds " :D

Does anyone know the numbers for the joystick, up down left and right please? I know Joypad Button 1 = X = 5A  and Joypad Button 2 = Z = 58

Cheers  ;D

Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 20:08, 11 May 15
Quote from: Phantomz on 17:16, 11 May 15
Does anyone know the numbers for the joystick, up down left and right please? I know Joypad Button 1 = X = 5A  and Joypad Button 2 = Z = 58

Cheers  ;D
i suppose you're talking about joystick 2..
run this cpr on gx4000 or winape, after running screen remain black but if you press buttons and move joystick value is displayed (you have to hold button for about 1 sec to display)
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 20:11, 11 May 15
Houston we have a problem here!
could someone test FRANKIE on a real GX4000 please?
i'm able to run in winape but it doesn't work on GX4000 (player can't be moved around)

Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:36, 11 May 15
Quote from: yurif74 on 20:08, 11 May 15
i suppose you're talking about joystick 2..
run this cpr on gx4000 or winape, after running screen remain black but if you press buttons and move joystick value is displayed (you have to hold button for about 1 sec to display)

Cheers for that, but it does help, I need HEX codes, Joypad Button 1 = X = 5A  and  Joypad Button 2 = Z = 58.

I use the joystick in winape and get the following with that test cart.

Joystick Up    = 72 ( 48 )
Joystick Down  = 73 ( 49 )
Joystick Left  = 74 ( 4A )
Joystick Right = 75 ( 4B )
Joystick Fire  = 76 ( 4C )
Joystick Fire2 = 77 ( 4D )

No use to me  :'(

So I still need the numbers for the joystick, up down left and right please? Some one will know on here.  ;D

Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 20:37, 11 May 15
Quote from: Devilmarkus on 18:37, 08 May 15
I patched Cauldron as CPR (with joystick controlled cheats)

Select:
German (Joypad left)
English  (Joypad up)
French   (Joypad down)

Also select:
Unlimited hags and magic (Joypad left/right)

I hope it works on GX4000?!? Who can prove it?

Updated
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:44, 11 May 15
Quote from: remax on 20:37, 11 May 15
Updated

remax have you got joypad codes in HEX please, I need to do some patching too  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 20:48, 11 May 15
Quote from: Phantomz on 20:44, 11 May 15
remax have you got joypad codes in HEX please, I need to do some patching too  ;D

I still have 5 pages to read before (maybe) answering this question :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:48, 11 May 15
I take a look of super mario bros. i don't know how patch it, they use a propietary subrutine in &fe61 to read the key menu pressed.

Very rare first he look if you presss something.later it look for a bit swith to1.

add shifts add, some calculatiions, and then they calculte a direction where he found 00 or 01(1 or two players). Ant the the games begin to load in 8121.

a laberinthy.
Title: Re: Converted GX4000 .cpr - The topic
Post by: andycadley on 20:54, 11 May 15
Quote from: yurif74 on 20:11, 11 May 15
Houston we have a problem here!
could someone test FRANKIE on a real GX4000 please?
i'm able to run in winape but it doesn't work on GX4000 (player can't be moved around)

Juri
Nope, doesn't let you move around here either. Possibly incompatible with the Pluses PPI implementation?
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:07, 11 May 15
Quote from: CraigsBar on 14:35, 11 May 15
I played some of these over the weekend. And some suffer from power cycle to get through the high score table entry. These games should be demoted to need fix right?

Yes! Please spot them and move them to the right session
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:09, 11 May 15
Quote from: yurif74 on 20:11, 11 May 15
Houston we have a problem here!
could someone test FRANKIE on a real GX4000 please?
i'm able to run in winape but it doesn't work on GX4000 (player can't be moved around)

Juri

Don't work on MESS too

Phantomz, did you test Forgotten Worlds and Donkey Kong on a real GX4000, cause on MESS i can't get past the title screen ?

Mickey Mouse lacks the ability to switch between watergun and hammer (space)
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 21:53, 11 May 15
confirm, donkey kong can't get past the title screen on real GX4000

EDIT: it require to press SPACEBAR to pass title screen
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 22:10, 11 May 15
Quote from: remax on 21:09, 11 May 15
Don't work on MESS too

Phantomz, did you test Forgotten Worlds and Donkey Kong on a real GX4000, cause on MESS i can't get past the title screen ?

Mickey Mouse lacks the ability to switch between watergun and hammer (space)

No sorry, I've removed them both for now, thought they should work as I think everything else did, I'll look into them some more, good news is my gx4000 came today  :D still waiting for my c4cpc in the post, soz  :-[  :laugh:
Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 22:13, 11 May 15
Quote from: yurif74 on 21:53, 11 May 15
confirm, donkey kong can't get past the title screen on real GX4000

EDIT: it require to press SPACEBAR to pass title screen


Donkey Kong is avalaible on the Amstrad Classics cartridge wich comes with the C4CPC. That version works fine, but shows a graphics problem on the hud wich has been discussed on some other thread.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 22:16, 11 May 15
o.K, this is the worst crappy hack in the amstrad history.


But with lucky it works.

Haked mario bros.

2 version crack, 1 player and 2 players.

if you amstrad gx4000 is destroyed i don't know nothing.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 22:27, 11 May 15
2 of the less famous "Gauntlet" games from me today....


Gauntlet from MicroPower - a really rather good Defender Clone
Run the Gauntlet - a tricky (sometimes close to uncontrollable) UK TV show spin off


It's a shame Gauntlet itself will be a pig to convert. Not only is it not plus friendly, it will crash when it tries to save the High Scores.


Craig
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 22:29, 11 May 15
Quote from: dragon on 22:16, 11 May 15
o.K, this is the worst crappy hack in the amstrad history.


But with lucky it works.

Haked mario bros.

2 version crack, 1 player and 2 players.

if you amstrad gx4000 is destroyed i don't know nothing.

Uploaded
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 22:49, 11 May 15
Savage and Golden Axe?
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 23:09, 11 May 15
Quote from: Phantomz on 22:10, 11 May 15
No sorry, I've removed them both for now, thought they should work as I think everything else did, I'll look into them some more, good news is my gx4000 came today  :D still waiting for my c4cpc in the post, soz  :-[ :laugh:

But not delete my games!!. Move it to it need to be fixed whit a note . I can't read all thread to search the games works partialiy. to look at then.

If later it cannot be fixed then delete it.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:19, 11 May 15
Quote from: dragon on 23:09, 11 May 15
But not delete my games!!. Move it to it need to be fixed whit a note . I can't read all thread to search the games works partialiy. to look at then.

If later it cannot be fixed then delete it.

You what, I haven't removed any of your games, I removed the two I put up.  ???
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:22, 11 May 15
Quote from: Phantomz on 23:19, 11 May 15
You what, I haven't removed any of your games, I removed the two I put up.  ???

All I removed was Donkey Kong & Forgotten worlds, which I made myself from cng disks.

I'm fixing the trainers now, will upload in abit, so people can try and sort out the space bar problem or I'll look into it when I can.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 00:00, 12 May 15
No problem,as he reported problems with mickey and dragon lair, i think you delete it. Maybe its not uploaded o other deleted it.

:P.







Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 00:43, 12 May 15
Quote from: dragon on 00:00, 12 May 15
No problem,as he reported problems with mickey and dragon lair, i think you delete it. Maybe its not uploaded o other deleted it.

:P.

Nope it wasn't me, I just removed mine.  ;D

Anyway, I've sorted the CNG trainer problems now, the Trainers work, Push UP on Joypad for YES, Push DOWN on Joypad for No.

The games will still need the space bar problem sorted, I haven't had time to do that, not sure if I can, but I'll try,
never done this sort of thing apart from finding cheats with the action replay on the amiga back in the day. Which is probably helping now.  ;)

I'm happy with myself that I've sorted some of these Trainers out, hopefully some one will be able to fix the space bar problems, I can't test on real hardware yet.  :'(

Anyway here is....

Donkey Kong  (Joystick Up = yes) (Joystick Down = no).cpr
Escape From The Planet Of The Robot Monsters  (Joystick Up = yes) (Joystick Down = no).cpr
Forgotten Worlds  (Joystick Up = yes) (Joystick Down = no).cpr
Wizball  (v2)  (Joystick Up = yes) (Joystick Down = no).cpr


Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 06:26, 12 May 15
Quote from: dragon on 00:00, 12 May 15
No problem,as he reported problems with mickey and dragon lair, i think you delete it. Maybe its not uploaded o other deleted it.

:P .

No, i only uploaded your working games at the time, so  the weren't deleted ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 07:14, 12 May 15
Quote from: Phantomz on 00:43, 12 May 15
Nope it wasn't me, I just removed mine.  ;D

Anyway, I've sorted the CNG trainer problems now, the Trainers work, Push UP on Joypad for YES, Push DOWN on Joypad for No.

The games will still need the space bar problem sorted, I haven't had time to do that, not sure if I can, but I'll try,
never done this sort of thing apart from finding cheats with the action replay on the amiga back in the day. Which is probably helping now.  ;)

I'm happy with myself that I've sorted some of these Trainers out, hopefully some one will be able to fix the space bar problems, I can't test on real hardware yet.  :'(

Anyway here is....

Donkey Kong  (Joystick Up = yes) (Joystick Down = no).cpr
Escape From The Planet Of The Robot Monsters  (Joystick Up = yes) (Joystick Down = no).cpr
Forgotten Worlds  (Joystick Up = yes) (Joystick Down = no).cpr
Wizball  (v2)  (Joystick Up = yes) (Joystick Down = no).cpr
if you attach the dsk files I can take a look at the space bar. I have already fixed several of the untrained releases.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 08:14, 12 May 15
Quote from: remax on 06:26, 12 May 15
No, i only uploaded your working games at the time, so  the weren't deleted ;)


Ep dragons lair 2 is not working?
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 10:28, 12 May 15
Quote from: dragon on 08:14, 12 May 15

Ep dragons lair 2 is not working?

I didn't tried it, i thought it was the same for both games. I had 30 games to test yesterday, so i removed the ones that were reported non working from my list ;)

Tonight, i will have more time, so i'll upload your non working games if you want. But it would be better if you could upload them with a more explicit name (like the one you can find on CPC Power), it would save me some time.

Quote from: Phantomz on 00:43, 12 May 15
Nope it wasn't me, I just removed mine.  ;D

Anyway, I've sorted the CNG trainer problems now, the Trainers work, Push UP on Joypad for YES, Push DOWN on Joypad for No.

The games will still need the space bar problem sorted, I haven't had time to do that, not sure if I can, but I'll try,
never done this sort of thing apart from finding cheats with the action replay on the amiga back in the day. Which is probably helping now.  ;)

I'm happy with myself that I've sorted some of these Trainers out, hopefully some one will be able to fix the space bar problems, I can't test on real hardware yet.  :'(

Anyway here is....

Donkey Kong  (Joystick Up = yes) (Joystick Down = no).cpr
Escape From The Planet Of The Robot Monsters  (Joystick Up = yes) (Joystick Down = no).cpr
Forgotten Worlds  (Joystick Up = yes) (Joystick Down = no).cpr
Wizball  (v2)  (Joystick Up = yes) (Joystick Down = no).cpr

Wouldn't it be better to keep the same habits between releases ? McKlain released a cart where Button 1 was yes and Button 2 was no.

Unless you write it on the screen, then no problem (i didn't test it).
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 10:53, 12 May 15
PLEASE READ, EVERYONE!

http://www.cpcwiki.eu/forum/cpcwiki-discussion/please-read-uncompressed-files-in-cpcwiki/
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 11:21, 12 May 15
Quote from: Gryzor on 10:53, 12 May 15
PLEASE READ, EVERYONE!

http://www.cpcwiki.eu/forum/cpcwiki-discussion/please-read-uncompressed-files-in-cpcwiki/
oops sorry did not think. Will replace all mine with zipped version s tonight.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 11:27, 12 May 15
Nah, it's ok. Just for future reference... thanks, though!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 12:24, 12 May 15
Quote from: remax on 10:28, 12 May 15
Wouldn't it be better to keep the same habits between releases ? McKlain released a cart where Button 1 was yes and Button 2 was no.

I agree, I was the one that came up with Button 1 for yes and Button 2 for no idea, but when I tried to do it with the CNG Trainers it would not play ball for whatever reason, even left and right played up.
Anyway, Up for Yes and No seems to work fine and that's what I'm going to do, it's not that hard to remember.

Like you said, it would be better if they was the same, so I've redone the cpr I made of " Antiriad (Nich Version) to work with (Joystick Up = yes) (Joystick Down = no) "

I've uploaded it here, maybe someone can change it on the wiki page for me please, only just started doing that not sure how to change files yet, cheers.

Quote from: CraigsBar on 07:14, 12 May 15
if you attach the dsk files I can take a look at the space bar. I have already fixed several of the untrained releases.

Ok that would be cool, I've added them here, just reupload them if you get them fixed and I'll sort out the trainers.  ;)


Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 12:55, 12 May 15
Can somebody test this version of " Donkey Kong "for me please, works great with winape.  8)

The Trainer should work, up and down for yes and no, press fire button to skip past the title screen not space bar.

Hope that's this one sorted, I'll look at the rest when I get some time . :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 13:06, 12 May 15
O.k i have the fix to mickey mouse, but i can't found the hex code in the dsk to change it.

anyone can help me?.

The fix is in (winape) 3704 bit 7,(IY+05) FD CB 05 7E it need to be changed to bit 5,(IY+09) FD CB 09 6E
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 14:57, 12 May 15
Quote from: dragon on 13:06, 12 May 15
O.k i have the fix to mickey mouse, but i can't found the hex code in the dsk to change it.

anyone can help me?.

The fix is in (winape) 3704 bit 7,(IY+05) FD CB 05 7E it need to be changed to bit 5,(IY+09) FD CB 09 6E

Sounds to me like the game is compressed and gets uncompressed to memory, I've no idea how to fix this, hope someone can help.  ???

I've just sorted the space bar problem on another one of my games, Wizball v2 with the New title screen by STE'86 & Trainer, just press fire instead of the space bar.

Hope it works ok on real hardware, works fine in winape.  8)

I've uploaded " Donkey Kong " & " Wizball v2 " to the Wiki page, in rar format  ;D

So UP for Yes, Down for No, Fire to get past the title screens, hope they work ok, like I said they do in Winape  8)

Two down two to go.  ::)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 14:59, 12 May 15
Quote from: Phantomz on 14:57, 12 May 15

I've uploaded " Donkey Kong " & " Wizball v2 " to the Wiki page, in rar format  ;D


You da man :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 15:02, 12 May 15
Quote from: Phantomz on 14:57, 12 May 15
Sounds to me like the game is compressed and gets uncompressed to memory, I've no idea how to fix this, hope someone can help.  ???

I've just sorted the space bar problem on another one of my games, Wizball v2 with the New title screen by STE'86 & Trainer, just press fire instead of the space bar.

Hope it works ok on real hardware, works fine in winape.  8)

I've uploaded " Donkey Kong " & " Wizball v2 " to the Wiki page, in rar format  ;D

So UP for Yes, Down for No, Fire to get past the title screens, hope they work ok, like I said they do in Winape  8)

Two down two to go.  ::)

You can find another patched no cngsoft :D. You are an expert  searching, i found other but error in make cpr, and now other in french with trainer O_o
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 15:06, 12 May 15
Quote from: dragon on 15:02, 12 May 15
You can find another patched no cngsoft :D. You are an expert  searching, i found other but error in make cpr, and now other in french with trainer O_o

I just get the normal cngsoft disks from cpc-power, then have to do all the patching to fix trainers and spacebar problems myself.  8)

Wish I could find them already done, but then again, what's the fun in that.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 15:09, 12 May 15
Quote from: Gryzor on 10:53, 12 May 15
PLEASE READ, EVERYONE!

http://www.cpcwiki.eu/forum/cpcwiki-discussion/please-read-uncompressed-files-in-cpcwiki/

OK for uniformity, let's all use .rar format
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 15:38, 12 May 15
Quote from: remax on 15:09, 12 May 15
OK for uniformity, let's all use .rar format

Sounds like a plan  :D

Just uploaded another rar  ;) to the Wiki page, I've just sorted the space bar problem on another one of my games, " Forgotten Worlds ", just press fire instead of the space bar.  ;)

Again, I hope it works ok on real hardware, works fine in Winape.  8)

So UP for Yes, Down for No, Fire to get past the title screen, hope it works ok, like I said it does in Winape  8)

One to go.  ::)
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 15:45, 12 May 15
Quote from: Phantomz on 15:38, 12 May 15
Sounds like a plan  :D

Just uploaded another rar  ;) to the Wiki page, I've just sorted the space bar problem on another one of my games, " Forgotten Worlds ", just press fire instead of the space bar.  ;)

Again, I hope it works ok on real hardware, works fine in Winape.  8)

So UP for Yes, Down for No, Fire to get past the title screen, hope it works ok, like I said it does in Winape  8)

One to go.  ::)

I think it would be better to put the Instructions in the Comment section rather than in the name, to keep readability, don't you think ?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 15:54, 12 May 15
Quote from: remax on 15:45, 12 May 15
I think it would be better to put the Instructions in the Comment section rather than in the name, to keep readability, don't you think ?

I don't mind, but when you have loads of cart files on your computer or on a sd card are you going to keep looking at the comment section on the page on the internet, or is the clue in the name .  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 16:04, 12 May 15
Quote from: Phantomz on 15:54, 12 May 15
I don't mind, but when you have loads of cart files on your computer or on a sd card are you going to keep looking at the comment section on the page on the internet, or is the clue in the name .  ;)
mod the prompt in the trainer too then?
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 16:11, 12 May 15
Quote from: Phantomz on 15:54, 12 May 15
I don't mind, but when you have loads of cart files on your computer or on a sd card are you going to keep looking at the comment section on the page on the internet, or is the clue in the name .  ;)

Well, i didn't try the C4CPC, but i guess that on a MODE 1 screen, perhaps you won't see the clue at the end of the name, and it would overload the screen, diminising the readability. But i won't force anything, i can rename myself, just trying to achieve some kind of uniformity to have a closest to download and play.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 16:19, 12 May 15
Better to use comments on the wiki and mod the prompt in the trainer.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 16:28, 12 May 15
Quote from: CraigsBar on 16:04, 12 May 15
mod the prompt in the trainer too then?

I could do that in HEX, but If I change " Invulnerability [Y/N] " to something like " Invulnerability? UP for Yes / Down For No ". Then I'll make the text string longer and it will change the game code and probably screw it up.

I can change the text, but don't want to go over string length, so I'd rather not, busy enough as it is anyway.  ???

I can stop if people aren't happy with them, just trying to do my bit as the trainers can be a problem.

Like you said, I can just put the instructions in the comment section, if its a problem, I don't have to upload them if people aren't happy, I can keep them for my C4CPC  :P :laugh:
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 16:38, 12 May 15
Quote from: Phantomz on 16:28, 12 May 15
Like you said, I can just put the instructions in the comment section, if its a problem, I don't have to upload them if people aren't happy, I can keep them for my C4CPC  :P :laugh:

Nobody said we were'nt happy... Just some propositions to keep things prettier and harmonized.

If asking if it wouldn't be better to put the instructions into the comment section in spite of the file name make you wanna stop, then don't do it (but i think it's overreacting a bit).

You make a valid point for the prompt, perhaps changing [Y/N] to [U/D] would be enough, and there too, no obligations.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 16:39, 12 May 15
It must be doable invlnbl Y:up N:dn
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 16:55, 12 May 15
Quote from: remax on 16:38, 12 May 15
Nobody said we were'nt happy... Just some propositions to keep things prettier and harmonized.

If asking if it wouldn't be better to put the instructions into the comment section in spite of the file name make you wanna stop, then don't do it (but i think it's overreacting a bit).

You make a valid point for the prompt, perhaps changing [Y/N] to [U/D] would be enough, and there too, no obligations.

Don't worry, I'm not overreacting, just trying my best to keep everyone happy  :D If I can I will do so  ;)

Quote from: CraigsBar on 16:39, 12 May 15
It must be doable invlnbl Y:up N:dn

It is, give this a try  8)

By the way, are the new games I fixed working ok on real hardware this time?
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 17:04, 12 May 15
Quote from: Phantomz on 16:55, 12 May 15
Don't worry, I'm not overreacting, just trying my best to keep everyone happy  :D If I can I will do so  ;)

It is, give this a try  8)

By the way, are the new games I fixed working ok on real hardware this time?

At least it works well in MESS and the trainer is perfect like this !

I update the wiki with a shorter name if you don't mind :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:11, 12 May 15
Quote from: remax on 17:04, 12 May 15
At least it works well in MESS and the trainer is perfect like this !

I update the wiki with a shorter name if you don't mind :)

No problem with me  :D, can add this one too, should work ok  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 17:14, 12 May 15
Done and done.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:23, 12 May 15
Quote from: remax on 17:14, 12 May 15
Done and done.

Cheers for that, those two was a nice quick easy fix, now how about these for Wizball?

Invulnerability [Y/N]

Full control [Y/N]

Move thru walls [Y/N]

Permanent colours [Y/N]

Any suggestions? I need to keep text the same length.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 17:47, 12 May 15
nothing mikckie mouse  is impossible, the french trainer are compressed to. The other cracked reported errro at convert to cpr, and the original uses cpm.

all work for nothing.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 17:58, 12 May 15
nothing mikckie mouse  is impossible, the french trainer are compressed to. The other cracked reported errro at convert to cpr, and the original uses cpm.

all work for nothing.

Anyway, to the computers, with joy fixed.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 17:59, 12 May 15
Invulnerability [Y/N]
Invincible Y:Up N:Dn

Full control [Y/N]
Control Y:Up N:Dn

Move thru walls [Y/N]
thru walls Y:Up N:Dn

Permanent colours [Y/N]
Colors Filled Y:Up N:Dn  (i have to check this one)


dragon>Can you list the games you converted that didn't made it to the wiki ?
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 18:15, 12 May 15
I think mickie mouse the two dragons lair and frankie.

If anyone knows how disable the anticopy to pass to cpr, mickie can work in gx4000 with all joystick butons.

I don't look dragons lair.

And frankie the people tell is ppi incopatible.






Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:23, 12 May 15
Quote from: remax on 17:59, 12 May 15
Invulnerability [Y/N]
Invincible Y:Up N:Dn

Full control [Y/N]
Control Y:Up N:Dn

Move thru walls [Y/N]
thru walls Y:Up N:Dn

Permanent colours [Y/N]
Colors Filled Y:Up N:Dn  (i have to check this one)



Done  8)

There you go  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 18:32, 12 May 15
Quote from: Phantomz on 18:23, 12 May 15
Done  8)

There you go  :D
Sadly, "permanent colour" is not what i thought. I keep on testing to understand fully what it is
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:40, 12 May 15
Quote from: remax on 18:32, 12 May 15
Sadly, "permanent colour" is not what i thought. I keep on testing to understand fully what it is

Want me to change it to " Perm Colours Y:Up N:Dn " ?
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 18:44, 12 May 15
Quote from: Phantomz on 18:40, 12 May 15
Want me to change it to " Perm Colours Y:Up N:Dn " ?

I edited it to "Colours stay Y:Up N:Dn" Ok for you?

(Even if you don't see it at first, you keep the level of colours collected on the previous round)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:46, 12 May 15
Quote from: remax on 18:44, 12 May 15
I edited it to "Colours stay Y:Up N:Dn" Ok for you?

(Even if you don't see it at first, you keep the level of colours collected on the previous round)

That's fine by me  ;)

What is wrong with Mickey Mouse, that it had to be removed?
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 18:48, 12 May 15
Quote from: Phantomz on 18:46, 12 May 15
That's fine by me  ;)

What is wrong with Mickey Mouse, that it had to be removed?

Ok i upload it.

For MM, i didn't even uploaded it cause it was missing the ability to switch between the watergun and the hammer (SPACE in the dsk game).
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 19:02, 12 May 15
Other.

This was easy yo patch was in basic.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Neil79 on 19:22, 12 May 15
How about every Dizzy game ported from the Amstrad CPC?


Go on  ;D ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 19:35, 12 May 15
Quote from: dragon on 19:02, 12 May 15
Other.

This was easy yo patch was in basic.

I'll take care of your games after dinner ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 19:55, 12 May 15
OKI DOKI

I i think howards maybe works, press the pasuse button in gx4000 to enter pppppp as name.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 20:01, 12 May 15
Quote from: Neil79 on 19:22, 12 May 15
How about every Dizzy game ported from the Amstrad CPC?


Go on  ;D ;D
I still have plans on doing a compilation cart of these.. If @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) would be kind enough to path the CNGSoft Trainers and provide me with then DSK's for all 12 games, then when the updated nocart that supports 80 track formats comes along it will be available.


I already have Turrican and Turrican II on an 80 track disc waiting for the no cart (Oh and someone to fins where these ones hide the "Press Space" on the title screen.

Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 20:37, 12 May 15
Quote from: dragon on 19:55, 12 May 15
OKI DOKI

Did you patch anything? Like i already said, Emlyn Hughes is a game that rely heavily on keyboard. I don't think you can make it playable.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:39, 12 May 15
Quote from: remax on 20:37, 12 May 15
Did you patch anything? Like i already said, Emlyn Hughes is a game that rely heavily on keyboard. I don't think you can make it playable.

no, don't patch , it uses joystick to select the options but i not know how play a game wtf.

note: I add howard the duck up.

If you are sure it not works not upload it, i not patch it in the future.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 20:48, 12 May 15
Quote from: dragon on 20:39, 12 May 15
note: I add howard the duck up.

Howard the duck is a dsk, right?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Neil79 on 20:54, 12 May 15
Quote from: CraigsBar on 20:01, 12 May 15
I still have plans on doing a compilation cart of these.. If @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) would be kind enough to path the CNGSoft Trainers and provide me with then DSK's for all 12 games, then when the updated nocart that supports 80 track formats comes along it will be available.


I already have Turrican and Turrican II on an 80 track disc waiting for the no cart (Oh and someone to fins where these ones hide the "Press Space" on the title screen.


Ah nice one!
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:59, 12 May 15
sorry rar guilty.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:07, 12 May 15
Quote from: CraigsBar on 20:01, 12 May 15
I still have plans on doing a compilation cart of these.. If @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) would be kind enough to path the CNGSoft Trainers and provide me with then DSK's for all 12 games, then when the updated nocart that supports 80 track formats comes along it will be available.

I think after I've patched all these games, I'd like someone to make me a real rom cartridge of the compilation you make  :laugh:

That's a bit of work  :P But sure I can do it  8)

Do we need a compilation cart though, as the c4cp is sort of a compilation cart in its self, I mean you just choice the game.  ???
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:16, 12 May 15
Ok i think i've uploaded all the working/fixable titles done by dragon

(i let down Frankie, Dragon Breed and Saint Dragon).
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 22:11, 12 May 15
Quote from: Phantomz on 21:07, 12 May 15
I think after I've patched all these games, I'd like someone to make me a real rom cartridge of the compilation you make  :laugh:

That's a bit of work  :P But sure I can do it  8)

Do we need a compilation cart though, as the c4cp is sort of a compilation cart in its self, I mean you just choice the game.  ???

Just curiosity, How do you jump tngsoft trainers?. I mean they no are compressed?.

Quote from: remax on 21:16, 12 May 15
Ok i think i've uploaded all the working/fixable titles done by dragon

(i let down Frankie, Dragon Breed and Saint Dragon).


I think you lost the baseball games :).
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 23:33, 12 May 15
Quote from: Phantomz on 21:07, 12 May 15
I think after I've patched all these games, I'd like someone to make me a real rom cartridge of the compilation you make  :laugh:

That's a bit of work  :P But sure I can do it  8)

Do we need a compilation cart though, as the c4cp is sort of a compilation cart in its self, I mean you just choice the game.  ???
well only to swap between games without a power cycle :)

And perhaps for those folks who might still be burning eproms.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 23:47, 12 May 15
Ihave the cartridge now with a big sd card how do I get these  from the SD card onto the micro card ?

DUH

sorted it
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 01:12, 13 May 15
Quote from: dragon on 22:11, 12 May 15
Just curiosity, How do you jump tngsoft trainers?. I mean they no are compressed?.

I don't jump them I patch them the same as you patch games  ;)

I haven't come across any compressed yet, saying that, I haven't seen to many compressed games myself.

I've been busy working on the Dizzy Trainers for CraigBars  8)  so hopefully the Compilation Cart should be doable now.  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 08:46, 13 May 15
Quote from: Phantomz on 01:12, 13 May 15
I don't jump them I patch them the same as you patch games  ;)

I haven't come across any compressed yet, saying that, I haven't seen to many compressed games myself.

I've been busy working on the Dizzy Trainers for CraigBars  8)  so hopefully the Compilation Cart should be doable now.  ;D

Hello Phantomz,
you surely gain some experience on modding :D
could you have a look at turrican 2 file posted some time ago by CraigsBar?
need to remap space bar to fire button to pass trough title screen :)


BTW: i striked one here: Deliverance (stormlord 2)

since it ask you at the beginning to select what part you want to play and you must provide a code using keyboard for part 2 and part 3, i bypassed the selection menu and you start directly from part 1.. so you have to play it in one single breath !! :D

i have 7zip on my pc, so noo rar :( i have a zipped version, could some brave one rar it and upload on the converted gx4000 games page please? thx

Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 10:51, 13 May 15
I take care of it
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 13:10, 13 May 15
Quote from: yurif74 on 08:46, 13 May 15
Hello Phantomz,
you surely gain some experience on modding :D
could you have a look at turrican 2 file posted some time ago by CraigsBar?
need to remap space bar to fire button to pass trough title screen :)

About a week a go I thought I couldn't make a cart without a gui  :laugh:

I wish I knew how to do stuff the right way with winape debugger, I need to learn how to make breakpoints come up when the keyboard needs using and find the keys with the call commands, but because there are no tutorial videos en youtube etc I can't get my head around it yet, well it's only been a few day since I started.  :laugh:

I've managed to do what I have, sorting out the cngtrainers (mostly) and fixing the space bar to fire button to get past the title screen with a brute force approach, I do it mostly in HEX looking and changing what I think might be it, and rinse and repeat until I get it sorted, might be slow and the wrong way, but as you can see it sometimes works.  8)

I did this as I got fed up that the cngtrainers were getting in the way for the GX4000 conversions.  ;)

I'll try and find and have a look at that turrican file you mentioned, I might get lucky, but I bet you could do a better job.  ;)

With regards to the Dizzy Trainers, 9 Trainers have been made GX4000 friendly  8) one Disk didn't have one, so that's ten sorted out.

We are left with 2, which are Bubble Dizzy & Down The Rapids Dizzy, now I can sorted out the trainers for both (Partly) I can sort out the first two options, which are Y / N ones, the problem is the next one's are level select's 1 -3 and 1 -8.

To save messing about to much it would be good to skip this and just start on level 1, I could change the trainer after the first two Y / N cheats, to just show Press Fire, for this to work on both games we need to change the keypress of 1 to fire button one, I haven't been able to sort this out yet.

Can anyone help find the address to change 1 to fire button one, if so we will have all the cng trainers sorted for CraigsBar to do the compilation cart.  ;D

Any chance of the turrican disk and not just the file, so I can load it to see if what I do works?
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 13:43, 13 May 15
Sure, is the parados 80 track format OK? Otherwise it's the turrican discs from cngsoft.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 13:49, 13 May 15
Quote from: Phantomz on 13:10, 13 May 15
About a week a go I thought I couldn't make a cart without a gui  :laugh:

I wish I knew how to do stuff the right way with winape debugger, I need to learn how to make breakpoints come up when the keyboard needs using and find the keys with the call commands, but because there are no tutorial videos en youtube etc I can't get my head around it yet, well it's only been a few day since I started.  :laugh:

I've managed to do what I have, sorting out the cngtrainers (mostly) and fixing the space bar to fire button to get past the title screen with a brute force approach, I do it mostly in HEX looking and changing what I think might be it, and rinse and repeat until I get it sorted, might be slow and the wrong way, but as you can see it sometimes works.  8)

I did this as I got fed up that the cngtrainers were getting in the way for the GX4000 conversions.  ;)

I'll try and find and have a look at that turrican file you mentioned, I might get lucky, but I bet you could do a better job.  ;)

With regards to the Dizzy Trainers, 9 Trainers have been made GX4000 friendly  8) one Disk didn't have one, so that's ten sorted out.

We are left with 2, which are Bubble Dizzy & Down The Rapids Dizzy, now I can sorted out the trainers for both (Partly) I can sort out the first two options, which are Y / N ones, the problem is the next one's are level select's 1 -3 and 1 -8.

To save messing about to much it would be good to skip this and just start on level 1, I could change the trainer after the first two Y / N cheats, to just show Press Fire, for this to work on both games we need to change the keypress of 1 to fire button one, I haven't been able to sort this out yet.

Can anyone help find the address to change 1 to fire button one, if so we will have all the cng trainers sorted for CraigsBar to do the compilation cart.  ;D

The disks are below.

Any chance of the turrican disk and not just the file, so I can load it to see if what I do works?

I can look the fire, but this is not the problem. The problem if  is a cngsoft,then mickey mouse case can appear. Yo have the fix, but you cannot fix the code because is compressed and you can't found the hexadecimal  code with a hex heditor to change it.

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 13:52, 13 May 15
Quote from: CraigsBar on 13:43, 13 May 15
Sure, is the parados 80 track format OK? Otherwise it's the turrican discs from cngsoft.

Think I've fixed it, give this a test.  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 13:54, 13 May 15
Will do tonight.

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 14:00, 13 May 15
Quote from: CraigsBar on 13:54, 13 May 15
Will do tonight.

Cool  :D I just changed the file on the disk with mine and the fire button button skips instead of the space bar.  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 14:02, 13 May 15
Wonderful. Can you share the changes, as I guess turrican 1 will need the same fix.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 14:20, 13 May 15
Quote from: CraigsBar on 14:02, 13 May 15
Wonderful. Can you share the changes, as I guess turrican 1 will need the same fix.

I can't do a quick fix on Turrican one like this, can't find in HEX, for Turrican 2, just change 20 to 58 @ Offset 1EE  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 15:24, 13 May 15
O.K with a hex editor:

Delete(i mean put 00). FE 34 30 F9 D6 31 38 F5 this delete part of the soubrutine generates the number of the level and check if you introduce a number.

Then in the recent create 00 array put a 3E. When this you create a LD A,#00  00=level 1 01=level 02= a level 3.

But you have long gourney, a space,the menu....

I speaking the dizzy 1-3 levels

its the same trick i made in mario bros.

O.k the same trick can work with the other dizzy.

Load the disc of the game an write run"name (but not press enter).

open the debugger and made a breakpoint in BB06 The Amstrad CPC Firmware Manual - Index (http://www.cantrell.org.uk/david/tech/cpc/cpc-firmware/)

press n in all option in game while you press f5 to continue the game.

When you are in the 1-8 menu pres n, you view the program stops in your break ponint. Take a look at the stack, the first of the colum tell you the program return to 01af where i find a ret.

Go to 01AF visually you can view the routine i speak.Delete the next who call to BB06 to the jump. Put a ld and the next instruction load the level in the memory. Thats all, is exact the same in the dizzy 1-3 levels.

Dom't put the break point ingame, because it not stop.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 15:51, 13 May 15
Quote from: dragon on 15:24, 13 May 15
O.K with a hex editor:

Delete(i mean put 00). FE 34 30 F9 D6 31 38 F5 this delete part of the soubrutine generates the number of the level and check if you introduce a number.

Then in the recent create 00 array put a 3E. When this you create a LD A,#00  00=level 1 01=level 02= a level 3.

But you have long gourney, a space,the menu....

I speaking the dizzy 1-3 levels

its the same trick i made in mario bros.

Cheers for that Dragon you're a Star  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 15:55, 13 May 15
I add you a better explanation, so you can fix the other dyzzy. :).
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 16:28, 13 May 15
Quote from: dragon on 15:55, 13 May 15
I add you a better explanation, so you can fix the other dyzzy. :).

Still looks over my head, any chance you could sort the other out to please
I'm fixing the space bar problem on title screens on the others at the moment, only twelve to do ;D

A couple more might need sorting out, as they you need to press a key to start the game etc  ::)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 16:47, 13 May 15
O.K
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:32, 13 May 15
Thanks again, @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) , you're a star  :D

The Dizzy game are coming on well , for all you dizzy fans   ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Neil79 on 19:31, 13 May 15
 8) 8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:53, 13 May 15
Right I've been busy, Most of the Dizzy games are finished,  :D

I've sorted out the trainers and the need to press the Space Bar on the Title Screens, just press the Fire Button, they should all work fine.

The main ones will be released on the Compilation Cart.

Some of the spin off carts are below.

Bubble Dizzy
Fast Food Dizzy
Panic Dizzy

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) I know you normally add all these games, if you could do that it would be great, cheers mate.  ;D

These version was made and fixed by myself apart from Bubble Dizzy dragon helped with this so could you put " Converted by Phantomz & dragon " for this please, Cheers mate.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 20:14, 13 May 15
Quote from: Phantomz on 19:53, 13 May 15
Right I've been busy, and 9 of the Dizzy games are finished,  :D

@CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482) will make them into a compilation when we have all the games done, two still need sorting out and @CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482) still needs the new version of Nocart with larger support.

In the mean time, I've converted these 10 to cpr's so you don't have to wait to play them, I've fixed all the Trainers so they will work with the GX4000,

I've also sorted out the need to press the Space Bar on the Title Screens, just press the Fire Button, they should all work fine.

The Following are all done, Enjoy  8)

Dizzy ! - The Ultimate Cartoon Adventure
Dizzy II - Treasure Island Dizzy
Dizzy III - Fantasy World Dizzy
Dizzy IV - Magicland Dizzy
Dizzy V - Spellbound Dizzy
Dizzy VI - Prince Of The Yolkfolk
Bubble Dizzy
Fast Food Dizzy
Panic Dizzy

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) I know you normally add all these games, if you could do that it would be great, cheers mate.  ;D

The old version of Dizzy on the Wiki page can be replaced by this better version, all these version was made and fixed by myself apart from Dizzy Down The Rapids,
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) helped with this so could you put " Converted by Phantomz & dragon " for this please, Cheers mate.


Timing!! I have just patched the Spacebar on the DSK's you sent me earlier.. SO I have all 7 Dizzy adventures working from a single floppy with all trainers working from Joystick.


Now I need to tweak and improve my menu.... Ideally I want this one in Mode 1 (not 0) so I can include some Native ratio Dizzy Graphics.


DIzzy 7 will be a bonus for Plus owners only (sorry) but the ingame menu make a change from the previous 6 games in that is needs a keybaord... Oh and the whole game is in Mode 0. so that will remain plus only. but will be include for completeness. with a comment on the menu that is it plus only.


I'll work on the Menu tonight soe hopefully a Parados80 format disc with all 7 games will be available tonight.


Craig



Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:29, 13 May 15
The Compilation is coming on nice now  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Neil79 on 21:16, 13 May 15
Well done :)


Now all I need is a GX4000 or a Plus  :laugh:
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 21:37, 13 May 15
The iss arrives.

patches are off.

S to start means press p to star= press button pause in gx4000.

edit:updated with start in joypad button 2.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 00:08, 14 May 15
Well I have made progress... The Menu screen for the compilation cart is taking shape.


[attach=2]


All I have to do now is code the menu itself. As I am now using 4 colour mode and not 16, and have 7 games to place in the menu I guess the highlighting to select as seen in the WIP is out. Unless I find some funcly way of doing it in Basic LOL.


Well that is a challenge for tomorrow night, coz I am off to bed. I had forgotten how long pixel perfect pixel art takes LOL.


Craig

Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 00:29, 14 May 15
Nice menu.
what programme did you use to make it.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 00:32, 14 May 15
Quote from: seanb on 00:29, 14 May 15
Nice menu.
what programme did you use to make it.
ocp advanced art studio.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Johnny Olsen on 01:43, 14 May 15
Hi Dragon

Please test this one.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 09:31, 14 May 15
The new R-type would be good
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 09:47, 14 May 15
A cpc+ game converted here: Fluff

please could someone add to the wiki page? :)

Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 09:48, 14 May 15
Quote from: yurif74 on 09:47, 14 May 15
A cpc+ game converted here: Fluff

please could someone add to the wiki page? :)

Juri

I'll do it (and the others too)
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 10:35, 14 May 15
ok then a "Triple Spy" is coming to the GX4000 :D :D :D

thank for uploading on GX4000 page @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) :)




Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 11:25, 14 May 15
Quote from: dcdrac on 09:31, 14 May 15
The new R-type would be good
that requires 128k so will not work on a gx4000. Easter egg would need to rework it as a proper cart game.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 12:21, 14 May 15
Quote from: yurif74 on 10:35, 14 May 15
ok then a "Triple Spy" is coming to the GX4000 :D :D :D

thank for uploading on GX4000 page @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) :)

Can someone confirm that Spy II and III can't be played by a second player? That's sad as this is mainly a 2 player game (at least it's far more fun).
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 12:30, 14 May 15
Quote from: Johnny Olsen on 01:43, 14 May 15
Hi Dragon

Please test this one.

It works perfect!. You have cracked the cracked version or is the cnsgsoft parched?. one game tached on the list. ;)


Quote from: Phantomz on 20:29, 13 May 15
The Compilation is coming on nice now  8)

So finally you look to fix  the menu?.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 12:50, 14 May 15
All upped now.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 12:58, 14 May 15
Quote from: dragon on 12:30, 14 May 15
So finally you look to fix  the menu?.

The games are done apart from the one's you need to use the keyboard on, @CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)  has began work on the menu for the compilation cart, I believe he is just doing the 7 original games,
not the spin offs, I'm not sure, I sent all the disks I fixed too him, so now it's down to him to decide what's best to do.  ;)

Quote from: remax on 12:50, 14 May 15
All upped now.

Thank you.  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 13:15, 14 May 15
Ok, i looking the rapids.


Its easy to fix.

take note.

In winape wheere you are in the game menu

&405F->botton 1  You only need remap to the joystick codes, example 40 is in hexadecimal=64= key 1. so changue 3E 40 to 3E 4C(for example)

http://www.cpcmania.com/Docs/Programming/Keyboard_01.png (http://www.cpcmania.com/Docs/Programming/Keyboard_01.png)

Changue to 4C (calculation at the inverse) and you can preess 1 with joystick. The same with the other two.

&4067->botton 2

&406f-> boton  3.

easy right?

In the other dizzy the fix is in 012C(1) and 0134(option2). Its the same the other dizzy.

But i think the problem is is cngsof compressed. So you need search another source to patch.

Problem solved. :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 13:35, 14 May 15
Quote from: Phantomz on 12:58, 14 May 15
The games are done apart from the one's you need to use the keyboard on, @CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)  has began work on the menu for the compilation cart, I believe he is just doing the 7 original games,
not the spin offs, I'm not sure, I sent all the disks I fixed too him, so now it's down to him to decide what's best to do.  ;)

Thank you.  :D
I did the spinoffs as a proof of concept a while back.... But the games all required keyboard. I will be redoing it with a better menu etc once I have finished the adventures cart.

Craig
Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 13:45, 14 May 15
Quote from: yurif74 on 09:47, 14 May 15
A cpc+ game converted here: Fluff

please could someone add to the wiki page? :)

Juri


Does it work on the GX4000?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 13:47, 14 May 15
Quote from: dragon on 13:15, 14 May 15
Ok, i looking the rapids.


Its easy to fix.

take note.

In winape wheere you are in the game menu

&405F->botton 1  You only need remap to the joystick codes, example 40 is in hexadecimal=64= key 1. so changue 3E 40 to 3E 4C(for example)

http://www.cpcmania.com/Docs/Programming/Keyboard_01.png (http://www.cpcmania.com/Docs/Programming/Keyboard_01.png)

Changue to 4C (calculation at the inverse) and you can preess 1 with joystick. The same with the other two.

&4067->botton 2

&406f-> boton  3.

easy right?

In the other dizzy the fix is in 012C(1) and 0134(option2). Its the same the other dizzy.

But i think the problem is is cngsof compressed. So you need search another source to patch.

Problem solved. :)

Nice one, cheers for that.  ;D

I've found another version of down the Rapids Dizzy, I've sorted out the controls problem, Joypad Up for Option 1, Joypad Down for Option 2, Fire Button For Option 3, When Asks to enter name just ppp (pause).

Only problem is need space bar fixed to get past intro, anyone able to fix this, dragon?  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: gerald on 15:04, 14 May 15
Quote from: McKlain on 20:54, 08 May 15
And now the Battro from Batman Group in CPR format  ;D
16k demo has to be 16k  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Ast on 15:55, 14 May 15
That's exactly what i said in a older post... Well done!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 16:00, 14 May 15
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) is right the CNG software versions of Down The Rapids Dizzy & Kwik Snacks are compressed, I've found version which are not so I've sorted the controls out for both of these.

I need a hand with the one I posted above, need someone to remove the space bar on trainer ( I can't find them all  :P :laugh: ) but it's all done, controls are good for the GX4000  :D

I've done Kwik Snax to cpr, no problem with a Trainer here, Option 1 = Up Option 2 = Down, So just push up and then press the fire button and your're good to go  :D p will pause.

I've change the Menu from

1.KEYBOARD CONTROLS
2.JOYSTICK CONTROLS
3.REDEFINE KEYBOARD

to
UP JOYSTICK CONTROL
DN KEYBOARD CONTROL
R.REDEFINE KEYBOARD

So you don't have to remember.  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 16:04, 14 May 15
Quote from: Phantomz on 13:47, 14 May 15
Nice one, cheers for that.  ;D

I've found another version of down the Rapids Dizzy, I've sorted out the controls problem, Joypad Up for Option 1, Joypad Down for Option 2, Fire Button For Option 3, When Asks to enter name just ppp (pause).

Only problem is need space bar fixed to get past intro, anyone able to fix this, dragon?  ;D

O.k, but can you help me with dragons lair?, it have a propietary. keymanager sytem. And i not understad it. I mean undertstanding the assembler code.

When you press a brutton in the joystick(except button2) or space. A nuber code is generated in the memory position 1A0A (20 in case of space). The call filtred the buttons is in 1A59(after you pass it A is write in 1A0A) and is very strange for me. They load  the key pressed from the ppi, and it mades and (HL) (in a bucle) with 5 memory diferent positions. Then si Z flag is set.(and=0?,i not understand the flag o.k) the key is accepted don't dump, and you made other historys.

I think maybe the trip to reasing the space bar is modify the 5 positions he read in memory to button 2.(1A0D,1A0F,1A11,1A13,1A15
) So at the finish you have another "20".

i need someone understanding better the asembler code.

Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 16:12, 14 May 15
Quote from: Phantomz on 16:00, 14 May 15
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) is right the CNG software versions of Down The Rapids Dizzy & Kwik Snacks are compressed, I've found version which are not so I've sorted the controls out for both of these.

I need a hand with the one I posted above, need someone to remove the space bar on trainer ( I can't find them all  :P :laugh: ) but it's all done, controls are good for the GX4000  :D

I've done Kwik Snax to cpr, no problem with a Trainer here, Option 1 = Up Option 2 = Down, So just push down and then press the fire button and your're good to go  :D p will pause.

Cart here.....

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) another to add, soz  ;)

So the lesson are: 1) the cng trainers can be fixed because the are not compressed.

                              2) the cng games cannot be patched in game because they are compressed.
The patcher guide.

Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 16:34, 14 May 15
I tested fluff on GX4000 and it work perfectly!

unfortunately i did a "deep test" of spy vs spy, and it work as a charm on GX4000 never imagined that the 2nd and 3rd chapter would be programmed in a completely different way... :( so they are only 1 player version :'(
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 17:10, 14 May 15
Quote from: Phantomz on 16:00, 14 May 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) another to add, soz  ;)

Wot... i'm not allowed to download this file...  :o

EDIT : ahh, it's ok now

By the way, Battro updated and SpyvsSpy description updated.

EDIT : And Kwix Snak too
Title: Re: Converted GX4000 .cpr - The topic
Post by: Ast on 17:12, 14 May 15
Quote from: dragon on 16:12, 14 May 15
So the lesson are: 1) the cng trainers can be fixed because the are not compressed.

                              2) the cng games cannot be patched in game because they are compressed.
The patcher guide.
The best way will be to decrunch the game, then it will be easy to "patch" the game..
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 17:38, 14 May 15
Can someone test this game on a real GX4000 and tell me if one (or both) are playables ?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:19, 14 May 15
Quote from: Ast on 17:12, 14 May 15
The best way will be to decrunch the game, then it will be easy to "patch" the game..

Is there a easy way to do this?
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 18:39, 14 May 15
+1, for example cisco heat support joystick, but have trainer and is compressed.
Title: Re: Converted GX4000 .cpr - The topic
Post by: gerald on 19:05, 14 May 15
Quote from: remax on 17:38, 14 May 15
Can someone test this game on a real GX4000 and tell me if one (or both) are playables ?
None  :(
Title screen is fine, but the main part crash after about 1 second.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 19:38, 14 May 15
Quote from: gerald on 19:05, 14 May 15
None  :(
Title screen is fine, but the main part crash after about 1 second.

Thank you... Then Mess is accurate but not JavaGx4000 and Winape  :-X
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:17, 14 May 15
Sorry to be a pain, but here is a new version of " Kwik Snax " I've changed the Menu option from 3.REDEFINE KEYBOARD to R.REDEFINE KEYBOARD so looks better, 3 looked odd after 1 and 2 was changed  ;)

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Sorry, could you changed to this one until compilation is done  ;D

Cheers  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 20:47, 14 May 15
Quote from: Phantomz on 20:17, 14 May 15
Sorry to be a pain, but here is a new version of " Kwik Snax " I've changed the Menu option from 3.REDEFINE KEYBOARD to R.REDEFINE KEYBOARD so looks better, 3 looked odd after 1 and 2 was changed  ;)

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Sorry, could you changed to this one until compilation is done  ;D

Cheers  ;)

No problemo
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 22:52, 14 May 15
And now after long work my new game.

Remember, up,down left right. first 2 characters.

2138 to change de key in dizzy.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:45, 14 May 15
Quote from: dragon on 22:52, 14 May 15
And now after long work my new game.

Remember, up,down left right. first 2 characters.

2138 to change de key in dizzy.

Cheers mate  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 23:55, 14 May 15
Well I finished it.. Bar a little polish the 80 track disc that will become the Dizzy Adventures compilation cartridge is finished.


I still want to add a couple more finishing touches, but what is here works, looks and sounds nice IMHO


I have attached the DSK, However it will need ParaDOS installed in your emulator or CPC and configured to use an 80 track drive.


[attach=2]


Please test it and let me know what you think.... then I can make refinements whilst waiting for @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122) to complete the 80 track support in nocart.


All the text on the menu is taken from the Art Studio image, this way I could return himem to the default values after the music is stopped, because no custom font is loaded, and Crystal Kingdom Dizzy will not load after any custom font.. even a single character (symbol after 239) will then prevent Dizzy 7 from loading... so the Marker for the game selection remains a > for now. However I'dlove to change it to an 8x8 pixel white dizzy... anyone fancy drawing it... my attempts have all ended up looking like a bird poo!!

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 00:22, 15 May 15
Quote from: CraigsBar on 23:55, 14 May 15
Well I finished it.. Bar a little polish the 80 track disc that will become the Dizzy Adventures compilation cartridge is finished.


I still want to add a couple more finishing touches, but what is here works, looks and sounds nice IMHO


I have attached the DSK, However it will need ParaDOS installed in your emulator or CPC and configured to use an 80 track drive.


[attach=2]


Please test it and let me know what you think.... then I can make refinements whilst waiting for @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122) to complete the 80 track support in nocart.


All the text on the menu is taken from the Art Studio image, this way I could return himem to the default values after the music is stopped, because no custom font is loaded, and Crystal Kingdom Dizzy will not load after any custom font.. even a single character (symbol after 239) will then prevent Dizzy 7 from loading... so the Marker for the game selection remains a > for now. However I'dlove to change it to an 8x8 pixel white dizzy... anyone fancy drawing it... my attempts have all ended up looking like a bird poo!!

Looking good mate, was worth all the work  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 00:36, 15 May 15
Quote from: Phantomz on 00:22, 15 May 15
Looking good mate, was worth all the work  :D
thanks. I enjoyed doing it, although I suspect you did more than me lol.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 01:52, 15 May 15
Quote from: CraigsBar on 00:36, 15 May 15
thanks. I enjoyed doing it, although I suspect you did more than me lol.

:laugh: I didn't mind, glad to have helped you do what you wanted to do mate.  ;D

I wouldn't mind getting a cart of it one day.  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:37, 16 May 15
Looks like the server has been down and we have lost some posts  :-[

Anyway, @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I've fixed " Konami's Ping-Pong " for you mate, your game doesn't work in two player, I pressed the button on second pad and nothing happens, 2 on the keyboard still starts the two player game so I tried to change that to the fire buttons on the second pad, but it wouldn't have it even when I tried all controller button numbers in the manual.

In the end I mapped it to the second button on joypad one, so just press button 1 for 1 player, button 2 for 2 player.  ;)

I've also done a better version of " Elevator Action " it's the cng version with a trainer, so the old one needs replacing.

I've also done another game , this time it's " Znaps ".

I haven't had no luck with "Rygar ", I'll put it up incase someone can fix it, I need option 1 remapped to down, option 2 remapped to up and option 3 to R, that might look wrong but it was keyboard first for option 1 then joystick for option 2.

I've swithched them around on the menu as I think it looks better with Joystick at the top, need 3 changing to R, because it looks odd there now.  ;D



Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 19:43, 16 May 15
OK So post crash, I guess not many people saw this....


My Menu for the Dizzy adventure games is finished.


[attach=2]


the games themselves are not included in this CPR, just the menu, and hidden easter egg (for dizzy) screen. I am no just waiting for @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122) to include Parados80 or 80track Data format into nocart and this will be completed. :)


The features in this menu are as follows.


2x Soundtrakker tunes (One for eacy screen)
2x 16 screens (No Overscan sorry, I am not that clever)


and the best news.... apart from Dizzy 7 (Crystal Kingdom Dizzy - AKA the Mode 0 one) the whole thing is GX4000 friendly....


The 7 remaining games (After Crystal Kingdom is excluded) the toggles into and out of the Easter Egg screen and all menu selections.


I am in all honestly very happy with it, although as with these things, then always lead onto a new challenge, and guess what, for the Spin offs cart, which is my next project, I want to use the Plus Palette in the screens. So time to learn how b-asic works. I have read that v3 and above are 128k only, does this mean that v2 and lower work fine on 64 machine for setting inks etc? So many things to learn since the C4CPC was released.... Thanks @gerald (http://www.cpcwiki.eu/forum/index.php?action=profile;u=250) !


I hope you enjoy this, if there are any suggestions please let me know. As soon as I can turn my 396k disc that makes up this menu and games into a cart I will LOL.

I have just captured a video showing the cart running on a GX4000, it is uploading to YouTube now... Will link it in shortly.


Craig
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 20:09, 16 May 15



there you go.... excuse the reflections of my Book Cases and box like on the TV Screen
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 20:14, 16 May 15
Quote from: Phantomz on 01:52, 15 May 15
:laugh: I didn't mind, glad to have helped you do what you wanted to do mate.  ;D

I wouldn't mind getting a cart of it one day.  8)


A real, Physical EPROM type cart? Well I have some donor carts left. 3 are spoken for, unless the Fluff Update project has been shelved?


but that still leaves me with 1...


Craig

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:31, 16 May 15
Quote from: CraigsBar on 20:14, 16 May 15

A real, Physical EPROM type cart? Well I have some donor carts left. 3 are spoken for, unless the Fluff Update project has been shelved?


but that still leaves me with 1...


Craig

Yea, I know we can run it with the c4cpc which is cool  :D , but it would also be kind of cool owning the cart that we worked to make in a physical form.  ;D

You should make yourself one to keep if you've got the equipment, do a cool label for it too .  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 20:51, 16 May 15
Quote from: Phantomz on 20:31, 16 May 15
Yea, I know we can run it with the c4cpc which is cool  :D , but it would also be kind of cool owning the cart that we worked to make in a physical form.  ;D

You should make yourself one to keep if you've got the equipment, do a cool label for it too .  8)


well I have 4 donor carts here.


The plan was that 3 would be used for an extended FLUFF released, One for me (As I woudl be burning soldering and making cases) one for  (As he coded the original and was planning on finishing it in a way that did it justice rather than a release schedule) and the final one was heading to Ebay in order to raise some cash to find the development of new carts.... Now that the C4CPC is here I am not sure about the last one. But I'd certainly love to see a real FLUFF on cart.


I really hope the idea of @Trebmint (http://www.cpcwiki.eu/forum/index.php?action=profile;u=238) working on it is still planned. I know all these people with the coding skills are very busy, but as much as I loved fluff in the 90's (Yes I bought it from Radical) a revamp and proper cart release would be amazing.


so that leaves 1 donor cart. I might just keep it for something special LOL. R-Type remake on cart for example LOL.


Craig


Craig

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:58, 16 May 15
Quote from: CraigsBar on 20:51, 16 May 15

well I have 4 donor carts here.


The plan was that 3 would be used for an extended FLUFF released, One for me (As I woudl be burning soldering and making cases) one for  (As he coded the original and was planning on finishing it in a way that did it justice rather than a release schedule) and the final one was heading to Ebay in order to raise some cash to find the development of new carts.... Now that the C4CPC is here I am not sure about the last one. But I'd certainly love to see a real FLUFF on cart.


I really hope the idea of @Trebmint (http://www.cpcwiki.eu/forum/index.php?action=profile;u=238) working on it is still planned. I know all these people with the coding skills are very busy, but as much as I loved fluff in the 90's (Yes I bought it from Radical) a revamp and proper cart release would be amazing.


so that leaves 1 donor cart. I might just keep it for something special LOL. R-Type remake on cart for example LOL.


Craig


Craig

R-Type would be good  8) I want that converted to cart format, so it's ready to go in my machine whenever I want a blast, no messing about with disks or hxc  :D
I know nocart can't support it yet, but I believe the disk is protected too.  :'(
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 21:02, 16 May 15
Quote from: Phantomz on 20:58, 16 May 15
R-Type would be good  8) I want that converted to cart format, so it's ready to go in my machine whenever I want a blast, no messing about with disks or hxc  :D
I know nocart can't support it yet, but I believe the disk is protected too.  :'(
and the remake is 128k only.... Unless we make it enforced that all GX4000's need a 128k mod then that's out... Personally all cart conversions I do will be 64k if possible.


OK I might do a cart of the Plus release of Art Studio... But I guess htat woudl need patching too... Ideally we need a Plus patched Art Studio, that runs from ROM and @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122) other new tool that allows mapping roms to any location, that way both A and B drives can still be physical drives and not on the cart.


Craig
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:07, 16 May 15
Quote from: Phantomz on 19:37, 16 May 15
Anyway, @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I've fixed " Konami's Ping-Pong " for you mate, your game doesn't work in two player, I pressed the button on second pad and nothing happens, 2 on the keyboard still starts the two player game so I tried to change that to the fire buttons on the second pad, but it wouldn't have it even when I tried all controller button numbers in the manual.

In the end I mapped it to the second button on joypad one, so just press button 1 for 1 player, button 2 for 2 player.  ;)

Nice! Thank You
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 21:22, 16 May 15
@CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482) nice menu.
I wish I knew just enough to do that I'd be tempted to make a few compilation carts myself.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 22:02, 16 May 15
Quote from: seanb on 21:22, 16 May 15
@CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482) nice menu.
I wish I knew just enough to do that I'd be tempted to make a few compilation carts myself.

If you do make some, try and make them gx4000 friendly if you can  ;)  that can be a pain itself  :laugh:

I mean for us to do this, all the trainers had to be modded because of no keyboard to press Y or N, then no space bar to get pasted the title screens, it was worth doing though, I enjoyed it.  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 22:06, 16 May 15
Quote from: seanb on 21:22, 16 May 15
@CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482) nice menu.
I wish I knew just enough to do that I'd be tempted to make a few compilation carts myself.
it's all in basic, so I can send you the dsk if you want to take a look at it. The 2 screens were made with art studio, and the menu if you like is simply a joystick controlled character that runs the file based on the y coordinate.

It's pretty untidy because I kept adding bits lol. The next one will be neater.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 22:09, 16 May 15
Quote from: Phantomz on 22:02, 16 May 15
If you do make some, try and make them gx4000 friendly if you can  ;)  that can be a pain itself  :laugh:

I mean for us to do this, all the trainers had to be modded because of no keyboard to press Y or N, then no space bar to get pasted the title screens, it was worth doing though, I enjoyed it.  :D
Me too, It's the first time I have used Soundtrakker modules in anything so I was (and am) quite pleased with myself LOL.


Not to mention it's been a L-O-N-G time since I ever used Advanced Art Studio. Having some decent PC Conversion tools help, as will be obvious in the Spin Offs compilation I shoudl really start working on now.. assuming I get b-ASIC to work.


Craig
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 22:17, 16 May 15
Quote from: CraigsBar on 22:09, 16 May 15
Me too, It's the first time I have used Soundtrakker modules in anything so I was (and am) quite pleased with myself LOL.


Not to mention it's been a L-O-N-G time since I ever used Advanced Art Studio. Having some decent PC Conversion tools help, as will be obvious in the Spin Offs compilation I shoudl really start working on now.. assuming I get b-ASIC to work.

Craig

I hope you make the spin off compilation menu just as good as this one  :D  I'm glad I've done all the disk for you so I can relax a bit now.  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 23:04, 16 May 15
Quote from: Phantomz on 22:17, 16 May 15
I hope you make the spin off compilation menu just as good as this one  :D  I'm glad I've done all the disk for you so I can relax a bit now.  ;D
I hope so too, I am currently fighting with understanding how b-ASIC works.... I got my picture converted, but cannot seem to match up the plus inks :(

Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 23:16, 16 May 15
Quote from: CraigsBar on 23:04, 16 May 15
I hope so too, I am currently fighting with understanding how b-ASIC works.... I got my picture converted, but cannot seem to match up the plus inks :(
Ahh, I get it.... You need to load the picture first, then change the inks....
[attach=2]
Not a bad start.
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 23:26, 16 May 15
Quote from: CraigsBar on 22:06, 16 May 15
it's all in basic, so I can send you the dsk if you want to take a look at it. The 2 screens were made with art studio, and the menu if you like is simply a joystick controlled character that runs the file based on the y coordinate.

It's pretty untidy because I kept adding bits lol. The next one will be neater.

Cheers.
about time I started trying this stuff.
The art bit would be easy, well the easiest bit for me, and I think I can get my head around it.
Might even make a few gx4000 friendly @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 23:35, 16 May 15
What about using the new cpc tools just released to make a menu.
Must be more flexable than just for making games.

I haven't used it yet so if that's not a possibility maybe even if it's just to make the graphics for a menu screen
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 23:42, 16 May 15
Quote from: CraigsBar on 23:16, 16 May 15
Ahh, I get it.... You need to load the picture first, then change the inks....
[attach=2]
Not a bad start.

An excellent start
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:58, 16 May 15
Just converted " Nemesis " nice little two player shoot em up, controlled with the joystick, even p for pause works :)

It needs a fix though, you need the enter key to select pick ups, this needs mapping to button 2, if anyone can fix it.

I had a quick look for 0D to change to 5A but can't find anything, been to busy playing it  :laugh:
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 00:22, 17 May 15
I think i've reupped/updated/added everything. But check your recent additions anyway.


except :

Quote from: Phantomz on 19:37, 16 May 15
I've also done another game , this time it's " Zynaps ".

I think there was a CPC Wiki edition of this game, with improved loading screen and else... Would be cool to have it on cpr...

http://www.cpcwiki.eu/forum/index.php?action=dldir;sa=details;lid=3851 (http://www.cpcwiki.eu/forum/index.php?action=dldir;sa=details;lid=3851)

If it's not possible, i'll upload your version!
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 00:25, 17 May 15
My new games.

mission imposible.  A litte fix 1,2 select keyboard joystick.

The other game as a big fix. You can play alone or can play with a second person. Or best, you can be a master of the aero plane and you can controller the two player at the same time with your game pad.

Always is needed redefine the keys, because if not and you play alone you loss the second button(bomb).

Is a spanish game, but is easy learn the menu. I not remeber now where i remap the buttons, because i made it this morning. :D .

Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 00:35, 17 May 15
Quote from: dragon on 00:25, 17 May 15
My new games.

mission imposible.  A litte fix 1,2 select keyboard joystick.

Wouldn't it be better to do the reverse : 1=Joystick, 2=keyboard, as people tend to press button 1 more naturally and then become blocked.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 00:42, 17 May 15
No,problem i look to change it tomorrow.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 00:49, 17 May 15
Quote from: dragon on 00:42, 17 May 15
No,problem i look to change it tomorrow.

Perhaps do not remap the "K" at all as it has no benefits other than locking the player in the wrong mode ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 00:59, 17 May 15
I can remap the two buttons to joystick if you want.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 01:11, 17 May 15
Quote from: dragon on 00:59, 17 May 15
I can remap the two buttons to joystick if you want.

What's the point? Make it simple, and remap only J to button 1, no ?  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 01:28, 17 May 15
O.k is tomorrow, refixed.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 09:21, 17 May 15
Quote from: seanb on 23:35, 16 May 15
What about using the new cpc tools just released to make a menu.
Must be more flexable than just for making games.

I haven't used it yet so if that's not a possibility maybe even if it's just to make the graphics for a menu screen
mainly because my coding experience is limited to basic, and a CPC or plus is the best tool for trying that.

If however I ever look at c++ or assembly then maybe. But for now adding to basic with b-asic and soundtrakker fits my knowledge level  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 14:57, 17 May 15
nothing.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 15:37, 17 May 15
Quote from: dragon on 14:57, 17 May 15
nothing.
I am just busy on a menu for the dizzy spinoffs. I have a problem tho.... My soundtrakker tunes don't play with b-asic loaded. So I cannot do tunes and plus palette. Does anyone know how to get this working, or know of another way of creating and playing interrupt music when b-asic is present in memory.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 16:01, 17 May 15
Quote from: remax on 00:22, 17 May 15
I think i've reupped/updated/added everything. But check your recent additions anyway.


except :

I think there was a CPC Wiki edition of this game, with improved loading screen and else... Would be cool to have it on cpr...

http://www.cpcwiki.eu/forum/index.php?action=dldir;sa=details;lid=3851 (http://www.cpcwiki.eu/forum/index.php?action=dldir;sa=details;lid=3851)

If it's not possible, i'll upload your version!

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

As you wish  ;D I've sorted that version out, done all that had to be done, press fire to get passed the title screen, I've mapped Y or N to the fire buttons for this one, it's cool though as I've modded the trainer as normal to show what to press on the screen.  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 16:09, 17 May 15
Quote from: CraigsBar on 15:37, 17 May 15
I am just busy on a menu for the dizzy spinoffs. I have a problem tho.... My soundtrakker tunes don't play with b-asic loaded. So I cannot do tunes and plus palette. Does anyone know how to get this working, or know of another way of creating and playing interrupt music when b-asic is present in memory.

I never programmed in b-asic.  :( . No idea.

Anoyone knows where i can found good copy of laser squad expansion:  http://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=4956 (http://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=4956)

Or anyone knows  how fix the sectors?.

pd:

1=1
2=2
3=UP
4=LEFT
5=DOWN
6=RIGHT
7=PAUSE.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 16:25, 17 May 15
Quote from: dragon on 16:09, 17 May 15
I never programmed in b-asic.  :( . No idea.
lol neither had I until last night. Over all I like it, shading and plus palette adds a lot to the quality of menu screen IMHO.

So for now the spinoffs cart will not have sound on the menu, since I have 3 screens all with plus colours no sound is less back tracking than no plus colours.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 16:50, 17 May 15
Maybe you can use  pokes,peeks, but i don't know exactly how interact wtih the hardware from b-asic(if its possible).


Maybe you can use a DMA list. CPCRULEZ &#9733 CODING &#9733 LOGON CPCPLUS - LE CPC PLUS EN MUSIQUE (http://cpcrulez.fr/coding_cpcplus45.htm)

or  Maybe with normal basic instructions, or with systems calls. The Amstrad CPC Firmware Manual - Index (http://www.cantrell.org.uk/david/tech/cpc/cpc-firmware/)

I never worked with the sound.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:49, 17 May 15
Just converted " Xybots " only one player as one player needs the keyboard, shame really as it's a split screen shooter, at least we can play it though.

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) I forgot to add this one, I should have remembered when I did zynaps . :-[
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 17:53, 17 May 15
Hmmm. Not sure if this is even possible. Keeping things in 64k means that I cannot use the b-asic native screenswapping. I have to Jonahs solution.

But I cannot work out why enabling b-asic stops soundtrakker module working. Oh well it's only a menu, by tonight I'll have 2 discs waiting on @arnoldemu and the 80track nocart.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 18:01, 17 May 15
I added a link to the converted games page on the C4CPC page.


Does anyone keep track of the released cprs for the former? :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:14, 17 May 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)  I made a last minute change to the " Zynaps (Final) cpr " , the other I put up worked fine, I just needed to mod the trainer.

I had it with " Show new title screen? " I've changed it to " Psychedelic Title? ".

So this is the Final of the Final hopefully.  ;D

It's here for you, I've added it to the gx4000 page.   ;)
Cheers  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 20:24, 17 May 15
Quote from: CraigsBar on 17:53, 17 May 15
Hmmm. Not sure if this is even possible. Keeping things in 64k means that I cannot use the b-asic native screenswapping. I have to Jonahs solution.

But I cannot work out why enabling b-asic stops soundtrakker module working. Oh well it's only a menu, by tonight I'll have 2 discs waiting on @arnoldemu and the 80track nocart.
disaster! Fast food and panic dizzy don't work if b-asic is active. OK so time to redraw the screens from the normal palette.

Not all bad news tho, this means I can add music.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:27, 17 May 15
Quote from: CraigsBar on 20:24, 17 May 15
disaster! Fast food and panic dizzy don't work if b-asic is active. OK so time to redraw the screens from the normal palette.

Not all bad news tho, this means I can add music.

I hope it's not giving you too much trouble  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 20:33, 17 May 15
Quote from: Phantomz on 20:27, 17 May 15
I hope it's not giving you too much trouble  ;)
na, no not really. It just won't look anything like as pretty. I guess turrican will have a plus loader/ menu.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:37, 17 May 15
Quote from: CraigsBar on 20:33, 17 May 15
na, no not really. It just won't look anything like as pretty. I guess turrican will have a plus loader/ menu.

I'm sure it will look good mate.  :D

Just did another quick game " Into the Eagle's Next "  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 21:53, 17 May 15
MMM, laser squad not work when is passed dsk->to cartridge. Is the same to the extermineitor. ¿direct  disk acces?. But in winape, sometimes work, and other not the two games in cartridge.


:-\
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 23:09, 17 May 15
Quote from: Phantomz on 21:37, 17 May 15
I'm sure it will look good mate.  :D

Just did another quick game " Into the Eagle's Next "  :)
OK I have just finished  touching up the 3 screens for the spinoffs. 2 work fairly well in mode 1 with dithering. The other one was much more work, but stays in mode 0 but I think looks surprisingly good. Will add the music tomorrow. I would love it if someone could donate a 'boing' or 'ta daaa' type sound that can be added from basic. But if not then it'll be fine with just the one tune.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 01:51, 18 May 15
Just letting you know I've added all the games I did today to the GX4000 cart page, they are:

Beach-Head
Bruce Lee
Into the Eagle's Nest
Xybots
Zynaps (Final) The CPCwiki version  ;D

Xybots is only 1 player as player 2 needs the keys unless someone can do a fix, it's a 2 player split screen so would be cool if this could get fixed.

I've fixed Bruce Lee so that you can use the Menu with the controller, Up changes option one instead of A, Down changes option two instead of B and Fire starts the game instead of Enter.
I've changed all the on screen menu too so you don't have to remember.  ;D
The game also works in two player mode with both controllers.  8)

I've also just converted " Rambo - First Blood Part 2 " It's joystick friendly, but it needs a fix, the space bar needs mapping to control pad button 2 for the weapon select option to work.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 19:11, 18 May 15
Quote from: Phantomz on 21:37, 17 May 15
I'm sure it will look good mate.  :D

Just did another quick game " Into the Eagle's Next "  :)

Did you test it on a real GX4000? It hangs after title screen on MESS.

Great work on Zynaps and Bruce Lee by the way.

Quote from: dragon on 01:28, 17 May 15
O.k is tomorrow, refixed.

Perfect, upped.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:50, 18 May 15
Quote from: remax on 19:11, 18 May 15
Did you test it on a real GX4000? It hangs after title screen on MESS.

Great work on Zynaps and Bruce Lee by the way.

Perfect, upped.

I didn't test " Into the eagles nest or Zynaps " no, Sorry about Eagle's nest, I've removed it for now as I just tried another version, same problem, I take it Zynaps works ok?

I did test " Bruce Lee as I wanted to make sure both players worked fine "  ;)

Glad you liked " Zynaps and Bruce Lee " I did a bit more with them than just throwing them through nocart.  :D

I'll try and test stuff more when I get a new power supply, I'll order one tomorrow I think, I don't like using the gx4000 at the moment with a bare C4CPC and the original power supply.  :-\
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 19:53, 18 May 15
Quote from: Phantomz on 19:50, 18 May 15
I didn't test " Into the eagles nest or Zynaps " no, Sorry about Eagle's nest, I've removed it for now as I just tried another version, same problem, I take it Zynaps works ok?

Look alright yeah !
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:03, 18 May 15
Is a crap when you pass a game to cartridge and it nor work after patch it :P




Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:18, 18 May 15
Quote from: dragon on 20:03, 18 May 15
Is a crap when you pass a game to cartridge and it nor work after patch it :P

Yea :laugh: not going to cry over it though  :P

Stupid Emulator, making me think stuff is working ok.  >:(

By the way, your Break Thru doesn't work on a real GX4000, got no controls. Your Turn  :P
Title: Re: Converted GX4000 .cpr - The topic
Post by: Seob on 20:37, 18 May 15
Just tried P47 - The Freedom Figther. The games does seem to work, but after you die and you have to enter you're name, you're stuck, since i cannot get out of this screen.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:39, 18 May 15
jaja, well fortunly i not fix it, but i hate laser squad and exterminaitor i lost hours for nothing : ).

I observed, if you load a bad cartrige in winape, and you have load the dsk version of the cartridge in winape. winape
teases you, and it execute the dsk.(when cartridge not work).... thats why i thinking laser squad and extermineitor works.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:50, 18 May 15
Quote from: Seob on 20:37, 18 May 15
Just tried P47 - The Freedom Figther. The games does seem to work, but after you die and you have to enter you're name, you're stuck, since i cannot get out of this screen.

I know, I said when I uploaded it.

Quote from: Phantomz on 16:18, 09 May 15
P-47 The Freedom Fighter " works fine, just can't enter name in high score table, needs keyboard!

We are doing our best with these cart conversions, try not to get killed or reload the game, look on the bright side, at least you can play it on the gx4000  ;)

I'll try and have a look at it again tomorrow if I get some free time, not sure if I can fix it though, as I don't know how to find stuff using winape debugger, I find
and patch stuff with a hex editor.

If I can't do it, hopefully someone can, if I can remember rightly you can enter p with the pause button, so it needs the enter key mapping to the second controller button, then you can just press that
to enter the name.  ;)

Quote from: dragon on 20:39, 18 May 15
jaja, well fortunly i not fix it, but i hate laser squad and exterminaitor i lost hours for nothing : ).

I observed, if you load a bad cartrige in winape, and you have load the dsk version of the cartridge in winape. winape
teases you, and it execute the dsk.(when cartridge not work).... thats why i thinking laser squad and extermineitor works.

Sorry to hear you've lost loads of hours, I have too, some of these games are a pain to get sorted  :o


Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 21:12, 18 May 15
Well it's been a long weekend. but the Spin Offs cart is finished.


I needed to redraw 2 of the 3 screens and completely recolour the 3rd. But now all 3 are finished and look great on the CM14 and my 32" tv connected to the GX4000.


With all the extra screens the Spin Offs is now not far short of the same size as the Adventures cart. Needless to say I now have 2 Parados 80 carts finished and waiting.


The downgrade to the CPC Palette means that I have the ability to add music to this cart too. So I have, this time it's a tune that I thought was too mellow for the Adventures cart, but fits much better with the menu layout of the Spinoffs, so I used it.


No sneak peek this time (Sorry) you will just have to wait for the finished release!


Craig
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:22, 18 May 15
Quote from: Seob on 20:37, 18 May 15
Just tried P47 - The Freedom Figther. The games does seem to work, but after you die and you have to enter you're name, you're stuck, since i cannot get out of this screen.

Quote from: Phantomz on 20:50, 18 May 15
I know, I said when I uploaded it.

Then it need to go, to "need a fix", with a comment that the game is mostly playable. I'll take care of it.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:33, 18 May 15
Quote from: remax on 21:22, 18 May 15
Then it need to go, to "need a fix", with a comment that the game is mostly playable. I'll take care of it.

Ok cheers  :D

The problem is, when it was first uploaded, the problem about the keyboard was in the comment sections, then the page got updated and the comment for this game and a few other's just
got removed.  It stated that the game worked but the high score didn't.

Anyway, hope it gets a fix.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 21:37, 18 May 15
add two-mag cracked versions have the trainer compressed it cannot be fixed.

damm No exist another crack to ninja spirit?.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:37, 18 May 15
Quote from: Phantomz on 21:33, 18 May 15
Ok cheers  :D

The problem is, when it was first uploaded, the problem about the keyboard was in the comment sections, then the page got updated and the comment for this game and a few other's just
got removed.  It stated that the game worked but the high score didn't.

Anyway, hope it gets a fix.  ;)

Might have been a shock between two edits ?

Anyway, by putting the game in this section, i hope to make it more visible that it need a fix (i tested it, it need to have ENTER mapped to button 2 i think) but i stated that it's mostly playable so that people may give it a try eventhough.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 22:07, 18 May 15
Quote from: Phantomz on 21:33, 18 May 15
Ok cheers  :D

The problem is, when it was first uploaded, the problem about the keyboard was in the comment sections, then the page got updated and the comment for this game and a few other's just
got removed.  It stated that the game worked but the high score didn't.

Anyway, hope it gets a fix.  ;)

woaaaaa.

3034 put cp 00. Thats all. If you search put a letter, i thing you need investigate the code of the cp s around. an the call in 3031 and the hl where it looks the numbers.

My game of the day, p-47 stolen.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 22:31, 18 May 15
Quote from: dragon on 22:07, 18 May 15
woaaaaa.

3034 put cp 00. Thats all. If you search put a letter, i thing you need investigate the code of the cp s around. an the call in 3031 and the hl where it looks the numbers.

My game of the day, p-47 stolen.

pffft  :laugh: Cheers for the fix, I see you bypassed it instead of doing a remap.  ;D

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)  dragon fixed it before I had chance to sort it  :laugh: Anyway it's sorted now  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 22:46, 18 May 15
Is the law of minimun effort jeje.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 23:05, 18 May 15
OK The menu for the Dizzy Spinoffs is no *really* finished.


I have tweaked the code a bit, to make the selector more responsive, and these changes are also copied backwards to the DIzzy Adventures menu too, so that will be better when released.


Anyway here is a sneak Peek at the Spinoffs Menu, let me know what you think.


Craig



Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 00:32, 19 May 15
Quote from: CraigsBar on 23:05, 18 May 15
OK The menu for the Dizzy Spinoffs is no *really* finished.


I have tweaked the code a bit, to make the selector more responsive, and these changes are also copied backwards to the DIzzy Adventures menu too, so that will be better when released.


Anyway here is a sneak Peek at the Spinoffs Menu, let me know what you think.


Craig

Looking good mate  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:35, 19 May 15
Quote from: CraigsBar on 20:49, 09 May 15
Trantor: The last stormtrooper

Although the game itself is happy to run on a GX, there are too many keypresses to re-map..... Space on the loading screen, Space on the Intro, 2 to select Joystick controls, 3 to start the game etc... I cannot remember them all now. But if anyone wants a challenge that will bring a great (allbeit hard as nails) game to the GX4000 then this is it.


I'd thought I'd have a look at this today, I don't think it will be possible to do this game.  :'(

The reason being is that you have to find letters for the passwords for the game and these have to be typed into the computers.

Codes from CPC-Power
-------------------------
ANAGRAMME -- CODE
ETOPSNMK -- KEMPSTON
KOSTJYCI -- JOYSTICK
MCRPUEST -- SPECTRUM
EFWSORTA -- SOFTWARE
BEADORYK -- KEYBOARD
PMTCOURE -- COMPUTER
STATSECE -- CASSETTE
CAILRINS -- SINCLAIR
CARHIPSG -- GRAPHICS
REDRAWHA -- HARDWARE
LAMENTIR -- TERMINAL
ROADSWSP -- PASSWORD

I just completed the game with the Trainer, I got the password CASSETTE which I had to type into one of the computers, this gave me a beam out code of KJX which I had to type into another computer.  :'(

So it looks like this is a no go without a keyboard.  :'(

It's a shame really, as you are right this would have been a great game on the GX4000.

Even without the above problems, the Trainer needs fixing, need spacebar on intro and title to skip mapped to fire and then need option 2 mapped to fire to start, also need space mapped to fire2 as you need to press space if you look in a locker twice or you'll get stuck.

I've sorted out the Trainer, got Fire1 for Y, Fire2 for N, but don't think we can do anything about the other problems.  :'(
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 19:36, 19 May 15
Quote from: Phantomz on 18:35, 19 May 15
I'd thought I'd have a look at this today, I don't think it will be possible to do this game.  :'(

The reason being is that you have to find letters for the passwords for the game and these have to be typed into the computers.

Codes from CPC-Power
-------------------------
ANAGRAMME -- CODE
ETOPSNMK -- KEMPSTON
KOSTJYCI -- JOYSTICK
MCRPUEST -- SPECTRUM
EFWSORTA -- SOFTWARE
BEADORYK -- KEYBOARD
PMTCOURE -- COMPUTER
STATSECE -- CASSETTE
CAILRINS -- SINCLAIR
CARHIPSG -- GRAPHICS
REDRAWHA -- HARDWARE
LAMENTIR -- TERMINAL
ROADSWSP -- PASSWORD

I just completed the game with the Trainer, I got the password CASSETTE which I had to type into one of the computers, this gave me a beam out code of KJX which I had to type into another computer.  :'(

So it looks like this is a no go without a keyboard.  :'(

It's a shame really, as you are right this would have been a great game on the GX4000.

Even without the above problems, the Trainer needs fixing, need spacebar on intro and title to skip mapped to fire and then need option 2 mapped to fire to start, also need space mapped to fire2 as you need to press space if you look in a locker twice or you'll get stuck.

I've sorted out the Trainer, got Fire1 for Y, Fire2 for N, but don't think we can do anything about the other problems.  :'(
oh yeah, stupid me! I forgot all about those codes. Yes, clearly a gx no go.

However.... I have found a way of getting  music working with b-asic....

B-asic 2.1 which I believe is still 64k compatible and switching from soundtrakker to starkos. And it all just works. I love it. But I am not going to remake the spinoffs menu again. My first plus menu therefore will probably be turrican & turrican 2

Craig
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:45, 19 May 15
Quote from: CraigsBar on 19:36, 19 May 15
oh yeah, stupid me! I forgot all about those codes. Yes, clearly a gx no go.

However.... I have found a way of getting  music working with b-asic....

B-asic 2.1 which I believe is still 64k compatible and switching from soundtrakker to starkos. And it all just works. I love it. But I am not going to remake the spinoffs menu again. My first plus menu therefore will probably be turrican & turrican 2

Craig

Nice one  :)

I sorted out the fix for Turrican 2 for you, did you sort Turrican 1 out ?
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 19:47, 19 May 15
Quote from: Phantomz on 19:45, 19 May 15
Nice one  :)

I sorted out the fix for Turrican 2 for you, did you sort Turrican 1 out ?
no not yet... Are you volunteering?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:55, 19 May 15
Quote from: CraigsBar on 19:47, 19 May 15
no not yet... Are you volunteering?

I tried, had no luck, no clue how to use the debugger, happy to have sorted out Turrican 2 with my way of doing things  :laugh:  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 20:13, 19 May 15
Another one from me:

Captain America - Defies the doom tube (GO 1987)

it should work, please check on real GX4000 since i can't use mine for now (working on psu)

thanks
Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: fille1976 on 20:32, 19 May 15
thx for conversions,im in the 2nd batch for c4cpc,so when arives,manny games to play,while waiting playing on my aes testing 168 in 1.
keep up the good work guys.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:40, 19 May 15
My games today :D .

Victory road is a especial case, the orignal crack is patched to support joystick partially, is an autentic caos.

So you need first pulse 1. REdefine de keys in pad 1.(left). then press up. And redefine the key in button 2.

then 1 to 1 player up to 2 players.

I am not sure if the toogle button works in player 2, i not know the use of it in the game :P .

If you find a problem tell me. The patch is in test.

4x4 support cheat.

tiger road is full fixed inclusive the pause work with botton pause in gx4000-
Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 20:51, 19 May 15
Quote from: CraigsBar on 23:05, 18 May 15
OK The menu for the Dizzy Spinoffs is no *really* finished.


I have tweaked the code a bit, to make the selector more responsive, and these changes are also copied backwards to the DIzzy Adventures menu too, so that will be better when released.


Anyway here is a sneak Peek at the Spinoffs Menu, let me know what you think.


Craig


What about keeping the "spinoffs" logo also on the selection screen? Maybe on the top left corner or on top of the menu selector.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 20:57, 19 May 15
Well this one is not much... But it proves that b-ASIC 1.1 and STarKOS work together on a 64 k machine (Works on GX40000)


Can someone with an unexpanded 464plus also plaease check this.


Thanks




Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 21:07, 19 May 15
Quote from: McKlain on 20:51, 19 May 15

What about keeping the "spinoffs" logo also on the selection screen? Maybe on the top left corner or on top of the menu selector.
I can try, but I suspect it will look nasty, as the selection screen is Mode 0 and that particular font will come out pretty blocky, I'll take a look later on and see.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:24, 19 May 15
Quote from: Phantomz on 19:55, 19 May 15
I tried, had no luck, no clue how to use the debugger, happy to have sorted out Turrican 2 with my way of doing things  :laugh: ;)

Just done another game " Werewolves of London " it loads ok on the GX4000, can start ok, not sure if it's fully controlled by the Joystick as I haven't played it before.

Quote from: yurif74 on 20:13, 19 May 15
Another one from me:

Captain America - Defies the doom tube (GO 1987)

it should work, please check on real GX4000 since i can't use mine for now (working on psu)

thanks
Juri

Would be nice if someone who knows these game can confirm if they work well. I tested both, and i'm not 100% sure how to play them.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:30, 19 May 15
Quote from: dragon on 20:40, 19 May 15
My games today :D .

Victory road is a especial case, the orignal crack is patched to support joystick partially, is an autentic caos.

So you need first pulse 1. REdefine de keys in pad 1.(left). then press up. And redefine the key in button 2.

then 1 to 1 player up to 2 players.

I am not sure if the toogle button works in player 2, i not know the use of it in the game :P .

If you find a problem tell me. The patch is in test.

What are the keys for YES and No for the infinite live cheat ? I've changed it to "PRESS BUTTON 1" as it seems to me it does nothing.

I have yet to understand your instructions :D ... OK I think i got it.

Toggle is for locking the gun in a direction, i'm gonna test it.

Yeah I think it works...

I'll upload it with heavy instructions...
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 22:12, 19 May 15
I only have 6128+ and gx4000 sorry.


I fixed victory, now button player 2 work. (they are always put on  in the other fix).

You know it not work because when you press the button in the second player it not sound, now yes :)

instructions:

So you need first pulse 1. REdefine de keys in pad 1.(left). then press down. And redefine the key in button 2 pad 2(right).

then 1 to 1 player up to 2 players.

about the 4x4

In winape the trainer works, it generate infinite lives in the car.(when i try it today).
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 11:03, 20 May 15
Quote from: CraigsBar on 20:57, 19 May 15
Well this one is not much... But it proves that b-ASIC 1.1 and STarKOS work together on a 64 k machine (Works on GX40000)


Can someone with an unexpanded 464plus also plaease check this.


Thanks

hello i've a 464 Plus, give me some time to set it up and i will try :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 11:24, 20 May 15
Quote from: yurif74 on 11:03, 20 May 15
hello i've a 464 Plus, give me some time to set it up and i will try :)
thanks.
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 16:40, 20 May 15
i played with captain america and it works on GX4000,
have another one here: Gazza's Super Soccer but you need to press fire on both controllers at the beginning and you shouldn't mess with player names, game is playable :)

Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 17:07, 20 May 15
Some day i will watch the games in the list fix as rambo. Now i am busy with new games.

bomb jack arrives this night.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 17:25, 20 May 15
Quote from: yurif74 on 16:40, 20 May 15
i played with captain america and it works on GX4000

The manual talks about grenade (using SPACE), i hadn't any succes in launching one. You have ?
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 19:04, 20 May 15
Quote from: remax on 17:25, 20 May 15
The manual talks about grenade (using SPACE), i hadn't any succes in launching one. You have ?

didn't noticed it, actually i wasn't able to launch grenades even in winape pressing spacebar O_o

btw easy one here: Fire Ant , it require joystick and only one firebutton needed :)
keyboard is required for hiscore table, but it can be bypassed pressing fire buttons (inserting X and Y). after filling up the space for name, game continue normally

Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:16, 20 May 15
Quote from: yurif74 on 19:04, 20 May 15
didn't noticed it, actually i wasn't able to launch grenades even in winape pressing spacebar O_o

btw easy one here: Fire Ant , it require joystick and only one firebutton needed :)
keyboard is required for hiscore table, but it can be bypassed pressing fire buttons (inserting X and Y). after filling up the space for name, game continue normally

Juri
More games:

In these cases With ultimate recurse you always have the "P"(pause buton)  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:20, 20 May 15
I haven't done much at the moment as a bit busy.  ???

I have done " Solomon's Key (UK) (1987) (Patch CPC+) " though.  :D

I sorted it out at the start so it's " PLAY PLUS-VERSION 1Y 2N? " so both version can be started and played.

I mapped the Enter for Fireball key to Joypad button 2 so the game is fully controllable with the game pad.

I changed the onscreen instructions so it matches the above.  8)

I tested it on the GX4000.

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

It still needs a fix though, you get stuck on the High score table as can't enter your name, but both versions are fully playable.  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 20:57, 20 May 15
Everything upped to the right section.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 21:09, 20 May 15
You can change bom jack remax? i change the j of joystick in the menu to a up(the text). So is better to know what  to do to play.

Ah in the cars game, You can select 1 o two players pressing you redefine fire button in the two pads. when the car dissapear the player are disabled, so you can play with player 1 or two, the two, o controling the two at the same time.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:24, 20 May 15
Quote from: dragon on 21:09, 20 May 15
You can change bom jack remax? i change the j of joystick in the menu to a up(the text). So is better to know what  to do to play.

Ah in the cars game, You can select 1 o two players pressing you redefine fire button in the two pads. when the car dissapear the player are disabled, so you can play with player 1 or two, the two, o controling the two at the same time.

Done
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 02:07, 21 May 15
May I request a mod of Thundercats, RBI2 Baseball and STUN Runner please? as far as I know, none need keyboard control.

Many thanks in advance.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 12:46, 21 May 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I haven't found a way to fix the High Score Table yet on " Solomon's Key ".

But can you change the file on wiki for this one please. I needed to changed something.

Cheers  ;)

Also, I don't know if someone can have a look at this " Mr. Heli (UK) (K7) (1989) (Patch CPC+) (Trainer) ".

I've sorted out the Trainer so it's GX4000 Friendly, you can start the game with fire ok, think it's just joystick only, you can skip high score with the fire button.

The Problem is I can't find a way to change from having to press space on the title screen before the trainer, it should work on the GX4000, but I can't test due to title screen problem.

If someone can fix this it should be good to go as like I said I've sorted the Trainer.  :D

It's here if anyone can check it out and maybe do a fix.

Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 12:49, 21 May 15
Quote from: zeropolis79 on 02:07, 21 May 15
May I request a mod of Thundercats, RBI2 Baseball and STUN Runner please? as far as I know, none need keyboard control.

Many thanks in advance.

Sure we can look, suggestions are always welcome.

remax you have upload the last version of victory?
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 12:50, 21 May 15
Quote from: zeropolis79 on 02:07, 21 May 15
May I request a mod of Thundercats, RBI2 Baseball and STUN Runner please? as far as I know, none need keyboard control.

Many thanks in advance.
I looked at stun runner when I did The Duct. I can't remember why I stopped it tho.
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 13:40, 21 May 15
 
Quote from: dragon on 12:49, 21 May 15
Sure we can look, suggestions are always welcome.

remax you have upload the last version of victory?

As long as you don't think I'm pushing my luck.. I know Thundercats and STUN Runner use joysticks with no additional keyboard functions. RBI2 only because I'd love to play it on real hardware!

Thanks...
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 13:59, 21 May 15
@zeropolis79 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=115)
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Here is " Thundercats "  :D

Tested and fully working on GX4000  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 14:43, 21 May 15
Quote from: CraigsBar on 12:50, 21 May 15
I looked at stun runner when I did The Duct. I can't remember why I stopped it tho.

don't look i have stun runner fixed.(time ago :) ).

Rbi, can't be fixed, all versions are compresssed. except one this:

http://cpcrulez.fr/GamesDL_div/index.php?download=c5S-y5e5Y7Po0ce7jb7Uy6ibZJqj5s7K&p=aLPi0diuhsXpm9e8irGny8e7lLfXzdHGT7rp2Q== (http://cpcrulez.fr/GamesDL_div/index.php?download=c5S-y5e5Y7Po0ce7jb7Uy6ibZJqj5s7K&p=aLPi0diuhsXpm9e8irGny8e7lLfXzdHGT7rp2Q==)

But the game freezes loading in wiape :( .

78DE ->58
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 16:23, 21 May 15
Thanks for the " Super Robin Hood " Fix @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)  8)

Sure @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) will change it later.  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 16:29, 21 May 15
jeepers at this rate we shall need a mega cartridge*smiles
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 18:58, 21 May 15
Quote from: dcdrac on 16:29, 21 May 15
jeepers at this rate we shall need a mega cartridge*smiles

So you want more?.

Not problem.  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:23, 21 May 15
Quote from: dragon on 18:58, 21 May 15
So you want more?.

Not problem.  :D

Yea, but I'm a bit busy to do any.  ::)

Commando
Paperboy
Battleships

If you could please  ;) :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 19:33, 21 May 15
Quote from: Phantomz on 19:23, 21 May 15
Yea, but I'm a bit busy to do any.  ::)

Commando
Paperboy
Battleships

If you could please  ;) :D

jeje, well really the last four works from home with joystick and not have trainers, i only convert them, so take very litte time. Your games require much more time to fix the keys.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dinorast on 19:36, 21 May 15
Very cool, would be outrun and raid over moscow a big problem to convert ?
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 19:38, 21 May 15
Thumbs up for Outrun from me
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 19:52, 21 May 15
Quote from: dragon on 12:49, 21 May 15
remax you have upload the last version of victory?

Yes

Quote from: Phantomz on 12:46, 21 May 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I haven't found a way to fix the High Score Table yet on " Solomon's Key ".

But can you change the file on wiki for this one please. I needed to changed something.

Done

Quote from: Phantomz on 16:23, 21 May 15
Thanks for the " Super Robin Hood " Fix @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)  8)

Sure @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) will change it later.  ;D

Done

I'll take care of new games after dinner.

And done.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 00:05, 22 May 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I've done " Ghouls 'N' Ghosts " you will need to complete the game with one credit as I can't do anything about the y/n continue as the game is compressed.  :o

I've fixed the trainer so it works as normal, first option, infinite credits won't really help, but plus users might want it  :)

The second option might come in handy, Invincible?  :D

So the game might be to hard or to easy  :-\

The normal disk has protection so there is not a lot I can do about the above at the moment.  :'(

At least you can play it on the GX4000 if you want.  :)


I've also done a better version of " International Karate Plus " it's the cngsoft's version with the new title screen adapted from the C64 version (looks much better).  8)

The old version will need changing with this please, cheers  :D

I've tested both of these games and they work fine on the GX4000.  ;)

Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 11:34, 22 May 15
You tried all versions?. O always look cpcrulez so much times he have other diferents cracks that cpc power. Maybe one is not compresed in ghost and ghouls.


CPCRULEZ &#9733 AMSTRAD CPC &#9733 GAMESLIST &#9733 GHOULS'N GHOSTS (c) (http://cpcrulez.fr/GamesTest/ghouls_n_ghosts.htm)

Outrun xor is compressed nothin to do, i don't look the others.

PD:ok remax, but in victory now is down not up. :).
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 13:00, 22 May 15
Quote from: dragon on 11:34, 22 May 15
You tried all versions?. O always look cpcrulez so much times he have other diferents cracks that cpc power. Maybe one is not compresed in ghost and ghouls.


CPCRULEZ &#9733 AMSTRAD CPC &#9733 GAMESLIST &#9733 GHOULS'N GHOSTS (c) (http://cpcrulez.fr/GamesTest/ghouls_n_ghosts.htm)

In the CNGSOFT versions, the game is compressed.

XOR version the trainer is compressed.

REILAN version is ok, but needs 128k won't run in 64k as a cart.

Which leaves KINOYHUFO version, this is converted to disc from tape, this version
works with winape but you have no menu music.

I've sorted out the trainer and converted it to cpr, and it works in winape, but I can't press fire to
start the game on the GX4000 (works in winape).

I haven't looked into fixing the continues as it's not working on real hardware.

Unless someone can fix this KINOYHUFO 64k version to work on real hardware and sort out the
continue Y/ N.

Then the game I posted in the link above is the best we are going to get.  :o

I tried to do what I can with what's available, maybe you can fix this dragon ?  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 16:58, 22 May 15
So, you modify it and it works in winape and not in real gx4000?. Maybe is a problem to the ppi access. if its the case maybe the best is bypass it directly  as p47 style.

What is the direction where you made the changes?.

Unofficial Amstrad WWW Resource (http://www.cpctech.org.uk/docs/keyboard.html)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:20, 22 May 15
Quote from: dragon on 16:58, 22 May 15
So, you modify it and it works in winape and not in real gx4000?. Maybe is a problem to the ppi access. if its the case maybe the best is bypass it directly  as p47 style.

What is the direction where you made the changes?.

Unofficial Amstrad WWW Resource (http://www.cpctech.org.uk/docs/keyboard.html)

I've just changed the Trainer so it's GX4000 friendly, and it should work fine, just can't start the game on the GX4000.

Due to keymap problem I guess, the disks are here if you want to check them out, maybe a " conversion by Phantomz & dragon "  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 17:47, 22 May 15
mmm, so if in the compressed game you can press fire in gx4000 and work, and in the other no, the issue can be related to the kino patch and pokes he made.

Or the keboard routine is not the same in the tape versión and are plus imcopatible.

Can be a good idea load in 464+ a copy of the original tape. To discard if its ppi problem(or not).
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 17:55, 22 May 15
Quote from: Phantomz on 00:05, 22 May 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)
I've tested both of these games and they work fine on the GX4000.  ;)

I've Upped the new version of Ik+.

I wait a bit for GNG to see if you manage to solve your problems.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:16, 22 May 15
Quote from: remax on 17:55, 22 May 15
I've Upped the new version of Ik+.

I wait a bit for GNG to see if you manage to solve your problems.

Cheers @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)   ;)


Not sure I can do much more to be honest  ???
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

I've translated the " Ghouls_n_Ghosts__REILAN " trainer screen to English, 1 and 2 need mapping to joypad 1 and 2 button, and then 1 and 2 to joypad for Y and N for
Continue, then maybe it could be compressed to work after, like the CNGSoft version?

No idea, way over my end, I only patch in hex  :laugh:

Anyway it's is here if anyone wants the disk with English trainer screen, this will work as a cart, but only in 128k  :(



Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 18:33, 22 May 15
I've just noticed a cngsoft compression of a trained off shore warrior. Any chance of a trainer hack?
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 18:50, 22 May 15
Oh and Totems from ESPSoft? Columns always was a great game.





Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 18:51, 22 May 15
it's very strange. The keyboard routine is the same in the two version disc or tape, but it not work....

Autentic x-files.

No solution to cngsoft, he is the only know her code.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:57, 22 May 15
Quote from: CraigsBar on 18:50, 22 May 15
Oh and Totems from ESPSoft? Columns always was a great game.

Is there a CNG version of Totems, I see there is a original disks on CPC-Power?

I've done " Off Shore Warrior " for you, someone will need to check it out, loads up fine, no control on the GX4000.

Looks like the controls are mapped to the cursor keys (works in winape).

Wish this didn't keep happening, same as GNG  :(
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 19:38, 22 May 15
Quote from: Phantomz on 18:57, 22 May 15
Is there a CNG version of Totems, I see there is a original disks on CPC-Power?

I've done " Off Shore Warrior " for you, someone will need to check it out, loads up fine, no control on the GX4000.

Looks like the controls are mapped to the cursor keys (works in winape).

Wish this didn't keep happening, same as GNG  :(

If someone wants, i can setup a quick config to easy test cartridge under MESS as it's far reliable for everything control related.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:42, 22 May 15
Quote from: remax on 19:38, 22 May 15
If someone wants, i can setup a quick config to easy test cartridge under MESS as it's far reliable for everything control related.

I haven't got that Emulator, but it would be good to have one ready to go with a windows gui to test stuff with.  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 19:54, 22 May 15
Phantom have you tried the version not works in a plus computer(the dsk and the cpr)?.

Test it and try it the fire work.

The subrutine is the same in tape or disc version.

I need discard if is the arnold emu program at  convert it in  some obscure way.

In the tape crack, in 338B its read the joystick from 280E in ram (same in disc version in another point).

Then bit 4,A And if fire is detected it jumps to 339F The other jr in midde  are the keyboard options 1,2,3.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:01, 22 May 15
Quote from: dragon on 19:54, 22 May 15
Phantom have you tried the version not works in a plus computer(the dsk and the cpr)?.

Test it and try it the fire work.

The subrutine is the same in tape or disc version.

I need discard if is the arnold emu program at  convert it in  some obscure way.

In the tape crack, in 338B its read the joystick from 280E in ram (same in disc version in another point).

Then bit 4,A And if fire is detected it jumps to 339F The other jr in midde  are the keyboard options 1,2,3. Delete the 339D makes the program start bypassed(i not try it in gx4000).

I've only tried the cpr's I've made in the GX4000 as my PLUS isn't connected up at the moment,.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 20:03, 22 May 15
Quote from: Phantomz on 18:57, 22 May 15
Is there a CNG version of Totems, I see there is a original disks on CPC-Power?

I've done " Off Shore Warrior " for you, someone will need to check it out, loads up fine, no control on the GX4000.

Looks like the controls are mapped to the cursor keys (works in winape).

Wish this didn't keep happening, same as GNG  :(
the CNG soft off shore warrior defaults to joystick on my 6128 plus. Just the trainer needed fixing. Will check it on the gx once my little fella heads to bed.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 20:21, 22 May 15
Quote from: Phantomz on 19:42, 22 May 15
I haven't got that Emulator, but it would be good to have one ready to go with a windows gui to test stuff with.  ;D

Well not a windows gui, but a .bat where you only need to drag and drop the cartridge.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:23, 22 May 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I've done some more today as I had a little free time, these are  " Joe Blade ", " Hunchback ", " Hunchback II ", and " North Star ".

North Star will need a fix, it says it needs "S" for smart bombs in the instructions, I haven't been able to get any to check this out.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:38, 22 May 15
o.k its a ppi plus problem 100& sure , but i not know where exactly.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 20:43, 22 May 15
Quote from: CraigsBar on 20:03, 22 May 15
the CNG soft off shore warrior defaults to joystick on my 6128 plus. Just the trainer needed fixing. Will check it on the gx once my little fella heads to bed.
Off Shore warrior works perfectly, thanks.


As for Totema, no there is no CNGSoft version, it is unprotected etc, and is fully curson controlled, but that cursor defaults to Cursor Keys with Joystick as an Option. I guess they just need flipping over.

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:55, 22 May 15
Quote from: CraigsBar on 20:43, 22 May 15
Off Shore warrior works perfectly, thanks.

That's cool, it is working, maybe I had a brain fart and didn't press up on the controller  :laugh:

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)  Could you add " Off Shore Warrior " for me to please mate, cheers  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dinorast on 21:12, 22 May 15
Hunchback 1&2 fantastic - thank you very much !!!
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:43, 22 May 15
Done, Done, Done, Done, Done and Done
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:51, 22 May 15
Quote from: remax on 21:43, 22 May 15
Done, Done, Done, Done, Done and Done

Thanks @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) you're a star  :D

Think Joe Blade needs moving up the list though.

hehe
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:53, 22 May 15
Quote from: Phantomz on 21:51, 22 May 15
Thanks @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) you're a star  :D

Think Joe Blade needs moving up the list though.

hehe

Well Yeah... hard friday night is hard...

MESS : Download MESS GX4000.rar from Sendspace.com - send big files the easy way (https://www.sendspace.com/file/mdz0z9)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:40, 22 May 15
Quote from: remax on 21:53, 22 May 15
Well Yeah... hard friday night is hard...

MESS : Download MESS GX4000.rar from Sendspace.com - send big files the easy way (https://www.sendspace.com/file/mdz0z9)

Thanks for this, do I need to download anything else, because when I drag the cpr over to open with... nothing happens.  ???

I've downloaded the emulator and a front end so I can use it now.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 00:05, 23 May 15
OK it seems i am, temporarily at least, back in the Cartridge Conversion Business...


3 of my favourite puzzle games from Fraggle of MOPS today, namely....


Atomic - Extended Version
Logistic
Spots94


All 3 work perfectly with default Joystick controls, although with Atomic you do need to let the into sequence complete once to get to the menu (Unless anyone fancies fixing it as space will jump out of the sequence prematurely on a plus)


Craig

Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 01:45, 23 May 15
Is there a version of star driver. That does not crash on a plus/gx4000, both the retail and compilation release dumps from cpc-power crash on the 3rd bend of the first asteroid. This would be perfect for conversion if it worked properly on a plus. In all honesty I have not checked it on my cpc's so it might do the same there too.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 10:56, 23 May 15
Quote from: Phantomz on 23:40, 22 May 15
Thanks for this, do I need to download anything else, because when I drag the cpr over to open with... nothing happens.  ???

I've downloaded the emulator and a front end so I can use it now.  ;)

I tested it yesterday in an empty folder with just the files i gave you, and it worked.

* You need to drag an drop ON THE BATCH file (not on the exe)
* Is your OS 64bits ? (if not i must give you an alternate version)
* If your .cpr have a too strange name, try to short it, and retry. (in these case, i call it a.cpr)

For quicktesting, a frontend is not worth it. For extended use of all the mess drivers, i recommand you the QMC2 frontend (i can help you to setup if you need it).
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 12:31, 23 May 15
Quote from: remax on 10:56, 23 May 15
I tested it yesterday in an empty folder with just the files i gave you, and it worked.

* You need to drag an drop ON THE BATCH file (not on the exe)
* Is your OS 64bits ? (if not i must give you an alternate version)
* If your .cpr have a too strange name, try to short it, and retry. (in these case, i call it a.cpr)

For quicktesting, a frontend is not worth it. For extended use of all the mess drivers, i recommand you the QMC2 frontend (i can help you to setup if you need it).

I'm using Windows 7 OS 64-bit, I tried to drag " North Star.cpr " on the batch file so it shows " Open with gx4000 " it look's like it tries to do something as I can see the old
black dos box (like you get when use the command prompt) but it's gone in a flash and nothing happens.

Like I said I've got it set up with a gui and it works, doesn't take long to test a game, I've got a shortcut on the desktop, then I just click on a bar at the top and mount the game I want to test.

It's quick enough, quicker than having to keep taking the sd card out of the C4CPC.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Devilmarkus on 13:07, 23 May 15
I tested MESS and I was very surprised, that it's CPC emulation is very 'basic'...
So I modified JavaGX4000 a bit:
- 64k ram only
- Drag & Droplistener added (drag & drop a CPR file into emulator display to run it)

If the emulator doesn't startup on double click:
Use a .bat file, content:
java -jar JavaGX4000.jar


Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 13:08, 23 May 15
Quote from: Devilmarkus on 13:07, 23 May 15
I tested MESS and I was very surprised, that it's CPC emulation is very 'basic'...
So I modified JavaGX4000 a bit:
- 64k ram only
- Drag & Droplistener added (drag & drop a CPR file into emulator display to run it)

If the emulator doesn't startup on double click:
Use a .bat file, content:
java -jar JavaGX4000.jar

What would be better is to disable keyboard input, so that we are sure that every input recorded come from the joysticks ;)

Quote from: Phantomz on 12:31, 23 May 15
I'm using Windows 7 OS 64-bit, I tried to drag " North Star.cpr " on the batch file so it shows " Open with gx4000 " it look's like it tries to do something as I can see the old
black dos box (like you get when use the command prompt) but it's gone in a flash and nothing happens.

Like I said I've got it set up with a gui and it works, doesn't take long to test a game, I've got a shortcut on the desktop, then I just click on a bar at the top and mount the game I want to test.

It's quick enough, quicker than having to keep taking the sd card out of the C4CPC.  ;)

Well, if it's ok with you, i won't fight to know what's wrong ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Devilmarkus on 13:20, 23 May 15
Here you go:
Only keys working:
left, right, up, down -> joypad directions
ctrl, alt -> fire 1,2
esc -> pause

(Emulator internal: "F12" -> reset, other keys: check "F1")
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 14:33, 23 May 15
Quote from: Devilmarkus on 13:20, 23 May 15
Here you go:
Only keys working:
left, right, up, down -> joypad directions
ctrl, alt -> fire 1,2
esc -> pause

(Emulator internal: "F12" -> reset, other keys: check "F1")

Nearly there (i know i ask a lot :( ), would be perfect if there where controls for Joy2
Title: Re: Converted GX4000 .cpr - The topic
Post by: Devilmarkus on 15:25, 23 May 15
Tell me to which CPC-keys is the 2nd joystick mapped?
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 16:09, 23 May 15
Quote from: Phantomz on 19:23, 21 May 15
Yea, but I'm a bit busy to do any.  ::)

Commando
Paperboy
Battleships

If you could please  ;) :D

Where is my jam?

I not know where are remmaped the pad 2, buy if i remember correcty, you can see it redefine the keys in victory.

oh i idiot i see it always here: Programming:Keyboard scanning - CPCWiki (http://www.cpcwiki.eu/index.php/Programming:Keyboard_scanning)

So,
G (Joy2 fire) T (Joy2 right) R (Joy2 left) 5 (Joy2 down) 6 (Joy 2 up
Title: Re: Converted GX4000 .cpr - The topic
Post by: Devilmarkus on 16:28, 23 May 15
Here's the updated emulator:

Joypad 1 and other things: as my last posting
Joypad 2 is mapped to: HOME,END,DEL, PAGE DOWN (directions),  INSERT, PAGE UP (fire 1 and 2) (or alternatively also to number pad with num lock on)

I first wanted to map them to WASD, Q and E but as we know, many users have AZERTY keyboards...

You can also select keyboard mapping on the fly by using the menu...


BTW.: It also has lightgun emulation included... (Check F10 to select it)

(http://www.cpc-live.com/skeetshoot.gif)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Devilmarkus on 18:01, 23 May 15
Another small update (for those, who don't know what to do: build in cartridge OSD menu, just start the emulator, wait for screen and press space)

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:48, 23 May 15
Three more from me today  :)

1. Dragon Ninja this will need a fix to get past the high score table.
2. Prehistorik, this is the normal version I believe, didn't see a high score table? Think GX4000 struggles with it abit, seems slow?
3. Rainbow Islands , saved the best until last.  8) Instruction Manual says " Push UP to increase credits during title screen " then Press Fire to start the game.  :D

Tested them all on my GX4000  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 19:16, 23 May 15
Interview Elmsoft - NoRecess (http://norecess.cpcscene.net/interview-elmsoft.html)


In paperboy i fixed, menu keys, pause to pause Button in gx4000 and the esc key abandom ingame is remapped to button 2 joypad. High score table is fixed to fire 1 you only can entre p,but i can changue it to the keys i want. In all keys in keypad.
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 21:11, 23 May 15
May I suggest Overlander and Space Harrier along with Back to the Future 2 + 3 at some point please...

Many thanks
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 22:46, 23 May 15
Quote from: Phantomz on 18:48, 23 May 15
Three more from me today  :)

1. Dragon Ninja this will need a fix to get past the high score table.
2. Prehistorik, this is the normal version I believe, didn't see a high score table? Think GX4000 struggles with it abit, seems slow?
3. Rainbow Islands , saved the best until last.  8) Instruction Manual says " Push UP to increase credits during title screen " then Press Fire to start the game.  :D

Tested them all on my GX4000  ;D
rainbow islands I love it. Thank you, thank you, thank you!
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 22:46, 23 May 15
Quote from: zeropolis79 on 21:11, 23 May 15
May I suggest Overlander and Space Harrier along with Back to the Future 2 + 3 at some point please...

Many thanks
space harrier is there, I did it.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 09:11, 24 May 15
Quote from: dragon on 19:16, 23 May 15
Interview Elmsoft - NoRecess (http://norecess.cpcscene.net/interview-elmsoft.html)


In paperboy i fixed, menu keys, pause to pause Button in gx4000 and the esc key abandom ingame is remapped to button 2 joypad. High score table is fixed to fire 1 you only can entre p,but i can changue it to the keys i want. In all keys in keypad.

@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) Thanks for doing Paperboy  ;)

Quote from: CraigsBar on 22:46, 23 May 15
rainbow islands I love it. Thank you, thank you, thank you!

@CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)  I take it you like Rainbow Islands  :laugh: You're welcome mate, it's a great game and needed converting to thr GX4000.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: arnoldemu on 19:06, 24 May 15
I tested a selection of these cprs on my "naked" 464plus. (no expansion, no modifications).


As expect all worked fine.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:39, 24 May 15
Quote from: arnoldemu on 19:06, 24 May 15
I tested a selection of these cprs on my "naked" 464plus. (no expansion, no modifications).


As expect all worked fine.

That's good to hear  :D , I think people test them before they get put up, I know I do.  ;)

@CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)  I've done a better version of Rick Dangerous mate, I hope you don't mind if it gets replaced with my version?
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I've done " Rick Dangerous (UK) (1989) (Trainer) (Patch CPC+). " Both Normal & Plus versions work and Trainer works fully on both.  8)


I've redone another version of " StormlordCorrections = Round 2, palette and CRTC reg.2 fixes (&2B en &2A) : NEW round 2 fix that makes all six fairies reachable.


I've also redone a different version of " Flying Shark " done this as it looks better as it's the CNGsoft version and has a trainer.

I've also done the CNGSoft version of " Nebulus " which includes a trainer.

I did one game today and that is " Frost Byte ", was to busy to do anymore.  ::)


Rick Dangerous and Stormlord and Flying Shark need replacing and Nebulus and Frost Byte needs adding to the wiki page.  ;D



Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 19:54, 24 May 15
Just a thought.... As I have no clean way of creating RAR's on my mac (Other than using a VM and 7zip or WinRAR) woudl it be better if I just posted the CPR's here and let whoever upload to the wiki page? Or is whoever is changing my ZIPS to RAR's on the wiki page happy to keep on doing so?


Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 19:57, 24 May 15
Quote from: Phantomz on 19:39, 24 May 15
That's good to hear  :D , I think people test them before they get put up, I know I do.  ;)

@CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)  I've done a better version of Rick Dangerous mate, I hope you don't mind if it gets replaced with my version?
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I've done " Rick Dangerous (UK) (1989) (Trainer) (Patch CPC+). " Both Normal & Plus versions work and Trainer works fully on both.  8)


I've redone another version of " StormlordCorrections = Round 2, palette and CRTC reg.2 fixes (&2B en &2A) : NEW round 2 fix that makes all six fairies reachable.


I've also redone a different version of " Flying Shark " done this as it looks better as it's the CNGsoft version and has a trainer.

I've also done the CNGSoft version of " Nebulus " which includes a trainer.

I did one game today and that is " Frost Byte ", was to busy to do anymore.  ::)


Rick Dangerous and Stormlord and Flying Shark need replacing and Nebulus and Frost Byte needs adding to the wiki page.  ;D
Of course I don't mind Rick Dangerous being updated. The objectis to have the best version available for all users isn't it? So if someone chooses to rewrite the whole of Rtype 128 and Rick Dangerous 128+ to be true cart games and work in 64k then they can be uplaoded too ;)


Hint hint - Challenge set!!


Craig


Does anyone know how we can set about converting Gauntlet, Deeper Dungeons and Gauntlet II, these would make great 2 player games for GX4000 owners, Especially if they got a colour patch.....


I guess that's a dream tho.


Craig
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 20:04, 24 May 15
Quote from: CraigsBar on 19:54, 24 May 15
Just a thought.... As I have no clean way of creating RAR's on my mac (Other than using a VM and 7zip or WinRAR) woudl it be better if I just posted the CPR's here and let whoever upload to the wiki page? Or is whoever is changing my ZIPS to RAR's on the wiki page happy to keep on doing so?

Yeah post cprs ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:06, 24 May 15
My turn

I not fixed select music in new zeland history. I mean.¿Its really necesary?. You play with music in the original arcade machine..

And i not fixed select player 2 in gryzor. ¿its really necesary v2?. Player 2 need wait until player 1 finish there game. Not at the same time or at the finish or player 1 turn. So for me is the same playing two times with player 1 that 2 with player 1 and 2 so, at finish in the high score table you can put the name you want :) .

PD the trainer in new zeland history originally not work, he hide yout lives, buy you see the game over. Thats because  i  not adapt he.
Title: Re: Converted GX4000 .cpr - The topic
Post by: andycadley on 22:57, 24 May 15
Quote from: CraigsBar on 19:57, 24 May 15
Of course I don't mind Rick Dangerous being updated. The objectis to have the best version available for all users isn't it? So if someone chooses to rewrite the whole of Rtype 128 and Rick Dangerous 128+ to be true cart games and work in 64k then they can be uplaoded too ;)


Hint hint - Challenge set!!

If there was source code available, I reckon it wouldn't be that hard.

Quote
Does anyone know how we can set about converting Gauntlet, Deeper Dungeons and Gauntlet II, these would make great 2 player games for GX4000 owners, Especially if they got a colour patch.....

I presume they direct load from disk/tape for each level, so it's probably just a case of patching the loader to get data straight from ROM (in the same way most 128K games were just the 64K version patched to "load" the multiload levels from RAM.)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:31, 24 May 15
@CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I've converted the CNGSoft version of " Gauntlet 2 ".

Both Players work so you can have some fun 2 player action, the bad news is that the potion buttons don't work as need the keyboard  :(
Don't think we will be able to fix it, as CNGsoft games are compressed, think this is the best available to us at the moment though.

Tip: remember to shoot the potions to kill the death's for now  :D

On a positive note, I've made the Trainer GX4000 friendly like normal so just push up for yes, then just press the console pause button ( P )
to refill both players health.  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 01:00, 25 May 15
Quote from: arnoldemu on 19:06, 24 May 15
I tested a selection of these cprs on my "naked" 464plus. (no expansion, no modifications).


As expect all worked fine.

Some works thanks to your help Arnold :).
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 17:24, 25 May 15
I had a look at chuckie egg last night but with a hex editor could not find any controls to mod. If this one gets patched i'd love to put a plus loading screen and music on it for a cart release. @Phantomz, you fancy working your magic on the controls if possible?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:38, 25 May 15
Quote from: CraigsBar on 17:24, 25 May 15
I had a look at chuckie egg last night but with a hex editor could not find any controls to mod. If this one gets patched i'd love to put a plus loading screen and music on it for a cart release. @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308), you fancy working your magic on the controls if possible?

I'll take a look but I only work with a hex editor like yourself, I  think @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) would do a better job, I'm pretty good at sorting out the trainers, but he is really good at sorting out ingame keys and menu's.  ;D

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)  Done a few more games from the CNGSoft website.

Fire & Forget
Krakout
Pac-Mania
Scooby Doo in the Castle Mystery
Shufflepuck Cafe (F) - This is in French, but it's a good game, best with a joystick  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 19:02, 25 May 15
I think chukki egg use amstrad firmware calls as the trainers. but i can add it to my long long list XD.


Anyway,you can play chase hq or the goonies.

Chase hq:

*remmaped turbo to button 2,So you can play directly pressing gear(fire1).
*remmaped redefine controls if you not like the original controls.
*remmaped select languaje.(english ,french).
*remmaped pause to pause button.
*remmaped abandonn to fire 1 joypad 2. As the gx4000 had out of keys ingame in pad 1.
*cheats working except select level 1..5. Thats because the cracker injets the number you press directly in the memory poke. To remmap it in assembler is necesary more espace. So i force level 1 directly.
*rewrite screen keys menu to have help ingame.

The goonies:
*rewrite screen keys menu to have help ingame.
*Pause and escape are in button 1,2 of game pad 2. to no interfiere with the original op,qa keboard array. In pause pause is deblocked with gx4000 pause key.
*button 2 in pad 1 toogle music off and on.(a diferency of new zelan history the music its not very good to the ears lol).

enjoy!.

Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 19:48, 25 May 15
Have any of you tested Who Dares Wins 2 on a real machine? I tried it today on my 6128 plus and it didn't work. It loaded the intro screen twice and then crashed.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:03, 25 May 15
Quote from: McKlain on 19:48, 25 May 15
Have any of you tested Who Dares Wins 2 on a real machine? I tried it today on my 6128 plus and it didn't work. It loaded the intro screen twice and then crashed.

Just tested it, works fine on my GX4000 mate, no idea why it's not working on your plus.  ???

Quote from: dragon on 19:02, 25 May 15
I think chukki egg use amstrad firmware calls as the trainers. but i can add it to my long long list XD.


Anyway,you can play chase hq or the goonies.

Chase hq:

*remmaped turbo to button 2,So you can play directly pressing gear(fire1).
*remmaped redefine controls if you not like the original controls.
*remmaped select languaje.(english ,french).
*remmaped pause to pause button.
*remmaped abandonn to fire 1 joypad 2. As the gx4000 had out of keys ingame in pad 1.
*cheats working except select level 1..5. Thats because the cracker injets the number you press directly in the memory poke. To remmap it in assembler is necesary more espace. So i force level 1 directly.
*rewrite screen keys menu to have help ingame.

The goonies:
*rewrite screen keys menu to have help ingame.
*Pause and escape are in button 1,2 of game pad 2. to no interfiere with the original op,qa keboard array. In pause pause is deblocked with gx4000 pause key.
*button 2 in pad 1 toogle music off and on.(a diferency of new zelan history the music its not very good to the ears lol).

enjoy!.

@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) 

Thank you so much for doing " Chase HQ " mate, it's one of my favourite games.  8) You've done a fantastic job, the GX4000 has a good version of Chase HQ available to play now.   ;D

With regards to " cheats working except select level 1..5. Thats because the cracker injets the number you press directly in the memory poke. To remmap it in assembler is necesary more espace. So i force level 1 directly. "

I noticed that you could still see this cheat being mentioned at the bottom of the screen, it was only for a split second, but you have done such a fantastic job on this, I decided to tidy it up abit, I've now made it so it doesn't show up.  :D

Here is a version without that unusable cheat being displayed (even if it was just a second ).
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 20:37, 25 May 15
Quote from: Phantomz on 20:03, 25 May 15
Just tested it, works fine on my GX4000 mate, no idea why it's not working on your plus.  ???

That's why it's a GX4000 page :-D

I long for my C4CPC a little bit more everyday now!

I've upped your cprs, now testing dragon's one.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:45, 25 May 15
Quote from: remax on 20:37, 25 May 15
That's why it's a GX4000 page :-D

I long for my C4CPC a little bit more everyday now!

I've upped your cprs, now testing dragon's one.

I just done a small tidy up on dragon's chase hq if you're adding it to wiki page, I edited my post above to explain the small change.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 20:46, 25 May 15
Quote from: Phantomz on 20:45, 25 May 15
I just done a small tidy up on dragon's chase hq if you're adding it to wiki page, I edited my post above to explain the small change.  ;)

Just in time, it's the last game i still have to add :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:27, 25 May 15
Quote from: remax on 20:46, 25 May 15
Just in time, it's the last game i still have to add :D

Glad I got you in time  ;) You didn't have to put fixed by me, I mean dragon done all the work, I just done a small fix to tidy it up a bit.  ;D

I don't want to steal his glory  :laugh: Just wanted the best version available to us all.  :)

Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 21:40, 25 May 15
Quote from: Phantomz on 20:03, 25 May 15
Just tested it, works fine on my GX4000 mate, no idea why it's not working on your plus.  ???


(http://4.bp.blogspot.com/-vHrwDqcv3aw/Up6zgtROqAI/AAAAAAAAB3U/rk3ookDwP8w/s1600/screen-shot-2013-07-26-at-9-43-38-am.png)
But i not know the truth so.

An  Arnlodemu case.

you welcome.

I mean about chase hq, The game read the number you enter with a firmware call. He look if you pressed  a number from 1 to 5. if you press the number, he take the number rest 30 and put the number in   two localizations of the memory (He poke the memory directly).

But to remmap he you need transform the codes   0B 08 0A 09 58 5A(joypad 1 codes) Is posible modify the sub to the first four(sub 7). but the five is the problem thats was because i drop it.

who is the 07 and the 0C?.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 23:49, 25 May 15
I come back!. Cheats all working!.

And this is my little assembly code for 1-5(and reset wtf) for the posterity.

" In 80FB
CD 18 BB->llamada
FE 58-> comparamos con el boton del fuego.
38 02 Si soy fuego sigo, si no salto a la segunda resta.
d6 4c-> para dejarlo en 0C
d6 07->para calcular los numeros.
32 70 83->load A en memoria 1
32 0E 83->load A en memoria 2
nop nop.borramos 2 que sobran.
"

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 01:18, 26 May 15
Quote from: dragon on 23:49, 25 May 15
I come back!. Cheats all working!.

And this is my little assembly code for 1-5(and reset wtf) for the posterity.

" In 80FB
CD 18 BB->llamada
FE 58-> comparamos con el boton del fuego.
38 02 Si soy fuego sigo, si no salto a la segunda resta.
d6 4c-> para dejarlo en 0C
d6 07->para calcular los numeros.
32 70 83->load A en memoria 1
32 0E 83->load A en memoria 2
nop nop.borramos 2 que sobran.
"

Nice One, Well Done  8)

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) I've done the same as before and fixed the trainer screen to tidy it up. . ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 06:10, 26 May 15
Done
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 11:33, 26 May 15
Quote from: remax on 06:10, 26 May 15
Done

Cool  :D @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I did a version the same as dragon's with the " RESETF2 ", but I spaced it so it's like " RESET F2 " and it doesn't make the screen go up and give a red bar at the bottom, but I think it looks better without the RESET F2 being there, don't see the point of the RESET option on the stage select screen.

What do you think, is it better how we've got it, just the 5 levels to select or do you want the F2 Reset Option on there?

Here is a version with " RESET F2 " for you to check out.

I've also done another game quick " Terminator 2 Judgment Day "
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 19:08, 26 May 15
I will have one later I think... I just need to get a nice extended palette screen for the game concerned.     

Ooh building the tension!
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 20:43, 26 May 15
Quote from: Phantomz on 11:33, 26 May 15
Cool  :D @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I did a version the same as dragon's with the " RESETF2 ", but I spaced it so it's like " RESET F2 " and it doesn't make the screen go up and give a red bar at the bottom, but I think it looks better without the RESET F2 being there, don't see the point of the RESET option on the stage select screen.

What do you think, is it better how we've got it, just the 5 levels to select or do you want the F2 Reset Option on there?

Here is a version with " RESET F2 " for you to check out.

I've also done another game quick " Terminator 2 Judgment Day "

I like the fact to have a reset for when you did a mistake. It avoids to reset the GX4000. I would keep like this last version.

Anyone else ?
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 21:03, 26 May 15
Quote from: CraigsBar on 19:08, 26 May 15
I will have one later I think... I just need to get a nice extended palette screen for the game concerned.     

Ooh building the tension!
c64 loading screens convert to plus palette really nicely ;) probably not going to happen tonight tho.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 11:34, 27 May 15
Quote from: remax on 20:43, 26 May 15
I like the fact to have a reset for when you did a mistake. It avoids to reset the GX4000. I would keep like this last version.

Anyone else ?

Don't ask to the reset author :D .
Title: Re: Converted GX4000 .cpr - The topic
Post by: McKlain on 16:01, 27 May 15
A few spanish games, 2 special joystick only versions from Esp Soft (Hora Bruja and La Guerra de Gamber) and 2 straights conversions from the Mojon Twins (Sir Ababol and Uwol 2).

Changes in Hora Bruja:
Fire 1 to jump and Fire 2 to disable/enable music.

Changes in La Guerra de Gamber:
Fire 1 to Shoot. Fire 2 to jump and climb up ladders (you can't use joystick up now).

I need you to test them on real hardware, as I can't do that at the moment.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 16:02, 27 May 15
Quote from: McKlain on 16:01, 27 May 15
A few spanish games, 2 special joystick only versions from Esp Soft (Hora Bruja and La Guerra de Gamber) and 2 straights conversions from the Mojon Twins (Sir Ababol and Uwol 2).

Changes in Hora Bruja:
Fire 1 to jump and Fire 2 to disable/enable music.

Changes in La Guerra de Gamber:
Fire 1 to Shoot. Fire 2 to jump and climb up ladders (you can't use joystick up now).

I need you to test them on real hardware, as I can't do that at the moment.
I'll test them tonight ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 16:17, 27 May 15
Quote from: CraigsBar on 16:02, 27 May 15
I'll test them tonight ;)


After that, i'll upload them ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 18:18, 27 May 15
deflektor:

Change menu display & remmaped keys.
Fixed enter credits to pass with 1(yo can enter p XD).
Fixed esc+ctrl abort in practice mode to button 2.
fixed return pause enter to fire 1.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:44, 27 May 15
I had a few minutes spare so done another game, this time it's " Rolling Thunder ".

I also tried to do " Batman The Caped Crusader " I've sorted out the Trainer and the space bar to get passed the title screen.

But I'm not sure where 1 and 2 is to be remapped to Button 1 and 2 on the joypad for the two different games.

Maybe someone could fix this and remap button 1 and 2 to controller 1 and 2 buttons, @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) maybe?  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 20:34, 27 May 15
Quote from: CraigsBar on 16:02, 27 May 15
I'll test them tonight ;)
All 4 tested, All 4 work fine... I am starting to like Spanish Platformers LOL


I was scarred by Freddie Hardest in the 80's LOL
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 20:51, 27 May 15
Quote from: dragon on 18:18, 27 May 15
deflektor:

Change menu display & remmaped keys.
Fixed enter credits to pass with 1(yo can enter p XD).
Fixed esc+ctrl abort in practice mode to button 2.
fixed return pause enter to fire 1.
Yippee, another one of my favourites. I thought this one was gonan be impossible as there are too many Keyboard controls. Clearly not.. Many thanks. Still hope for Chuckie Egg then :)

Title: Re: Converted GX4000 .cpr - The topic
Post by: Dinorast on 20:55, 27 May 15
Would the CPC port of H.E.R.O. work as well ? Btw. Fantastic work,what you do here [emoji106]
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:28, 27 May 15
Quote from: Dinorast on 20:55, 27 May 15
Would the CPC port of H.E.R.O. work as well ? Btw. Fantastic work,what you do here [emoji106]

Is this the game you want?

If so, I believe it's another to the list  :D

" H.E.R.O ".
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 11:22, 28 May 15
Quote from: CraigsBar on 20:34, 27 May 15
All 4 tested, All 4 work fine... I am starting to like Spanish Platformers LOL


I was scarred by Freddie Hardest in the 80's LOL

woo, game over,dustin,nomaded,camelot warriors,army moves,navy moves,rescate en el golfo,pogaboo etc etc..
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 12:55, 28 May 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Just checked out Chase HQ, when you run it in 128k, you get another option after stage select asking if you want 64k version or 128k version, because of the space after RESET between F2, it's making that line to long so it shows, SLoad 1)64k or 2)128k version? Instead of just saying Load.

I've removed the space between RESET F2 to RESETF2 like it was on dragons and it looks neat on both versions now.

1 and 2 for 64k or 128k wasn't changed by dragon, but it's not a problem as that will only show on a 128k machine and the keyboard can just be pressed.

I think the onscreen options should look right , for GX4000 and 128k plus users as this is a fantastic game so I've done another version to fix the problem.

Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 15:21, 28 May 15
Quote from: Phantomz on 12:55, 28 May 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Just checked out Chase HQ, when you run it in 128k, you get another option after stage select asking if you want 64k version or 128k version, because of the space after RESET between F2, it's making that line to long so it shows, SLoad 1)64k or 2)128k version? Instead of just saying Load.

I've removed the space between RESET F2 to RESETF2 like it was on dragons and it looks neat on both versions now.

1 and 2 for 64k or 128k wasn't changed by dragon, but it's not a problem as that will only show on a 128k machine and the keyboard can just be pressed.

I think the onscreen options should look right , for GX4000 and 128k plus users as this is a fantastic game so I've done another version to fix the problem.

yeah, i view it, but as you say for the gx4000 is not necesary patch the memory selector.

Carlos sainz:

*Remmaped menu keys.
*eliminated option four, as the gx4000 can't introduce the code numbers/lettters. So play style jurassic park in snes in one time :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Devilmarkus on 15:28, 28 May 15
Quote from: dragon on 15:21, 28 May 15
yeah, i view it, but as you say for the gx4000 is not necesary patch the memory selector.

Carlos sainz:

*Remmaped menu keys.
*eliminated option four, as the gx4000 can't introduce the code numbers/lettters. So play style jurassic park in snes in one time :)

Which keys are remapped?
I can't choose anything by joypads... Only number keys work?
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 15:42, 28 May 15
Quote from: Devilmarkus on 15:28, 28 May 15
Which keys are remapped?
I can't choose anything by joypads... Only number keys work?

mmm, hohohoh, i uploaded the wrong version. one moment...

done.
Title: Re: Converted GX4000 .cpr - The topic
Post by: EgoTrip on 15:50, 28 May 15
Quote from: CraigsBar on 17:24, 25 May 15
I had a look at chuckie egg last night but with a hex editor could not find any controls to mod. If this one gets patched i'd love to put a plus loading screen and music on it for a cart release. @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308), you fancy working your magic on the controls if possible?

I dunno if this will work, but do a hex dump of it standard, then run it, redefine the keys and find what has changed in the memory. Then you can poke the new values.
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 16:46, 28 May 15
I've decided to try and convert games but I need a bit of advice.
The game has a trainer and I've managed to find and change the keyboard controls to select the options.
Yay me.


My problem is how to save the changes. Using winape or javacpc, how did I avoid using this programme for so long? I've had Radio Roland playing for over 3 hours and it's working at drowning out my bickering neighbours, I have to wait for the trainer to load to make changes.
Using hxd I can't access the trainer unless I save a snapshot of it but that's no good as I can't use that as a CPR file.


This is my first ever time using a hex editor, I have no programming knowledge other than messing about almost years ago but I've already found and remapped controls, given myself full stats in a game and altered on screen text. I might not understand fully what you tell me but I will get there...


Providing you draw it in crayon for me.
Title: Re: Converted GX4000 .cpr - The topic
Post by: EgoTrip on 18:04, 28 May 15
I'm working on hacking Chuckie Egg for GX4000 controls, and I think I may be making progress.

Ok well I didn't manage to get it working. However if someone else wants to try I found out the following information:

9C9C to 9CA0 has the default keys (right, left, down, up, jump in that order)
A048 tests for 'H' to hold
A04C tests for 'ESC'

9D59 tests for 'S' to Start

9CB5 is the "How many players?" routine which will need to be fixed or removed and is my main stumbling block here
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:51, 28 May 15
Quote from: EgoTrip on 18:04, 28 May 15
"How many players?" routine which will need to be fixed or removed and is my main stumbling block here

I've done all the Controls, changed the menu, even got P to pause, just trying bypass the How many players routine at the moment.

I'm having a play about, I can get it to start with the fire button (bypassed) but I'm changing something wrong as get corruption at the top of the screen.  ???
Title: Re: Converted GX4000 .cpr - The topic
Post by: EgoTrip on 19:04, 28 May 15
Quote from: Phantomz on 18:51, 28 May 15
I've done all the Controls, changed the menu, even got P to pause, just trying bypass the How many players routine at the moment.

I'm having a play about, I can get it to start with the fire button (bypassed) but I'm changing something wrong as get corruption at the top of the screen.  ???

That is exactly what happened to me too.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 19:16, 28 May 15
ejem. As i look the game all afternoon. I can tell.

The game is crap(i mean crap programmer).

The corruption(that i solve hours ago), not is the only problem in the game. Use the default joystick in winape causes yo can't select the numbers of players and it decide automatically you are four players.

So I made a laberynth of keys to made it working, To play withothuy problems is need the two pads.

Anyway my version is finished at 99%.
Title: Re: Converted GX4000 .cpr - The topic
Post by: EgoTrip on 19:20, 28 May 15
I wanted to get it done cos then it would have EgoTrip in the high score table instead of A'n'F and a EgoTrip GX Mod on the title screen in place of the "'K' to Change Keys" text. But I guess its not possible so I wont waste any more time on it.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 19:43, 28 May 15
Ah,nothing is impossible buy you need learn use the disassembler.

Well, as you are learning as I explain a little corruption is solved.

The game uses a firmware call in 9cd3 (line in winape dissasembly).

Next you can see a LD C,A, and next you can see a sub 31. This is a rest(in hexadecimal).

An this is interesting, made  a breakpoint in it and look to A register,press 1, and you see you can you reciver 31 when you press "1",But you not need 1 you need the gamepad. So press the up in the gamepad, and you can see recieve a 08.

The rest of the numbers are consecutive in the keyboard and in the joystick. So simply made the same. Changue de rest to 08, and you obtain 0 the same that with 1 key.

¿And the corruption?. Well in the anterior line you can see he made a copy Of A in C. ¿Why?. Because he need the A content later in 9ce1 Another rest but with 30!.

So changue the rest to the equivalentet in game pad code. (07). And voila, corruption is deleted of the world. :) . An you can select the players with the up left down right.

A proof of concept

Can add the prefixe keys  to this, other way  redefine(and play) the pad 2, and select player with pad1, I prefer the people decide the keys.

If you redefine keypad 1, you can see as select players are jump.

I think if add prefixed keys maybe not more select players problem. but i not sure. You can modify it, no problem :) .

O.k fixed, remax you can add egotrip with me, i use he prefixed keys to solve the problem.
Title: Re: Converted GX4000 .cpr - The topic
Post by: EgoTrip on 20:10, 28 May 15
Cool thanks, its working now. But you can upload your version as you cracked it first, I don't want to take any credit for it.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:09, 28 May 15
Quote from: dragon on 15:42, 28 May 15
mmm, hohohoh, i uploaded the wrong version. one moment...

done.


Can't get past Tire/Suspension screen on MESS, anyone confirm ?
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 21:12, 28 May 15
Yippee, I'll get working on a plus loading screen now.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 21:48, 28 May 15
Quote from: remax on 21:09, 28 May 15

Can't get past Tire/Suspension screen on MESS, anyone confirm ?


Don't knnow in winape works, have yo tried in the gx4000?
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:57, 28 May 15
Quote from: dragon on 21:48, 28 May 15

Don't knnow in winape works, have yo tried in the gx4000?

Winape is not a good choice for testing as it doesn't disable the inputs for keyboard, whereas MESS and the last version of JavaGX4000 by devilmarkus posted in this very thread do.

I still don't have my C4CPCso can't test in a real GX4000, hence my question.

EDIT : it does work in JavaGX4000, so it's a good sign...

EDIT : OK, in fact it works everywhere, but you HAVE TO select joystick before starting.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 22:47, 28 May 15
OK.... Further carts from me will wait until the weekend, by which time I hope to have sussed out b-asic and the loader for my surprise release and Chuckie egg.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 01:47, 29 May 15
Quote from: Phantomz on 18:51, 28 May 15
I've done all the Controls, changed the menu, even got P to pause, just trying bypass the How many players routine at the moment.

I'm having a play about, I can get it to start with the fire button (bypassed) but I'm changing something wrong as get corruption at the top of the screen.  ???

I know you guys finished your version, but I thought what the hell I'll finish mine, I had everything done, just couldn't figure out why I was getting corruption at the top of the screen when I started the level.

I had to use your routine to sort the players out, just couldn't figure it out with that corruption.  ::)

I tried to sort the Enter key out, I believe it should be 3E 12 ? I found it in 3 places but didn't work when I changed it,was trying to map it to a Joypad button as we need to bypass the highscore table as you can't enter your name so will get stuck.

Anyway I'll upload my version here too incase anyone want's it, my version goes straight to the starting menu without that instruction screen that you can't read as it's only there for like 2 seconds.

Here is my Chuckie Egg without instruction screen popping up.
Title: Re: Converted GX4000 .cpr - The topic
Post by: EgoTrip on 02:17, 29 May 15
I cant check right now, but what firmware routine does the high score table use? If it uses the equivalent of BASIC's INPUT (as I suspect it does) then that will explain why you can't change ENTER. The only thing I can suggest besides disabling it completely, is to make the default high scores as high as possible.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 03:08, 29 May 15
Make break points in all keyboard firmware calls bb00/ bb4e (rst 08).


Then press the letter, it probable stop in a firmware call. Look at the stack  and go to that dirección. And you can view where is called, in firmware calls normally you only need change the parameter sended to the call or the posterior comparation.


Chuckie egg is easy because he use firmware calls, but others is ver y dificult modified it. With her propietary subroutines to read the keyboard.


Anyway, i not pacht the score, because y try it and works without patch.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:19, 29 May 15
Quote from: dragon on 03:08, 29 May 15
Anyway, i not pacht the score, because y try it and works without patch.

How do you enter your name in the high score table or pass it?

You say it works without patch, but I get to the high score table and get stuck!  ::)

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)
Anyway I did a couple more games:

The Galactic Plague 1 Player only as didn't remap it to two player as you need to take turns anyway!
Robin(S)
Arkanoid II - Revenge of Doh  (Joystick fire 1 = yes) (Joystick Fire 2=no) For Trainer.

Arkanoid II - Revenge of Doh works fines, no problem with the high score table or anything, The Trainer works fine too, just the 2nd option needs the Esc key, this will need
to be remaped to Joypad Button 2 or maybe the GX4000 Pause button as the game doesn't have a pause option I don't think unlike the first game.

Note: The Arkanoid II Infinite Lives Cheat doesn't work on Boss Fights, Stage 17 and Stage 33, the disk is the same.

Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 21:08, 29 May 15
Later i take another eye to chuckie egg, i not temember now :D .

Loopz is aproximing...

*Patched menus.
*Patched submenus.
*Patches player 1 and player two, from my factory the players are working with the two pad buttons.
*joystick orginal configuration supported with 1 button(button+ direction) only to the two players.
*Patched high score table.
*Patched start subrutine not scanning the joystick.
*remmaped pause button to P.
*jumpered enter paswword with up in c mode.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 12:03, 30 May 15
New loopz version:

Now is possible introduce password in mode  C.

To introduce the letters use In  joypad 1: Left="R", right "T" Fire 1="G" fire 2="F"

Pasword list:

Level 6:   FGRT
Level 11: FGTR
Level 16: FTGR
Level 21: TFGR
Level 26: TFRG
Level 31: TRFG
Level 36: RTFG
Level 41: RTGF
Level 46: RGTF

Remember to start in level 1 press up in joypad 0 or enter wrong code.

PD:to view high score table in all levels in principal menu pulse "P" repeteadly..
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 16:18, 30 May 15
Quote from: Phantomz on 01:47, 29 May 15
I know you guys finished your version, but I thought what the hell I'll finish mine, I had everything done, just couldn't figure out why I was getting corruption at the top of the screen when I started the level.

I had to use your routine to sort the players out, just couldn't figure it out with that corruption.  ::)

I tried to sort the Enter key out, I believe it should be 3E 12 ? I found it in 3 places but didn't work when I changed it,was trying to map it to a Joypad button as we need to bypass the highscore table as you can't enter your name so will get stuck.

Anyway I'll upload my version here too incase anyone want's it, my version goes straight to the starting menu without that instruction screen that you can't read as it's only there for like 2 seconds.

Here is my Chuckie Egg without instruction screen popping up.
Can I have a cop of the Source DSK image please. I have a lovely Plus overscan intro screen I want to put on the front, and I cannot do that with a CPR.


Thanks


Craig
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 16:31, 30 May 15
Quote from: CraigsBar on 16:18, 30 May 15
Can I have a cop of the Source DSK image please. I have a lovely Plus overscan intro screen I want to put on the front, and I cannot do that with a CPR.


Thanks


Craig


OK As I see it we don't have a fully working Chuckie Egg yet? The ones I can find in this thread aff fail at th High Score table meaning the GX4000 needs to be reset. Before I make my cart this will need fixing, Here's hoping a fix is possible. If it is then can I have the source DSK please.




Craig

Title: Re: Converted GX4000 .cpr - The topic
Post by: EgoTrip on 16:56, 30 May 15
Quote from: CraigsBar on 16:31, 30 May 15

OK As I see it we don't have a fully working Chuckie Egg yet? The ones I can find in this thread aff fail at th High Score table meaning the GX4000 needs to be reset. Before I make my cart this will need fixing, Here's hoping a fix is possible. If it is then can I have the source DSK please.




Craig

I have not tested this outside of WinAPE, but everything works with joystick control. Pressing Fire will get you past the high score table. I only had to change one byte to achieve this!

This is my first successful CPC hack.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:06, 30 May 15
My games today are: The Star Wars Trilogy  8)

Star Wars - A New Hope
Star Wars - The Empire Strikes Back
Star Wars - Return Of The Jedi

Star Wars and Star Wars The Empire Strikes Back Play Up and Down when played with the Keyboard, and if you Play with the Joystick this is reversed by default, making it Down and Up.

You can't redefine to the Joystick in the game only to the keyboard, so I've made two different versions of both.

I've added both version in the rar's on the wiki page as you might want the controls normal or reversed.

Anyway I've made all three games GX4000 friendly, remapped all the controls, changed all the menu's etc etc  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 00:40, 31 May 15
Quote from: EgoTrip on 16:56, 30 May 15
I have not tested this outside of WinAPE, but everything works with joystick control. Pressing Fire will get you past the high score table. I only had to change one byte to achieve this!

This is my first successful CPC hack.
I hope you don't mind, I will edit out your GX Mod message as I'll be giving you full credit on the titlescreen, and I think I will also intersperse my name into the High Score Table.

many thanks for this, it works perfectly on my Pluses.


I still have 2 pieces to add to this disc before I make the CPR.


1. Hack the Overscreen Decompressor so that it closes the screen and moves on with Fire not Space
2. Find some Chicken and Egg type music for the titlescreen


But enough for tonight, they are jobs for tomorrow.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 12:55, 31 May 15
Quote from: CraigsBar on 00:40, 31 May 15
I hope you don't mind, I will edit out your GX Mod message as I'll be giving you full credit on the titlescreen, and I think I will also intersperse my name into the High Score Table.

many thanks for this, it works perfectly on my Pluses.


I still have 2 pieces to add to this disc before I make the CPR.


1. Hack the Overscreen Decompressor so that it closes the screen and moves on with Fire not Space
2. Find some Chicken and Egg type music for the titlescreen


But enough for tonight, they are jobs for tomorrow.


OK I have a problem!


I cannot find where to patch the DPKOVS+.bin routine to use Fire 1 not Space to close the Overscan Image and move on with the program.


Attached is the full ConvImgCPC 0.16 archive, and my WIP CPR (That only works on a Plus because of this)


If anyone could let me know where I have to patch this to work on the GX4000 I'd be delighted.


Craig
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:53, 31 May 15
Couple more games from me today.  ;D

Escape From The Planet Of The Robot Monsters Only one play as player two needs the keyboard, can't remap the keys as its the cngsoft version that's compressed, work's in 64k though!  8)

and

Rygar - Let's Fight !!! I changed and remaped the Menu to Buttons 1 2 and P.  :D



@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) I had another look at your Konami's Ping-Pong I have fixed it now so the game works like it should, as stated in the instructions.

To start a one player game: Press 1 on the keyboard or FIRE on Joystick 1
To start a two player game: Press 2 on the keyboard or FIRE on Joystick 2

Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 10:42, 01 June 15
Quote from: CraigsBar on 12:55, 31 May 15

OK I have a problem!


I cannot find where to patch the DPKOVS+.bin routine to use Fire 1 not Space to close the Overscan Image and move on with the program.


Attached is the full ConvImgCPC 0.16 archive, and my WIP CPR (That only works on a Plus because of this)


If anyone could let me know where I have to patch this to work on the GX4000 I'd be delighted.


Craig

The routine is very tricky unfortunately it do a RLA and check the carry bit.
you can change the row from 45 to 49 (to check joystick but the bit 7 contain DEL code so it only continue pressing DEL key)
i modified it to do a RRA so joyup bit is checked and it work :)

attached here is the rar file, you can skip title screen pressing joy UP.

Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 10:52, 01 June 15
Quote from: yurif74 on 10:42, 01 June 15
The routine is very tricky unfortunately it do a RLA and check the carry bit.
you can change the row from 45 to 49 (to check joystick but the bit 7 contain DEL code so it only continue pressing DEL key)
i modified it to do a RRA so joyup bit is checked and it work :)

attached here is the rar file, you can skip title screen pressing joy UP.

Juri
thanks for that. It'll do for now, but a proper fire button would be better. On now to add the music and then we are done.
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 11:09, 01 June 15
Quote from: CraigsBar on 10:52, 01 June 15
thanks for that. It'll do for now, but a proper fire button would be better. On now to add the music and then we are done.

to try to use firebutton instead joyup i'll need source code of DPKOVS+.bin or a VERY GOOD assembler/disassembler for CPC or WINDOWS
i have to do 4 RLA instead of one..

by now i patched it to use joy up, here's the file:

Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 11:13, 01 June 15
Thanks muchly, I'll use that one going forward.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 13:45, 01 June 15
game over 2 is ppi plus incompatible?
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 14:19, 01 June 15
Quote from: Phantomz on 19:53, 31 May 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) I had another look at your Konami's Ping-Pong I have fixed it now so the game works like it should, as stated in the instructions.

To start a one player game: Press 1 on the keyboard or FIRE on Joystick 1
To start a two player game: Press 2 on the keyboard or FIRE on Joystick 2

I'm not sure if you want to keep it how we have got it or would like this version, I've added it here.


Yeah, feels more intuitive like that :)


And i'll update Rygar too ;)  (comme on dit chez nous, un Rygar sinon rien)...
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 14:38, 01 June 15
Quote from: remax on 14:19, 01 June 15

Yeah, feels more intuitive like that :)


And i'll update Rygar too ;)  (comme on dit chez nous, un Rygar sinon rien)...

Thank You.  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 15:07, 01 June 15
where do I find the Star Wars ones? and thank you all for doing this  it is great
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 15:31, 01 June 15
Quote from: dcdrac on 15:07, 01 June 15
where do I find the Star Wars ones? and thank you all for doing this  it is great

They are on the GX4000 wiki page: or get the new version here:

Converted GX4000 games - CPCWiki (http://www.cpcwiki.eu/index.php/Converted_GX4000_games)

I hope you enjoy the Star Wars games, I included Normal Control and Inverted Control, and you're welcome  ;D


@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)  Can you changed the Star Wars rar for this one please mate, I've removed the " DO NOT STOP THE TAPE " message to make it look better.  ;D


I only had time to do a quick game today, this one is " Enduro Racer ". This will need adding too, cheers.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 16:18, 01 June 15
game over II possibly not work in plus range(needs ppi patch?).

dustin uses the two game pad(drop/abort).

Navy moves can't be fully complete in gx4000 because the second part needs keyboard to finish the game.(anyway tou can complete the first part in the gx4000).And walk in the second part.

And yes select joystick :) except in dustin

The abort key are in game pad 2 if the game have it.(and select music depend of the game) pause is always in p.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 22:16, 01 June 15
Quote from: Phantomz on 15:31, 01 June 15@remax  Can you changed the Star Wars rar for this one please mate, I've removed the " DO NOT STOP THE TAPE " message to make it look better.  ;D I only had time to do a quick game today, this one is " Enduro Racer ". This will need adding too, cheers.  ;)

Done


All those spanish games, when they are without cheat, it's criminal :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 15:40, 02 June 15
Thanks @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)   ;D

I just nocticed that Ghosts 'n' Goblins needs a fix, get stuck on the high score table.


I just had a look at Ghouls 'N' Ghosts I know where to change the address to get the credits working, but I can't do so as the game is the CNGSoft version which is compressed, as you know this is the best version available to us.

This got me thinking, can we ( not me, I don't know how to do it ) write a simple poke that you run before the main file on the disk that will change the address when the game is running.

With Ghouls 'N' Ghosts the address for Y=32B1 and N=32AD, Y is 59 and N is 4E when I tried changing 59 to 58 (Fire1) and 4E to 5A (Fire2) It didn't work with Joystick control in winape. But X & Z worked on the Keyboard.

I then thought, well you don't really need N as the timer can just run out, so you only need Y for it to work.

When I changed 59 to 50 ( P ) this worked and you could continue, therefore could we make a POKE to change 59 to 50 @ 32B1 ?

I'm not sure if this is possible, just an idea.   ;)

If we can make a poke and this works, maybe we could fix more compressed games this way, like maybe the potion buttons for GAUNTLET II etc.  ;D

The disk with the space bar changed to fire and trainer fixed is here if this is possible.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 19:37, 02 June 15
Two more today.

To use the pause redefine the keys, if not simply select joystick.


Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:26, 02 June 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I worked on Dizzy - Down The Rapids some more today, I've got both players sorted out now.

Use Up for option 1, Down for option 2, Fire on Controller 1 for option 3, use pause (P) to enter your initials for name.

I've remaped all the Keys to the Joypads.

I've been looking at " CRYSTAL KINGDOM DIZZY " I've found that the " THE EQUALIZOR " version is not compressed.

The game can be fully controlled by the Joystick and the P is pause by default.

This leaves the pass codes and the menu's, I'm still looking at trying to find both menu screen button addresses, but the passwords shouldn't be a problem.
There are only 3 four letter words for passcode and I did a quick test and changed them to GGGG FFFF and PPPP and these worked, so hopefully won't be a problem.

I can't test stuff out properly at the moment with MESS as this version as a Cracktro, can anyone help me bypass it with the fire button please or remove it, and maybe help with finding menu addresses.

Cheers  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 17:58, 03 June 15
I'm going to do it...
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:36, 03 June 15
Quote from: remax on 17:58, 03 June 15
I'm going to do it...

Cheers, I see you have started  ;D

They have all been tested and work on the GX4000  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 17:00, 04 June 15
Could I make some request for someone.

Batman (head over heels version)
Sweevos World
Movie

he also wants head over heals but I don't think that can be done.
I'm away this weekend or I'd attempt it. I still will next week but other than finding how to change controls in a snap shot which doesn't help that much I'm still learning.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:42, 04 June 15
Quote from: seanb on 17:00, 04 June 15
other than finding how to change controls in a snap shot which doesn't help that much I'm still learning.

That's pretty much how it is for me, I don't know how to use the winape debugger, I do all my stuff in HEX, it's not easy this way, but as you can see from the list of games, I've done a fair few.  ;D

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) I've had time to do another game today, this one is " Nemesis " I sorted out the trainer remapped the buttons and translated the text.
The game will Pause ok , and I've remapped select weapon to button 2 on the joypad.  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: EgoTrip on 18:46, 04 June 15
Can someone do Super Gran? Or maybe Home Runner, or even Count Duckula 2?
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 19:07, 04 June 15
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)
if you use snap shots how do you get a cpr from that after you made your changes
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:26, 04 June 15
Quote from: seanb on 19:07, 04 June 15
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)
if you use snap shots how do you get a cpr from that after you made your changes

I use snaps to find changes, like before and after redefines etc.
I use snap to try and find stuff with a hex editor, then when I find something, I copy a block ending with what I want to change, then I look for that block in the disk or cpr I've made.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 19:32, 04 June 15
Thanks.
I'll try that
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:51, 04 June 15
Quote from: EgoTrip on 18:46, 04 June 15
Can someone do Super Gran? Or maybe Home Runner, or even Count Duckula 2?

" Super Gran "

Was you serious with this list of games you wanted, I don't know about the other two, but this looks so bad  :laugh:
Title: Re: Converted GX4000 .cpr - The topic
Post by: EgoTrip on 20:47, 04 June 15
No, I was being silly. They are the three worst commercial games on the CPC (imo).

Sorry you wasted your time, but thanks anyway :laugh:
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 21:11, 04 June 15
Quote from: EgoTrip on 18:46, 04 June 15
Can someone do Super Gran? Or maybe Home Runner, or even Count Duckula 2?

Rolls around the floor laughing!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:17, 04 June 15
Quote from: EgoTrip on 20:47, 04 June 15
No, I was being silly. They are the three worst commercial games on the CPC (imo).

Sorry you wasted your time, but thanks anyway :laugh:

Only took like 5 or 10 minutes, so no big deal  :laugh: Gave me more practice finding stuff so not all bad  ;)

Don't think we should add it to the list of games though  :laugh:

Maybe we should only request good stuff from now on, anyone going to do " Bridge It "  :laugh:
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:37, 04 June 15
Quote from: Phantomz on 21:17, 04 June 15
Don't think we should add it to the list of games though  :laugh:


Yeah... would be a bad idea  ::)






























































































8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: MacDeath on 23:43, 04 June 15
The list is getting pretty big.

Still when I see this "Use(d) PLUS features?" column full of "No"... I get a lot bit depressed... :(
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 23:57, 04 June 15
Quote from: MacDeath on 23:43, 04 June 15
The list is getting pretty big.

Still when I see this "Use(d) PLUS features?" column full of "No"... I get a lot bit depressed... :(
that is because we are users and converters not coders. I am working on a couple that will have plus loading screens, but nothing more than that.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 02:53, 05 June 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Cheers for adding that crap game to the list  :laugh: I've removed it now.

I'll check stuff out that people request in the future, or just do what I think  :laugh:

It does take sometime doing some games, lucky enough that crap only took like 5 minutes.  ;D

I'd rather spend my time doing good games that people want.  ;)

I don't know what every Amstrad game is like, I was a kid when I played most of them, but hopefully people will do real request from now on or convert the crap games themselves  :laugh:

I know of some bad games from back in the day like Out Run, and Bridge it etc  :o
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dizrythmia on 06:25, 05 June 15
Some of the games I really want are unconvertible.

Jack the Nipper would be great, but you can't emulate the 1 & 2 buttons, PLUS fire and pause.

I remember playing Future Knight from the AA covertape a lot when I was a kid, but I don't remember if we would run into the same problems

Into the Eagles Nest would be another great one! I used to love that game

Blues Bros from another AA covertape was a fun platformer

How about the Seymour games if the Dizzy games are manageable?

Are both of the Ninja Turtles games 128k only?

There are others but I'd have to have a think...
Title: Re: Converted GX4000 .cpr - The topic
Post by: gerald on 08:31, 05 June 15
Quote from: MacDeath on 23:43, 04 June 15
Still when I see this "Use(d) PLUS features?" column full of "No"... I get a lot bit depressed... :(
So you know what you have to do  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 10:02, 05 June 15
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) my request for
Batman (head over heels version)
Sweevos World
Movie

Was serious.

Part of me wished that someone was going to do Count Duckula 2.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 10:47, 05 June 15
Quote from: seanb on 10:02, 05 June 15
Part of me wished that someone was going to do Count Duckula 2.

*hint* *hint* Not serious *hint* *hint*
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 11:26, 05 June 15
Quote from: Dizrythmia on 06:25, 05 June 15
Some of the games I really want are unconvertible.

Jack the Nipper would be great, but you can't emulate the 1 & 2 buttons, PLUS fire and pause.

Into the Eagles Nest would be another great one! I used to love that game

There are others but I'd have to have a think...

I did " Into the Eagles Nest " but it gets stuck on the main screen at the start, can't press fire to start, the GX4000 doesn't like it, worked in winape emulation though.  >:(

With regards to  " Jack the Nipper " all controls can be remapped if they can be found, I can't find stuff if games are compressed.  :(


Quote from: seanb on 10:02, 05 June 15
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) my request for
Batman (head over heels version)
Sweevos World
Movie

Was serious.

Part of me wished that someone was going to do Count Duckula 2.

I pretty much knew you was serious as I've heard Batman (head over heals version) is good  ;)

I did have a look at " Head over heals " a little while back but couldn't find anything, I will check it out again soon, as I might have had a compressed version, also I might have been looking for proper HEX numbers
at the time and not keyboard numbers in HEX if you know what I mean.  ;)


Quote from: remax on 10:47, 05 June 15
*hint* *hint* Not serious *hint* *hint*

I know, I figured as much  :laugh: But to be fair, how do I know if someone is being serious? I don't know what every game is like, I mean, I could see that " Super Gran " looked really bad, but then he might have really loved it as a kid, I don't know, people like weird stuff.  :laugh:

The shame should have been on the requestor, not the convertor  :P

Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 15:27, 05 June 15
Both TMNT games are 64k games - I had them both on tape on my 464 back in the day..


Title: Re: Converted GX4000 .cpr - The topic
Post by: Carnivius on 16:02, 05 June 15
Quote from: zeropolis79 on 15:27, 05 June 15
Both TMNT games are 64k games - I had them both on tape on my 464 back in the day..

Yep.  I have them both on tape still to this day. 

Though technically they are TMHT.   :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 16:08, 05 June 15
sorry peoples,
my GX 4000 is continously asking me to let her run some serious games, like the Turrican ones, SOTB and x-out..
what should i tell to her?  :P
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 16:13, 05 June 15
Quote from: yurif74 on 16:08, 05 June 15
sorry peoples,
my GX 4000 is continously asking me to let her run some serious games, like the Turrican ones, SOTB and x-out..
what should i tell to her?  :P

That you will convert all the games for her in the next few minutes?   :P

It's not like there is much to do  :laugh:

Have you finished them yet?  :P

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Anyway, I've done " Jack the Nipper "  I fixed the Trainer to make it GX4000 Friendly.

I also remapped the Buttons to:


Use GX4000 Pause Button to Pause

Joypad 1 Button 2 to Enter Doors.

Joyad 2 Button 1 and 2 for Pick Up / Drop



I've also done " Future Knight "

I remapped 0 to Start to the Fire Button, and the U for Use to Button 2 on the joypad.



I've also sorted out " Werewolves Of London " which I thought I had done before, as thought was joystick only.  ::)

I found out the controls are as follows :

Joystick or keyboard.

AMSTRAD
Z - LEFT  X - RIGHT  + - BACK  ? - FRONT
ESCAPE - Pauses Game
FIRE/SPACE - Pick up / swap / drop or use objects,
             or munch when a victim is close.
CURSOR ARROWS - To highlight icon / increase or decrease music volume.
LEAPING WEREWOLF ICON - + Fire to jump.
ESCAPE + DEL - Restarts Game.

I've remapped all of these to:

Controls
--------

Move with Joy1 Dpad, Joy1 Button 1 = Pick up / swap / drop or use objects, or munch when a victim is close.

Pause = Joy2 Button 1 (Pause is deblocked with GX4000 pause key)

Quit = Joy2 Button 2 ( Whilst Paused )

Increase or Decrease Music Volume = Joy2 Dpad Up and Down

To highlight icon = Joy2 Dpad Left and Right

LEAPING WEREWOLF ICON + Joy1 Button 1 to Jump



8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: gerald on 20:41, 05 June 15
My small contributions : Boulder dash

- use joystick fire 2 in addition to RETURN to change control settings on tart screen
- use joystick fire 2 in addition to ESC to suicide during game
- use P in addition to SPACE to pause the game

Also, game will start with one player with joystick instead of keyboard on official version

Tested on GX4000
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:50, 05 June 15
other.

Quote from: Carnivac on 16:02, 05 June 15
Yep.  I have them both on tape still to this day. 

Though technically they are TMHT.   :)

And the coin op are compressed or uses two face of disc, that made it incompatible with arnlod cartridge conversion program. So its discarted time ago.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 21:00, 05 June 15
Quote from: dragon on 20:50, 05 June 15
other.

And the coin op are compressed or uses two face of disc, that made it incompatible with arnlod cartridge conversion program. So its discarted time ago.
I was sure the coin op was 128k as well.


If size is the only problem, then like turrican, once we have the parados formats working on @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122) s tool then this one shoudl be doable too.


I'll dig around on my 3 inch discs to see if I can make a single sided version from my cracked copy of the game.

Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 22:42, 05 June 15
The coin-op was def 64k.

My pirate copy of the coin-op on disc was on 2 disc sides.

The main problem with TMNT 1 is that keys are needed to select weapons, board Party Wagon and go to Status/Character Select.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:43, 05 June 15
I thought I'd do " Jack The Nipper II In Coconut Capers " too, heard it's not as good, but might as well have the sequel too.


(Joystick Fire 1 = yes) (Joystick Fire 2=no) For Trainer

Can Pause with Pause Button, Quit Button is Joypad 1 Button 2 with Yes or No, on Joypad 2 Button 1 for Yes Button 2 for No.
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 12:38, 06 June 15
Thanks @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) for Batman  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 12:47, 06 June 15
Thanks to everyone involved for all their hard work!
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 13:57, 06 June 15
Quote from: seanb on 12:38, 06 June 15
Thanks @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) for Batman  8)

redefine first, remember you have two joysticks+p= 13 buttonns.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dizrythmia on 14:32, 06 June 15
Quote from: Phantomz on 16:13, 05 June 15
Anyway, I've done " Jack the Nipper "  I fixed the Trainer to make it GX4000 Friendly.

I also remapped the Buttons to:


Use GX4000 Pause Button to Pause

Joypad 1 Button 2 to Enter Doors.

Joyad 2 Button 1 and 2 for Pick Up / Drop



I've also done " Future Knight "

I remapped 0 to Start to the Fire Button, and the U for Use to Button 2 on the joypad.
Ingenious solution for Jack the Nipper. Thanks for both that & Future Knight. I think I need to get myself a C4CPC now!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 15:17, 06 June 15
Quote from: Dizrythmia on 14:32, 06 June 15
Ingenious solution for Jack the Nipper. Thanks for both that & Future Knight. I think I need to get myself a C4CPC now!

I thought it was the best choice to go with and I think it works well.  ;)

You're Welcome  ;D

Best get your order in with Gerald then  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 15:27, 06 June 15
And other.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:05, 06 June 15
Quote from: Dizrythmia on 06:25, 05 June 15
How about the Seymour games if the Dizzy games are manageable?

Just had a look at the Seymour games for you:

Sergeant Seymour Robotcop, converted ok and worked in Winape, doesn't start on the GX4000, stuck on the title screen, fire won't start the game.
Super Seymour Saves The Planet!!, the screen was all messed up when I converted this, going to look for another version to try.

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Seymour At The Movies
Stunt Man Seymour
Seymour Take One!
Wild West Seymour

All converted ok, I fixed the games with Trainers to make them GX4000 Friendly.

I've also sorted out the Act Codes in " Wild West Seymour " Enter as follows.  ;D

* Level Codes :
Act 2 - 21D135008
          GGGGGGGG = PAD 2 FIRE 1

Act 3 - 10C700068
           FFFFFFFFFF = PAD 2 FIRE 2

Act 4 - 238A35008
           PPPPPPPPP = PAUSE BUTTON
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 18:47, 06 June 15
Quote from: dragon on 15:27, 06 June 15
And other.
<smash tv>
excellent, thanks for this one.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:36, 06 June 15
Super Seymour Saves The Planet!! should be doable with this disks, I'm not sure how to remove the level select and 64k or 128k from Trainer.

Maybe @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) could do this one?

I'm not sure if we can do anything about " Sergeant Seymour Robotcop " just think it's not GX4000 Friendly.

I've added the Super Seymour Saves The Planet disk here if anyone can do it.


Quote from: Dizrythmia on 06:25, 05 June 15

Into the Eagles Nest would be another great one! I used to love that game


@Dizrythmia (http://www.cpcwiki.eu/forum/index.php?action=profile;u=51)
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I've found a GX4000 Friendly version of " Into The Eagle's Nest " so here it is.  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 23:21, 06 June 15
All right, i'll take care of all this tommorrow morning...


464 posts  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Sautebroussailles on 00:16, 07 June 15
Hello,

A game I used to play a lot with as a kid would be great on the GX4000 : Street Machines (https://www.youtube.com/watch?v=Z2GOAlbJc34)
The game is played exclusively with the joystick, however the player must first press number 1 to 8 to choose a car.

If, say, the first two cars keys (1 and 2) were mapped on the console's paddles, it would do the trick I guess, but i'm not qualified to do it :-(
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dizrythmia on 03:44, 07 June 15
Amazing work, the lot of you. Thanks so much for the time you invest in both taking these requests & actually performing these conversions!
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 09:09, 07 June 15
Would Captain Planet, Paperboy 2, Myth, Back to the Future 2 and Power Drift be unreasonable requests please?

Myth does have a keyboard control for inventory but sure that could be mapped onto Button 2.

Many thanks..

PS - Captain Planet is underrated!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 15:27, 07 June 15
Man, miss a few days because your telephone line is down and 100 conversions crop up...


Anyone's got an idea if all titles have been uploaded to the wiki page?
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 15:47, 07 June 15
Quote from: Gryzor on 15:27, 07 June 15
Anyone's got an idea if all titles have been uploaded to the wiki page?


Unless i (and sometimes Phantomz) have missed one, yes they are.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 16:08, 07 June 15
Thanks for confirming man!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 16:15, 07 June 15
Quote from: remax on 15:47, 07 June 15

Unless i (and sometimes Phantomz) have missed one, yes they are.

That mssing one can stay missing  ;) :laugh:
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 16:16, 07 June 15
Chase HQ II? :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:24, 07 June 15
Quote from: Gryzor on 16:16, 07 June 15
Chase HQ II? :D

Yep that was it  ;) ;) ;) ;) :laugh:

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Here is another game for the list  " Exolon "

It wouldn't let me remap Joypad 1 Buttons even when I tried 58 and 5A and 4C and 4D

Use Joyad 2 Button 1 and 2 for options, use option 2 and redefine controls before you start.

I'm not to good at bypassing Highscore Tables, I've done so in this game by making the scores really high, so the option shouldn't come up.

I've just changed the rar to include a poked version also which gives:

Unlimited Bullets

Unlimited Grenades

Unlimited Lives

I've just done the same trick with " Solomon's Key " maxed out the Highscore board so it shouldn't come up to get stuck on.

Title: Re: Converted GX4000 .cpr - The topic
Post by: Mmm on 19:47, 07 June 15
what about manic miner?
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 14:29, 08 June 15
Interesting thing.

I read time ago.The game not work well in plus range. The people "fly". and you can't go to your room folow the abad.

Amstrad CPC - Problemas con cpc plus - Amstrad CPC (http://amstradcpc.mforos.com/305097/3680294-problemas-con-cpc-plus/)

But, my game works o.k in my real gx4000.

:D. good mysterius.
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 21:28, 08 June 15
How about Gazza 2?
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 16:52, 09 June 15
Count Duckula 2
Thankfully it's joystick ready.
Haven't quite figured out how to change fire or to save move changes from a snapshot into the cpr file yet but this should be good to go.


Can someone test it in a real GX4000 for me please?




Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 16:56, 09 June 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I've done " Batman The Caped Crusader " Push UP to get past the loading screen.

I've also done " Batman The Movie " yea I know this was pretty much straight ported to the GX4000, but I prefer the darker palette of the original.

It's the CNGsoft version with a New Loading Screen and Trainer, Just press fire to start, I can't remap pause as the game is compressed!

Title: Re: Converted GX4000 .cpr - The topic
Post by: EgoTrip on 19:30, 09 June 15
Quote from: seanb on 16:52, 09 June 15
Count Duckula 2
Thankfully it's joystick ready.
Haven't quite figured out how to change fire or to save move changes from a snapshot into the cpr file yet but this should be good to go.


Can someone test it in a real GX4000 for me please?

Wow, someone actually downloaded it. I really hope that's just to help you test and not to actually play it
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:51, 09 June 15
@seanb (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1200)  Count Duckula 2 work's, I tested it for you as I needed to test my games before I uploaded them.  :D

It works ok, it's just as bad as Super Gran  :laugh:

Quote from: EgoTrip on 19:30, 09 June 15
Wow, someone actually downloaded it. I really hope that's just to help you test and not to actually play it
Yea, just testing it for him  ;D

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Some more from me.

Mr. Heli Press UP to get past the loading screen.

Netherworld

War Machine This version has the loading screen bug, but it doesn't affect the game, all fixed version are compressed.
I needed an uncompressed version as I needed to remap Grenades to Joypad Button 2.  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 21:32, 09 June 15
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) and @EgoTrip (http://www.cpcwiki.eu/forum/index.php?action=profile;u=337)
my god what have I done  :D

I will be playing supergran
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:43, 09 June 15
Quote from: seanb on 21:32, 09 June 15
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) and @EgoTrip (http://www.cpcwiki.eu/forum/index.php?action=profile;u=337)
my god what have I done  :D

I will be playing supergran

Noooooooo  :laugh:

To those that have downloaded " Batman the Caped Crusader " I did change it to Game 1 and Game 2 as it was in French, I've decided to put it to Part 1 and Part 2.

The post above has the new version now.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 10:38, 10 June 15
Ok, i'll take care of them today
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:05, 10 June 15
Quote from: remax on 10:38, 10 June 15
Ok, i'll take care of them today
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Cheers  :), here is another to add to the list " Darkman ".
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 20:10, 10 June 15
Quote from: Phantomz on 20:05, 10 June 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Cheers  :) , here is another to add to the list " Darkman ".


Let's go

Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 17:49, 11 June 15
1.select joystick.
2.Pause is in "down"
In score table left/right to move,down to change letter, 2 to finish.

In menu 2 to intro.In game 2 to return game menu.

Normal game=Right.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:23, 11 June 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Three more games for the list, the first one is " Roland on the Ropes " was the first game I played so I had to convert it.
After level 4 you get asked " Do you wish to choose the number of Monsters ? (Y / N).

I've mapped N to Fire Button 1 and got it to show " PRESS FIRE BUTTON 1 TO CONTINUE. " so the game can be played and completed ok.

The second game is " Track And Field " I know this isn't brilliant, it didn't even get released on its own! only as part of a pack.
I thought I'd do it as we have Hyper Sports, so I thought we would have the set.

Press UP to change Player 1 Controls
Press DOWN to change Player 2 Controls
Press LEFT to change Level Difficulty
Press RIGHT to change the Game Required

The last game is " Daley Thompson's Super Test " again, I did this to finish the set.

This will Require a Fix as you will get stuck on the High Score Input.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 22:36, 12 June 15
I've tried to do another couple of the original games that we got bundled with our machines.

I seem to be have trouble finding the numbers to remap whilst working with HEX, maybe it's not possible this way.

The first game is " Oh Mummy " I've made the game playable, but it will need a fix.

I've changed " "C" TO CONTINUE " at the Start, It is now " "1" TO CONTINUE "
It can now be started with Fire Button 1

I've changed " I-INSTRUCTIONS " It is now " P-INSTRUCTIONS "
It is now " P " Pause Button for Instructions

I've changed " O-OPTIONS " It is now " 2-OPTIONS "
It is now Fire Button 2

I've changed " P-PLAY " It is now " 1-PLAY
It is now Fire Button 1

The Options can be accessed ok, but I can't find the number keys to remap, maybe someone could help with this.

After you set speed of game and difficulty level, you get background music Y or N and also sound effects Y or N.

I've remapped Y to Fire Button 1 and N to Fire Button 2.

Like I said, its just the numbers that I can't seem to find.

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) 
The game can be played as is, you just can't change the options at the moment until fixed.

UPDATE: The High Score Table can now be bypassed, Just Press Fire Button 1.



The second game is " Harrier Attack "      THIS IS NOT PLAYABLE YET

Yet again, I'm having trouble finding the numbers, you need to start the game by pressing 1 to 5 to enter skill level to start the game, this needs a fix.

You can enter your name in the High Score table with the fire button so that's not a problem.

I've changed it so it's fully controllable from the Joystick to start with not the keyboard by default.
I've remapped bombs to the second fire button
I've remapped Eject to the Console Pause Button.

So it just needs the numbers remapped to start the game to fix it.

I hope someone can help with these, I don't think any of the other original games are worth doing really, I think we'll have all the main ones people played when these two are fully done.


UPDATE

I've just done more work on " Super Robin Hood "

Options now Work, Select Options with Fire Button 2, Fire Button 1 for Yes, Fire Button 2 for No.

I've also mapped Quit to the Console Pause Button.

The New Version is now on the Wiki Page .  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 11:19, 14 June 15
is the list perfectly in sync with the converted games in this thread? except the last two ones from Phantomz, i supposed that the other converted games was on the list, but apparently Super Seymour is missing or i'm still sleeping?
if it is missing, is the only  one??
:P
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 12:30, 14 June 15
Quote from: yurif74 on 11:19, 14 June 15
is the list perfectly in sync with the converted games in this thread? except the last two ones from Phantomz, i supposed that the other converted games was on the list, but apparently Super Seymour is missing or i'm still sleeping?
if it is missing, is the only  one??
:P


Except if the game have been explicitely said not to work, it shouldn't be....


So point me to the post with the missing cpr...
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 13:56, 14 June 15
Quote from: yurif74 on 11:19, 14 June 15
is the list perfectly in sync with the converted games in this thread? except the last two ones from Phantomz, i supposed that the other converted games was on the list, but apparently Super Seymour is missing or i'm still sleeping?
if it is missing, is the only  one??
:P

The four games I could do have been added by @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Quote from: Phantomz on 17:05, 06 June 15
Just had a look at the Seymour games for you:

Sergeant Seymour Robotcop, converted ok and worked in Winape, doesn't start on the GX4000, stuck on the title screen, fire won't start the game.
Super Seymour Saves The Planet!!, the screen was all messed up when I converted this, going to look for another version to try.

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Seymour At The Movies
Stunt Man Seymour
Seymour Take One!
Wild West Seymour

All converted ok, I fixed the games with Trainers to make them GX4000 Friendly.


I posted a link with a disk that I think should work in case someone wanted to try and convert it, maybe you thought that was a finished cpr?

Quote from: Phantomz on 19:36, 06 June 15
Super Seymour Saves The Planet!! should be doable with this disks, I'm not sure how to remove the level select and 64k or 128k from Trainer.

Maybe @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) could do this one?

I've added the Super Seymour Saves The Planet disk here if anyone can do it.

Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 14:05, 14 June 15
Quote from: Phantomz on 13:56, 14 June 15
I posted a link with a disk that I think should work in case someone wanted to try and convert it, maybe you thought that was a finished cpr?

Yes i see,
i was definetly still sleeping  :-X
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:15, 14 June 15
Quote from: yurif74 on 14:05, 14 June 15
Yes i see,
i was definetly still sleeping  :-X

:laugh: No problem.
@yurif74 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1241)
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)
I've just done the game for you now, so " Super Seymour Saves The Planet!! " can be added to the list.  ;D

I've made the game default to Joystick, Just press Fire to start the game.
I've remapped Super Power to the second Joypad Button.
I've remapped Pause / Unpause to the Console Pause Button. 

I've also remapped "Enter" to the Console Pause Button to get past the High score table so you don't get stuck.  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 17:48, 14 June 15
Quote from: Phantomz on 17:15, 14 June 15
:laugh: No problem.
@yurif74 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1241)
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)
I've just done the game for you now, so " Super Seymour Saves The Planet!! " can be added to the list.  ;D

I've made the game default to Joystick, Just press Fire to start the game.
I've remapped Super Power to the second Joypad Button.
I've remapped Pause / Unpause to the Console Pause Button. 

I've also remapped "Enter" to the Console Pause Button to get past the High score table so you don't get stuck.  ;D

@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)
i noticed you're becoming really experienced, surely you gained some XP's
could you try to fix some of the games already converted? the ones at the bottom of the main list, lot of them need a key remapping
:)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:23, 14 June 15
Quote from: yurif74 on 17:48, 14 June 15
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)
i noticed you're becoming really experienced, surely you gained some XP's
could you try to fix some of the games already converted? the ones at the bottom of the main list, lot of them need a key remapping
:)

I have looked at a couple like Rambo and Dragon's Lair etc but had no luck when I looked at them last time, I might try again soon.

The trouble is I work with a HEX editor and it can be difficult this way.
I have to keep trying changes I've made over and over to see if there the correct ones and this can take a lot of time.

People with proper experience with the winape debugger could probably find some of the keys needed in a matter of minutes with the Keyboard calls.

I'm doing what I can for GX4000 owners, I just wish more people would get involved, then maybe we would have a bigger list.

I think I've done over 100 games for the GX4000 now, I haven't counted, but it must be around that.
I've got a normal 6128 and the 6128 plus, so I didn't need to do these conversions, I just felt that it would be good to make more games available for GX4000 owners.
I just wish more people would get involved.

I'll keep doing what I can, but like I said, I'm no expert, we need people that know how to use the winape debugger to join in.  ;)

Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 18:38, 14 June 15
i tried with winape debugger monitor, but it takes lot of time and i'm not so experienced in z80 asm, sometime i'm very lucky, sometimes no luck :(
i tried with Spy vs Spy 2 & 3 to see if i could remap 2nd player keys to controller... unfortunately, no luck :(
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:51, 14 June 15
Quote from: yurif74 on 18:38, 14 June 15
i tried with winape debugger monitor, but it takes lot of time and i'm not so experienced in z80 asm, sometime i'm very lucky, sometimes no luck :(
i tried with Spy vs Spy 2 & 3 to see if i could remap 2nd player keys to controller... unfortunately, no luck :(

I'll try and have a look at them when I've got some time free.  ;)

I just loaded up your " Captain America - Defies The Doom Tube " no idea whats going on with that game, like you said the space bar doesn't work.
The P for Pause and Esc to unpause don't work either, maybe they are the Spectrum controls?  ???

@CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)  I hope you don't mind, but with Jonah Ship's help, I've made a better version of " Feud ".

With the help of @Jonah Ship (http://www.cpcwiki.eu/forum/index.php?action=profile;u=466), we now have a version of the game with a trainer, the only one available.  :D
I found a poke for the tape version, but didn't know how to make this poke work with the disk version of the game, thankfully Jonah Ship was kind enough to help me out with this.

I've had to change the poke to make it GX4000 friendly which I'm happy to say it is now, I've converted the disk to cpr.

I've uploaded the game to the GX4000 wiki page.  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 20:27, 14 June 15
And sometimes i will do my part, this is the most satisfactory i've done until now  ;D

Sword of the samurai

i modified the trainer menu to work with joypad fire 1 & 2 and adapted text too  ;)

i played a lot and it doesn't appear to have a hiscoretable so it is full 100% playable on GX4000  :D :D :D

Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 23:26, 14 June 15
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) I've been playing around trying to convert games but even though I can find and change the keys to joystick controls I can't then take the changes from the sna file over to the dsk or cpr file.
I cannot find anywhere on the internet that tells you how to do this or even give a tutorial for doing the same on any other z80 based computer.

I've asked on here and have had a couple of responses but didn't want to keep asking what it seems was very simple questions over and over again just to get on everyone's wick and look like an idiot who should give it up so I've been playing around privately.

I'm only looking to change controls not go in depth into it but there's no help anywhere.
Not even on how to find a poke unless you have a fairly decent knowledge of basic.

I can follow instructions and by doing so learn to do more than simply what I'm attempting but unless someone here is willing to do a tutorial on changing the controls using a hex editor or go through the winape debugger I'm afraid any games that get converted are only going to be done by a few like you.

I do understand your frustration.
It's not easy when it seems like you're the one doing all the work for others who you feel should be attempting this themselves.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 00:42, 15 June 15
Quote from: seanb on 23:26, 14 June 15
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)

I've asked on here and have had a couple of responses but didn't want to keep asking what it seems was very simple questions over and over again just to get on everyone's wick and look like an idiot who should give it up so I've been playing around privately.

I do understand your frustration.
It's not easy when it seems like you're the one doing all the work for others who you feel should be attempting this themselves.

I don't think people will mind you asking stuff, I mean everyone had to start somewhere, just keep playing around privately and you'll pick stuff up over time.

I don't know basic or how to write pokes etc, or even how to use the winape debugger for that matter.
Like you, I just started out playing around privately and have started to get the hang at changing stuff.

Sometimes it's just a matter of getting the right version of the game, I mean some games the trainer is compressed or the game is compressed or both are compressed, or neither are compressed etc.
If the game is compressed you will find stuff with the winape debugger, but you won't in with the HEX editor, so you won't be able to change stuff.

This is the reason why I can't fix the credits in " Ghouls 'N' Ghosts " for example, because the game is compressed, so I can't find stuff with the HEX editor.
Even though I know how to fix it when the game is running, I can't do anything about it.

With Ghouls 'N' Ghosts the address for Y=32B1 and N=32AD, Y is 59 and N is 4E when I tried changing 59 to 58 (Fire1) and 4E to 5A (Fire2) It didn't work with Joystick control in winape. But X & Z worked on the Keyboard.  I then thought, well you don't really need N as the timer can just run out, so you only need Y for it to work.
Therefore I would have mapped Y to P pause button, if the game wasn't compressed.

I'd love to fix Gauntlet 2, but I can't because of the same reason.

I'm not frustrated, I enjoy doing these conversions, I just wish more people would do them too so that the game list would grow, I mean I'd love for Robocop and Target Renegade etc to be done.
I've tried to do them in the past myself but had no luck, so I'm in the same vote as you to a degree, but I won't give up and over time maybe I'll get better at it myself and I'm sure you will too.

I don't feel that I'm doing all the work for others as knowone is making me do this, I just think it would be cool if more people joined in doing them or fixing them to make the list bigger.  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 02:48, 15 June 15
If it makes you feel any better I've put a lot of hours into this I just haven't had anything to show for it.

I've gone light headed and cross eyed at times  ???

On my first use of an hex editor I remapped and altered text in a game in about 20 mins and that really motivated me but since then nothing.
A few people have asked about the debugger in winape here but no response.

I think those that know expect everyone else to already be at a certain level.
With no progress your motivation drops but I'll keep trying. Going to have to be self taught I think on this one.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 10:32, 15 June 15
Unfortunately most of the games that I could convert, are now done. I am concentrating on writing basic loaders to improve the look of these  on a gx4000 but I am waiting for the new NoCart tool with big format support to release those I have waiting.
Title: Re: Converted GX4000 .cpr - The topic
Post by: StarshipUK on 19:40, 15 June 15
This is a really great project, but can a new column be shown on the Wiki Page please to show when the game was added?
Converted GX4000 games - CPCWiki (http://cpcwiki.eu/index.php/Converted_GX4000_games)

At the moment new games are being added alphabetically which was fine when there was just a few games, but now there are so many I am having to download each one as its not easy to tell what has been newly added since the last time I visited and what I already have downloaded.

Another way would be to place newly added games at the top, rather than alphabetically. Just a thought.


Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 21:18, 15 June 15
OMG
never noticed how long was "the list", last time i checked there was around 60 converted games, somtime i check to see if it is updated but actually there are over 200 games!
After all this years the GX4000 is starting a new life :D

BTW:
Mission Elevator from Eurogold
this is fully playable with joypad but please give it a try

Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 22:41, 15 June 15
Quote from: StarshipUK on 19:40, 15 June 15
This is a really great project, but can a new column be shown on the Wiki Page please to show when the game was added?
Converted GX4000 games - CPCWiki (http://cpcwiki.eu/index.php/Converted_GX4000_games)

At the moment new games are being added alphabetically which was fine when there was just a few games, but now there are so many I am having to download each one as its not easy to tell what has been newly added since the last time I visited and what I already have downloaded.

Another way would be to place newly added games at the top, rather than alphabetically. Just a thought.


I might release a weekly .dat file to use with ClrMame Pro. Might be easier to spot what is missing...
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 13:33, 16 June 15
Unfortunately the Added date should have been done from the beginning (or near it) probably, now it's not of much use... :(
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 16:00, 16 June 15
Still plenty to plug and pay with on the GX and Plus machines now, maybe even tempt a programmer type to try a new Plus game.....*ducks for cover*
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:31, 16 June 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Couple more games from me today guys.

The first game is " Grand Prix Simulator " The disk has some message at the start from CHANY with swearing, I tried to remove this, but I can't find it to do so, it must be compressed.

Anyway, I've translated the Trainer and made it GX4000 Friendly like normal.

I've remapped 1 or 2 to play to Controller 1 Button 1 and 2
I've remapped all the controls to both Joypads as default, with Button 1 being the accelerator and Button 2 being the brake, steer with left and right obviously.
I've remapped ESC to the Console Pause Button, so you can redefine the controls if you wish, not that you really need to do so now.
I've remapped SPACE to continue to the Console Pause Button.
I've remapped ENTER to the Console Pause Button so you don't get stuck on the High Score Table.
I've changed all onscreen prompts so you know what to press .  8)

The second game is " Ghost Hunters " I've included a normal version of the game and a poked version with Infinite Macho Energy.

Again.....

I've remapped 1 or 2 to play to Controller 1 Button 1 and 2
I've remapped all the controls to both Joypads as default.
I've remapped ESC to the Console Pause Button, so you can redefine the controls if you wish, not that you really need to do so now.
I've remapped ENTER to the Console Pause Button so you don't get stuck on the High Score Table.
I've changed all onscreen prompts so you know what to press .  8)

Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 19:52, 16 June 15
Quote from: Gryzor on 13:33, 16 June 15
Unfortunately the Added date should have been done from the beginning (or near it) probably, now it's not of much use... :(


That's what Revision History is for...
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 20:41, 16 June 15
Hmm would a GX/Plus games competition by a crazy idea?
Title: Re: Converted GX4000 .cpr - The topic
Post by: EgoTrip on 21:50, 16 June 15
Quote from: dcdrac on 20:41, 16 June 15
Hmm would a GX/Plus games competition by a crazy idea?

Yes but crazy isn't always bad
Title: Re: Converted GX4000 .cpr - The topic
Post by: magentis on 22:31, 16 June 15
Soooo,
I have just purchased a gx4000 on ebay,it has not arrived yet.
It comes with burnin rubber(surprise) how do i get hold of some more games for it?
Is it possible to purchase a multirom cart somewhere?
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 22:38, 16 June 15
CPC Plus cartridge replacement : one more (http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/cpc-plus-cartridge-replacement-one-more/)
Title: Re: Converted GX4000 .cpr - The topic
Post by: magentis on 22:49, 16 June 15
Quote from: dcdrac on 22:38, 16 June 15
CPC Plus cartridge replacement : one more (http://www.cpcwiki.eu/forum/amstrad-cpc-hardware/cpc-plus-cartridge-replacement-one-more/)


Yes i would be up for one of these.
Do you get to choose the 16 roms?
Title: Re: Converted GX4000 .cpr - The topic
Post by: andycadley on 00:07, 17 June 15
Quote from: magentis on 22:49, 16 June 15

Yes i would be up for one of these.
Do you get to choose the 16 roms?
You can choose the 16 ROMs. More importantly, one of the ROM options gives you a directory listing of as many cart images as you can fit on the SD card and let's you boot any one of them, so you don't even have to limit yourself to 16! An absolute must have for any GX4000 owner.
Title: Re: Converted GX4000 .cpr - The topic
Post by: TFM on 19:41, 17 June 15
Quote from: dcdrac on 20:41, 16 June 15
Hmm would a GX/Plus games competition by a crazy idea?


Actually a great idea!  :)


Now...
- Organize some prices
- Define the rules
- Define the deadline
- Get somebody doing  a Wiki-page for it


Guess with some luck I would participate, but with a smaller production only. Depends on my time.

Title: Re: Converted GX4000 .cpr - The topic
Post by: EgoTrip on 20:43, 17 June 15
Quote from: TFM on 19:41, 17 June 15

Actually a great idea!  :)


Now...
- Organize some prices
- Define the rules
- Define the deadline
- Get somebody doing  a Wiki-page for it


Guess with some luck I would participate, but with a smaller production only. Depends on my time.

Prize: the glory of winning
Rules: A game that runs on the plus/GX4000 machines. Preferably utilising the extra features.
Deadline: 31st November 2015
someone else can do the wiki page
Title: Re: Converted GX4000 .cpr - The topic
Post by: Mmm on 21:09, 17 June 15
Hi,
can i ask you to add some description when you update a game ? SOmething like updated in this date...
Therefore, we will know if you have the latest version.


Or am i seeing all wrong?


Thanks
Title: Re: Converted GX4000 .cpr - The topic
Post by: TFM on 21:15, 17 June 15
Quote from: EgoTrip on 20:43, 17 June 15
Prize: the glory of winning
Rules: A game that runs on the plus/GX4000 machines. Preferably utilising the extra features.
Deadline: 31st November 2015
someone else can do the wiki page


Suggestions:
- Deadline: 30st June of 2016 (so we can use the X-MAS break and the cold ugly winter days)
- Must run on GX4000 too (you kinda stated that, just to make it clear)


We could copy & paste the ROM competition page for that purpose... ?


Participants:
- EgoTrip
- TFM
- anybody else???


Less than 5 participants is ... boring...
Title: Re: Converted GX4000 .cpr - The topic
Post by: Bryce on 21:16, 17 June 15
Quote from: EgoTrip on 20:43, 17 June 15
Prize: the glory of winning
Rules: A game that runs on the plus/GX4000 machines. Preferably utilising the extra features.
Deadline: 31st November 2015
someone else can do the wiki page

I think the timing is too tight. I'd rather wait another 3 months and get a better game.

Bryce.
Title: Re: Converted GX4000 .cpr - The topic
Post by: EgoTrip on 21:57, 17 June 15
I'm not entering, I don't have a coder.

Revise the deadline to February 30th I think.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 22:02, 17 June 15
Quote from: Bryce on 21:16, 17 June 15
I think the timing is too tight. I'd rather wait another 3 months and get a better game.

Bryce.

Yes I can imagine to learn the capabilities of the Plus will take a while.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 22:09, 17 June 15
No new games from me today, but I did fix one.

" Ghosts 'N' Goblins " needed a High Score Fix so you don't get stuck, I've fixed it now so you can get past it with the Pause Button.
I've changed it to show " Pause to Continue ".

I've also done a Poked version of " P-47 The Freedom Fighter " as this game can be hard, I've included the Normal version and Poked version
with Infinite Lives in the rar.

I've changed the files on the wiki page for these new versions.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Bryce on 22:38, 17 June 15
Quote from: dcdrac on 22:02, 17 June 15
Yes I can imagine to learn the capabilities of the Plus will take a while.

In my case it would be - Learn to program, learn classic CPC coding, learn the capabilities of the plus :D
But I don't intend competing.

Bryce.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 22:40, 17 June 15
Quote from: Bryce on 22:38, 17 June 15
In my case it would be - Learn to program, learn classic CPC coding, learn the capabilities of the plus :D
But I don't intend competing.

Bryce.
Ditto!
But I look forward to playing the results.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 11:18, 18 June 15
I have not programmed anything for donkeys years very rusty at coding now.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:08, 18 June 15
Well I don't know &%&%£ about programming so can't join in the fun.  :laugh:

Do I win anything for all these conversions to the GX4000 ?  :laugh:

Bet people that are making all these new games available to the GX4000 didn't even get a mention in the Retro Gamer Article ?

Anyway, I've done another game guys, this time its " Commando " loved playing this as a kid.  :D

I've remapped the S to Start to the Pause Button.
I've remapped J to for Joystick to Left on Joypad 2
I've remapped K for To Redefine Keyboard to Right on Joypad 2.

I've changed all the onscreen prompts so you know what to press.  8)

Remember to select Joystick or Redefine to Joypad 2 before you start.  ;)

If you select Joystick, hold down fire to use grenades.
Redefine to Joypad 2 if you want to use one button to fire and one button for the grenades.  ;)

I've also included a version with infinite lives and grenades in the rar.

I didn't know that there was another version of this called " Space Invasion "
This is "Commando (Capcom)" modified for the West German marketplace, In this version, the enemy soldiers were replaced by robots.
Title: Re: Converted GX4000 .cpr - The topic
Post by: andycadley on 21:50, 18 June 15
Quote from: TFM on 21:15, 17 June 15

Suggestions:
- Deadline: 30st June of 2016 (so we can use the X-MAS break and the cold ugly winter days)
- Must run on GX4000 too (you kinda stated that, just to make it clear)


We could copy & paste the ROM competition page for that purpose... ?


Participants:
- EgoTrip
- TFM
- anybody else???


Less than 5 participants is ... boring...

Well you can count me in. I'd definitely say target hardware should be a GX4000 (so 64K, no add ons, no keyboard required etc) and also entries must use at least one Plus feature. At minimum that means setting a Plus colour palette even if everything else is done old school, I don't think that's anything that requires much "learning hardware" and keeps the spirit of the thing very cart centric.
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 21:55, 18 June 15
Quote from: Phantomz on 17:08, 18 June 15
Well I don't know &%&%£ about programming so can't join in the fun.  :laugh:

Do I win anything for all these conversions to the GX4000 ?

You win virtual head pats.
Title: Re: Converted GX4000 .cpr - The topic
Post by: TFM on 22:26, 18 June 15
Quote from: andycadley on 21:50, 18 June 15
Well you can count me in. I'd definitely say target hardware should be a GX4000 (so 64K, no add ons, no keyboard required etc) and also entries must use at least one Plus feature. At minimum that means setting a Plus colour palette even if everything else is done old school, I don't think that's anything that requires much "learning hardware" and keeps the spirit of the thing very cart centric.


Sounds good to me :-)
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 10:24, 19 June 15
EDIT:
easy two, old but funny games

Periscope Up
Guzzler

Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:03, 19 June 15
I've just fixed " North Star "

I've remapped S for Smart Bombs to Joypad Button 2

Smart Bombs are the 3rd pickup at the bottom of the screen when you get any  ;)

I've also fixed " Dragon Ninja "

The High Score is maxed out to avoid being stuck
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 18:07, 20 June 15
Quote from: remax on 19:52, 16 June 15

That's what Revision History is for...


Well yes, if people actually wrote a changes summary; now one has to compare each edit against the previous to see what's what.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 18:08, 20 June 15
Quote from: Phantomz on 17:08, 18 June 15
Do I win anything for all these conversions to the GX4000 ?  :laugh:


Tons and tons of gratitude?
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 19:15, 20 June 15
Quote from: Gryzor on 18:07, 20 June 15

Well yes, if people actually wrote a changes summary; now one has to compare each edit against the previous to see what's what.


No, you just need to compare against the last time you came.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 19:16, 20 June 15
Erm, yes, if you did that from the beginning. As I said, it's too late now!
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 19:17, 20 June 15
Quote from: Gryzor on 19:16, 20 June 15
Erm, yes, if you did that from the beginning. As I said, it's too late now!


Like i said, the "View History" function of the wiki took care of it for us.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 19:18, 20 June 15
Like I said, you need to go through each revision and compare :D


Am I misunderstanding something or are we doing circles here?
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 19:20, 20 June 15
Quote from: Gryzor on 19:18, 20 June 15
Like I said, you need to go through each revision and compare :D


Am I misunderstanding something or are we doing circles here?


No, you're just wrong.


You select the last revision and the revision from the last time you came, you press the button and then you have ALL the changes in one page.

Without going through all revisions one by one.


Here is all the revisions for June : http://www.cpcwiki.eu/index.php?title=Converted_GX4000_games&type=revision&diff=93818&oldid=93559 (http://www.cpcwiki.eu/index.php?title=Converted_GX4000_games&type=revision&diff=93818&oldid=93559)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 19:25, 20 June 15
Eh, yes, and where are the dates then?
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 19:27, 20 June 15
Quote from: Gryzor on 19:25, 20 June 15
Eh, yes, and where are the dates then?


What's  the point ?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 19:28, 20 June 15
The original issue was to add the date-added field to the table so it can be sorted that way. Not to merely find new releases, I think.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 19:33, 20 June 15
Quote from: Gryzor on 19:28, 20 June 15
The original issue was to add the date-added field to the table so it can be sorted that way. Not to merely find new releases, I think.


No, the original issue was that it was tedious to update the set when you let time flow a little bit too much cause you have either to download all, or to find what has been added/updated.


I think revision history does the job pretty well. And i plan to release a weekly .dat for ClrMame to make things super easy.


I have no interest and really don't see the point in archiving the release date just for the sake of it.


But if anyone wants to do it (people may have time to lose), then let's go, but yes you'll have to go through each revision.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 19:38, 20 June 15
Well, then, that's a reply to the original poster, not for me :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 19:46, 20 June 15
Quote from: Gryzor on 19:38, 20 June 15
Well, then, that's a reply to the original poster, not for me :)


Well, your post was an answer to his post, and he talked about adding a release date column for one specific reason.


But end of discussion for me, no more time for nitpicking. Knowing if i have aswered to you or not is not very interesting in this case...
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:38, 21 June 15
I don't think it's as good as the original game from codemasters, but I've converted " Robin Hood - Legend Quest ".
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 11:24, 22 June 15
Another one (almost) finest conversion:
Super Sprint
keys remapped and text changed, i tested it on winape since i have no time now to test on real hardware, one player should work, but could someone test on real hardware and check if player 2 is supported please?
Pressing keys
G (Joy2 fire) T (Joy2 right) R (Joy2 left) 5 (Joy2 down) 6 (Joy 2 up)
player 2 can be controlled, so it should work perfectly on GX4000 :D

Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 12:43, 22 June 15
Quote from: yurif74 on 11:24, 22 June 15
Another one (almost) finest conversion:
Super Sprint
keys remapped and text changed, i tested it on winape since i have no time now to test on real hardware, one player should work, but could someone test on real hardware and check if player 2 is supported please?
Pressing keys
G (Joy2 fire) T (Joy2 right) R (Joy2 left) 5 (Joy2 down) 6 (Joy 2 up)
player 2 can be controlled, so it should work perfectly on GX4000 :D

Juri

Just tested it on my GX4000, works fine mate.  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 17:31, 22 June 15
I hate to come here with a request.. But I have drawn a total blank with Silkworm.


Can anyone patch this? it is a great 2 player game. I always played the Jeep!

Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 19:49, 22 June 15
Would Elite and Savage be too ambitious?
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 22:20, 22 June 15
Quote from: dcdrac on 19:49, 22 June 15
Would Elite and Savage be too ambitious?
Elite, I'd say probably...It uses the number keys to determine the current views, cargo, Hyperspace map etc.... There are simply not enough buttons on even 2 controllers to map that lot to.


Savage - Not familiar with that one, sorry


Craig

Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 23:35, 22 June 15
Savage was programmed by David Perry for Probe and released by Firebird.. I think it could be do-able for a GX4000
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 12:46, 23 June 15
Quote from: zeropolis79 on 23:35, 22 June 15
Savage was programmed by David Perry for Probe and released by Firebird.. I think it could be do-able for a GX4000

i had a look at it, i found only one version available on cpc-power

it have a very complex trainer, you can choose a level, then the game load and another trainer selection show up, need to press space to pass the intro sequence..
i worked some time on it, unfortunately this one is far beyond my abilities , sorry :(
maybe @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) could do the trick :D
Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 13:00, 23 June 15
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) Commando had been the game I was practicing on.
Couldn't change the fire button or remap the start button but managed to change the rest.

I'll take a look at yours to see it that'll help me figure out what I couldn't do.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Carnivius on 13:55, 23 June 15
Quote from: CraigsBar on 17:31, 22 June 15
I hate to come here with a request.. But I have drawn a total blank with Silkworm.


Can anyone patch this? it is a great 2 player game. I always played the Jeep!

Hey the Jeep is mine!  :)   That's what made Silkworm so different from other shooters. :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 14:14, 23 June 15
Nah, what made Silkworm different (we've seen vehicles on the surface before) was the ability to actually control both vehicles at once...
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 14:17, 23 June 15
Quote from: yurif74 on 12:46, 23 June 15
i had a look at it, i found only one version available on cpc-power

it have a very complex trainer, you can choose a level, then the game load and another trainer selection show up, need to press space to pass the intro sequence..
i worked some time on it, unfortunately this one is far beyond my abilities , sorry :(
maybe @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) could do the trick :D
Juri

It is a odd one, the first part of the trainer seems compressed as I can't find stuff to change, I can sort out all the 2nd part of the trainer, but no point if can't sort out the first part.  ???


Quote from: seanb on 13:00, 23 June 15
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) Commando had been the game I was practicing on.
Couldn't change the fire button or remap the start button but managed to change the rest.

I'll take a look at yours to see it that'll help me figure out what I couldn't do.

Good idea, good luck  :)


I haven't had time to do anymore games at the moment.

I have done a small update to " Ghosts_'N'_Goblins "
I've changed it so you redefine with the PAUSE button and changed the onscreen promts to show:

PRESS "1" TO START GAME
PRESS "PAUSE" TO REDEFINE


I've noticed that the version of " Chuckie Egg " on the wiki page still hasn't had the Highscore Table fixed and still shows the instruction screen for like 2 seconds.

I've uploaded my version to the wiki page, it loads the game straight away with no screen popping up for a couple of seconds, I've fixed the Highscore table, this can be bypassed by pressing fire,
I've got the onscreen display to show " 1 TO CONTINUE  ".



Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 22:14, 24 June 15
hello again,
this time is the time of "warhawk"
there is an hiscore table, but i'm not good at that game and i can't score more than 10100 (last entry)
is there someone good enough to enter hiscore and see if it locks or if it can be bypassed with joypad?
thanks,
Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:02, 25 June 15
" Marble Madness Deluxe Edition "

is now on the wiki page, the menu is sluggish in this game.  ???

Keep pressing the button you want, they do work  ;D

The game can be played with the joystick so just press one if you can  :laugh:
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 13:10, 26 June 15
I not abandon convert patch gx4000 games.


Simply I am bussy.


Maybe a recopilación with all games in mega can be good idea. The list became to big to download one by one.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:54, 26 June 15
Another game from me, this time it's " Spindizzy "

This took me sometime to do as there was loads of buttons to find and remap but I think it was worth doing.  ;D

I've sorted out the Trainer and Remapped the controls.

I've changed the onscreen prompts where I can.

The following are the new controls:

PAUSE BUTTON ON TITLE SCREEN FOR CREDITS
Joy1 Button 2 = STOP
Joy2 Button 1 = Map
Joy2 Button 2 = Score
Joy2 Left = Rotate ( It Rotates right, but just keep pressing ).
Joy2 Right = Change Shape
P (PAUSE) = Pause Button

I wanted to remap the cursors to Joypad 2 Dpad, but most of the keys didn't like being changed, up and down wouldn't remap.
I would have also had less buttons to use, therefore I've just used one to Rotate the screen.
Because UP and Down won't remap to Joy2 Dpad 2 I've had to leave out colour change as I had no working buttons left.

I've remapped Press 'FX' on the title.. screen to play STIX

JOY2 1+2 On title screen to Play STIX

PAUSE BUTTON = Leave STIX
JOY 2 BUTTON 1 = Trail mode on/off..
JOY 1 BUTTON 2 = Halts STIX movement..
JOY 2 BUTTON 2 = Clears the screen.. (stop the STIX first)..
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 20:51, 26 June 15
Quote from: yurif74 on 22:14, 24 June 15
hello again,
this time is the time of "warhawk"
there is an hiscore table, but i'm not good at that game and i can't score more than 10100 (last entry)
is there someone good enough to enter hiscore and see if it locks or if it can be bypassed with joypad?
thanks,
Juri

I finally was able to enter hiscore, it is joypad friendly so warhawk work 100%, can be entered in the converted games list.
thanks
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 22:34, 26 June 15
Quote from: dragon on 13:10, 26 June 15
Maybe a recopilación with all games in mega can be good idea. The list became to big to download one by one.

I'll try to do it when i come back in a few days.

Quote from: yurif74 on 20:51, 26 June 15
I finally was able to enter hiscore, it is joypad friendly so warhawk work 100%, can be entered in the converted games list.
thanks

Done
Title: Re: Converted GX4000 .cpr - The topic
Post by: gerald on 19:30, 27 June 15
MGT added to the wiki   ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 17:17, 28 June 15
Quote from: gerald on 19:30, 27 June 15
MGT added to the wiki   ;)


Thanks mate!
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 17:42, 29 June 15
Time for "The great escape"  ;D

the game is fully playable with controller, but i wasn't able to change text (it ask for press 1 for keyboard and 2 for joystick... but is sufficient to press fire to start)

Juri
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:12, 29 June 15
I've done another, this time it's " Skywar "  :)

I've changed the cursors keys to the joypad to select game, so just press up or down, I've fixed the trainer like normal.

I've sorted it so you don't get stuck entering your name on the high score board on both games, just press the fire button.

I've mapped pause to the pause button in game two, but I'm having trouble finding it in game one at the moment, so that can't be paused.
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 21:05, 29 June 15
Quote from: yurif74 on 17:42, 29 June 15
Time for "The great escape"  ;D

the game is fully playable with controller, but i wasn't able to change text (it ask for press 1 for keyboard and 2 for joystick... but is sufficient to press fire to start)

Juri

In best Mr. Burns voice - Excellent.....
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:53, 01 July 15
I've now fixed " Oh Mummy " so you can select the Speed and Difficulty Level of the game.

Speed of Game and Difficulty Level Selected with the following:

1 = Up, 2 = Left, 3 = Right, 4 = Down, 5 = Fire Button 1

Yes = Joy2 Button 1, No = Joy2 Button 2

Press Fire Button 1 to Bypass Highscore Table.


I also done another game, this one is " Harrier Attack "

You can select all Skill Levels, I've changed onscreen display to tell you how.

Bomb Drop = Joypad Button 2, Eject = Pause Button

Press Pause Button to Bypass Highscore Table

Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 20:58, 01 July 15
Is there a way to batch download all the converted games or do we have to do it one by one?
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:24, 01 July 15
Quote from: seanb on 20:58, 01 July 15
Is there a way to batch download all the converted games or do we have to do it one by one?


Wait a bit, i'm going to upload the full set to MEGA in a few minutes...


EDIT : Done
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 23:19, 01 July 15
Brilliant
will be downloading tomoz  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 23:23, 01 July 15
OK I give up on adding music to my chuckie egg. It has a nice overscan Plus loading screen tho (Press UP to start the game)


If anyone wants to try an add music then be my guest. I can provide the DSK on request.

Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 23:33, 01 July 15
Nice one @CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)
you couldn't have posted it 30 minutes earlier for the mega pack?

Now I can't download it  :P
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 23:42, 01 July 15
Quote from: seanb on 23:33, 01 July 15
Nice one @CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)
you couldn't have posted it 30 minutes earlier for the mega pack?

Now I can't download it  :P
Sorry, I have just given up on getting music on the title screen working..... It's beyond my simple skills :( So I figured may as well make it available as is as I am never gonna be able to do what I wanted to it. I am happier with the Dizzy ones that will be coming up as soon as possible, They are both finished, just not cpr'd
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 00:01, 02 July 15
Quote from: CraigsBar on 23:23, 01 July 15
OK I give up on adding music to my chuckie egg. It has a nice overscan Plus loading screen tho (Press UP to start the game)


If anyone wants to try an add music then be my guest. I can provide the DSK on request.


What I *am* happy with is my score on my first attempt when testing the cart.



Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 12:15, 02 July 15
Quote from: CraigsBar on 23:23, 01 July 15
OK I give up on adding music to my chuckie egg. It has a nice overscan Plus loading screen tho (Press UP to start the game)

I've uploaded it to the wiki page, like before I've included a poked version with infinite lives.  :)


I've just updated " Galactic Plague (The) " you can now select one or two player game.

I've also added another game, this time we have " Xevious ".
Title: Re: Converted GX4000 .cpr - The topic
Post by: iddod on 21:40, 02 July 15
i've been putting some of these converted games onto eproms and loving them, ive now got a c4cpc on the way from Gerald to make life much easier, so while i wait for it to arrive i'd just like to take a couple of minutes and send a huge thank you to everyone who's making the effort to convert the games for all of us that are enjoying them...
THANK YOU

seriously, your work is very much appreciated  :-*

Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 21:58, 02 July 15
Quote from: iddod on 21:40, 02 July 15
i've been putting some of these converted games onto eproms and loving them, ive now got a c4cpc on the way from Gerald to make life much easier, so while i wait for it to arrive i'd just like to take a couple of minutes and send a huge thank you to everyone who's making the effort to convert the games for all of us that are enjoying them...
THANK YOU

seriously, your work is very much appreciated  :-*
Shucks thanks. I have not done anything like as many as I would have liked. But as my coding skills are limited to basic it gets a bit tricky! I hope to release my dizzy menu carts soon. Stay tuned.
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 23:06, 02 July 15
Quote from: iddod on 21:40, 02 July 15
i've been putting some of these converted games onto eproms and loving them, ive now got a c4cpc on the way from Gerald to make life much easier, so while i wait for it to arrive i'd just like to take a couple of minutes and send a huge thank you to everyone who's making the effort to convert the games for all of us that are enjoying them...
THANK YOU

seriously, your work is very much appreciated  :-*


Hear hear
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 02:32, 03 July 15
Quote from: iddod on 21:40, 02 July 15
i've been putting some of these converted games onto eproms and loving them, ive now got a c4cpc on the way from Gerald to make life much easier, so while i wait for it to arrive i'd just like to take a couple of minutes and send a huge thank you to everyone who's making the effort to convert the games for all of us that are enjoying them...
THANK YOU

seriously, your work is very much appreciated  :-*

Thank you. ;)

Title: Re: Converted GX4000 .cpr - The topic
Post by: ImpaledGryphon on 03:03, 03 July 15
i've only just ordered a c4cpc for my gx but it was the work you guys put in to doing these conversions that swayed me so i'd like to add my thanks to all of you for a fantastic job, well done and i greatly look forward to playing the fruits of your labours.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 12:41, 03 July 15
Quote from: ImpaledGryphon on 03:03, 03 July 15
i've only just ordered a c4cpc for my gx but it was the work you guys put in to doing these conversions that swayed me so i'd like to add my thanks to all of you for a fantastic job, well done and i greatly look forward to playing the fruits of your labours.

Thanks from me it's much appreciated   :)

The C4CPC is a fantastic card that people have wanted for so long, but some people might be put off by such a small games library for the GX4000, it sounds like you was one of these people.

The C4CPC opened the door for more games to be possible and thanks to arnoldemu for making nocart, this has made it possible for everyone to make cart conversions ( if they can ).  ;D

I hope you enjoy your new fantastic card from Gerald, it's a great piece of kit, and all the fantastic new games available to play on it thanks to arnoldemu, myself and the rest of the guys that have worked
on cart conversions.  ;D

After watching the video from chinnyhill10, I've converted " KANE ".
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dizrythmia on 14:27, 03 July 15
Quote from: Phantomz on 12:41, 03 July 15
I hope you enjoy your new fantastic card from Gerald, it's a great piece of kit, and all the fantastic new games available to play on it thanks to arnoldemu, myself and the rest of the guys that have worked
on cart conversions.  ;D
I keep seeing people having a play with them on here & I can't wait till more become available so I can get one :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: iddod on 20:13, 03 July 15
you're very welcome, i always appreciate the work of people who can do things that i'm not capable of, so i think it's only fair that i let those people know...
for what it's worth, my first attempts with no$cart over the space of a few weeks produced a grand total of zero working eproms, so i gave up... and then a year or so later i tried again and this time i actually managed to reproduce my results and once more completely failed to make a single working game... and i gave up again... a few months ago i was looking into building some kind of larger eprom cart with bank switching for my gx4000 (cos why not) and stumbled across this forum, i promptly joined, lurked, learned and leeched... as you do... i found out about the C4CPC cart and but when i emailed about them i was informed the run was sold out and there were no more, so i went back to using individual games per eprom... i can't remember the exact order, but i think i leeched Chuckie Egg first, i've always wanted to have a version of chuckie egg in an arcade cab but obviously all the versions need you to use a keyboard before you can even start a game, so i was seriously impressed that i was now in possession of a rom image that required no keyboard input and i could burn to an eprom, solder into a cart, plug into a gx4000 and install inside one of my cabs and play it... and then my GX4000 went and died on me... so i'm now using my 464plus with it's monitor to play the likes of Donkey Kong and the Dizzy series on regular eprom based socketed carts, just after the console died i got an email from Gerald to tell me more carts were available if i still wanted one, this was two days before payday, so superb timing (my plan was to buy an Everdrive GG for my gamegear this month, but that was postponed, obviously)... i plan on attempting to repair one of my GX4000s before the end of the year though, they both seem to have the same fault, one of them was given to me faulty and i've never done anything with it... Gerald was good enough to provide me with a link to a different thread on here that details, what looks to be, the same fault and explains the repair procedure, so i'm pretty confident that my dream of an arcade cab running Chuckie Egg will one day be realised... anyway, that's my little story, can i go back to lurking now?
;D

bobbi
Title: Re: Converted GX4000 .cpr - The topic
Post by: ImpaledGryphon on 20:21, 03 July 15
Quote from: Dizrythmia on 14:27, 03 July 15
I keep seeing people having a play with them on here & I can't wait till more become available so I can get one :)


i too am waiting but look at it this way, you go on the list and wait, excitement builds and by the time you get to the top of the list these guys will have provided even more stuff to play, and look on the bright side if you'd ordered a channel f multicart instead, you'd pay twice the price at time of order and then wait for upto a year or more for that magical "dispatched" notice all for another system with a pretty restricted library but other than some very good homebrew there is nothing else to convert.
Title: Re: Converted GX4000 .cpr - The topic
Post by: ImpaledGryphon on 20:32, 03 July 15
Quote from: Phantomz on 12:41, 03 July 15
The C4CPC is a fantastic card that people have wanted for so long, but some people might be put off by such a small games library for the GX4000, it sounds like you was one of these people.


the more i read about it the more impressed at the technical achievement it is to make it, i have to say i'd have gone for one eventually but it's a matter of priorities, the work you guys did pushed it to the top of the list otherwise it would still be below a skunkboard and a portfolio cf card adapter which i only really want for 1 game, alter-ego, i used to have it on mine many years ago but that system got broken and i've lost so many of my bits from that era that only now am i getting around to getting the bits i need again, i had to move into an adapted home a number of years ago and so many things (mostly psus, leads and controllers) got lost in the move bit i've never been able to find them, it's made worse by the fact that the last foster kid i had stole a whole lot of stuff i "wouldn't miss" to feed his drug / alcohol habit.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 01:27, 04 July 15
The new cart is an astounding piece of work and all credit to its creator
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:32, 04 July 15
Done a couple more games today guys.  :)

The first is " Metro Cross  " and the second is " Motos ".
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 21:12, 04 July 15
Quote from: ImpaledGryphon on 20:32, 03 July 15

the more i read about it the more impressed at the technical achievement it is to make it, i have to say i'd have gone for one eventually but it's a matter of priorities, the work you guys did pushed it to the top of the list otherwise it would still be below a skunkboard and a portfolio cf card adapter which i only really want for 1 game, alter-ego, i used to have it on mine many years ago but that system got broken and i've lost so many of my bits from that era that only now am i getting around to getting the bits i need again, i had to move into an adapted home a number of years ago and so many things (mostly psus, leads and controllers) got lost in the move bit i've never been able to find them, it's made worse by the fact that the last foster kid i had stole a whole lot of stuff i "wouldn't miss" to feed his drug / alcohol habit.

My cousin stole a whole load of stuff I had too, including retro items.. teh lowest was when I was in hospital 10 years ago and the chances of me dying was 99%
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:41, 05 July 15
Just letting you guys know, I've updated " Wec Le Mans " with a version with a Trainer.

I've also done another game, this time it's " Continental Circus ".

I've sorted out the Trainer so it all works, use the following:

(Joystick Fire 1 = yes) (Joystick Fire 2=no) For Trainer
Trainer Level Select: 1 = Joy1 Button 1, 2 = Joy1 Button 2, 3 = Up, 4 = Left, 5 = Right, 6 = Down, 7 = Joy2 Button 1, 8 = Joy2 Button 2

I've put it in the Need a Fix section at the moment as needs Y or N for Continue on Stage remapping as I haven't been able to find that yet,
maybe I will be able to when I've got more time free, unless someone else does the fix first.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:20, 06 July 15
I've done another game today guys, this one took some work, but I think you will agree that it was worth it.  ;)

This time I bring you " ROBOCOP "   8)

The Trainer is fully working, just press 1 for yes, press 2 for no, it's onscreen like normal anyway.  ;)

The Trainer level select is also fully working, but I couldn't change the onscreen text as the string would have been to long and I didn't want to mess the game up.  ;)

I've got it to show " PRESS FIRE OR LEVEL BUTTON " just press fire to start on level one.  ;)

Level Buttons are: 1 = Joy1 Button 1,  2 = Joy1 Up,  3 = Joy1 Left,  4 = Joy1 Right,  5 = Joy1 Down,   6 = Joy2 Up,   7 = Joy2 Left,   8 = Joy2 Right,   9 = Joy2 Down

Use Joypad 2 for Ingame Menu

Redefine controls first to get pause to work, then can select Joystick or Keyboard to play


Title: Re: Converted GX4000 .cpr - The topic
Post by: gsxrboy on 02:49, 07 July 15
Another thanks to all the hard worked, underpaid coder gurus making the compatible titles.


Cheers!  :D ;D ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:31, 07 July 15
I've done a few more updates today.

I've done " Batman The Movie " you can now Turn the Music On or Off and also Redefine the controls to make Pause work.  :D

I've done a new version of  " Green Beret " this has a Trainer for Invulnerability, so you might get off the first level now.  :laugh:
Shoot with Button 2 the same as before, Pause also works now. :D

I've done a new better version of " Gryzor " This is the CNGSoft version that looks a lot better loading up, its also as the added bonus of having a Trainer. :D

I've also done another new game, this one is " Target Renegade "  8)

Use Joypad 2 for Ingame Menu, Redefine controls first.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 21:01, 08 July 15
OK I am back again with another patch request.


Attached is the BIN file from the Mode 0 2048. I cannot find where to patch this so that it does not require Space on the loading/title screen


If this can be done, or someone can explain how to find it, then I'll path the mode 1 version too and make a nice Multi option cart of this.


Craig
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:57, 08 July 15
Just letting you guys know that I have just fixed " Ghouls 'N' Ghosts ".

You can now Redefine the Controls with the console Pause Button, Redefine Controls first to get pause to work.

Pause Once to pause, Pause Twice for Quit.

You can now use Continues with Joypad Button 1 for Yes and Joypad Button 2 for No.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dthrone on 01:13, 09 July 15
Quote from: CraigsBar on 21:01, 08 July 15
OK I am back again with another patch request.


Attached is the BIN file from the Mode 0 2048. I cannot find where to patch this so that it does not require Space on the loading/title screen


If this can be done, or someone can explain how to find it, then I'll path the mode 1 version too and make a nice Multi option cart of this.


Craig

I'm not familiar with Arnoldemu's tool you're using and how exactly you're going about doing these conversions, but this may be of some help  :-\   I've had a look at your .bin, the problem is that the program uses the firmware to read the space bar.  You can skip the bit with the raster bar that needs the space keypress to exit by poking a &c9 to address &8300.  This  works by returning immediately from the subroutine that runs that section and skips to the next bit.  Looks like a multiload though, can your tool handle this?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 03:54, 09 July 15
Quote from: dthrone on 01:13, 09 July 15

I'm not familiar with Arnoldemu's tool you're using and how exactly you're going about doing these conversions, but this may be of some help  :-\   I've had a look at your .bin, the problem is that the program uses the firmware to read the space bar.  You can skip the bit with the raster bar that needs the space keypress to exit by poking a &c9 to address &8300.  This  works by returning immediately from the subroutine that runs that section and skips to the next bit.  Looks like a multiload though, can your tool handle this?

Because of the firmware call, I couldn't fix all the space bar skips whilst in disk form, I can skip past the rastar bar screen , but then would get stuck on the text screen.

Because of this I had to make a cart, to look at getting past the title screen.

I think I've got it sorted now, so I needed to do work on this before and after the conversion, or all after if you get me.  :laugh:

Anway, I'm not sure if multiload will be a problem, it will need to be checked out, not sure if the highscore will need a fix as it's late and I don't know how to play the game .  :laugh:

Anyway, here is the Multi Cart I created, to test, hopefully the multi load won't be a problem.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dinorast on 06:58, 09 July 15
Awesome work again-Phantomz !!! You are the king of conversions !!! Have you even tried to convert SUB HUNTER from Psytronik21 ? Its now already available as a free download for CPC-I think it would be perfect to play on a GX4000...
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 11:10, 09 July 15
Whoa, what a collection...


And I realised that I've never said thanks. So, hey, thanks, that's really awesome indeed and gives a new lease of life to our game machines computers!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 12:16, 09 July 15
Quote from: Dinorast on 06:58, 09 July 15
Awesome work again-Phantomz !!! You are the king of conversions !!! Have you even tried to convert SUB HUNTER from Psytronik21 ? Its now already available as a free download for CPC-I think it would be perfect to play on a GX4000...

I do what I can, I can't do all the games I've tried to do, because I can't find stuff to change due to compression etc.

Sometimes it's just a case of getting  the right version of the game to work with, for example, Target Renegade is the fourth version I tried and got working, the first two copies I found nothing, the third version I got to work, but would crash at level 3 , think due to only 64k, but lucky enough the fourth version worked.  8)

I remember saying....

Quote from: Phantomz on 00:42, 15 June 15
I'd love for Robocop and Target Renegade etc to be done.
I've tried to do them in the past myself but had no luck, so I'm in the same vote as you to a degree, but I won't give up and over time maybe I'll get better at it myself and I'm sure you will too.

Well this turned out true and we have Robocop and Target Renegade now .  ;D


Quote from: Gryzor on 11:10, 09 July 15
Whoa, what a collection...


And I realised that I've never said thanks. So, hey, thanks, that's really awesome indeed and gives a new lease of life to our game machines computers!

You're Welcome Gryzor  ;D

Like I said before, it's nice to get a Thanks from time to time as some of these games are not straight forward to convert, and can take time to do, so it's nice to feel that you haven't put the time in for no reason.

Anyway, I hope people enjoy them.  :D


I've just done " SUB HUNTER "   ;)


Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 14:40, 09 July 15
Quote from: Phantomz on 12:16, 09 July 15
I do what I can, I can't do all the games I've tried to do, because I can't find stuff to change due to compression etc.

Sometimes it's just a case of getting  the right version of the game to work with, for example, Target Renegade is the fourth version I tried and got working, the first two copies I found nothing, the third version I got to work, but would crash at level 3 , think due to only 64k, but lucky enough the fourth version worked.  8)

I remember saying....

Well this turned out true and we have Robocop and Target Renegade now .  ;D


You're Welcome Gryzor  ;D

Like I said before, it's nice to get a Thanks from time to time as some of these games are not straight forward to convert, and can take time to do, so it's nice to feel that you haven't put the time in for no reason.

Anyway, I hope people enjoy them.  :D


I've just done " SUB HUNTER " it's here for you now. 8)

It should work fine, but I haven't completed it yet as I don't have the time.

It will need adding to the wiki page if someone has the time and maybe the 2048 multi cart if it works ok, cheers  ;D
I tested the dsk to CPR of the original mode 0 2048 last night, and it works fine. Except the high scores are not saved obviously, but there is no crash or issues at all.

Since you have now done what I planned on doing, I guess I don't have to :( damn in now need to find another game series that I can make a compilation cart from.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 15:00, 09 July 15
Quote from: CraigsBar on 14:40, 09 July 15
I tested the dsk to CPR of the original mode 0 2048 last night, and it works fine. Except the high scores are not saved obviously, but there is no crash or issues at all.

Since you have now done what I planned on doing, I guess I don't have to :( damn in now need to find another game series that I can make a compilation cart from.

Sorry  :(  But due to the firmware calls I needed to make a cart to fix the game/s.

Therefore after all that was needed to be fixed was done,  the cart was made,  even though I was only looking at fixing the problems  :laugh:

Look on the bright side, it is done now and you can play it.  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 15:03, 09 July 15
Lol. After watching the Atari 2600 battle zone on you YouTube, I was thinking about tank busters. The original design design release.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dinorast on 19:03, 09 July 15



I've just done " SUB HUNTER "   ;)

Excellent !!! You are a star-I will test it straight away !!!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:04, 09 July 15
Quote from: Dinorast on 19:03, 09 July 15


I've just done " SUB HUNTER "   ;)

Excellent !!! You are a star-I will test it straight away !!!

Have fun  :D  It works fine though, I thought it looked so good I played it to the end  ;)


I've just noticed that the version I did doesn't show the intro  >:(

I got it from CPCRULEZ, its says skip the intro with RUN"SUBHUNTE.BIN", I didn't know that, I used it to get past the CNG Crack intro as I haven't got any experience bypassing cracktros yet.

I'll look at it when I get more free time, unless someone can remove the cracktro from " SUBHUNTE.BAS " as we need that file to load the intro.

I used "SUBHUNTE.BIN" to bypass cracktro but we have lost the game intro.  :o
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dinorast on 19:39, 09 July 15
Its in my opinion one of the best games for the Amstrad. The speed of the game is also excellent-good that you took the trained version!!!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:43, 09 July 15
Quote from: Dinorast on 19:39, 09 July 15
Its in my opinion one of the best games for the Amstrad. The speed of the game is also excellent-good that you took the trained version!!!

The original, wouldn't work when converted.  :o
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 22:17, 09 July 15
Quote from: Phantomz on 03:54, 09 July 15
Because of the firmware call, I couldn't fix all the space bar skips whilst in disk form, I can skip past the rastar bar screen , but then would get stuck on the text screen.

Because of this I had to make a cart, to look at getting past the title screen.

I think I've got it sorted now, so I needed to do work on this before and after the conversion, or all after if you get me.  :laugh:

Anway, I'm not sure if multiload will be a problem, it will need to be checked out, not sure if the highscore will need a fix as it's late and I don't know how to play the game .  :laugh:

Anyway, here is the Multi Cart I created, to test, hopefully the multi load won't be a problem.


Yours works fine @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) , but I was hoping for a more graphical menu, and the Hi Score table reset to the default... I've done my own and attached it here. Any chance you and hack the CPR on this one to allow Fire 1 to move past the Raster Screen for both Mode 0 and mode 1 games please.
Up to you which is on the wiki page, I'd just like this one back for me LOL


Craig

Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 23:00, 09 July 15
Quote from: CraigsBar on 15:03, 09 July 15
Lol. After watching the Atari 2600 battle zone on you YouTube, I was thinking about tank busters. The original design design release.
Yikes! I've just been reminded of the TankBusters menu structure.... Erm no, this one won't be done by me.


Shame it is a cracking game. One to live on the HxC tho I think.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:38, 09 July 15
Quote from: CraigsBar on 22:17, 09 July 15

Yours works fine @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) , but I was hoping for a more graphical menu, and the Hi Score table reset to the default... I've done my own and attached it here. Any chance you and hack the CPR on this one to allow Fire 1 to move past the Raster Screen for both Mode 0 and mode 1 games please.
Up to you which is on the wiki page, I'd just like this one back for me LOL


Craig

You get a bad command if you press the fire before the cursor direction, I don't know it you knew this?
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 23:47, 09 July 15
Quote from: Phantomz on 23:38, 09 July 15
I'll have a look when I get some free time, menu screen looks good by the way ;)

Got some odd behaviour when I run your cart, the first time I run it, it runs fine, no problem, the second time I run it, it comes up bad command when I press the fire button  ???

Does your menu use firmware calls? if so can you change it to space to select, it might work better when I have to change the other calls, I'll make the fire button space if you get me.

If I manage to get this sorted, I'll put this version on the wiki page by the both of us.  :D
OK, I'll put the disc up here tomorrow. The menu is 100% basic with a mf2 screengrab. I can add space to the fire button no worries.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 00:05, 10 July 15
Quote from: CraigsBar on 23:47, 09 July 15
OK, I'll put the disc up here tomorrow. The menu is 100% basic with a mf2 screengrab. I can add space to the fire button no worries.

I've done it, but you might need to give me another version to do, the reason being is, if you press fire before moving the cursor, you get bad command.

People might press fire first as it's pointing to select mode 0.

Why not do it the same as I did, just make it one button press for whichever verision, the menu will still look good.  ;)

If you give me another to do, just leave fire as it is, I'll let you know if I need it changed, I will probably be able to do so anyway  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 08:41, 10 July 15
Quote from: Phantomz on 00:05, 10 July 15
I've done it, but you might need to give me another version to do, the reason being is, if you press fire before moving the cursor, you get bad command.

People might press fire first as it's pointing to select mode 0.

Why not do it the same as I did, just make it one button press for whichever verision, the menu will still look good.  ;)

If you give me another to do, just leave fire as it is, I'll let you know if I need it changed, I will probably be able to do so anyway  ;)

Here is your cart done.  ;D
Oh yeah. Sh!t I know already where the bug is. 1 extra variable to define. Will fix it and give you a new CPR to patch and upload tonight. Thanks.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 22:00, 10 July 15
Quote from: CraigsBar on 08:41, 10 July 15
Oh yeah. Sh!t I know already where the bug is. 1 extra variable to define. Will fix it and give you a new CPR to patch and upload tonight. Thanks.
Bug Squashed.... Variable defined.... Shoudl now work without needing to waggle first.


Tested and all OK, If you could patch this one @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) and upload it, thanks.


Edit: Oh I added "space" to the selection options so Fire 1, Fire 2 or Space all now select the mode to load.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 22:39, 10 July 15
Quote from: CraigsBar on 22:00, 10 July 15
Bug Squashed.... Variable defined.... Shoudl now work without needing to waggle first.


Tested and all OK, If you could patch this one @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) and upload it, thanks.


Edit: Oh I added "space" to the selection options so Fire 1, Fire 2 or Space all now select the mode to load.

All done.  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 22:53, 10 July 15
Quote from: Phantomz on 22:39, 10 July 15
All done, the new version is on the wiki page now.  ;D
Thanks [emoji3]
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 21:40, 11 July 15
Quote from: Phantomz on 22:39, 10 July 15
All done, the new version is on the wiki page now.  ;D
Just playing this now. And I dunno if in your firmware hacks you can remap M to P (or P to M) so that the Pause button on the console will pause the music?


If not, no worries, just thought it would be a nice "feature" to have on the GX.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:58, 11 July 15
Quote from: CraigsBar on 21:40, 11 July 15
Just playing this now. And I dunno if in your firmware hacks you can remap M to P (or P to M) so that the Pause button on the console will pause the music?


If not, no worries, just thought it would be a nice "feature" to have on the GX.

Done! , Console Pause Button will Turn Music On or Off.  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 00:17, 12 July 15
Quote from: Phantomz on 23:58, 11 July 15
Done! It's on the wiki page now, Console Pause Button will Turn Music On or Off.  ;D
You sir, Are a legend :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 11:23, 12 July 15
Full set uploaded.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 14:25, 12 July 15
Just done a couple more guys, the first is " Ball Crazy " and the second is " Postman Pat - The Computer Game ".
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 16:29, 12 July 15
Will let my goddaughter Molly play Postman Pat during the week...
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 16:57, 12 July 15
Quote from: zeropolis79 on 16:29, 12 July 15
Will let my goddaughter Molly play Postman Pat during the week...

You might need to leave the music on even though it doesn't sound to great.

I've converted this game ok, and the buttons work fine, but when I tested it the sound is bad, when you turn the music off to fx, you get some sort of sound corruption.

I tested both fixed versions of the game ( sheep bug fix ) the one from NICH and the CNGSoft version and they are both the same, so it looks like the GX4000 doesn't like it for some reason.

I believe it is fully playable, just the sound seems to be the problem.  ???
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 22:03, 12 July 15
Thanks!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Nightwolf on 23:51, 12 July 15
Ho! Finally C4CPC cart is here.... hoowooo!!! :) Im so happy :)

So, seems all points to convert 64k games for the console. That's fine. But, what about 128 games? What about the 6128+? Im dying to play Rtype enhanced or Orion Prime, Bloodwych (damn, with two joysticks could be possible???) Will anyone had interest on that? For what I see, NO$CART just convert 64k programms, is that correct?

Anyway thank you for the conversions!
Title: Re: Converted GX4000 .cpr - The topic
Post by: mr_lou on 05:57, 13 July 15
Quote from: Nightwolf on 23:51, 12 July 15
For what I see, NO$CART just convert 64k programms, is that correct?

I'm no expert but I'm pretty sure NO$CART will convert 128k programs too. People has just been focusing on 64k games in order to support the GX4000.
Title: Re: Converted GX4000 .cpr - The topic
Post by: gerald on 08:41, 13 July 15
Quote from: Nightwolf on 23:51, 12 July 15
So, seems all points to convert 64k games for the console. That's fine. But, what about 128 games? What about the 6128+? Im dying to play Rtype enhanced or Orion Prime, Bloodwych (damn, with two joysticks could be possible???) Will anyone had interest on that? For what I see, NO$CART just convert 64k programms, is that correct?
As Mr_lou said, nocart is working for 128k game as well  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: arnoldemu on 09:24, 13 July 15
Quote from: mr_lou on 05:57, 13 July 15
I'm no expert but I'm pretty sure NO$CART will convert 128k programs too. People has just been focusing on 64k games in order to support the GX4000.
correct it will do 64k or 128k or 512k etc.
The disc format needs to be DATA or SYSTEM.
I doubt Orion Prime will convert, it's a special disc format and communicates directly with the floppy disc controller.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 10:18, 13 July 15
The 64kb goal is to bring games to a gx4000. The 6128+ has a perfectly good disc drive, and even easy access to a 3.5inch 2nd floppy, or hxc/gotek meaning you can play r-type 128k or rick dangerous 128k etc from disc. Its not like the CPC discs run as slow as the c64 ones lol. Even a 464+ can have disc and 128k added relatively easily.
Title: Re: Converted GX4000 .cpr - The topic
Post by: gerald on 10:42, 13 July 15
Quote from: arnoldemu on 09:24, 13 July 15
I doubt Orion Prime will convert, it's a special disc format and communicates directly with the floppy disc controller.
I would love to see a 64k cartridge version of Orion prime !
But It would requires multiload or direct access to sd file as 512k is too small. Not even talking of game save.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 10:59, 13 July 15
I've been doing the 64k GX4000 carts mainly as like people have said, you have no way to play most of the games on the system as you can't connect a floppy drive up to it.

I'm happy to do 128k games, but nocart can only do 40 track discs and non protected games, so it's not as easy as just picking a game and thinking I'll convert that.

I think I mentioned doing a page for 128k games for the plus machines, but people though it was pointless as people would just convert games for themselves, maybe they will maybe they won't,
I have no idea.

Nocart is easy to use, so maybe look into trying to convert the games, it really is easy if the game isn't protected and is 40 tracks or less, I mean you have a keyboard on a computer so there is no problems
with a converted game.

The GX4000 games I do require more work than just using nocart to transfer the game from disc to cart, as there is the added problem of no keyboard on the console, I have to remap all the keyboard controls to the Joypad Buttons available to me, I do this as it might be hard for most people to do.

If a page gets made for 128k games then I'm happy to upload any games I make, I mean I did the 128k Hack version of Paperboy with Music that people might want, but it will probably get lost with the post I added it to.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 16:39, 13 July 15
Quote from: Phantomz on 10:59, 13 July 15
I've been doing the 64k GX4000 carts mainly as like people have said, you have no way to play most of the games on the system as you can't connect a floppy drive up to it.

I'm happy to do 128k games, but nocart can only do 40 track discs and non protected games, so it's not as easy as just picking a game and thinking I'll convert that.

I think I mentioned doing a page for 128k games for the plus machines, but people though it was pointless as people would just convert games for themselves, maybe they will maybe they won't,
I have no idea.

Nocart is easy to use, so maybe look into trying to convert the games, it really is easy if the game isn't protected and is 40 tracks or less, I mean you have a keyboard on a computer so there is no problems
with a converted game.

The GX4000 games I do require more work than just using nocart to transfer the game from disc to cart, as there is the added problem of no keyboard on the console, I have to remap all the keyboard controls to the Joypad Buttons available to me, I do this as it might be hard for most people to do.

If a page gets made for 128k games then I'm happy to upload any games I make, I mean I did the 128k Hack version of Paperboy with Music that people might want, but it will probably get lost with the post I added it to.

Do not refrain yourself from creating such a page, it's really easy ;)

My only demand, is that people try to keep things well separated and try not to mix the two categories (ie : make a new topic to talk about it).
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:00, 13 July 15
Quote from: remax on 16:39, 13 July 15
Do not refrain yourself from creating such a page, it's really easy ;)

Maybe it is, but I'm busy enough as it is  ???

Maybe people that have a little free time and want 128k games could make one.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Nightwolf on 17:40, 13 July 15
Thank you for your reply guys. I found C4CPC very handly to play all CPC games. Hope more games can be converted and this way more interest doing special editions by adding music, sfx, those kind of ugrades (and CPC+ features!!!) By the way, is there any tutorial for convert games? I've tried Laser Squad for example, but I had no luck. Tried witht:

"nocart64 LASERSQ.DSK disc"

Then tried with arnold, and it didnt work :_(
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 17:50, 13 July 15
Quote from: Phantomz on 17:00, 13 July 15
Maybe it is, but I'm busy enough as it is  ???

Maybe people that have a little free time and want 128k games could make one.  ;)

Myself, i only have a GX4000, and even if i had a Plus, i have an HXC, so i have absolutely no interest in such a page. ;)

(And hundreds other things to do too).

Quote from: Nightwolf on 17:40, 13 July 15
Thank you for your reply guys. I found C4CPC very handly to play all CPC games. Hope more games can be converted and this way more interest doing special editions by adding music, sfx, those kind of ugrades (and CPC+ features!!!) By the way, is there any tutorial for convert games? I've tried Laser Squad for example, but I had no luck. Tried witht:

"nocart64 LASERSQ.DSK disc"

Then tried with arnold, and it didnt work :_(

Try to add the .cpr extension to "disc".

Or try another disk (a very standard one to begin with).
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:14, 13 July 15
Quote from: Nightwolf on 17:40, 13 July 15
Thank you for your reply guys. I found C4CPC very handly to play all CPC games. Hope more games can be converted and this way more interest doing special editions by adding music, sfx, those kind of ugrades (and CPC+ features!!!) By the way, is there any tutorial for convert games? I've tried Laser Squad for example, but I had no luck. Tried witht:

"nocart64 LASERSQ.DSK disc"

Then tried with arnold, and it didnt work :_(

"nocart64 "disk name" "cart name" "file to load"

so for example, I got the cracked disk version from cpc-power.com, and used nocart32

I renamed the disk to LS to make the disk name easier and quicker to type, then did......

nocart32 ls.dsk ls.cpr ls

It makes ls.cpr, I renamed this to " Laser Squad.cpr ".

This is how you do most games and they work, but nocart doesn't like this game, the drive light just keeps flashing, I had the same problem when I tried to do the plus version of Operation Wolf.  :'(



Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:56, 13 July 15
Just letting you guys know, I've just done another game today, this one is " Prehistorik II - Back To Hungerland "

I could only do the normal CPC 64k version as the other 2 versions need 128k.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 12:44, 14 July 15
Did you use the CNG soft source with the menu to select version and simply hard code the results?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 12:50, 14 July 15
Quote from: CraigsBar on 12:44, 14 July 15
Did you use the CNG soft source with the menu to select version and simply hard code the results?

I had removed the other two versions from the menu, and put press fire button 1 to load the 64k version as don't won't GX4000 users trying to load other versions with nothing happening.

I had to remap all the menu buttons, so you can move the screen etc.

It wasn't just the menu that needed doing as when you load the game you need to press space to get past the title screen, this needed to be fixed too, lucky enough I could do it, as CNGsoft games are not easy to change stuff on due to compression.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Nightwolf on 16:40, 15 July 15
Quote from: Phantomz on 12:50, 14 July 15
UPDATE

I have now updated the version on the wiki page so it can now be used to play the 128k and plus version, for people with a 6128 plus.

Thank you very much!!
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 17:35, 16 July 15
Quote from: Phantomz on 19:24, 07 June 15
Yep that was it  ;) ;) ;) ;) :laugh:

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Here is another game for the list  " Exolon "

It wouldn't let me remap Joypad 1 Buttons even when I tried 58 and 5A and 4C and 4D

Use Joyad 2 Button 1 and 2 for options, use option 2 and redefine controls before you start.

I'm not to good at bypassing Highscore Tables, I've done so in this game by making the scores really high, so the option shouldn't come up.

I've just changed the rar to include a poked version also which gives:

Unlimited Bullets

Unlimited Grenades

Unlimited Lives

I've just done the same trick with " Solomon's Key " maxed out the Highscore board so it shouldn't come up to get stuck on.

Ayer 30 years I finally competed Exolon :) and I don't care if I used trainers the games bloody hard and I put enough hours into it as a child.
seems I got quite far as a sprog too
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:03, 16 July 15
I've done another couple of games guys, they are....

" Thrust " and " Thrust II "
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 16:17, 18 July 15
I've just done another game, this time it's " Battle Ships "

I've also done a new better version of " Head Over Heels " This one includes a Trainer.

They are both on the wiki page now.

Enjoy  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 11:48, 19 July 15
Full set updated
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:30, 19 July 15
I've just done " Sweevo's World " and " Hydrofool "

I haven't added them to the wiki page yet as not sure if they have highscore tables, I didn't see any.

Remember to press button 2 to select Joystick before you start. ;)

Then press, Up, Left, Right, or Down to start on your choice .

Enjoy  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 22:08, 27 July 15
Could Shadow of the Beast be converted (in theory)?


Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 10:06, 03 August 15
Hello mates,
good new here, i finally fixed "Continental Circus"  :P

when you're asked to press y/n to continue, you can use fire button 1 to reply YES and fire button 2 to reply NO (controller 1)

8)

Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 11:28, 03 August 15
Many thanks!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 22:08, 03 August 15
Quote from: yurif74 on 10:06, 03 August 15
Hello mates,
good new here, i finally fixed "Continental Circus"  :P

when you're asked to press y/n to continue, you can use fire button 1 to reply YES and fire button 2 to reply NO (controller 1)

8)

Well done  :D

Update.

I've just done another fix to your fix, it now shows Y1 N2 on screen when asked if wish to continue.  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 14:29, 04 August 15
Nice show of community spirit..
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 16:50, 04 August 15
Quote from: zeropolis79 on 14:29, 04 August 15
Nice show of community spirit..

Indeed  :D

yurif74  did a fantastic job fixing the continues for us.

I try and do fixes and conversions myself when I get time, but can't always get the time free, so it's great when someone else helps out.  8)

My fix after yurif74 fix is not a pop at his work if that's what you thought, I just like to change the on screen prompts when I can.

I would have liked to do the Trainer prompts but that appears to be compressed, at least I made the Trainer fully functional.  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: TFM on 18:40, 04 August 15
Ok, you guys to a great job for sure!!! Now a little petition... can you attach new updates here too? If not asked too much this would be really great!  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 19:51, 04 August 15
Quote from: Phantomz on 16:50, 04 August 15
Indeed  :D

yurif74  did a fantastic job fixing the continues for us.

I try and do fixes and conversions myself when I get time, but can't always get the time free, so it's great when someone else helps out.  8)

My fix after yurif74 fix is not a pop at his work if that's what you thought, I just like to change the on screen prompts when I can.

I would have liked to do the Trainer prompts but that appears to be compressed, at least I made the Trainer fully functional.  8)

hello Phantomz,
thank you for fixing the text, like you i too prefear a modified text on screen, but this time  i completely forgot to modify that text  :P
i think it's the age!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dan Hero on 20:32, 11 August 15
got my C4CPC today in the mail, it's awesome. Also, thank you guys for providing great classics on the console, it's an Amstrad heaven! Is it hard to convert the games? controls aside, I'm interested since there are a few games that I'd love to play on the GX4000.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dizrythmia on 04:49, 12 August 15
Mine arrived by courier 2 hours ago while I was teaching a class. I wish the day was over so I could go home & try it out, but 5PM is 3 hours & 40 minutes away :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Bryce on 12:12, 12 August 15
Quote from: Dizrythmia on 04:49, 12 August 15
Mine arrived by courier 2 hours ago while I was teaching a class. I wish the day was over so I could go home & try it out, but 5PM is 3 hours & 40 minutes away :)

Teacher waiting for the bell to ring? :D Damn, as a school child I always knew this happened, only now do I get the proof!

Bryce.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dizrythmia on 14:04, 12 August 15
Ahh yes, it's true.

Got to try it out & it works a treat! Gerald, you're a genius!
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 21:15, 12 August 15
Quote from: Dizrythmia on 14:04, 12 August 15
Ahh yes, it's true.

Got to try it out & it works a treat! Gerald, you're a genius!
That he is. And the C4CPC is a true marvel Thanks cannot possibly say enough.
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 23:10, 12 August 15
I sold mine the other day to raise some funds...
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 23:17, 12 August 15
Quote from: zeropolis79 on 23:10, 12 August 15
I sold mine the other day to raise some funds...
Awwww :( I hope you got a good price, and the buyer realises the genius behind their new board.
Title: Re: Converted GX4000 .cpr - The topic
Post by: onofrix on 15:57, 13 August 15
I've read some pages back that tmht1 is not possible to convert because keyboard use. But, would it be possible mapping those extra keys to joypad 2?

Thanks for the good job converting those good games!
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 20:20, 13 August 15
TMHT uses three keys during gameplay - ENTER to go to character select screen, one key to enter party wagon and another key to select weapons.. If you were trying to convert the C64 or other versions, then the second pad would be necessary but in theory, the PAUSE button could be used to go to character select, Button 1 during the map scenes can enter party wagon and Button 2 during the sideways scenes can select weapons.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 22:29, 13 August 15
Quote from: arnoldemu on 09:24, 13 July 15
correct it will do 64k or 128k or 512k etc.
The disc format needs to be DATA or SYSTEM.
I doubt Orion Prime will convert, it's a special disc format and communicates directly with the floppy disc controller.

Is possible made a version with parados instead of amsdos?.


Where is the source code?. I want learn how works.
Title: Re: Converted GX4000 .cpr - The topic
Post by: onofrix on 00:58, 14 August 15
Quote from: zeropolis79 on 20:20, 13 August 15
TMHT uses three keys during gameplay - ENTER to go to character select screen, one key to enter party wagon and another key to select weapons.. If you were trying to convert the C64 or other versions, then the second pad would be necessary but in theory, the PAUSE button could be used to go to character select, Button 1 during the map scenes can enter party wagon and Button 2 during the sideways scenes can select weapons.
yeah. That sounds good. Is possible then?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dan Hero on 06:59, 14 August 15
Renegade should be a most wanted as well as Savage, but the first uses too many keys (maybe using both pads?) and the second needs passwords for level two and three, if I recall well. Dunno if it can be bypassed, also Operation Wolf, Beyond the ice palace, Satan  and ikari warriors would be ace, I love the games where the CPC outperforms the c64, and I'm a commodore owner myself  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dizrythmia on 07:53, 14 August 15
I notice that the Dizzy series has been converted, with the exception of Crystal Kingdom Dizzy. Does anyone plan to do this one?
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 21:17, 18 August 15
Demo.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 15:51, 21 August 15
Renegade is too complicated, it need other most experience people as arnold emu a TFM take a look.

I not undestand what he does, it start in 030E LD A,(#A76F). read the keboyard in the next call, take the keyboard reading from memory. make a strange thinks and at the finish it load the restul in #A76F and a770 and a771. But he not read these memorys in all game except in 030E the begining.

To change the keys is needed understand and change heavely the entire funciton and subrotines, at least in apperance.

it appears designing to filtrate all keys except the predefinied. So all keys except the predefinied return 0 as result of the subrotine to save in a76f
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dan Hero on 07:15, 23 August 15
very interesting, and very clever. Or messy :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: DARKGATE on 08:36, 23 August 15
 ;D Hope of see very soon a .cpr version of IKARI WARRIORS, GAUNTLET, GAUNTLET 2, THE DEPPER DUNGEONS, DOUBLE DRAGON 1 and 2, DRAGONNINJA, SHADOW DANCER, TURTLES THE COIN OP, and others, but a tutorial for explain how made the conversions?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dizrythmia on 08:57, 23 August 15
Quote from: DARKGATE on 08:36, 23 August 15
;D Hope of see very soon a .cpr version of IKARI WARRIORS, GAUNTLET, GAUNTLET 2, THE DEPPER DUNGEONS, DOUBLE DRAGON 1 and 2, DRAGONNINJA, SHADOW DANCER, TURTLES THE COIN OP, and others, but a tutorial for explain how made the conversions?
Some of those might not be possible. Doesn't TMNT the Coin Op take up 2 sides of a disc?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dan Hero on 14:31, 23 August 15
Dragon Ninja is already on the page, and it's ace. Best 8 bit version.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dinorast on 10:55, 24 August 15
I would vote for Raid over Moscow, if its possible at all...
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 14:19, 24 August 15
Quote from: Dinorast on 10:55, 24 August 15
I would vote for Raid over Moscow, if its possible at all...
Oh god I remember that one. Getting the planes out of the hanger was so frustrating!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Puresox on 14:28, 24 August 15
Quote from: CraigsBar on 14:19, 24 August 15
Oh god I remember that one. Getting the planes out of the hanger was so frustrating!
Yes really trying little section the hanger, especially  when you were a kid,  this game would be good for a remake tbh , there were elements of it that were ported reasonably ok , but other parts were dreadful and lacking , such as the flying left to right scrolling section. These Carver games were some early days classics, with so much variety to keep you thrilled. Especially the C64 version.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 14:41, 24 August 15
Nunchake style to renegade?. 1 pad (horizontal).

Up=up left=left right=right down=down?


second pad(in vertical). Left=jump up= attack right down attack left?

or in reverse?.

or two gamepads in vertical.
:D .
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:47, 24 August 15
Quote from: Dinorast on 10:55, 24 August 15
I would vote for Raid over Moscow, if its possible at all...

I'm still busy at the moment, but I think this game can be played with joystick only.

I've converted it quick, don't know if there is a highscore table to be fixed as don't know how to play the game.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 21:34, 24 August 15
Quote from: Phantomz on 20:47, 24 August 15
I'm still busy at the moment, but I think this game can be played with joystick only.

I've converted it quick, don't know if there is a highscore table to be fixed as don't know how to play the game.

Anyway, here it is.
Yep, Just as I remember. I failed to get a single plane out of the hanger. :(
Title: Re: Converted GX4000 .cpr - The topic
Post by: Mika73x on 19:50, 26 August 15
Would it be possible convert Monty and Wally games?  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dinorast on 09:27, 05 September 15
I think the problem is that you need to open the gate with "Space" to open the hangar to get the planes out, as far as I remember...that needs to be hacked, but I can imagine that it is quite difficult
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:29, 05 September 15
Quote from: Dinorast on 09:27, 05 September 15
I think the problem is that you need to open the gate with "Space" to open the hangar to get the planes out, as far as I remember...that needs to be hacked, but I can imagine that it is quite difficult

Fire is the same as space if you play with the joystick, I've just looked at the instructions and it says to press backwards to open the hanger door, I just pressed fire to take off then press down on the joystick and the door opens.

No need for space to be hacked   ;)

I managed to get a few planes out the hanger, your name can be entered into the highscore table with the joypad.   ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dinorast on 10:42, 06 September 15
Just tried it out as well-excellent work, mate !!!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Johnny Olsen on 08:37, 09 September 15
Quote from: Phantomz on 20:29, 05 September 15
I've uploaded it to the wiki page now that I know it works fine.  :)

yes raid works, but you miss the opportunity to press ESC and go to next level if you get one or more plane out of the hangar.
There is no need to bring all plane out.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 15:32, 09 September 15
Quote from: Johnny Olsen on 08:37, 09 September 15
yes raid works, but you miss the opportunity to press ESC and go to next level if you get one or more plane out of the hangar.
There is no need to bring all plane out.

That's interesting to know, I didn't know that, like I said, I'm still busy at the moment, but tried to make the game available to people as quick as I could, maybe you could fix this for us all and remap esc to joypad button 2 or maybe the console pause button.  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: fandenivoldsk on 20:39, 10 September 15
I would really like to see Killer Cobra converted to the C4CPC.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:08, 15 September 15
Quote from: fandenivoldsk on 20:39, 10 September 15
I would really like to see Killer Cobra converted to the C4CPC.

I had a look at this quick today, it can be started with the fire button and you can select difficulty with left and right, the highscore table is also Joystick / pad friendly.  :)

Because of the above I converted this as it didn't take much time, I only had to remap the trainer buttons, they are 1 for Yes, 2 for No.

I also remapped pause game to joypad button 2.  :)

The game works on the GX4000 but the graphics are a little corrupted, maybe don't like the plus machines?

Title: Re: Converted GX4000 .cpr - The topic
Post by: onofrix on 07:35, 16 September 15
Quote from: Phantomz on 20:08, 15 September 15
I had a look at this quick today, it can be started with the fire button and you can select difficulty with left and right, the highscore table is also Joystick / pad friendly.  :)

Because of the above I converted this as it didn't take much time, I only had to remap the trainer buttons, they are 1 for Yes, 2 for No.

I also remapped pause game to joypad button 2.  :)

The game works on the GX4000 but the graphics are a little corrupted, maybe don't like the plus machines?

Anyway, here it is for those that want it.

wow! i want it! thanks a lot!

then, what about Teenage mutant hero turtles 1? could it be possible or not? is one of the best cpc games!
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 09:24, 16 September 15
Quote from: onofrix on 07:35, 16 September 15
wow! i want it! thanks a lot!

then, what about Teenage mutant hero turtles 1? could it be possible or not? is one of the best cpc games!
I thought both turtles games were 128k. But I may be wrong.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Carnivius on 09:38, 16 September 15
Quote from: CraigsBar on 09:24, 16 September 15
I thought both turtles games were 128k. But I may be wrong.

I have both on tape for my 464.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 09:42, 16 September 15
Quote from: Carnivac on 09:38, 16 September 15
I have both on tape for my 464.
I guess I am wrong then ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: NiNxPe on 09:44, 16 September 15
topic off : found on youtube : Amstrad CPC Plus - Les Aventures De Moktar Plus - YouTube (https://www.youtube.com/watch?v=S_WwPfC_N6M)

somebody have a cpr of this version ?

thanks.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Ast on 11:25, 16 September 15
Ask from hERMOL!
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 11:55, 16 September 15
Quote from: Carnivac on 09:38, 16 September 15
I have both on tape for my 464.

I had both on tape for my 464 back in the day..
Title: Re: Converted GX4000 .cpr - The topic
Post by: Ast on 11:59, 16 September 15
Cpc plus with enhanced features does not exist.
It's simply an hERMOL's (Cpc Rulez) (http://cpcrulez.fr) mod.
Title: Re: Converted GX4000 .cpr - The topic
Post by: fandenivoldsk on 17:11, 16 September 15
Thanks!!!


Quote from: Phantomz on 20:08, 15 September 15
I had a look at this quick today, it can be started with the fire button and you can select difficulty with left and right, the highscore table is also Joystick / pad friendly.  :)

Because of the above I converted this as it didn't take much time, I only had to remap the trainer buttons, they are 1 for Yes, 2 for No.

I also remapped pause game to joypad button 2.  :)

The game works on the GX4000 but the graphics are a little corrupted, maybe don't like the plus machines?

Anyway, here it is for those that want it.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 18:24, 16 September 15

Renegade:gx4000 nuchuk version.

How to play:



Take pad 1.(pad left in gx4000). Put the game pad in VERTICAL with the wire looking to the right an put he in your left hand.
Take pad 2.(pad right in gx4000).Put the game pad in VERTICAL with the wire looking to the right and put he in your right hand.


Left hand: up down left rigth 1=esc key(pause un pause,abandon selec music/fx). Right hand up=jump left=punch right= kick(lookin pads in vertical).


Renegade 3 button fit in gx4000 mission completed.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 10:57, 17 September 15
Renegade and Killer Cobra upped to the wiki
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 14:56, 19 September 15
Quote from: remax on 10:57, 17 September 15
Renegade and Killer Cobra upped to the wiki


Oh upload the demo jaja. Well really the dsk is fully patched. I put the two dsk in one dsk. If arnoldemu release a solution to support more formats with biggger space  withouth use two dsk  i can uptate it with a fully version directly.


PD: wich is the next game do you want?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 13:17, 20 September 15
Quote from: dragon on 14:56, 19 September 15

PD: wich is the next game do you want?

@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

It's nice to see you return  :D Fantastic work with " Renegade "  8)

I know how long it can take to find and remap all the controls, so thanks for all your time and effort.  ;)

I think we need " Operation Wolf " and maybe " Barbarian " if you have the time to do them.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 12:19, 21 September 15
o.k

PD:renegade update, pause the game in game to activate the red blood.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 13:31, 21 September 15
Quote from: dragon on 12:19, 21 September 15
o.k

PD:renegade update, pause the game in game to activate the red blood.

Thanks for adding that option.  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: onofrix on 14:34, 21 September 15
Quote from: dragon on 14:56, 19 September 15



PD: wich is the next game do you want?

TMHT!
Title: Re: Converted GX4000 .cpr - The topic
Post by: enkonsierto on 14:44, 21 September 15
yes, please. ninja turtles!
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 15:24, 21 September 15
operation wolf done
Too bad nobody has patched it to run with plus gun.

It need redefine the keys first,if you want locate the default keys phantom put a breakpoint in 1fD1 There the options 2 begins the next 3 calls.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 15:50, 21 September 15
Quote from: dragon on 15:24, 21 September 15
operation wolf done
Too bad nobody has patched it to run with plus gun.

It need redefine the keys first,if you want locate the default keys phantom put a breakpoint in 1fD1 There the options 2 begins the next 3 calls.

Wow that was quick  ;)

I've only tried it with emulation, but I don't think that version likes nocart, the first level doesn't start with winape and it just resets in mess emulator.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 16:19, 21 September 15
I think maybe  is the hemol patch, because the dsk reset in the arnold emulator but in the menu :D.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:24, 21 September 15
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)
Any chance you could help me finish the Nicholas CAMPBELL version ?

I've converted the game to cpr, I've sorted out all the trainer, I just can't seem to find the menu buttons, these need mapping to the controller buttons 1 and 2 then the game is done.  ;)

Trainer = 1 for Yes , 2 for No
Level Select: Fire 1 = 1, Up = 2, Left = 3 , Right = 4, Down = 5

I've just completed the game on my plus machine so all works ok  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 18:31, 21 September 15
If is the same the hemol version you  need:

menu key.
--------------
go to 1fda: changue The LD A(#3ffe) to 3fff


1fed->changue the and x to and 10.
1fe3->change the and x to and 20

esc key ingame to pause in gx4000.
----------------------------------------------
2221->Chngue the ld A,(#3fxx) to 3ff9

2224->changue and X to and 08

The explanation is:
-----------------------------

behind the and comes a bifurcation. Is activated by the flag z.

The flag z is activated by the and, when A and number = cero. flag z is set.

To made a and b cero to the key you want. Yo need find the oposite number to the hex code of your key. Example with windows

calculator  example FB=11111011(in binary) oposite:00000100=4  A(FB and 4=0) flag active jump with your key.

The ld line is the keyboard matrix line in memory. line 00-09: Programming:Keyboard scanning - CPCWiki (http://www.cpcwiki.eu/index.php/Programming:Keyboard_scanning)

where 3fff is the joystick line, and 3ff9 is line 03(p key).
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:06, 21 September 15
Quote from: dragon on 18:31, 21 September 15
If is the same the hemol version you  need:

menu key.
--------------
go to 1fda: changue The LD A(#3ffe) to 3fff


1fed->changue the and x to and 10.
1fe3->change the and x to and 20

esc key ingame to pause in gx4000.
----------------------------------------------
2221->Chngue the ld A,(#3fxx) to 3ff9

2224->changue and X to and 08

The explanation is:
-----------------------------

behind the and comes a bifurcation. Is activated by the flag z.

The flag z is activated by the and, when A and number = cero. flag z is set.

To made a and b cero to the key you want. Yo need find the oposite number to the hex code of your key. Example with windows

calculator  example FB=11111011(in binary) oposite:00000100=4  A(FB and 4=0) flag active jump with your key.

The ld line is the keyboard matrix line in memory. line 00-09: Programming:Keyboard scanning - CPCWiki (http://www.cpcwiki.eu/index.php/Programming:Keyboard_scanning)

where 3fff is the joystick line, and 3ff9 is line 03(p key).


Thanks for the advice, I can do the changes in the winape debugger, but can't find them in the cpr in a hex editor.

For example, I need to change 18 3A FE 3F E6 04 to 18 3A F9 3F E6 08 for the pause button to work.

The version I have done is compressed so will need to look for another version, that isn't.

I just tested everything on the original disc and everything works fine but we can't use that with nocart  :'(
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 19:34, 21 September 15
Maybe in amstrad spanish ftp can have another version. let me take a look.

Ahaha motherboard spanish server is broken XDDDDDDD.

cpcrulez? many to try.

CPCRULEZ &#9733 AMSTRAD CPC &#9733 GAMESLIST &#9733 OPERATION WOLF (c) OCEAN (http://cpcrulez.fr/GamesTest/operation_wolf.htm)

I think the aldoreset can work but not trainer :).
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:02, 21 September 15
Quote from: dragon on 19:34, 21 September 15
Maybe in amstrad spanish ftp can have another version. let me take a look.

Ahaha motherboard spanish server is broken XDDDDDDD.

cpcrulez? many to try.

CPCRULEZ &#9733 AMSTRAD CPC &#9733 GAMESLIST &#9733 OPERATION WOLF (c) OCEAN (http://cpcrulez.fr/GamesTest/operation_wolf.htm)

I think the aldoreset can work but not trainer :).

I can't seem to find a version that works, they either are compressed, or not supported in nocart due to protected tracks on the disc.  :'(
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:27, 21 September 15
Quote from: Phantomz on 20:02, 21 September 15
I can't seem to find a version that works, they either are compressed, or not supported in nocart due to protected tracks on the disc.  :'(

Thats because the hacker was bum, he desactive the copy protection, but he leave it phisically in disk. I remember is the case in the micky mouse.

In these case try this:

Open a new dsk with cpc disk editor( CPCDiskXP - Escribe y lee discos del Amstrad CPC desde un PC (http://www.cpcmania.com/cpcdiskxp/cpcdiskxp_es.htm) )  and push the button add files from another dsk. Select the hacked dsk with the copy protection. Select all files and put all in your dsk.

Now try your new dsk in winape.if it works its o.k and without the phisically copy protection.

This is the aldoreset version in new dsk.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:29, 21 September 15
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

I just can't seem to find a copy that will work, if they are compressed we can't change the keys, if the disc is protected we can't use.

When I have managed to change the keys with a hex editor, the game will not load the first level like on your plus version, does the game have Direct access to disc for loading ?

I think it might as the drive light on my keyboard is flashing when it tries to load in emulation.

I used the disc you posted above and remapped the keys, we have the same problem as the plus version.  ???
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 22:44, 21 September 15
Nope,are anticopy  and complicated cracks(the new dsk not work :( ) don't work well with noscart.

Plan B: When all fails take a look at the compilation comercial disk.

micro club : cabal, operation wolf &copy micro club (1991) (http://www.cpc-power.com/index.php?page=detail&num=6666)

solved (at least in emulator).
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:43, 21 September 15
Quote from: dragon on 22:44, 21 September 15
Nope,are anticopy  and complicated cracks(the new dsk not work :( ) don't work well with noscart.

Plan B: When all fails take a look at the compilation comercial disk.

micro club : cabal, operation wolf &copy micro club (1991) (http://www.cpc-power.com/index.php?page=detail&num=6666)

solved (at least in emulator).

I tried that disc too, it will not work as a cpr, this is why I believe operation wolf uses Direct access to disc for loading which nocart doesn't support.  ???
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 23:49, 21 September 15
But you are speaking in emulator or real hardware?., because it works in my winape.

In real hardware is easy to chek, Put the cpr in 6128 plus, and the dsk in the fdd, if it loads the game from the fdd and works he have direct access.

Ahhh o.k o.k I know why i was wrong. I have the dsk into winape at the same time of cartridge, thats because it works for me . Yeah it have direct acess sure. You are right.

well,another game to the wall of failed hakings because direct access fdd  :).
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 13:34, 22 September 15
Quote from: dragon on 23:49, 21 September 15
Yeah it have direct acess sure. You are right.

well,another game to the wall of failed hakings because direct access fdd  :).

Well at least we gave it a good go, we can only work with what's available to us, this is why it's hard to do some games people want, it's not just a case of remapping keys.

I've uploaded the disks here with the menu keys remapped to the joypad and the pause button mapped, as someone on here might be able to crack the game so it doesn't need direct disc acess, it's possible because the version I did with the trainer works fine, we just can't remap the keys due to compression.  :doh:

Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 19:32, 22 September 15
Quote from: Phantomz on 13:34, 22 September 15
Well at least we gave it a good go, we can only work with what's available to us, this is why it's hard to do some games people want, it's not just a case of remapping keys.

I've uploaded the disks here with the menu keys remapped to the joypad and the pause button mapped, as someone on here might be able to crack the game so it doesn't need direct disc acess, it's possible because the version I did with the trainer works fine, we just can't remap the keys due to compression.  :doh:

I've included the original version of the game and the plus patched version.


Dedicated for you phantomz. :D



Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:35, 22 September 15
Quote from: dragon on 19:32, 22 September 15

Dedicated for you phantomz. :D

:D You Crazy Fool!  :laugh: :laugh: :laugh:

The game dragon has posted above is " The A Team " for people that want it.  :D


Here is another game from myself, it's not great but another game for the gx4000 at the end of the day.

It's " Road Blasters " I can't change the onscreen text due to compression.

But the trainer works, button 1 and 2 for option 1 and 2, option 3 works with the Pause button on the console.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 19:30, 24 September 15
Done. Didn't saw you already update Sorcery, so uploaded it again...
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:38, 24 September 15
Quote from: remax on 19:30, 24 September 15
Done. Didn't saw you already update Sorcery, so uploaded it again...

Thanks, sorry I forgot to say I uploaded the updated version of Sorcery with a Trainer.  ::)

I also updated " Airwolf " with a version with a Trainer.  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 19:48, 24 September 15
Quote from: Phantomz on 19:38, 24 September 15
Thanks, sorry I forgot to say I uploaded the updated version of Sorcery with a Trainer.  ::)

I also updated " Airwolf " with a version with a Trainer.  :D


Yeah, please tell it, as i would forgot to update the full set if you don't (i don't redownload everything each time i make a full set).
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 20:50, 24 September 15
Quote from: Phantomz on 19:38, 24 September 15
Thanks, sorry I forgot to say I uploaded the updated version of Sorcery with a Trainer.  ::)

I also updated " Airwolf " with a version with a Trainer.  :D


If ever a game needs a trainer its Airwolf
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:52, 24 September 15
Quote from: seanb on 20:50, 24 September 15

If ever a game needs a trainer its Airwolf

Not sure if it's much use, the game is stupidly hard.  :o

I've also done " Leaderboard " and " Leaderboard Tournament ".  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 13:24, 26 September 15
Just done another, this one is " Winter Games ".  :)

Joypad 2 Button 1 = Move through the options
Joypad 2 Button 2 = Select option

Joypad 2 Dpad select number of players 1 = Up, 2 = Left, 3 = Right, 4 = Down

To enter your name/s, you can press the console pause button for p then the joypad 2 dpad for number,
then Enter with joypad 2 Button 2, So you could enter names as p1, p2, p3, p4 etc if you wish.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dan Hero on 16:10, 26 September 15
I've been away for a few weeks and now I found Renegade? Brilliant, and awesome control scheme too, I actually prefer the nunchuck one over the classic joystick + keyboard. Thank you guys, one more time, you are awesome!
Tricky Op. Wolf, but never say never! Please consider Beyond the Ice Palace for the future (it's really awesome on Amstrad, colourful sprites and explosions, puts the c64 version to shame) and thank you one more time! Now, time to play Renegade 'till tomorrow  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 22:54, 27 September 15
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

Quote from: dragon on 18:24, 16 September 15
Renegade:gx4000 nuchuk version.

How to play:

Take pad 1.(pad left in gx4000). Put the game pad in VERTICAL with the wire looking to the right an put he in your left hand.
Take pad 2.(pad right in gx4000).Put the game pad in VERTICAL with the wire looking to the right and put he in your right hand.


Left hand: up down left rigth 1=esc key(pause un pause,abandon selec music/fx). Right hand up=jump left=punch right= kick(lookin pads in vertical).


Renegade 3 button fit in gx4000 mission completed.

Any chance you could do a version with pad 2 the other way around so the wire is on the left and not the right.

I find the wire on the right in the right hand a bit uncomfortable, maybe it's just me ?  ::)

We could have both versions in the rar and people could use whichever they find better then.  ;)

Cheers  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 23:28, 27 September 15
Quote from: Phantomz on 22:54, 27 September 15
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

Any chance you could do a version with pad 2 the other way around so the wire is on the left and not the right.

I find the wire on the right in the right hand a bit uncomfortable, maybe it's just me ?  ::)

We could have both versions in the rar and people could use whichever they find better then.  ;)

Cheers  :D

Yes i can, the problem is if you put the pad in the other direction the cross is  down in the pad. i'm not sure if it more confortable or less confortable :D .

Here is all posibilitys: Digital Joystick Related - CPCWiki (http://www.cpcwiki.eu/index.php/Digital_Joystick_Related)
"
Nunchakus technique As said above, it is possible to achieve 8 buttons control (directionnal+4 or 2xdirectionnal...even more) with a pseudo Nintendo WII feeling by using 2 paddles, one for each hand.
If the game allows to redefine controls and the use of 2 joysticks, then you use :
Left = Up
Right = Down
Up = Right
down = left
(using your thumb)
By this mean, the cables don't mess with your hands... Also it is a nice way to deal with the "shitty" Amstrad Plus controllers size/quality. Yet this works only with 1 player games and/or need a custom connecting cable/box, a "reversed Y-cable", or even the game to allow a proper "redefine controls" option.
And this is my personal table to changue  the buttons in the game:
"

03BB=08->se usa para formar la direccion HL=0048(donde se guarda la lectura del teclado).Esta se compara (and) con el contenido en 03BC=04 escape en teoria puede que se use en otro estado pausa o algo asi.
03BD=01->se usa para formar la direccion HL=0041(donde se guarda la lectura del teclado).Esta se compara (and) con el contenido en 03BE=01 Flecha izquierda.
03BF=00->se usa para formar la direccion HL=0040(donde se guarda la lectura del teclado).Esta se compara (and) con el contenido en 03C0=02 Flecha derecha.
03C1=00->se usa para formar la direccion HL=0040(donde se guarda la lectura del teclado).Esta se compara (and) con el contenido en 03C2=04 Flecha abajo.
03C3=07->se usa para formar la direccion HL=0047(donde se guarda la lectura del teclado).Esta se compara (and) con el contenido en 03C4=08 tecla w
03C5=05->se usa para formar la direccion HL=0045(donde se guarda la lectura del teclado).Esta se compara (and) con el contenido en 03C6=80 espacio.
03C7=08->se usa para formar la direccion HL=0048(donde se guarda la lectura del teclado).Esta se compara (and) con el contenido en 03C8=20 tecla a
03C9=07->se usa para formar la direccion HL=0047(donde se guarda la lectura del teclado).Esta se compara (and) con el contenido en 03CA=20 tecla D
03CB=08->se usa para formar la direccion HL=0048(donde se guarda la lectura del teclado).Esta se compara (and) con el contenido en 03CC=04 tecla escape.
03CD=01->se usa para formar la direccion HL=0041(donde se guarda la lectura del teclado).Esta se compara (and) con el contenido en 03CE=80 F0
03CF=00->se usa para formar la direccion HL=0040(donde se guarda la lectura del teclado).Esta se compara (and) con el contenido en 03D0=40 Enter(panel de las f).
03D1=00->se usa para formar la direccion HL=0040(donde se guarda la lectura del teclado).Esta se compara (and) con el contenido en 03D2=80 .(panel de las f)
03D3=09->se usa para formar la direccion HL=0049(donde se guarda la lectura del teclado).Esta se compara (and) con el contenido en 03D4=01 ¿arriba?
03D5=09->se usa para formar la direccion HL=0049(donde se guarda la lectura del teclado).Esta se compara (and) con el contenido en 03D6=02 ¿abajo?
03D7=09->se usa para formar la direccion HL=0049(donde se guarda la lectura del teclado).Esta se compara (and) con el contenido en 03D8=04 ¿iaquierda?
03D9=09->se usa para formar la direccion HL=0049(donde se guarda la lectura del teclado).Esta se compara (and) con el contenido en 03DA=08 ¿derecha?


"
First number= line keyboard.(00-09=&40-&49) Last number line key board cell.    80  40  20  10   08  04  02 01

ignore the middle number.


Programming:Keyboard scanning - CPCWiki (http://www.cpcwiki.eu/index.php/Programming:Keyboard_scanning)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 14:31, 28 September 15
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

Thanks for all the information above, most of this stuff is still above my head, but I do what I can.  ;)

I believe I have changed everything I needed too ? It seems to work how I wanted it to, with both wires facing inwards.

I haven't added it to the rar on the wiki page yet as you might want to check it out, like I said, I think it works fine.  :)

Renegade:gx4000 nuchuk version v2.

How to play:

Take pad 1.(pad left in gx4000). Put the game pad in VERTICAL with the wire looking to the right an put in your left hand.
Take pad 2.(pad right in gx4000).Put the game pad in VERTICAL with the wire looking to the left and put in your right hand.


Left hand: up down left rigth 1=esc key(pause un pause,abandon selec music/fx). Right hand up=jump left=punch right= kick(lookin pads in vertical).
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 19:37, 28 September 15
You can changue the blood form if you want, i know where is the code that patched the green blood to red blood. :).
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 16:35, 30 September 15
Taking a little look at turtles 1. it take long, i need play the game to  level 2 :D. many keys,

At the moment the menu is in 0C82.
----

In game the S key is in 5D1E
In game the H key is in C7CE
In game The return key  is in 1041
In game the shift key is in EEFB with the cheat keys around.
In game the  Q key when paused is in C7D7.

And now i need go to level 2 to view shift key in game lol.


Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:12, 30 September 15
Quote from: dragon on 16:35, 30 September 15
Taking a little look at turtles 1. it take long, i need play the game to  level 2 :D. many keys,

At the moment the menu is in 0C82.
----

In game the S key is in 5D1E
In game the H key is in C7CE
In game The return key  is in 1041
In game the shift key is in EEFB with the cheat keys around.
In game the  Q key when paused is in C7D7.

And now i need go to level 2 to view shift key in game lol.

Nice work so far dragon  8) you can do it  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: chinnyhill10 on 22:39, 01 October 15
Just tried to play the CPR version of Pacmania that came on my CPC4 cart, and as soon as you start the game itself the tape relay inside the CPC starts clicking like mad! Anyone tested it on a 464 Plus or is it just mine?
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 23:25, 01 October 15
2 seconds and I'll check!


Edit: yep, checked my 464plus and 6128plus with tape mod both do it too. Same with hero quest. Used as a drum beat I guess :(
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 00:10, 02 October 15
Quote from: chinnyhill10 on 22:39, 01 October 15
Just tried to play the CPR version of Pacmania that came on my CPC4 cart, and as soon as you start the game itself the tape relay inside the CPC starts clicking like mad! Anyone tested it on a 464 Plus or is it just mine?

The game is up on the GX4000 page as was tested working on a GX4000 ;) I guess all the games are just being put on the sd card, and people will expect them to work, we had a problem not to long back with another game not working on plus machines but runs fine on the gx4000, I think it was " Who Dares Win 2 ".

Maybe the games that are converted with nocart should be put in a gx4000 folder on the sd card, as it looks like it's hit or miss if they will work on the plus machines.  ::)
Title: Re: Converted GX4000 .cpr - The topic
Post by: chinnyhill10 on 00:48, 02 October 15
Quote from: Phantomz on 00:10, 02 October 15
The game is up on the GX4000 page as was tested working on a GX4000 ;) I guess all the games are just being put on the sd card, and people will expect them to work, we had a problem not to long back with another game not working on plus machines but runs fine on the gx4000, I think it was " Who Dares Win 2 ".

Maybe the games that are converted with nocart should be put in a gx4000 folder on the sd card, as it looks like it's hit or miss if they will work on the plus machines.  ::)


The thing is, they are easy to access and use if they are on an SD card. Quicker than floppy or tape (and an HxC won't work on a 464 Plus). So might be worth checking if they work on a Plus as well because I certainly found the provided games useful. Can only be a simple issue surely?
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 01:22, 02 October 15
The relay controls the motor. Maybe is continuosly start/stop the tape.

The first is check if he is using the firmware calls. Put a breakpoint in BC6E and BC71. And view if it stops and use it.

If not, the start stop tape is controled by the ppi. I not know if the relay status can be chek in emulator. I don't have a plus with tape.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 01:23, 02 October 15
Quote from: chinnyhill10 on 00:48, 02 October 15

The thing is, they are easy to access and use if they are on an SD card. Quicker than floppy or tape (and an HxC won't work on a 464 Plus). So might be worth checking if they work on a Plus as well because I certainly found the provided games useful. Can only be a simple issue surely?

To be honest I have no idea why some games don't work on the plus machines, I can only convert the disks to cprs with what's available.

Maybe it's down to the software we use to convert the games or even the disk, bad cracks? I have no idea.

We always test before we upload them to the GX4000 page like I said, so they are working like they should be to that degree.

I've totally redone " Pac-Mania " with a different disk / crack, maybe this one will work, I know it does for the GX4000 as I've fully tested it and uploaded it to the wiki page.  :)

I've remapped the controls as follows.....

Joypad Button 1 to start game, Pause Button on Menu Screen for High Scores
Joypad Button 2 Music on / off, on menu screen or ingame
Pause Button to Pause / Unpause.
Title: Re: Converted GX4000 .cpr - The topic
Post by: onofrix on 14:32, 02 October 15
Quote from: dragon on 16:35, 30 September 15
Taking a little look at turtles 1. it take long, i need play the game to  level 2 :D . many keys,

At the moment the menu is in 0C82.
----

In game the S key is in 5D1E
In game the H key is in C7CE
In game The return key  is in 1041
In game the shift key is in EEFB with the cheat keys around.
In game the  Q key when paused is in C7D7.

And now i need go to level 2 to view shift key in game lol.
wow! that's cool! thanks a lot!:D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:18, 02 October 15
@McKlain (http://www.cpcwiki.eu/forum/index.php?action=profile;u=425)

Quote from: McKlain on 19:48, 25 May 15
Have any of you tested Who Dares Wins 2 on a real machine? I tried it today on my 6128 plus and it didn't work. It loaded the intro screen twice and then crashed.

I've had another look at this, I've converted another version, it now works on the GX4000 and the 6128 plus, no idea on the 464 plus as I haven't got one to test it on.

The new version has the added bonus of also having a trainer.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:42, 03 October 15
@chinnyhill10 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=984) or @CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)

Did the new version of " Pac-Mania " sort out the problem on the 464 plus?
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 19:47, 03 October 15
I've not tested, I've been busy with the a600. Will test after england get dumped out of the world cup tonight.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:26, 03 October 15
Quote from: CraigsBar on 19:47, 03 October 15
I've not tested, I've been busy with the a600. Will test after england get dumped out of the world cup tonight.

Ok, cheers   :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 23:15, 03 October 15
Quote from: Phantomz on 20:26, 03 October 15
Ok, cheers   :)


yes the new cart image does the exact same thing. As does the original |CPM to run disc from CPC-power.


Tested the original disc on my 6128 as well for completeness, no relay click on the older machines, just the new ones. Wierd.


Craig
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 01:48, 04 October 15
Quote from: CraigsBar on 23:15, 03 October 15

yes the new cart image does the exact same thing. As does the original |CPM to run disc from CPC-power.


Tested the original disc on my 6128 as well for completeness, no relay click on the older machines, just the new ones. Wierd.


Craig

Thanks for checking  :)

Shame it's still doing it on the 464 plus, guess the game just doesn't like it, not if the original is doing it too.  ::)

At least the new cart still works on the GX4000, and the new version has the buttons remapped as the last version didn't due to it being a cngsoft compressed version.
Title: Re: Converted GX4000 .cpr - The topic
Post by: gerald on 09:50, 04 October 15
Quote from: CraigsBar on 23:15, 03 October 15

yes the new cart image does the exact same thing. As does the original |CPM to run disc from CPC-power.


Tested the original disc on my 6128 as well for completeness, no relay click on the older machines, just the new ones. Wierd.


Craig
Maybe related to PPI implementation in ASIC.
Title: Re: Converted GX4000 .cpr - The topic
Post by: chinnyhill10 on 09:52, 04 October 15
Quote from: Phantomz on 19:42, 03 October 15
@chinnyhill10 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=984) or @CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)

Did the new version of " Pac-Mania " sort out the problem on the 464 plus?


Sorry, didn't get chance. Spent all of yesterday burning my fingers and swearing at a SCART connector. Will give it a go tonight.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 11:22, 04 October 15
Quote from: gerald on 09:50, 04 October 15
Maybe related to PPI implementation in ASIC.

Yep, a very good posibility, anyway only to thiscard things, you can try the dsk with  the especial cartridge firmware contains the downgrade to the os v3 to of the old cpc.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 13:15, 04 October 15
Quote from: dragon on 11:22, 04 October 15
Yep, a very good posibility, anyway only to thiscard things, you can try the dsk with  the especial cartridge firmware contains the downgrade to the os v3 to of the old cpc.
Just tested with my "Classic OS" cart image in the c4cpc. The clicking is still present, so not that I guess.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 13:24, 04 October 15
Quote from: chinnyhill10 on 09:52, 04 October 15

Sorry, didn't get chance. Spent all of yesterday burning my fingers and swearing at a SCART connector. Will give it a go tonight.
OK, well in that case here is a recording of the Hero Quest main tune with "click percussion" clearly intentional in this case, but oddly it only happens on plus machines with a relay.


Craig
Title: Re: Converted GX4000 .cpr - The topic
Post by: arnoldemu on 13:30, 04 October 15
Quote from: CraigsBar on 13:24, 04 October 15
OK, well in that case here is a recording of the Hero Quest main tune with "click percussion" clearly intentional in this case, but oddly it only happens on plus machines with a relay.


Craig
Maybe the relay or ppi transition is quicker? I think I looked at this and the time between changes is very short, perhaps the old computers or real ppi take a bit longer to switch. Or perhaps they don't have the drive to make it click in the time between i/o writes.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 16:10, 04 October 15
I've just done another game, Defender fans might like this one as it's a defender clone, it's " Defend Or Die ".

I've remapped all the controls as follows:

Joypad 1 Button 1 to Start Game
Joypad 1 Button 2 for Bombs
Joypad 2 Button 1 for Hyperspace
Joypad 2 Button 2 to Pause / Unpause
Console Pause Button to Reset Game

I mapped Pause / Unpause to joypad 2 button 2 instead of the pause button on the console as didn't want to map reset to button 2 as you might press it by accident whilst going to press button 1 for Hyperspace.  ;)

I haven't changed the onscreen prompts apart from the trainer as I can't find them to do so, but all the new controls work.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 18:33, 04 October 15
Quote from: Phantomz on 13:24, 26 September 15
Just uploaded another game to the wiki page, this one is " Winter Games ".  :)


Played a full game yesterday with my girl, works like a charm  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: mr_lou on 20:44, 04 October 15
Quote from: chinnyhill10 on 22:39, 01 October 15
Just tried to play the CPR version of Pacmania that came on my CPC4 cart, and as soon as you start the game itself the tape relay inside the CPC starts clicking like mad! Anyone tested it on a 464 Plus or is it just mine?

Haven't been following this thread, but thought I'd just jump in and say that I've experienced this too with a few games on my CPC464+
Can't remember which ones though, but it's been more than one. Haven't tried the DSK version to see if there's a difference.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:36, 06 October 15
I watched " Let's Play Fruit Machine Simulator by The Oliver Twins released Feb. '88 " which they uploaded on youtube the other day so thought that I would convert it.

Link to the video here  ;) Let's Play Fruit Machine Simulator by The Oliver Twins released Feb. '88 (https://www.youtube.com/watch?v=PTDyeInDx-8)

I've managed to convert the game and sort out all the controls  8)

This was a lot harder than I thought it was going to be, and has taken me a couple of days work to do on and off.

The main controls are space and return for the two key buttons, but pretty much every option had a new set of these buttons to be found, for example, return to enter coins is not the same as return to stop an option.
If you found return to stop one option, it would not be the same to stop another option.

This was also the case with cancel and nudge etc etc, anyway its all done now and plays very well on the console.

I had to do a lot of play testing to test all the options and controls work ok, which they do.  8)

The Controls might look hard at first, but they are pretty easy to use when you get used to them.  ;)

The Controls are as follows.....

Select number of Players 1 = Up, 2 = Left, 3 = Right, 4 = Down

Keys for Inserting Coins
------------------------
Insert Coin/s = £1 = Up, 50p = Left, 20p = Right, 10p = Down
Press Fire 1 when finished or Fire 2 to Reject coin/s.
Pause Button = Give Up (in multi-player game), Yes = Fire 1, No = Fire 2

If you give up you can't register on the HIGH-WINS table.
For the winner to register, press Fire 1 before inserting coins, and walk away.
Walk away, Yes = Fire 1, No = Fire 2

Each Player is Limited to puting in between 40p and £1.10 per turn.

Fire 1 = Feature Stop / Collect / Nudge
Fire 2 = Start / Gamble
Up = Stake Coin / Stake Nudge
Down = Cancel
Left = HOLD REEL 1, Up = HOLD REEL 2, Right = HOLD REEL 3

To enter your name in the High-wins table, you can press the console pause button for P then the dpad for number,
then Enter with Fire 1, So you could enter names as P1, P2, P3, P4 etc if you wish.
Title: Re: Converted GX4000 .cpr - The topic
Post by: yurif74 on 12:45, 07 October 15
Hello,
could someone update the full set archieve in the GX4000 converted page please? it starting to be outdated..
thanks
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 08:38, 10 October 15
Quote from: yurif74 on 12:45, 07 October 15
Hello,
could someone update the full set archieve in the GX4000 converted page please? it starting to be outdated..
thanks

Done
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 15:44, 10 October 15
Quote from: remax on 08:38, 10 October 15
Done


Really, all of them? Whoa, thanks man!


Also, what with all these releases, I think the Like button is starting to show some wear...
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 16:42, 10 October 15
Quote from: Gryzor on 15:44, 10 October 15

Really, all of them? Whoa, thanks man!


Thank you, but nothing really new :D

It's been the fourth or fifth time i upload such a set... On approx a monthly basis (except this time i was a bit late).

And it's not a big deal in respect to all the big work the converter do!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:22, 11 October 15
I got some free time today, so finished a couple more games that I've been working on, these are " Professional Ski Simulator " and " Jet Bike Simulator ".

Professional Ski Simulator Instructions
-------------------------------------------

Joypad Fire 1 = Start 1 Player Game, Joypad Fire 2 = Start 2 Player Game
Up = Instructions, Left = Enter New Names, Right = Redefine Controls, Down = Enter ( for names )
Pause Button to Pause / Unpause
Default controls = Buttons 1 and 2 on Joypads for Left & Right, Down to Thrust
Default controls are left and right buttons, as need to hold left and right to plough
To enter your names, you can press the console pause button for P then the joypad button 1 or 2 for number,
then Enter with joypad down, So you could enter names as P1, P2, etc if you wish.


For " Jet Bike Simulator " I've remapped all the controls as you can't redefine in the game, I have remapped controls to both controllers / joysticks so that you can have two player games.

I've redone all on screens prompts / instructions too, this one took a lot of work like " Fruit Machine ".

Title: Re: Converted GX4000 .cpr - The topic
Post by: Token on 07:03, 12 October 15
I wanted Pyjamarama, so I did it. Not sure about it.  :-\ But tested on a 6128+
Title: Re: Converted GX4000 .cpr - The topic
Post by: fandenivoldsk on 16:38, 13 October 15
After reading about the homebrew H.E.R.O. CPC port (http://www.cpcwiki.eu/forum/games/h-e-r-o-cpc-port/msg110073/#msg110073) in another tread, I was hoping that someone could convert it to .cpr
Title: Re: Converted GX4000 .cpr - The topic
Post by: fandenivoldsk on 16:42, 13 October 15
Quote from: Phantomz on 16:10, 04 October 15
I've just done another game, Defender fans might like this one as it's a defender clone, it's " Defend Or Die ".



Excellent choice! Is it the same game as "Guardian 2, Revenge of the Mutants" from 1990?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:39, 13 October 15
Quote from: fandenivoldsk on 16:38, 13 October 15
After reading about the homebrew H.E.R.O. CPC port (http://www.cpcwiki.eu/forum/games/h-e-r-o-cpc-port/msg110073/#msg110073) in another tread, I was hoping that someone could convert it to .cpr

I already converted this game, it on the wiki page  ;)

Converted GX4000 games - CPCWiki (http://www.cpcwiki.eu/index.php/Converted_GX4000_games)

Quote from: fandenivoldsk on 16:42, 13 October 15

Excellent choice! Is it the same game as "Guardian 2, Revenge of the Mutants" from 1990?


Defender or Die is a different Defender clone.


I've just got around to finishing another game that I've been working on." 3D Starfighter "

3D Starfighter Instructions

Joypad Fire 1 = Start 1 Player Game, Joypad Fire 2 = Start 2 Player Game
Pause Button = Redefine Controls ( I've already mapped all the controls to the joypads )
Pause Button = Shield
Pause / Unpause = Joypad 1 Fire 2

Title: Re: Converted GX4000 .cpr - The topic
Post by: fandenivoldsk on 22:32, 13 October 15
Excellent!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 12:35, 15 October 15
I've finished another game I've been working on, this one is " Grand Prix Simulator 2"

Instructions

Trainer Y=1 N=2, LEVEL = Joypad 1: 1U 2L 3R 4D Joypad 2: 5U 6L 7R 8D 9F1
Left, Up, Right to change a Player, Pause Button to Start
Should the driver be the computer? Joypad Fire 1 = Yes Joypad Fire 2 = No
Player 1 uses Joypad 1, Player 2 uses Joypad 2 (ignore the onscreen control graphics)
Fire 1 for Acceleration, Fire 2 for Brake / Reverse, Left and Right to Steer
Pause / Unpause with the Console Pause Button
After each race, press console pause button to continue or Joypad Fire 2 for Replay

I haven't changed the Trainer text as when I do, the computer cars bug out and don't drive around the track.  ???

The Trainer is fully working though.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 19:56, 16 October 15
So, how many till the complete ROMset is a *real* ROMset? :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:51, 16 October 15
Anyone know the HEX numbers for the SHIFT keys and numpad keys?

Just says N/A in the Manual, just want the HEX numbers for firmware hacks   :)

Just need normal HEX number like 20 for space OD for Enter etc.  ;)


I've just finished another " Oliver Twins " game, this one is " Advanced Pinball Simulator ".  :)

I've sorted out all the controls and changed the onscreen instructions.  8)

I've included a poked version too which gives infinite balls, as I watched the oliver twins video on youtube and they said this game can be completed.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 01:04, 17 October 15
You are working with ascii code.

Espace=20 because 20 in decimal is 32  that is space in ascii code.

(http://www.asciitable.com/index/asciifull.gif)
https://www.google.es/url?sa=t&source=web&rct=j&url=http://cpctech.cpc-live.com/docs/cpckybd.pdf&ved=0CEYQFjALahUKEwijwsvNncjIAhXI1RQKHfAGCpw&usg=AFQjCNGfYK4AOhaecI7Y-ivnNp3tv7n1qg&sig2=FNUGpnDbJVs5BkYbQ7Ysvg (https://www.google.es/url?sa=t&source=web&rct=j&url=http://cpctech.cpc-live.com/docs/cpckybd.pdf&ved=0CEYQFjALahUKEwijwsvNncjIAhXI1RQKHfAGCpw&usg=AFQjCNGfYK4AOhaecI7Y-ivnNp3tv7n1qg&sig2=FNUGpnDbJVs5BkYbQ7Ysvg)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 12:45, 17 October 15
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

Thanks for the above information.  :)

I'm still confused, I understand that I'm working in ascii code in a HEX editor, so when I change the Pause Button for SPACE I change 50 to 20 etc.

But I still don't know what the " SHIFT keys or Numpad Keys " are, what are they in ascii ? For example 1 to 9 are 31 32 33 34 35 36 37 38 39 etc

This can get confusing at times.  ::) :laugh:

What am I working in when Shift is 15 and the numpad keys are 0D 0E 05 14 0C 04 0A 0B 03  ??? or when SPACE = 2F ?

Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 12:55, 17 October 15
Depend how the video game is implemented.

Some games use the ascii table space=20

And some games use the amstrad keycodes number where keyboard space=2F=47 in decimal.

(http://www.cpcmania.com/Docs/Programming/Keyboard_01.png)

Probaly depends if the game use firmware routines or use direct hardware access.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 13:03, 17 October 15
Quote from: dragon on 12:55, 17 October 15
Depend how the video game is implemented.

Some games use the ascii table space=20

And some games use the amstrad keycodes number where keyboard space=2F=47 in decimal.

Probaly depends if the game use firmware routines or use direct hardware access.

That makes perfect sense, I understand that.  :D

I'm ok finding and changing the SHIFT keys and Numpad numbers when working in decimal, but not sure how to do it in ascii as don't know their char/numbers.  :blank:
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 14:20, 17 October 15
0E/0F in the cpc manual the table code is the same.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 16:23, 17 October 15
I've just fixed a couple of Trainers on " Bubble Dizzy " and " Stormlord "

When I converted these games, I wasn't sure how to get the level select to work, so I changed them to Press Fire Button to continue, which loaded level 1.

I'm not sure if there are anymore I did like this, but If I find any, I'll try and sort out the level select option.  ;)

The Level Select is now working on both the above games, you can also press button 1 on joypad 2 to redefine the controls in stormlord as you might want jump on button 2.  ;)

Bubble Dizzy Stage Buttons: Joy 1 = 1 Up, 2 Left, 3 Right, 4 Down, Joy 2 = 5 Up, 6 Left, 7 Right, 8 Down

I've also done a new version of " Deliverance - Stormlord 2 " Press Console Pause Button four times to play without password, this has a New title screen from the C64 version.

Press Up to Redefine Controls if want to use button to jump
Title: Re: Converted GX4000 .cpr - The topic
Post by: Token on 22:25, 17 October 15
Another one with Sir Lancelot  :D
(added pic and stuff, fire to quit hi-score)
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 23:05, 17 October 15
Quote from: Phantomz on 23:51, 16 October 15
Anyone know the HEX numbers for the SHIFT keys and numpad keys?

Just says N/A in the Manual, just want the HEX numbers for firmware hacks   :)

Just need normal HEX number like 20 for space OD for Enter etc.  ;)


I've just finished another " Oliver Twins " game, this one is " Advanced Pinball Simulator ".  :)

I've sorted out all the controls and changed the onscreen instructions.  8)

I've included a poked version too which gives infinite balls, as I watched the oliver twins video on youtube and they said this game can be completed.

It's here and on the wiki page now.  :D

It can be completed - I've done so!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:02, 18 October 15
I've just done some more work on " Xybots " this game can now be played by two players.  8)

Use Joypad 2 for Player 1, Player 2 Uses Joypad 1 by default
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:32, 19 October 15
I've just done some more work on " Badlands " this game can now be played by two players.  8)

Press Fire to Accelerate, Steer with Left and Right, Down to Fire.

Console Pause Button to Pause the Game, Unpause with Joypad 1 Fire 1.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 21:06, 19 October 15
wait is finish boys.

Pad1: up=up down=down Left=left right=right 1=fire 2=select weapon.
Pad2: 1 changue turtle 2 quit game where in pause. right=in/out vehicule. up=cheat mode on/off.

gx4000 button=pause.

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:04, 20 October 15
I've been busy trying to bring us another game, I've managed to do so, but only one player at the moment.

This time I give you " Ikari Warriors "  8)

I've sorted out the trainer and got the game to work as a one player game ok, just can't get the 2 player to work yet!

I'm a bit puzzled as I know where the menu numbers are to change, but it won't work when I change them.  ???

Instructions

Press Fire button 1 on Joypad 1 on Player 1 select screen, Redefine the Joypad 1 controls.

Press Up on Joypad 2 on Player 2 select screen, press Joypad 2 button 2 for toggle.

Press Fire Button 1 on Joypad 1 to start a 1 Player game.

You can bypass the High score board with Joypad 1 Fire Button 1

I'm not sure what needs changing, but I know it's not a lot, just can't find it at the moment, I've left 2 for 2 player alone at the moment, so 2 players will work on a plus computer, if I change 2 to joypad 2 UP it still starts a 1 player game.  ???

I'll keep trying to sort it out, or maybe @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) might be able to help with this one.



Title: Re: Converted GX4000 .cpr - The topic
Post by: xenon on 01:54, 21 October 15
Hello:

I converted from disk last month (using NOCART) the great Betiled! from CEZ. It seems to work very well on the console and on my CPC 464 Plus.

Here is a link from my Twitter account the day I converted the game with some shots :) VEB Xenon op Twitter: "Betiled! de CEZ GS, 2009... En GX 4000 (https://twitter.com/veb_xenon/status/646645169232715776)

Hope you'll enjoy it :-)

Regards,

Salva
Title: Re: Converted GX4000 .cpr - The topic
Post by: Token on 07:01, 21 October 15
One man and his droid (added C64 pic)

Title: Re: Converted GX4000 .cpr - The topic
Post by: Token on 07:03, 21 October 15
Space Hawks (Trainer, tape cover pic)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 10:09, 21 October 15
IKARI WARRIORS UPDATE

New version.  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 13:50, 21 October 15
Quote from: Phantomz on 19:04, 20 October 15
I've been busy trying to bring us another game, I've managed to do so, but only one player at the moment.

This time I give you " Ikari Warriors "  8)

I've sorted out the trainer and got the game to work as a one player game ok, just can't get the 2 player to work yet!

I'm a bit puzzled as I know where the menu numbers are to change, but it won't work when I change them.  ???

Instructions

Press Fire button 1 on Joypad 1 on Player 1 select screen, Redefine the Joypad 1 controls.

Press Up on Joypad 2 on Player 2 select screen, press Joypad 2 button 2 for toggle.

Press Fire Button 1 on Joypad 1 to start a 1 Player game.

You can bypass the High score board with Joypad 1 Fire Button 1

I'm not sure what needs changing, but I know it's not a lot, just can't find it at the moment, I've left 2 for 2 player alone at the moment, so 2 players will work on a plus computer, if I change 2 to joypad 2 UP it still starts a 1 player game.  ???

I'll keep trying to sort it out, or maybe @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) might be able to help with this one.


UPDATE

I haven't had time to try a fix the 2 player problem yet, but I have now included a version with the new title screen, so the rar contains both the original and new title screen version.

Anyway, the game is here and on the wiki page for you to enjoy, sorry it's only one player at the moment.

I would say... poke &1de6,5d

And now the explanation:  :D

In 1D85 They  load the character read in the memory buffer keyboard(register A) Thats is hidden in the last line of the screen FFEF-FFF8.

Is in a blucle,they read 1 by one. Line 0, 1,2,4,10,20,40,80.(in reverse in the cpcwiki table). Line 1 0,1,2 etc... This is loaded from register C

Register DE(memory ascii localitation) is incremented 1 in  1. when A And C make 0. He exist the routine and load the corresponding ascii memory localitation from register DE.

Then he load the ascii code and then he make  a substraction to the ascii code to leave it in 01 02 and 06. Corresponding to option 1,2,3.

If we folow when key number two is pressed we can observe it correspond to DE=11DA=5D, so is as simple as folow the button 2 keypad and its correspond to DE=1DE6=01.

So we changue 1DE6=5D And game pad number two launch two players.

note*This can changue others menus so take a look :) .

Antoher metod can be changue the substration number in 64CB to acomode it to ascii table game pad buttons.
And other one can be changuing the comparations numbers in cp below 64CB
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 15:47, 21 October 15
Thanks for the help @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)  8) you're a star  :D

I knew it was going to be something small to sort it, I just couldn't figure it out, as you know I'm useless with the debugger  :doh: :laugh:

I've never come across f01 f02 f03, normally it's just 31,32,33 or 40,41,39 etc  ;)

I've now sorted it, and two players can now be played.

Instructions are the same as before, but you can now press Joypad 1 Button 1 for 1 Player or Joypad 1 Button 2 for 2 Player.


I also bring you another game, this one is " Golden Axe "  8)

Use Joypad 2 for Menu / Options

Press UP for Joystick 1, Redefine Magic to Console Pause Button, Select Character With Joypad 1.

Use Joypad 2 for Menu / Options.

Press DOWN for Joystick 2, Redefine Magic to Joypad 2 Button 2, Select Character.

Happy with your controls Yes or No = Joypad 2 Button 1 for Yes, Joypad 2 Button 2 for No.

Press Joypad 1 Button 1 to Start a 1 Player game, Press Joypad 2 Button 1 after you have started to get Player 2 to join for two players.  ;)

I would have liked it if we could remap Player 1's Magic button to Joypad 1 Button 2, but can't figure it out at the moment.

It doesn't let you redefine joypad 1 button 2 for magic unless I change 3E20 @ 101E4  in a HEX Editor to 3E00, this then lets me redefine the button but it doesn't work.





Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 17:40, 21 October 15
Sorry i am looking this  thats why i not response you :)

golden axe¿?. I lost something?
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 18:16, 21 October 15
Quote from: xenon on 01:54, 21 October 15
Hello:

I converted from disk last month (using NOCART) the great Betiled! from CEZ. It seems to work very well on the console and on my CPC 464 Plus.

Here is a link from my Twitter account the day I converted the game with some shots :) VEB Xenon op Twitter: "Betiled! de CEZ GS, 2009... En GX 4000 (https://twitter.com/veb_xenon/status/646645169232715776)

Hope you'll enjoy it :-)

Regards,

Salva


Tested and upped


Quote from: dragon on 21:06, 19 October 15wait is finish boys.Pad1: up=up down=down Left=left right=right 1=fire 2=select weapon.Pad2: 1 changue turtle 2 quit game where in pause. right=in/out vehicule. up=cheat mode on/off.gx4000 button=pause.


Not even a trainer ?!?


Well, tested and upped  ;D


Quote from: Token on 07:01, 21 October 15One man and his droid (added C64 pic)


Tested and upped
Title: Re: Converted GX4000 .cpr - The topic
Post by: xenon on 18:30, 21 October 15
Thanks for testing and upping it into the wiki, remax :-) Betiled! is one of my favorite CPC games.

Regards,

Salva

PS: I converted Super Monaco GP and Columns (CEZ release). Both work on a CPC 464 Plus, but I don't have the knowledge to adapt the keyboard into pad codes for playing then on GX4000.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 18:30, 21 October 15
Quote from: remax on 18:16, 21 October 15

Tested and upped



Not even a trainer ?!?


Well, tested and upped  ;D

up=cheat mode on/off.
up=cheat mode on/off.
up=cheat mode on/off.
up=cheat mode on/off.
up=cheat mode on/off.
up=cheat mode on/off.
up=cheat mode on/off. ^9999999999999999999
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 18:32, 21 October 15

Quote from: xenon on 18:30, 21 October 15Thanks for testing and upping it into the wiki, remax :-) Betiled! is one of my favorite CPC games.Regards,SalvaPS: I converted Super Monaco GP and Columns (CEZ release). Both work on a CPC 464 Plus, but I don't have the knowledge to adapt the keyboard into pad codes for playing then on GX4000.


Thank you for converting the game  ;)

Quote from: dragon on 18:30, 21 October 15
up=cheat mode on/off.
up=cheat mode on/off.
up=cheat mode on/off.
up=cheat mode on/off.
up=cheat mode on/off.
up=cheat mode on/off.
up=cheat mode on/off. ^9999999999999999999


Whoops! when do you have to press up ?
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 18:34, 21 October 15
Quote from: remax on 18:32, 21 October 15

Whoops! when do you have to press up ?

In-game in pad 2.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 18:35, 21 October 15
Quote from: dragon on 18:34, 21 October 15
In-game in pad 2.


Ok, thanks ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 18:42, 21 October 15
Quote from: remax on 18:35, 21 October 15

Ok, thanks ;)

Anyway with inmortality you can fail in the level water becuse its depend of the time :).
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 18:43, 21 October 15
Quote from: Token on 07:03, 21 October 15
Space Hawks (Trainer, tape cover pic)


And done !


Quote from: dragon on 18:42, 21 October 15Anyway with inmortality you can fail in the level water becuse its depend of the time :) .


Yeah, damned level !
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 14:08, 22 October 15
Quote from: xenon on 18:30, 21 October 15

PS: I converted Super Monaco GP, but I don't have the knowledge to adapt the keyboard into pad codes for playing then on GX4000.

Do you know how to start a two player game? Also what type of highscore table does it have ? if any, and can it be bypassed by typing anything in? eg keep pressing joystick fire button for X ?

I'm not very good at this game, so can't check out how to input name on the highscore table.


Anyway.... I've converted the game to cpr so here is " Super Monaco Gp "

Press Button 1 on Joypad 1 to load the 64k version for the GX4000

Press Console Pause Button for Option 1 = Redefine Controls  ( can redefine joypad 2 if want to use both buttons )
Push UP on Joypad 2 for Option 2 = Joystick 1
Push DOWN on Joypad 2 for Option 2 = Joystick 2

Happy with your controls Yes or No = Joypad 2 Button 1 for Yes, Button 2 for No.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 16:46, 22 October 15
Pad 1: 2 sound on/off

Pad 2.cross and 1 changue views in train. 2:restart 

gx4000 button=pause.

I have a problem with two games, maybe someone can help me.

The first is sim city. is plus imcompatible (ppi).
And the second is hot rod the cracked version reset in plus computer :S.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:51, 22 October 15
I did " Super Monaco GP " earlier and now I bring you.....

" Columns CPC (UK) (2008) "

I can't change the onscreen text as I can't find it with the hex editor, probably done in graphics or compressed.

Anyway I've remapped all the controls and they work fine.  8)

MENU
1 = FIRE BUTTON 1
2 = FIRE BUTTON 2
3 = CONSOLE PAUSE BUTTON
4 = LEFT
5 = RIGHT
9 = UP
0 = DOWN (resets game)
JOYPAD 2 FIRE BUTTON 1 = MUSIC ON/OFF

INGAME
LEFT = LEFT
RIGHT = RIGHT
FIRE BUTTON 1 = ROTATION
FIRE BUTTON 2 = ACCELERATE THE FALL
JOYPAD 2 BUTTON 1 = MUSIC ON/OFF
CONSOLE PAUSE BUTTON TO QUIT


Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 21:37, 22 October 15
Experimenting.... probably is bad, because i think i need remap the keyboard subrutine to a not used memory ,buy i don't know how find it. So I  delete  a rst was below to write the code to fix it, but the game not appears to crash :P.

But, at least i learn how to fix ppi plus games fault :).
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 22:11, 22 October 15
Quote from: dragon on 21:37, 22 October 15
Experimenting.... probably is bad, because i think i need remap the keyboard subrutine to a not used memory ,buy i don't know how find it. So I  delete  a rst was below to write the code to fix it, but the game not appears to crash :P.

But, at least i learn how to fix ppi plus games fault :).

Nice work  :D

Maybe you could do " Colony " or even " Breakthru " now, they don't seem to be plus friendly
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 22:24, 22 October 15
Quote from: Phantomz on 22:11, 22 October 15
Nice work  :D

Maybe you could do " Colony " or even " Breakthru " now, they don't seem to be plus friendly

Really is easy, you can do that the problem is the space.

The plus need this sentences in keyboard routine.

This is a routine compatible with the plus:

LD BC,&F4OE
OUT(C),C
LD BC &F6C0
OUT(C),C
LD C,&00
OUT(C),C
LD BC,&F79E
OUT(C),C

In game incompatible with the plus. normally The LD C,&00 is not present, or the F6C0 is called first (the plus need have in these order).

In the sim city case they don't have the LC C,&00 and f6C0 is called first. So  i interchange F40E and F6E0 and add the LC C,&00. And thats the problem,to write the LC C,&00 you need a  space you don't have :D .   
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 14:03, 23 October 15
O.k This is strange so appears C.A.C.H hacker Only adds intro and the cpc reset. :picard2:

So is posible lanuch the game normally with the .bin but.... why winape returns black screen loading  the game and works in arnold emu?.

Because i have 64k select in winape, but the games works in 664 mode in arnold emu with 64k ram. :picard2:

wtf.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 14:37, 23 October 15
Quote from: dragon on 14:03, 23 October 15
O.k This is strange so appears C.A.C.H hacker Only adds intro and the cpc reset. :picard2:

So is posible lanuch the game normally with the .bin but.... why winape returns black screen loading  the game and works in arnold emu?.

Because i have 64k select in winape, but the games works in 664 mode in arnold emu with 64k ram. :picard2:

wtf.

Are you trying to do Hot-Rod ? you can just select the bin as the file name to load: nocart64 hot-rod.dsk hot-rod.cpr hot-rod.bin

I think the disk has 60 Tracks, so won't work with nocart anyway, if you try and copy the files to a 40 track disk, they won't fit.  :doh:

Maybe need to try and find a different version of the game, the original has no protection, but when you convert it to cpr, it doesn't load when you press 1, same problem as Operation Wolf.  :doh:
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 15:59, 23 October 15
Yeah 60 tracks.... ¿But are really 60 traks?, or are fake 60 tracks(copy protection). :P .

I remember buy this game in  a jumble sale.

crap i like it. :) .

The breaktru have the same problem as simcity in 035D, first it send the f6c0 and don't have the C,00.

But the space to rewrite the code? I can switch the two, the problem is add he c,00. :( .
Title: Re: Converted GX4000 .cpr - The topic
Post by: xenon on 16:56, 23 October 15
Phantomz, you're great  :) :) :)

Thanks very much! :-)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:05, 23 October 15
Quote from: xenon on 16:56, 23 October 15
Phantomz, you're great  :) :) :)

Thanks very much! :-)

You're Welcome.   :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: arnoldemu on 17:17, 23 October 15
Quote from: dragon on 14:03, 23 October 15
O.k This is strange so appears C.A.C.H hacker Only adds intro and the cpc reset. :picard2:

So is posible lanuch the game normally with the .bin but.... why winape returns black screen loading  the game and works in arnold emu?.

Because i have 64k select in winape, but the games works in 664 mode in arnold emu with 64k ram. :picard2:

wtf.
Which version of arnold are you using?
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 17:36, 23 October 15
I don't know, help->about-arnold->version is in blank.

I made anohter version of simcity with the code in other site,maybe works o no.

Anyway i upload the two dsks, because the game is plus incompatibly not only gx4000 and in the computer you can save :) .




I try breaktrhu but not lucky until now.
Title: Re: Converted GX4000 .cpr - The topic
Post by: arnoldemu on 10:06, 24 October 15
is it a version of arnold wip with the improved debugger?
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 10:29, 24 October 15
I not sure , i only have one version in my life. If you mean with improved made a breakpoints to memory localitation and i/o decives yes have it.

If you search feedback  he have another problems, some times it freeze booting detecting the joysticks or changue the joystick configuration. And if i press up in joystick it display up and 5 for example instead up only.

You can't modify the memory values in ram as winape can do. And when i close the debugger window to make the program run to next breakpoint all config is lost for example display only ppi values instead all i/0 devices value.or where you in ram windows etc..

And if you not have the debugger windows selected (or the screen i not remember now). The debugger not changue the registers contents in live execution made steppings.

Nornally i use the two emulators in conjuntion.
Title: Re: Converted GX4000 .cpr - The topic
Post by: arnoldemu on 11:47, 24 October 15
Quote from: dragon on 10:29, 24 October 15
I not sure , i only have one version in my life. If you mean with improved made a breakpoints to memory localitation and i/o decives yes have it.

If you search feedback  he have another problems, some times it freeze booting detecting the joysticks or changue the joystick configuration. And if i press up in joystick it display up and 5 for example instead up only.

You can't modify the memory values in ram as winape can do. And when i close the debugger window to make the program run to next breakpoint all config is lost for example display only ppi values instead all i/0 devices value.or where you in ram windows etc..

And if you not have the debugger windows selected (or the screen i not remember now). The debugger not changue the registers contents in live execution made steppings.

Nornally i use the two emulators in conjuntion.
Thankyou for the feedback. Yes you are using the wip :)

I will check and fix all of these reported problems.

I think I have fixed 2 of these issues already.

For changing memory, click inside the memory window and type, with this you can type address to set location, type bytes to change them or ascii to change text.

I will make a new exe for you to use :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 13:16, 24 October 15
O.k i found a new mistery: :picard2:

I patched the breaktrouth add a call to a apparently not used memory(who knows wtf). to swap the oe and c0 sending to the ppi and add the validation.

It works in winape.(the normal,because we know winape not apply the asic ppi). But the mistery is, i think o.k i go open two arnold one with cpc plus and one with cpc 6128 and i compare the ppi registers in the two to try view whats is happening and was i made wrong.

And what happend?. The game not wotk in plus mode and not work in cpc 6128 mode.

So i try the original game witouth patch it

And not works in arnold emu even in 6128 mode!.
I destroyed :) . :doh:

So my patch works or not ? wtf.

Edit:I convert it to cpr, and test it with arnold emu in gx4000 mode. And the joystick works!!!.

:picard: :picard: :picard: :picard: :picard: :picard: :picard: :picard: :picard: :picard: :picard: :picard: :picard: :picard: :picard2: :picard2: :picard2: :picard2:

I need mount my gx4000.

edit2: mounted in real hardware and my patch work in gx4000. Arnold lies me  all this time!. jajajaja.

well phantom ppi is fixed you can now remmap the keys :).
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 14:27, 24 October 15
Quote from: dragon on 13:16, 24 October 15
well phantom ppi is fixed you can now remmap the keys :).

Nice work yet again @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)  8)

I've converted the game to cpr and it works great like you said.  :)

I've now sorted it so that the second fire button is the jump button instead of another normal fire button.


I still can't find the space button to continue at the game over screen yet, this will need remapping to joypad button 1.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 13:23, 25 October 15
i think The 20 ascii code is in 0804  And cp compare 20 with the keyboard recieved is in 01D1.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 14:06, 25 October 15
Quote from: dragon on 13:23, 25 October 15
i think The 20 ascii code is in 0804  And cp compare 20 with the keyboard recieved is in 01D1.

01D1 is FE20 keyboard space to fire, 01DB is FE2E is keyboard . to Jump

this was repeated

025C was FE20 keyboard space to fire, now FE58, 0266 was FE2E for . to Jump, now FE5A

I changed 20 at 0821 to 58 for Fire 1 and changed 20 at 0822 to 5A for Fire 2, I changed 20 at 0823 to 00.

Maybe the 20 @ 0823 needs changing to 58, but I think there is another 20 for space somewhere but unsure where it is.  ???

Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 14:51, 25 October 15
O.K i view the original file not the yours :) .

space is in 017A

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 15:46, 25 October 15
Quote from: dragon on 14:51, 25 October 15
O.K i view the original file not the yours :) .

space is in 017A

Cheers dragon  :D

When I change 20 to 58, the game just starts over, not that it's a problem, I mean the game starts straight away anyway, at least people won't get stuck at the game over screen.

I also noticed a slight screen flicker, so I've changed 7F to 58 and that sorted it.

With regards to Colony, I think some versions don't show the title screen on the 464.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 18:05, 25 October 15
PPI patch cause a litte corruption in the  upper left corner of the screen. I can't  find free space so i had to step 16bits and thats the cause of the corruption.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:21, 25 October 15
Quote from: dragon on 18:05, 25 October 15
PPI patch cause a litte corruption in the  upper left corner of the screen. I can't  find free space so i had to step 16bits and thats the cause of the corruption.

Nice work again dragon  8)

OK I've got it sorted now    :D

COLONY

Fire Button 1 for Fire
Fire Button 2 for Mode
Pause with Console Pause Button, any button to unpause.
Abort with Joypad 2 button 1

Abort game Y / N = Console Pause Button for Yes, any button for No
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 01:18, 26 October 15
Quote from: Phantomz on 15:46, 25 October 15
Cheers dragon  :D

When I change 20 to 58, the game just starts over, not that it's a problem, I mean the game starts straight away anyway, at least people won't get stuck at the game over screen.

I also noticed a slight screen flicker, so I've changed 7F to 58 and that sorted it.

" BREAK THRU " now available here and on the wiki page, I've included a poked version with infinite lives.  :D

I've included a PLUS Patched disk version here for plus users to use on disk if they wish, I've left it so you will need to press space on the game over screen, but you can now play with keyboard or joypad, button 2 is now jump.  :)

With regards to Colony, I think some versions don't show the title screen on the 464.


God I wish I knew what you knew.
Everything you do is mucho appreciated
Title: Re: Converted GX4000 .cpr - The topic
Post by: seanb on 01:22, 26 October 15
And that goes to @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) and everone else too
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 01:23, 26 October 15
Quote from: seanb on 01:18, 26 October 15

God I wish I knew what you knew.
Everything you do is mucho appreciated

Cheers  ;D

I do what I can  ;) @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) is the one that is experienced with the debugger  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 01:57, 26 October 15
Quote from: seanb on 01:22, 26 October 15
And that goes to @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) and everone else too

At the finish of the day the big thanks is to arnoldemu, he created the nocart, and he created the fantastic arnold emulator. without these two things This thread probably not exist.

:).
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 02:03, 26 October 15
Quote from: dragon on 01:57, 26 October 15
At the finish of the day the big thanks is to arnoldemu, he created the nocart, and he created the fantastic arnold emulator. without these two things This thread probably not exist.

:).

So True!  :D

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 12:51, 26 October 15
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

I just checked out " ISS - Incredible Shrinking Sphere " that you did on the wiki page, I see you have remapped S to button 2.  :)

Do you know where the space bar is to change the plate? I can't seem to find it at the moment.

I've been working on fixing the trainer and bypassing the highscore table, I just need to find the space key to select plate on the screen you normally have to press S to start.

Cheers  :)

Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 13:22, 26 October 15
I look it later the colony and the iss.


Time ago i don't post here a game joystick compatible but was ppi incompatible?. Who are the name?.We need revise the thread.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 13:38, 26 October 15
Quote from: dragon on 13:22, 26 October 15
I look it later the colony and the iss.


Time ago i don't post here a game joystick compatible but was ppi incompatible?. Who are the name?.We need revise the thread.

Thanks  :)

COLONY is all done and uploaded now  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 13:49, 26 October 15
o.k ahh, the reason the plate is not patched in iss is when i do the game i not know pressing space you can change the plate jejeje.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 14:38, 26 October 15
Quote from: dragon on 13:49, 26 October 15
o.k ahh, the reason the plate is not patched in iss is when i do the game i not know pressing space you can change the plate jejeje.

No Problem dragon  ;)

Enter to get past the Highscore table isn't done too, but I've got that sorted  :)

Just need the space for for plate and then I'll get it sorted.

I've got the pause button ok, Q to Quit is abit odd, when I change that, it just resets and doesn't quit.



Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 17:55, 26 October 15
 I found it but where do you want to put start?.

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:11, 26 October 15
Quote from: dragon on 17:55, 26 October 15
I found it but where do you want to put start?.

Sorry @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251), I've only just got home.

I've done the following so far.

TRAINER Y=1 N=2

LEVEL

1 = JOYPAD 1 BUTTON 1
2 = JOYPAD 2 BUTTON 2
3 = UP
4 = LEFT
5 = RIGHT
6 = DOWN
7 = JOYPAD 2 BUTTON 1
8 = JOYPAD 2 BUTTON 2

S TO START = PAUSE BUTTON
PAUSE = PAUSE BUTTON

PRESS PAUSE BUTTON TO GET PAST HIGHSCORE TABLE

So just need to remap change plates to fire button 2.   ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 21:35, 26 October 15
well we have one problem.

The good news is a know where keyboard is store, the bad news the nich is compressed so is impossible changue another thing apart the s.

The good news is the other cracker is not compressed, but the bad news is he not have trainer.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 22:00, 26 October 15
Quote from: dragon on 21:35, 26 October 15
well we have one problem.

The good news is a know where keyboard is store, the bad news the nich is compressed so is impossible changue another thing apart the s.

The good news is the other cracker is not compressed, but the bad news is he not have trainer.

That might explain why I couldn't find it, as I work outside of the winape debugger  :doh:

The trainer isn't really important, but I'd say having all the game controls are.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 22:04, 26 October 15
Done
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 02:48, 27 October 15
Quote from: dragon on 22:04, 26 October 15
Done

I haven't had the time to check this version out, so it doesn't have a trainer?
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 10:42, 27 October 15
98 lives
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 12:54, 27 October 15
Quote from: dragon on 10:42, 27 October 15
98 lives

Cool  :)

I've just checked it out, I'll fix the trainer buttons and get it so you can turn it on and off .  :)

Any chance you could look at " DIZZY 7: CRYSTAL KINGDOM " if you have the time.

I haven't had much luck with it in the past when I tried, need " Dizzy_7-Crystal_Kingdom_Dizzy__THE_EQUALIZOR  " version if possible so we can change the passwords  ;)

Need the cracktro bypassed and the menu keys changed ingame.

Cheers   :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 12:58, 27 October 15
O.k check if iss have  high score table i not modify it.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 13:00, 27 October 15
Quote from: dragon on 12:58, 27 October 15
O.k check if iss have  high score table i not modify it.

Ok all done.  :)

I've sorted out the Trainer, made it so you can bypass the highscore table with the pause button, changed text to " TO CONTINUE PRESS PAUSE "

I've sorted out the Quit Button, Whilst Paused, press Joypad 2 Button 1 to quit.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 14:11, 27 October 15
Quote from: dragon on 10:42, 27 October 15
98 lives
Always or selectable ? (Even if it require 2 diff files)


Envoyé de mon Nexus 5 en utilisant Tapatalk
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 14:58, 27 October 15
Quote from: remax on 14:11, 27 October 15
Always or selectable ? (Even if it require 2 diff files)


Envoyé de mon Nexus 5 en utilisant Tapatalk

I've fixed the Trainer, so Y1 starts you off with 98 lives, or N2 starts you off with the normal amount of lives.


I could make it so that the Trainer doesn't work, then do a poked version too ?

I can get it to show " Press Fire To Load Game " both buttons would = No, so it wouldn't matter which you pressed.

Then include a second poked version, the options are.....

Invulnerability to Assassins Spheres
Invulnerability to damaged tiles
Infinite Lives
Infinite ammunition

Do you want me to disable the trainer and incuded a poked version, if so, which pokes, Lives and Ammo ?

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) Just letting you know that I've included my version of Renegade with dragons, for when you update the single file download.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:26, 27 October 15
1= pad 1 button 1
2= pad 2 button 2
3=keyboard numer 3(gx4000 users not need these so i not remap it :).


level 2=2222
level 3=3333
level 4=4444

gx4000 button=pause
pad1 button 2=quit.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:19, 27 October 15
Quote from: dragon on 20:26, 27 October 15
1= pad 1 button 1
2= pad 2 button 2
3=keyboard numer 3(gx4000 users not need these so i not remap it :).


level 2=2222
level 3=3333
level 4=4444

gx4000 button=pause
pad1 button 2=quit.

Nice work again @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)  8)

Any chance you could change Quit from being Joypad 1 Button 2 to being Joypad 2 Button 1, I think it's best to keep it out the way as if you slip, you'll quit the game straight away  :doh:
as there is no Yes or No to confirm quit or....

Thanks  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: xenon on 23:47, 27 October 15
Thanks again for your conversions :)

Regards,

Salva
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 17:38, 28 October 15
Done
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:56, 28 October 15
Quote from: dragon on 17:38, 28 October 15
Done

Cheers @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251). :)

It looks like it was a tricky one to do.  8)

I was looking at changing quit from joypad 1 button 2 to joypad 2 button 1, but can't figure out these numbers, I think I found where it was ( 6F ) but didn't know the number for joypad 2 button 1, like I said these number seem odd to what I've worked with it the past.

Like 47 would make joypad UP quit, or 4F would make joypad DOWN quit, the only number that made sense was 7F which made Delete on the Keyboard to quit.  ???
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 18:30, 28 October 15
they not used key numbers the pause in the quit are in &9111, to changue it  youn need change the ld (FFFF) line keyboard to the selected line. and changue the bit x,a instruction below.

org #9104
ld a,(#ffff) --->changue this   3A FC FF
bit 5,a--------->chuange this pause key CB 47
jr nz,l9111
call #ad88
call #ad91
.l9111
ld a,(#fff9)---->changue this
bit 3,a--------->changue this quit key.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:22, 28 October 15
Quote from: dragon on 18:30, 28 October 15
they not used key numbers the pause in the quit are in &9111, to changue it  youn need change the ld (FFFF) line keyboard to the selected line. and changue the bit x,a instruction below.

org #9104
ld a,(#ffff) --->changue this   3A FC FF
bit 5,a--------->chuange this pause key CB 47
jr nz,l9111
call #ad88
call #ad91
.l9111
ld a,(#fff9)---->changue this
bit 3,a--------->changue this quit key.

Thanks  8)

Trying to get my head around this  :laugh:

I've managed to change the quit button to joypad 2, but it's using button 2 instead of 1, not that its a problem, I did this by changing 3A FF FF, to 3A FC FF.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:42, 28 October 15
Quote from: Phantomz on 20:22, 28 October 15
Thanks  8)

Trying to get my head around this  :laugh:

I've managed to change the quit button to joypad 2, but it's using button 2 instead of 1, not that its a problem, I did this by changing 3A FF FF, to 3A FC FF.

Because the instruction bit x,A tells take a look to A content and view if in the position x it have a 0.

Example button 2 DF=11011111 bit 5,A. you only need try all combinations 47,4f,57,5f,67,6f,77,7f etc etc... until button 1 respond
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:05, 28 October 15
Quote from: dragon on 20:42, 28 October 15
Because the instruction bit x,A tells take a look to A content and view if in the position x it have a 0.

Example button 2 DF=11011111 bit 5,A. you only need try all combinations 47,4f,57,5f,67,6f,77,7f etc etc... until button 1 respond

Thanks again, Joypad 2 Button 1 is 67  :)

I've made it so Joypad 2 Button 2 is quit, I decided to do this as people might want to redefine the controls so one button is jump and the other is collect,
so I thought it would be better to move the quit button and leave the console pause button alone.

I also changed the level codes from up, left and down to up, left and right, easier for me to remember ;) I've left the code numbers the same as there was no reason to change them.

I've changed the options to display, 1. CONTINUE AND 2. REDEFINE CONTROLS  (removed 3) like you said, it's not needed.

I've also included a poked version, which is supposed to give infinite lives, it looks more like infinite energy to me.  ;)


1 = Pad 1 Button 1
2 = Pad 1 Button 2

GX4000 Button = Pause

Pad 2 Button 2 = Quit

If you Redefine Controls, Press Up for Option 1.

Level 2 = 2222   PRESS UP X 4
Level 3 = 3333  PRESS LEFT X 4
Level 4 = 4444  PRESSS RIGHT X 4

Sometimes the game starts when you try and enter a level code,
just quit and try again until you can enter them, they do work.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 14:26, 29 October 15
Frankie returns with patched ppi. I only convert it to a cpr, the creators of the patch are urusegui and artaburu from amstrad.es

Big Thanks to the two.

Haloween is coming, the dead return from grave.

How pause the game, put a stone in the gx4000 pause button. :picard2:

gauntlet 2 not need modifiations, the potions are picked and use at the fly. He not have potion button.

Daley Thompson's Super Test (http://www.cpcwiki.eu/index.php?title=Daley_Thompson%27s_Super_Test&action=edit&redlink=1) is bad converted cartridge not load.

Capitain america not appears use granade in the code, but it have undocumented buttons.

1 an Z made move the capitains america in break dance style. i not sure if it use granade, but best view the entire video: Captain America Defies the Doom Tube Amstrad cpc HD Comentado - YouTube (https://www.youtube.com/watch?v=oGQI05kPIsI)

And i not see the graphic glitch in killer cobra ???.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:15, 29 October 15
Quote from: dragon on 14:26, 29 October 15
Frankie returns with patched ppi. I only convert it to a cpr, the creators of the patch are urusegui and artaburu from amstrad.es

Big Thanks to the two.

Haloween is coming, the dead return from grave.

How pause the game, put a stone in the gx4000 pause button. :picard2:

gauntlet 2 not need modifiations, the potions are picked and use at the fly. He not have potion button.

Daley Thompson's Super Test (http://www.cpcwiki.eu/index.php?title=Daley_Thompson%27s_Super_Test&action=edit&redlink=1) is bad converted cartridge not load.

Capitain america not appears use granade in the code, but it have undocumented buttons.

1 an Z made move the capitains america in break dance style. i not sure if it use granade, but best view the entire video: Captain America Defies the Doom Tube Amstrad cpc HD Comentado - YouTube (https://www.youtube.com/watch?v=oGQI05kPIsI)

And i not see the graphic glitch in killer cobra ???.

First off, thanks for fixing Rambo that I converted, thanks to your fix, I've just done a new version with a Trainer

Daley Thompson's Super Test runs just fine on my real GX4000 so no idea why it doesn't work for you, it just needs Enter fixing for Highscore table, you enter name with joystick but still need enter.

With regards to Killer Cobra, I have corruption on the bar at the top and on the main helicopter you control on real GX4000.

With regards to Gauntlet, you do need potion buttons, if you press the potion button keys that are listed, they will make a noise to show you are out of potions, I don't think we can remap these as the game looks compressed to me.  :doh:
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:26, 29 October 15
1) thomson, o.k it only happend in arnold, arnoldemu take note,another bug  try cartridge it not work :)

2).The corruption is cause of a fix your made or is plus range incomaptibility?.I tried it in emulators only. The corruption is only in gx4000?.

3) Who are the potions buttons in gaunlet?. Manual don't say nothing.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:14, 29 October 15
Quote from: dragon on 20:26, 29 October 15
1) thomson, o.k it only happend in arnold, arnoldemu take note,another bug  try cartridge it not work :)

2).The corruption is cause of a fix your made or is plus range incomaptibility?.I tried it in emulators only. The corruption is only in gx4000?.

3) Who are the potions buttons in gaunlet?. Manual don't say nothing.

1. I hope you can find the Enter key for the game .  ;)

2. I think the game doesn't like the plus range, get the corruption on my gx4000, think it was the same on my 6128 plus

3. Magic Keys are shown on the Player Controls Screen when the game loads, Player 1 Magic = F2, F3, F5, F6, F8, F9      Player 2 Magic = SPACE
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 02:48, 31 October 15
I already did " Escape From The Planet Of The Robot Monsters " but it was only one player, as the second player needed the keyboard and the game was compressed.  :doh:

I've now done a totally new version from a different disk, I've remapped all the controls and you can now play 2 players.

I've done two different versions, I've done v1 to use joypads and v2 to use joysticks.

v1 = JOYPAD VERSION

Player 1 Joypad 1
Player 2 Joypad 2

Forward = UP
Left   = LEFT
Right   = RIGHT
Fire   = FIRE BUTTON 1
Bomb   = FIRE BUTTON 2

v2 = JOYSTICK VERSION

Player 1 Joystick 1
Player 2 Joystick 2

Forward = UP
Left   = LEFT
Right   = RIGHT
Fire   = FIRE BUTTON 1
Bomb   = DOWN
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 16:23, 31 October 15
Full list updated.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:16, 31 October 15
Quote from: remax on 16:23, 31 October 15
Full list updated.

Nice one.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 13:45, 01 November 15
We need a list of ppi incompatible plus games.If anyone knows incompatible games put the name here thanks :) .


Phantom i need you test this.

try if it work in real plus hardware, and if it not work in a real  normal cpc hardware, if its correct it works in plus range but not in normal range cpc computers and corruption is fixed.

Note:is only fixed ppi not keys to the gx4000.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Nich on 17:29, 01 November 15
Quote from: dragon on 13:45, 01 November 15
We need a list of ppi incompatible plus games.If anyone knows incompatible games put the name here thanks :) .
Tom et Jerry has an (incomplete) list of games (http://tj.gpa.free.fr/html/divers/buglist.htm) on his site.

Does anyone know of any emulators that actually emulate the Plus keyboard incompatibility? WinAPE doesn't seem to do it for the large majority of games, even when all the Plus-related configurations are enabled.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 18:01, 01 November 15
Quote from: Nich on 17:29, 01 November 15
Tom et Jerry has an (incomplete) list of games (http://tj.gpa.free.fr/html/divers/buglist.htm) on his site.

Does anyone know of any emulators that actually emulate the Plus keyboard incompatibility? WinAPE doesn't seem to do it for the large majority of games, even when all the Plus-related configurations are enabled.

Thanks for the list.

good news:Yes i know one.
Bad news: is unreleased, only arnoldemu know when he release the arnlod emulator :).
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:56, 01 November 15
Quote from: dragon on 13:45, 01 November 15
We need a list of ppi incompatible plus games.If anyone knows incompatible games put the name here thanks :) .


Phantom i need you test this.

try if it work in real plus hardware, and if it not work in a real  normal cpc hardware, if its correct it works in plus range but not in normal range cpc computers and corruption is fixed.

Note:is only fixed ppi not keys to the gx4000.

I've just tested it and it works great in the GX4000 with no corruption  :D

I've remapped all the controls the same as last time.  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 19:17, 01 November 15
Quote from: Phantomz on 18:56, 01 November 15
I've just tested it and it works great in the GX4000 with no corruption  :D

I've remapped all the controls the same as last time.  8)

COLONY

The New Fixed disk and cpr are here now. @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Colony is the Cart
Colony Plus is the disk.

O.k the ppi patch is from urusergui :) . He discover a undocumented form to make the games works in asic with less code, but not works in cpc 6128 with ppi normal in theory  :) .
Title: Re: Converted GX4000 .cpr - The topic
Post by: arnoldemu on 19:47, 01 November 15
What is the code for the ppi on plus?

Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 19:59, 01 November 15
Quote from: arnoldemu on 19:47, 01 November 15
What is the code for the ppi on plus?

it works in arnlodemu without a problem.

ORG &2424
LD BC,&F40E
OUT (C),C
LD BC,&F6C0
OUT (C),C
OUT (C),A
LD BC,&F792
OUT (C),C
NOP
LD B,&F4
IN A,(C)
LD BC,&F782
OUT (C),C
RET
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 22:27, 01 November 15
Yeaaaah! :D

I was freaking out with this patch :'(
cause of mode rupture, perfect synchronization is necessary, you can not optimize anything because it is out of sync with the slightest change, even I can not remove the NOP instruction.

therefore I have discovered this trick, thank goodness
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 20:37, 02 November 15
Quote from: Phantomz on 19:16, 31 October 15
I haven't uploaded the new version of " Escape From The Planet Of The Robot Monsters " that I posted above to the wiki page yet.

I believe a couple of games from dragon on here need putting / changing on the wiki page, I'm pretty sure he fixed " Dragon's Lair " and also did " Frankie Goes To Hollywood ".

I'll reupdate as soon as i'll have time
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 17:12, 03 November 15
Phantomz you golden axe is complete?. Who do you made it?. it have more that 176k.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:30, 03 November 15
Quote from: remax on 20:37, 02 November 15
I'll reupdate as soon as i'll have time

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) No need, I had a bit of free time today, so instead of doing another cpr, I thought I'd update the wiki page.  ;)

As of today, everything should be up to date on there, for now anyway.  :)

Now that the Graphics Corruption is fixed on Colony, I've done a poked version too which includes Infinite Shield and Infinite Laser.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:34, 03 November 15
Quote from: dragon on 17:12, 03 November 15
Phantom you golden axe is complete?. Who do you made it?. it have more that 176k.

Yes, the game is complete, I completed it to test it, even has the ending  ;D

Give it a play test to the end, it's got a trainer  ;)

176k that maybe, but it works fine, maybe due to cngsoft compression.  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 17:36, 03 November 15
So,if its compressed how do you change the keys? what a mistery!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:41, 03 November 15
Quote from: dragon on 17:36, 03 November 15
So,if its compressed how do you change the keys? what a mistery!

I'm not sure how or what compression they use, but some games you can find keys to remap and others you can't , just got lucky with that game.

I mean look at the first version of ISS you did, we can find all the keys to remap apart from the space bar to select the plates, but we can't find that due to compression.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 17:45, 03 November 15
Quote from: Phantomz on 17:41, 03 November 15
I'm not sure how or what compression they use, but some games you can find keys to remap and others you can't , just got lucky with that game.

I mean look at the first version of ISS you did, we can find all the keys to remap apart from the space bar to select the plates, but we can't find that due to compression.

jaja, supreme :).
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:49, 03 November 15
Quote from: dragon on 17:45, 03 November 15
jaja, supreme :).

:)

Just find and change these -@P;:/.0ÿ9OILKM,8ÿ7UYHJN 6ÿ5RTGFBV4ÿ3EWSDCX1ÿxQ½  ;)

Not sure if we can change it so player one can use button 2 for Magic.  ???
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 17:51, 03 November 15
I can try look with my patch base.

Even, urusergui can try compress my game but my game have litte corruption. Thats i asked you about it :) .
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 22:02, 03 November 15
Quote from: Phantomz on 17:30, 03 November 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) No need, I had a bit of free time today, so instead of doing another cpr, I thought I'd update the wiki page.  ;)


Great job !


But i was talking of the full set ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:19, 04 November 15
Quote from: dragon on 13:45, 01 November 15
We need a list of ppi incompatible plus games.If anyone knows incompatible games put the name here thanks :) .

@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

I know that " Sergeant Seymour Robotcop " need fixing for the plus, someone asked for the Seymour games and that was the only one I couldn't do.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:47, 05 November 15
I've done another game, this one is " Secret Agent Sly Spy "

The Trainer is fully working, the level buttons are as follows;

1 = JOY1  FIRE1,  2 = JOY1  UP,  3 = JOY1  LEFT,  4 = JOY1  RIGHT,  5 = JOY1  DOWN,  6 = JOY2  UP,  7 = JOY2  LEFT,  8 = JOY2  RIGHT,  9 - JOY2  DOWN

On the OCEAN SOFTWARE CREATION SCREEN, press the console pause button or any button on joypad 2 to continue.

USE JOYPAD 2 FOR OPTIONS ON MAIN SCREEN

UP        FOR OPTION 1 = DEFINE KEYS
DOWN  FOR OPTION 2 = SELECT JOYSTICK

PUSH DOWN FOR JOYSTICK IF WANT TO USE JOYPAD 1, PAUSE WILL NOT WORK
DEFINE KEYS TO JOYPAD 2 AND PAUSE BUTTON OR BUTTON 2 IF WANT PAUSE TO WORK.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 13:52, 08 November 15
two mag compression mocked , the magic of the pokes in basic at least in winape/arnold :).







Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 15:59, 08 November 15
Quote from: zeropolis79 on 09:09, 07 June 15
Would Captain Planet, Paperboy 2, Myth, Back to the Future 2 and Power Drift be unreasonable requests please?

Myth does have a keyboard control for inventory but sure that could be mapped onto Button 2.

Many thanks..

PS - Captain Planet is underrated!

@zeropolis79 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=115)

I had some free time today so thought I'd check out " Captain Planet And The Planeteers ".

At first I wasn't having much luck as the game doesn't use key numbers (which I'm used too).

I had to figure out the keyboard scanning on this game ( first game I've done alone like this ), for example enter for special power = 3A 02 86 CB 57 this needed to be changed to 3A 09 86 CB 6F, for it to be Joypad 1 Button 2.  ;)

Anyway, I'm happy to say I've got the game all sorted now.

I've remapped the controls and changed the onscreen instructions, just use Joypad 1 Button 2 for Special Power.

The game has a Trainer for Infinite Lives, but I've also included a poked version with Infinite Time.

Captain Planet And The Planeteers

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:44, 09 November 15
I've just done a new version of " Smash TV ".

dragon already converted this game, but there was no pause option and I wanted to move the quit button, so I've done it all over from stracth.

I've remapped the menu buttons to joypad 1, I've mapped Pause to Joypad 2 Button 1 and Quit to Joypad 2 Button 2.

The main reason I did this game, was that I wanted to make a version with a poke, when I changed the poke address in the cart in didn't work.

I then looked into this game a bit more and found out that it has a in built cheat mode but it has been disabled by the programmer, I changed what I needed to and reactivated it.

During the game, you needed to press the keys simultaneously: SHIFT + G + H + 1 + 0
CHEAT MODE ON or OFF appear on the bottom of the screen.

Now the GX4000 has no keyboard so, I needed to do more work to get the cheat mode working.

I didn't want people to have to press 5 buttons on the joypads to make the cheat mode work and I didn't want it to mess up the controls that I already mapped.

I have now made it so you can turn the cheat mode on and off with 2 buttons really easy.  :D

During Play , simply hold down Button 2 on Joypad 1, then press Button 1 on Joypad 2, this will turn the Cheat Mode On or Off.  8)

Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 19:40, 09 November 15
I join to the party!  ;D

The game is <<<<< Rick Dangerous 2 >>>>>

The buttons are as follows.

Menu:
Level 1 = JOY1  FIRE1
Level 2 = JOY1  LEFT
Level 3 = JOY1  DOWN
Level 4 = JOY1  RIGHT
Level 5 = JOY1  UP (Level 5 appears with cheat on)
"Hurry up" = JOY2  RIGHT (while the letters jump)
ESCAPE = JOY2 FIRE1
Pause = P

cheat menu:
Yes = y or JOY1 B1
No = n or JOY1 B2

How well are the keys assigned?
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:25, 09 November 15
I think is ok a love the mini icons in the menu :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 14:29, 10 November 15
Man, what an amazing amount of effort... thanks to all of you, guys!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:44, 10 November 15
@Dan Hero (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1443)

I've just converted " Beyond The Ice Palace ".

This is the normal version of the game, I did convert the plus version, everything seems to work ok in the plus version, but it resets at random times, no idea what's wrong, I'll look into it sometime.....  ???

Anyway, here is the normal version of the game, all working and play tested to the end on a real GX4000.  ;)


The game originally had a Trainer with " INVULNERABILITY  Y or N "

I've disabled this as when I died from falling on the jumping part on the first level ( to see what would happen ) it gave me screen corruption which I didn't like.

I've made it so the game will load without the cheat by pressing button 1 or 2 on Joypad 1.


I've included a poked version with INVULNERABILITY and Infinite Summon Spirit.

My INVULNERABILITY poke will not give the screen corruption.  ;)

I can't get any infinite lives pokes to work, so be careful when jumping on the first level.


You can't redefine controls to Joystick or Joypad 1, so if you want fire and summon on the same pad, or jump etc, just select No to Joystick and Redefine Controls to Joypad 2 and the pause Button.

Press the console PAUSE Button or any button on Joypad 2 to get passed the Title and Scroll Screen.

Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 18:16, 10 November 15
yes thank you all fantastic work, more cartridge games in a few months than were ever released in the first place
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dan Hero on 23:31, 13 November 15
Thank you so much for converting Beyond the ice palace, I'm sooo happy, this really takes me back to the summer of '88!
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 17:36, 15 November 15
Man, what a conversion machine are you...
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 20:34, 15 November 15
ffffff. I'am out of memory patching two mag compressed wwf after 2020 lines of poke in basic.

So i out of memory to patch return from two players and for patch pause with cheat up to bypass combat. :picard2: and the letters.

But you can view the final game in a computer in the other dsk pressing pause + up.

if someone can find me free space that is not overwrite during  game load i cant patch the rest.
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 18:35, 16 November 15
Quote from: Dan Hero on 23:31, 13 November 15
Thank you so much for converting Beyond the ice palace, I'm sooo happy, this really takes me back to the summer of '88!

Wish we could make real carts out of this lot..
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 21:03, 16 November 15
New wwf, now is possible return from two players mode.

No pause, and not changed letters in menu return=1 space=2.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dinorast on 19:33, 18 November 15
Really good work, what you do here,many thanks - I would have a suggestion for the next maybe possible "blast from the past" one: Master of the lamps.  Fantastic arcade style game, would be perfect for the gx4000
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 23:20, 19 November 15
Quote from: Dinorast on 19:33, 18 November 15
Really good work, what you do here,many thanks - I would have a suggestion for the next maybe possible "blast from the past" one: Master of the lamps.  Fantastic arcade style game, would be perfect for the gx4000

Very easy!!! ;D

EDIT: Redo: ESC key redirect to P
Title: Re: Converted GX4000 .cpr - The topic
Post by: zeropolis79 on 00:58, 21 November 15
Got me buying a replacement C4 to replace the one I had to sell to raise funds..
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 21:27, 22 November 15
Another one!

<<<<< AFTER THE WAR >>>>>

The buttons are as follows:

Cheat menu -> JOY1 UP or y = YES
Cheat menu -> JOY1 DOWN or n = NO
Level 1 -> JOY1  DOWN
Level 2 -> JOY1  UP
Intro -> JOY1  RIGHT

Ingame:
Shoot & hit -> JOY1 B1
Crouch & kick -> JOY1 B2
RESET -> JOY2 B1
Pause = P
Title: Re: Converted GX4000 .cpr - The topic
Post by: iddod on 21:37, 22 November 15
Quote from: zeropolis79 on 18:35, 16 November 15
Wish we could make real carts out of this lot..

you do realise that you can right?
just take ANY gx4000 cart, open it up, desolder the big chip from the pcb, this is an eprom and can be erased and rewritten... just erase it, reprogram it with your game of choice (after removing the header data), solder it back onto the pcb, print a new label and there you go... (google is your friend if you want to look further into the whole eprom erasing and programming thing)
i have a rick dangerous cart i made thanks to the efforts of those peeps on here who are modifying the code of all these games to make em fully functional on the gx4000
:-*
Title: Re: Converted GX4000 .cpr - The topic
Post by: dodogildo on 22:03, 22 November 15


Quote from: iddod on 21:37, 22 November 15
i have a rick dangerous cart i made thanks to the efforts of those peeps on here who are modifying the code of all these games to make em fully functional on the gx4000
:-*

Rick Dangerous cart?  Very cool.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 22:58, 22 November 15
I am imagining a box with chips in with every single Amstrad game going that you plug into the disk drive slot and have instant access.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 22:45, 23 November 15
I've done another game in a record time  8)

This time it's <<<<< Sergeant Seymour Robotcop >>>>>

with trainer and keyboard fix for pluses & gx4000

Cheat menu -> JOY1 UP or y = YES
Cheat menu -> JOY1 DOWN or n = NO
Pause = P
RESET -> JOY2 B1 (It works only pressing pause previously)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:33, 24 November 15
Quote from: Urusergi on 22:45, 23 November 15
I've done another game in a record time  8)

This time it's <<<<< Sergeant Seymour Robotcop >>>>>

with trainer and keyboard fix for pluses & gx4000

Cheat menu -> JOY1 UP or y = YES
Cheat menu -> JOY1 DOWN or n = NO
Pause = P
RESET -> JOY2 B1 (It works only pressing pause previously)

Nice one, that's the Seymour set done now then  :) I couldn't do that one because of the plus keyboard compatibility issue.  ::)

It's nice to see other's doing conversions, I'll try and do more when I've got some free time again, just really busy this time of the year.

I did a new version of Paperboy sometime ago, dragon already did this game, but it had no trainer and you needed to select Joystick before you started.

This version has a Trainer and you can use the joypad / joystick straight away, just press the console button to start game.  8)

MENU

BUTTON 1 = KEYBOARD                           
BUTTON 2 = JOYSTICK      
UP = REDEFINE KEYS
DOWN = DEMONSTRATION
CONSOLE BUTTON = START GAME   


BUTTON 2 TO PAUSE
CONSOLE BUTTON  TO QUIT

CONSOLE BUTTON TO PASS HIGHSCORE TABLE


Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 22:33, 24 November 15
Quote from: Phantomz on 19:33, 24 November 15
I've noticed that the GX4000 game page is falling behind now, the last few games haven't be added.


Until half of next week i have too much work to update myself...


Moreover, i have great difficulties to follow what is WIP and what is ready to be uploaded...


If someone could at least do a list of all the game needing an upload, it would be great !
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 22:07, 26 November 15
Quote from: remax on 22:33, 24 November 15

Until half of next week i have too much work to update myself...

No worries, I know what it's like  ???

Like I said I haven't got much free time at the moment, I have done another game though, I know it's not great, but I used to play it a lot as a kid for some reason  ??? so I've converted it.

The game is " 720 Degrees " I haven't mapped the Music On / Off button because it only plays for a short while so didn't seem worth it, I can do it if it's wanted.  ;)

I've also got around to fixing the QUIT Y/N option in " Batman The Caped Crusader "  8)

I couldn't do it when I first converted the game as the game doesn't use key numbers, It uses keyboard scanning.

I'm happy to say I've now got it sorted, I've changed the onscreen Quit prompt too.   ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: iddod on 22:14, 26 November 15
Quote from: dcdrac on 22:58, 22 November 15
I am imagining a box with chips in with every single Amstrad game going that you plug into the disk drive slot and have instant access.

that was exactly the case until i got my C4CPC... and now i have a box with a lot of blank eproms in it  ;D
(though i kept the rick dangerous as a dedicated cart)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 16:04, 27 November 15
Another game!
This time is my first purchase, when i was young  :P

<<<<< MagMax >>>>>

- Compressed with Exomizer v2.
- With trainer
- Cheat menu -> JOY1 UP or y = YES
- Cheat menu -> JOY1 DOWN or n = NO
- Pause = P
- RESET -> JOY2 B1
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:03, 27 November 15
Ok, I've done another game.

This one is " Star Sabre " shame there is no music, but we can only run the 64k version on the GX4000  :(
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 19:28, 29 November 15
Quote from: Phantomz on 20:03, 27 November 15
Ok, I've done another game.

This one is " Star Sabre " shame there is no music, but we can only run the 64k version on the GX4000  :(

I've removed the game as unsure if it is available as a free download like Sub Hunter?  It's shown on CPC Power as PD.

The Demo version is available here.


Send a PM to Axelay, but i'm quite sure it's freeware...
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:18, 29 November 15
Quote from: remax on 19:28, 29 November 15

Send a PM to Axelay, but i'm quite sure it's freeware...

He is a member here then?

If so, I'll pm him  :)
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:11, 29 November 15
Quote from: Phantomz on 20:18, 29 November 15
He is a member here then?

If so, I'll pm him  :)


Yes ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:57, 29 November 15
I had some free time this weekend, so I've been hard at work bringing you all another game.

I hasn't been easy as I'm still getting used to doing keyboard scanning games.  ;)

This time I bring you the original " Barbarian ".

The game is only 1 Player at the moment, I will try and make it 2 Player at a later date if I can.

I've made two versions, this is because whilst it is one player it is easier to have the options on the main joypad.

If I get player two sorted at a later date, space is required to attack for joypad 2, so this will need mapping to button 1 on joypad 2.

This is why I've made two versions, v2 is ready for the controls to be mapped for up down left and right as the attack (space) is already mapped. ;)

Using v2 helps if you want to use a joystick in one player mode to as you can still select mode 1 and start the game with the second pad. ;)


Instructions

v1 = Use Joypad 1 for Options

Button 1 to Start Game
Button 2 to Change Mode ( Select Mode 1 for one Player )

Pause / Unpasue with Console Button

Joypad 2 Button 2 to Turn Music On / Off


v2 = Use Jopad 2 for Options

Button 1 to Start Game
Button 2 to Change Mode ( Select Mode 1 for one Player ).

Pause / Unpasue with Console Button

Joypad 1 Button 2 to Turn Music On / Off


So, I still need to remap joypad 2 controls and maybe the quit button.

I couldn't find where quit is at the moment, but I don't think we have any buttons free for it anyway.

@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)  ;)

Maybe someone could help remap up down left and right in v2 to joypad 2, fire button's already done  :D

Only Part 1 - Forest and Part 2 - Plain need doing as they are the only parts with mode 3 = 2 Player

I'm close to sorting it out, just someone that can use the winape debugger might be able to do these four buttons and then we can play 2 players.  ;)

I'm pretty sure the following contains Player 2 controls, this is in the cart twice, first being part 1, the second being part 2.  ;)

3A C4 82 0E 00 E6 28 FE 28 28 0C CB 5F 28 02 CB C1 CB 6F 28 02 CB C9 3A C1 82 E6 30 FE 30 28 0C CB 67 28 02 CB D1 CB 6F 28 02 CB D9


5F and 6F and Q and A, 67 and 6F are H and J

I swopped 5F and 6F around and the controls were reversed, the same with 67 and 6F

I know if I change 3A C4 to 3A C2 it will change Q to T and A to F, the controls are in this area.


Anyway, I need a break for now, but I'm happy to say we now have Barbarian to play on our GX4000

Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 22:20, 29 November 15
 :D Ladies and gentlemen, with all of you...
<<<<< FROGGER >>>>>

- Infinite lives & time (Joy1 Up / Joy1 Down - Yes / No)
- Insert Coins : P
- One player : Joy1 B1
- Two players : Joy 1 B2
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 12:00, 30 November 15
And they keep coming... great job guys!
Title: Re: Converted GX4000 .cpr - The topic
Post by: mamemeister on 13:42, 30 November 15
As a recent recipient of the wonderful C4CPC may I personally thank everyone who goes to all the effort of converting all these games. You are all appreciated.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 16:12, 30 November 15
Quote from: Phantomz on 21:57, 29 November 15
Maybe someone could help remap up down left and right in v2 to joypad 2, fire button's already done  :D

Only Part 1 - Forest and Part 2 - Plain need doing as they are the only parts with mode 3 = 2 Player

Done!!  ;D

737A   LD A,(&82C2)                 ;A=6º byte in keyboard Buffer
.....
737F   AND &03
7381   CP &03                       ;Up & down not allowed at the same time
.....
7385   BIT 0,A                      ;Test bit 0 = Joy2 Up
.....
738B   BIT 1,A                      ;Test bit 1 = Joy2 Down
.....
7391   LD A,(&82C2)
.....
7394   AND &0C
7396   CP &0C                       ;Left & Right not allowed at the same time
.....
739A   BIT 2,A                      ;Test bit 2 = Joy2 Left
.....
73A0   BIT 3,A                      ;Test bit 3 = Joy2 Right


3A,C2,82,0E,00,E6,03,FE,03,28,0C,CB,47,28,02,CB,C1,CB,4F,28,02,CB,C9,3A,C2,82,E6,0C,FE,0C,28,0C,CB,57,28,02
CB,D1,CB,5F,28,02,CB,D9
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:08, 30 November 15
Quote from: Urusergi on 16:12, 30 November 15
Done!!  ;D

737A   LD A,(&82C2)                 ;A=6º byte in keyboard Buffer
.....
737F   AND &03
7381   CP &03                       ;Up & down not allowed at the same time
.....
7385   BIT 0,A                      ;Test bit 0 = Joy2 Up
.....
738B   BIT 1,A                      ;Test bit 1 = Joy2 Down
.....
7391   LD A,(&82C2)
.....
7394   AND &0C
7396   CP &0C                       ;Left & Right not allowed at the same time
.....
739A   BIT 2,A                      ;Test bit 2 = Joy2 Left
.....
73A0   BIT 3,A                      ;Test bit 3 = Joy2 Right


3A,C2,82,0E,00,E6,03,FE,03,28,0C,CB,47,28,02,CB,C1,CB,4F,28,02,CB,C9,3A,C2,82,E6,0C,FE,0C,28,0C,CB,57,28,02
CB,D1,CB,5F,28,02,CB,D9

Thanks for the help @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  :D

Like I said, I'm still getting used to these keyboard scanning games, at least I found the right area  :D


I've just finished sorting out the controls so people can play two players in parts 1 and 2.

I've also searched for the keyboard controls for parts 3 and 4 and changed those, so now mode 2 uses Joypad 2 instead of Keyboard, I did this incase someone started a game in Mode 2 as they wouldn't be able to play the game without turning the console off and loading the game back up, there are no available buttons to remap the quit button.

I've changed it so it shows "JOY1 1" instead of Mode 1, "JOY2 1" instead of Mode 2 and "2 PLAY" instead of Mode 3, to make it less confusing for people, I hope this helps.  :D

Instructions
Change Mode / Option with Joypad 2 Button 2
Start Game with Joypad 2 Button 1

Pause / Unpause with Console Pause Button.

Turn Music On / Off during Fighting with Joypad 1 Button 2

Title: Re: Converted GX4000 .cpr - The topic
Post by: Puresox on 19:46, 30 November 15
All these conversion's are a great help to getting the CPC much better known , seeing as there are many collectors out there who steer clear of the Amstrad on the whole, but the fascination with the GX4000 and the high price of the games has brought a lot of interest so good way of introducing new fans to CPC stuff
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:26, 30 November 15
@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)

Can you unpack CNGSoft games?  If so, is there any chance you could do " Operation Wolf "

dragon and I have tried to do this game in the past but we haven't been able to find a copy that we could work with, uncompressed versions that we could remap the keys in won't work with nocart due to how the game loads.

The CNGsoft and the NICH version work with Nocart, but we can't remap the controls due to compression.

The game only needs the 2 Menu Buttons remapping to the Joypad Buttons and ESC for Pause to the Console Button, unless you want to remap the Joypad and both buttons as default controls too.  :D

The following might help if you can unpack the game, I would think it would be the same.


menu key.
--------------
go to 1fda: changue The LD A(#3ffe) to 3fff

1fed->changue the and x to and 10.
1fe3->change the and x to and 20


esc key ingame to pause in gx4000.
----------------------------------------------
2221->Chngue the ld A,(#3fxx) to 3ff9

2224->changue and X to and 08


It would be good to have this game on the GX4000 too.  :D

Also if the CNGsoft games can be unpacked, it would be Great if the " Gauntlet " games are able to be done as these are great games for the CPC. :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 20:27, 30 November 15
Request

Can we have a CPR of this?

labyrinth &copy bollaware (19??) (http://www.cpc-power.com/index.php?page=detail&num=11646)
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:03, 30 November 15
Quote from: Urusergi on 19:40, 09 November 15
I join to the party!  ;D

The game is <<<<< Rick Dangerous 2 >>>>>

The buttons are as follows.

Menu:
Level 1 = JOY1  FIRE1
Level 2 = JOY1  LEFT
Level 3 = JOY1  DOWN
Level 4 = JOY1  RIGHT
Level 5 = JOY1  UP (Level 5 appears with cheat on)
"Hurry up" = JOY2  RIGHT (while the letters jump)
ESCAPE = JOY2 FIRE1
Pause = P

cheat menu:
Yes = y or JOY1 B1
No = n or JOY1 B2

How well are the keys assigned?

I'm uploading the games. This one is not .cpr converted. Is it finished or a WIP ?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 21:39, 30 November 15
Quote from: remax on 21:03, 30 November 15
I'm uploading the games. This one is not .cpr converted. Is it finished or a WIP ?

Yes, it's my first game and I didn't know how

Here you are
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:43, 30 November 15
I've just redone the Menu on " Barbarian "

I've changed it to show which parts are 1 and 2 players.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Executioner on 21:53, 30 November 15
Quote from: Phantomz on 17:08, 30 November 15
Like I said, I'm still getting used to these keyboard scanning games, at least I found the right area  :D

With the new version of WinAPE you can set a keyboard read breakpoint, that should help you find the keyboard scanning routines.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:56, 30 November 15
Quote from: Executioner on 21:53, 30 November 15
With the new version of WinAPE you can set a keyboard read breakpoint, that should help you find the keyboard scanning routines.

I'll check it out, but I've never got my head around the debugger, believe it or not I do most of my work outside of an emulator, I just use the emulator to test my changes  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 21:58, 30 November 15
Quote from: Phantomz on 20:26, 30 November 15
@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)

Can you unpack CNGSoft games?  If so, is there any chance you could do " Operation Wolf "

Yes, of course, but normally this is not necessary. It's the case of Rick Dangerous 2 for example, I haven't unpacked to apply the patch, you just have to wait for decompresion and patch the final jump.

Ok, I will do Operation Wolf  ;)

Quote from: dcdrac on 20:27, 30 November 15
Request

Can we have a CPR of this?

labyrinth &copy bollaware (19??) (http://www.cpc-power.com/index.php?page=detail&num=11646)

It's posible but will only work with 6128+

Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 22:17, 30 November 15
Quote from: Urusergi on 22:20, 29 November 15
:D Ladies and gentlemen, with all of you...
<<<<< FROGGER >>>>>

- Infinite lives & time (Joy1 Up / Joy1 Down - Yes / No)
- Insert Coins : P
- One player : Joy1 B1
- Two players : Joy 1 B2

WOW!!! Didn't know this game... How could I, it's brillant!

Someone knows what are the exclusive CPC+ Features ? Palette ?
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 22:27, 30 November 15
Everything updated, including Full set !
Title: Re: Converted GX4000 .cpr - The topic
Post by: Executioner on 22:29, 30 November 15
Quote from: remax on 22:17, 30 November 15
Someone knows what are the exclusive CPC+ Features ? Palette ?

It uses most of the CPC Plus features. DMA Sound, Hardware scrolling, sprites, palette, raster interrupts, and it doesn't run on a standard CPC.
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 22:30, 30 November 15
Quote from: Executioner on 22:29, 30 November 15
It uses most of the CPC Plus features. DMA Sound, Hardware scrolling, sprites, palette, raster interrupts, and it doesn't run on a standard CPC.

Ok!  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 23:40, 30 November 15
Oh Crap, the first one I try in Months and I fail :(


I fixed the trainer so the game is playable, However the GLUE option in the BIN file needs to be remapped from Space to FIre 2.


I cannot find the magic string in here, can anyone help?



Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 02:33, 01 December 15
Quote from: CraigsBar on 23:40, 30 November 15
Oh Crap, the first one I try in Months and I fail :(


I fixed the trainer so the game is playable, However the GLUE option in the BIN file needs to be remapped from Space to FIre 2.


I cannot find the magic string in here, can anyone help?

Yes we can!  ;D
org #2a44
ld a,(#4801)
bit 5,a
jp z,#2b9e

org #2a72
ld a,(#4801)
bit 5,a
jp z,#2b9e


Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 03:40, 01 December 15
Quote from: CraigsBar on 23:40, 30 November 15
I cannot find the magic string in here, can anyone help?

3A 71 48 FE 20  8)

If you work with a HEX Editor like me, change the following on your disk.  ;)

FE20 @ 3B17 to FE7A
FE20 @ 3B45 to FE7A
FE20 @ 3BC3 to FE7A

If you need a hand finding the following I can help  :)

P for PAUSE    
F for FASTER    
S FOR SLOWER
A FOR ABORT    
T FOR ? ( RESTARTS THE LEVEL, BUT YOU LOSE A LIFE )
H FOR HIGHSCORE
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 08:30, 01 December 15
Quote from: Phantomz on 03:40, 01 December 15
3A 71 48 FE 20  8)

If you work with a HEX Editor like me, change the following on your disk.  ;)

FE20 @ 3B17 to FE7A
FE20 @ 3B45 to FE7A
FE20 @ 3BC3 to FE7A

If you need a hand finding the following I can help  :)

P for PAUSE    
F for FASTER    
S FOR SLOWER
A FOR ABORT    
T FOR ? ( RESTARTS THE LEVEL, BUT YOU LOSE A LIFE )
H FOR HIGHSCORE
Thanks @Phantomz, I'll take another look tonight. Will also improve the trainer, at the moment it's functional, but ugly lol.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 10:30, 02 December 15
Quote from: CraigsBar on 08:30, 01 December 15
Thanks @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308), I'll take another look tonight. Will also improve the trainer, at the moment it's functional, but ugly lol.
now the forum is back I'll try again tonight. P is already mapped to the pause button then, as that is just a p anyway.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 15:16, 02 December 15
Quote from: CraigsBar on 10:30, 02 December 15
now the forum is back I'll try again tonight. P is already mapped to the pause button then, as that is just a p anyway.

I know, I meant if you wanted to move it somewhere else  ;)

Sometimes I and dragon etc will move the pause button to a button on the pad and make the console pause button quit or something else etc.

I think it's best left alone on this game though.


The full version of Star Sabre is now available.

Quote from: remax on 19:28, 29 November 15

Send a PM to Axelay, but i'm quite sure it's freeware...

I sent a PM to Axelay and I'm happy to say that he has given his permission to convert the game for the GX4000   :D

Thanks again, Axelay  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:20, 02 December 15
@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  I don't know if you can do your ppi fix on the following game?  ;)

I've been busy trying to bring us all another game, I'm happy to say I've fixed the trainer and remapped all the buttons in the game, but it doesn't like plus machines. :doh:

The game I've been busy working on is " Myth - History In The Making ".

Like I said I've fixed the trainer, remapped space to fire button 1 for the title screen, loading screen and restart screen.

I've remapped space to fire button 2 for all levels for Cycle through and select icon in window, remapped Pause / Unpause to the console button.

The game is all ready to be played, just doesn't like the plus range so needs a fix for that now.  :doh:

Title: Re: Converted GX4000 .cpr - The topic
Post by: Neil79 on 21:37, 02 December 15
My 4CPC should arrive in the next week or maybe next, do I need to download NoCart? Or just unpack the Cpr's to it
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 22:06, 02 December 15
unack the cprs copy to a an empty slot on the microsd
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 22:12, 02 December 15
also make sure the dip switch is set to the corresponding slot.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Neil79 on 23:23, 02 December 15
Quote from: dcdrac on 22:12, 02 December 15
also make sure the dip switch is set to the corresponding slot.


Yep, this is what I've got set as per my order..



- If you intend to use the card with a 6128/464 plus,  select which system cartridge to be installed in cart slot 0 from the list - 
( 464 Plus )

English patched (Amsdos, without start menu)


- optionally select an alternate system cartridge installed in cart slot 1 from the same list -     
( GX 4000 )


English original




Is there any chance that R-Type 128k will ever appear as a cpr for future 128k usage ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 01:24, 03 December 15
Rtype 128k presents more than a few problems.... Firstly it's 128k and as such only works on a 6128plus (or modded  464plus) and these machines tend to have disc interfaces anyway. Also it uses more than 180k so the large disk support nocart that I am waiting for from @arnoldemu would be needed. And finally, from memory it uses a non standard disc format, so would need cracking first.

All in all, get the disc or use an hxc.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Neil79 on 01:37, 03 December 15
Quote from: CraigsBar on 01:24, 03 December 15
All in all, get the disc or use an hxc.


Like what I have?  ;D


Thanks for the reply though, that's some detail  :-X
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 02:29, 03 December 15
Quote from: CraigsBar on 01:24, 03 December 15
Rtype 128k presents more than a few problems.... Firstly it's 128k and as such only works on a 6128plus (or modded  464plus) and these machines tend to have disc interfaces anyway. Also it uses more than 180k so the large disk support nocart that I am waiting for from @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122) would be needed. And finally, from memory it uses a non standard disc format, so would need cracking first.

All in all, get the disc or use an hxc.

I also would like to see larger support for nocart too and maybe cpm support, it would open up possibilities for more conversions.

It's a shame that Rtype 128k needs cracking as it would be nice to have it as a cpr for the 6128 plus, yea I know the disc is available and it can be run on a hxc or gotek etc, but I think that is best suited to the original 6128.

I think it makes more sense to have games in cpr format for the 6128 plus now that Gerald and arnoldemu has made this possible.

I think it's much nicer to just have it stored on the cart in the side of our machines instead of having to connect hxc's or gotek's externally, each to his own though.  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 17:04, 03 December 15
Quote from: Phantomz on 18:20, 02 December 15

@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  I don't know if you can do your ppi fix on the following game?  ;)

I've been busy trying to bring us all another game, I'm happy to say I've fixed the trainer and remapped all the buttons in the game, but it doesn't like plus machines. :doh:

The game I've been busy working on is " Myth - History In The Making ".

Like I said I've fixed the trainer, remapped space to fire button 1 for the title screen, loading screen and restart screen.

I've remapped space to fire button 2 for all levels for Cycle through and select icon in window, remapped Pause / Unpause to the console button.

The game is all ready to be played, just doesn't like the plus range so needs a fix for that now.  :doh:

The disk is available here.

Yes, it was easy 8) remain three bytes for use
    ORG &96D7

    PUSH HL
    LD HL,&96D5
    LD BC,&F40E
    OUT (C),C
    LD BC,&F6C0
    OUT (C),C
    XOR A
    OUT (C),A
    LD BC,&F792
    OUT (C),C
    LD A,&49

L96EE:    LD B,&F6
    OUT (C),A
    LD B,&F4
    IND
    DEC A
    CP &3F
    JR NZ,L96EE

    POP HL
    LD BC,&F782
    OUT (C),C
    LD BC,&F600
    OUT (C),C
    RET
    NOP
    NOP
    NOP
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:07, 03 December 15
Quote from: Urusergi on 17:04, 03 December 15
Yes, it was easy 8) remain three bytes for use
    ORG &96D7

    PUSH HL
    LD HL,&96D5
    LD BC,&F40E
    OUT (C),C
    LD BC,&F6C0
    OUT (C),C
    XOR A
    OUT (C),A
    LD BC,&F792
    OUT (C),C
    LD A,&49

L96EE:    LD B,&F6
    OUT (C),A
    LD B,&F4
    IND
    DEC A
    CP &3F
    JR NZ,L96EE

    POP HL
    LD BC,&F782
    OUT (C),C
    LD BC,&F600
    OUT (C),C
    RET
    NOP
    NOP
    NOP


Nice one  8)

Any chance you could upload the fixed disk for me as unsure how to apply this as I work with a HEX editor, cheers  :D



@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) for when you do your cpr pack.

I've updated a couple of games that I've converted.

I've done a new version of " Bruce Lee " this now includes a Trainer.

I've also done a new version of " Wec Le Mans " The ingame Menu is now fully working, so you can redefine the controls to whatever you like to be able to use both the buttons.

I've changed all the onscreen prompts and made the ( was 2.Keyboard ) 2.defined controls as follows, Button 1 and 2 for Accelerate and Brake, Up to change Gear, Console Button to Quit game   8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 01:03, 04 December 15
Quote from: Phantomz on 17:07, 03 December 15
Nice one  8)

Any chance you could upload the fixed disk for me as unsure how to apply this as I work with a HEX editor, cheers  :D

Hummm, how do you know where to patch then?  ??? you don't read in assembler?

It's done  :D dsk and cpr
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 01:20, 04 December 15
Quote from: Urusergi on 01:03, 04 December 15
Hummm, how do you know where to patch then?  ??? you don't read in assembler?

It's done  :D dsk and cpr

Thanks for doing the plus fix  8)

It would have been a shame if all my hard work finding and remapping the buttons was a waste of time.  :o

I don't know how to program, use the winape debugger or read assembler, No.

I've just learnt what to look for in a HEX editor and test the changes I make  :)

I started out just fixing the trainers to work on the gx4000, then found how to look for keys in games that use key numbers, I've now started to do games that use keyboard scanning.

It might be tricky without the winape debugger or how to read assembler, but I've done a fair few games.  ;D

Thanks again, for sorting the plus problem out for me.  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 16:18, 04 December 15
Quote from: Phantomz on 01:20, 04 December 15I don't know how to program, use the winape debugger or read assembler, No.

I've just learnt what to look for in a HEX editor and test the changes I make  :)

I started out just fixing the trainers to work on the gx4000, then found how to look for keys in games that use key numbers, I've now started to do games that use keyboard scanning.

It might be tricky without the winape debugger or how to read assembler, but I've done a fair few games. ;D
Impressive!!! :o sometimes I can hardly find the keys even knowing machine code.
Same happens to me but with english language :-X definitely I need lessons.


Another game for the list (with the invaluable help of dragon):

<<<<< QUESTOR >>>>>

P = Pause
Joy2B1 = Restart
With Cheat mode
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:40, 04 December 15
@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)

Any chance you could look at this version of " subhunter " if you get chance.

I've converted the game at it's fully playable on the wiki page, I had to use a version without the intro as the original is protected and the above version has a cracktro I can't get past.

It needs the cracktro removing or space remapped to the fire button, cheers.  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:18, 04 December 15
I've just had a look at another game I did in the past as I couldn't find the pause key back then.

This one is " Enduro Racer " I've found out that the original has a bug and the game will crash at the end of level 5.

I can't find a version yet, that this doesn't happen on, there is a version by Crackers VELUS on CPC-Power that states it is fixed, but it still crashed at the end of level 5 on Winape.
I haven't tested this version on real hardware yet, but it appears compressed as can't find the controls like in the other versions.

Anyway, here is a new version of Enduro Racer (still bugged like original) I've included a poked version with Infinite Time.

Joypad 1 = Default Joystick controls, incase you want to plug a joystick in a play like the original
Joypad 2 = Button 1 for Increase Throttle, Button 2 for Apply Brake, Steer with Left and Right, Down to Pull Wheelie
Pause with Console Pause Button
Reset the game (Quit) with Joypad 1 Button 2
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 23:18, 04 December 15
Quote from: Phantomz on 17:40, 04 December 15
@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)

Any chance you could look at this version of " subhunter " if you get chance.

I've converted the game at it's fully playable on the wiki page, I had to use a version without the intro as the original is protected and the above version has a cracktro I can't get past.

It needs the cracktro removing or space remapped to the fire button, cheers.  :D

Yeah!
Also Ctrl remapped to Joy1B2 (accelerated scroll)

Magic?  ;D stream:

AF,ED,79,01,92,F7,ED,49,01,49,F6,ED,49,06,F4,ED,58,CB,03,CB,03,01,82,F7,ED,49,ED,79,05,ED,79,CB,73,C2,94,42

Instead of:

ED,71,01,92,F7,ED,49,01,42,F6,ED,49,06,F4,ED,58,01,45,F6,ED,49,06,F4,ED,78,01,82,F7,ED,49,ED,71,07,DA,94,42

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 00:49, 05 December 15
Quote from: Urusergi on 23:18, 04 December 15
Yeah!
Also Ctrl remapped to Joy1B2 (accelerated scroll)

Magic?  ;D stream:

AF,ED,79,01,92,F7,ED,49,01,49,F6,ED,49,06,F4,ED,58,CB,03,CB,03,01,82,F7,ED,49,ED,79,05,ED,79,CB,73,C2,94,42

Instead of:

ED,71,01,92,F7,ED,49,01,42,F6,ED,49,06,F4,ED,58,01,45,F6,ED,49,06,F4,ED,78,01,82,F7,ED,49,ED,71,07,DA,94,42

Thanks for that.  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 20:45, 05 December 15
Quote from: Phantomz on 20:26, 30 November 15
@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)

Can you unpack CNGSoft games?  If so, is there any chance you could do " Operation Wolf "

It's done  8)

<<<<< OPERATION WOLF >>>>>

Cheat keys:
Yes -> y or Joy1 up
No -> n or Joy1 down

Menu keys:

1 -> Joy1 B1
2 -> Joy1 B2 (not really necessary.It's already redefined)

Game keys:

Shoot -> Joy1 B1
Grenade -> Joy1 B2
Pause -> P
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:20, 05 December 15
Quote from: Urusergi on 20:45, 05 December 15
It's done  8)

<<<<< OPERATION WOLF >>>>>

Cheat keys:
Yes -> y or Joy1 up
No -> n or Joy1 down

Menu keys:

1 -> Joy1 B1
2 -> Joy1 B2 (not really necessary.It's already redefined)

Game keys:

Shoot -> Joy1 B1
Grenade -> Joy1 B2
Pause -> P

Fantastic work  8)

I'm glad you can unpack the cngsoft games  :D

What's next? Gauntlet II, then maybe Gauntlet, then maybe Gauntlet — Deeper Dungeons (side A) and Gauntlet — Deeper Dungeons (side B)  ;) ;) ;)  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 22:45, 05 December 15
Jajajajaja  :laugh: it seems that you like Gauntlet.
Well, I will try  ;)
Quote from: Phantomz on 21:20, 05 December 15I'm glad you can unpack the cngsoft games  :D

I can unpack, but this time it wasn't necessary, only patch and jump to the right address:
    ORG &0176
    DW &44DF    ;Llamada a &44DF desde Basic (rutina reubicadora)

    ORG &0193
    LD B,&2B    ;Reajuste del tamaño del primer texto

    ORG &019D
    LD B,&18    ;Reajuste del tamaño del segundo texto

    ORG &02F4
    CP &58    ;Tecla joy1 B1 en ascii para pasar la pantalla de presentacion

    ORG &035B
    JP &9000    ;salto al parcheador

    ORG &4485
L4485:    CALL &BB06
    CP &79
    JR Z,L4498
    CP &0B    ;tecla joy1 up en ascii
    JR Z,L4498
    CP &6E
    JR Z,L4498
    CP &0A    ;tecla joy1 down en ascii
    JR NZ,L4485
L4498:    RRCA   

ORG &449C
DB &04,&01,&1C,&00,&00,&00,&1C,&01    ;MODE 1 INK 0,0,0
DB &1A,&1A,&1D,&00,&00,&0E,&00,&0F    ;INK 1,26,26 BORDER 0,0 PAPER 0
DB &01,&1F,&08,&0C,&49,&6E,&66,&69    ;PEN 1 LOCATE 8,12 Infi
DB &6E,&69,&74,&65,&20,&65,&6E,&65    ;nite ene
DB &72,&67,&79,&20,&5B,&F0,&59,&2F    ;rgy [^Y/
DB &4E,&F1,&5D,&1F,&09,&0E,&49,&6E    ;N^] LOCATE 9,14 In
DB &66,&69,&6E,&69,&74,&65,&20,&61    ;finite a
DB &6D,&6D,&6F,&20,&5B,&F0,&59,&2F    ;mmo [^Y/
DB &4E,&F1,&5D                ;N^]

    LD HL,&44ED
    LD DE,&9000
    LD BC,&003D
    LDIR
    JP &0190    ;retorno al comienzo original

    LD A,&FF
    LD (&2FDB),A    ;Pasamos a leer la fila del joy
    LD (&40D2),A    ;...
    LD (&40D8),A    ;...
    LD (&40DE),A    ;...
    LD (&40E4),A    ;...
    LD (&40EA),A    ;...
    LD (&40F0),A    ;...
    LD A,&01
    LD (&40D5),A    ;tecla joy1 up
    INC A
    LD (&40DB),A    ;tecla joy1 down
    LD A,&08
    LD (&3225),A    ;Tecla P para la pausa
    LD A,&10
    LD (&40ED),A    ;joy1 B1 disparo
    LD (&2FDF),A    ;joy1 B1 en Menu
    LD A,&20
    LD (&40F3),A    ;joy1 B2 granada
    LD (&2FE4),A    ;joy1 B2 en Menu
    LD A,&F9
    LD (&3222),A    ;Pasamos a leer la fila de la P
    JP &B91B    ;salto a la salida original
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 23:13, 05 December 15
Ahh gauntlet, please please and please. Just not Gautlet 3 it's shite!
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 18:30, 06 December 15
Wiki Updated
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:34, 06 December 15
I've done a new version of " Joe Blade " you can now press Joypad Button 2 to see High Score Table, Pause with Console Pause Button, Any Button to Unpause, Press the Console Pause Button again whilst Paused to Quit.

I've also done " Joe Blade 2 " You need to Select your controls before you start as it defaults to keyboard, just press button 2 for controls, then select 1 or 2 for Joypad 1 or Joypad 2, both options work.

I've been unable to find ESC for pause, this will need remapping to Joypad 1 Button 2 if it can be found, as P is used for the keyboard if people want to play on their plus machines.

I've also done " Joe Blade 3 " Just press Joypad 1 button 1 to start, again I've been unable to find ENTER for pause, again, this will need remapping to Joypad 1 Button 2 if it can be found, as P is used for the keyboard if people want to play on their plus machines.

Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:17, 06 December 15
Quote from: CraigsBar on 08:30, 01 December 15
Thanks @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308), I'll take another look tonight. Will also improve the trainer, at the moment it's functional, but ugly lol.

@CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)  :laugh: I know what you mean, guess it's ok if it gets the job done.  ;)

I'd prefer my Barbarian cart to look better, but never used an art package on the Amstrad.  :doh:

So the Menu I did gets the job done.  ::)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 20:22, 06 December 15
With all of you, the most awaited game!!!

<<<<< GAUNTLET >>>>>

- Joys 1 & 2 full working with B2 for magic
- D & F moved to Z & X (beceause F & Joy2 B2 are the same key)
- P is pause or cheat mode
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:20, 06 December 15
Quote from: Urusergi on 20:22, 06 December 15
With all of you, the most awaited game!!!

<<<<< GAUNTLET >>>>>

- Joys 1 & 2 full working with B2 for magic
- D & F moved to Z & X (beceause F & Joy2 B2 are the same key)
- P is pause or cheat mode

FANTASTIC  8)

Thanks for that.  :D

I've just used your disk and the cngsoft Deeper Dungeons (side A) and Deeper Dungeons (side B)  to do " Gauntlet - The Deeper Dungeons ".  ;)

I don't know what the difference is , but both sides start on the same level, are both sides supposed to start in different places? I made sure to use the right disks from cngsoft.  ;)

That just leaves " Gauntlet II " that needs doing now, because " Gauntlet III " is shite like @CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482) stated.  :laugh:
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 01:39, 07 December 15
Quote from: Phantomz on 18:34, 06 December 15
I've also done " Joe Blade 2 " You need to Select your controls before you start as it defaults to keyboard, just press button 2 for controls, then select 1 or 2 for Joypad 1 or Joypad 2, both options work.

I've been unable to find ESC for pause, this will need remapping to Joypad 1 Button 2 if it can be found, as P is used for the keyboard if people want to play on their plus machines.

JOE BLADE 2 ( ESC -> P, O -> L, P -> : )

3E 43 CD EA 01 4F E6 08  instead of 3E 48 CD EA 01 4F E6 04

CB 60 C2 A1 01 instead of CB 50 C2 A1 01

CB 69 C2 A8 01 instead of CB 59 C2 A8 01

Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 01:49, 07 December 15
Quote from: Phantomz on 20:17, 06 December 15
@CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)  [emoji23] I know what you mean, guess it's ok if it gets the job done.  ;)

I'd prefer my Barbarian cart to look better, but never used an art package on the Amstrad.  :doh:

So the Menu I did gets the job done.  ::)
I must apologise for not completing hi rise yet. I've had a busy weekend! Company Christmas party, new 4k TV to watch and tonight I'm over in Dublin having justbgot back to the hotel after black star riders, whitesnake and def leppard at the 3 arena. Such a busy life I have.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 04:38, 07 December 15
Quote from: Urusergi on 01:39, 07 December 15
JOE BLADE 2 ( ESC -> P, O -> L, P -> : )

3E 43 CD EA 01 4F E6 08  instead of 3E 48 CD EA 01 4F E6 04

CB 60 C2 A1 01 instead of CB 50 C2 A1 01

CB 69 C2 A8 01 instead of CB 59 C2 A8 01

Thanks for that.  :D

I've now fixed Pause and changed it to K for Left and L for Right, and changed the onscreen keyboard instructions.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 15:35, 07 December 15
Quote from: Phantomz on 18:34, 06 December 15I've also done " Joe Blade 3 " Just press Joypad 1 button 1 to start, again I've been unable to find ENTER for pause, again, this will need remapping to Joypad 1 Button 2 if it can be found, as P is used for the keyboard if people want to play on their plus machines.

change: 19 C9 02 04 by this 19 C9 03 08  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:17, 07 December 15
Quote from: Urusergi on 15:35, 07 December 15
change: 19 C9 02 04 by this 19 C9 03 08  ;)

Thanks for your help again  8)

I don't think I would have found that yet! I'm still new to keyboard scanline games.

I would have thought it would have been like the menu buttons, like CB??, for example CB47 and CB4F, with Enter being CB57.

Anyway thanks again.  :D

Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 23:02, 07 December 15
Quote from: Phantomz on 17:17, 07 December 15I would have thought it would have been like the menu buttons, like CB??, for example CB47 and CB4F, with Enter being CB57.
In this case is a little more complicated, with a trio of "datas". 03 is the row, 08 the column (and notation, not bit) and 01 the function assigned
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 02:16, 08 December 15
I've done another game, this time I bring you " X-Out ".  8)

The Trainer is fully working, which gives a choice of Normal Game or Infinite Energy, you can also select start level from 1 to 8, the first 1 means Joypad 1 and the 2 in the middle means Joypad 2.  ;)

Joypad 1 Button 2 = Trigger Secondary Weapon System
Joypad 2 Button 1 = Bring In The Drones
Joypad 2 Button 2 = Choose Secondary Weapon System
Console Pause Button to Pause, Unpause with Joypad 1 Button 1

CHEAT MODE (To earn money very easily)  ;)
Just take a ship and throw in the trash directly (without buying). The trash is symbolized by the little alien in the bottom right.

The XOR disk has a slight bug, the bottom 2 ships seem to be the wrong way around when you select them, this is nothing to do with this conversion.
Title: Re: Converted GX4000 .cpr - The topic
Post by: dcdrac on 17:36, 08 December 15
oh I loved X-Out kept coming back to it again and again
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 21:05, 08 December 15
Quote from: dcdrac on 17:36, 08 December 15
oh I loved X-Out kept coming back to it again and again

I hope you have fun with it again and again.  :D

Here is one for @chinnyhill10 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=984)  and the rest of you that want another game.  ;D

It's " The Last V8 " I know it's not great, but I did a quick fix the other day so chinnyhill10 could try it out with different controls.

When I changed the Joystick controls the Demo bugs, so I've left the Joystick controls alone, so just press fire like normal to play with normal controls

You can press fire button 1 on joypad 1 or 2 to start game.

Joypad 1 is default controls.
Joypad 2 is button 1 to accelerate, button 2 for brake/reverse, and steer with left and right.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Neil79 on 02:22, 09 December 15
Hmm should I play on the 464 Plus or the GX 4000 when the C4CPC arrives  :-[
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 11:23, 10 December 15
Quote from: Neil79 on 02:22, 09 December 15
Hmm should I play on the 464 Plus or the GX 4000 when the C4CPC arrives  :-[
Decisions decisions! Think what I have to contend with, since I have 2 464+ 2 6128+ and a gx4000
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 18:10, 10 December 15
Quote from: CraigsBar on 11:23, 10 December 15
Decisions decisions! Think what I have to contend with, since I have 2 464+ 2 6128+ and a gx4000

I not have this problem now i can't connect the computers because mi tv is broken . ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 18:25, 10 December 15
Oh no! :'(
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 22:44, 12 December 15
I've done new versions of  Bomb Jack " and " Bomb Jack II with Trainers.

dragon did " Bomb Jack " and " Bomb Jack II " for us all sometime ago, but I decided to do versions with Trainers.

They are the same as before, you will need to select Joystick before starting, just press up on the joypad, the onscreen display shows a up arrow too now.

Bomb Jack II trainer is straight forward, just says Trainer Y1 or N2, this gives infinite lives by the look of it.

Bomb Jack is the Patched CPC+ version with the new Title Screen, Just Press Up on the Joypad to pass.

Bomb Jack itself has a Trainer where you choose the number of lives you want from 3-255, then press enter, Big Jump Y1 or N2, then Press Enter, and Invulnerable Y1 or N2, then Press Enter.

I've mapped the joypads as follows so you can use the Trainer Fully.

JOYPAD 1: Button 1=1, Button 2=2, 3=UP, 4=LEFT, 5=RIGHT, 6=DOWN.
JOYPAD 2: 7=UP, 8=LEFT, 9=RIGHT,0=DOWN, BUTTON 1=DELETE, BUTTON 2=DELETE.

CONSOLE PAUSE BUTTON =ENTER

Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 22:45, 12 December 15
This is especially dedicated to you, dragon  ;D


<<<<< Crazy Cars 3 >>>>>


- With trainer, as usual
- Return key -> Joy1 B2 = Boost
- N key -> Joy2 B1 = Night glasses ¿?  :blank:
- ESC key -> Joy2 B2 = Restart
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:52, 12 December 15
@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)

Any luck with " Gauntlet II " ?  :D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 16:47, 13 December 15
The thread has now surpassed the 500 likes mark :)


How many titles are there now? Too many to count!


I think I'll add a link to the wiki page someplace more centrally...
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 20:15, 13 December 15
Quote from: Phantomz on 23:52, 12 December 15
@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)

Any luck with " Gauntlet II " ?  :D

It's here  8)

<<<<< GAUNTLET 2 >>>>>

- Joys 1 & 2 full working with B2 for magic
- D & F moved to Z & X (because F & Joy2 B2 are the same key)
- P is pause or cheat mode
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 20:29, 13 December 15
Quote from: Urusergi on 20:15, 13 December 15
It's here  8)

<<<<< GAUNTLET 2 >>>>>

- Joys 1 & 2 full working with B2 for magic
- D & F moved to Z & X (because F & Joy2 B2 are the same key)
- P is pause or cheat mode

Nice one  8)

Fantastic work, thanks again.  :D

I hope you don't mind, but I've changed the Trainer buttons to Button 1 and 2 instead of up and down.
Title: Re: Converted GX4000 .cpr - The topic
Post by: CraigsBar on 22:51, 13 December 15
Genius. Thanks!
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 11:27, 14 December 15
Quote from: Urusergi on 22:45, 12 December 15
This is especially dedicated to you, dragon  ;D


<<<<< Crazy Cars 3 >>>>>


- With trainer, as usual
- Return key -> Joy1 B2 = Boost
- N key -> Joy2 B1 = Night glasses ¿?  :blank:
- ESC key -> Joy2 B2 = Restart

Oh next is alien estorm? jeje.

Finally you are correct, my tv is in reparation now 70e, i return with new conversions when i have it :).
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:17, 14 December 15
Quote from: dragon on 11:27, 14 December 15
Oh next is alien estorm? jeje.

Finally you are correct, my tv is in reparation now 70e, i return with new conversions when i have it :).

Then What ? " Yie Ar Kung Fu "  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Dinorast on 19:51, 14 December 15
Would be Monty on the Run and Tempest also be possible ?
Title: Re: Converted GX4000 .cpr - The topic
Post by: remax on 21:37, 14 December 15
Quote from: Urusergi on 22:45, 12 December 15
This is especially dedicated to you, dragon  ;D


<<<<< Crazy Cars 3 >>>>>


- With trainer, as usual
- Return key -> Joy1 B2 = Boost
- N key -> Joy2 B1 = Night glasses ¿?  :blank:
- ESC key -> Joy2 B2 = Restart


Added.


Normally it was the only missing.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Neil79 on 01:25, 15 December 15
How do the DSK's work in regards to the C4CPC?
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 01:34, 15 December 15
Quote from: Neil79 on 01:25, 15 December 15
How do the DSK's work in regards to the C4CPC?
DSK is only for use in Amstrad Plus (or classic) floppy disk
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 16:53, 15 December 15
Quote from: Neil79 on 01:25, 15 December 15
How do the DSK's work in regards to the C4CPC?

Do you mean, how do you convert games from DSK to CPR?

If so, download " Nocart 1.4 (Windows) " from the first post in this thread.

It only works with unprotected disks and not all games work due to how they load etc, also only Single Side 40 Track Disks are supported at the moment.

You will need to run cmd and change dir to where you unpacked nocart too, then run Nocart32 or Nocart64 it will give you an example of how to use it.

Usage: <disk image> <output cart> <run filename>
e.g. nebulus.dsk  nebulus.cpr disc

So for Example, once in the nocart dir, just type Nocart64 nebulus.dsk nebulus.cpr disc

It's pretty straight forward when you get used to it, it's a lot harder when you need to remap the keys, but you will be ok because you have a keyboard with your 464 plus.  ;D

I hope this helps.  :D


I've done a new verison of " Impossible Mission " again, dragon did this before, but I've done a new version with a Trainer, Just Press Button 2 on Joypad 1 to Start.

I've also done another game, this one is " Sorcery+ " This version is the only version that I can find that will work with Nocart due to protection.

The trainer is compressed so I can't change the text, sorry that it includes a porno version  :laugh:
I also can't find the pause button, maybe due to compression, anyway the Trainer Menu is Fully working and the game can be played just fine, just no pause.

Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 22:52, 15 December 15
Quote from: Phantomz on 16:53, 15 December 15I've also done another game, this one is " Sorcery+ " This version is the only version that I can find that will work with Nocart due to protection.

The trainer is compressed so I can't change the text, sorry that it includes a porno version  :laugh:
I also can't find the pause button, maybe due to compression, anyway the Trainer Menu is Fully working and the game can be played just fine, just no pause.
It's similar to Questor. Ingame you can change:
3E,2F,CD,1E,BB,C8,FD,CB,50,FE,3E,2F,CD,1E,BB,20,F9,3E,2F,CD,1E,BB,28,F9,3E,2F

by this:
3E,1B,CD,1E,BB,C8,FD,CB,50,FE,3E,1B,CD,1E,BB,20,F9,3E,1B,CD,1E,BB,28,F9,3E,1B

but it's compressed. Maybe if we could find out another crack?
Title: Re: Converted GX4000 .cpr - The topic
Post by: dodogildo on 23:00, 15 December 15
@gryzor, a converted cpr repository would be a great addition to the wiki indeed ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:09, 15 December 15
Quote from: Urusergi on 22:52, 15 December 15
It's similar to Questor. Ingame you can change:
3E,2F,CD,1E,BB,C8,FD,CB,50,FE,3E,2F,CD,1E,BB,20,F9,3E,2F,CD,1E,BB,28,F9,3E,2F

by this:
3E,1B,CD,1E,BB,C8,FD,CB,50,FE,3E,1B,CD,1E,BB,20,F9,3E,1B,CD,1E,BB,28,F9,3E,1B

but it's compressed. Maybe if we could find out another crack?

Thanks for that, but we can't use it due to compression  :doh:

I think this is the only available cracked version, at least the game is fully playable and the highscore isn't a problem.  :)

I didn't find the pause in the original sorcery I did too due to cngsoft compression.  ::)
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 01:47, 16 December 15
it appears it use a very very similiar(if not equal)  two mag encryption xor and two mag are friends? :D.


program Code begins in 2697.

In  26A8 call AA2f calls decryption algoritm, when program return from the call, the first menu is decompressed in memory. And then it only made a jump where it begins.

Exactly into AA2f, aa86 writes the code uncompress selected to the memory inside the subcall aab8 called from aac7 thats it selected in aad2. it also have the other two mag decompression made in the disk first.

Is the same the wwf wtf.
Title: Re: Converted GX4000 .cpr - The topic
Post by: gerald on 09:16, 16 December 15
Quote from: dodogildo on 23:00, 15 December 15
@gryzor, a converted cpr repository would be a great addition to the wiki indeed ;)
Is Converted GX4000 games - CPCWiki (http://www.cpcwiki.eu/index.php/Converted_GX4000_games) not enough  ;)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Gryzor on 09:22, 16 December 15
Quote from: gerald on 09:16, 16 December 15
Is Converted GX4000 games - CPCWiki (http://www.cpcwiki.eu/index.php/Converted_GX4000_games) not enough  ;)


Indeed. I guess some users may have missed it! So I edited the thread's title to include that info :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dodogildo on 16:04, 16 December 15
You're right, my bad  :doh:
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 16:49, 16 December 15
Quote from: Phantomz on 23:09, 15 December 15
Thanks for that, but we can't use it due to compression  :doh:
Thanks to dragon I patched the game  :D so, Phantomz, download it and do magic again  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:36, 16 December 15
Quote from: Urusergi on 16:49, 16 December 15
Thanks to dragon I patched the game  :D so, Phantomz, download it and do magic again  8)

@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) & @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) nice work guys  8)

I've done my magic  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Dinorast on 17:43, 16 December 15
<<<<< Monty on the Run >>>>>

- Cheat mode (Joy1 up = YES & Joy1 down = NO)
- O & P moved to K & L (to free up the P Key for amstrad plus users)
- P = Pause
- Joy2 B1 = Abort Game
- Joy1 B2 = Exit hi-score

I just tried it on a gx4000-how do you start the game, or is it just cpc plus playable ?
Title: Re: Converted GX4000 .cpr - The topic
Post by: dragon on 17:45, 16 December 15
Quote from: Phantomz on 17:36, 16 December 15
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) & @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) nice work guys  8)

I've done my magic  ;D

The new version with Pause working is available here and on the wiki page now.  :)

This  remember me to.....


(http://images.nintendolife.com/games/3ds/legend_of_zelda_tri_force_heroes/cover_large.jpg)



:D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:04, 16 December 15
Quote from: Gryzor on 09:22, 16 December 15

Indeed. I guess some users may have missed it! So I edited the thread's title to include that info :)

Maybe make it a sticky or pin it (whatever it's called) in the Games Section, like the " Converting a game to ROM - and LOTS of ROM files inside! " for example.  :)


Quote from: Dinorast on 17:43, 16 December 15
<<<<< Monty on the Run >>>>>

- Cheat mode (Joy1 up = YES & Joy1 down = NO)
- O & P moved to K & L (to free up the P Key for amstrad plus users)
- P = Pause
- Joy2 B1 = Abort Game
- Joy1 B2 = Exit hi-score

I just tried it on a gx4000-how do you start the game, or is it just cpc plus playable ?

@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  Looks like this is another game that needs a plus fix.  :doh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 00:11, 17 December 15
Quote from: Phantomz on 18:04, 16 December 15@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  Looks like this is another game that needs a plus fix.  :doh:
Yes! definitely you are right, so It's fixed  8)

Quote from: Dinorast on 17:43, 16 December 15I just tried it on a gx4000-how do you start the game, or is it just cpc plus playable ?
Please, download again

<<<<< Monty on the Run >>>>>

- Cheat mode (Joy1 up = YES & Joy1 down = NO)
- O & P moved to K & L (to free up the P Key for amstrad plus users)
- P = Pause
- Joy2 B1 = Abort Game
- Joy1 B2 = Exit hi-score
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:52, 17 December 15
After reading the following in " The Greatest Games You've Never Played " thread, I've converted Catastrophe and The Scout Steps Out.
Quote from: sigh on 12:56, 17 December 15
Owned these, but believed to have not much coverage:

Catastrophe - A 2 player Amsoft game where you play as helicopters making a building out of blocks battling the weather conditions. Brilliant!
The Scout Steps Out - lovely platformer (again by Amsoft) where you play as a boy scout who has to collect badges. The levels are quite big.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 12:28, 18 December 15
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Just letting you know for when you do the pack update.

I've done a new version of " Super Robin Hood " just a small update, the options now shows Y1N2 onscreen.

I've done a new version of Batman 1986 (different disk) main difference is I've included a poked version with infinite lives.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Neil79 on 16:59, 19 December 15
Nice work everyone!


Any chance of doing


BAT
Zombi
Pirates!


:o
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Neil79 on 20:16, 19 December 15
Also..


Thanatos
Tombstowne


8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 15:47, 20 December 15
Quote from: Dinorast on 19:51, 14 December 15
Would be Monty on the Run and Tempest also be possible ?
... and second  8)

<<<<< Tempest >>>>>

- Cheat mode (Joy1 up = YES & Joy1 down = NO)
- Super Zapper = Joy1 B2
- Fire plasma =Joy1 B1
- Move Zapper clockwise = Joy1 Right
- Move Zapper anticlockwise = Joy1 Left
- P = Pause
- Abort game = Joy2 B1

In "Press enter to start" screen:
- Q -> Joy1 left (level up)
- A -> Joy1 right (level down)
- 2 -> Joy1 down (select two players game)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:06, 20 December 15
I had a few minutes before dinner :D so here is Tombstowne

Pause / Unpause remapped to Joypad Button 2, Console Pause Button is now the Quit Button.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Neil79 on 17:55, 20 December 15
Massive respect! THANK YOU
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:37, 20 December 15
Quote from: Neil79 on 17:55, 20 December 15
Massive respect! THANK YOU

You're welcome  :D

I'm working on " Thanatos " now, hopefully I'll have it uploaded soon.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Neil79 on 18:38, 20 December 15
Quote from: Phantomz on 18:37, 20 December 15
You're welcome  :D

I'm working on " Thanatos " now, hopefully I'll have it uploaded soon.  ;)


I just spent the last two hours trying to get my Mini SD to work, I thought it was dead :(


Turned out it was the multi usb reader that was broken, so got a cheap new one
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:05, 20 December 15
Quote from: Neil79 on 18:38, 20 December 15

I just spent the last two hours trying to get my Mini SD to work, I thought it was dead :(


Turned out it was the multi usb reader that was broken, so got a cheap new one

Hope you've got it sorted now.  :)

Thanatos " I've changed the onscreen display where I can so you know what to press.  ;)

You need to go into alter playing keys and select joystick before you start.

To alter skill 1 to 8, use the following: Pad 1 = Up 1, Left 2, Right 3, Down 4,  Pad 2 = Up 5, Left 6, Right 7, Down 8.

Pause / Unpasue with Console Pause Button.

Highscore table is bypassed with Joypad 1 Fire Button 1, onscreen prompt changed too.

It's available below.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Neil79 on 19:13, 20 December 15
 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8) 8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 00:05, 21 December 15
There is a massive overhaul of the wiki page pending...


It's now far too heavy, barely editable (very slow) and barely readable...


Might have to split by letters.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Neil79 on 01:56, 21 December 15
If anyone gets the time, please add " Friday The 13th "


I want to hear those screams :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 16:48, 21 December 15
Quote from: Neil79 on 01:56, 21 December 15
If anyone gets the time, please add " Friday The 13th "


I want to hear those screams :D

Ok! it was very easy

<<<<< Friday The 13th >>>>>

Quit button remapped to "P" button
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:39, 21 December 15
Quote from: Urusergi on 16:48, 21 December 15
Ok! it was very easy

<<<<< Friday The 13th >>>>>

Quit button remapped to "P" button

Nice and easy  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 17:39, 24 December 15
Ah Christmas...papa noel...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dodogildo on 19:49, 24 December 15
Folks, the cover image to this thread is somehow showing as this disturbing Zelda game poster while browsing via Tapatalk. Disturbing not just because it's got nothing to do with Amstrad but also because it's the weakest and lamest game of an otherwise great franchise. :)  :)  :)
Could pls someone at least upload a pic of Santa :)

Sent from my Nexus 6P using Tapatalk

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 12:50, 25 December 15
Quote from: dodogildo on 19:49, 24 December 15
Folks, the cover image to this thread is somehow showing as this disturbing Zelda game poster while browsing via Tapatalk. Disturbing not just because it's got nothing to do with Amstrad but also because it's the weakest and lamest game of an otherwise great franchise. :)  :)  :)
Could pls someone at least upload a pic of Santa :)

Sent from my Nexus 6P using Tapatalk

I not know who is the administrator put it, i not have tapatalk, but from the description maybe is the picture i post pages ago. Its only a joke related with the triforce. The characters have the three colours you can see in the plate of old cpc models. And tri-force means i, urusergui, and phantomz :).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dodogildo on 12:52, 25 December 15
Haha I think Tapatalk shows the latest pic uploaded. Plz someone post some other picture. Anything :)

Allright, I'll do it:

(http://i.hizliresim.com/a2BrYO.jpg)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 11:42, 26 December 15
Quote from: Phantomz on 18:04, 16 December 15
Maybe make it a sticky or pin it (whatever it's called) in the Games Section, like the " Converting a game to ROM - and LOTS of ROM files inside! " for example.  :)


Indeed, this thread deserved to be stickied, so I just did it :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 11:44, 26 December 15
Quote from: remax on 00:05, 21 December 15
There is a massive overhaul of the wiki page pending...


It's now far too heavy, barely editable (very slow) and barely readable...


Might have to split by letters.


Actually for me it loads and gets edited very fast, almost as fast as any page (hitting Edit takes a bit longer, but far from being unusable)...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 23:55, 27 December 15
Brought a new C4CPC then had to sell it straight away as funds were needed.. Guilt over it.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Dan Hero on 15:58, 28 December 15
Thank you for all the awesome new stuff, at last we have even the impossible Op Wolf, I'm sooooo happy  :D

Any chance for Savage? It has 3 different stages with multiload, but 2nd and 3rd need a password, if I recall well.

Maybe a cracked version where you can input anything to let the stage start? Uhm, puzzling...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:51, 28 December 15
I hope you all had a great Xmas  :D

Here are another couple of games, the first one is " Equinox ".

Use Joypad 2 and the console Pause Button for the Menu options.

I haven't had much free time so couldn't find pause to remap, just redefine controls to Joypad 2 and pause if you want pause to work.  ;)

The second game is a Defender clone called " Guardian II - Revenge Of The Mutants "

Press 1 or 2 on Joypad 1 to start a 1 or 2 Player game.

Use Joypad 1 Button 2 for Smart Bombs
Use Joypad 2 Button 1 for Hyperspace
Use Joypad 2 Button 2 for Energy Cloak


I hope you all enjoy the rest of the holiday.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 12:32, 29 December 15
An spanish  anecdote about gx4000.

In the 30-05-2008. Tve1 broadcast a program called "la lista" (the list).

The mecahic was simply. The presenter select a theme, and then the  contestants  made a list of these theme, if they fail they fired from program.

These day the presenter select  manufacturer of game consoles theme.

The contestantas made the list in turns, sega, nintendo, etc etc..

And then a couple said "Amstrad" .(they know the gx4000).

Presenter say. Oh sorry, amstrad not is a manufacturer of game consoles, is a manufactures of microcomoputers.

And then the couple was fired from the program.
:D.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dcdrac on 15:21, 29 December 15
Quote from: Dan Hero on 15:58, 28 December 15
Thank you for all the awesome new stuff, at last we have even the impossible Op Wolf, I'm sooooo happy  :D

Any chance for Savage? It has 3 different stages with multiload, but 2nd and 3rd need a password, if I recall well.

Maybe a cracked version where you can input anything to let the stage start? Uhm, puzzling...

I would love to see Savage working
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:41, 29 December 15
Quote from: Dan Hero on 15:58, 28 December 15
Thank you for all the awesome new stuff, at last we have even the impossible Op Wolf, I'm sooooo happy  :D

Any chance for Savage? It has 3 different stages with multiload, but 2nd and 3rd need a password, if I recall well.

Maybe a cracked version where you can input anything to let the stage start? Uhm, puzzling...

I had a little bit of free time, so had a look at it, I can't unpack cngsoft games, so used a version I could work with.

The boot menu is compressed so I can't change the text, just press 1 for part 1, 2 for part 2 and the console pause button for part 3.

I've changed all onscreen prompts so you know what to press.

To abort game, just press button 2 on joypad 2.

For Part 1, I've remapped joystick up to button two for jump instead.

I haven't had time to find pause again yet ??? This will need remapping to Joypad 2 Button 1 for all 3 games.

With regards to the codes, I haven't had time to try and find and change these, all they do is give you three lives instead of one, I've mapped the console pause button to the enter code button incase we find these codes or you use a plus machine.

This version I worked with gives 255 lives to start with in part 1 instead of of just 3, I'm not sure how to fix this at the moment.

I've also included a poked version, which gives infinite lives in all 3 parts.

Quote from: dcdrac on 15:21, 29 December 15
I would love to see Savage working

"Savage "

There is a new version in my next post.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 01:41, 30 December 15
Quote from: Phantomz on 23:41, 29 December 15With regards to the codes, I haven't had time to try and find and change these, all they do is give you three lives instead of one, I've mapped the console pause button to the enter code button incase we find these codes or you use a plus machine.

Part 2 with initial three lives:
search FC 01 01 04 00 C5 and replaced with FC 03 01 04 00 C5

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 04:49, 30 December 15
Quote from: Urusergi on 01:41, 30 December 15
Part 2 with initial three lives:
search FC 01 01 04 00 C5 and replaced with FC 03 01 04 00 C5

Thanks for that, I decided to leave it in practice mode with one life like normal unless you enter the code for the full 3 lives.

I have now changed both the codes from  * Code Phase 2 SABATTA to PPPPPPP and * Code Phase 3 FERGUS to PPPPPP, so they can now be entered with the console pause button or P on a plus keyboard.

I have changed all onscreen text to state the above.  8)

I can't find H to pause for all 3 parts at the moment, these need to be remapped to joypad 2 button 1.

I've changed jump from button two back to up on the joystick for now.

New version of " Savage "
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dcdrac on 10:57, 31 December 15
Quote from: Phantomz on 04:49, 30 December 15
Thanks for that, I decided to leave it in practice mode with one life like normal unless you enter the code for the full 3 lives.

I have now changed both the codes from  * Code Phase 2 SABATTA to PPPPPPP and * Code Phase 3 FERGUS to PPPPPP, so they can now be entered with the console pause button or P on a plus keyboard.

I have changed all onscreen text to state the above.  8)

I can't find H to pause for all 3 parts at the moment, these need to be remapped to joypad 2 button 1.

I've changed jump from button two back to up on the joystick for now.

New version of " Savage " here...

Thank you thank you two of my fave games on a Plus cart Thanatos and Savage
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 15:15, 31 December 15
Quote from: Phantomz on 04:49, 30 December 15I can't find H to pause for all 3 parts at the moment, these need to be remapped to joypad 2 button 1.

Part 1:
search 04 07 ED F7 10 and replace with 04 07 EE F7 10

Part 2:
search 04 07 BB F7 10 and replace with 04 07 BC F7 10

Part 3:
search 04 07 B6 DE 10 and replace with 04 07 B7 DE 10
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:40, 31 December 15
Quote from: Urusergi on 15:15, 31 December 15
Part 1:
search 04 07 ED F7 10 and replace with 04 07 EE F7 10

Part 2:
search 04 07 BB F7 10 and replace with 04 07 BC F7 10

Part 3:
search 04 07 B6 DE 10 and replace with 04 07 B7 DE 10

Thanks for that Urusergi  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 16:02, 31 December 15
Quote from: Phantomz on 15:40, 31 December 15
I can't change the text from J or K to 1 or 2 as it just comes up blank, maybe no numbers in font?
&38 = "1"
&39 = "2"

Quote from: Phantomz on 15:40, 31 December 15For Part 3, it's Joypad 1 Button 1 for Keyboard, or Joypad 1 button 2 for Joystick, this is stated onscreen.
Best if you can swap both options, no?

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 16:15, 31 December 15
Quote from: Phantomz on 15:40, 31 December 15
Thanks for that Urusergi  :D

I've been busy trying to make us a better version, I need some help bypass the cracktro at the start.  :doh:

This version has a level select option which includes the game intro, the text is compressed so I can't change it, but it all works.

Press UP for 1, LEFT for 2, RIGHT for 3 and DOWN for the Intro.

All 3 parts have a Trainer in this version, I've translated all the text to English and remapped the options to button 1 and 2, these all work fine.

For Parts 1 and 2, Press Joypad 1 Button 1 for Joystick, Joypad 1 Button 2 for Keyboard, I can't change the text from J or K to 1 or 2 as it just comes up blank, maybe no numbers in font?

For Part 3, it's Joypad 1 Button 1 for Keyboard, or Joypad 1 button 2 for Joystick, this is stated onscreen.

All 3 parts use, Joypad 2 Button 1 for Pause, and Joypad 2 Button 2 to Abort / Quit.

In Part 2 and Part 3, you can press the console pause button or P on a keyboard to enter the code that allows the game to change from practice mode ( 1 life ) to normal mode ( 3 lives ) by pressing the console pause button or P several times.

This version will not work on the GX4000 until the cracktro can be bypassed.

Now my computer is busy uploading a file to urusegui, but i can take a look when it finish.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:32, 31 December 15
Quote from: dragon on 16:15, 31 December 15
Now my computer is busy uploading a file to urusegui, but i can take a look when it finish.

Nice one  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:35, 31 December 15
Quote from: Urusergi on 16:02, 31 December 15
&38 = "1"
&39 = "2"
Best if you can swap both options, no?

I've got it sorted, it was easy to swop the options around and remap the keys, did that for both parts 1 and 2, I left part 3 as didn't want to mess about with the text string incase I messed it up.

I have now got it for 1 for Joystick and 2 for Keyboard the same as the first two parts, I've also got the displayed text correct too.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:11, 31 December 15
Quote from: Phantomz on 16:32, 31 December 15
Nice one  ;D

can you upload the dsk? is better to work with encryptions.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:22, 31 December 15
Quote from: dragon on 20:11, 31 December 15
can you upload the dsk? is better to work with encryptions.

;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:48, 31 December 15
Quote from: Phantomz on 20:22, 31 December 15
Sure  :)

This is the disk as it comes with no changes as I always do my work ( changes ) after I've converted to cpr, it's easier and quicker for me to test stuff.  ;)


well, urusergi have it done, so i not have to work :). only wait until he released it.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 21:08, 31 December 15
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)

I have to recompress the crackto so I need the new keys and names for:
1 ==> LEVEL     1
2 ==> LEVEL     2
3 ==> LEVEL     3
4 ==> INTRO JEU

for example?
B1 => LEVEL     1
B2 => LEVEL     2
UP => LEVEL     3
LF => INTRO JEU
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:13, 31 December 15
Quote from: Urusergi on 21:08, 31 December 15
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)

I have to recompress the crackto so I need the new keys for:
1 ==> LEVEL     1
2 ==> LEVEL     2
3 ==> LEVEL     3
4 ==> INTRO JEU

Because it was compressed I did a firmware hack, changed, joystick to numbers, 0B to 31, 08 to 32, 09 to 33, 0A to 34.  ;D

I also changed 58 to 31 and 5A to 32 to do the Trainer, I can easily change this back and change 31 or 32 to 58 or 5A as the Trainers are not compressed.

Are you working with the original disk or the cart ?

If it's not a easy fix, just get it so Fire Button gets passed that cracktro and I'll start over if need too.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 21:28, 31 December 15
Quote from: Phantomz on 21:13, 31 December 15
Because it was compressed I did a firmware hack, changed, joystick to numbers, 0B to 31, 08 to 32, 09 to 33, 0A to 34.  ;D

Are you working with the original disk or the cart ?

If it's not a easy fix, just get it so Fire Button gets passed that cracktro and I'll start over if need too.

I'm working with .dsk, it's the only way with compressions & encryptions.

Ok, I will rebuild savage.bas with Fire Button for the first screen of the crackto and you handle the rest with your magic  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:33, 31 December 15
Quote from: Urusergi on 21:28, 31 December 15
I'm working with .dsk, it's the only way with compressions & encryptions.

Ok, I will rebuild savage.bas with Fire Button for the first screen of the crackto and you handle the rest with your magic  :)

Ok no problem, will take a little time to redo it, but will be worth it.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 01:26, 01 January 16
Quote from: Phantomz on 21:33, 31 December 15
Ok no problem, will take a little time to redo it, but will be worth it.  :D

Well, It's done. The crackto is completely bypassed

EDIT: Try this code in Trantor:
Search 30 F7 C6 41 77 23
Replace 30 F7 3E 50 77 23
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 03:27, 01 January 16
Quote from: Urusergi on 01:26, 01 January 16
Well, It's done. The crackto is completely bypassed

Thanks for that.  ;)  It gave me a lot more work to do but it was worth it.  :D


Here is " Savage "

This version has a level select option which includes the game intro.

Press UP for 1, LEFT for 2, RIGHT for 3 and DOWN for the Intro.

All 3 parts have a Trainer in this version, I've translated all the text to English and remapped the options to button 1 and 2, these all work fine.

For all three parts it's Joypad 1 Button 1 for Joystick and Joypad 1 Button 2 for Keyboard, this is stated onscreen.

All three parts use Joypad 2 Button 1 for Pause and Joypad 2 Button 2 to Abort.

In Part 2 and Part 3, you can press the console pause button or P on a keyboard to enter the code that allows the game to change from practice mode ( 1 life ) to normal mode ( 3 lives )
by pressing the console pause button or P several times.


Here is " Trantor The Last Stormtrooper " a game which I looked at before but didn't think would be possible due to having to input codes etc.

You can input anything for a password so keep pressing the pause button, this doesn't make the game any easier as you still need to deactivate all the terminals.  ;)

Once you have done that you will need to use the TRANSPORTER ACTIVATION BEAMCODE, this is PPP, so just press the console button 3 times.

Press the Console Pause Button or any button on Joypad 2 to skip intro and probe software screen.

The menu buttons have been remapped, use joypad 2 button 1 to pause and joypad 2 button 2 to quit.

If you can't move when you get " Stormtrooper you've looked here before " just press the console pause button or wait like 10 seconds.

I've included a poked version which gives Unlimited Energy, Unlimited Fuel, Unlimited Time and Invulnerability to blue monsters on level 4.

SMALL UPDATE, the poked version also gives Infinite time to disarm the bomb now.


I hope you enjoy them, Happy New Year.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Dan Hero on 10:27, 01 January 16
you guys are awesome, this is great!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:37, 01 January 16
Quote from: Dan Hero on 10:27, 01 January 16
you guys are awesome, this is great!

Thank You.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 01:00, 02 January 16
http://www.youtube.com/watch?v=fxBOlLFz6NU (http://www.youtube.com/watch?v=fxBOlLFz6NU)

:picard2: :D

urusergui:uncompreess.
patch:me.

view  here the controls: quick draw mcgraw &copy hi-tec software (1990) (http://www.cpc-power.com/index.php?page=detail&onglet=package&num=1740)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 04:16, 02 January 16
Quote from: dragon on 01:00, 02 January 16
http://www.youtube.com/watch?v=fxBOlLFz6NU (http://www.youtube.com/watch?v=fxBOlLFz6NU)

:picard2: :D

urusergui:uncompreess.
patch:me.

view  here the controls: quick draw mcgraw &copy hi-tec software (1990) (http://www.cpc-power.com/index.php?page=detail&onglet=package&num=1740)

Don't forget Pause / Unpause 3A 01 04 CB 67 x4 and Abort 3A 04 04 CB 57   ;)

:D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 10:51, 02 January 16
Quote from: Phantomz on 04:16, 02 January 16
Don't forget Pause / Unpause 3A 01 04 CB 67 x4 and Abort 3A 04 04 CB 57   ;)

:D

Manual forget pause and abort  not me! wtf

P=pause
pad 2 1 =esc.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:51, 02 January 16
Quote from: dragon on 10:51, 02 January 16
Manual forget pause and abort  not me! wtf

P=pause
pad 2 1 =esc.

It should have said it the manual, I find a few games don't and I have to try and find if the game has a pause key.  :doh:

Don't think I was moaning, I was just trying to help, I found what needed to be changed but thought I'd leave it to you.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:09, 02 January 16
Quote from: Phantomz on 13:51, 02 January 16
It should have said it the manual, I find a few games don't and I have to try and find if the game has a pause key.  :doh:

Don't think I was moaning, I was just trying to help, I found what needed to be changed but thought I'd leave it to you.  :)


Oh not worry, you can help everything you want.

Who is the designer of the manual?, a bonfire!.

https://www.youtube.com/watch?v=vv6QjnEmRK0 (https://www.youtube.com/watch?v=vv6QjnEmRK0)


   ;D ;D ;D ;D jajaja.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:38, 02 January 16
I've done a new version of " Dan Dare III - The Escape ".

This was one of the first lot of games I did, where we was looking for games that could be started with the fire button only.

Because of this the menu keys wasn't remapped, and you couldn't pause or quit etc.

Now I've got a bit of experience remapping keys  8) I thought I'd see if I could find them in this game and get it sorted.

I did this as when I tried the game out the other day, I found out that you need to press numbers 1 to 6 in the game shop, there was no mention of this in the game manual.  :doh:

Anyway, I've changed the game menu around so it's, 1 for Joystick, 2 for Keyboard now, I've changed all the menu text too.

Pause with Joypad 2 Button 1, Quit with Joypad 2 Button 2.

For the ingame shop options, Use Joypad 2, I've changed it from 1 2 3 4 5 6 , to 1 2 U L R D, so just use the two buttons and Dpad on Joypad 2.  ;)

I also included a poked version with infinite lives, infinite energy, infinite jetpack etc  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:08, 03 January 16
Here is another western game where you need to be a quick draw.  ;)

This one is " West Bank ".

I've made it default to Joystick, so just press Joypad 1 Button 1 to begin.

Use Joypad 2 Dpad to use menu options, like changing level etc.

Use Joypad 2 Button 1 to Pause, Use Joypad 2 Button 2 to Turn Music On / Off

I've included a poked version with infinite lives.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:03, 04 January 16
I've done a new version of " Chase HQ "  8)

dragon already converted this game, so I've also included his as some people might prefer the original controls.


I did this because you can't redefine keys to the joystick, and I'd much prefer to use the buttons to Accelerate and Brake, than to have to hold up on the Dpad.

I've changed Accelerate and Brake to Buttons 1 and 2, I've changed Gear to Up and Turbo to Down.

I've left the Console Pause Button Pause, I haven't mapped the quit button to Joypad 2 in case you want to redefine to that Joypad.

You might be thinking why change the joystick controls if you could just redefine the controls to Joypad 2 with Accelerate and Brake etc.

I did realise this, but I wanted the controls how I'd prefer them on Joypad 1 as default, but also because I'm SHOCKED at having to redefine to Joypad 2 everytime.  ;)

If you redefine the buttons the same as Joypad 1 to Joypad 2, you might be SHOCKED.  ;D

REDEFINE TO JOYPAD 2 = UP, 1, 2, LEFT, RIGHT, PAUSE, DOWN ( 6 G F R T P 5 )

Now play the game with Joypad 2, Joypad 1 Up = 1 Life, Left = Restart Level, Right = Next Level, Down = Congratulation

Don't forget, Gear is UP in my version, so press that to Start.   ;)

I've also changed the Trainer at the start, so Fire Button 1 is now level 1 as I prefer it like that. ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Dinorast on 10:46, 05 January 16
Absolutly fabulous, that this topic is not drying out !!! Thanks again !!! Loderunner is one of the best versions to be found on the amstrad-any chance of this being converted ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:01, 05 January 16
Quote from: Dinorast on 10:46, 05 January 16
Absolutly fabulous, that this topic is not drying out !!! Thanks again !!! Loderunner is one of the best versions to be found on the amstrad-any chance of this being converted ?

It's not as busy as it once was.

Here is " Loderunner " Don't think the editor would work in cart format so haven't looked at remapping buttons for it like esc etc.

You can now press the fire button to get passed the title screen.

I can't find a pause button, not sure if it has one, P did nothing, I've remapped Esc to P now for Quit, so use th console button to quit.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: chinnyhill10 on 22:43, 05 January 16
Anyone noticed that with the hacked version of Feud, if you select infinite spells, the enemy wizard also gets infinite spells. So if you keep on hurling fireballs at him, he keeps casting endless heal spells!


ChinnyVision on Twitter: "Playing Feud with infinite spells. But it gives other (https://twitter.com/ChinnyVision/status/684489762464464896)


A quick Vine. Ended up having to freeze him and then zap him. Even with infinite fireballs it was the only way I could do it.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:41, 05 January 16
Quote from: chinnyhill10 on 22:43, 05 January 16
Anyone noticed that with the hacked version of Feud, if you select infinite spells, the enemy wizard also gets infinite spells. So if you keep on hurling fireballs at him, he keeps casting endless heal spells!


ChinnyVision on Twitter: "Playing Feud with infinite spells. But it gives other (https://twitter.com/ChinnyVision/status/684489762464464896)


A quick Vine. Ended up having to freeze him and then zap him. Even with infinite fireballs it was the only way I could do it.  :D

:laugh: Thanks for letting us know, not sure if anything can be done about it as it was a crude hack of FEUD to get the pokes to work with the game on disk.

Quote from: SuTeKH/Epyteor on 10:30, 17 May 15
Here's a crude hack of FEUD with your cheats bolted on. To get it to work (properly), then the POKEs listing needs reprogramming... but, as it is, it nearly works! (NOTE: no STE title screen!)

Type RUN"FEUDPOKE" to test game with cheat options.

I guess you still get a challenge even if you cheat.  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:49, 06 January 16
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

I had a look at your " Navy Moves " games today that is in the wiki page need a fix section due to " Part 2 unfinishable as you can't enter code on computers ".

I've had a look to see if I can do anything to try and sort this.

I don't speak Spanish so can't understand the text unless I try and use google translate, which is probably not 100%  :laugh:

Anyway, I've done the following, so maybe you or @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) could give it a play test.  ;)

I've mapped keys to.....

1    JOY1   1   
2   JOY1 2   
3   JOY1   U   
4   JOY1   L   
5   JOY1   R      
6   JOY1   D   
7   JOY2   U   
8   JOY2   L   
9   JOY2   R   
0   JOY2   D   
SPACE       JOY2  1
RETURN   PAUSE   

DELETE still needs mapping to Joypad 2 Button 2, doesn't seem to work when I change it to 4F or 7F etc.

I haven't changed all the computer inputs, so hopefully the ones I have done will be enough, if not you can see how to go about it.  ;)

I've done the following.

EMER    = 3333             
PARA MOTO = 4441 4442    
ABRI PUER    = 5551 5552          
TRAN    = 1111             
OABERBYAMD = 2222222222   
FIN = 666

Both games now default to Joystick so there is no need to select before you start.

PART 1 = DEFAULT JOYSTICK  WITH PAUSE TO PAUSE, JOYPAD 2 BUTTON 1 QUIT      
PART 2 = DEFAULT JOYSTICK  WITH JOYPAD 1 BUTTON 2 SELECT, PAUSE TO PAUSE, JOYPAD 2 BUTTON 1 QUIT

I've included a Poked version gives Unlimited Lives and Unlimited Ammo.

Hopefully all the computer inputs will work ok now ?  ;)  If they do we just need the delete key mapped to Joypad 2 Button 2 to delete input errors  ;)

The Two Mag version would be good, as it contains English too, I think the trainer is compressed though.  :doh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 22:10, 06 January 16
Quote from: Phantomz on 20:49, 06 January 16
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

I had a look at your " Navy Moves " games today that is in the wiki page need a fix section due to " Part 2 unfinishable as you can't enter code on computers ".

I've had a look to see if I can do anything to try and sort this.

I don't speak Spanish so can't understand the text unless I try and use google translate, which is probably not 100%  :laugh:

Anyway, I've done the following, so maybe you or @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) could give it a play test.  ;)

I've mapped keys to.....

1    JOY1   1   
2   JOY1 2   
3   JOY1   U   
4   JOY1   L   
5   JOY1   R       
6   JOY1   D   
7   JOY2   U   
8   JOY2   L   
9   JOY2   R   
0   JOY2   D   
SPACE       JOY2  1
RETURN   PAUSE   

DELETE still needs mapping to Joypad 2 Button 2, doesn't seem to work when I change it to 4F or 7F etc.

I haven't changed all the computer inputs, so hopefully the ones I have done will be enough, if not you can see how to go about it.  ;)

I've done the following.

EMER    = 3333             
PARA MOTO = 4441 4442   
ABRI PUER    = 5551 5552           
TRAN    = 1111             
OABERBYAMD = 2222222222   
FIN = 666

Both games now default to Joystick so there is no need to select before you start.

PART 1 = DEFAULT JOYSTICK  WITH PAUSE TO PAUSE, JOYPAD 2 BUTTON 1 QUIT     
PART 2 = DEFAULT JOYSTICK  WITH JOYPAD 1 BUTTON 2 SELECT, PAUSE TO PAUSE, JOYPAD 2 BUTTON 1 QUIT

I've included a Poked version gives Unlimited Lives and Unlimited Ammo.

Hopefully all the computer inputs will work ok now ?  ;)  If they do we just need the delete key mapped to Joypad 2 Button 2 to delete input errors  ;)

The Two Mag version would be good, as it contains English too, I think the trainer is compressed though.  :doh:

Emer=emerger= up submarine to surface.
PARA MOTO=parar motor=stop submarine motor.
ABRI PUER=abrir puerta=open door
TRAN=transmitir=broadcast.
OABERBYAMD=final word trasmited to solicite a rescue for you.
FIN=end.

Are all words in the spanish manual,it can be o.k.

Tell me the  delete direction and i take a look.

Two mag crompression(croco compresion) is best use these crack as the ultimate resource. They need some time to made around and normally for now,they always are out of memory to patch all these things. As you patch many things,now propably is impossible use this crack version.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:25, 07 January 16
Quote from: dragon on 22:10, 06 January 16
Emer=emerger= up submarine to surface.
PARA MOTO=parar motor=stop submarine motor.
ABRI PUER=abrir puerta=open door
TRAN=transmitir=broadcast.
OABERBYAMD=final word trasmited to solicite a rescue for you.
FIN=end.

Are all words in the spanish manual,it can be o.k.

Tell me the  delete direction and i take a look.

Two mag crompression(croco compresion) is best use these crack as the ultimate resource. They need some time to made around and normally for now,they always are out of memory to patch all these things. As you patch many things,now propably is impossible use this crack version.

I just need Joypad 2 Button 2 changing from " F " to " DEL ", F = 46 @ 711A in Winape Debugger, tried chaning to 4F or 7F, no luck.

Maybe @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) could unpanck the cng release so we can do the English version too.  :D

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 22:52, 13 January 16
Quote from: Phantomz on 16:25, 07 January 16
Maybe @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) could unpanck the cng release so we can do the English version too.  :D

@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) ok, What I have to do?

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 02:13, 14 January 16
Quote from: Urusergi on 22:52, 13 January 16
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) ok, What I have to do?

Where to begin  :laugh:

I believe the Spanish version should be playable and completable now, It just needs Joypad 2 Button 2 changing from " F " to " DEL ", F = 46 @ 711A in Winape Debugger, tried chaning to 4F or 7F, no luck.

For The English version, we would need cngsoft version depacking, then.... do the same as the Spanish version

I believe there was a poke to let anycode be valid to get past the first code screen, so you don't need to enter Code Phase 2 = 28750

then....

Change the Menus, to Up for Keyboard, Down for Joystick, fire 1 to start, make it joystick by default.

PART 1

01 00 0F 02 1B 22 43 45 2F 2C 30 4B 4A 48 49 = DEFAULT KEYBOARD

change to....

01 01 0F 02 1B 22 43 45 2F 1B 34 4B 4A 48 49 = DEFAULT JOYSTICK  WITH PAUSE TO PAUSE, JOYPAD 2 BUTTON 1 QUIT


PART 2

00 1B 22 43 45 2F 26 2C 30 = DEFAULT KEYBOARD

change to.....

01 1B 22 43 45 2F 4D 1B 34 = DEFAULT JOYSTICK  WITH JOYPAD 1 BUTTON 2 SELECT, PAUSE TO PAUSE, JOYPAD 2 BUTTON 1 QUIT

then...

Remap keys to.....

1   JOY1   1   
2   JOY1   2   
3   JOY1   U   
4   JOY1   L   
5   JOY1   R       
6   JOY1   D   
7   JOY2   U   
8   JOY2   L   
9   JOY2   R   
0   JOY2   D   
SPACE       JOY2  1
DELETE     JOY2 2
RETURN   PAUSE

then change the computer inputs to code numbers so they can be entered with the remapped numbers....

Something like....

EMERGE  = 333333 <- 1st official code
STOP ENGINE = 4441 444442 <- 1st official code
OPEN DOOR = 5551 5552 <- machine official code
TRANSMIT = 11111111 <- transmission official code
OABERBYAMD = 2222222222 <- the message you've to send (=bomb ready)
END = 666 <- exits terminal and continue playing

I think that should be about it to make the English version work.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:07, 14 January 16
It not work becauae you are changuin the ascii code. But i not sure if del is in the ascii code of the game, maybe is asccesed directly. And is necessary search it apart.

I forgotten post it :).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 01:40, 17 January 16
Manual designing in this game:

avenger &copy gremlin graphics software (1986) (http://www.cpc-power.com/index.php?page=detail&onglet=notices&num=333)

O,P,Q,A,espace=In the real world q,w,p,l and in reverse.....

1=del  :picard2:
2=oh miracle  2 works as manual says!.
3 And 4=signal lost,unkown localitation.

To the bonfire!
........................



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 16:36, 21 January 16
This game was convertly previusly by phantom.

The diferences are:To pause press button pause in gx4000, to unpause press fire(button1 game pad).To abandon press "2" when you are in pause mode.

keyboard O,P are changed to I,O
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 17:47, 21 January 16
Two version, with button 2 and button pause.The taste of each.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:07, 21 January 16
My turn.  ;D

I've done a new version of " Indiana Jones And The Temple Of Doom ".

This game was previously converted by dragon.

UPDATED

The differences are: You can now pause with the Console Pause Button, Unpause with Joypad 1 Button 1,

Whilst Paused you can Press Left or Right on Joypad 1 to change game colours.

I've also changed onscreen instructions.

I couldn't find a version of this game with a trainer, so I've made it so you can use the games inbuilt cheat mode;

At the main menu Press the Console Button 5 times, a beep will sound, this will give you Infinite Lives.
During the game, you can press Button 1 on Joypad 2 to go to the next level.

I've also changed the keys to Q, A, I, O and SPACE for PLUS users.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 22:58, 22 January 16
New eagle version(until i learn how to modify sprites).

The stats are now in game. From left to right->Ammo->keys->->hits.

When hit=50 you die.

Take in mind  the stats at the moment only actualize when you kill an enemy or when you generate scroll in the screen.

Dsk is included,if you want play it in normal cpc.

........

More....


Night breed.

Manual:http://www.cpc-power.com/index.php?page=detail&onglet=notices&num=1514

Transform=buttton 2 game pad. P=pause keboard
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Dizrythmia on 16:10, 23 January 16
Quote from: dragon on 22:58, 22 January 16
New eagle version(until i learn how to modify sprites).

The stats are now in game. From left to right->Ammo->keys->->hits.

When hit=50 you die.

Take in mind  the stats at the moment only actualize when you kill an enemy or when you generate scroll in the screen.
One of my first games was Into the Eagle's Nest & I still love it today. Pressing ESCape to view stats was annoying, having them on screen sounds brilliant! I'll be giving this one a try tomorrow.


So the stats aren't on the screen all the time?

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 16:54, 23 January 16
Quote from: Dizrythmia on 16:10, 23 January 16
One of my first games was Into the Eagle's Nest & I still love it today. Pressing ESCape to view stats was annoying, having them on screen sounds brilliant! I'll be giving this one a try tomorrow.


So the stats aren't on the screen all the time?

Yes, but its not complete because I out of ram, anyway We discover the tape version have the menu in game,so ususergi have in the list  things intent to convert the tape version to disc and then port to gx4000.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: arnoldemu on 18:16, 23 January 16
I have sent @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) a new nocart which allows you to use the unused cart pages to store binary data. This can be used for code or data. So now you can patch the game to use this extra data :)
Free pages start at 15 and go up to 31.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:46, 23 January 16
Quote from: arnoldemu on 18:16, 23 January 16
I have sent @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) a new nocart which allows you to use the unused cart pages to store binary data. This can be used for code or data. So now you can patch the game to use this extra data :)
Free pages start at 15 and go up to 31.

Nice one.  :)

Any news on larger disk support with nocart or cpm support?

I could try and do more ports too then.  ;)


I've done a couple more updates of games originally done by dragon.

"Boy Racer" Changes....

Game is ready for two players with joypads by default
Press Button 1 on Joypad 1 to Begin a Two Player Game
Press Button 2 on Joypad 2 to Redefine Controls
Press Button 1 on Joypad 2 to turn player two on or off ( car disappears for one player game )
Press the Console Pause Button on Menu to turn menu music on or of
Press the Console Pause Button ingame to quit
Poked version included which makes both players INDESTRUCTABLE.

"Bravestarr" Changes....

New version with a Tainer, gives infinite days, game can now be paused with Joypad 1 Button 2 and quit with the Console Pause Button.


@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I've also updated a a couple of games I did, made a change here and there and also included a couple of poked versions etc.
I think everything is upto date on the wiki page now.

Game changes since your last pack are as follows I believe......  ;)

Dan Dare III - The Escape
West Bank
Smash TV
Tombstowne
Friday13
Official Father Christmas
Quick Draw McGraw
Savage
Trantor The Last Stormtrooper
Equinox
Guardian II - Revenge Of The Mutants
Thanatos
Tombstowne
Chase HQ
Robocop
Darkman
Avenger
Into The Eagle's Nest
Indiana Jones and the Temple of Doom
Crystal Castles
Hunchback
Bravestarr
Boy Racer

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: arnoldemu on 08:03, 24 January 16
Quote from: Phantomz on 18:46, 23 January 16
Nice one.  :)

Any news on larger disk support with nocart or cpm support?

I could try and do more ports too then.  ;)
The disk image data is stored uncompressed, so the max is 80 track *single* sided or ~396KB.

I will check cpm support, it may be working on the new one.

Another way to get more space would be if I stored the files close together and changed the file loading routines to find and load them. Sector by Sector access would no longer work, but you should be able to have a lot of hacked games on there that use file access to load.

I will look at larger size first.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: arnoldemu on 20:43, 24 January 16
I tested cpm2.2 (because it will work with 64kb) and new nocart. It worked.
CPM is now possible, but only if disc is not copyprotected. It is not possible to put copyprotected discs onto cart using nocart without hacking the game and removing the protection.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 22:17, 24 January 16
The tape port of eagle+ pokes thanks urusergui for the conversion.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 00:03, 25 January 16
Quote from: dragon on 22:17, 24 January 16
The tape port of eagle+ pokes thanks urusergui for the conversion.

The info I posted above for @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) is still correct for when he makes the next pack.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 12:50, 25 January 16
Quote from: Phantomz on 00:03, 25 January 16
Just uploaded it to the wiki page, so the info I posted above for @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) is still correct for when he makes the next pack.  ;)

Add you can abandon with joypad 2 button1
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:56, 25 January 16
Quote from: dragon on 12:50, 25 January 16
Add you can abandon with joypad 2 button1

Done.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 21:41, 25 January 16
Quote from: Phantomz on 18:46, 23 January 16
Nice one.  :)

Any news on larger disk support with nocart or cpm support?

I could try and do more ports too then.  ;)


I've done a couple more updates of games originally done by dragon.

"Boy Racer" Changes....

Game is ready for two players with joypads by default
Press Button 1 on Joypad 1 to Begin a Two Player Game
Press Button 2 on Joypad 2 to Redefine Controls
Press Button 1 on Joypad 2 to turn player two on or off ( car disappears for one player game )
Press the Console Pause Button on Menu to turn menu music on or of
Press the Console Pause Button ingame to quit
Poked version included which makes both players INDESTRUCTABLE.

"Bravestarr" Changes....

New version with a Tainer, gives infinite days, game can now be paused with Joypad 1 Button 2 and quit with the Console Pause Button.

These are available here and on the wiki page.

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I've also updated a a couple of games I did, made a change here and there and also included a couple of poked versions etc.
I think everything is upto date on the wiki page now.

Game changes since your last pack are as follows I believe......  ;)

Dan Dare III - The Escape
West Bank
Smash TV
Tombstowne
Friday13
Official Father Christmas
Quick Draw McGraw
Savage
Trantor The Last Stormtrooper
Equinox
Guardian II - Revenge Of The Mutants
Thanatos
Tombstowne
Chase HQ
Robocop
Darkman
Avenger
Into The Eagle's Nest
Indiana Jones and the Temple of Doom
Crystal Castles
Hunchback
Bravestarr
Boy Racer


I'm more up to date than that but stopped my upload a few days ago as you and dragon posted new games as i was uploading.

I have now to find some time to upload a new package...


EDIT : Well... done !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:41, 28 January 16
Updated 3 games.....

There is now a new version of " APB - All Points Bulletin " it now includes a Trainer, 1 for Yes 2 for No.

There is also a new version of " Beach-Head " It's the U.S Gold version ( not amsoft ) has loading screen and a Trainer.

There is also a new version of " War Machine " this contains 2 versions, one with loading screen bug still and one without.

To make a version of the game with pokes, I had to convert a uncompressed version of the game.

All uncompressed versions of the game have the loading screen bug, but it doesn't affect the game.

So there is a normal version of the game and a poked version, both have the screen bug.

War Machine - Poked version gives the following

Infinite Energy
Infinite Lives
Infinite Bullets
Infinite Grenades
Infinite Time


I've also included a version of the game with the screen fixed, but I can't add pokes to this version due to compression.

For Both versions use the following:

Use Joypad 1 Button 2 for Grenades.

Pause / Unpause with Console Pause Button.

Quit Game with Joypad 2 Button 1

Use Joypad 1 Button 2 to continue on " You are now dead! " screen

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 00:41, 29 January 16
Night breed is on the cpcwiki list? I don't see it.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 01:07, 29 January 16
Quote from: dragon on 00:41, 29 January 16
Night breed is on the cpcwiki list? I don't see it.

No it isn't on the list.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 11:38, 29 January 16
I don't know how edit the wiki :p.

Anyway, As you, i really busy making a new compressed game. I migrated from basic  pokes technic. To winape assembler. So the metod is different, i need learn it, and the new game uses  the new  nocart expansion memory system, learning at fly. And a different metod to jump the compression less jumps in/out, but little more complex.

And i have problems to made nocart run :D.freezes in computer, not working commands :D.

After around 300 asembler line codes. The game status is working except the pause+abandon key,that i discover yesterday.

And it included a new metod different to  select the level in the crack. No more 1=up 2= left etc... i write a new assembler subroutine only  to manage this in gx4000 from the comodity of left and right button in the pad  :).i include in the subrutine the discover made syx years ago :), so at the same time you change the  start level you change another thing.

The good news is as the patch is made with winape assembler, i can upload the source code, so you can learn from it how made compressed games.

The game is two players cop.

Ah, very thank you to upload night breed  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:49, 29 January 16
Quote from: dragon on 11:38, 29 January 16
Anyway, As you, i really busy making a new compressed game. I migrated from basic  pokes technic. To winape assembler. So the metod is different, i need learn it, and the new game uses  the new  nocart expansion memory system, learning at fly. And a different metod to jump the compression less jumps in/out, but little more complex.

And i have problems to made nocart run :D.freezes in computer, not working commands :D.

After around 300 asembler line codes. The game status is working except the pause+abandon key,that i discover yesterday.

And it included a new metod different to  select the level in the crack. No more 1=up 2= left etc... i write a new assembler subroutine only  to manage this in gx4000 from the comodity of left and right button in the pad  :).i include in the subrutine the discover made syx years ago :), so at the same time you change the  start level you change another thing.

The good news is as the patch is made with winape assembler, i can upload the source code, so you can learn from it how made compressed games.

The game is two players cop.

Sounds good, I'll still do what I can, doesn't matter how the carts are made as long as they work.  ;D

I'm still using " Nocart 1.4 (Windows) " from page one of this thread, so I'm a little limited to what I can do still until @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122) releases his new version with,

80 track *single* sided or ~396KB uncompressed and cpm2.2 (because it will work with 64kb) support.

I'm not sure if he will make a windows gui , because I'm unsure how to type the line before cpm in a dos command box.  ???
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 15:10, 29 January 16
Does anyone know if the new R-Type has been converted yet?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:17, 29 January 16
Quote from: ukmarkh on 15:10, 29 January 16
Does anyone know if the new R-Type has been converted yet?

I take it you mean the new 2012 version by easter egg?

If so, no it hasn't, it wouldn't work on the GX4000 anyway as it needs 128k.

I don't think there is a cracked version so it can't even be converted to cart for the 6128 plus as far as I'm aware,

I'm unsure why the game is protected if it's a free downloadable game.  ??? Was it sold when it was released ?

It would make a great cart for the plus.  :)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 15:34, 29 January 16
Yeah, somebody needs to fix that... We need 128K games to be compatible with the GX4000.


Are people seriously suggesting that Robocop 2 and Burnin Rubber were 64K? 


Oops! We lost the forum for a sec there!  :(
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:50, 29 January 16
Quote from: ukmarkh on 15:34, 29 January 16
Yeah, somebody needs to fix that... We need 128K games to be compatible with the GX4000.


Are people seriously suggesting that Robocop 2 and Burnin Rubber were 64K? 


Oops! We lost the forum for a sec there!  :(

I agree, it would be nice to run 128K games, but this isn't possible with how nocart works, as far as I know anyway.

I'm pretty sure Robocop 2 and Burner Rubber are not 64k as such, but they were made for the cartridge format to start with, not discs games ported over.

I'm sure everything is possible but it's how do you do it?

I think we can't complain to much as the GX4000 can run a hell of a lot more games now though.  ;)

I'd like a GX4000 with a 128k mod, anyone got one for me please.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 16:06, 29 January 16
Must be possible, Ocean and a few others made their 128K games work on the Plus. I'm not having a go, what we have is great! But playing ChaseHQ and many others in 64K...  :-\  All I'm saying, is if it can't be done for existing games, would it be possible for the creative juices of CPC Wiki to come up with a solution to incorporate GX4000 for all new games?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: robcfg on 16:14, 29 January 16
Wouldn't it be easier to upgrade the GX4000 to 128Kb so more people would create newer games for it not limited to 64kb?....
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:20, 29 January 16
Quote from: ukmarkh on 16:06, 29 January 16
Must be possible, Ocean and a few others made their 128K games work on the Plus. I'm not having a go, what we have is great! But playing ChaseHQ and many others in 64K...  :-\  All I'm saying, is if it can't be done for existing games, would it be possible for the creative juices of CPC Wiki to come up with a solution to incorporate GX4000 for all new games?

I didn't think you was having a go  ;) I understand what you're saying, I'd love to be able to hear the speech in ChaseHQ and Robocop etc, or even the music in the Paperboy hack.  :(


Quote from: robcfg on 16:14, 29 January 16
Wouldn't it be easier to upgrade the GX4000 to 128Kb so more people would create newer games for it not limited to 64kb?....

I'll take an upgrade if possible.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 16:38, 29 January 16
Quote from: Phantomz on 14:49, 29 January 16
Neither did I until I tried, it's easier than making some of the carts we do.  ;)

Sounds good, I'll still do what I can, doesn't matter how the carts are made as long as they work.  ;D

I'm still using " Nocart 1.4 (Windows) " from page one of this thread, so I'm a little limited to what I can do still until @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122) releases his new version with,

80 track *single* sided or ~396KB uncompressed and cpm2.2 (because it will work with 64kb) support.

I'm not sure if he will make a windows gui , because I'm unsure how to type the line before cpm in a dos command box.  ???

You're welcome, I would have done it when I added mine if I realised.  ;D

All is learn and patience, anyway maybe i can made a tutorial with this game in example.nocart 1.7 is a litte bugged now, i think arnold emu release it when is finished, but always you can take a look to my path source  :) .
.............

So, well. When you changed the level entry, you change de music in the menu. So if you begining in level a, you heard the stardard music, in b the first hidden music of the game etc etc ....


P=pause

when you are in pause (joystick 1 always) fire1=resume and fire 2 abandon game.

if you push another button when you are in pause (up,left,down,or rght).You jumps to the next level.


left,right to select level, the rest is obviusly.

:) :) :) :) :) :) :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: robcfg on 17:13, 29 January 16
Heh...


It seems that Piotr already converted a GX4000 into a 6128 Plus (http://www.indieretronews.com/2015/07/amstrad-gx4000-console-converted-to.html), so it's possible to upgrade the GX4000 to 128Kb RAM.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:49, 29 January 16
Quote from: robcfg on 17:13, 29 January 16
Heh...


It seems that Piotr already converted a GX4000 into a 6128 Plus (http://www.indieretronews.com/2015/07/amstrad-gx4000-console-converted-to.html), so it's possible to upgrade the GX4000 to 128Kb RAM.

I know   8)

So where do we get one already done from, or the service to upgrade one, I'd be happy with just the 64k upgraded to 128k, a keyboard port would be an added bonus.   :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 18:01, 29 January 16
Quote from: ukmarkh on 15:34, 29 January 16
Yeah, somebody needs to fix that... We need 128K games to be compatible with the GX4000.


Are people seriously suggesting that Robocop 2 and Burnin Rubber were 64K? 


Oops! We lost the forum for a sec there!  :(


Oh yes they are 64k. But they not are 64k are much more than 64k.

Gx4000 have 64kb of ram, but it have 512kb of rom.


I mean, the diference is in ram you can read from it and write to it. In rom you only can read the store data.

The normal cpc range load data from tape or disk. This is very slow, load means cpc make a copy the content of the tape or disk in her ram.

Z80 only know 64kb. so 128k machines used the pal to exhanged the two blocks.

But the cartridge is diferent,is faster as ram, and you have 512kb you can read from it, but you not need to make a copy of  it in ram. you can read it directly.

So when chase hq have stored in ram a speech they have a copy of the disc data speech in ram. Gx4000 can have the speech in the cartridge and read directly from it,they not need 128k to store it, because they not need copy it. only need ram to varisbles thigs and the screen.

So is a thing of programming. A very high level programing  8) .

Thats because burning rubber and robocop are 64k,data is read directly from the cartridge  In tape or disc they probably need 128k to copy it in ram.

The best example is the turtles crack. They need more than 64kb of ram  to patch it, but part of the code of patch is in  the rom cartridge. And  gx4000 read directly from here without use the 64kb console ram  :) .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 18:09, 29 January 16
So, for new games, with the ROM in mind, it can be done, and R-Type, could be modified as we have the source code, but as you say, high/low level programmer is needed?


We need a CPC > GX4000 hero, cometh the hour, cometh the man!   
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: andycadley on 19:03, 29 January 16
Quote from: ukmarkh on 18:09, 29 January 16
So, for new games, with the ROM in mind, it can be done, and R-Type, could be modified as we have the source code, but as you say, high/low level programmer is needed?


We need a CPC > GX4000 hero, cometh the hour, cometh the man!

Given the source code and other assets, I reckon R-Type could be done reasonably quickly - but I'm not sure they're available, are they?

On a wider scale, you'd never get a generic method for 128K games. There are too many program specific modifications that would be needed, even for titles that only use the extra 64K for unchanging data.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:04, 29 January 16
In the chase h.q the function of 128k (in the speech) is in 0b7a it read a from 1646 if is 64k jumps in the ret z and i is 128k continue.

And when it rearchers  0bec it returns to normal ram.

The program use this always call to the speech.

So, i think teorically if we make a copy paste if this funcion and change the jumps to acomodate it to the cartridge, maybe can work..... maybe XD.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 21:04, 29 January 16
Sounds like a plan...  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:34, 29 January 16
I had a bit of spare time so I've converted " R-Type " sorry it's the 1988 version by Activision.

I know it's not the good version by Easter Egg, nothing I can do about that, unless they remove the protection and it can fit on a SS 80 disc  with the next version of nocart.

The game is fully playable, all 8 levels load up and it's completable ( no ending, just loops back to level 1 ).

I've remapped ESC to redefine keys to Joypad 1 Button 2.

I've also remapped ESC to Pause to the console pause button, any button will unpause.

The game used keyboard scanning for the above, I haven't been able to find the release key at the moment, I believe this is " [ " or " control ", this still needs mapping to Joypad 1 Button 2, but like I said, I can't find it at the moment.

For now, you can redefine the controls to Joypad 2 and play the game with that.  :D

I've included two poked versions, one gives " Invulnerability " the other " Infinite Lives ".
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: andycadley on 23:47, 29 January 16
Quote from: dragon on 20:04, 29 January 16
In the chase h.q the function of 128k (in the speech) is in 0b7a it read a from 1646 if is 64k jumps in the ret z and i is 128k continue.

And when it rearchers  0bec it returns to normal ram.

The program use this always call to the speech.

So, i think teorically if we make a copy paste if this funcion and change the jumps to acomodate it to the cartridge, maybe can work..... maybe XD.

It's not enough to just find the routine, you need to replace the bank switching code to page ROMs instead of RAM. And to keep that in the same place you're probably going to need RMR2 to bank the one of the lower ROMs at &4000, which in turn requires that those ROMs are free for the data that would otherwise have been loaded into the extra 64K and you need to tweak the loader so that data is present in the correct pages because the disk loader obviously can't write it there. And then you have to find any code that tests for 128K and modify it and then tweak any other code that adapts it's behaviour based on that....

And that's before you even think about code that uses some of the banking combinations which switch larger amounts of RAM or relies on being able to update values stored there. It's a much more complex problem than, for example, hacking the keyboard layout and in some cases might require rearranging the memory map somewhat to suit the system better. It's probably not impossible in most cases, but without source requires considerable dedication to disassembling the source and figuring out what is stored where and when things are switched around.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 00:56, 30 January 16
But i think is not the case of hq.
the player is in 64k

The 128k store only hl localitation where the player accesed to the menory.

If i  ejecute winape in 64k mode. And then i tell the subroutine i have 128k. Game not freezes.

It reproduce a spectrum tipe sound, because is accesing  the hl directions in the 64k :D.

So i think i need only copy the content of hl directions. And change hl constants to new directions in the  cartridge  &c000 and maybe works.

Of course is only a theory becase i not examine all subroutine.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: khaz on 02:55, 30 January 16
I wonder if some of those patches could be backported to discs for the non-plus range? I would love to be able to use both buttons on my controller in ChaseHQ. And accelerate with one of them.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:36, 30 January 16
Quote from: khaz on 02:55, 30 January 16
I wonder if some of those patches could be backported to discs for the non-plus range? I would love to be able to use both buttons on my controller in ChaseHQ. And accelerate with one of them.

When I remap the controls to convert games, I normally convert the game from disk to cart, then work on the cart to find controls to remap because carts load quicker and it's easier for me to check stuff.

I can however change the controls ( remap ) in disk format too, just need to find the new address, anyway here is ChaseHQ in disk format as requested.

I have only changed the Joystick controls, everything else is the same as the original.

Use Joypad 1 UP for Gear ( Start Game ) Joypad 1 DOWN for Turbo, Accelerate and Brake with Joypad 1 Button 1 and 2

If you need anything changing let me know.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:08, 30 January 16
I did some more work on the original " R-Type "

I've managed to get it sorted, the release button has now been remapped to Joypad 1 Button 2.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: khaz on 22:09, 30 January 16
Quote from: Phantomz on 16:36, 30 January 16Use Joypad 1 UP for Gear ( Start Game ) Joypad 1 DOWN for Turbo, Accelerate and Brake with Joypad 1 Button 1 and 2

Whoa, thank you very much! I didn't know what was your process to alter the commands, I imagine it would be twice more work to bring the new features back to the discs.

Quote from: Phantomz on 16:36, 30 January 16If you need anything changing let me know.  ;D

I've tried it on my 6128 with an official GX4000 controller. Works great!
I do have a couple of ideas that I think would be beneficial to this release:
- invert the buttons for accelerate / brake. Right now, the acceleration is on the button 1 (the left one on the controller), it would make more sense to have it on the rightmost button, the button 2.
- The cheat menu at the beginning isn't AZERTY friendly. it would be better to use the keycodes for the number keys instead of the characters, and also allow the use of the f0-9 keys.
- I personally don't like having cheat menus in my games. Is it possible to release a non-cheat version?

I've always felt this game was much harder than the original arcade version, to the point that I think I've only passed the first stage once when I can routinely do it on the cabinet. Not on this topic of GX4000 conversion / adaptation though, and that would probably be non-trivial to change. Things like turning speed, hit damages, hit-boxes, etc. If anything I think giving more time to the player would only be more fair.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:53, 30 January 16
Quote from: khaz on 22:09, 30 January 16
Whoa, thank you very much! I didn't know what was your process to alter the commands, I imagine it would be twice more work to bring the new features back to the discs.

I've tried it on my 6128 with an official GX4000 controller. Works great!
I do have a couple of ideas that I think would be beneficial to this release:
- invert the buttons for accelerate / brake. Right now, the acceleration is on the button 1 (the left one on the controller), it would make more sense to have it on the rightmost button, the button 2.
- The cheat menu at the beginning isn't AZERTY friendly. it would be better to use the keycodes for the number keys instead of the characters, and also allow the use of the f0-9 keys.
- I personally don't like having cheat menus in my games. Is it possible to release a non-cheat version?

I've always felt this game was much harder than the original arcade version, to the point that I think I've only passed the first stage once when I can routinely do it on the cabinet. Not on this topic of GX4000 conversion / adaptation though, and that would probably be non-trivial to change. Things like turning speed, hit damages, hit-boxes, etc. If anything I think giving more time to the player would only be more fair.

I prefer 1 to accelerate and 2 to brake personally, I can lift my thumb off button 1 and learn it down on button 2, but each to their own.

I've changed the buttons the other way, so 1 is brake and 2 is accelerate, I've left UP to change Gear, but left it so SPACE is Turbo, the reason being, if you enter the SHOCKED cheat, Turbo will no longer work on the Joypad and you can't redefine to the Joypad, this is why I changed the buttons before hand.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: khaz on 23:00, 30 January 16
Quote from: Phantomz on 22:53, 30 January 16
I prefer 1 to accelerate and 2 to brake personally, I can lift my thumb off button 1 and learn it down on button 2, but each to their own.

You do? Damn, it feels so unnatural to me, with having the right pedal to accelerate and the left pedal to brake haha. Also I feel like every driving game I played was like that but maybe I got it wrong.

Thanks for the file, I will try it now.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 23:48, 30 January 16
Quote from: ukmarkh on 21:04, 29 January 16
Sounds like a plan...  ;)

Sorry for talpak users..(the picture)
Sorry for phantomz needs remade all craks... :picard2:


But...
(https://s-media-cache-ak0.pinimg.com/564x/75/1f/4e/751f4e5494dda4c1a0b320b8bb7f5134.jpg)



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 00:31, 31 January 16
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

Making me do more work  :o :laugh:

I don't mind doing all what I did again, when I get time.

I'd prefer the Trainer to work how it does on mine, but I'm unsure how to change your version so it's the same and I can't even try and work out how to put the cart together with the new nocart as haven't even had a go with it, yet alone used it.

Any chance you could make the voices work with the original NICH disk and I'll try and redo it all when I get time, cheers.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 00:37, 31 January 16
Sure, i can do it no problem.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 00:38, 31 January 16
Quote from: dragon on 00:37, 31 January 16
Sure, i can do it no problem.

Thanks  :D

Think I'm going to need the new nocart soon, even if I can't work out how to get it to access other files, I'll probably need it to work on games like now.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 01:05, 31 January 16
All ok?

About nocart, if arnoldemu wants i can send it to you :) .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 02:17, 31 January 16
Quote from: dragon on 01:05, 31 January 16
All ok?

About nocart, if arnoldemu wants i can send it to you :) .

Thanks for doing the second version, I had to do a firmware hack on your version for the Trainer in the end as the 6128 plus didn't like my version.

Anyway, it's like 4 am here and I've been hard at work, the other half isn't happy  :picard: but I wanted to get it finished tonight.  ;D

I've finished my version and it's all the same as before, all the buttons remapped the same and the inbuilt cheat works etc etc  8)

For 6128 plus users....

Because both 64k and 128k do the same now, I've remapped buttons 1 and 2 to the Joypad buttons and you can press whichever you like to play the game.
I've changed it to show " Press FIRE button to continue"

I've also changed your version dragon, I hope this is ok with you?

I think thanks to us both the GX4000 now has the best version of " Chase HQ "  8)  Who needs the crappy Chase HQ 2.  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:38, 31 January 16
Well technically, 128k machines continue loading all levels in the 64kb second bank ram.Where 64k  make multilodad but in the practice thanks to the cartridge speed. I think not is  possible  distinguish it at glance. So i think is o.k

Original game use 16kb of ram  to store the sample speech. And is mounted between 4000-7fff.

So was relativy easy convert it to gx4000. As one bank cartridge have 16kb to.

Only a work with windows calculator to calculate equivalen positions between bank 4000-7fff to  c000-cfff. As game is stopped and drawing nothing  when it generated sample spech, is more simply user upper rom.

The most dificult was the game compression. Change a thing with hex editor make the game crash. At lucky i discover what change and i can fix it at fly.

And the free memory left in the game, that begining in 0x164. So the code destroy the basic program that begings in 0x170 XD.

Now the only computers without  speech are 464 old,472, and ,664. :).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: arnoldemu on 15:27, 31 January 16
Quote from: dragon on 01:05, 31 January 16
All ok?

About nocart, if arnoldemu wants i can send it to you :) .
yes please share it.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: arnoldemu on 15:29, 31 January 16
Quote from: dragon on 13:38, 31 January 16
Original game use 16kb of ram  to store the sample speech. And is mounted between 4000-7fff.
If you converted it without nocart - a harder and longer job -  you could put this data in the cart pages 0-7 then use the paging mechanism to make lower rom visible at 4000. Then there is much less change.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:01, 31 January 16
Quote from: dragon on 13:38, 31 January 16
Well technically, 128k machines continue loading all levels in the 64kb second bank ram.Where 64k  make multilodad but in the practice thanks to the cartridge speed. I think not is  possible  distinguish it at glance. So i think is o.k

I can upload your version that shows 1 for 64k or 2 for 128k if you wish, I just think it looks better how I've got it because like you say they do pretty much the same thing, if anything, should put 1 for cart mode, 2 for disc mode, but what would be the point as both running from cart at what appears to be the same speed.

Quote from: arnoldemu on 15:27, 31 January 16
yes please share it.

Thank you, would be good to see what the new options are like and see if I can do anything with them.  :D

So whats next? Is it possible to get the music running in paperboy from the 128k hack ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 19:03, 31 January 16
I think is o.k, no needed  made new version of chase hq XD.


well, paperboy who knows, well basic say. load music.bin in 128k zone... And later load  patch, its better view in assembler who does.

Quote from: arnoldemu on 15:29, 31 January 16
If you converted it without nocart - a harder and longer job -  you could put this data in the cart pages 0-7 then use the paging mechanism to make lower rom visible at 4000. Then there is much less change.


And paperboy with music is the exact example of this. It manage a lot of code in 128k . Redirection all can be a hell, he need mount to lower room. But as you can say, cpc plus only can mount in lower room 0-7 pages :) that are bussy  with nocart things.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:45, 31 January 16
Quote from: dragon on 19:03, 31 January 16
I think is o.k, no needed  made new version of chase hq XD.


well, paperboy who knows, well basic say. load music.bin in 128k zone... And later load  patch, its better view in assembler who does.

Ok  :)  I wouldn't have made a new version of Chase HQ, I would have just added your version without the Trainer changes I made.  ;)

Would be cool to get the music to run on the 64k version of paperboy, feels a bit boring with no sfx or music, great game though.

How about the speech in Robocop? It's only at the start of the game I believe, would be a nice little touch for the gx4000 version though.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 15:30, 01 February 16
About chase hq and the hated system to chose level 1-5   :) . If you want phamtomz, i can try adapt the subroutine i made to the turtles, but later you need remade the pathchs, because yo patch it directly in .cpr


Ah, i send you noscart by private(i not sure if arnold want i put here in the forum).

Paperboy:it probably work mounted in lower ram. but now is not possible without dedicated monts to transcribe all jumps, calls redirections. etc.
Robocop: I not take a look still.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: seanb on 15:35, 01 February 16
There's a trainer for Chase H.Q. so I can finally get past level 2.
Will have to use that.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:13, 01 February 16
Quote from: dragon on 15:30, 01 February 16
About chase hq and the hated system to chose level 1-5   :) . If you want phamtomz, i can try adapt the subroutine i made to the turtles, but later you need remade the pathchs, because yo patch it directly in .cpr


Ah, i send you noscart by private(i not sure if arnold want i put here in the forum).

Paperboy:it probably work mounted in lower ram. but now is not possible without dedicated monts to transcribe all jumps, calls redirections. etc.
Robocop: I not take a look still.

I don't mind if you want to leave the Chase HQ Trainer how it is or change it, I don't think it's to bad with only 5 levels to choose from, I see why you did it for the Turtles though  ;)
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) If you do decide to change the Chase HQ Trainer, I'll be able to modify your cpr.  ;D

Robocop Trainer could do with a change as it's a bit of a pain remembering which buttons are for what level as there is not enough room to change the text string at the moment.  :doh:

I got the new version of nocart thanks, not to sure if I can use the new options yet as haven't had chance to try and figure it out, not much in the way on instructions.

I'm still waiting for the version with 80ss support, probably better for me.  :laugh:

Paperboy Music, or Speech in Robocop are not to important I guess, just would have been a cool little feature to have on the GX4000 , same as what you did with Chase HQ.  ;D

Quote from: seanb on 15:35, 01 February 16
There's a trainer for Chase H.Q. so I can finally get past level 2.
Will have to use that.

There has always been a full working Trainer in Chase HQ cpr, from dragon and myself, I even made it so the inbuilt cheat can be accessed on the GX4000  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 08:47, 02 February 16
Thanks for  your great conversions  ;)

My old GX4000 and my CPC 464 Plus are better than ever :-)

Regards,

Salva
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:57, 02 February 16
Quote from: xenon on 08:47, 02 February 16
Thanks for  your great conversions  ;)

My old GX4000 and my CPC 464 Plus are better than ever :-)

Regards,

Salva

Thank You  ;D

It's nice when you get a " Thank You " for your efforts or see a you tube video with people enjoying a game because you've made it possible for them to do so on their GX4000 etc.  ;D

I'm sure the other guys that spend their free time making these game run too also appreciate a " Thank You " for all their time and effort.  ;D

Anyway I've done another game, this one is " Comando Tracer " also know as " The Last Commando "

Use 1 for Yes, 2 for No for the Trainer.

I've made the game default to Joystick so you can just press Joypad 1 Button 1 to Start
I've remapped the Menu buttons and changed onscreen display so you can see what to press for each option.
Pause / Unpause with the Console Pause Button, Quit game with Joypad 2 Button 1.
I've changed O and P, I've remapped them to U and I for Keyboard users as P is now used for Pause / Unpause.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: robcfg on 16:34, 02 February 16
Thank you very much!


This is one of my favourite games, indeed nice to have on my C4CPC  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 16:40, 02 February 16
First off, I love Commando Tracer! I ploughed endless hours into this game, so thanks for doing this.


Secondly, thanks to everyone for doing this, I'm not just jumping on the bandwagon, I really appreciate everyone's efforts.


We all need to keep the CPC alive, in our own special way.


8)



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:58, 03 February 16
Quote from: ukmarkh on 16:40, 02 February 16
We all need to keep the CPC alive, in our own special way.

Indeed, well I'm doing my bit.  ;D

I've done another game for you guys, this one is " Satan ".

Part 2 Access Code = 66666666 Enter it with UP on Joypad 2

I've remapped the controls and changed the onscreen prompts etc, you can just press joypad 1 button 1 to start with the default controls I've mapped or redefine your own.

Controls can be Redefine, but by defaut they are as follows;

Part 1, Pause with Joypad 1 Button 2, Abort with Console Pause Button

Part 2, UP-DOWN with Joypad 1 Button 2, Teleport with Joypad 2 Button 1, Access Item Menu / Pause with Joypad 2 Button 2, Abort with Console Pause Button

I've included a Poked version too.  ;)


I've also done a small update to " Robocop " you can now use the Console Pause Button to Pause without Redefining controls first.

They are both here and on the wiki page.

Hope you enjoy them.  :D

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ||C|-|E|| on 20:08, 03 February 16
Ahhhh... Satan. I played that one a lot when I was a kid. I think that I even finished it or, at least, the first part. Huuum... or maybe it was the second one, where you are a magician. I need to play it again  :picard: .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 14:17, 05 February 16
Commando Tracer? I don't even know the game! Should I check it out?


Phew, this thread is going for 700 Likes now :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:31, 05 February 16
New game to finish the week playing.


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TFM on 17:29, 05 February 16
Quote from: Gryzor on 14:17, 05 February 16
Commando Tracer? I don't even know the game! Should I check it out?
Phew, this thread is going for 700 Likes now :)


Yes! Didn't know either. Don't get what to do, but it's so nice!  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 17:43, 05 February 16
Quote from: robcfg on 17:13, 29 January 16
Heh...


It seems that Piotr already converted a GX4000 into a 6128 Plus (http://www.indieretronews.com/2015/07/amstrad-gx4000-console-converted-to.html), so it's possible to upgrade the GX4000 to 128Kb RAM.
Since most of these new connections are directly onto the asic wouldn't it be nice to have an 'Amiga' style expansion that had an upturned socket to snap on over the asic to add the extra ram, keyboard, floppy etc thus only needing the device fitting on, and the minor case cuts for the new connectors? I'd buy one!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TFM on 18:31, 05 February 16
Lot's of rumors out there, but nobody tells (at least here) where to buy an ASIC.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: gerald on 20:30, 05 February 16
Quote from: CraigsBar on 17:43, 05 February 16
Since most of these new connections are directly onto the asic wouldn't it be nice to have an 'Amiga' style expansion that had an upturned socket to snap on over the asic to add the extra ram, keyboard, floppy etc thus only needing the device fitting on, and the minor case cuts for the new connectors? I'd buy one!
The CPC ASIC has a 0.65mm pitch while Amiga upturned socket have a 1.27mm pitch and are pretty common.
While 0.65mm socket exists, these are clamshell style : no way to use them like that (and these are not cheap)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 20:33, 05 February 16
Quote from: gerald on 20:30, 05 February 16
The CPC ASIC has a 0.65mm pitch while Amiga upturned socket have a 1.27mm pitch and are pretty common.
While 0.65mm socket exists, these are clamshell style : no way to use them like that (and these are not cheap)
Damn! It would have been a sweet upgrade if it were possible. I guess not then.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:48, 07 February 16
Turrican have three buttons. I have try made a code desviation to made 1+2 button for button3 . But i thing exist an interrupts that crash the game,because is executed in high rom all time. So simply not work


So, nuchuk tecnic? what keys?. Or someone can manufacture a snes 6 button game pad with use the two joystick ports :).

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:49, 07 February 16
Quote from: dragon on 14:48, 07 February 16
So, nuchuk tecnic? what keys?. Or someone can manufacture a snes 6 button game pad with use the two joystick ports :).

A modded Mega Drive game pad would be nice to give us the 3rd button or some sort of adaptor that you plug into the gx4000 then plug a mega drive pad in, if it's possible.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 23:18, 07 February 16
Quote from: Phantomz on 19:49, 07 February 16
A modded Mega Drive game pad would be nice to give us the 3rd button or some sort of adaptor that you plug into the gx4000 then plug a mega drive pad in, if it's possible.  ;D

No problem, turrican maybe can have all buttons in gx4000. The price is a corruption in the title screen. in form such as fire 1 button 1, fire 2 button 2  fire 3 button 1+2. Is the better i can do with cng soft compression. And the crappy game strucutre that uses the same memory zone that me XD.

If it works in real hardware of course :) .

It works in real gx4000 phantom?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:36, 07 February 16
Quote from: dragon on 23:18, 07 February 16
No problem, turrican maybe can have all buttons in gx4000. The price is a corruption in the title screen. in form such as fire 1 button 1, fire 2 button 2  fire 3 button 1+2. Is the better i can do with cng soft compression. And the crappy game strucutre that uses the same memory zone that me XD.

If it works in real hardware of course :).

It works in real gx4000 phantom?

No, looks like you might have made a typing mistake when you made the cpr, getting " DRAGO       .BAS not found "  ???
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 23:39, 07 February 16
That because i forgot the n in nocash  is dragon.bas you can compile it :)


But fixed.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:55, 07 February 16
Quote from: dragon on 23:39, 07 February 16
That because i forgot the n in nocash  is dragon.bas you can compile it :)


But fixed.

Right, that one loaded up just fine, the buttons are working as you have stated, nice job  8)

I found out the cheat option you have added, I don't know how many levels the game has, but when I was skipping, I think it locked up on 5.2 or 5.3 is that because it's the last level ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 00:02, 08 February 16
Quote from: Phantomz link=topic=10511.msg119187#msg119187 =1454885722
Right, that one loaded up just fine, the buttons are working as you have stated, nice job  8)

I found out the cheat option you have added, I don't know how many levels the game has, but when I was skipping, I think it locked up on 5.2 or 5.3 is that because it's the last level ?

I don't know i not play it to the finish.

Also if you press 1+2 when cheat is activated  in joypad 2 level is reset to 1, maybe works without cheat activated.

Maybe youtube can tell if it is the last level.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 03:04, 08 February 16
Quote from: dragon on 00:02, 08 February 16
I don't know i not play it to the finish.

Also if you press 1+2 when cheat is activated  in joypad 2 level is reset to 1, maybe works without cheat activated.

Maybe youtube can tell if it is the last level.

I just tested it, 5.2 is the last level, I killed the last boss and you can complete the game, if you press the level skip whilst on 5.2 the game will crash out and you will need to reload it.

Here is another game from myself, this one is " Xenon "  :)

Trainer
Joypad 1 Button 1 for Yes, Button 2 for No
Level Select is Joypad 1 Button 1 or UP = Level 1, LEFT = Level 2, RIGHT = Level 3, Down = Level 4.

Ingame
I've made the game default to Joypad 1, so you can just press Button 1 on Joypad 1 to Start game.
Joypad 1 Button 2 to Change Mode.
Pause with console Pause Button / Unpause with Joypad 1 Button 1
Use Joypad 2 Buttons 1 and 2 for Menu Options.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:20, 09 February 16
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

Any chance you could do the level select Trainer mod on XOR version of " Terminator 2 "

I can make it like normal, Up Down Left Right etc, but I can't changed the text due to compression , therefore it might be best if you do your normal XOR level select mod. Cheers  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:39, 09 February 16
I think is better i try teach you an entry level to patch xor games :) .

First of all, execute the game to xor menu, then pause winape, and search a free memory zone.(a bunch of 0000 in the down windows of the debuger) in this case we can take &4000 for example

Xor, uses always(at least for now). The same rutine compression/with litte variations., that is perfect for us.

The final of the subrutine is always finish with these commands: jr xxxx,pop bc,exx,ret. The last three commands in z80 opcode are "c1 d9 c9".

So,if when you are in  xor menu,Pause winape and search i "c1 d9 c9". You can view the finish of subrutine is in  01b5,01b6,01b7

Make a breakpoint in 01b5 for example  (button right of mouse). You can view is selected in red colour.

You can see what happends? xor descompress many times using the subroutine, so winape stops in 01b5 many times :) .

This subrutine is always descompresed, so we can patch it with hex editor :)

We go to put the program in &4000 so search it in hex editor and patch with a JP &4000 ->c3 00 40.

After this when subroutine finish of decompress the code, it jump to &4000. So if you execute the game now it crash :) .

------>>>>>finish of first part -<<<<<<<<

We go now to patch the game, select in winape  menu assembler-> show assembler. you view and empy white screen notepad type style not worry all is o.k

We write the program here.

First of all, we ned tell the program we need it begin in &4000 So we write in it

ORG &4000

Now is itme to make the game works witth outpatch it.

So write in the winape assembler note pad the instructions we lost when we patch the hex code

write:

pop bc
exx
ret

So we have


ORG &4000

pop bc
exx
ret

And now?, now we save it.

reset winape(settitngs reset always not close it XD). And then in the winape assembler notepad menu select  assmbler->assembler (the ctrl+f9 option).

You can see he assamble it!. So who we put it in a .bin,?. remember the memory windows with all hex codes in winape debugger?.
search &4000 in this windows. You can view here your instrucions!! pop bc,exx,Ret  !!c1 d9 c9!!

So simply select the c1 d9 c9 with the mouse, then right button and select "save" this is us "loader.bin" :)

---<<<finish part2 >>.

Now we need the cpc execute this. So its time to go to the basic.

write in basic

"10 memory &3fff" (1 minus us program direction &4000 remember).
"20 openout "d"
"30 load"loader.bin",&4000" ->the direction we choose to load it.
"40 run"termina2 "

save it as phantomz (for example) with save"phantomz.bas

Now we need loader.bin to load it :) .

So open cpcdiskxp   CPCDiskXP - Write and Read Amstrad CPC disks from a PC (http://www.cpcmania.com/cpcdiskxp/cpcdiskxp.htm) (unmount the dsk in winape)

Select edit dsk edior , and open the  dsk :)

Yo can view the list of files in the dsk select add files.

Add the loader.bin

cpcdisk xp ask you  you wan to add amsdos header?

Yes, and in the box put us famous &4000 direction :)


Now save the dsk.  Load the dsk in winape and execute phantomz.bas

The game run now :) .

This is all for  now, when you are ready we go go to patch the xor menu.

At finish of these steps you have these files in the  .rar (for referrence)





Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:13, 09 February 16
Quote from: dragon on 20:39, 09 February 16
I think is better i try teach you an entry level to patch xor games :) .

First of all, execute the game to xor menu, then pause winape, and search a free memory zone.(a bunch of 0000 in the down windows of the debuger) in this case we can take &4000 for example

Xor, uses always(at least for now). The same rutine compression/with litte variations., that is perfect for us.

The final of the subrutine is always finish with these commands: jr xxxx,pop bc,exx,ret. The last three commands in z80 opcode are "c1 d9 c9".

So,if when you are in  xor menu,Pause winape and search i "c1 d9 c9". You can view the finish of subrutine is in  01b5,01b6,01b7

Make a breakpoint in 01b5 for example  (button right of mouse). You can view is selected in red colour.

You can see what happends? xor descompress many times using the subroutine, so winape stops in 01b5 many times :) .

This subrutine is always descompresed, so we can patch it with hex editor :)

We go to put the program in &4000 so search it in hex editor and patch with a JP &4000 ->c3 00 40.

After this when subroutine finish of decompress the code, it jump to &4000. So if you execute the game now it crash :) .

------>>>>>finish of first part -<<<<<<<<

We go now to patch the game, select in winape  menu assembler-> show assembler. you view and empy white screen notepad type style not worry all is o.k

We write the program here.

First of all, we ned tell the program we need it begin in &4000 So we write in it

ORG &4000

Now is itme to make the game works witth outpatch it.

So write in the winape assembler note pad the instructions we lost when we patch the hex code

write:

pop bc
exx
ret

So we have


ORG &4000

pop bc
exx
ret

And now?, now we save it.

reset winape(settitngs reset always not close it XD). And then in the winape assembler notepad menu select  assmbler->assembler (the ctrl+f9 option).

You can see he assamble it!. So who we put it in a .bin,?. remember the memory windows with all hex codes in winape debugger?.
search &4000 in this windows. You can view here your instrucions!! pop bc,exx,Ret  !!c1 d9 c9!!

So simply select the c1 d9 c9 with the mouse, then right button and select "save" this is us "loader.bin" :)

---<<<finish part2 >>.

Now we need the cpc execute this. So its time to go to the basic.

write in basic

"10 memory &3fff" (1 minus us program direction &4000 remember).
"20 openout "d"
"30 load"loader.bin",&4000" ->the direction we choose to load it.
"40 run"termina2 "

save it as phantomz (for example) with save"phantomz.bas

Now we need loader.bin to load it :) .

So open cpcdiskxp   CPCDiskXP - Write and Read Amstrad CPC disks from a PC (http://www.cpcmania.com/cpcdiskxp/cpcdiskxp.htm) (unmount the dsk in winape)

Select edit dsk edior , and open the  dsk :)

Yo can view the list of files in the dsk select add files.

Add the loader.bin

cpcdisk xp ask you  you wan to add amsdos header?

Yes, and in the box put us famous &4000 direction :)


Now save the dsk.  Load the dsk in winape and execute phantomz.bas

The game run now :) .

This is all for  now, when you are ready we go go to patch the xor menu.

Thanks, I'll try and get my head around that  ??? :laugh:

I just tried searching for " c1 d9 c9 " didn't find anything, maybe not looking in the right place!

Maybe best to try and do this when I haven't got a headachce  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 21:16, 09 February 16
More faster ctrl+f

select first one liine of the upper window.
Select the Hex data first, if not you found nothing :) . And search without the "" and with spaces.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:03, 09 February 16
Quote from: dragon on 21:16, 09 February 16
More faster ctrl+f

select first one liine of the upper window.
Select the Hex data first, if not you found nothing :) . And search without the "" and with spaces.

Thanks again, I'll take a look when I've got some more free time.

Will this let me be able to select start level with left and right if I figure it out?

In the mean time, here is a new version of " Terminator 2 "  with a Trainer.

Trainer Level Select = 1 for 1, 2 for 2, Up for 3, Left for 4, Right for 5, Down for 6, Console Pause Button for 7.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 23:58, 09 February 16
Quote from: Phantomz on 23:03, 09 February 16
Thanks again, I'll take a look when I've got some more free time.

Will this let me be able to select start level with left and right if I figure it out?

In the mean time, here is a new version of " Terminator 2 "  with a Trainer.

Trainer Level Select = 1 for 1, 2 for 2, Up for 3, Left for 4, Right for 5, Down for 6, Console Pause Button for 7.  :)

Yes+ the second part i need write is very easy, but is best learn it so you can use it i other xor ganes.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 03:06, 10 February 16
Quote from: dragon on 23:58, 09 February 16
Yes+ the second part i need write is very easy, but is best learn it so you can use it i other xor ganes.

I'll try, think I've made a disk following your instructions, it's here if you want to check it, appears to work still.  ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:07, 10 February 16
Quote from: Phantomz on 03:06, 10 February 16
I'll try, think I've made a disk following your instructions, it's here if you want to check it, appears to work still.  ;)

Nop, is bad. you don't have patch the .dsk with the  hex editor :P

I mean search with the hex editor C1 d9 c9 And change to c3 00 40 :)

Except this all is o.k. I know it, because now the crack works, but not the game :) .

Change it an try :) . I go to write the next part.

"This subrutine is always descompresed, so we can patch it with hex editor (http://www.cpcwiki.eu/forum/Smileys/SoLoSMiLeYS1/smiley.gif)

We go to put the program in &4000 so search it in hex editor and patch with a JP &4000 ->c3 00 40. "
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:43, 10 February 16
Quote from: dragon on 13:07, 10 February 16
Nop, is bad. you don't have patch the .dsk with the  hex editor :P

I mean search with the hex editor C1 d9 c9 And change to c3 00 40 :)

I'm a bit confused about changing  C1 d9 c9, I didn't patch the disk with a hex editor.

I search for C1 d9 c9 in the winape hex window and changed to c3 00 40 in there, is that what I did wrong.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:47, 10 February 16
Quote from: Phantomz on 13:43, 10 February 16
I'm a bit confused about changing  C1 d9 c9, I didn't patch the disk with a hex editor.

I search for C1 d9 c9 in the winape hex window and changed to c3 00 40 in there, is that what I did wrong.

Yes the purpuse for search it in winape is you can view what are you doing/change in hex editor. But you need change it in hex editor not in the winape :)

This is useful if the editor  have more that one c1 d9 c9, so you need change it in hex editor and view who changes it in winape :), but is not the case, you  only find one in this game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:53, 10 February 16
Quote from: dragon on 13:47, 10 February 16
Yes the purpuse for search it in winape is you can view what are you doing/change in hex editor. But you need change it in hex editor not in the winape :)

This is useful if the editor  have more that one c1 d9 c9, so you need change it in hex editor and view who changes it in winape :), but is not the case, you  only find one in this game.

Cool  :D

I'll get used to it  ;)

I've just loaded up my disk in a hex editor and changed the right " C1 d9 c9 " to " c3 00 40 " and now the game doesn't work, the same as your disk.  :D

I've left the other " C1 d9 c9 " alone as this is from the loader bin and I take it that is the  JP &4000 ->c3 00 40. area where we enter the patch info.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:57, 10 February 16
Now, That the loader.bin is mounted we go to the next part.


First thing,why the program load the xor crack but not load the game?.

Because at some point when the game is loading, he  write in the memory direction we use and destroy the program, it jumps to &4000 reads other thing we not put here and crash.

So, we only need the game run 1 time the loader.bin after the xor crack.

In other words, we need undone the patch we made with the hex editor :) .

To make this we go to write under the org  &4000 in assembler code.

To patch gx4000 games is not necesary know all z80 assembler codes but is good have this as reference.  http://www.z80.info/z80oplist.txt (http://www.z80.info/z80oplist.txt)

We need know now one instrucion only.

ld  = loader a number in a register of the z80.

The z80 processor have a limited number of register we use two of them. The A (means acumulator)where we put the number we search put in the memory and the hl, when we put the memory localitation number when we search put the number of a.

So, remember where is the original localitation of the c1 d9 c9? In 01b5,01b6,01b7

First we load in the hl register the 01b5

ld hl,&01b5

second we load the original c1  in a register.

ld a,&c1

And now we load the number A in the memory localitation of Hl using ().

ld (hl).a

now we write inc hl instuction, this is hl+1 so hl is now 01b6.

Then repit the operation.
ld a,&d9
ld (hl),a
inc hl
ld a,&c9
ld (hl),a

An thats all we undone the patch.

So we have now:

org &4000

;reparcheamos la subrutina.
ld hl,&01b5
ld a,&c1
ld (hl),a
inc hl
ld a,&d9
ld (hl),a
inc hl
ld a,&c9
ld(hl),a

pop bc
exx
ret

Now that the game work to the finish is time to patch the xor menu 1 &2.

Remember how find the keys with winape with the trainers.

load the game until the xor menu. Pause the winape and search in the upper window the direction &BB00 Then from &BB00 to BB4E put a breakpoint in all instructions have "rst &08"

Close the debugger and push one key in the keyboard. Yo can view winape stops on one of these breakpoints we made.

Loock  to the right, you can view a windows called "stack:" And under the label a number in a blue colour. This number is the memory direction  where the programs go after it finish the subrutine.

Take the number an go to these direction in the upper windows (&8be2 in this case).

And oh lucky the are are the two cp controls 1 and 2, cp 31 and cp 32 :)

So now we go to patch it.

We need change the 31 to 58 (button 1 pad) and 32 to 5a(button 2 gamepad).

They are in &8be3 and in &8be7 So this is easy

ld hl,&8be3
ld a,&58
ld (hl),a
ld hl,&8be7
ld a,&5a
ld (hl),a

And voila keys are patched.

try it  and i go to write the next.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:59, 10 February 16
Now that we have the first menu patched is  time of the second menu the choose level.

Take a litte look where the cps of the first menu are in winape.

A more litte down in 8bf2 you can view 3 calls and other two cps 31 and 38.

We go to examine it.

The first two are calls made by xor, is easy to know, because the firmware keboyard rotuines begin in b00 and there are in 8xxx

But the other in 8bf8 call &bb06 is a firmware subrutine. So who it does?

We take a look here:   The Amstrad CPC Firmware Manual - Index (http://www.cantrell.org.uk/david/tech/cpc/cpc-firmware/)

&BB06KM WAIT CHAR
ActionWaits for the next character from the keyboard buffer
EntryNo entry conditions
ExitCarry is true, A holds the character value, the other flags are corrupt, and all other registers are preserved

So, it simply watis until you pressed a key in the keyboard.

wait a moment we not have keboard. this is a problem. we don't want these subrutine!!

So we need use our gx4000 xor subrutine.

The call es located in &8bf8,8bf9,8bfa

&8bf8 is cd(the call instrucion), and the other two the memory localization where it begins.

What is a call? a call is a program that begins in a x direction of the memory and when it find a "ret" i returns to the next line after it is called.

So this call begin in bb06 an returns to 8bfb :).

Now we need patch the direction to us direction. In this case we put in in 4100(so es easy generate the loader.bin).

Then:

ld hl,&8bf9
ld a,&00
ld (hl),a
inc hl
ld a,&41
ld (hl,),a

Now the call begins in &4100 and returns to 8bfb.

Now is time to create another program inside the loader.bin.

us first programs go from org &4000 to the ret.

No we write

org &4100

Then is time of simply copy& paste the xor gx4000 subrutine i made:

ld a,&31 ;numero 1
esperando_fuego:
ld b,a
call &bb5a ;escribir caracter por pantalla.
ld a, &08
call &bb5a ;escribir flecha izquierda
call &bb18 ;esperar caracter.
call &bb24 ;escanear joystick.
cp &10 ;fuego
jp z,salida_bucle ;salimos si pulsamos fuego la letra estaria en B.
cp &08 ;derecha
jp z,derecha
;si no es derecha es izquierda o nada
cp &04
ld a,b
jp nz,esperando_fuego ;saltamos si no es nada.
cp &31
jp z,esperando_fuego ;controlamos que no se pueda meter menos del 1.
dec a
jp esperando_fuego
derecha:
ld a,b
cp &37
jp z,esperando_fuego; controlamos que no se pase del 7
inc a
jp esperando_fuego
Salida_bucle:
ld a,b
ret

Not worry, you don't need know who it works, you only need know 3 things.

The first ld a,&31 controls the first character is displayer 1,2,a, b,z Is in ascii format code if i remeber o.k

The cp &31 controls the lower character is displayed in the screen when yo press left in these case ="1"
The cp &37 contrlos the upper character is displayed in the screen when you press right in these case="7"

And thats all you need change between xor games.

Now, generate the loader.bin as usual selecting the range from &4000 to &41xxx and thats all :).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:11, 10 February 16
Thanks for all this, is nice to try and learn, it's making my head hurt though  :laugh:

I've had a few minutes, so I've done part 2, it appears to work  :D

I'll attempt part 3 in awhile.

Part 2 finished below.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 15:25, 10 February 16
works perfect :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:52, 10 February 16
Quote from: dragon on 15:25, 10 February 16
works perfect :)

Thanks again for all the info dragon  8)

It's a lot for me to take in as never done this type of stuff before, but you've given me an idea on how things work, hopefully I might be able to do some more xor trainers this way in the future now.  :D

I might need a hand if I get stuck.  :doh:  :laugh:

Anyway, I'm happy to say I've got " Terminator 2 " all done now.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 17:59, 11 February 16
Cinema day.

Indiana jones:

push 2+down to pause,2+left to abandon.

With cheat activated: 2+up=reset level,2+right=go do mid point. 2+1= Next level

Ghostbusters 2: 1 pad 2 to abandon.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:24, 11 February 16
Here is another budget shooter, " Mission Genocide " not a bad little game.  :D

Joypad 1 Button 2 for Auto Fire On / Off

Pause with Console Pause Button, Joypad 2 Button 1 to Change Colour.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:41, 12 February 16
I've done another game today, this one is " Barbarian " the Melbourne House version.

So we have all three Barbarian games available on the GX4000 now.  8)

I've made the game default to Joystick, so just press Button 1 on Joypad 1 to Start.

I've remapped space to flip icon bar to Joypad 1 Button 2.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TFM on 20:47, 12 February 16
Hi @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) : Well, I don't have a GX4000 in usage, but I have to tell you that you do an incredible great job!!! I Guess you're soon getting close to 100 converted games or so!!! That's just super awesome!!!!!!!  :) :) :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:15, 12 February 16
Quote from: TFM on 20:47, 12 February 16
Hi @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) : Well, I don't have a GX4000 in usage, but I have to tell you that you do an incredible great job!!! I Guess you're soon getting close to 100 converted games or so!!! That's just super awesome!!!!!!!  :) :) :)

Thank you  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TFM on 21:37, 12 February 16
WoW!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 21:38, 12 February 16
Push 2 6 times where autor credits are in the screen to infinity energy. (a little red border appears).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TFM on 21:41, 12 February 16
And congrats to you too!!!  :) :) :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:44, 12 February 16
Quote from: TFM on 21:37, 12 February 16
WoW!

I use the cpr's on my 6128 plus too, as I need to get a new hxc as my old one died when last connected to my Amiga 500 for some reason.

I try and find the keys to change in the cpr's to help fellow Amstrad gx4000 owners, I mean, why not, I've converted the disc to cart so might as well try and remap the keys as I've got a GX4000 too.  :)

I think the cpr's are great for 464 plus owners too not just GX4000 users, It must be a nightmare loading multi load games with no tape counter.  :doh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:16, 13 February 16
I thought I'd do the other game from " Melbourne House " with the odd control system, it's not my cup of tea ( I prefer coffee ) :laugh: :laugh: :laugh: but thought some people might like it.  ;) ;D

The game is " Obliterator "

I've made the game default to Joystick so you can just press button 1 on joypad 1 to start.

The controls are listed on the Trainer screen at the start.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 17:43, 13 February 16
Are you saying that Obliterator now works fully with the joystick, none of that pointer rubbish?


If so, that's definitely up my street, and my cuppa tea!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:03, 13 February 16
Quote from: ukmarkh on 17:43, 13 February 16
Are you saying that Obliterator now works fully with the joystick, none of that pointer rubbish?


If so, that's definitely up my street, and my cuppa tea!

No sorry, still got the odd controls, you can just play it the same as on a cpc computer with the joystick now.

The game defaults to Keyboard originally, so I've changed that to default to joystick and remapped the other buttons required ingame to the controller buttons.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 23:22, 13 February 16
Oh ok, for a minute there, I got a wee bit excited! Haha!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Ewok on 10:18, 14 February 16
Hi,


I am all new to this and very exited regarding the use of the c4cpc on my gx4000. So forgive my probably stupid question. My question is, is it also possible to convert old classics like jet set willy and manic miner?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 15:50, 14 February 16
I'm uploading Ghostbuster II, Gremlins 2 and Indy 3 from dragon then will post an updated pack

EDIT : And done.


Just one note for Phantomz : First, a big thanks for your conversions, but please avoid using folders in your compressed archives as it give me lot of works when doing my full sets. So please compress everything to the root folder of the rar ;).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:38, 14 February 16
Quote from: remax on 15:50, 14 February 16
I'm uploading Ghostbuster II, Gremlins 2 and Indy 3 from dragon then will post an updated pack

EDIT : And done.


Just one note for Phantomz : First, a big thanks for your conversions, but please avoid using folders in your compressed archives as it give me lot of works when doing my full sets. So please compress everything to the root folder of the rar ;).

First off, thanks for the thanks  ;) and also thanks for uploading dragons games.

You say the folders give you a lot of work, I'm a bit puzzled by that to be honest!  ???

You only need to add the new games to your old pack and remake a new rar, for example if 10 games have been made since the last pack, just download those 10 games, unrar them and cut and past to your existing folder and re rar the new pack and upload.  :o

If you think that takes a lot of work then I don't think you'd like how long it can take to find keys ingames to remap.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 16:54, 14 February 16
To be sure not to forgot anything, i unzip everything from scratch (i doesn't take long)...


But if i didn't did what i did (that is reuploading the files where you put folders), i would have to  manually get all the files inside a folder everytime i do a new pack (or i can use nasty tricks like rezipping and then unzipping without path but i can cause come problems).


Anyway, if you really feel that you need to add a path in your archive, then keep on going, i'll pursue what i've been doing from now, but i can't really think of any advantage (in general having a folder containing all files in a zip is bad practice, as every unpacker already add a folder when unzipping).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:04, 14 February 16
I'll try and remember not to use folders, just got into a habit of doing so as a lot of time I include a poked version and maybe a small readme file with instructions or whats included in the poked version.

I do this as I've noticed whilst watching you tube videos that people don't appear to look at instructions on the wiki page, this might be due to getting all the games in a single download.

I think the single download is great, but appears to have pros and cons.  :doh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 17:14, 14 February 16
Quote from: Phantomz on 17:04, 14 February 16
I'll try and remember not to use folders, just got into a habit of doing so as a lot of time I include a poked version and maybe a small readme file with instructions or whats included in the poked version.

I do this as I've noticed whilst watching you tube videos that people don't appear to look at instructions on the wiki page, this might be due to getting all the games in a single download.

I think the single download is great, but appears to have pros and cons.  :doh:


If you want i can add a huge RTFM at the root of the archive :-D


From now on, i've added a doc folder with all the txt files, and i was thinking that at one point we might add a txt for each game that need special instructions... but it would need a looooot of work, unless someone find how to automate this thing (i might be able to do that using a PHP script, but i will probably miss the time to write it).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:23, 14 February 16
Quote from: remax on 17:14, 14 February 16

If you want i can add a huge RTFM at the root of the archive :-D


From now on, i've added a doc folder with all the txt files, and i was thinking that at one point we might add a txt for each game that need special instructions... but it would need a looooot of work, unless someone find how to automate this thing (i might be able to do that using a PHP script, but i will probably miss the time to write it).

Adding Docs is a good idea, even if it's copy and paste whats on the wiki page for each game, like you said a lot of work though.   :picard:

Maybe someone would like to do it  ??? I'm busy trying to find keys in another game at the moment so doing my bit.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: gerald on 17:41, 14 February 16
Quote from: Phantomz on 17:23, 14 February 16
Adding Docs is a good idea, even if it's copy and paste whats on the wiki page for each game, like you said a lot of work though.   :picard:

Maybe someone would like to do it  ??? I'm busy trying to find keys in another game at the moment so doing my bit.  ;D
Talking about doc, I am preparing an updated version of CprSelect that will display TXT file.
If you could limit the width of the lines 44 char that would be nice  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 17:54, 14 February 16
Quote from: gerald on 17:41, 14 February 16
Talking about doc, I am preparing an updated version of CprSelect that will display TXT file.
If you could limit the width of the lines 44 char that would be nice  ;)


People read in my mind today... I was thinking of that too  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:01, 14 February 16
Ok here is the next game that I've been working on today, this one is a puzzle game called " Confuzion "

All the control Instructions are onscreen.  8)

I haven't been able to find ESC for Pause at the moment, you're supposed to press ESC twice to abort, this doesn't appear to work with the disk?  ???

Everything works apart from pause / abort.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 04:31, 16 February 16
Just watched Novabugs  CPC Vs GX4000 - Comparison of the ported games video.

I see he thinks that the CPC version of Barbarian 2 is better as it has the title screen included which isn't in the GX4000 version.

I know the game is pretty much the sane apart from the title screen, but I thought I'd convert it anyway.

So we now have a disc to cart port with the title screen.  ;D

I've made the game default to Joystick so just press Button 1 on Joypad 1 to start.

I've made the controls the same as the GX4000, O and P are now replaced with K and L , you can now pause and unpause with the console pasue button.

I've remapped ESC to Quit to Joypad 2 Button 1.

The game has a trainer, but it only seems to let you select any level if you use the warrior, if you select the princess you must begin on level 1, this is nothing that I've done this is how the trainer is on the disk.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 13:35, 16 February 16
Would it be possible to change controls on Burnin Rubber, where the controls don't default to pressing up to 'Accelerate'?


Also, how would Renegade controls work on the GX4000?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:55, 16 February 16
Quote from: ukmarkh on 13:35, 16 February 16
Would it be possible to change controls on Burnin Rubber, where the controls don't default to pressing up to 'Accelerate'?


Also, how would Renegade controls work on the GX4000?

You can change the controls in Burnin Rubber, I normally only make it default to joystick with games that normally default to keyboard so they can be played on the GX4000.

I can change the controls in Burnin Rubber though  ;)

Burnin Rubber

The game now defaults to;

Button 1 = Accelerate, Button 2 = Brake, UP = Change Up a gear, DOWN = Change down a gear, Console Pause Button to PAUSE / UNPAUSE.

I can changed if the game starts as Automatic gears or Manual gears too, I've left it as the deault Automatic gears.

I've included a Poked version which gives infinite time too.  ;D

@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) made the nuchuk edition of " Renegade ", I found the wires got in my way so I reversed the pads.

dragon   v1 = Use both pads : Left pad with wire looking to the right and right pad with wire looking to the right

Phantomz v2 = Use both pads : Left pad with wire looking to the right and right pad with wire looking to the left
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 15:59, 16 February 16
Wow! I love your work!!!


Infinite time on Burnin Rubber is a fantastic addition, and the controls, OMG! lol


Is it possible to provide cheats for all the GX4000 games, some of them including Robocop 2 were so difficult. And imagine if we could have more lives and time on Navy Seals.


One final question, are you GOD?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:11, 16 February 16
Quote from: ukmarkh on 15:59, 16 February 16
Wow! I love your work!!!


Infinite time on Burnin Rubber is a fantastic addition, and the controls, OMG! lol


Is it possible to provide cheats for all the GX4000 games, some of them including Robocop 2 were so difficult. And imagine if we could have more lives and time on Navy Seals.


One final question, are you GOD?

CPC-Power has versions of the GX4000 carts that are poked, have look there.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 16:32, 16 February 16
I was thinking, instead of infinite time on Burnin Rubber, how about an option to increase the percentage of time, making it more accessible to everyone, say by, ten, twenty or thirty seconds for the game?


I feel cheeky requesting all this. Maybe three different version, easy, medium or hard! 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:41, 16 February 16
Quote from: ukmarkh on 16:32, 16 February 16
I was thinking, instead of infinite time on Burnin Rubber, how about an option to increase the percentage of time, making it more accessible to everyone, say by, ten, twenty or thirty seconds for the game?


I feel cheeky requesting all this. Maybe three different version, easy, medium or hard!

I'm not really the right guy for the job, doing pokes isn't my thing, I didn't do the poke on the Burnin Rubber cart, I just changed the controls on that version too.

Maybe someone else might be able to help with cheats / pokes in GX4000 games, I know Robocop 2 is hard.  :o
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 16:52, 16 February 16
Quote from: Phantomz on 16:41, 16 February 16


I just changed the controls.



I love the way you play this down, great guy and humble to the last. Keep up the good work matey.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:06, 16 February 16
Here is a new version of " Confuzion "

I used a different disk with this version, I don't believe the game has a pause function, however, you can now quit the game by pressing the console button twice.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: andycadley on 20:33, 16 February 16
Quote from: Phantomz on 16:11, 16 February 16
No I'm not God  :laugh: 
If someone asks you if you're a god, you say YES! :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 23:00, 16 February 16
Quote from: andycadley on 20:33, 16 February 16
If someone asks you if you're a god, you say YES! :laugh:


There's only one GOD!  ::)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 22:36, 17 February 16
Just a curious question... I know that there are not popular CPC games, but is there any possibility to see converted multiload games like After Burner, Turbo Outrun or Outrun?

Regards,

Salva
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 22:47, 17 February 16
Quote from: xenon on 22:36, 17 February 16
Just a curious question... I know that there are not popular CPC games, but is there any possibility to see converted multiload games like After Burner, Turbo Outrun or Outrun?

Regards,

Salva


Multiload should work, only if 64K
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:05, 18 February 16
I've done another game today, this one is " Yie Ar Kung-Fu "  8)

I can't change the Menu as can't find the text, but I've remapped all the buttons.  :)

0 = Joypad 1 Up, to see High Scores
1 = Joypad 1 Button 1, 1 Player Game
2 = Joypad 1 Button 2, 2 Player Game
3 = Joypad 1 Down, Redefine Keys

I've made the game default to Joystick so you can just press Joypad 1 Button 1 or 2 to Start Game, it's a shame it's alternating players and not Vs.

Pause with the Console Pause Button, Unpause with Joypad 1 Button 1.
Whilst Paused press Joypad 1 Button 2 to turn music on / off, this also unpauses the game ( same as the disk ).
Whilst Paused press Joypad 2 Button 1 to Quit game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:43, 19 February 16
When mission finish mays/shift=press 2 to next level, if you press fire you repeat the last level.


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:18, 19 February 16
Double dragon v2(cpc 464+ can redefine keys)

And double dragon 2.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:48, 19 February 16
I've done some more work on a couple of earlier games I converted.   ;)

" Commando " and " Space Invasion "  now defaults to Joystick Control, just press the Console Button to start game.


I've also done a couple more games, these are " Alien " and " Blagger "
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:10, 20 February 16
I'm trying to convert " Steve Davis Snooker " and " Steve Davis Pool " for us.

Maybe @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) or @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) could help  ;D

I just need the SHIFT key in both games remapping to Joypad 2 Button 1, I can't seem to Find (21) = 15 to change to Joypad 2 Button 1 (52) = 34

It might use keyboard scanning but I can't seem to find it at the moment.

You need;

SHIFT AND N = NEW GAME
SHIFT AND C = CHANGE ORIGINAL SHOT INSTRUCTION BEFORE PLAYING IT
SHIFT AND R = RETAKE LAST SHOT

I've changed N to JOYPAD 2 BUTTON 2
I've changed C to JOYPAD 2 UP
I've changed R to JOYPAD 2 DOWN

So once SHIFT is remapped to Joypad 2 Button 1 it will be;

Joypad 2, 1 and 2 = New Game
Joypad 2, 1 and Up = Change Original Shot Instructions Before Playing It
Joypad 2, 1 and Down = Retake last shot ( don't think works in pool, but the key is there ).


I've pretty much done them both, and you can play them, I just need the above sorting.

Use Joypad 2 for Menu Options.

Use Joypad 1 button 2 for snooker , green screen option.

Use Joypad 2 for selecting colour after you pot a red.

2 = Yellow = Button 2
3 = Green = Up
4 = Brown = Down
5 = Blue = Left
6 = Pink = Right
7 = Black = Pause Button

Play again = Joypad 1 Button 1 = Yes,  Joypad 1 Button 2 = No
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 21:46, 20 February 16
Quote from: Phantomz on 19:10, 20 February 16I just need the SHIFT key in both games remapping to Joypad 2 Button 1, I can't seem to Find (21) = 15 to change to Joypad 2 Button 1 (52) = 34

and why not if we remove the shift key? i don't find out another way  :(
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:06, 20 February 16
Quote from: Urusergi on 21:46, 20 February 16
and why not if we remove the shift key? i don't find out another way  :(

Do you mean you can't find it too? Maybe due to compression.

If SHIFT can't be remapped, the game can still be played ok, just wont be able to do the following.

SHIFT AND N = NEW GAME
SHIFT AND C = CHANGE ORIGINAL SHOT INSTRUCTION BEFORE PLAYING IT
SHIFT AND R = RETAKE LAST SHOT
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 22:40, 20 February 16
Quote from: Phantomz on 22:06, 20 February 16
Do you mean you can't find it too? Maybe due to compression.
No no, I mean that I can suppress shift key so:

N = NEW GAME
C = CHANGE ORIGINAL SHOT INSTRUCTION BEFORE PLAYING IT
R = RETAKE LAST SHOT
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:53, 20 February 16
Quote from: Urusergi on 22:40, 20 February 16
No no, I mean that I can suppress shift key so:

N = NEW GAME
C = CHANGE ORIGINAL SHOT INSTRUCTION BEFORE PLAYING IT
R = RETAKE LAST SHOT

That would be great.  :D

Can the shift key only be found with keyboard scanning? 15 or can it have a keyboard firmware call ? for example Joystick fire = 4C or 58, Shift = 15, ??
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 23:19, 20 February 16
Quote from: Phantomz on 22:53, 20 February 16
Can the shift key only be found with keyboard scanning? 15 or can it have a keyboard firmware call ? for example Joystick fire = 4C or 58, Shift = 15, ??

Shift key is detected with bit 5,c in:

CD 1E  BB  call #bb1e
F5              push af
E1              pop hl
CB 69        bit 5,c
C8             ret z

Quote
&BB1EKM TEST KEY
ActionTests if a particular key (or joystick direction or button) is pressed
EntryA contains the key/joystick nurnber
ExitIf the requested key is pressed, then Zero is false; otherwise Zero is true for both, Carry is false A and HL are corrupt. C holds the Sbift and Control status and others are preserved
NotesAfter calling this, C will hold the state of shift and control - if bit 7 is set then Control was pressed, and if bit 5 is set then Shift was pressed
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 02:47, 21 February 16
Quote from: Urusergi on 23:19, 20 February 16
Shift key is detected with bit 5,c in:

CD 1E  BB  call #bb1e
F5              push af
E1              pop hl
CB 69        bit 5,c
C8             ret z

Thanks for that, I'll get it sorted tomorrow, I might change the buttons a bit.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 11:43, 21 February 16
Quote from: Phantomz on 02:47, 21 February 16
Thanks for that, I'll get it sorted tomorrow, I might change the buttons a bit.  :D

in theory you can change this:
C8, 3E, 35, CD, 1E, BB, F5, E1, CB, 69, 20, F5.

00, 3E, 35, CD, 1E, BB, F5, E1, 00, 00, 00, 00.

It should work fine
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:18, 21 February 16
Quote from: Urusergi on 11:43, 21 February 16
in theory you can change this:
C8, 3E, 35, CD, 1E, BB, F5, E1, CB, 69, 20, F5.

00, 3E, 35, CD, 1E, BB, F5, E1, 00, 00, 00, 00.

It should work fine

It appears to do the trick, cheers  ;D

I've remapped the buttons differently, so the menu looks different now, I've done this so that you can select all the ball colours with joypad 2.

" Steve Davis Snooker "

Instructions

Use Joypad 2 for onscreen Menu, apart from the last option, use Joypad 1 button 2 for Green Screen.

Use Joypad 1 to play the game, Joypad 1 Button 2 = Change original shot instruction before playing it.

Press the Console Pause Button to " Retake your last shot ".

Play again = Joypad 1 Button 1 = Yes,  Joypad 1 Button 2 = No

Press Joypad 1 Button 1 to pass " Enter Name "

Use Joypad 2 for selecting colour after you pot a red.

Yellow = Up
Green = Left
Brown = Right
Blue     = Down
Pink     = Button 1   
Black     = Button 2

I've left out " N for New Game " on the GX4000 due to lack of buttons, I have remapped it to the ESC key for Plus Users though, I also remapped O and P to U and I so I could change the console pause button
to " Retake your last shot ".  ;)


" Steve Davis Pool "

Instructions

Use Joypad 2 for onscreen Menu.

Use Joypad 1 to play the game, Joypad 1 Button 2 = Change original shot instruction before playing it.

Press the Console Pause Button to " Quit Game".

Red or Yellow ? =  Joypad 1 Button 1 = Red,  Joypad 1 Button 2 = Yellow

I also remapped O and P to U and I so I could change the console pause button to " Quit Game ".  ;)


" Blagger "

I've enabled the inbuilt cheat to work now.  :D

Press Joypad 1 Button 1 to Start the game from the begining.

If you hold down Joypad 1 button 2 and press Joypad 1 Button 1, you will start on the screen displayed.

If you lose all your lives, just press joypad 1 button 1 to start the same level

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 11:50, 22 February 16
Is there a way to make movement easier in EFTPORM and Vindicators?


Sent from my iPhone using Tapatalk
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:26, 22 February 16
Quote from: ukmarkh on 11:50, 22 February 16
Is there a way to make movement easier in EFTPORM and Vindicators?


Sent from my iPhone using Tapatalk

I've never played " Vindicators " so I don't know the controls.

Can't do much with " EFTPORM " I can only change the controls about ( remap buttons ) I know what you mean though, its a pain in the butt having to rotate.  :doh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 19:06, 22 February 16
Quote from: Phantomz on 18:26, 22 February 16
I've never played " Vindicators " so I don't know the controls.

Can't do much with " EFTPORM " I can only change the controls about ( remap buttons ) I know what you mean though, its a pain in the butt having to rotate.  :doh:


Exactly, what eff'ing retard thought "I know, I'll fcuk all the controls up, so you have to rotate, up, down, left and right, pressing the key or joystick in the direction it would normally go is overrated, my way makes it an even better game". 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 02:36, 23 February 16
Really the game exist?

Cpcpower returns nothing, and cpcrulez nothing, if i write EFTPORM youtube not have videos, no images nothing!.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Axelay on 10:06, 23 February 16
Quote from: dragon on 02:36, 23 February 16
Really the game exist?

Cpcpower returns nothing, and cpcrulez nothing, if i write EFTPORM youtube not have videos, no images nothing!.


Try this  (http://www.cpc-power.com/index.php?page=detail&num=827):)



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: seanb on 12:45, 23 February 16
That reminds me of a Futurama episode
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:03, 23 February 16
The variable in ram &3577(player 1) controls where the player are oriented.

  n
o   e
  s


ne=00
e=01
se=02
s=03
s0=04
0=05
n0=06

So, if after the  calll to the read keys
ld a,key xx
call 505d
jr x
set x,hl

add a ld a,(3577)

And these rubrutine are remade to detect you have pressed two keys, and the &4846,&4840 are deleted.Probably can work.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:01, 23 February 16
Quote from: dragon on 14:03, 23 February 16
The variable in ram &3577(player 1) controls where the player are oriented.

  n
o   e
  s


ne=00
e=01
se=02
s=03
s0=04
0=05
n0=06

So, if after the  calll to the read keys
ld a,key xx
call 505d
jr x
set x,hl

add a ld a,(3577)

And these rubrutine are remade to detect you have pressed two keys, and the &4846,&4840 are deleted.Probably can work.

When I converted the game.

I made it so both players can use the joypads, I did two versions, you normally press down for bomb, I made a version with button 2 for bombs, so the down button is free, it would be cool if you could changed how the game controls work.  ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 16:17, 24 February 16
I'll put on the list.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:38, 24 February 16
I just checked out @Xifos (http://www.cpcwiki.eu/forum/index.php?action=profile;u=186)   ghouls'n goblins gx4000 demo, which is looking good so far.  :D

Anyway, I had another look at the original " Ghosts 'N' Goblins " that I had converted to cpr.

I've just done a new version with a Trainer, so no need for a separate poked version.

The main changes are, you can now use UP or Button 2 to Jump by default, you can now also Pause the game with the Console Pause Button, any button to unpause.

Redefine using PAUSE if you want to use keyboard on a PLUS computer.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:02, 26 February 16
And one new.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TotO on 14:44, 26 February 16
Nice.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:47, 26 February 16
I've done another Shoot'Em up, this one is " HATE - Hostile All Terrain Encounter ", I like the music in this game.  :D

Pause with Console Pause Button, unpause with Joypad 1 Button 1.

I've included a poked version with Infinite Lives.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 01:38, 28 February 16
Quote from: dragon on 14:02, 26 February 16
And one new.

Wow  :o , so great conversion!  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:53, 01 March 16
Is a sequel of the afterbourne. (another game in the list). I think nobody complete it in youtube.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:28, 01 March 16
I've just done a couple more games, these are " Ninja " from Mastertronic and " Ninja Scooter Simulator " from Silverbird, love the music in this.  :)

Ninja
I've changed the onscreen menu / options, it defaults to Joystick so just press the console pause button to begin.
Quit game with Console Pause Button, I can't find the CAPS button to Remap pause to Joypad 1 Button 2 at the moment.

I've included a poked version with infinite lives.

Ninja Scooter Simulator
I can't change the onscreen menu, but the buttons are remapped.
0 = Keyboard, now UP
1 = Joystick, now DOWN
2 = 1 Player, Now Joypad 1 Button 1
3 = 2 Player, Now Joypad 1 Button 2

The game defaults to Joystick, so just press button 1 or 2 to start a 1 or 2 player game.
I don't believe this game has a pause or quit option.

Again, I've included a poked version which gives you infinite time.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 16:36, 02 March 16
Quote from: dragon on 13:53, 01 March 16
Is a sequel of the afterbourne. (another game in the list). I think nobody complete it in youtube.

Oh, are you trying to convert After Burner to CPR?  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 18:48, 02 March 16
Quote from: Phantomz on 20:28, 01 March 16
I've just done a couple more games, these are " Ninja " from Mastertronic and " Ninja Scooter Simulator " from Silverbird, love the music in this.  :)

Ninja
I've changed the onscreen menu / options, it defaults to Joystick so just press the console pause button to begin.
Quit game with Console Pause Button, I can't find the CAPS button to Remap pause to Joypad 1 Button 2 at the moment.



Seriously dude, thanks for doing Ninja, I played this so much as a kid, looking forward to playing on the GX  :D  Means a lot, will bring back so many memories.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:53, 02 March 16
Quote from: ukmarkh on 18:48, 02 March 16

Seriously dude, thanks for doing Ninja, I played this so much as a kid, looking forward to playing on the GX  :D  Means a lot, will bring back so many memories.

You're welcome, I also played Ninja a lot as a kid, I know it don't look great, but loved it back then.  :D


I've just done a small update to " International Karate Plus " you can now Pause / Unpause with the Console Pause Button.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 23:15, 02 March 16
Quote from: xenon on 16:36, 02 March 16
Oh, are you trying to convert After Burner to CPR?  ;)

Nope, is on the list. The list is big jeje.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 08:48, 03 March 16
Quote from: dragon on 23:15, 02 March 16
Nope, is on the list. The list is big jeje.

;) my own list includes Space Harrier II, but the 464 version is not available on disk... :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 11:33, 03 March 16
Quote from: xenon on 08:48, 03 March 16
;) my own list includes Space Harrier II, but the 464 version is not available on disk... :P

If it not have multiload maybe urusergi can make a dsk from the cdt.

I found a curiosity in my last game. The game is bad in cpcpower and in cpc rulez. You cannot  finish the game because level 9 fail to load. The joke is the reviews in youtube use these dsk images, so when they  research level 9 they cut the game, and it appears the game finish with you walkin around  the world alone jaja.

Fortunly, nvg have a other sub  variant of the xor crack, where the level 9 works. In the nvg if you type list in basic you can only view the .bas . In the bad dsk of cpc power and cpc rulez, you can list all files of the crack in basic.

I remade the cpcrulez image with the level 9 file from nvg, and it appears to work. But i need try the entire levels to confirm it work.

Exactly the xor subrutine decompresion fails to decompress the level. It not finish and is in a infinite loop. In the dsk of cpc power and cpc rulez.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 15:40, 03 March 16
What about Operation Wolf and Thunderbolt, and any other shooter of this style, but configured to use the Amstrad Light gun?   
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:05, 03 March 16
It would be good if "Space Harrier II " gets ported  :D

CraigsBar converted the original " Space Harrier " to the GX4000 for us, I noticed it doesn't have a trainer so I've made a poked version too which gives infinite lives.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 00:18, 04 March 16
Quote from: ukmarkh on 15:40, 03 March 16
What about Operation Wolf and Thunderbolt, and any other shooter of this style, but configured to use the Amstrad Light gun?

Or for example Operation Thunderbolt with a visible cross... to know where are you shooting :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 00:19, 04 March 16
Quote from: Phantomz on 19:05, 03 March 16
It would be good if "Space Harrier II " gets ported  :D

CraigsBar converted the original " Space Harrier " to the GX4000 for us, I noticed it doesn't have a trainer so I've made a poked version too which gives infinite lives.

It's available here and on the wiki page now...  ;)

Can you add please Galaxy Force on the wiki page? :-)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 00:39, 04 March 16

Quote from: xenon on 00:18, 04 March 16
Or for example Operation Thunderbolt with a visible cross... to know where are you shooting :P

Wouldn't that be a case of just turning on a setting for the machine gun or laser? There's a pick up in the game that gives you a cross?


Sent from my iPhone using Tapatalk
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 00:42, 04 March 16
Quote from: dragon on 14:02, 26 February 16
And one new.

I've been testing the game. When you die, and Game Over appears, it doesn't return to main screen, so I must reset the console to play again.

Regards,

Salva
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 08:37, 04 March 16
Quote from: ukmarkh on 00:39, 04 March 16
Wouldn't that be a case of just turning on a setting for the machine gun or laser? There's a pick up in the game that gives you a cross?


Sent from my iPhone using Tapatalk

Yes, you're right, but that setting or pick up doesn't exist  :'(

CPC Version https://www.youtube.com/watch?v=xkWOGGlsaQg (https://www.youtube.com/watch?v=xkWOGGlsaQg)
CPC Plus / GX4000 Version https://www.youtube.com/watch?v=wleftz30lYs (https://www.youtube.com/watch?v=wleftz30lYs)

and you'right also, it would be great to play this game using light gun, although I've never seen a CPC lightgun :S

Compare it with Operation Wolf:

https://www.youtube.com/watch?v=m5x1NA5NWHU (https://www.youtube.com/watch?v=m5x1NA5NWHU)

Regards,

Salva
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 12:25, 04 March 16
Quote from: xenon on 08:37, 04 March 16
Yes, you're right, but that setting or pick up doesn't exist  :'(



At 47 seconds into that video, he picks up laser guided thingymajig that enables you to at least see where you're aiming... I wonder if this could just be turned on permanently? 


Also, In Operation Thunderbolt, for those who don't already know, I can now confirm that the CPC version, like the arcade and Amiga, doesn't inflict damage on the right side of the screen, if no two player... which means, you only have to concentrate on the enemies on your left side of the screen.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 13:51, 04 March 16
Quote from: ukmarkh on 12:25, 04 March 16

At 47 seconds into that video, he picks up laser guided thingymajig that enables you to at least see where you're aiming... I wonder if this could just be turned on permanently? 

Humm... yes, a poke would be great :)

Quote
Also, In Operation Thunderbolt, for those who don't already know, I can now confirm that the CPC version, like the arcade and Amiga, doesn't inflict damage on the right side of the screen, if no two player... which means, you only have to concentrate on the enemies on your left side of the screen.

Oh, I did't know, even I have the original GX4000 cart :P Thanks for the info ;)

Regards,

Salva
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:28, 04 March 16
Quote from: xenon on 00:19, 04 March 16
Can you add please Galaxy Force on the wiki page? :-)

Not at the moment, I'm a bit busy sorry, I'll see if I can do it later, why don't you add it yourself, it's not hard.  ;)

I'm not moaning or anything, but I can't do it all by myself, @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) used to even upload mine to the wiki page, but suggested I do it myself, so I tried and figured it out ;D

Quote from: xenon on 00:42, 04 March 16
I've been testing the game. When you die, and Game Over appears, it doesn't return to main screen, so I must reset the console to play again.

Regards,

Salva

It looks like it will need to go into the " Need a fix " section if it gets added then.  :doh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 17:09, 04 March 16
Quote from: Phantomz on 16:28, 04 March 16
Not at the moment, I'm a bit busy sorry, I'll see if I can do it later, why don't you add it yourself, it's not hard.  ;)

I'm not moaning or anything, but I can't do it all by myself, @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) used to even upload mine to the wiki page, but suggested I do it myself, so I tried and figured it out ;D

It looks like it will need to go into the " Need a fix " section if it gets added then.  :doh:


If someone shows me, I'm a fast learner, I'll help out.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:48, 04 March 16
Quote from: ukmarkh on 17:09, 04 March 16

If someone shows me, I'm a fast learner, I'll help out.

Cheers mate  :)

Maybe someone could explain how to do it on here, I had to do it the hard way, create an account, click edit page and have a look.

You can preview any changes you make and it won't change anything unless you click on save page.

Get the game info you need from somewhere like cpc-power, add any instructions given on here and then upload the game.

Once you edit the page with the info and save it, the game file will be in red, click it, then upload the file, go back to the wiki page, click edit, then save page again, people wll be able to download the game then.

Best thing to do is go and have a look at the page when you click the edit button, I'm pretty sure you'll figure it out.  ;)

Here is another game " Terminus " @chinnyhill10 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=984) just posted a video about it, thought I'd convert it incase people wanted to check it out on the GX4000

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:45, 05 March 16
I've put "Galaxy Force " in the need a fix section.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:04, 05 March 16
Quote from: xenon on 00:42, 04 March 16
I've been testing the game. When you die, and Game Over appears, it doesn't return to main screen, so I must reset the console to play again.

Regards,

Salva

galaxy force is thing of urusergui :).

The day of two players.

First a classic (at least for me in the snes). brummm brumm.

Second the finish part of the double dragon 3, i changed it, so if yo began in level x and then you die you return to level 1. pause+2 abandon. This is the game level 9 in cpcrulez and cpc power dsk not work.

And finish this game have a lot a lot of work begin,As the xor compression leave  0 bytes of free memory in the console :(. So this game decompress at the fly using the rom cartridge. And auto rewrites the xor compresion code in memory.

And the xor crack are broken, and in the original choose levels only work in 0-9.So i remade the crack.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:14, 05 March 16
I've converted " Fruit Machine " from Amsoft, but not sure which version to upload.

I'd prefer to keep the title screen that displays who made the game, but this takes time to load up and goes in a second, can anyone make it so it stays up until you press fire to pass it.

I've made a second version that loads fast but it has no title screen.

I'm sure the loader program can be changed easy enough, it tells the game to display the title screen then load the "fruit" program (game).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 22:39, 05 March 16
Quote from: Phantomz on 22:14, 05 March 16
I'd prefer to keep the title screen that displays who made the game, but this takes time to load up and goes in a second, can anyone make it so it stays up until you press fire to pass it.

Very easy, it's Basic!

565 IF JOY(0)<>16 THEN GOTO 565
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:41, 05 March 16
Quote from: Urusergi on 22:39, 05 March 16
Very easy, it's Basic!

565 IF JOY(0)<>16 THEN GOTO 565

Might be Basic to you, but not to me  :laugh:

Thank you.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 23:04, 05 March 16
Another one with a message:

562 LOCATE 9,25:PEN 2:PRINT"Press FIRE to continue"

It's correct?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:12, 05 March 16
Quote from: Urusergi on 23:04, 05 March 16
Another one with a message:

562 LOCATE 9,25:PEN 2:PRINT"Press FIRE to continue"

It's correct?

I'll have a look at that later, just worked on the last disk,I got rid of please wait on the bottom of the title screen, and changed loading to " Press 1 " also removed LOADING PLEASE WAIT, looks better now .  ;)

" Fruit Machine "

Instructions

Joypad 1 Button 1 will set the reels rolling.
Joypad 1 LEFT, DOWN, RIGHT will hold either 1st, 2nd and 3rd reels.
Joypad 1 Button 2 = Gamble
Joypad 1 UP = Collect win or cancel hold
Joypad 1 LEFT = Will exchange wins for nudges
Joypad 1 RIGHT = Will exchange wins for Winner Spinners
Joypad 2 LEFT, UP, RIGHT will nudge UP each reel.
Joypad 1 LEFT, DOWN, RIGHT will nudge DOWN each reel.
Press Console Pause Button to Pass Highscore Table.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 01:49, 06 March 16
I've done a new version that displays " PRESS BUTTON 1 TO CONTINUE ".
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 12:05, 06 March 16
Quote from: dragon on 20:04, 05 March 16
galaxy force is thing of urusergui :) .

Ok, hope @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923), will be able to fix the problem :)

Quote

The day of two players.

First a classic (at least for me in the snes). brummm brumm.

Second the finish part of the double dragon 3, i changed it, so if yo began in level x and then you die you return to level 1. pause+2 abandon. This is the game level 9 in cpcrulez and cpc power dsk not work.

And finish this game have a lot a lot of work begin,As the xor compression leave  0 bytes of free memory in the console :( . So this game decompress at the fly using the rom cartridge. And auto rewrites the xor compresion code in memory.

And the xor crack are broken, and in the original choose levels only work in 0-9.So i remade the crack.

Thanks for these games :D

Regards,

Salva
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:39, 06 March 16
I've changed a couple of buttons around on " Fruit Machine ".

I've moved collect / cancel to DOWN on Joypad 1, and 2 to hold or Nudge to UP on Joypad 1.

Both Joypads use left up and right for nudges now, hopefully it will make it easier to remember, so pad 1 for down nudges, pad 2 for up nudges.  :D

Instructions
Joypad 1 Button 1 will set the reels rolling.
Joypad 1 LEFT, UP, RIGHT will hold either 1st, 2nd and 3rd reels.
Joypad 1 Button 2 = Gamble
Joypad 1 DOWN = Collect win or cancel hold
Joypad 1 LEFT = Will exchange wins for nudges
Joypad 1 RIGHT = Will exchange wins for Winner Spinners
Joypad 1 LEFT, UP, RIGHT will nudge DOWN each reel.
Joypad 2 LEFT, UP, RIGHT will nudge UP each reel.
Press Console Pause Button to Pass Highscore Table.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:04, 06 March 16
I've just done another game, this one is " Roland In The Caves " @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) followed your basic instructions on the last game for this one  ;D

I've also been hard at work doing a new better version of " Roland On The Ropes "  8)

The game now has a fully working trainer, you can now also pause and quit the game, the instructions are onscreen too.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:34, 07 March 16
I've just done " Golden Basket "

You can just select a 1 or 2 player game and begin, it defaults to the joypads.

Pause / Unpause remapped to Joypad 1 Button 2, Quit game remapped to Console Pause Button.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 17:38, 07 March 16
Quote from: Phantomz on 17:34, 07 March 16
I've just done " Golden Basket "

You can just select a 1 or 2 player game and begin, it defaults to the joypads.

Pause / Unpause remapped to Joypad 1 Button 2, Quit game remapped to Console Pause Button.


Heheeeheh perfect time to actually play the game I posted in another thread :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:44, 07 March 16
Quote from: Gryzor on 17:38, 07 March 16

Heheeeheh perfect time to actually play the game I posted in another thread :)

Have Fun  :D

I checked it in MESS so it should work ok, haven't tested in the GX4000 yet.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:29, 07 March 16
I've just done some more work on some of the original " Amsoft " games I converted.

I've made them stop at the title screen, like what I did with " Fruit Machine ", " Roland in the Caves " and " Roland on the Ropes ".

I've done " Blagger " same as before, no changes apart from needing to press button 1 to pass title screen.

I've done " Galactic Plague (The) " You now press the Console Pause Button to Cheat.

I've done " Harrier Attack " I've changed the onscreen level select to Arrows, you now also Press Joypad 1 Button 1 to Bypass Highscore Table .

I've done " Oh Mummy ! " I've changed the onscreen instructions, this now also shows what to press for level difficulty and speed ( I had to change the word difficulty to level ).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: seanb on 13:48, 08 March 16
Fantastic work @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:02, 08 March 16
Quote from: seanb on 13:48, 08 March 16
Fantastic work @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)

Thank you.  :)

I've just done some more work on a couple more " Amsoft games "

I've done " Catastrophes " same as before, but the title screens stays until you press button 1 now.

I've done " The Scout Steps Out " the title screen and all information screens now stay until you press button 1 instead of just flashing up.

I've also made it so 1 and 2 on the keyboard work the same as the joypad ingame, so 2 for Tour, 1 to Stop tour.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:22, 10 March 16
I've done another game today, this one is " Druid ".  :D

Instructions
Pause / Unpasue with Console Pause Button
Joypad 1 Button 2 = CYCLE THROUGH the missile spells; water, fire and lightning
Joypad 2 UP = Key, LEFT = Invisibility, RIGHT = Golem, DOWN = Chaos
Joypad 2 Button 1 = Command the Golem to: WAIT, FOLLOW the druid or SEND the golem in the direction the druid is facing
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 00:33, 11 March 16
Can I add one to the request list please, the Amsoft game Qabbalah, gagging to play through it on the GX4000  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Zoe Robinson on 02:29, 11 March 16
Did anyone ever actually finish Qabbalah? I used to play it as a kid despite not knowing how it worked, and now it's stuck in my mind as an unfinishable game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 10:22, 11 March 16
Quote from: Zoe Robinson on 02:29, 11 March 16
Did anyone ever actually finish Qabbalah? I used to play it as a kid despite not knowing how it worked, and now it's stuck in my mind as an unfinishable game.




haha, yes, me, very recently.  I think I'm the first person in the whole world  :D


Once I had figured out where to go for the spheres it wasn't that hard.  I did a youtube video of me replaying the final bit that shows the ending -


(https://www.youtube.com/watch?v=FlOYOwGWZy0)
[/url]


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Zoe Robinson on 11:29, 11 March 16
It's a really colourful game, which I think is why I used to play it a lot, but the annoyance factor of the character literally not being visible on the screen for a huge amount of game time all came flooding back to me when I watched that video. Well done on completing it though; it's nice to finally see the ending. :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:26, 11 March 16
1=UP 2=down 3=left 4=right 5=1 6=2 7=boton pause. (for when he ask you dificulty level 1 to X)

+ Custom subrutine load levels to fix the direct acces disk that made the game incompatible with  no&scart.
+ Game of the century edition. It include all levels of the game. Five level from laser squad original+the two level of the expansion disk :) .
+ The game cannot load save, as you can't load save in cartridge obiusly.
+ Warning if you play it in emulator, the game has a bug when use joysticks, if more that two joystick directions are pressed  at the same time the game crash.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:07, 11 March 16
Quote from: dragon on 13:26, 11 March 16
+ Custom subrutine load levels to fix the direct acces disk that made the game incompatible with  no&scart.

Any chance this can work with other games? it would be good to have the plus version of " Operation Wolf " ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 17:58, 11 March 16
who knows.


The trick consist in first delete the call  in 52d2 call &57fe (delete &52fe en next). is the disc file subrutine. Then  a code in injected in &5ef2, that call one page rom that contains the loader. This loader examine wich level you want to load, and copy a code in the subrutine &52fe thats loads two roms from  a x level and copy it in memory where the normal &57fe load the files.

Total the game uses 15 extra roms. 1 with the loader +14 with the seven levels. Each level is divided in two page roms.


PD: thanks arnoldemu  for the info.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 03:11, 12 March 16
I had a bit of free time today, so tried to do another game, it all works apart from the quit option, the game is " On The Run ".  ;D

Use Joypad 2 and the Console Pause Button for Menu Options.

I've made the game default to Joystick, the game doesn't allow you to redefine to joypad button 2, so I've made joypad button 2 default to use Smart Bombs.  ;)

Use the Console Pause Button to pause the game, unpause with Joypad 1 Button 1.

Use Joypad 2 Button 1 to Turn Sound On / Off, I was hoping to use Joypad 2 Button 2 to Quit Game, but haven't been able to do so yet.

To quit the game you need to hold down CONTROL, SHIFT then Press ESCAPE, I've remapped ESCAPE to Pause, so now it quits with CONTROL, SHIFT and then press P (PAUSE BUTTON).

So I need to find CONTROL and SHIFT and map them to Joypad 2 Button 2, to make it Hold Down Button 2 on Joypad 2 then press the console Pause Button to Quit.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 13:41, 12 March 16
Quote from: Phantomz on 20:06, 16 February 16
Here is a new version of " Confuzion "

I used a different disk with this version, I don't believe the game has a pause function, however, you can now quit the game by pressing the console button twice.

The game is available here.  :)


You forgot to upload the new version, don't you ?


I did for you ;)


In few time, i will upload the two games from today.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:41, 12 March 16
Quote from: remax on 13:41, 12 March 16

You forgot to upload the new version, don't you ?


I did for you ;)


In few time, i will upload the two games from today.

Thank you.  ;)  I must have missed that one.  :doh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:06, 12 March 16
Quote from: dthrone on 00:33, 11 March 16
Can I add one to the request list please, the Amsoft game Qabbalah, gagging to play through it on the GX4000  ;)

I had a look at this today, but can't seem to find any objects, I need to find some to try and find the keys to remap  :doh: are they randomly placed each time?

I've done everything else apart from the above....

Menu Buttons Remapped, Pause Remapped from H to Joypad 1 Button 2, Quit remapped from ESC and CTRL, to the Console Pause Button.
Scroll Scenery Remapped from Cursor left and right to Joypad 2 Dpad Left and Right.

I don't think the game has a highscore table so that just leaves Cursor UP and Down needing to be remapped to Joypad 2 Dpad Up and Down.

If I could find stuff I could work on it  :laugh: :doh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Zoe Robinson on 20:17, 14 March 16
Quote from: Phantomz on 20:06, 12 March 16
I had a look at this today, but can't seem to find any objects, I need to find some to try and find the keys to remap  :doh: are they randomly placed each time?


Yes, the game randomly places objects each time. It's quite annoying.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 20:50, 14 March 16
Quote from: Phantomz on 20:06, 12 March 16
I had a look at this today, but can't seem to find any objects, I need to find some to try and find the keys to remap  :doh: are they randomly placed each time?

I've done everything else apart from the above....

Menu Buttons Remapped, Pause Remapped from H to Joypad 1 Button 2, Quit remapped from ESC and CTRL, to the Console Pause Button.
Scroll Scenery Remapped from Cursor left and right to Joypad 2 Dpad Left and Right.

I don't think the game has a highscore table so that just leaves Cursor UP and Down needing to be remapped to Joypad 2 Dpad Up and Down.

If I could find stuff I could work on it  :laugh: :doh:

The game is available here, incase someone can find items and remap the keys.  ;D

Thanks for your efforts!  ;)

I spent quite a bit of time recently pulling this game apart.  Objects are placed at random and in sequence, so you don't know where the later objects will be until they are placed later in the game.  Their positions are mapped in the same way as the scenery which helped figuring it out how to locate them.  If anyone actually has a go at playing through it I'll dig out my notes and write a little guide.

Do you mean the keys to cycle through the objects, i.e. pink key, red key etc.?  It is just the up and down cursor keys.  There is no high score table.
If you need any other game or technical info let me know.  Image attached is near the end of the game so you can use that for testing if it helps?

Thanks again, appreciate it.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:07, 14 March 16
Quote from: dthrone on 20:50, 14 March 16

Thanks for your efforts!  ;)

I spent quite a bit of time recently pulling this game apart.  Objects are placed at random and in sequence, so you don't know where the later objects will be until they are placed later in the game.  Their positions are mapped in the same way as the scenery which helped figuring it out how to locate them.  If anyone actually has a go at playing through it I'll dig out my notes and write a little guide.

Do you mean the keys to cycle through the objects, i.e. pink key, red key etc.?  It is just the up and down cursor keys.  There is no high score table.
If you need any other game or technical info let me know.  Image attached is near the end of the game so you can use that for testing if it helps?

Thanks again, appreciate it.

Thanks for that. I just had a quick look, I've now found the down cursor, so I would think that the up cursor should be close by, the down cursor = 02 @ 8523 in winape ;)

Maybe that is all we need really, as I only need 1 button to change items, I will still look for the up cursor, but haven't got the free time at the moment.

I've remapped the down cursor to Joypad 2 down, so you can use that to scroll through items.

It should work fine now, but there is only one button to change items for the time being.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 00:30, 15 March 16
Great, I'll whack it on to the C4CPC tomorrow and give it a whirl on the GX  :D

Thanks again!  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 01:05, 15 March 16
Quote from: Phantomz on 22:07, 14 March 16
Thanks for that. I just had a quick look, I've now found the down cursor, so I would think that the up cursor should be close by, the down cursor = 02 @ 8523 in winape

Tomorrow I take a look at this  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 03:02, 15 March 16
Quote from: Urusergi on 01:05, 15 March 16
Tomorrow I take a look at this  ;)

Cheers  ;D

Pretty sure it's these 3A DE 99 FE 02 D8 AF @ 8516  ;) Just unsure what to change them too at the moment.  ;)

Had a quick mess about, but a bit short on time at the moment, when I changed it to 3A DE 01 FE 02 D8 AC I got 1 just need it to be 6.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 10:16, 15 March 16
Quote from: Phantomz on 03:02, 15 March 16
Cheers  ;D

Pretty sure it's these 3A DE 99 FE 02 D8 AF @ 8516  ;) Just unsure what to change them too at the moment.  ;)

Had a quick mess about, but a bit short on time at the moment, when I changed it to 3A DE 01 FE 02 D8 AC I got 1 just need it to be 6.




The "0" key number (up cursor) for feeding to the firmware keypress routine is set with the XOR A at &851C (byte AF).  Ideally an extra byte needs to be squeezed in there so you can have LD A,&xx but that will mess things up  :(




ok, I've got a patch.  Replace the code at &851C with "00 CD 70 A0".  Insert the following code at &A070 "3E 00 CD 1E BB C9".  You can swap the 00 at &A071 with whatever key number you want to replace the up cursor with.  Just tested and works ok  :)



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:17, 15 March 16
Quote from: dthrone on 10:16, 15 March 16



The "0" key number (up cursor) for feeding to the firmware keypress routine is set with the XOR A at &851C (byte AF).  Ideally an extra byte needs to be squeezed in there so you can have LD A,&xx but that will mess things up  :(




ok, I've got a patch.  Replace the code at &851C with "00 CD 70 A0".  Insert the following code at &A070 "3E 00 CD 1E BB C9".  You can swap the 00 at &A071 with whatever key number you want to replace the up cursor with.  Just tested and works ok  :)

Nice work  :D , I've just tested it in winape and it works  ;)

I can find 3A DE 99 FE 02 D8 AF CD 1E BB and change to 3A DE 99 FE 02 D8 00 CD 70 A0 in the cart no problem.

But I'm having trouble finding where to put 3E 30 CD 1E BB C9 in the cart  :doh:

I see you have infinite health, what did you change to get this?


I've changed the buttons around incase we can't get this sorted, and have only got 1 button to change items.

I've moved Pause to the Console Pause Button, Quit game to Joypad 2 Button 1.

Scroll Scenery with Joypad 2 Dpad Left and Right.

You now change items with Joypad 1 Button 2.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 15:57, 15 March 16
Quote from: Phantomz on 15:17, 15 March 16
Nice work  :D , I've just tested it in winape and it works  ;)

I can find 3A DE 99 FE 02 D8 AF CD 1E BB and change to 3A DE 99 FE 02 D8 00 CD 70 A0 in the cart no problem.

But I'm having trouble finding where to put 3E 30 CD 1E BB C9 in the cart  :doh:

I see you have infinite health, what did you change to get this?


I've changed the buttons around incase we can't get this sorted, and have only got 1 button to change items.

I've moved Pause to the Console Pause Button, Quit game to Joypad 2 Button 1.

Scroll Scenery with Joypad 2 Dpad Left and Right.

You now change items with Joypad 1 Button 2.




Which page no. and address are they in the cart?  I'll let you know the best spot for extra code based on that.


oops, that poke I just wrote is no good as the game won't start, it has to be entered after :doh:


Looks like there's an existing trainer on cpc-power you could use?  Otherwise I can write a patch.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 16:35, 15 March 16
Quote from: dthrone on 15:57, 15 March 16Which page no. and address are they in the cart?  I'll let you know the best spot for extra code based on that.
oops, that poke I just wrote is no good as the game won't start, it has to be entered after :doh:

Looks like there's an existing trainer on cpc-power you could use?  Otherwise I can write a patch.

It's more complicated  ;D

First you have to change this:
&CD, &16, &85
&CD, &20, &85

And after:
&3A,&DE,&99,&FE,&02,&D8,&AF,&CD,&1E,&BB,&20,&27,&3E,&02,&CD,&1E,&BB,&C8,&3E,&02,&CD,&1E,&BB,&20,
&F9,&3A,&DF,&99,&3D,&FE,&FF,&20,&02,&3E,&05,&32,&DF,&99,&4F,&06,&00,&21,&E0,&99,&09,&7E,&B7,&28,
&E8,&18,&1D,&AF,&CD,&1E,&BB,&20,&FA,&3A,&DF,&99,&3C,&FE,&06,&20,&01,&AF,&32,&DF,&99,&4F,&06,&00,
&21,&E0,&99,&09,&7E,&B7,&28,&E9

By this:
&32,&DF,&99,&4F,&06,&00,&21,&E0,&99,&C9,&3A,&DE,&99,&FE,&02,&D8,&3E,&30,&CD,&1E,&BB,&20,&21,&3E,
&31,&CD,&1E,&BB,&C8,&3E,&31,&CD,&1E,&BB,&20,&F9,&3A,&DF,&99,&3D,&FE,&FF,&20,&02,&3E,&05,&CD,&16,
&85,&09,&7E,&B7,&28,&EE,&18,&18,&3E,&30,&CD,&1E,&BB,&20,&F9,&3A,&DF,&99,&3C,&FE,&06,&20,&01,&AF,
&CD,&16,&85,&09,&7E,&B7,&28,&EF
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 16:45, 15 March 16
Quote from: Urusergi on 16:35, 15 March 16
It's more complicated  ;D

First you have to change this:
&CD, &16, &85
&CD, &20, &85

And after:
&3A,&DE,&99,&FE,&02,&D8,&AF,&CD,&1E,&BB,&20,&27,&3E,&02,&CD,&1E,&BB,&C8,&3E,&02,&CD,&1E,&BB,&20,
&F9,&3A,&DF,&99,&3D,&FE,&FF,&20,&02,&3E,&05,&32,&DF,&99,&4F,&06,&00,&21,&E0,&99,&09,&7E,&B7,&28,
&E8,&18,&1D,&AF,&CD,&1E,&BB,&20,&FA,&3A,&DF,&99,&3C,&FE,&06,&20,&01,&AF,&32,&DF,&99,&4F,&06,&00,
&21,&E0,&99,&09,&7E,&B7,&28,&E9

By this:
&32,&DF,&99,&4F,&06,&00,&21,&E0,&99,&C9,&3A,&DE,&99,&FE,&02,&D8,&3E,&30,&CD,&1E,&BB,&20,&21,&3E,
&31,&CD,&1E,&BB,&C8,&3E,&31,&CD,&1E,&BB,&20,&F9,&3A,&DF,&99,&3D,&FE,&FF,&20,&02,&3E,&05,&CD,&16,
&85,&09,&7E,&B7,&28,&EE,&18,&18,&3E,&30,&CD,&1E,&BB,&20,&F9,&3A,&DF,&99,&3C,&FE,&06,&20,&01,&AF,
&CD,&16,&85,&09,&7E,&B7,&28,&EF




Sorry, I can't read hex  :P


What are you trying to do, what is more complicated and why?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:06, 15 March 16
Quote from: dthrone on 16:45, 15 March 16



Sorry, I can't read hex  :P


What are you trying to do, what is more complicated and why?

The HEX is for me  ;) ;D

I'll see what I can do in abit  ;) It doesn't help that the disk I used is different to the one used in the snap, will need to make another cpr first, the first disk I tried gave me in game corruption.

no idea why they have made the up cursor a pain in the butt, no other controls gave me any trouble, well apart from the two buttons for quit, but I sorted that out.

Can't we just do a simple change to get 5 or 6 for Joypad 2 or G or F for Joypad 2 buttons?

I've got close, got 7 instead of 6 with 3A DE 01 AB 02 D8 AA = 7 and got H instead of G with 3A DE 01 FE 02 D8 AA = H

Why does the up cursor need to be such a pain  :doh: :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 17:47, 15 March 16
Quote from: Phantomz on 17:06, 15 March 16
The HEX is for me  ;) ;D

I'll see what I can do in abit  ;) It doesn't help that the disk I used is different to the one used in the snap, will need to make another cpr first, the first disk I tried gave me in game corruption.

no idea why they have made the up cursor a pain in the butt, no other controls gave me any trouble, well apart from the two buttons for quit, but I sorted that out.

Can't we just do a simple change to get 5 or 6 for Joypad 2 or G or F for Joypad 2 buttons?

I've got close, got 7 instead of 6 with 3A DE 01 AB 02 D8 AA = 7 and got H instead of G with 3A DE 01 FE 02 D8 AA = H

Why does the up cursor need to be such a pain  :doh: :laugh:




ok, I've found the string, it's at 019C in block 3.  Which .cpr are you happy with apart from the up cursor bit?


I can patch it by hand directly in the .cpr file and recompile the .cpr manually.


Sorry, I've not looked at the conversion software nor am I aware of how you are going about the remappings  :(   This really is a very simple few byte patch though I promise  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:53, 15 March 16
Quote from: dthrone on 17:47, 15 March 16



ok, I've found the string, it's at 019C in block 3.  Which .cpr are you happy with apart from the up cursor bit?


I can patch it by hand directly in the .cpr file and recompile the .cpr manually.


Sorry, I've not looked at the conversion software nor am I aware of how you are going about the remappings  :(   This really is a very simple few byte patch though I promise  :)

I think I've got it sorted out now, it should work ok, I've used @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) work  ;)

It just needs play testing as I can't find stuff and can't test with your snap as now loading from cpr.


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 20:07, 15 March 16
Quote from: Phantomz on 17:53, 15 March 16
I think I've got it sorted out now, it should work ok, I've used @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) work  ;)

It just needs play testing as I can't find stuff and can't test with your snap as now loading from cpr.


I've just made the changes to the disk incase you want to write a poke or trainer, it's below.  ;)

Oh great, I guess there's more than one way to skin a cat  :)

Thanks for taking some on this, I'll certainly be playing it on my GX and I hope other people give it a try too  :D

I'll let you know if I encounter any problems.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:45, 15 March 16
Quote from: dthrone on 20:07, 15 March 16

Oh great, I guess there's more than one way to skin a cat  :)

Thanks for taking some on this, I'll certainly be playing it on my GX and I hope other people give it a try too  :D

I'll let you know if I encounter any problems.

You're welcome  :D I can't believe the trouble that cursor up gave, no idea why they made that key the way they did, very odd.  ::)

Thanks goes to @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) too  ;)

Did you say you could do a poke, so we could have a cart with infinite energy too or isn't it possible?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 22:47, 15 March 16
Quote from: dthrone on 16:45, 15 March 16Sorry, I can't read hex  :P


What are you trying to do, what is more complicated and why?

:-[ Sorry! I quoted incorrectly, the message was for Phantomz.
We need 2 bytes for LD A,0 instead XOR A and the idea was to create a subroutine with this piece of code which is repeated twice:
LD (&99DF),A
    LD C,A
    LD B,&00
    LD HL,&99E0


Originally it occupies 9 bytes * 2 = 18 Bytes

with a subroutine: 9 Bytes + 1 Byte (RET) + 6 Bytes (CALL * 2) = 16 Bytes  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 23:14, 15 March 16
Quote from: Phantomz on 17:06, 15 March 16no idea why they have made the up cursor a pain in the butt, no other controls gave me any trouble, well apart from the two buttons for quit, but I sorted that out.

Can't we just do a simple change to get 5 or 6 for Joypad 2 or G or F for Joypad 2 buttons?

I've got close, got 7 instead of 6 with 3A DE 01 AB 02 D8 AA = 7 and got H instead of G with 3A DE 01 FE 02 D8 AA = H

Why does the up cursor need to be such a pain  :doh: :laugh:

Simple! It's an optimization, XOR A and LD A,0 are equivalent, but LD A,0 (scancode 0 = cursor UP) is one byte more expensive than XOR A, then we have a problem if we want to change it to a different key.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 23:19, 15 March 16
Thanks Urusergi, I didn't have a disassembler available when I read it so it didn't make a lot of sense  :P

I'm surprised the up cursor thing hasn't come up before for games that test the keys using firmware bb18, xor a would almost always be used over ld a,&00.

Yes, I can do a .cpr with an optional poke, I'll use one of the remaining spare buttons to turn it on/off in-game, I think that will be easiest  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 02:44, 16 March 16
Quote from: Urusergi on 23:14, 15 March 16
Simple! It's an optimization, XOR A and LD A,0 are equivalent, but LD A,0 (scancode 0 = cursor UP) is one byte more expensive than XOR A, then we have a problem if we want to change it to a different key.

I know it's optimization, just thought it was odd as they didn't do the same with the left and right cursor.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:27, 17 March 16
I've just converted " Croco Magneto "

Use Joypad 1 for Menu, Button 1 and 2 for options 1 or 2, UP for option 3, DOWN for option 4.

Quit game with Console Pause Button.

I haven't had time to try and make the game default to Joystick, you need to select joy with option 3 ( UP ) before you begin.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:16, 18 March 16
I've done another game, @CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482) asked for it ages ago, but I couldn't find the keys to change back then, anyway, I've figured it out now.  ;D

The game is " Totems "  :)

You can now use Joypad 1 up and down and button 1 for the menu.

I've made the game default to Joypad Button 1 to Rotate, Down to Drop, Joypad 1 Button 2 to Pause, Console Button to Quit.

You can redefine the controls if you want to change them.  ;)

I don't know if entering your score will be a problem, I haven't got the time to play the game and check yet ( that's if I can even get on the score board ).

I've you play in winape and get a score that is high enough for the score table, save a snap and I'll try and sort it out.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 17:18, 18 March 16
Awesome, thanksies ;)

Sent from my A3-A30 using Tapatalk
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:24, 19 March 16
Here is another puzzle game " Super Tetris "  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 09:40, 21 March 16
Thanks again for your conversions :)

Will the full pack be updated? :D

Regards,

Salva

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:29, 21 March 16
Quote from: xenon on 09:40, 21 March 16
Thanks again for your conversions :)

Will the full pack be updated? :D

Regards,

Salva

You're Welcome  :)

I'm sure @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)  will do a new update soon, I haven't even had time to upload the last few games I've done to the wiki page at the moment.  ???
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 00:19, 22 March 16
Quote from: Phantomz on 18:24, 19 March 16
Here is another puzzle game " Super Tetris "  :)


Another great one, thanks mate :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 02:47, 22 March 16
Quote from: CraigsBar on 00:19, 22 March 16

Another great one, thanks mate :)

You're Welcome.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 18:26, 23 March 16
Quote from: Phantomz on 15:29, 21 March 16
You're Welcome  :)

I'm sure @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)  will do a new update soon, I haven't even had time to upload the last few games I've done to the wiki page at the moment.  ???


I'll try to do it this evening or tomorrow
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 19:14, 23 March 16
dealer newspaper 2
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 09:53, 24 March 16
Quote from: dragon on 19:14, 23 March 16
dealer newspaper 2

Oh :) Thanks very much!!  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 13:05, 24 March 16
I'm currently uploading all the games.

Is Qabbalah OK to upload ?

Request : As we are in Tetris/Columns ports, can someone port the great "Alinka" ?  :)


EDIT : Everything up to date, including the full set.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:00, 24 March 16
Quote from: remax on 13:05, 24 March 16
I'm currently uploading all the games.

Is Qabbalah OK to upload ?

Request : As we are in Tetris/Columns ports, can someone port the great "Alinka" ?  :)


EDIT : Everything up to date, including the full set.

Thanks @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)   :)

I believe " Qabbalah " is ok now, it might get a update if @dthrone (http://www.cpcwiki.eu/forum/index.php?action=profile;u=350) makes a poked version  :)

Maybe @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) or @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) could do " Alinka " as I haven't got any free time at the moment.  ::)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 01:30, 26 March 16
Buff, i lost my free time to make rescue to atlantis,After hours of jumping around the cngsoft compresion, made a new call to make the  keys code  compatible with the gx4000.

all for nothing, because game fail when you finish  the level and only show black screen of death. I try cngsoft 2014, cngsoft 2008, cngsoft 2006. All black sceen, in cartridge, in dsk. All the same.

What a Waste of time buff.

Quoteauthor=xenon link=topic=10511.msg123443#msg123443 date=1458809621]
Oh :) Thanks very much!!  :)

Thank you for playing it :).


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:15, 26 March 16
Quote from: dragon on 01:30, 26 March 16
Buff, i lost my free time to make rescue to atlantis,After hours of jumping around the cngsoft compresion, made a new call to make the  keys code  compatible with the gx4000.

all for nothing, because game fail when you finish  the level and only show black screen of death. I try cngsoft 2014, cngsoft 2008, cngsoft 2006. All black sceen, in cartridge, in dsk. All the same.

What a Waste of time buff.

Sorry to hear that  :'(

Thanks for trying to do another game though, I understand the effort it takes.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:26, 26 March 16
Quote from: remax on 13:05, 24 March 16
Request : As we are in Tetris/Columns ports, can someone port the great "Alinka" ?  :)

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I had a bit of free time today so had a look at " Alinka " for you.  ;D

I've mapped the Main Menu to Joypad 2, Button 1 and Button 2 for 1 or 2 Player, UP for Option 3, DOWN for Option 4.

Option 4 is to Redefine the Controls, I have however made the game default to Joypad 1  ;)

I don't think the game has a pause option.

Not sure I can do much with Option 3 for the GX4000 as I believe this is to continue a game with your initials and level you have got to before?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 18:35, 26 March 16
Quote from: Phantomz on 18:26, 26 March 16
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I had a bit of free time today so had a look at " Alinka " for you.  ;D

I've mapped the Main Menu to Joypad 2, Button 1 and Button 2 for 1 or 2 Player, UP for Option 3, DOWN for Option 4.

Option 4 is to Redefine the Controls, I have however made the game default to Joypad 1  ;)

I don't think the game has a pause option.

Not sure I can do much with Option 3 for the GX4000 as I believe this is to continue a game with your initials and level you have got to before?

The game is available here.

Nice ! It's a great Tetris arcade clone... I'll give it a try  :)


EDIT : Seems to play perfectly. Thank you very much !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:26, 26 March 16
Quote from: remax on 18:35, 26 March 16
Nice ! It's a great Tetris arcade clone... I'll give it a try  :)


EDIT : Seems to play perfectly. Thank you very much !

You're welcome.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 22:31, 27 March 16
Quote from: Phantomz on 15:15, 26 March 16
Sorry to hear that  :'(

Thanks for trying to do another game though, I understand the effort it takes.  ;)

Fortunately, I'm too stubborn to let me beat by a half-finished crack.

And now i have it working at least in apperance :) .

Testers?.

predefined keys up=up ,down=select,right=right,left=left,button1=fire,button2=in/out p=pause. joy 2 1=abandon, joy2 2= music on/off in the menu.

In menu all keys except fire 1 moves the cursor, fire 1 seletec the option.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:30, 28 March 16
Just converted " cngsoft " great little nebulus type game " Frog A lot "  ;D

Frogalot / CNGSoft (http://www.cpcwiki.eu/forum/games/frogalot-cngsoft/msg123721/#new)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 19:20, 28 March 16
An update fix to rescue from atlantis from 464+ and 6128+

Fixed keyboard/joystick coexistence.

Toggle music on/off in game pad joy 2 was moved to joy 1 button 2, that was free in the menu.

Select joystick make game use joystick controls in the other post, select keyboard make games use default original keyboard controls o,p,q,a,space,h=hold,m=in/out. esc=abandon.

The menus works with fire 1 pad 1 to enter a option with joystick or return  key for keyboard users.

Also keyboard users can toogle music on/off with m in the menus.

So the game is now complete  joystick/keyboard compatible. :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:22, 28 March 16
I've just done a poked version of " Frog Alot " as it's hard to plug a multiface two into a GX4000  ::) :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 21:34, 28 March 16
I forgot include press intro to go  between levels when code displays ... :picard2: :picard2: :picard2: :picard2:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 19:21, 29 March 16
Sorry guys another update, i think is the defininitive. this happend with these conversions you touch anything to make work a thing, and this cause a unexpected secondary result.

So,summarising.

+add keyboard support to write the level codes using r,t,g keys in the keyboard, same style as using the pad.
+add keyboard support to jump dinamic starwars history pressing space.
+cngsoft picture can be passed pressing any key in the keyboard o joypad.
+fixed bug in menu subrutine with the S of "BEAESFEA".
+faster enter code subrutine limiting the letters to the letter accepted by de game 0-F+S. with lopping in the letters for faster search.
+fixed scorepoints affected by the joystick patch.
+fixed jostick button 2 not working by default  in level 2 and  3 of cngsoft part.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:45, 30 March 16
Quote from: dragon on 19:21, 29 March 16
Sorry guys another update, i think is the defininitive. this happend with these conversions you touch anything to make work a thing, and this cause a unexpected secondary result.

So,summarising.

+add keyboard support to write the level codes using r,t,g keys in the keyboard, same style as using the pad.
+add keyboard support to jump dinamic starwars history pressing space.
+cngsoft picture can be passed pressing any key in the keyboard o joypad.
+fixed bug in menu subrutine with the S of "BEAESFEA".
+faster enter code subrutine limiting the letters to the letter accepted by de game 0-F+S. with lopping in the letters for faster search.
+fixed scorepoints affected by the joystick patch.
+fixed jostick button 2 not working by default  in level 2 and  3 of cngsoft part.

Hope you've it all sorted now.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:35, 30 March 16
Ok I've been hard at work today bringing you another game that @CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482) asked for ages ago, but I couldn't do it back then.

Anyway, I'm happy to say that I've figured it out now, the game is " Silkworm ".   8)

I've made the game default to both joypads, I had to swop the keyboard and joypad 2 around, I've changed the menu too because of this.

The game has a scanlines mode, this was accessed with T, it didn't help that it's right on joypad 2, anyway, I've remapped that to P ( console pause button ).

I've changed O and P to K and L for Plus keyboard users because of the above.

You can now start the game with FIRE, joypad 1 button 1, joypad 2 button 1 or Space if using the keyboard.

I don't believe the game has a pause or quit option.

I've included a poked version that gives infinite lives for both players.

The game has taken me a bit of time to do so I hope you like it.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 12:01, 31 March 16
Wow, Phantomz :-) , Silkworm is a great great game  :)

Thanks very much!

Regards,

Salva
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:06, 31 March 16
Quote from: xenon on 12:01, 31 March 16
Wow, Phantomz :-) , Silkworm is a great great game  :)

Thanks very much!

Regards,

Salva

You're Welcome.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 23:39, 01 April 16
When you retun from dead, and fire not start the game,simply select keyboard,press fire some times, select joystick, and game start with fire.

Thinks of the game.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 18:41, 02 April 16
Ooh Silkworm, loved this game indeed! And I had totally forgotten about the scanlines option!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 10:18, 04 April 16
Quote from: dragon on 23:39, 01 April 16
When you retun from dead, and fire not start the game,simply select keyboard,press fire some times, select joystick, and game start with fire.

Thinks of the game.

Wow :D, I need to test it :-)

Thanks!

Salva
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:46, 05 April 16
I had a little bit of free time today so done another game, this one is " Blasteroids "

Press Joypad 1 Fire Button 1 to get passed the first screen that's shows " PRESS SPACE TO START " with the Music.

The " DEFINE KEYBOARD CONTROLS " screen will then appear, Redefine Joypad 2 here.

The game defaults to Joypad 1 for Player 2, so the controls you Redefine for joypad 2 will be player 1.

By default ( Player 2 Joypad 1 ) controls are, Forward = Thrust, Back = Transform, Left = Rotate anticlockwise, Right = Rotate clockwise, Fire 1 = Fire

Press the Console Pause Button to get passed the game over screen, I've changed the text from " Press Space " to " Press Pause "

I haven't been able to find H to pause or R to Unpause the game at the moment, hopefully these can be found and remapped to P.

Also you can quit the game with shift and Q but I haven't found that too yet, not that it's really needed unlike the pause option.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 23:19, 05 April 16
Quote from: Phantomz on 20:46, 05 April 16I haven't been able to find H to pause or R to Unpause the game at the moment, hopefully these can be found and remapped to P.
01 2C 00 CD C0 89 (2C is "H")
01 32 00 CD C0 89 (32 is "R")
you can use P to pause but not the same for unpause

Quote from: Phantomz on 20:46, 05 April 16Also you can quit the game with shift and Q but I haven't found that too yet, not that it's really needed unlike the pause option.
01 43 00 CD C0 89 (43 is "Q")

and you have to change this
01 15 00 CD C0 89
by this
C3 E7 1C CD C0 89
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 02:35, 06 April 16
Quote from: Urusergi on 23:19, 05 April 16
01 2C 00 CD C0 89 (2C is "H")
01 32 00 CD C0 89 (32 is "R")
you can use P to pause but not the same for unpause
01 43 00 CD C0 89 (43 is "Q")

and you have to change this
01 15 00 CD C0 89
by this
C3 E7 1C CD C0 89

Thanks for that. :)

I've done some more work, I've made Joypad 1 Button 2 Pause, I've made Joypad 1 Button 1 Unpause.

I've made the Console Pause Button ( P ) Quit

Press Joypad 1 Button 1 to  get passed the game over screen, I've changed the text from " Press Space " to " Press Fire "

Because Joypad 1 Button 2 is now Pause and the Console Pause Button ( P ) is now quit, I've made it so those two keys / buttons can't be selected in the Redefine Keys option,

I didn't want people doing Q A O P SPACE on a plus machine and quiting the game everytime they pressed right.  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:40, 07 April 16
Here is another shooter, it's a budget title called " Cobra Force "

I've done two versions of the game, both versions work fine on the GX4000

Version 1 is Best for GX4000 User.

Version 1 lets you use Joypad 1 Button 2 to Freeze the Enemies,
with the Console Button ( P ) being used to Pause the Game.

Version 2 is Best for PLUS User.

Version 2 lets you use Joypad 1 Button 2 to Pause the game,
with the Console Button ( P ) being used to Freeze the Enemies.

I did two versions as I think the first configurations is best for the GX4000, however this makes it hard to play with the Keyboard on the PLUS computer,
the reason being you would still need to press the second button on the joypad to freeze the enemies.

Both versions, Start the game with Joypad 1 Button 1, or Change Controls from Joystick to Keyboard with Joypad 1 Button 2.

Joypad 1 Button 1 will unpause the game on both versions.

I've made the game default to Joystick.  ;)

The Keys are now Q A U I and Space on Both versions.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:02, 07 April 16
@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  I need your help with a cngsoft game if you've the time, cheers  ;D

Sometime a go I did " Forgotten Worlds " It is a two player game, but we can only use 1 player at the moment on the GX4000 as the second player uses the Keyboard, Q A O P and Space.

I can find the keys for player 2 ok and change them in the winape debugger to use joypad 2, I just can't change them on the disk or cpr due to compression.

The game doesn't even have a redefine keys option or a option to select joystick for player 2.

I poked all the addresses in winape and added them to the poke database " Joystick for Player 2 " so I could turn the joystick on or off for player two ( nice little option because can't select joystick )  8)

I'm sure people could use the multiface two and then save the game if they want the joystick option.

The following addresses need to be changed.

05DA  05 TO 06
05DF  7F TO 67
05E6  08 TO 06
05EB  5F TO 47
05F2  6F TO 4F
05F9  04 TO 06
0605 03 TO 06

Hopefully you can sort out the cngsoft compression and change the above addresses, thanks.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 16:10, 08 April 16
Quote from: Phantomz on 23:02, 07 April 16
@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  I need your help with a cngsoft game if you've the time, cheers  ;D
No problem, here you are  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:12, 08 April 16
Quote from: Urusergi on 16:10, 08 April 16
No problem, here you are  ;)

Nice one, thanks for that.  8)

It's a pain when compression gets in my way.  ;)

I just sorted out the trainer and the title screen on the disk again, so it's all sorted.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:19, 08 April 16
My C4CPC won't read the sd card anymore, just come's up " no card " I know it's not the micro sd  :'( Maybe it's had to work to hard bringing all these games.  :doh:

I've sent @gerald (http://www.cpcwiki.eu/forum/index.php?action=profile;u=250) a pm so hopefully he will get back to me and I can get it repaired and get back to testing games out on the GX4000 with it.

Anyway on a positive note, I've done another game for you guys, this one is...... " 1943 "

The game defaults to Joystick, so I haven't remapped J for Joystick, I also haven't remapped K to redefine controls as you can't redefine some of the buttons joypad 2 uses anyway.
I do know the addresses of J and K if I want to change them later for any reason.

I've remapped SHIFT for Rolling to Joypad Button 2, I've also remapped ENTER for Smart Bomb to the Console Pause Button ( P ).

I've remapped all the Keys for Player 2 to Joypad 2, like I said you couldn't redefine them all, these are the same as Joypad 1, with Button 2 being used for Rolling.

I haven't got a key free for Player 2 for Smart Bombs, therefore I've had to also map this to the Console Pause Button ( P ).

The downside to this is you will both use a smart bomb at the same time, therefore only have half the amount of bombs.

On the upside, if player 2 collects any bombs ( I would think you get them as power up, but unsure as haven't played in years ) you will be able to use them, even if player 1 has none,
this is why I decided to do this.

It's the best I could do with what's available ( need more buttons )  ;)

Press Joypad 1, Button 1 for 1 Player, Button 2 for 2 Player

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:31, 09 April 16
Well I've been in touch with Gerald about my " C4CPC " so hopefully he will see whats happened and get it back up and running for me.   ;D

Here is another game, this one is.... " 1942 "

Press Button 1 on Joypad 2 for a 1 Player game, Press Button 2 on Joypad 2 for a 2 Player game.

I've mapped the menu buttons to Joypad 2 instead of Joypad 1, because when I used Joypad 1, I would play the game and when I died from game over.

The game would just start over as if I pressed Button 1, maybe fire lags at game over.

Therefore I decided to map the buttons to Joypad 2.

I can't change the menu text, so just use the buttons I mentioned above.

You can Pause the game with the Console Pause Button, Unpause with Joypad 1 Button 1.

I've remapped 0 to Roll to Joypad 1 Button 2.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 22:48, 09 April 16
Who is the master can beat the 180 game levels with 8 lives ?.

:D

the kino & funo crack, is fixed by urusergi, The discover of fail, and patching game is mine.
P=pause
1 button pad 2 suicide.

1 and 2 are diferent fires, the 1 go in to the lift/sub the  two not.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Ewok on 10:46, 10 April 16
Hi,

Can Manic Miner and Jet Set Willy be configured to use the joypads? I downloaded the arcade classics pack but these games can not be used with a joypad. Is this possible? Would be very great.....

Thanks for answering my question.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:00, 10 April 16
@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  any chance you could do your magic again?  :D

I've done another game, but I don't think it likes the plus machine  :doh: , this one is " Road Runner "

I've patched the disk already, You can now start the game with the Console Pause Button ( P ).

You can turn the inbuilt cheat for infinite lives on / off with Joypad 1 Button 2 on the main screen.

I've left all the keys alone so it can still be played by a plus user, pause with console pause button ( P ) by default, Unpause with Joypad 1 Button 1 or space on the plus.

Hopefully you can make it plus friendly.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 21:42, 10 April 16
Quote from: Phantomz on 18:00, 10 April 16
@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  any chance you could do your magic again?  :D

Yes! it's done  ;D

&01,&82,&F7,&ED,&49,&01,&C0,&F6,&ED,&49,&01,&0E,&F4,&ED,&49

by this:

&01,&0E,&F4,&ED,&49,&01,&C0,&F6,&ED,&49,&01,&00,&F6,&ED,&49
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 21:47, 10 April 16
Every cpr is upped.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:55, 10 April 16
Quote from: Urusergi on 21:42, 10 April 16
Yes! it's done  ;D

&01,&82,&F7,&ED,&49,&01,&C0,&F6,&ED,&49,&01,&0E,&F4,&ED,&49

by this:

&01,&0E,&F4,&ED,&49,&01,&C0,&F6,&ED,&49,&01,&00,&F6,&ED,&49

Thanks again for the help.  8)

If it's not compression it's the plus keyboard problem.  :laugh:

Quote from: remax on 21:47, 10 April 16
Every cpr is upped.

Nice one.  :)

" Road Runner " it should work fine now  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 12:31, 11 April 16
Super skweek have a epic falil, put suicide in pad2 fire 1 when the game can be played by two players simultaneosly is not a good idea  :picard:

jajaja.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 14:03, 11 April 16
Quote from: dragon on 12:31, 11 April 16
Super skweek have a epic falil, put suicide in pad2 fire 1 when the game can be played by two players simultaneosly is not a good idea  :picard:

jajaja.

As suicide is far more important than Pause, fix i with Suicide on P, no ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:20, 11 April 16
Try these

Pause=P
suicide =p+fire 1 pad 1, ¿works?.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 14:52, 11 April 16
Quote from: dragon on 14:20, 11 April 16
Try these

Pause=P
suicide =p+fire 1 pad 1, ¿works?.


Thanks !


I have yet to plug back my GX4000, i'll test it this evening if i have time
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 15:45, 11 April 16
Quote from: remax on 14:52, 11 April 16

Thanks !


I have yet to plug back my GX4000, i'll test it this evening if i have time

Better this, it have a fix from urusergui to the pause intermittent, and i add a little cheat to add 99 lives-1(1 is  for hades paid:).

Oh is activated with three keys find it :) .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:24, 11 April 16
I've just been having a mess about on " Renegade " it's would be so much better if you could play just with the joypad.  :doh:

I'm not keen on the nunchuck controls really, as I find them a little awkward but it's the only option available to us, unless you want to try my new version.

I've tried to make the game playable with just the 1 Joypad, it works but it feels a little awkward still ( I personal prefer it ) , people might like it as another option though.

I've remapped ESC to the Console Pause Button ( P ) so you use this on the main screen to select Music, FX or Music/FX.

The Console Pause Button will also Pause the game, any button to Unpause, if you press the console pause button again whilst paused you will quit the game.

The Blood will change from Blue to Red after you pause the game.

I've remapped the left cursor to Joypad 1 Button 1 and the right cursor to Joypad 1 Button 2, I've remapped the down cursor to Joypad 1 Up.

You can still move around with the Joypad, but if you push up, you will jump before you move, whenever I try and move I normally move down first to sort of get safe then push up,
or you could try holding down button 1 before you push to move up.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:06, 14 April 16
I've done a new version of " Exolon "  :)

This version has a fully working Trainer so no need for a separate poked version.

The high score table is no longer maxed out, I've redefined the return / enter key to Joy 1 Fire 1 ( onscreen text also changed to show this ).

You can now select the main menu options with Button 1 and 2 on Joypad 1 instead of Joypad 2.

You can now Pause the game with the Console Pause Button ( P ) , unpause with any button / key.

The game now defaults to Joypad 1 with Button 2 being used to jump, redefine if you want up for jump.   8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 22:00, 15 April 16
Finally I had a bit of free time to fix this game:

<<<<< SKWEEK >>>>>

Joy2 B1 -> Suicide (To start the level again).
Joy2 B2 -> Quit the Game.
Joy2 UP -> Music ON/OFF and change music.
Joy2 DOWN -> Sound effects ON/OFF.
P -> Pause
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 02:03, 16 April 16
I'm trying to do the " Cybernoid " games next.  :)

I've pretty much got them sorted, just having trouble finding the 1 to 5 in Cybernoid and the 1 to 7 in Cybernoid II for weapon select.

For Cybernoid I need to map 1 to Joypad 1 button 2, 2 to Joypad 2 Up, 3 to Joypad 2 Left, 4 to Joypad Right, 5 to Joypad 2 Down

For Cybernoid II I need to map 1 to Joypad 1 button 2, 2 to Joypad 2 Up, 3 to Joypad 2 Left, 4 to Joypad Right, 5 to Joypad 2 Down, 6 to Joypad 2 Button 1, 7 to Joypad 2 Button 2.

So far, I've remapped The Menu Buttons to Joypad 1 Buttons 1 and 2 and the Console Pause Button ( for option 3 ).

I've changed O and P to K and L, I've changed Control and P for Pause to Just P to Pause.

The High Score table can be passed by Pressing Joypad 1 Fire 1 ( onscreen text also changed to show this ).

The game defaults to Joystick in both games, I have however remapped the Cheat for Infinite Lives to the Joystick keys, just redefine the controls to Joystick Left, Right, Up, and Fire to Activate (sound should sound).

I've also worked on the plus patched version of Cybernoid II  I've removed the Trainer as it doesn't appear to work, I've done it all the same as the normal Cybernoid II so hopefully the weapon keys will work the same with this version.

I have run into a small problem with this version too, I can't find the space button to get passed the title screen.   ::)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 14:22, 16 April 16
Quote from: Phantomz on 02:03, 16 April 16Maybe @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) can help finish them off.  ;D
Yes, here you go  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:33, 16 April 16
Quote from: Urusergi on 14:22, 16 April 16
Yes, here you go  ;)

Thanks for that, that's sorted out the title screen, I didn't realize it needed one of the overscan title screen fixes, no wonder I couldn't find it.  :doh:

Still need to find all the weapon select keys.  ???
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:46, 16 April 16
I've done a version of " Renegade " that uses 2 Joysticks, you might want to use this version if you've got a couple of good joysticks with suction cups.  :)

You might even want to make some sort of joystick controller that uses both joystick ports.   ;)

I've mapped the attack keys to joystick 2, so left and right is attack, down with left or right to jump attack.

Everything else is the same as before, P to select options on Main Menu, also to Pause the Game, Pausing game activates Red Blood.

Poked version with Infinite Lives and Time included again.

I hope it helps some people play the game.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 15:51, 16 April 16
Quote from: Phantomz on 14:33, 16 April 16Still need to find all the weapon select keys.  ???

Ok, it's done  ;D

BOMBS -> Joy1 B2
TIME BOMBS -> Joy2 B1
DEFENCE SHIELD -> Joy2 B2
BOUNCE BOMBS -> Joy2 up
SEEKER -> Joy2 Down
SMART -> Joy2 left
TRACER -> Joy2 right
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:35, 16 April 16
Quote from: Urusergi on 15:51, 16 April 16
Ok, it's done  ;D

BOMBS -> Joy1 B2
TIME BOMBS -> Joy2 B1
DEFENCE SHIELD -> Joy2 B2
BOUNCE BOMBS -> Joy2 up
SEEKER -> Joy2 Down
SMART -> Joy2 left
TRACER -> Joy2 right

Thanks for that.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dcdrac on 17:41, 16 April 16
Once again thank you to all of you doing this wonderful work
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:45, 16 April 16
Quote from: dcdrac on 17:41, 16 April 16
Once again thank you to all of you doing this wonderful work

You're welcome  :D

Ok " Cybernoid " all done too  8)

1 = Bombs > Joy1 B2
2 = Mines > Joy2 B1
3 = Shield > Joy2 B2
4 = Bounce > Joy 2 UP
5 = Seeker > Joy 2 DOWN
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TFM on 17:59, 16 April 16
Quote from: Phantomz on 17:45, 16 April 16
You're welcome  :D

Ok " Cybernoid " all done too  8)

1 = Bombs > Joy1 B2
2 = Mines > Joy2 B1
3 = Shield > Joy2 B2
4 = Bounce > Joy UP
5 = Seeker > Joy DOWN




WoW! You really got into that!!!  :) :) :)  One day I have to download all your great conversions and get the GX4000 going.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:04, 16 April 16
Quote from: TFM on 17:59, 16 April 16



WoW! You really got into that!!!  :) :) :)  One day I have to download all your great conversions and get the GX4000 going.  :)

I hope you do  :D

I'm like you, I can play these games on the 6128 or the 6128 plus, but it does feel nice being able to play them on the GX4000 too.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 11:46, 18 April 16
Quote from: Urusergi on 22:00, 15 April 16
Finally I had a bit of free time to fix this game:

<<<<< SKWEEK >>>>>

Joy2 B1 -> Suicide (To start the level again).
Joy2 B2 -> Quit the Game.
Joy2 UP -> Music ON/OFF and change music.
Joy2 DOWN -> Sound effects ON/OFF.
P -> Pause

Great :) Did you see what happens on Galaxy Force also?

Thanks for your great work!  :)

Regards,

Salva
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:06, 18 April 16
@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  I need some help with another game if you've got the time, Cheers  ;D

I'm trying to do " Rambo III " I think we will need to use the cngsoft version for the game to load properly.

I've found all the keys to remap, it's the compression that is getting in the way again.  :doh:

The following need changing if you've got the time.  :)

MENU

1 = 3A FE 14 E6 01      CHANGE TO   3A FF 14 E6 10      JOYPAD 1 FIRE 1
2 = 3A FE 14 E6 02      CHANGE TO   3A FF 14 E6 20      JOYPAD 1 FIRE 2
3 = 3A FD 14 E6 02     CHANGE TO    3A F9 14 E6 08      CONSOLE PAUSE BUTTON

( Need to change text, 3 to P )

DEFAULT CONTROLS

3A FE 14 E6 08 C9 3A FE 14 E6 20 C9 3A FA 14 E6 04 C9 3A F9 14 E6 08 C9 3A FB 14 E6 80 C9 3A FA 14 E6 01 = DEFAULT

CHANGE TO THESE, JOYPAD 1 WITH CONSOLE PAUSE BUTTON TO PAUSE.

3A FF 14 E6 01 C9 3A FF 14 E6 02 C9 3A FF 14 E6 04 C9 3A FF 14 E6 08 C9 3A FF 14 E6 10 C9 3A F9 14 E6 08 = JOYSTICK

EXTRA NEEDED CONTROLS

K            = 3A FA 14 E6 20      CHANGE TO   3A FC 14 E6 10           JOYPAD 2 BUTTON 1     PICK UP OBJECT / SWAP OBJECT WITH INVENTORY
ENTER    = 3A F8 14 E6 04       CHANGE TO   3A FC 14 E6 01           JOYPAD 2 UP               INVENTORY SCREEN
H           = 3A FB 14 E6 10       CHANGE TO   3A FF 14 E6 20           JOYPAD 1 BUTTON 2     CHANGE WEAPON
J            = 3A FB 14 E6 20       CHANGE TO   3A FC 14 E6 02           JOYPAD 2 DOWN          SCROLL INVENTORY
L            = 3A FA 14 E6 10       CHANGE TO   3A FC 14 E6 20           JOYPAD 2 BUTTON 2     USE OBJECT

Thanks  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 18:25, 18 April 16
Quote from: Phantomz on 16:06, 18 April 16
@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  I need some help with another game if you've got the time, Cheers  ;D

I'm trying to do " Rambo III " I think we will need to use the cngsoft version for the game to load properly.

I've found all the keys to remap, it's the compression that is getting in the way again.  :doh:

The following need changing if you've got the time.  :)

MENU

1 = 3A FE 14 E6 01      CHANGE TO   3A FF 14 E6 10      JOYPAD 1 FIRE 1
2 = 3A FE 14 E6 02      CHANGE TO   3A FF 14 E6 20      JOYPAD 1 FIRE 2
3 = 3A FD 14 E6 02     CHANGE TO    3A F9 14 E6 08      CONSOLE PAUSE BUTTON

( Need to change text, 3 to P )

DEFAULT CONTROLS

3A FE 14 E6 08 C9 3A FE 14 E6 20 C9 3A FA 14 E6 04 C9 3A F9 14 E6 08 C9 3A FB 14 E6 80 C9 3A FA 14 E6 01 = DEFAULT

CHANGE TO THESE, JOYPAD 1 WITH CONSOLE PAUSE BUTTON TO PAUSE.

3A FF 14 E6 01 C9 3A FF 14 E6 02 C9 3A FF 14 E6 04 C9 3A FF 14 E6 08 C9 3A FF 14 E6 10 C9 3A F9 14 E6 08 = JOYSTICK

EXTRA NEEDED CONTROLS

K            = 3A FA 14 E6 20      CHANGE TO   3A FC 14 E6 10           JOYPAD 2 BUTTON 1     PICK UP OBJECT / SWAP OBJECT WITH INVENTORY
ENTER    = 3A F8 14 E6 04       CHANGE TO   3A FC 14 E6 01           JOYPAD 2 UP               INVENTORY SCREEN
H           = 3A FB 14 E6 10       CHANGE TO   3A FF 14 E6 20           JOYPAD 1 BUTTON 2     CHANGE WEAPON
J            = 3A FB 14 E6 20       CHANGE TO   3A FC 14 E6 02           JOYPAD 2 DOWN          SCROLL INVENTORY
L            = 3A FA 14 E6 10       CHANGE TO   3A FC 14 E6 20           JOYPAD 2 BUTTON 2     USE OBJECT

Thanks  :D

¿You have complete the game first?.Before asking help urusergi test the game first if is cngsoft. It appears cngsoft not test the games when he compact her to the finish, and sometimes you can patch a game and then found the game is innacabable.And then all work is for nothing.

And now sure you are asking  why i tell this yo you. Thats for two reasons, the rescue to atlantis case, and skweek case that you are stuck in the level 18. :).




Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:46, 18 April 16
Quote from: dragon on 18:25, 18 April 16
¿You have complete the game first?.Before asking help urusergi test the game first if is cngsoft. It appears cngsoft not test the games when he compact her to the finish, and sometimes you can patch a game and then found the game is innacabable.And then all work is for nothing.

And now sure you are asking  why i tell this yo you. Thats for two reasons, the rescue to atlantis case, and skweek case that you are stuck in the level 18. :).

I haven't completed the game to test it out no, hopefully it will work ok, I'll have to try it out, hopefully it's not to much work to uncompress the game and make my changes.

I haven't got time to play a game all the way through to see if it can be completed, the time would be taken away from trying to remap the keys then, it's a gamble at the end of the day!

I understand what you mean about doing all the work if it's for nothing, I will be disappointed if we can't get the game to work, but I'll stay positive and think " it gave me more practice finding the keys ",
as you know a lot of these games use different methods for the key mapping and there isn't any easy way to do it, therefore the more I do the more I know what to look for.  ;)

I originaly worked on the XOR version, but that doesn't work when converted to cart due to how it loads, the cngsoft version appears to load the levels but I can't remap the keys in that version to test due to compression.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:05, 18 April 16
If it not work when you pass to cpr, probably it use direct access disk. (its mean it not use the firmware calls to load files.) So it needs the laser squad type patch, he have a lot more work that the other option.


So yes, the cngsoft.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:39, 19 April 16
Quote from: dragon on 20:05, 18 April 16
If it not work when you pass to cpr, probably it use direct access disk. (its mean it not use the firmware calls to load files.) So it needs the laser squad type patch, he have a lot more work that the other option.


So yes, the cngsoft.

I agree, we need the cngsoft version doing, hopefully @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) can make the changes I made if the cngsoft version works ok.

It's a shame that nocart doesn't or can't support direct access disk.  :'(

I've done another game with the same problem  :doh:

I've done " Renegade III - The Final Chapter " yes I know it's crap  :laugh: but I thought I'd finish the set for the GX4000  :P

It the same problem as " Rambo 3 " it doesn't work when converted to cart and I can't work with the cngsoft version again due to compression.

The following needs changing.

MENU

1 = 3A FE D6 E6 01   CHANGE TO   3A FF D6 E6 10      
2 = 3A FE D6 E6 02   CHANGE TO   3A FF D6 E6 20
3 = 3A FD D6 E6 02   CHANGE TO   3A FF D6 E6 04
4 = 3A FD D6 E6 01   CHANGE TO   3A FF D6 E6 08

CHANGE 3 AND 4 TEXT TO < AND >

CONTROLS

3A FE D6 E6 08 C9 3A FE D6 E6 20 C9 3A FA D6 E6 04 C9 3A F9 D6 E6 08 C9 3A FB D6 E6 80 C9 3A FA D6 E6 01 = DEFAULT

3A FF D6 E6 01 C9 3A FF D6 E6 02 C9 3A FF D6 E6 04 C9 3A FF D6 E6 08 C9 3A FF D6 E6 10 C9 3A F9 D6 E6 08 = JOYPAD 1 AND P
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 19:36, 19 April 16
Quote from: zeropolis79 on 21:28, 08 June 15
How about Gazza 2?

@zeropolis79 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=115)

Here is " Gazza II "  8)

Well this was a hard one for me, been looking at it for ages, I guess the more you do, the more you learn as I have now found where the " O " is for the options.

I've managed to change it so the game stops at the title screen until you press fire ( looks better )  ;D

I've left all the keys alone as haven't had chance to look for them, however I don't think I need to as you can select both Joypads in the options menu.

The game defaults to P for pause so that's ok at the moment, the only thing that may need to be done is map ESC to quit to P then remap Pause to maybe Fire button 2 on the joypads.

Not sure if I'll be able to do that as the game already uses both fire buttons and this game was tricky for me to do.

So we now have " Gazza II " on the GX4000 , it might not be the enhanced version, but it's better than nothing, enjoy.  8)

UPDATE

I've just made it default to Joypad 1 for Player 1.  8)

It originally default's to both players controlled by the computer, I did this incase you wanted to start straight away or if you pressed fire by mistake.

There is no ESC on the GX4000 so you would have needed to reload the game.

I've also done a version that displays " PRESS FIRE TO PLAY " on the title screen if people would prefer that.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 14:37, 20 April 16
Quote from: Phantomz on 16:06, 18 April 16
@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  I need some help with another game if you've got the time, Cheers  ;D

I'm trying to do " Rambo III " I think we will need to use the cngsoft version for the game to load properly.

I've found all the keys to remap, it's the compression that is getting in the way again.  :doh:

Here you have, sir  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:31, 20 April 16
Quote from: Urusergi on 14:37, 20 April 16
Here you have, sir  8)

Nice One  8) Thanks again  ;D

Glad you got it sorted so my work wasn't a waste of time, hopefully the game will play ok.

I know dragon  had trouble with a couple of his games cngsoft games.  :'(

The " Rambo III " cpr is here.  :D

JOYPAD 1 TO PLAY, PAUSE WITH CONSOLE PAUSE BUTTON.

JOYPAD 1 BUTTON 2   CHANGE WEAPON
JOYPAD 2 BUTTON 1   PICK UP OBJECT / SWAP OBJECT WITH INVENTORY
JOYPAD 2 BUTTON 2   USE OBJECT
JOYPAD 2 UP              INVENTORY SCREEN
JOYPAD 2 DOWN         SCROLL INVENTORY

Hopefully we can get the amazing " Renegade 3 — The Final Chapter " working too.  :laugh: Well it will finish the set.  ;)

Thanks again.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 16:21, 21 April 16
1 left 2 right 3 down 4 up.

P=pause pad 1 reset. To pass between level is neccesary reset the console. When level is finished it begins from begining.

Enjoy the four layer paralax.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 09:16, 22 April 16
Quote from: dragon on 16:21, 21 April 16
1 left 2 right 3 down 4 up.

P=pause pad 1 reset. To pass between level is neccesary reset the console. When level is finished it begins from begining.

Enjoy the four layer paralax.

What a outstanding game :-) Thanks!!  :)

Regards,

Salva
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 15:08, 22 April 16
Quote from: Phantomz on 16:39, 19 April 16I've done another game with the same problem  :doh:

I've done " Renegade III - The Final Chapter " yes I know it's crap  :laugh: but I thought I'd finish the set for the GX4000  :P

It the same problem as " Rambo 3 " it doesn't work when converted to cart and I can't work with the cngsoft version again due to compression.

... and the other one  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:17, 22 April 16
Quote from: Urusergi on 15:08, 22 April 16
... and the other one  :P

Thanks again  8

I'm glad that my work wasn't a waste of time again.  ;D

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:35, 22 April 16
Ok, I've been hard at work, updating a game I did sometime ago.  ;D

The game is " The Way Of The Exploding Fist " the old version was one player only as player 2 needed the keyboard.

I have now made it possible to play both players with the Joypads, so you can now have 2 player games.  8)

The moves can be found here;

PictureZoom v2.1 (http://www.cpc-power.com/PictureZoom.php?extra=notice&fiche=1904&slot=3&part=C&type=.jpg)

The new version also comes with a working trainer, you can also see a different loading screen ( colours ) if you press joypad 2 button 2 when it's displayed.

Use Joypad 1 Button 2 to change from 1 or 2 players, Use Joypad 1 Button 1 to start game, quit game with the console pause button.

I hope you enjoy it as it took sometime to do.   8)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 21:32, 22 April 16
<<<<< Wanderer 3D >>>>>

3D/Mono -> Joy2 B1
Quit -> Joy2 B2
Pause -> P
Speed Up -> Joy2 Up
Speed Down -> Joy 2 Down
Fast Turn -> Joy1 B2 + Direction

I need 3D glasses urgently!!!!  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 00:55, 23 April 16
I've just done " The Way Of The Exploding Fist+ "  :)

I've changed the level select ( backgrounds ) text to English, remapped the buttons to joypad 1.

Remapped all the controls the same as the original " The Way Of The Exploding Fist " that I converted.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dcdrac on 22:55, 23 April 16
We should get a whip round for all this work
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 23:10, 23 April 16
Quote from: Phantomz on 00:55, 23 April 16
The cart is here but it's still not playable on the gx4000 as I can't work out how to get rid / bypass the Chany Intro.  :doh:

Keyboard plus fixed in cracktro + Joy1 B1, so your magic is needed again.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 01:55, 24 April 16
Quote from: Urusergi on 23:10, 23 April 16
Keyboard plus fixed in cracktro + Joy1 B1, so your magic is needed again.

Thanks for the plus keyboard fix.  ;)

My Magic is done.  8)

The new versions are in my next post.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ||C|-|E|| on 11:16, 24 April 16
I have a question Phantomz!  :D

Do you think that it would be possible to adapt Tetris 95?  :) It is quite a cool Tetris clone, but does not work with the pad, as far as I found  :)

Thanks!!



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 11:22, 24 April 16
Quote from: xenon on 09:16, 22 April 16
What a outstanding game :-) Thanks!!  :)

Regards,

Salva

We have  are very good spanish games here in the 80's :). But normally are unkown outside spain. Or hated because the dificulty.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:11, 24 April 16
Quote from: ||C|-|E|| on 11:16, 24 April 16
I have a question Phantomz!  :D

Do you think that it would be possible to adapt Tetris 95?  :) It is quite a cool Tetris clone, but does not work with the pad, as far as I found  :)

Thanks!!

I'll have a look but I can't do every game I try, I see so many ways the keys are mapped, but still can't do them all, maybe the other guys can check it out too.  :D

Just done a last tidy up to the " The Way Of The Exploding Fist " games, I didn't like how some of the keys could still be press on the keyboard, like there was no need to select keyboard option
with the TAB key as you can only use the joypads, so deactivated it, also I had to deactivate keyboard T and G because needed for Joypad 2, this left keys like B or N working for Player 1, so I've deactivated them.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:05, 24 April 16
Here is another fighting game " Usagi Yojimbo / Samurai Warrior ".  8)

Use Joypad 1 for Trainer, Button 1 for Yes, Button 2 for No.

Use Joypad 2 and Console Pause Button ( P ) for Main Menu.

Don't forget to change from Practice to Game with option 1 when ready to play properly.  ;)

Pause with Console Pause Button, any button to Unpause.

Keep pressing the console pause button ( P ) or any button on Joypad 2 to get passed highscore table.  ;D

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:33, 25 April 16
Nothing new from me today.  ::)

I did have a look at " Emlyn Hughes International Soccer " as I know people wanted this in the past but you need to enter your name to play the game, so it hasn't been converted.

It should be possible to get this game up and running, but it will need a plus keyboard fix by the look of things, I couldn't move the cursor in MESS Emulator, when I tried it, maybe @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) could take a look.  8)  :D

In Winape, Enter is FE 0D @ 241D it can be changed to FE 50 then you can, enter your names with Joypad 2 for Example, change COMPUTER to RRRRRRRR ( left ) and TTTTTTTT ( right ) then
press the Console Pause Button ( P ) to Enter.  ;D

I believe the rest of the needed buttons for pause etc are located around @ 5650 in winape.

I'm not sure what to change these to as they are a little different to what I've change in the past.

I would like SHIFT to Pause / Unpause mapped to Joypad 1 Button 2 , Maybe also B for the Menu, when ball is out of Play.

Maybe SPACE to skip the sequences where players are running on or off the pitch, or back to their positions after a goal is scored to Joypad 2 Button 2.

Maybe V when the game is paused to terminate the current half prematurely to the Console Pause Button.

This would leave out Press T to abort the game, but I think this is the best option to leave as you could press V twice to quit the game, if you know what I mean.  ;D

I've got it so you can test it out in Winape, like I said it won't work in MESS emulator or GX4000 due to the plus keyboard.   ::)

Like I said I'm not sure what to change the keys too, but I've got it so you can enter your names like I said above.

Also you can pause and unpause the game with F ( joypad 2 button 2 ) also press the same button when the ball is out of play for the menu ( was B )

I was trying to find Button 2 on Joypad 1 instead of Joypad 2 Button 2  ( F ) but finding it a little tricky at the moment, as it stands it would work on the gx4000 if the plus keyboard wasn't a problem.

I changed

05 5F 5F E6 1F 32 D9 49 7B E6 C0 5F 0E 45 CD 05 5F E6 80 07 B3 5F 0E 42 CD 05 5F E6 20 B3 5F 0E 48 CD 05 5F E6 04 B3 32 9C 49 C1 ED 49 01 82 F7 ED 49 ED 7B 38 53 FB 3A 9C 49 E6 20 3A 08 4A 28

to

05 5F 5F E6 1F 32 D9 49 7B E6 C0 5F 0E 45 CD 06 5F E6 80 07 B3 5F 0E 42 CD 08 5F E6 20 B3 5F 0E 48 CD 05 5F E6 04 B3 32 9C 49 C1 ED 49 01 82 F7 ED 49 ED 7B 38 53 FB 3A 9C 49 E6 20 3A 08 4A 28

To get F to work for Pause / Unpause and the Menu out of play, So the game should be doable.  ;D

I also made it stop on the loading screen, just press fire to pass.


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 22:45, 25 April 16
Thanks for doing Gazza 2 - but the main problem now is that in desperate need for funds, I sold both my GX4000 and C4CPC...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 22:45, 25 April 16
Ok i'll try to test emlyn tomorrow
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:34, 25 April 16
Quote from: zeropolis79 on 22:45, 25 April 16
Thanks for doing Gazza 2 - but the main problem now is that in desperate need for funds, I sold both my GX4000 and C4CPC...

You're welcome, sorry you had to sell your GX4000 and C4CPC, you never know, you might get another in the future, who knows!  :)

Quote from: remax on 22:45, 25 April 16
Ok i'll try to test emlyn tomorrow

Likr I said, I believe it needs a PLUS keyboard fix, it won't work in MESS or on my GX4000.

You can use my TEST version from above to play the game in winape, just change two teams, click on COMPUTER and change it to something like RRRRRRRR and TTTTTTTT for example with Joypad left and right and Enter with P  ;)

Then start a friendly, both sets off joypad keys work, so both pads will be supported on the GX4000 if the plus keyboard gets sorted.

Pause and unpause with Joypad 2 Button 2, F, this also replaces B, so press it when Ball is out of play for the menu screen.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 23:47, 25 April 16
Quote from: Phantomz on 20:33, 25 April 16It should be possible to get this game up and running, but it will need a plus keyboard fix by the look of things, I couldn't move the cursor in MESS Emulator, when I tried it, maybe @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) could take a look.  8) :D
Plus keyboard fix was particularly complicated in this game  8)
Quote from: Phantomz on 23:34, 25 April 16Likr I said, I believe it needs a PLUS keyboard fix, it won't work in MESS or on my GX4000.
True, but it's solved
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 01:26, 26 April 16
Quote from: Urusergi on 23:47, 25 April 16
Plus keyboard fix was particularly complicated in this game  8) True, but it's solved

I thought it might be complicated, is hard to find how to map the buttons how I want them.  ???

At least I've got the enter key and pause / unpause and menu when ball kicked out of play sorted to joypad 2 button 2 for the time being to make the game playable

The plus keyboard problem is sorted to start with, but when the ball is kicked out of play and you press the menu key, B or the game ends, you can't move the arrow.  :doh:

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 15:58, 26 April 16
Quote from: Phantomz on 01:26, 26 April 16The plus keyboard problem is sorted to start with, but when the ball is kicked out of play and you press the menu key, B or the game ends, you can't move the arrow.  :doh:
And now?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:49, 26 April 16
Quote from: Urusergi on 15:58, 26 April 16
And now?

Nice one, that looks like it did the trick.  8)

The buttons still need to mapped properly if possible, but this is one of those tricky ones.  ::)

SHIFT to Pause / Unpause needs mapping to Joypad 1 Button 2

B for the Menu, when ball is out of Play needs mapping to Joypad 1 Button 2 ( think this is best choice ? )

SPACE to skip the sequences where players are running on or off the pitch, or back to their positions after a goal is scored to needs mapping to Joypad 2 Button 2.

V when the game is paused to terminate the current half prematurely needs mapping to the Console Pause Button.

At the moment, I have only managed to remap, pause / unpause and b when out of play  ( to get menu ) to joypad 2 Button 2 ( F )

With the Enter remapped to the console pause button ( P ) at least you can play, and have a two player game.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 18:04, 26 April 16
Quote from: Phantomz on 16:49, 26 April 16
Nice one, that looks like it did the trick.  8)

The buttons still need to mapped properly if possible, but this is one of those tricky ones.  ::)

SHIFT to Pause / Unpause needs mapping to Joypad 1 Button 2

B for the Menu, when ball is out of Play needs mapping to Joypad 1 Button 2 ( think this is best choice ? )

SPACE to skip the sequences where players are running on or off the pitch, or back to their positions after a goal is scored to needs mapping to Joypad 2 Button 2.

V when the game is paused to terminate the current half prematurely needs mapping to the Console Pause Button.

At the moment, I have only managed to remap, pause / unpause and b when out of play  ( to get menu ) to joypad 2 Button 2 ( F )

With the Enter remapped to the console pause button ( P ) at least you can play, and have a two player game.  :D

The cart is here....

Yeah, it work fine. tested on my GX4000, i played (and won) a Level 10 cup.

Of course, all the other enhancement would be really nice.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:57, 26 April 16
OK, I've been hard at work today  :D

I've done two footie games.  8)

The first one is " Microprose Soccer "

Select Joystick to use Joypad 1, Select Keyboard 1 to use Joypad 2

Pause with Console Pause Button, Unpause with Joypad 1 Button 1, Whilst Paused, press Joypad 1 Button 2 to Quit game back to Menu Screen.

I've remapped Keyboard 2 to Q A U I and Space for PLUS Users.

The second game is " Italy 1990 "

I had trouble with the XOR cracktro at the beginning, couldn't find space to pass it, figured out how to bypass it though.  ;D

I've remapped the Menus to Joypad 1, I've remapped the Keyboard to Joypad 2 Keys.

Player 1 uses keyboard by default, player 2 uses joystick / joypad 1.

I've made the game default to use both Joypads, Joypad 1 Button 2 is pause / unpause.

Quit game with the console pause button.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 14:33, 28 April 16
Hey guys,


Just to alert you to the fact that this thread here is the most liked ever in the history of the forum (well, after installing the Likes system at least) and the second-biggest thread ever (quite a long way behind the eBay one, tho): CPCWiki forum - Statistics Center (http://www.cpcwiki.eu/forum/stats/)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 19:25, 28 April 16
fire 1 accelerate
fire 2 stop
up change gear
p pause
fire 1 pad 2 abandon.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Johnny Olsen on 19:36, 28 April 16
Quote from: Gryzor on 14:33, 28 April 16
Hey guys,


Just to alert you to the fact that this thread here is the most liked ever in the history of the forum (well, after installing the Likes system at least) and the second-biggest thread ever (quite a long way behind the eBay one, tho): CPCWiki forum - Statistics Center (http://www.cpcwiki.eu/forum/stats/)

And I see that Bryce is number one liked users, which is deserved
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:24, 28 April 16
Quote from: Phantomz on 19:51, 28 December 15
" Equinox ".

Use Joypad 2 and the console Pause Button for the Menu options.

I haven't had much free time so couldn't find pause to remap, just redefine controls to Joypad 2 and pause if you want pause to work.  ;)

UPDATE

I had another look at this, I've now sorted it, you can now use pause without redefining controls first.  :D

Equinox

Joypad 2 and the Console Pause Button for Main Menu

Use Joypad 1 Button 2 to Pause the Game, Any button to Unpause.

I've also remapped Quit to the Console Pause Button.

Because the Console Pause Button ( P ) is now quit, I've remapped O and P to U and I by default for Plus Users.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 22:23, 28 April 16
Quote from: Phantomz on 16:49, 26 April 16The buttons still need to mapped properly if possible, but this is one of those tricky ones.  ::)
What do you think about this rearrangement?:
    ORG &563D
    INC B
    LD A,&92
    OUT (C),A

    LD C,&46
    CALL &5F05
    AND &3F
    LD (&49D9),A    ;Joy2
    AND &20
    RLCA
    LD E,A        ;Tecla B -> Joy2 B2

    LD C,&49
    CALL &5F05
    AND &3F
    LD (&49D8),A    ;Joy1
    AND &20
    RLCA
    RLCA
    OR E
    LD E,A        ;Tecla V -> Joy1 B2
    RLCA
    OR E
    LD E,A        ;Tecla Space ->Joy1 B2

    LD C,&43
    CALL &5F05
    AND &08        ;Tecla Shift -> P
    RLCA
    RLCA
    OR E
    LD E,A

    LD C,&48
    CALL &5F05
    AND &04        ;Tecla ESC
    OR E
    LD (&499C),A
    NOP
    NOP
    NOP
    NOP
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 02:20, 29 April 16
Quote from: Urusergi on 22:23, 28 April 16
What do you think about this rearrangement?:

I think that's great  ;) Nice Work  8)

Emlyn Hughes

I've just converted to cpr and changed the Console Pause Button for Enter for the name entering.

click on COMPUTER and change it to something like RRRRRRRR and TTTTTTTT for example with Joypad left and right and Enter with P  ;)

Press Joypad 1 Button 2 to skip the sequences where players are running on or off the pitch, or back to their positions after a goal is scored. 

Press Joypad 2 Button 2 whilst the game is paused and the ball out of play (for a throw-on, corner,goal-kick or penalty) the menu screen will appear.
Menu selections that are unavailable during a game are shown in italics.

Press ESC ( for Plus Users ) to abort the game.

Press Joypad 1 Button 2 when the game is paused to terminate the current half prematurely.

Pause and unpause with the Console Pause Button.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: khaz on 15:24, 29 April 16
Hi, can I ask for a controller patch for 1942?
Currently both joystick buttons shoot, and 0, 1, 2, 3 and 4 on the keyboard roll.
If someone could make it so that the button 2 rolls instead of 4, it would be great.

Here is the original non-hacked game (from cpc-power)
[attachurl=2]
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:45, 29 April 16
Quote from: khaz on 15:24, 29 April 16
Hi, can I ask for a controller patch for 1942?
Currently both joystick buttons shoot, and 0, 1, 2, 3 and 4 on the keyboard roll.
If someone could make it so that the button 2 rolls instead of 4, it would be great.

Here is the original non-hacked game (from cpc-power)
[attachurl=2]

I don't know what you mean?  ???

I made it so Button 2 is used for Rolls and I tested the cart and it works fine.

Quote from: Phantomz on 19:31, 09 April 16
Here is another game, this one is.... " 1942 "

Press Button 1 on Joypad 2 for a 1 Player game, Press Button 2 on Joypad 2 for a 2 Player game.

I've mapped the menu buttons to Joypad 2 instead of Joypad 1, because when I used Joypad 1, I would play the game and when I died from game over.

The game would just start over as if I pressed Button 1, maybe fire lags at game over.

Therefore I decided to map the buttons to Joypad 2.

I can't change the menu text, so just use the buttons I mentioned above.

You can Pause the game with the Console Pause Button, Unpause with Joypad 1 Button 1.

I've remapped 0 to Roll to Joypad 1 Button 2.

The game is available here.  :)

Button 2 will Fire too when you run out of Rolls  ;)

The cart that I did is here and works fine.

If you mean you wanted it changing on disk, then you should of said as this is the converted to cpr thread.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: khaz on 16:22, 29 April 16
Dammit I should have checked that.

Yes, I wanted the change on disc, thanks for your time!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 21:48, 29 April 16

Quote from: dragon on 14:20, 11 April 16Try thesePause=Psuicide =p+fire 1 pad 1, ¿works?.


It doesn't work, it just flash red but don't kill us

Quote from: dragon on 15:45, 11 April 16
Better this, it have a fix from urusergui to the pause intermittent, and i add a little cheat to add 99 lives-1(1 is  for hades paid:).

Oh is activated with three keys find it :) .


Didn't found it!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 23:27, 29 April 16
All missing carts uploaded.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 01:38, 30 April 16
Quote from: remax on 21:48, 29 April 16

It doesn't work, it just flash red but don't kill us


Didn't found it!

Try more times, and maybe better press keys at the same. In the emulator at least work(but sometime not at the first).

Is p+fire1 pad1 and fire1 pad2 to 99 lives. You suicide and return with 98 lives.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 01:48, 30 April 16
Quote from: remax on 23:27, 29 April 16
All missing carts uploaded.

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)
Thanks for keeping it up to date.  ;)

I don't think the link to " Ivan 'Ironman' Stewart's Super Off Road.rar " is working as it's in red, also " Usagi Yojimbo.rar " isn't lining up in the right place on the page for some reason.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 10:43, 30 April 16
Quote from: Phantomz on 01:48, 30 April 16
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)
Thanks for keeping it up to date.  ;)

I don't think the link to " Ivan 'Ironman' Stewart's Super Off Road.rar " is working as it's in red, also " Usagi Yojimbo.rar " isn't lining up in the right place on the page for some reason.

Fixed


If someone is bored and out of idea, here is a great game with a keyboard reassignation to do : tennis 3d &copy loriciels (1986) (http://www.cpc-power.com/index.php?page=detail&num=2193)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 15:43, 30 April 16
So skweek finally works of not?.

I think the best tennis game are emilio sanchez vicario grand slam.He have speech, and different shots styles
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:10, 30 April 16
Quote from: remax on 10:43, 30 April 16
If someone is bored and out of idea, here is a great game with a keyboard reassignation to do : tennis 3d &copy loriciels (1986) (http://www.cpc-power.com/index.php?page=detail&num=2193)

I've had a look at this, I can find all the keys needed to be changed in winape, but the game won't load when I make the changes to the disk / cart, I believe this is down to how the game is called?

Maybe @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  or @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) could take a look too, like I said, I've found all the keys that need changing, the player control keys don't need changing as both joypads appear to work.  :)

I was working with the " Pro Tennis (UK) (1986) " disk from CPC-POWER

I've found the following and they need changing.

First Menu

I @ 2F23  CHANGE TO  4A   LEFT  <
C @ 2F31  CHANGE TO  4B    RIGHT  >
SPACE @ 2E72   CHANGE TO  4D     BUTTON 2
ENTER @ 2AF1  CHANGE  TO  4C     BUTTON 1

Main Menu

ENTER TO START ON MENU SCREEN @ 32B8      4D   BUTTON 2  ( Use Button 2 as Button 1 Selects Options )
Pause Button and Unpause Button  Start and Stop the Scroll.

DEL = PAUSE @ 1033     CHNAGE TO  4D  BUTTON 2
DEL = UNPAUSE     @ 104C  CHANGE TO  4D  BUTTON 2

CTRL / ESC = QUIT GAME, CTRL    @ 1012  AND  ESC @ 1018    CHANGE BOTH TO 1B  CONSOLE PAUSE BUTTON.

The text will need changing, I to < and C to > also ENTER to FIRE1, SPACE FIRE2 etc.

Hopefully we can get these changes made to the disk / cart.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 17:56, 30 April 16
When you find a game that you located a hex code and change it makes game not work.Thats usually mean the game have some type of compression.

You expected when changhe the hex number, change only the hex number you want.but in reality, the game uses these hex number  to generate  some other parts of the code, so when you change these hex code, you change unexpected things in other parts of the code, and game not work anymore.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:48, 30 April 16
Quote from: dragon on 17:56, 30 April 16
When you find a game that you located a hex code and change it makes game not work.Thats usually mean the game have some type of compression.

You expected when changhe the hex number, change only the hex number you want.but in reality, the game uses these hex number  to generate  some other parts of the code, so when you change these hex code, you change unexpected things in other parts of the code, and game not work anymore.

I understand why it's doing it, it's not the first time I've come across this.  ;)

I've got the same problem with " The Untouchables " I can pretty much find everything to change, but can't do it due to having the same problem.

I didn't know if one of you guys could do anything with the game, so thought I'd ask.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:40, 30 April 16
UPDATE

I've just done some more work on " Stormlord "

It is now possible to Pause with the Console Pause Button, any Button to Unpause.

I've changed " Stormlord " you now push up on Joypad 1 to redefine the controls, this is the same as Stormlord II - Deliverance.

Redefine controls first if wish to use Button 2 for Jump, if you do so, up and button 2 will jump.

Also remember to redefine first if using a Plus Computer as P is now used to pause the game.


I also tried to update " Nebulus " for us all, but compression has gotten in my way.

maybe @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) could help with the compression again   :D , as it's the cng version, which is needed due to having " Fixes CRTC bug at the end of the game "

Need the Following changes

3E 40 CD 4D A8 28 08 3E 01 32 45 2F C3 F6 A1 3E 41 CD 4D A8 28 08 3E 02 32 45 2F C3 F6 A1 3E 38 CD 4D A8 28 0B 3A 5C 2F EE 80 32 5C 2F C3 F6 A1 3E 39
to
3E 4A CD 4D A8 28 08 3E 01 32 45 2F C3 F6 A1 3E 4B CD 4D A8 28 08 3E 02 32 45 2F C3 F6 A1 3E 49 CD 4D A8 28 0B 3A 5C 2F EE 80 32 5C 2F C3 F6 A1 3E 48

also

3E 08 01 CD 89 81 4F 20 01 04 0A E6 04 20 11 3E 02 01 CD 89 81 4F 20 01 04 0A 1F D0 E6 02
to
3E 09 01 CD 89 81 4F 20 01 04 0A E6 20 20 11 3E 09 01 CD 89 81 4F 20 01 04 0A 1F D0 E6 08

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 22:54, 30 April 16
Quote from: dragon on 17:56, 30 April 16
When you find a game that you located a hex code and change it makes game not work.Thats usually mean the game have some type of compression.

In this case it was just a wrong checksum  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 00:25, 01 May 16
Quote from: Phantomz on 20:40, 30 April 16maybe @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) could help with the compression again   :D , as it's the cng version, which is needed due to having " Fixes CRTC bug at the end of the game "

Ok, another one  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 03:22, 01 May 16
@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) Nice work, yet again.  8)

So we now have " Pro Tennis " that @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) asked for.  ;)

It wasn't to hard for me to find the buttons in this game, was handy that both joypads work by default.  :)

I've updated " Nebulus " You can now Push left and right on the main menu for 1 or 2 player, up for Music on or off, down for fx on or off.

Ingame, Pause the game with Joypad 1 button 2, unpause with joypad 1 button 1, whilst pause push up to quit game.

I've also got Pause working in " Stormlord II - Deliverance " but haven't uploaded it yet, the reason being, I believe we need keys 1 to 5 for weapons, I'm not sure if I can find or change those yet,
will probably be compressed as it's another cng game.


I got pause working in " Stormlord " which is cool, I can't make the game default to joystick due to compression.

The following needs to be changed for that;

DD 7E 04 E6 04 20 01 72 23 DD 7E 03 E6 08 20 01 72 23 DD 7E 08 E6 08 20 01 72 23 DD 7E 08 E6 20 20 01 72 23 DD 7E 05 E6 80
to
DD 7E 09 E6 04 20 01 72 23 DD 7E 09 E6 08 20 01 72 23 DD 7E 09 E6 20 20 01 72 23 DD 7E 09 E6 02 20 01 72 23 DD 7E 09 E6 10

I was going to make Button 2 define keys, but couldn't find the 1 ( onscreen text ) so made it up on the joypad like stormlord 2.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 14:06, 02 May 16
Quote from: Gryzor on 14:33, 28 April 16
Hey guys,


Just to alert you to the fact that this thread here is the most liked ever in the history of the forum (well, after installing the Likes system at least) and the second-biggest thread ever (quite a long way behind the eBay one, tho): CPCWiki forum - Statistics Center (http://www.cpcwiki.eu/forum/stats/)

If it makes people make the mos of their GX4000's without spending huge sums on individual cartridges, then why not?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:46, 02 May 16
I ve done another footie game, this one is " Match Day II ".   8)

I've made the game stop on the title screen, so just press joypad 1 button 1 to pass.

In game, press any key to move cursor, use Joypad 1 Button 2 to select an option.

I've remapped player 2 keys to Joypad 2 keys so you're ready to play without having to redefine first.  ;D

Use Joypad 1 Button 2 to Pause game ( brings up menu ).

You won't be able to change " Team Names " or " Start Old Cup " or " Start Old League " as need keyboard input for those, so I can't do anything about that.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 17:16, 03 May 16
I'll try it.


I hope you can still redefine the keys, as i liked a lot mapping the two players to the same joystick, the game was far better like this :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:46, 03 May 16
Quote from: remax on 17:16, 03 May 16
I'll try it.

I hope you can still redefine the keys, as i liked a lot mapping the two players to the same joystick, the game was far better like this :)

You sure can.  :D

I've been hard at work again on another game, this is a game requested by @chinnyhill10 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=984) ages ago, at the time I couldn't do it.

The game is " ZUB " I'm happy to say that I have now worked out how to get this game sorted for us to play on the GX4000  8)

I had to find and remap all the menu controls, and also the scanner button.

I've made the game stop at the title screen, press Joypad 1 Button 1 to pass.

If you press " P " to start the game from the main menu, you will start at the default " easy peasy " level, you can however select all the difficulty levels from the options.

Once you select a difficulty level, press p after to begin the game at that level, however if you press p for easy peasy on the level select the game will start straight away at that level.
( this is due to lack of buttons as I wanted to keep it all on one joypad )  :D

I've remap the scanner button to the Console Pause Button ( P ) , It seems sluggish for some reason, but it does work.  ::)
I did this so plus users could still activate it using the keyboard if they redefine the keys ( the scanner button can't be redefined ).
I also did this as wanted to use Joypad 1 Button 2 to help with the gameplay of the game.  ;)

You can still control the game with the Joystick / Joypad as normal, however I have also remapped Duck to Joypad 1 Button 2 ( as long as you don't redefine keys ).
This makes it easy to move on the platforms as you can move left and right whilst holding down button 2 instead of down.  ;D

The following might be helpful;

      L C R
1 = 2 3 2
2 = 1 1 3
3 = 1 2 4
4 = 6 5 3
5 = 4 6 4
6 = 7 4 5
7 = 8 9 6
8 = 7 9 7
9 = 7 10 8
10 = 9 9 9

I've included a poked version which gives " No harm from droids " I used this to play test the game to completion on my 6128 plus.  8)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: chinnyhill10 on 23:38, 03 May 16
Quote from: Phantomz on 18:46, 03 May 16
You sure can.  :D

I've been hard at work again on another game, this is a game requested by @chinnyhill10 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=984) ages ago, at the time I couldn't do it.



Super work. Can't wait to try it out.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 17:06, 04 May 16
Everything upped.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:40, 04 May 16
Quote from: remax on 17:06, 04 May 16
Everything upped.

Nice one.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 11:57, 05 May 16
Here is another game, this one is " 180 Darts "

I used to play this game a lot back in the day, I think everyone I knew had it.  :)

I've remapped all the menu buttons, I've changed O and P to U and I for Plus users.

You can use both joypads, the console pause button ( P ) is now used to quit.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 13:49, 05 May 16
Quote from: remax on 23:27, 29 April 16
All missing carts uploaded.


Dude, can't thank you enough. The situation is just crazy in this thread :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 19:04, 07 May 16
2=abandon.

You can write hola in name player :).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:00, 08 May 16
Here is another fighting game, this one is " Dynamite Dux ".  :)

Joypad 1 Button 2 to Jump, Console Pause Button to Pause / Unpause, Joypad 2 Button 1 to Quit.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:39, 09 May 16
I've been busy doing another game for us, it took awhile but I've got it sorted now.   ;)

The game is " The Simpsons Bart Vs. The Space Mutants "   8)

The game had a Trainer for Infinite Lives, Invulnerability, and Level Select, however only the level select appears to work, therefore I've removed Infinite Lives and Invulnerability and left the Level Select Only.

I've made the game stop at the title screen, just press fire to pass it ( I've added text to state this ).

Use Joypad 2 Buttons For Menu Options.

If you start from level 1 you can use the redefine keys option, however if you load any of the other 4 levels you will have to play with the joystick only. ( with up being jump ).

If you play the game through from level 1, then the controls you selected will still work on later levels.

I've made two versions of the game, Joystick Up version, is the default version, however, if you start from the beginning and play the game the correct way, both Up and Button 2 will Jump.
If you start on any other level, only Up will Jump.

The other version is Button 2 version Up and Button 2 will Jump on the first level, all other stages, only Button 2 will Jump. ( Remember to Use Button 2 to Enter Doors ).

I've included poked versions that give Infinite Lives.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 12:30, 13 May 16
Ah, this is ace, thanks!


Who else is still watching the Simpsons? :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:45, 13 May 16
Here in spain antena 3 continues over the years and years and decades and mileniums, broadcasting the simpsons at the 14:00 pm all days.

But well atresmedia grup are expert in old  stuff, im sure we have the absolute mundial record of broadcasting the simpsons,sin-chan,futurama, knight rider,a-team macgiver, now is time of jessica flecher.

Jaja

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 13:46, 13 May 16
Quote from: dragon on 13:45, 13 May 16
Here in spain antena 3 continues over the years and years and decades and mileniums, broadcasting the simpsons at the 14:00 pm all days.

But well atresmedia grup are expert in old  stuff, im sure we have the absolute mundial record of broadcasting the simpsons,sin-chan,futurama, knight rider,a-team macgiver, now is time of jessica flecher.

Jaja


Well yes, but I was talking about the new episodes!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:52, 13 May 16
Yes yes, they broadcasting old episodes and new episodes :).(in the simposns).

Just only for curiosity: use google translator.

Hemos podido ver cada episodio de 'Los Simpson' una media de 36 veces | Verne EL (http://verne.elpais.com/verne/2016/01/29/articulo/1454071133_965314.html)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:53, 13 May 16
I've been busy sorting out another game for us.  ;D

It was originally converted by @CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482) , the game is " Rampage ".

I decided to do a new version, as you could only play 1 player as player 2 and 3 need the keyboard.

Also you could only play as " Ralph " as the game doesn't let you choose what character you want to play, as it set by which controls you use.

I'm happy to say, I've now made it so you can play with 2 players on the GX4000, player 3 can use the cursors and small enter key on PLUS machines.

There is a new version out now.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 15:27, 13 May 16
Quote from: Phantomz on 13:53, 13 May 16
I've been busy sorting out another game for us.  ;D

It was originally converted by @CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482) , the game is " Rampage ".

I decided to do a new version, as you could only play 1 player as player 2 and 3 need the keyboard.

Also you could only play as " Ralph " as the game doesn't let you choose what character you want to play, as it set by which controls you use.

I'm happy to say, I've now made it so you can play with 2 players on the GX4000, player 3 can use the cursors and small enter key on PLUS machines.

I've done a few versions so that Player 1 is not stuck using Ralph if they don't want to play with that Character.

I've done the following six versions, I could have done three versions and people could have swopped over the joypads,
but I thought it would be easier if people decided what they want before they load the version up.  ;)

The First named Character uses Joypad 1, the Second named Character uses Joypad 2, The missing character is controlled by the keyboard ( cursors + small enter ).

Ralph + Lizzie
Ralph + George
Lizzie + Ralph
Lizzie + George
George + Ralph
George + Lizzie

Because the Amstrad version of the game is bugged ( can't get health back ) I've also included a poked version of all the above that give you infinite health.  8)
Now that sounds like the extended format support is needed for another menu cart to be made to load the right games @arnoldemu?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 20:12, 13 May 16
Got a new C4 on the way for my 464 Plus... going to have some fun
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:25, 13 May 16
Quote from: zeropolis79 on 20:12, 13 May 16
Got a new C4 on the way for my 464 Plus... going to have some fun

I hope you enjoy using it and keep it this time.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 21:15, 13 May 16
Thankfully all my debts are cleared. I could kill my stepmother for putting most of my father's funeral expenses my way, especially since we had been estranged for years and years.

Could adventure games be converted into cartridge form (as is) without modification? Subsunk, Seabase Delta or even the tape version of Famous Five?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:50, 14 May 16
Quote from: zeropolis79 on 21:15, 13 May 16
Could adventure games be converted into cartridge form (as is) without modification? Subsunk, Seabase Delta or even the tape version of Famous Five?

I would think they should be ok, if they fit on a single sided disc and you have a keyboard.  ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:55, 15 May 16
I've been busy today doing a new version of " Rampage "  :D

I've managed to get all the different controlled versions on one cart  ( SS40 Disc) this left 4k on the disc, so there is no loading screen.

I have obviously had to make a menu, showing all the control options, remember player 3 keys are the cursors and small enter key if playing on a plus machine.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: seanb on 20:02, 15 May 16
No loading screen?
You haven't tried hard enough.

Fantastic work.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 04:06, 16 May 16
Quote from: seanb on 20:02, 15 May 16
No loading screen?
You haven't tried hard enough.

Fantastic work.

I'll see what I can do about the loading screens.  ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 07:48, 16 May 16
Quote from: Phantomz on 19:55, 15 May 16
I've been busy today doing a new version of " Rampage "  :D


I like Rampage, but I guess I'm the only person who prefers Ramparts over it! :D (and it's got an amazing intro tune, too). Can it be done? :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:40, 16 May 16
Quote from: Gryzor on 07:48, 16 May 16

I like Rampage, but I guess I'm the only person who prefers Ramparts over it! :D (and it's got an amazing intro tune, too). Can it be done? :)

I'll have to check it out.  :)

Quote from: seanb on 20:02, 15 May 16
No loading screen?
You haven't tried hard enough.

Fantastic work.

NEW VERSION OF " RAMPAGE " WITH LOADING SCREENS AND CONTROL SELECT OPTION SCREEN.

@seanb (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1200)
Ok, I've gone the extra mile with this game  :o

I couldn't include the loading screens with all six options  :doh:, only 3 options are needed anyway.  ;)

Therefore, I've gone the extra mile and included both loading screens and the 3 control options that are needed.  8)

Press Joypad 1 Button 1 to Pass the Loading Screens, the Character control option screen will appear after, select whichever option you'd like.  :D

I hope you enjoy this version  8) No need to just use Ralph if want to play with the first joystick / joypad.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 15:25, 16 May 16
Quote from: Phantomz on 14:40, 16 May 16
I'll have to check it out.  :)



Thanks, really :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: seanb on 15:42, 16 May 16
Wow!

I feel really bad now @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) .
I was being sarcastic. I might have to add a sig that days ignore everything I ever say  :-[

You work before and definitely after the added loading screens was appreciated by me.


Now I'm going to crawl into hole...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:53, 16 May 16
Quote from: seanb on 15:42, 16 May 16
Wow!
I feel really bad now @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) .
I was being sarcastic. I might have to add a sig that days ignore everything I ever say  :-[

You work before and definitely after the added loading screens was appreciated by me.

Now I'm going to crawl into hole...

:laugh: There is no need to feel bad and crawl into a hole  :D

It does look better with the loading screens, so I needed to do it anyway, like I said, we only need 3 options as people can just swop over the pads or joysticks.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 17:57, 16 May 16
button 2+Up throw granade large shot.
button 2+down thow granade short shot
button 2+right pick up/drop thing from floor
button 2+left,activate invencibility.

vc have invincibility in the p button to avoid activate it acidentally without search it and programmer message can be seen pressing button 1 pad 2
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 19:13, 16 May 16
reworked pokes.

instructions.

For pause press  p alone.

to suicide press 1 in game pad 1, maintain it pressed and then press p. maintain the two buttons pressed until you die, it can take several seconds.

to suicide and reborn with 98 lives press 2 in game pad 1, maintain it pressed and then press p. maintain the two buttons pressed until you die, it can take several seconds.


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 18:01, 17 May 16
Can someone post the link to the page where the download links are please?

Thanks
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:22, 17 May 16
Quote from: zeropolis79 on 18:01, 17 May 16
Can someone post the link to the page where the download links are please?

Thanks

It's on the first post on page one in this Thread  ;)

Converted GX4000 .cpr - The topic (repository link in first post) (http://www.cpcwiki.eu/forum/games/converted-gx4000-cpr-the-topic/)

It gives the link to Converted GX4000 games - CPCWiki (http://www.cpcwiki.eu/index.php/Converted_GX4000_games)  :)

@Gryzor (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1)

Quote from: Gryzor on 07:48, 16 May 16

I like Rampage, but I guess I'm the only person who prefers Ramparts over it! :D (and it's got an amazing intro tune, too). Can it be done? :)

I've checked out the game like I said I would.  ;)

" Ramparts "

Press Console Pause Button to Start Game, Joypad 1 Button 1 for One Player, Button 2 for Two Player

Pause and Unpause with the Console Pause Button.

The original cpr is here ( need health fix ) I've also included a poked version which gives infinite health to both player too, ( only fair to player two )  :laugh:

New version in my next post.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 22:44, 17 May 16
Thanks!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Johnny Olsen on 13:49, 18 May 16
Quote from: Phantomz on 18:22, 17 May 16

" Ramparts "
( need health fix )

Just change &3A in &6889 to &32
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 15:03, 18 May 16
Quote from: Phantomz on 18:22, 17 May 16I did find one version that is uncompressed, however, player one has infinite health by default  :doh:  I'm not sure how to turn this off as it doesn't appear to use the pokes I've found.I've converted this version and remapped the controls, maybe someone can figure out how to turn the cheat off.  ???


Eheheh... first of all, thanks so much for this :) To be honest I like the cheat being on by default (weird??!), but @Johnny Olsen (http://www.cpcwiki.eu/forum/index.php?action=profile;u=118) seems to have the answer already!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Bryce on 15:03, 18 May 16
Really, allow me to get my magnifying glass and comment on that.....

Bryce.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 15:04, 18 May 16
Dude; I fixed it within literally five seconds of posting :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:10, 18 May 16
Quote from: Johnny Olsen on 13:49, 18 May 16
Just change &3A in &6889 to &32

Cheer mate  8)

Here is the new version of the game " Ramparts " working how it should by default.  :)

I've included a poked version with infinite health for both players again.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 15:11, 18 May 16
Thanks for that; again! :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Bryce on 15:15, 18 May 16
Quote from: Gryzor on 15:04, 18 May 16
Dude; I fixed it within literally five seconds of posting :D

So like, 4.999999 seconds too slow for me? :)

Bryce.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 15:21, 18 May 16
Here, the keys to this place. I'm out of here.


[attachimg=1]
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 11:23, 19 May 16
Here is a nice little game, " Classic Muncher "  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 15:13, 19 May 16
Indeed. Bubblebus produced some really cute clones...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: robcfg on 15:15, 19 May 16
May I ask if we already have Starquake, now that you mentiones Bubblebus?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 19:33, 19 May 16
Sound that starquake need severe modification as it uses clave routine  from a to z probaly it need build a alternative subroutine, and the only is cngsoft.

I mean type rescue to atlantis.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: robcfg on 20:30, 19 May 16
Well, then just convert it and use it with the 6128+ or 464+ and that's it...


You know, the C4CPC works on the Plus range too  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:06, 19 May 16
Quote from: robcfg on 20:30, 19 May 16
Well, then just convert it and use it with the 6128+ or 464+ and that's it...


You know, the C4CPC works on the Plus range too  ;D

I think he knows that.  ;)  :laugh:

Just use the nocart program that is in the first post on page one of this thread.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: robcfg on 09:30, 20 May 16
Thank you very much!


Now I have no excuse to fire any of my plus machines and finish the game  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dcdrac on 11:55, 20 May 16
How much of the Amstrad back catalogue is left to put on a cart that can be put on a cart?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 12:53, 20 May 16
Now let's wait for a huge cart containing all of them...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: robcfg on 13:28, 20 May 16
One cartridge to play them all! :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 21:43, 20 May 16
Got my C4 cart, now to wait until I can afford a SCART and power leads for my 464 Plus as the monitor is a lost cause.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:25, 21 May 16
Regarding Rampage.

Quote from: CraigsBar on 15:27, 13 May 16
Now that sounds like the extended format support is needed for another menu cart to be made to load the right games @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122)?

@CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)

I agree that we still need extended format support, hopefully we will get it at some point.  :)

I have now got all game options on one cart.

@seanb (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1200)

I've done a lot more work on Rampage.  ;)

Don't feel bad or crawl into a hole  :laugh:


RAMPAGE

Press " The Console Pause Button ( P ) "  To pass both Title Screens       ( If I used Fire Button 1 to pass the Title Screens, it would load option 1 in control option screen )  :doh:

Use Joypad 1 to Choose Option Control,  Six options are now available       ( If you press Joypad 2 Button 1 ( G ) then you will load the original version of the game with default controls )    Hidden little extra  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 15:29, 21 May 16
Quote from: Phantomz on 15:25, 21 May 16
Regarding Rampage.

@CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)

I agree that we still need extended format support, hopefully we will get it at some point.  :)

I have now got all game options on one cart.

@seanb (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1200)

I've done a lot more work on Rampage.  ;)

Don't feel bad or crawl into a hole  [emoji23]


RAMPAGE

Press " The Console Pause Button ( P ) "  To pass both Title Screens       ( If I used Fire Button 1 to pass the Title Screens, it would load option 1 in control option screen )  :doh:

Use Joypad 1 to Choose Option Control,  Six options are now available       ( If you press Joypad 2 Button 1 ( G ) then you will load the original version of the game )     Hidden little extra  ;D

The new version is available here.  8)
Awesome work ;) looking forward to playing this.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:52, 21 May 16
Quote from: CraigsBar on 15:29, 21 May 16
Awesome work ;) looking forward to playing this.

Thanks   :D

UPDATE " RAMPAGE "

I've just made a small change, I forgot to add an option for " G " incase someone had caps on.  :doh:

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: seanb on 12:53, 22 May 16
Quote from: Phantomz on 15:25, 21 May 16
Regarding Rampage.


[url=http://www.cpcwiki.eu/forum/index.php?action=profile;u=1200]@seanb (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)

I've done a lot more work on Rampage.  ;)

Don't feel bad or crawl into a hole  :laugh:





No music on the menu screen?  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:15, 22 May 16
Quote from: seanb on 12:53, 22 May 16



No music on the menu screen?  ;D

Now that's just pushing it. :laugh:   I hope you like it?  :)

At least I put a game control option screen in.  ;) 

I always thought it should have let you select which player you wanted when it was released, even if you couldn't change controls.  ???

Why should you have to play on the keyboard if wanted to use Lizzie or George.  :doh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:03, 23 May 16
Here is another game from Bubble Bus Software.

I believe @CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482) was going to convert it sometime ago, but got busy.

Here is " Hi-Rise "

On the Start Screen, us Joypad 1 Up, Down, Left, Right to select Start Screen, Press Fire to Start.

You can also press the Console Pause Button on the start screen to show high score table.

Pause game with console pause button, any button to unpause.  :)

Use Joypad 1 Button 2 to drop glue.
Use Joypad 2 Button 1 to make chasing men slower
Use Joypad 2 Button 2 to make chasing men faster
Use Joypad 2 Up to Abort game ( return to start screen )
Use Joypad 2 Down to Restart Level ( lose a life )

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 21:26, 23 May 16
I search and search and search.And i only found 128k french,128k french, 128k french.And all with direct disk access.

So i destripped the tape(64k),i converted it to cartridge, and i add the poke of infinite turn of the 128k series.

I also know a excellent bug in the game:

with the repetition  gun, when the game ask you shot another tarjet with the restant point of the repetition
gun shoot to yourself, then shoot another enemy, then you have inifinte shots, and you kill all people you
can view until you finish the turn.

control cursor with the gamepad,1 select as mouse click stile, 2, activate uses the cursors keys in the
gamepad to make scroll in the map.

I no tranlate the 1-5 direct access controls because you can select it using mouse pointer. and use second pad to that not make sense.

P:abandon

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:56, 24 May 16
I've been looking around for good two player games and after looking on the forum, I've read that " Harvey Headbanger " is a good little game.  :)

I think @CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482) wanted this for the GX4000 sometime ago.

Harvey Headbanger

Press Fire Button 1 to Pass the Title Screen with Music Loader.  :)

Main Menu
P = Play
1 = Instructions
2 = Demo

I've removed C to redefine the controls because needed to map buttons for other options and level select etc.

The following controls operate whilst the game is running.
P + Joy1 Up = Restart
P + Joy1 1 = Music On / Off
P + Joy1 2 = Change Colours
P + Joy2 2 = 1 or 2 Players
P + Joy2 1 U, L, R, D = Level 1 to 5

All onscreen instructions / prompts changed.


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 22:48, 24 May 16
Quote from: Phantomz on 16:56, 24 May 16The controls by default are " 43 1C 45 1E 3F 1F 47 27 " @ 3D80  in winape, these need changing to " 48 30 49 31 4B 33 4A 32 " for the joypads.

I can't change these on the disk due to how they are called.

Solved!  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 02:49, 25 May 16
Quote from: Urusergi on 22:48, 24 May 16
Solved!  8)

Thanks for the help again.  ;D

Harvey Headbanger

I've removed instruction text that is no longer needed, so here is the new version.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dcdrac on 20:00, 25 May 16
I used to play Harvey Headbange soooooo muchhhh
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:42, 26 May 16
Here is another good game, this one is " Hostages "  8)

It's only the 64k version so don't believe the " Menu Map " Button you have to redefine at the start does anything as that is for the 128k version.

You can Skip the Intro with Joypad 1 Button 1

PART 1
DELTA = JOYPAD 2 BUTTON 1      
ECHO = JOYPAD 2 BUTTON 2
MIKE    = JOYPAD 2 UP

PART 2
DELTA = JOYPAD 2 BUTTON 1      
ECHO = JOYPAD 2 BUTTON 2
MIKE    = JOYPAD 2 UP
HOTEL = JOYPAD 2 LEFT
TANGO = JOYPAD 2 RIGHT
BRAUD = JOYPAD 2 DOWN

I've included a poked version which makes you " Invincible and gives you Infinite Time. "  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 11:06, 27 May 16
Somewhere her can pass heroquest return of the wich lord and make a snapshot where it go to load the last tape block.?.

Or knows sometipe of poke to pass levels rapdly.

Or have pass the game in tape and know if it have true finish?

I need it to make the cart conversion, i need view the cpc loading this file:

hero quest return of the witch lord &copy gremlin graphics software (1991) (http://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=1079#)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 20:56, 29 May 16
Everything upped again...

This will be my last commit for a long time as my daughter is coming in the next days.

So do count on me for upping the next releases. Hence, if nobody takes care of it, the releases will be at risk to fall into the limbo of a really big topic...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 23:40, 29 May 16
ohhh, :(  See if I can register on the wiki and no fuss brown.

I working in a extrange experiment Heroquest port from tape with 4096 palette+ hardware sprites.


At finish the original sure is looking best wtf as i not know how draw sprites :D.


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:02, 30 May 16
Quote from: remax on 20:56, 29 May 16
Everything upped again...

This will be my last commit for a long time as my daughter is coming in the next days.

So do count on me for upping the next releases. Hence, if nobody takes care of it, the releases will be at risk to fall into the limbo of a really big topic...

OK, no problem @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) , thanks for letting us know and uploading the games.  :D

I see you changed " The Way Of The Exploding Fist " and " The Way Of The Exploding Fist+ " that I uploaded to the wiki page into one download, that's fine, but they are separate games.

The + version is a hack of sorts with different backgrounds, not a plus conversion with the Plus Palette, it does include a different set of colours for the title screen, but this works on the normal cpc.

the way of the exploding fist &copy melbourne house (1985) (http://www.cpc-power.com/index.php?page=detail&num=1904) = original

the way of the exploding fist+ &copy melbourne house (1986) (http://www.cpc-power.com/index.php?page=detail&num=1921) = + with extra backgrounds
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 17:44, 30 May 16

Yes you're right!


I'll change it.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 07:50, 01 June 16
Thanks again for your great work!  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 07:52, 01 June 16
Quote from: Gryzor on 13:46, 13 May 16

Well yes, but I was talking about the new episodes!

I like new episodes! ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 10:14, 01 June 16
Update heroquest status:

After 42.bin file,(record wtf) in a Dans une sorte de miracle. Urusergui and me made the miracle of incorpored the face of the lord brujo displayed in upper part of the screen of the 128k version in the gx4000..

I still do not think it worked so well the first time. Only coping first 15 lines of the screen directly manually  in cpc  video ram.And the rest of image with a little algoritm i made that filters all 00 and f0 from a file copy( to no overwrite ingame screen and marcador screen). of the 128k game buffer video game ram. Injecting it in the 64k tape port buffer video ram &9400+ videogame. Every time the game call to my subroutines to changue the cpc normal palette to use the plus 4096 palette  ingame and activate  pac-man hardware sprites.

Urusergui made great work copyng the upper screen lines of the 128k to a two split system middle asm, and rest in a .bin

Im not sure if at the finish it looking good, but anyway  i designed the conversion in a dual-mode support. So when cartridge is executed gx4000 ask you to choose execute the original cpc tape port in old blue fashion. Or execute the alternative version with plus palette, hardware sprites to decorate the down part of the screen,lord face in the upper part as 128k.

The game will be included the normal heroquest + the expansion return of the witch lord. It also implements a system so when you play the normal heroquest, and then you load return of the witch lord. The game trasspass the arms treasures,armor, and money you have recollected in the first part.

But if you die latter you lost it :) .

In principe,only made hardware sprites decorations is left to made, it not have sound as i not know how made sounds.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GOB on 15:55, 01 June 16
Hi dragon.
I also work on a CPC+ version of heroquest. Mine will be in mode 0 as you can see on the screenshot.
There is still much work it.
But it inching.

(http://img.xooimage.com/files104/6/7/5/tiles_wip-03-449bf82.png)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: robcfg on 16:12, 01 June 16
This looks awesome!


The colors remind me of Gods on Amiga/ST/PC.


Also, being the CPC+/GX4000, you could still render the players using hardware sprites on mode 1.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 17:03, 01 June 16
Quote from: GOB on 15:55, 01 June 16
Hi dragon.
I also work on a CPC+ version of heroquest. Mine will be in mode 0 as you can see on the screenshot.
There is still much work it.
But it inching.

(http://img.xooimage.com/files104/6/7/5/tiles_wip-03-449bf82.png)

Looks great marevollus, the mine is only a patching of the existing game, so not much can be done withouth kill ôriginal the code. ^^

Instead of made trashy lyrics lettlers :D .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:12, 01 June 16
O.k,  this is a small tutorial how to change ink colours  and hardware sprites in heroquest. So phantomz you can modify it if you want with other colours combinations. Or someone know made sprites better ^^.(me no seriusly  :picard2: )


Open cartucho.asm in winape assemble editor.

go to line 1044.

Yo can view these:


;prueba colores
;registros colores de (6400-601f), 1 color de los 16 son 12 bits.primer byte (d3-d0)verde.d7-d4 rojo,y el otro byte (d3-do)-azul.
;luego para 4 colores del modo 1, seria color 0= 6400/01 2=6402/03 3=6404/5
;color 0
ld a,&00
ld (&6400),a
ld a,&00
ld (&6401),a
;color 1
ld a,&11
ld (&6402),a
ld a,&01
ld (&6403),a
;color 2
ld a,&00
ld (&6404),a
ld a,&0a
ld (&6405),a
;color 3
ld a,&FF;&C5 ¿ROJO?,¿AZUL?
ld (&6406),a
ld a,&0F;0A¿NADA? ¿VERDE?
ld (&6407),a

Each ink of the game have two hex numbers in the first number first byte is red,second blue. In the second number, first byte is nothing, second green.

Red+blue+green(rgb)=color of these ink :) in the 4096 palette. game have four inks.

after change it with winape paused and memory write select  go to winape menu and press assemble (ctrl+f9).

select in the memory of cpc from &c000 to &ffff  righ click and then save "heroquestcartucho.bin" witouth  "".

Execute heroquestcompile.bat simple press space or other button until it finish.

Then go open *.cpr and you can view youn new combination of colours in the plus part :).

--------------------------------------------------------------------------------------------------------------------
Hardware sprites:
they are  located in the same asm under the colours. Yo need know these thinks to modify it:

begining in line 1320 each sprite have a x coordinate and y cordinate, so you can put it anywhere in the screen.

+767 and -256 for X, and between +255 and -256 for Y

All are in file.

Unther that you can view a third parameter,maginifcation. This is the mode of the sprite,0000 desactivate it(not show in the screen), 1010 mode 1 1111 mode 0(more bigger)

The palette of hardware sprites beggin in 1590 pen 0-15

The data of hardware sprites are located in 1612 all are in file :). Programs such retro game assets studio can generate it automatically.


Then is the same compile it in the same form.

I not recommend modify other thing if you not know what are you doing, problaby the result is heroquest fail to boot XD,pure experience.

Thats all,enjoy the heroquest fallout 3030 with green radiocative.(ink suggestions are welcome).

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GOB on 13:37, 02 June 16
Quote from: dragon on 17:03, 01 June 16
Looks great marevollus, the mine is only a patching of the existing game, so not much can be done withouth kill ôriginal the code. ^^

Instead of made trashy lyrics lettlers :D .

Mine is also a patching of the existing game !!! :) So you can !!!

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GOB on 13:44, 02 June 16
Here is an exclusive preview of what the game is.

(http://i86.servimg.com/u/f86/10/06/27/01/heroqu10.png)

I move icons and there will be hard sprite.
Menu of the game will be remake. Introduction will be had. New music also.... And some other features ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 15:36, 02 June 16
Quote from: GOB on 13:37, 02 June 16
Mine is also a patching of the existing game !!! :) So you can !!!




amazing gob. ¿You are porting the 128k version?. You can make it work in 64k?

You disassembly all code?. this is a lot a lot of work :) . You are making it from cero without no&scart in the midde?.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ||C|-|E|| on 16:35, 02 June 16
If you make this Hero Quest happen, it will be amazing!  :o
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TFM on 16:49, 02 June 16
Quote from: GOB on 13:44, 02 June 16
Here is an exclusive preview of what the game is.

(http://i86.servimg.com/u/f86/10/06/27/01/heroqu10.png)

I move icons and there will be hard sprite.
Menu of the game will be remake. Introduction will be had. New music also.... And some other features ;)


Is that the good old CPC!?! Looks awesome! Really looking forward.  :)


BTW: Please go for 128 KB or more.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:29, 03 June 16
@mr_lou (http://www.cpcwiki.eu/forum/index.php?action=profile;u=96)

Asked for a working version of " Kung-Fu Master "  in the following thread Help me find working DSK files of a few games (http://www.cpcwiki.eu/forum/games/help-me-find-working-dsk-files-of-a-few-games/msg127671/#new)

This got me thinking, because @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) sorted out the game so that joypad button 2 would replace the space bar to let you swop from kicks to punches and back again.

I didn't look at changing the controls as dragon had made the game playable for us, I just sorted out the infinite lives and changed the game back to normal.

This was one of the very first games to get ported to the GX4000 over a year ago, it's on page two of this very long thread.  ;)

Anyway, because @mr_lou (http://www.cpcwiki.eu/forum/index.php?action=profile;u=96) asked for the disk, it made me check out the game again on the GX4000, I've learnt a couple of things over the past year so thought I'd see if I could improve the GX4000 version.  ;)

I'm happy to say that I've done a new cart with a couple of improvements.

" Kung Fu Master "

The game now has a working Trainer, it stops on the title screen, pass with joypad one or space bar on the plus.

The game is now Joypad Control only!

Press Joypad 1 Button 1 to Start, you can now select to have Kick and Punch Button Separate
Button 1 = Yes  ( Button 1 to Kick, Button 2 to Punch )
Button 2 = No   ( Button 1 to Kick/Punch, Button 2 Swops )

Use the Console Pause Button to Quit the game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 12:45, 04 June 16
A little update to heroquest, fixed mind points not displayed(thanks urusergui to fix the draw).

And working with hardware sprites in the upper part.

Its look like that for now:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 18:13, 04 June 16
Quote from: GOB on 15:55, 01 June 16
Hi dragon.
I also work on a CPC+ version of heroquest. Mine will be in mode 0 as you can see on the screenshot.
There is still much work it.
But it inching.

(http://img.xooimage.com/files104/6/7/5/tiles_wip-03-449bf82.png)



Oh wow, this looks really great... hope you finish it!!!


Quote from: dragon on 12:45, 04 June 16
A little update to heroquest, fixed mind points not displayed(thanks urusergui to fix the draw).

And working with hardware sprites in the upper part.

Its look like that for now:



So we have two Heroquest updated being prepared? That's unbelievable. Amazingly I was talking about Heroquest to a colleague just yesterday! Can't wait to see this one, too!!!


Quote from: remax on 20:56, 29 May 16
Everything upped again...

This will be my last commit for a long time as my daughter is coming in the next days.

So do count on me for upping the next releases. Hence, if nobody takes care of it, the releases will be at risk to fall into the limbo of a really big topic...


Ahhh congratulations mate... I guess it'll be some time before we see you here again :) But it's worth it. All the best for you, your daughter and the mother =)


I really appreciate the trouble you've gone into with updating the list.


If there's nobody else ready to pick up the wiki page, I'll start doing it myself, just le me know guys!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 18:29, 04 June 16
I think they are two different versions. The heroquest is wortking GOB, i think maybe is only to 128k. Because the music subrutine, is a interruption in &0058 thats call to bank c7 in in &4006.

He writes continusly in &4000-7fff zone , so this make rom cartridge incompatible. Until you reroute all rams access ^^. A big big big work is neccesary follow all sound subrutine, and you need free memory in the stardard 64k.


The mine is the version of the poor 64k for gx4000 and 464+ it lost sound, but atleast  it works :).

Is Ok for me if you want take the releve in the wiki.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 18:36, 04 June 16
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) : thanks mate; but, I should have pointed out - the member who undertakes it must make sure that the list gets updates with all the new releases... it doesn't matter if it takes some time (I won't be able to do it as fast as the releases are coming out), but at least they should all go in the list in the end. If you feel up to it then by all means, please do it with my thanks and gratitude :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:56, 04 June 16
I've just done a new version of " Kung-Fu Master "

I've added a secret version  :-X  :P that gives Infinite energy.  ;D

The game can be tricky even with the infinite lives trainer ( that level 5 boss is a pain ).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GOB on 16:38, 05 June 16
Quote from: dragon on 15:36, 02 June 16



amazing gob. ¿You are porting the 128k version?. You can make it work in 64k?

You disassembly all code?. this is a lot a lot of work :) . You are making it from cero without no&scart in the midde?.
128K version. Try to make it work on 64k but i think it will be difficult... So i think 6128+ only on cardtridge.

I don't use no&scart. I disassemble all code; change routines with mine; move gfx on cardtridge gradually etc etc.
Hard sprite are used for mouse cursor and game icones.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 17:06, 05 June 16
Maybe you can share what do you know about code with me ?. I mean what subrutine do in xxxx. Probably i can find the equivalence in tape verision.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GOB on 18:17, 05 June 16
I can help you if you want, but I find it a shame to waste time on a similar project right?
Personally I already pity to transfer directly cpc old cartridge games without editing. There are plenty of games that should be improved in those already transferred.
Better not all work on the same game I think;)

After if you really want help and do a 64K version of heroquest, I can help you ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: fgbrain on 18:38, 05 June 16
I agree!  Let's all work on different projects for the sake of amstrad plus and gx4000!
(hint for a gfx artist) :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: andycadley on 19:37, 05 June 16
Quote from: fgbrain on 18:38, 05 June 16
I agree!  Let's all work on different projects for the sake of amstrad plus and gx4000!
(hint for a gfx artist) :P
Indeed. The more the merrier! I've been considering something Uridium-esque, but finding the time is always tricky.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:12, 05 June 16
It would be cool if more people got involved and made some great carts.  ;D

I can't program, but I've done what I can to bring games to the GX4000 and sometimes improve games my own way, even if it's just a case of making the game let you use two joysticks etc ( on the normal cpc too ).

I loved playing Barbarian and Way of the Exploding Fist back in the day, but always hated that one player had to use the keyboard, this is now fixed.  8)

I also loved playing Rampage, same problem as above, but also found it annoying that you couldn't play with the character you wanted with the joystick, as it was defined by the controls, so you couldn't say, play Lizzie with the joystick, this is now fixed.  8)

Even if games can't be improved, and they are just standard cpc games ported to cpr, I don't think it's a problem as it brings life into the GX4000, also why not, it's nice to have the games in a plus machine ready to load ( faster than disk ).  :)

Anyway, I look forward to everyone's work.  ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: andycadley on 22:43, 05 June 16
Quote from: Phantomz on 20:12, 05 June 16
I can't program, but I've done what I can to bring games to the GX4000 and sometimes improve games my own way, even if it's just a case of making the game let you use two joysticks etc ( on the normal cpc too ).
Every new GX title, whether just a straight disk transfer or a full on new game, brings something new to an under appreciated console. Obviously it's nicer to see things which take full advantage of the hardware, but that's not to lessen the effort of those working to bring existing titles across.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:55, 06 June 16
Quote from: GOB on 18:17, 05 June 16
I can help you if you want, but I find it a shame to waste time on a similar project right?
Personally I already pity to transfer directly cpc old cartridge games without editing. There are plenty of games that should be improved in those already transferred.
Better not all work on the same game I think;)

After if you really want help and do a 64K version of heroquest, I can help you ;)

Ah no, you don't understand me i only want take a little look to the code general structure for  curiosity how it works . No to made a heroquest mod competion :).

With time i can disassembly and find these subrutines if  i really want made these modification type :).

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:44, 06 June 16
I've just done a new version of " 1943 " it's the cngsoft version so stops on the title screen ( looks better ) also has a +1 Trainer.

I've still included a poked version, this give infinite energy and loops for both players.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:28, 06 June 16
I just made the Trainer for " 1942 " look better and changed it to English so people know what it does.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:55, 07 June 16
I've just done an update to " Donkey Kong "  :)

You can now select a 1 or 2 player game with Joypad 1 Button 1 or 2, you can also quit with the console pause button.

Keyboard O,P are changed to U,I for PLUS users.


I don't know what's going on with Donkey Kong runs ok in mess, when I start winape, I get the bug at the top, tjen when I reset it, the bug goes!

Also having trouble with it on the plus and gx4000.

Is this version or the old version running ok for people, I'm using the latest firmware and software for the c4cpc.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 17:07, 08 June 16
Quote from: Phantomz on 19:12, 29 June 15
I've done another, this time it's " Skywar "  :)

I've changed the cursors keys to the joypad to select game, so just press up or down, I've fixed the trainer like normal.

I've sorted it so you don't get stuck entering your name on the high score board on both games, just press the fire button.

I've mapped pause to the pause button in game two, but I'm having trouble finding it in game one at the moment, so that can't be paused.



Skywar

Well I've sorted pause out in game one now, nearly a year later, but at least it's sorted now.  ;D

Pause with Joypad 1 Button 2, Quit game with Console button  ( In Both Games ).


I'm trying to see if I fix anything in carts that I've converted ( if I can remember ) that I couldn't do at the time.

I've just had another look at " Sorcery " ( cngsoft version ) that I converted to cart.

I know what needs changing but I can't fix this due to compression, maybe @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) could help.  :D

In Winape, need 7E changing to 6E @ 1170 This will make the game pause with Joypad 1 Button 2  ;D
Title: Re: Converted GX4000 .cpr - The topic
Post by: Urusergi on 21:50, 08 June 16
Quote from: Phantomz on 17:07, 08 June 16I've just had another look at " Sorcery " ( cngsoft version ) that I converted to cart.

I know what needs changing but I can't fix this due to compression, maybe @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) could help.  :D
Of course! here you are  8)
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 23:21, 08 June 16
Quote from: Urusergi on 21:50, 08 June 16
Of course! here you are  8)

Thanks again for the help.  8)

The new " Sorcery " cart is here, pause with joypad 1 button 2, unpause with joypad 1 button 1.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Scarlettkitten on 10:12, 09 June 16
Would North and South be possible? be fantastic to run that from cartridge. :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:21, 09 June 16
Quote from: Scarlettkitten on 10:12, 09 June 16
Would North and South be possible? be fantastic to run that from cartridge. :)

Not sure if @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) or @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)  could work their magic on it.  ;D

The disc version is on two disks so can't be used with nocart easily, as it can only use DATA (SS40) at the moment.

I believe the cracked disks only work with 128k, so maybe the tapes would need to be used, for the GX4000 anyway.

I just checked if I could pack the XOR version down, but it appears to be packed as good as it can be.  ::)

I did put all the files on a Parados 80 disk and the game runs ok in winape, and as a hfe file on the 6128 plus, just pressed Return when it asked to switch it over.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 11:49, 10 June 16
4 tapes! O_o.

To these cases i think arnold emu need made an alternative version.

A version  that can pass two dsk in another type of dsk. And the left space (if exist) to .bin

This can be best with these games, such lemmings and others are 64k not have direct acces disc and the only  problem is it need two dsk.

I only pass tape to cartridge as last resource.

More loads have the game, more directions i have to calculate manually.

And first i need load the game in tape entirely  much times. ^^

I try port it from tape,but i not promisse nothing.

PD:change to heroquest, add a pause in the load screen.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 19:33, 10 June 16
Quote from: Gryzor on 18:36, 04 June 16
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) : thanks mate; but, I should have pointed out - the member who undertakes it must make sure that the list gets updates with all the new releases... it doesn't matter if it takes some time (I won't be able to do it as fast as the releases are coming out), but at least they should all go in the list in the end. If you feel up to it then by all means, please do it with my thanks and gratitude :)

I uploaded heroquest to the wiki page, you can made the .rar in mega from time to time yo can do. 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:27, 10 June 16
Here is another game that I converted that needed some more work.  ;D

This one is " Netherworld "  :)

This version now has a Trainer, press Joypad 1 Button 1 to pass title screen.
You can pause with Joypad 1 Button 2, unpause with Joypad 1 Button 1.
Whilst paused, quit game with console button.
Keyboard O,P are changed to U,I for PLUS users
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:37, 16 June 16
Here is another game that I converted that needed some more work.  ;D

This one is " Rygar "  :)

I've just discovered that you would get stuck on the highscore table, this is now fixed.

You can now press joypad 1 button 1 to pass the highscore table, text changed to show " PRESS BUTTON ONE "  ;)

I've also made the title screen stop when loading now, just press joypad 1 button 1 to pass.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:53, 16 June 16
I've just fixed " Daley Thompson's Super Test " that was in the " Need a fix " section on the wiki page for just over a year.  8)

I've made a new menu for day one and day two, push left for day one, right for day two, I used left and right instead of button 1 and 2 incase you wish to plug a joystick in with only one button.  ;D

This game was in the need a fix section as you can enter your name with the joypad / joystick using left, right and the fire button, but you still needed DEL to delete mistakes and RETURN to  enter your name (end).

I've made it so that you can now, delete with Joypad / Joystick UP and ENTER with Joypad / Joystick DOWN.  ( full joystick control ) I've changed the onscreen instructions too.  8)

I've also remapped ESC to Reset the game to the Console Pause Button.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Devilmarkus on 12:57, 18 June 16
Not a game, but I converted the "Revival'n Impact Coop" demo from disk to .CPR.
Please notice that it runs only on 128k CPC+ ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:28, 19 June 16
I've just done some more work on " International Karate Plus "  ;D

You can now Turn the Music On / Off with Joypad 1 Button 2, you can also Turn the SFX On / Off with Joypad 2 Button 2.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:52, 30 June 16
I think it's been over a month since I last converted a game ( not do a fix ) anyway, I've done another.  :)

This time I bring you " Super Hang-On "

Use Joypad 1 Button 1 to Accelerate, Button 2 to Brake
Push UP to use TURBO when at MAX SPEED
Pause with Console Pause Button, unpause with Joypad 1 Button 1
Push UP on Joypad 1 to enter intial on score table.

I've included a poked version with Infinite Time.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 09:17, 01 July 16
I have busy these days  :p.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 12:00, 04 July 16
Quote from: Phantomz on 19:53, 16 June 16
I've just fixed " Daley Thompson's Super Test " that was in the " Need a fix " section on the wiki page for just over a year.  8)


Reuploaded as it was corrupted on the wiki


-----


I'm gonna update the full package again, big thanks to Phantomz and dragon for uploading all your games :)



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:41, 04 July 16
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Quote from: remax on 12:00, 04 July 16
Reuploaded as it was corrupted on the wiki

Cheers   :)  No idea why that happened.  :-\

Quote from: remax on 12:00, 04 July 16
I'm gonna update the full package again, big thanks to Phantomz and dragon for uploading all your games :)

No problem  :)  I'll be uploading another game soon.  ;)

I've just uploaded " CoolBox " and a new version of " Jewel Warehouse " to the wiki page.  ;)  You can now Pause with Joypad Button 2, unpause with Button 1, Quit with console pause button.

I'll upload the next game I'm working on asap.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:57, 05 July 16
Ok here is the next game I've been working on, this time I bring you the classic....

" Crafton & Xunk / Get Dexter "  8)

Joypad 1 Button 1 to pass title screen.
Language select screen options, Left = French, Joypad 1 Button 1 = English, Right = German.

Use Joypad 1 LEFT and RIGHT to Select control option 1 or 2, Joypad 1 Button 1 to Begin Game.

Option 1 = Walk in the direction you push
Option 2 = Left, Right and Down to Turn, Up to Walk

Joypad 1 Button 1 to Jump
Joypad 1 Button 2 to Pause / Unpause
Joypad 2 Button 1 to Pick Up
Joypad 2 Button 2 to Drop
Joypad 2 LEFT to Recall Xunk
Joypad 2 RIGHT to Pull
Quit game with Console Pause Button
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:08, 06 July 16
The version of " Crafton & Xunk / Get Dexter " that I first uploaded above gives corrupt graphics for some reason.  :doh:

I've now done a new version which appears to be ok, grab the new version above or on the wiki page.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:48, 07 July 16
P=abandon
button pad 1 2 fly in airport
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 21:55, 07 July 16
For the people want play galaxy force normal withouth pokes.

Game with return.

p+1 pausa p+2 abandon.

The people only want view the game with the pokes to the finsih can use the other cartridge with broken return.(with inifinite fuel  poke yo don't die and you dont return).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Tolkin on 19:28, 11 July 16
Hello, is there a "How to" for finding the used Keys in Games?
I tried converting Scramble Spirits to a CPR, but failed with the Keys in the Main Menu.
I tried finding the keys using Winape, but failed.
Maybe someone can throw me in the right direction?

Thanks so much
Tolkin
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 11:00, 12 July 16
I remember this game i think i have it on tape. is a speccy port.

Not exist a guide because every game and cracker is different.

Anyway if you use the bmc version is uncompressed.

http://cpcrulez.fr/GamesDL_arc/index.php?download=dLXnzdK8jbfUv9XDk7vp38S5Y5-4mt_DkQ==&p=aLPi0diuhsXpm9i9k7PiztG_gMXl1dfDlcWj1NnH (http://cpcrulez.fr/GamesDL_arc/index.php?download=dLXnzdK8jbfUv9XDk7vp38S5Y5-4mt_DkQ==&p=aLPi0diuhsXpm9i9k7PiztG_gMXl1dfDlcWj1NnH)

with the winape debug breakpoing->add input/output breakpoint "keyboard read".

the breakpoint reveals in(A),c in a &08f2

folowing  A route its load to l and later its return to register a inm &08ff

The instruction in &900 bit x,a sounds familiar to comparing  the bit x of x line of the keyboard.

Programming:Keyboard scanning - CPCWiki (http://www.cpcwiki.eu/index.php/Programming:Keyboard_scanning)

So go to the ret in 0904 and made step in to make the program return the direction where the call is called.

That reveals a structure tipe ld A,x call &085c from &5a31-5a56.


Taking the picture:

(http://www.cpcmania.com/Docs/Programming/Keyboard_01.png)

For example:

&5a31 ld a,26
&5a33 call &08c5

26= hexadecimal number in decimal (use windows calculator to convert it easy).=38

38 in the picture is the :

(https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSD9N_rjMpl0Z2u1d_te30MTERHqMo37K6ugxGXjVk7uafRHOqg)

38 is the "M".

As cpcpower tells :

"* CHEAT MODE (Invulnérable) :
A l'écran du choix des contrôles pour le Player1 et Player2 enfoncer simultanément les touches O+M (Clavier QWERTY - aucun son ou message ne viendra confirmer la bonne activation du cheat mode)"

Probably is the M of the cheat code.

So to change a key to joypad

1º localize the key you want to change
2º calculate the new code of keypad from the picture.(48,49,4a,4b,4c,4d)
3º Open the dsk wth a hexadecimal editor:

HxD - Freeware Hex Editor and Disk Editor | mh-nexus (https://mh-nexus.de/en/hxd/)

Search in the hex editor the hex code of the call and the a.

For example

Ld a,26 call &08c5= search 3e 26 cd c5 08

subtitute in the hex editor the 26 to 4c(joypad fire 1) for example.

save the dsk in the editor and try the changes.

early of that you can try the changes directly modifing the memory in the winape withouth the hex editor.


The Amstrad CPC Firmware Manual - Index (http://www.cantrell.org.uk/david/tech/cpc/cpc-firmware/)
-----------------------------------------------------------------------------------------------------
In the Y/N trainer selection. Make a breakpoint in &bb00 to bb4e(in all rst 08) view the first item stack(the direction where the calls return after finished)..

Reveals the firmware call bb06 is called in &a227


&BB06

KM WAIT CHAR
ActionWaits for the next character from the keyboard buffer
EntryNo entry conditions
ExitCarry is true, A holds the character value, the other flags are corrupt, and all other registers are preserved

So when a key is pressed it return the code to a register.

The subrutine use the ascii code so using this:

(http://lacomputadora.org/wp-content/uploads/2015/03/codigo-ascii.jpg)

For example the &a22a cp 59 is =89 in decimal= "Y".

The keypad 1 fire 1 and two are interpreted by the firmware as  "X" and "Z", so change the cp codes to these letters make the work.


-------------

In the crak intro, using the winape breakpoint keyboard.

Reveals the in(A),c is in 4cc1

Is a standalones subrutine. So.

In 4ccd looks to cp 7f=01111111 in binary.

space is in line 45 bit 7 in the keboard matrix.

Programming:Keyboard scanning - CPCWiki (http://www.cpcwiki.eu/index.php/Programming:Keyboard_scanning)

The cpc interpret the keyboard presses as "0" in binary an "1" not pressed. A keyboard line is former with 8 bits. space is in bit 7 Thats the reason the space=7f

So is necesary change the cp to the pad1 fire 1 pressed. calculting it in binary and hex.

So: 11101111(bit 4 fire 1 pressed)=ef

But pad1 fire 1 is in line 9 not the line 5 where the space is .

So you need locate the 45 and change to 49.

This is located in &4cba ld bc,&f645
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Tolkin on 14:29, 12 July 16
Hy Dragon,
thanks for the big explanation.
I can follow the process and it clears a few questions.
I will try to get it by myself now :)

Thanks so much!

Tolkin
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:27, 12 July 16
@Tolkin (http://www.cpcwiki.eu/forum/index.php?action=profile;u=81)

How you getting on?

I've convert the game to be GX4000 friendly, I can upload it in a bit if you want, just play testing at the moment in MESS  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 00:13, 17 July 16
" Scramble Spirits ".

The Cheat ( Trainer ) gives infinite Lives for both Players.

Press the Console Pause Button on the screen with " Press Fire To Start " in the middle to activate the inbuilt cheat, this appears to only work with Player one though.

Enjoy.  :)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 10:47, 20 July 16
Quote from: dragon on 21:55, 07 July 16
For the people want play galaxy force normal withouth pokes.

Game with return.

p+1 pausa p+2 abandon.

The people only want view the game with the pokes to the finsih can use the other cartridge with broken return.(with inifinite fuel  poke yo don't die and you dont return).

¿Does it have the Game Over problem fixed? :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 23:48, 23 July 16
Quote from: xenon on 10:47, 20 July 16
¿Does it have the Game Over problem fixed? :)

Yes, the no poke is another diferent crack and the game over is fixed.


Titus the fox, add password compatibility for gx4000.
pad 1 button 2 toogle on/of music. pad 2 button 2 abandon, p=pause

add to the crak a poke to have 255 lives

left to do add the up,down left right center screen in pad two if the people want  it. :).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Tolkin on 08:53, 24 July 16
Hy, i have started a week ago, but stuck now. I will try fruther, but the next few weeks i start to repair and rebuild my old Vespa Scooter. So it takes a bit, but i will be at it, when i can. (And till then i ignore your Version... not to be lazy and dont do it myself ;)
But thank you very much.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 15:19, 24 July 16
Is great have another new porter. if you need help with a stuck thing. You can ask what you need.
Title: Re: Converted GX4000 .cpr - The topic
Post by: Phantomz on 18:06, 24 July 16
Quote from: Johnny Olsen on 08:37, 09 September 15
yes raid works, but you miss the opportunity to press ESC and go to next level if you get one or more plane out of the hangar.
There is no need to bring all plane out.

I've done some more work on " Raid Over Moscow "  :D

The game is Joypad only now, ESC mapped to Joypad 1 Button 2 to address the above issue.  8)

You can also press the Console Pause Button to Quit game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 17:07, 25 July 16
Update titus more pokes.

What is more preferible, depart level works only one time and when you die you return to level one, or al ways returns to the choose depart level.?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Geo Anas on 20:21, 28 July 16
Fantastic thread ! Congratulations and thank you all for your awesome work  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 21:51, 28 July 16
Quote from: Phantomz on 00:13, 17 July 16
The Cheat ( Trainer ) gives infinite Lives for both Players.


this appears to only work with Player one though.


I don't understand ...  :o

Quote from: dragon on 21:55, 07 July 16
For the people want play galaxy force normal withouth pokes.

Game with return.

p+1 pausa p+2 abandon.

The people only want view the game with the pokes to the finsih can use the other cartridge with broken return.(with inifinite fuel  poke yo don't die and you dont return).

i don't understand, are there two CPRs or the pokes are selectable somewhere ?


By the way, it hangs on title screen on both my GX4000 and emulators, unless i missed the way to launch the game.


---------------


Everything else (except Galaxy Force) upped to the wiki, including Barbar demo (the conversion by devilmarkus cause the grim  one is locked at launch screen).


Phantomz, you might want to add comments yourself to Scramble spirit  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 00:17, 29 July 16
Quote from: remax on 21:51, 28 July 16
Phantomz, you might want to add comments yourself to Scramble spirit  :P

Thanks for adding the games to the wiki page, I'll add comments to the page.  ;D

Quote from: Phantomz on 00:13, 17 July 16
Here is " Scramble Spirits ".

The Cheat ( Trainer ) gives infinite Lives for both Players.

Press the Console Pause Button on the screen with " Press Fire To Start " in the middle to activate the inbuilt cheat, this appears to only work with Player one though.

Enjoy.  :)

The Trainer cheat when you first load the cart gives infinite lives to both players, however, if you use the inbuilt cheat that gives invulnerability, then it will only work on player one.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 00:56, 29 July 16
Quote from: remax on 21:51, 28 July 16

I don't understand ...  :o

i don't understand, are there two CPRs or the pokes are selectable somewhere ?


By the way, it hangs on title screen on both my GX4000 and emulators, unless i missed the way to launch the game.


---------------


Everything else (except Galaxy Force) upped to the wiki, including Barbar demo (the conversion by devilmarkus cause the grim  one is locked at launch screen).


Phantomz, you might want to add comments yourself to Scramble spirit  :P


It works in my emulator when i try it. I chek it when temperature go dow to swith on the pc.


Is suposedly one version have pokes. With freeze if you not use pokes. And the other version not have pokes but it not freezes.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 08:50, 29 July 16
Quote from: dragon on 00:56, 29 July 16
It works in my emulator when i try it. I chek it when temperature go dow to swith on the pc.

How do you launch a game.

What do you call "a return" ?

Quote
Is suposedly one version have pokes. With freeze if you not use pokes. And the other version not have pokes but it not freezes.

So, where is the other version ?

And can you explain a bit more where is the problem so i can add it to the description  ;D ...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 09:24, 29 July 16
Quote from: remax on 08:50, 29 July 16
How do you launch a game.

What do you call "a return" ?

So, where is the other version ?

And can you explain a bit more where is the problem so i can add it to the description  ;D ...

The urusergui is the other verIon. That in the wiki say: Need a fix - Get stuck after Game Over

Ururgi cpr only stuck when you not use pokes, because it only happend when you die.

This not stuck. It Return to main menu. And the game not have pokes.

I dont remember now how i execute it, because i try it weeks ago..
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 09:52, 29 July 16
Quote from: dragon on 09:24, 29 July 16
The urusergui is the other verIon. That in the wiki say: Need a fix - Get stuck after Game Over

Ururgi cpr only stuck when you not use pokes, because it only happend when you die.

This not stuck. It Return to main menu. And the game not have pokes.

I dont remember now how i execute it, because i try it weeks ago..


Ok thank you. I missed that it was in the "need a fix" section  ;)


Well, i can launch the Urusergi's version, but not yours :(


Seems like the Urusergi's version works quite ok, even without pokes. It does some strange things at the game over, but will eventually end up to reset to the screen where you select pokes or no pokes.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 11:06, 29 July 16
That's right that sometimes you get stuck in a loop where you are sent to the next mission and immediatly you're out of fuel. I had that 1 over 5.

Do you think we should promote it working ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 11:46, 29 July 16
Hi, cpc comunity!!

I have a C4CPC and now I am a child again. In the converted games' page says to reporting here the problems not detected, so here I am. I'm trying to play Batman, of Ocean (1986), and I can't get any object, so I can't go very far in the game. Maybe there is no a button for this function (I think was the "enter" button in my old cpc464). I tried with both gamepads.

Thank you for all your work. It makes happy people like me.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 12:50, 29 July 16
Try his remax
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:39, 29 July 16
Quote from: MissionComplete on 11:46, 29 July 16
Hi, cpc comunity!!

I have a C4CPC and now I am a child again. In the converted games' page says to reporting here the problems not detected, so here I am. I'm trying to play Batman, of Ocean (1986), and I can't get any object, so I can't go very far in the game. Maybe there is no a button for this function (I think was the "enter" button in my old cpc464). I tried with both gamepads.

Thank you for all your work. It makes happy people like me.

@MissionComplete (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1711)

Any chance you could play the game using the cpr on winape and save a snapshot and upload on here, if I can see the problem I might be able to sort it out.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 14:09, 29 July 16
Quote from: dragon on 12:50, 29 July 16
Try his remax


Nice work ! Don't know what you did but the bug seems fixed.


It goes back to the title screen perfectly now :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:20, 29 July 16
Quote from: remax on 14:09, 29 July 16

Nice work ! Don't know what you did but the bug seems fixed.


It goes back to the title screen perfectly now :)

well i not sure if work to finish. I made these other in theory better stable. But the game need testing.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 15:41, 29 July 16
Quote from: Phantomz on 13:39, 29 July 16
@MissionComplete (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1711)

Any chance you could play the game using the cpr on winape and save a snapshot and upload on here, if I can see the problem I might be able to sort it out.

@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)

Solved!! You have to select keys.  I selected the fire2 as "Carry function" and it worked. Otherwise, you can't play, but you don't notice until you need to get some object. Sorry for the disturbance, it was too easy!!

Thanks for your help.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:59, 29 July 16
Quote from: MissionComplete on 15:41, 29 July 16
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)

Solved!! You have to select keys.  I selected the fire2 as "Carry function" and it worked. Otherwise, you can't play, but you don't notice until you need to get some object. Sorry for the disturbance, it was too easy!!

Thanks for your help.

@MissionComplete (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1711)  Glad you got it sorted  :)

I have now made the game default to the Joypad so both buttons will work straight away, there is now no need to select keys first.

You can also Pause the game with the Console Pause Button by default now.

I could do the same for " Head over Heels " but I don't know what keys people want so have left it alone.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 18:48, 29 July 16
Quote from: Phantomz on 16:59, 29 July 16
@MissionComplete (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1711)  Glad you got it sorted  :)

I have now made the game default to the Joypad so both buttons will work straight away, there is now no need to select keys first.

You can also Pause the game with the Console Pause Button by default now.

The new version is here and on the wiki page now.  ;D

I could do the same for " Head over Heels " but I don't know what keys people want so have left it alone.

@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)  Wonderful! Fast work!

All right, except the poked version is not poked now http://www.cpcwiki.eu/forum/Smileys/SoLoSMiLeYS1/shocked.gif (http://www.cpcwiki.eu/forum/Smileys/SoLoSMiLeYS1/shocked.gif)

Maybe is the same in "Head over Heels", they are similar games, but I never played, so I can't say.

Thanks again http://www.cpcwiki.eu/forum/Smileys/SoLoSMiLeYS1/cheesy.gif (http://www.cpcwiki.eu/forum/Smileys/SoLoSMiLeYS1/cheesy.gif)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:55, 29 July 16
Quote from: MissionComplete on 18:48, 29 July 16
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)  Wonderful! Fast work!

All right, except the poked version is not poked now http://www.cpcwiki.eu/forum/Smileys/SoLoSMiLeYS1/shocked.gif (http://www.cpcwiki.eu/forum/Smileys/SoLoSMiLeYS1/shocked.gif)

Maybe is the same in "Head over Heels", they are similar games, but I never played, so I can't say.

Thanks again http://www.cpcwiki.eu/forum/Smileys/SoLoSMiLeYS1/cheesy.gif (http://www.cpcwiki.eu/forum/Smileys/SoLoSMiLeYS1/cheesy.gif)

@MissionComplete (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1711)

Thanks  :)  Are you sure the poked version isn't poked now? It appears to be giving me infinite lives when I tested it with MESS Emulator.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Dinorast on 09:42, 30 July 16
I saw the other day a review of SALAMANDER and I would like to test this on the GX4000-any chance to convert this ? Many thanks in advance...you really do a great job !!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 09:59, 30 July 16
Quote from: Phantomz on 19:55, 29 July 16
@MissionComplete (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1711)

Thanks  :)  Are you sure the poked version isn't poked now? It appears to be giving me infinite lives when I tested it with MESS Emulator.

@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) you are right, there are infinite lives, I thought there aren't because the two previous questions have disappeared. The "old poked version" asked you two questions: "Do you want infinite lives?" and "Do you want invulnerability?". But you have done enough, phantomz, we can play with infinite lives if we want, and that is the point. Thanks!

Sorry, I don't speak a very good English.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:35, 30 July 16
Quote from: MissionComplete on 09:59, 30 July 16
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) you are right, there are infinite lives, I thought there aren't because the two previous questions have disappeared. The "old poked version" asked you two questions: "Do you want infinite lives?" and "Do you want invulnerability?". But you have done enough, phantomz, we can play with infinite lives if we want, and that is the point. Thanks!

Sorry, I don't speak a very good English.

@MissionComplete (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1711)

I didn't think that dragon or I had released a version of Batman with a Trainer, that's why I included a poked version that gave infinite lives.

I know there is a version of Batman on disk with a Trainer.

Anyway, I have now found the Batman disk with the Trainer, I have worked on that version.

I've remapped all the controls again and also made the Trainer GX4000 friendly, you are invulnerable unless the shield is at 0, if you get hit whilst it's on 0 then you will die, I believe it was done like this to stop you getting stuck ingame.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 14:49, 30 July 16
Congratulations, @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) !!! You have done the perfect Batman for GX4000.

It's usefull being able to die with 0 shield, because you can fall in a hole with no exit and you need to die for continue the game. As I said, it's the perfect version.

:-)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Geo Anas on 17:27, 30 July 16
Congratulations ! I've just programmed an eprom and works great on my GX4000 !!!!

(https://s32.postimg.org/t57en5cmd/DSCN0001.jpg)

Thanks Phantomz !!! :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:47, 30 July 16
Quote from: Dinorast on 09:42, 30 July 16
I saw the other day a review of SALAMANDER and I would like to test this on the GX4000-any chance to convert this ? Many thanks in advance...you really do a great job !!!

@Dinorast (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1237)

Here is " SALAMANDER " for the GX4000  ;D

Joypad 1 Button 2 to pause the game, any button to unpause, whilst paused, press the console pause button to quit.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Audronic on 00:33, 31 July 16
Quote from: Geo Anas on 17:27, 30 July 16
Congratulations ! I've just programmed an eprom and works great on my GX4000 !!!!

(https://s32.postimg.org/t57en5cmd/DSCN0001.jpg)

Thanks Phantomz !!! :D
Do you have details as to the ZIP socket addition to the Cart ??


Thanks   Ray
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Geo Anas on 08:00, 31 July 16
QuoteDo you have details as to the ZIP socket addition to the Cart ??

Nothing special here.
I initially took a 'Barbarian" cart (http://www.iamretro.gr/%CE%BA%CE%B1%CF%84%CE%B1%CF%83%CE%BA%CE%B5%CF%85%CE%B7-multi-cartridge-%CF%83%CE%B5-amstrad-gx-4000/) (link in Greek language) then removed the factory installed eprom and finally replaced it with a 32 pin ZIF socket. It was too thick to have the case closed firmly so I thought to make a kind of "extension" using two pieces of ribbon wire through a small window I cut over the top of plastic case.
Final result is that you see

I managed to program many of these excellent conversions (Phantomz and the other talented and generous people are offering us here) to 27C1001 eproms after I convert them to .bin format (http://www.cpcmania.com/cprtools/cprtools.htm).
They are all working flawlessly so far  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Audronic on 08:56, 31 July 16
@Geo Anas (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1841)


Thanks I had a look at the Greek site.
Thanks    Ray
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Dinorast on 15:56, 31 July 16
Quote from: Phantomz on 19:47, 30 July 16
@Dinorast (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1237)

Here is " SALAMANDER " for the GX4000  ;D

Joypad 1 Button 2 to pause the game, any button to unpause, whilst paused, press the console pause button to quit.

I've included a couple of poked versions too.  ;)

EXCELLENT MATE !!! Thank you so much for it !!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 16:39, 05 August 16
Due to compressing things i send pause to button 1 gamepad 2.

To play simply press 1 in game pad 1.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:02, 05 August 16
I've just converted another great game from @EgoTrip (http://www.cpcwiki.eu/forum/index.php?action=profile;u=337)  8)

This one is " A Prelude To Chaos " I didn't need to change any controls as EgoTrip has made it GX4000 friendly.  :D

I have made it stop on the loading screen, Press Joypad 1 Button 1 to Start or Press Joypad 1 Button 2 to Replay Intro ( you can also press 1 or 2 on the keyboard on a plus computer ).

If it's ok with @EgoTrip (http://www.cpcwiki.eu/forum/index.php?action=profile;u=337) I'll upload it.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 16:44, 06 August 16
Has anyone got unmodded versions of the keyboard only games at all please? Especially Fruit Machine and Pinball Simulator? Finding using a joypad tricky for those two..

Many thanks
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:13, 06 August 16
Quote from: zeropolis79 on 16:44, 06 August 16
Has anyone got unmodded versions of the keyboard only games at all please? Especially Fruit Machine and Pinball Simulator? Finding using a joypad tricky for those two..

Many thanks

:)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 19:26, 07 August 16
Thanks mate!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 16:45, 12 August 16
Tennis, read the notes of search use the campeonato codes.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:14, 13 August 16
Nice to see you're still doing games dragon. :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 01:15, 14 August 16
Quote from: Phantomz on 17:14, 13 August 16
Nice to see you're still doing games dragon. :)

And why not? :).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 22:52, 18 August 16
How does one put a game into a cartridge file without modding?

I'd like to put some adventures into a cartridge file to use on my Plus...

Many thanks..
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 10:21, 19 August 16
You only need noscart is in the  first thread page.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: DokiGames on 12:00, 19 August 16
Hey guys, Just wondering if there's a reason why the CPC game 'Defenders of the Earth' hasn't been converted to play on C4CPC yet?
I don't know whether nobody's attempted it yet or if there's a problem with it loading, but I realise you can start the game natively with a fire button, so keys don't seem to be a problem?
I haven't got a cartridge yet but when I do I'd love to play 'DoE' on my GX4000 so I'll be happy to convert it myself.
Sorry if this has already been discussed but I'm just getting used to the forum and sadly don't have time to sift through 170+ pages at the moment. ;)
Thanks,
Doki.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:20, 19 August 16
Quote from: DokiGames on 12:00, 19 August 16
Hey guys, Just wondering if there's a reason why the CPC game 'Defenders of the Earth' hasn't been converted to play on C4CPC yet?
I don't know whether nobody's attempted it yet or if there's a problem with it loading, but I realise you can start the game natively with a fire button, so keys don't seem to be a problem?
I haven't got a cartridge yet but when I do I'd love to play 'DoE' on my GX4000 so I'll be happy to convert it myself.
Sorry if this has already been discussed but I'm just getting used to the forum and sadly don't have time to sift through 170+ pages at the moment. ;)
Thanks,
Doki.

@DokiGames (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1819)

Defenders Of The Earth

Press the console pause button to call for help.  ;D

Pause with Joypad 2 Button 1, unpause with Joypad 1 Button 1.

Quit game with Joypad 2 Button 2.

Keys Q,A,O,P changed to A, Z, K, L for PLUS Users. Space to Fire, P to call for Help, G to Pause, Space to unpause, F to Abort.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: DokiGames on 13:37, 19 August 16
Thank you so much! I'm ordering a cart ASAP now! One of my favourite games that I actually had back in the day ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 18:40, 19 August 16
Quote from: dragon on 10:21, 19 August 16
You only need noscart is in the  first thread page.

Thanks...

When I get some conversions done, I'll post them
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:03, 23 August 16
After watching @Novabug (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1170) NRG: 5-10 Minutes of Gameplay - Krakout [Amstrad CPC] on youtube.

I realised that I converted this game some time ago, when I was looking for games that could be started with the fire button.

I've now done a new updated version.

Krakout

You can now start the game with Joypad 1 Button 1, or select options with Joypad 1 Button 2.

Use Joypad 1 UP and DOWN and Button 1 to select options, Use Button 2 to Return to Main Menu.

Don't press Joypad button 1 on " DO NOT USE! " or you will need to reload the game. this was " LOAD LEVELS " it's not needed.

Use Joypad 1 Button 2 to Pause / Unpause.

Console Pause Button to Quit, Are you sure? Y = Joypad 1 Button 1, N = Joypad 1 Button 2.

I've changed P and L for up and down to Q and A.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 10:18, 24 August 16
Quote from: dragon on 23:48, 23 July 16
Yes, the no poke is another diferent crack and the game over is fixed.



Oh, great! :) , so this fixed Galaxy Force cart must be uploaded to the wiki and removed from "Need a Fix" list.

Thanks!  ;)

Regards,

Salva
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 10:57, 24 August 16
Quote from: xenon on 10:18, 24 August 16
Oh, great! :) , so this fixed Galaxy Force cart must be uploaded to the wiki and removed from "Need a Fix" list.

Thanks!  ;)

Regards,

Salva


mmm,no i play it and the last level the ship not go forwad. Or when you pause the enemys dissapear So the crack is bad.

The only left is xor. That not run in plus. Arnolemu tellme how make it run.But i not have time these weeks to try it, as i made plus os cartridges with hxc and c4cpc.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: DokiGames on 12:34, 24 August 16
Hope you don't mind, I have another request – 'Strider II'. Probably not the best CPC game ever but I've been a 'Strider' fan for years and I remember struggling with this game on the Spectrum due to colour-clash, whilst ogling the Amstrad screen-shots back in the day!
The game looks GX-4000 convertible to me, as the menu reads 'press fire to start'. I can't remember whether you needed to hit '2' to select joystick first (very likely) or if fire literally will start the game. If so, perhaps the CPC '2' key (to select joystick) can be mapped to button '2' and whatever the pause key was ('P' or 'H'?) can be transposed to the GX's 'pause' button?
I'm sorry I can't be much help as I haven't played either of the 'Strider' games on a CPC but whilst the first game seems to be a lazy Speccy port, it looks like more effort went into its sequel and could be an interesting version, kind of like the Master System version but with robot Hiryu!
Out of curiousity, how do you guys map keys to GX paddles? I'd like to help with porting if I can gain a good enough level of understanding.
Cheers,
Doki
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 18:12, 24 August 16
@DokiGames (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1819)

Took a look at this today as my first conversion project. The copy protection on the disk means I had to use the cracked version which unfortunately further keypresses. I managed to get through the pressing '2' on the main menu though, will report back on my progress.

I'm attempting to skip the intro and trainer entirely if I can....
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: DokiGames on 00:02, 25 August 16
Sweet, thanks, Skunkfish! I got my card today and am loving it so far, 3d case is coming next month so I'm using a broken Mega Drive cart shell as a dust cover for now. If Strider II is playable I'll be very happy! :D x
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 09:00, 25 August 16
No worries, it's all new to me and I'm no programmer so I will write up my experiences as a little guide to be published if I can get it working fully! (give me a few days)

For the Strider II main menu, despite it saying press fire to start it won't work until '2' is pressed for Joystick.

Having a quick read-up on keyboard scanning on the Wiki, and using the WinAPE debugger I went step-by-step through the code being ran on the main menu. Basically at that point ALL it really seems to be doing is waiting for the keyboard input which makes things easier!

I found which value it was looking to change for the '2' keypress and changed the code so that it pointed to the new value and the BIT so that it was set to the joystick fire button instead (there are keyboard matrix tables on-line with this mapping information)

This worked almost better than I expected, as in one pass through of the code it switched to Joystick AND subsequently started the game when you press fire.

I then went to look at setting up the GX4000 'Pause' button. My understanding is that this is the same as 'P' on a CPC keyboard. Strider pauses using the buttons 'H' to pause and 'G' to start again (I don't know why, Halt and Go?!)

Unfortunately, Strider maps the keyboard controls to 'Q,A,O,P' so there is a bit of a conflict there. If I want to implement the Pause button then I'll need to reconfigure those keys as well to prevent the game pausing if someone tries to play with the keyboard! Obviously, there's a lot more code being run in the game loop than on the menu, so it's a bit harder to pick out - but I think I MAY have found the right code, I'll need to have a play around tonight and see how it goes.

Regarding the intro and trainer (weirdly the intro needs you to press 1 or 2 on the function keypad, and then there's a level skip that takes 1 to 5 on either keypad), I'm going to attempt to remove this completely by looking at where the code jumps to and just going there directly (all we need is the loader) - not sure how this will work out, as like I said I'm no coder but it's fun to have a go!

Will update tonight on my progress, although I do have a fanzine to write as well!  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 10:21, 25 August 16
Quote from: dragon on 10:57, 24 August 16

mmm,no i play it and the last level the ship not go forwad. Or when you pause the enemys dissapear So the crack is bad.

The only left is xor. That not run in plus. Arnolemu tellme how make it run.But i not have time these weeks to try it, as i made plus os cartridges with hxc and c4cpc.

Ok :) , thanks for the answer and don't worry, take your time. Thanks!  ;)

Regards,

Salva
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: DokiGames on 10:48, 25 August 16
Woah, sounds like a lot of work - much harder than mapping to the ZX Vega (you only need to create a simple text file and the console reads your control scheme), though of course we're talking real hardware with the GX4000.


It's a shame there doesn't seem to be as big a scene for the Amstrad as there is for Spectrum (though you guys are much nicer!) because a modern-style handheld CPC would be very cool, especially with the limited amount of GX's and decent non-PC emulators out there. Sorry, I digress. Enjoy the projects and take your time, matey. :)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 10:57, 25 August 16
I imagine this would be really quick for someone who knows what they're doing.

I've managed to get the game to unpause with 'P' but pausing is proving harder, I'm thinking because it's still checking the 'P' key as right first and that's why it's not working to Pause as well.

As we speak I'm redefining the keyboard controls to 'A,Z,K,L' (nor sure if this is the standard?) to see if this let's me pause with 'P'.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 11:56, 25 August 16
I found the problem with pausing... Having both pause and unpause set to 'P' meant that the game paused and unpaused instantly when 'P' was pressed.

I've changed unpause to be the fire button which works, but would mean that you couldn't unpause from keyboard if you were playing on a 464/6128+.

Any ideas anyone?

Also, found out that I've knocked out the ability to go back to keyboard control once you've started a game with the joystick. Not sure if it's a huge issue or not....
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:30, 25 August 16
Quote from: Skunkfish on 11:56, 25 August 16
I found the problem with pausing... Having both pause and unpause set to 'P' meant that the game paused and unpaused instantly when 'P' was pressed.

I've changed unpause to be the fire button which works, but would mean that you couldn't unpause from keyboard if you were playing on a 464/6128+.

Any ideas anyone?

Also, found out that I've knocked out the ability to go back to keyboard control once you've started a game with the joystick. Not sure if it's a huge issue or not....

I always try and make the game compatible with the GX4000 to go onto the ( Converted GX4000 Software ) page first, then add compatibility with the plus after if possible.

At the end of the day the plus machines have a keyboard so a port to work on those machine could be made in seconds with nocart as no keys need remapping, therefore I wouldn't worry about the plus to much.

If you want to make it Keyboard and plus friendly, maybe change the Pause and unpause to Joypad 2 buttons, which would use G and F on the keyboard too.  ;)

I've had a look at " Strider 2 " but haven't worked on it as you're doing this conversion  ;D

What do you mean " I've knocked out the ability to go back to keyboard control once you've started a game with the joystick " ?

Have you made the game default to Joystick to start the game with the fire button?

Also, have you made it so you can change the two options on the menu between keyboard and joystick?

Glad you got the pause sorted, some games are like that, where they need to be separate buttons for on and off.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 14:33, 25 August 16
(http://www.cpcwiki.eu/forum/data:image/png;base64,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)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Bryce on 14:49, 25 August 16
Quote from: Skunkfish on 14:33, 25 August 16
(http://www.cpcwiki.eu/forum/data:image/png;base64,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)

I was going to say that! :)

Bryce.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 14:53, 25 August 16
Oops, I thought I had copied and pasted an image (it seemed to work!)

I'll attach normally. Just the intro/trainer to get past now....

[attachimg=1]
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:58, 25 August 16
Quote from: Skunkfish on 14:53, 25 August 16
Oops, I thought I had copied and pasted an image (it seemed to work!)

I'll attach normally. Just the intro/trainer to get past now....

[attachimg=1]

Nice one.   8)

When I had a quick look at it, I made it default to the Joystick, and you could push up or down on the joystick / joypad to select between the two options, or just press fire to start with the joypad. :D

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:36, 26 August 16
" Guzzler ".

Press Joypad 1 Button 1 to Start game for colour screen, Button 2 to Start game for green screen.

Pause with Joypad 1 Button 2, unpause with any button, maybe not Button 1 or you will drop a bomb, maybe push a direction on the pad.  ;)

Joypad 2 Button 1 to turn music off, Joypad 2 Button 2 to turn music on.

I've included a couple of poked versions, one giving infinite lives, the other giving infinite lives & bombs.  ;D

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 20:08, 30 August 16
I have to admit I'm struggling with Strider II a little.

I've found all the right bits (or bytes!) that I want to change, but I suspect both the loader and the game are using some sort of compression as I can't find the same data using a sector editor....
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 21:29, 30 August 16
Quote from: Skunkfish on 20:08, 30 August 16
I have to admit I'm struggling with Strider II a little.

I've found all the right bits (or bytes!) that I want to change, but I suspect both the loader and the game are using some sort of compression as I can't find the same data using a sector editor....

Most probably. Xor and two mag are always compressed. Others depend.

Its possible evade the compressions. But until now nobody made  compressed games except me : p
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:32, 31 August 16
Quote from: Skunkfish on 20:08, 30 August 16
I have to admit I'm struggling with Strider II a little.

I've found all the right bits (or bytes!) that I want to change, but I suspect both the loader and the game are using some sort of compression as I can't find the same data using a sector editor....

Compression is a pain  :doh:

I can't decompress games, but I have converted a few with compression, sometimes you can get lucky and still find what you need to change, it's just harder to find, you might find a key address in winape and look for that string on a disc but you won't find it due to compression, but like I said, sometimes it's possible.

International Karate Plus strings to mind, I found how to change pause and turn the music and sfx on / off in winape after a while, but took ages to find it on the disc due to compression, but I got the job done.  8)

Sometimes you just can't do a game and that's that.  ::)

Maybe @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) could help out with " Strider II " as he can deal with compression, unless he is busy, he might still be trying to do " North & South ".  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 10:08, 01 September 16
Quote from: Phantomz on 20:32, 31 August 16
Compression is a pain  :doh:

I can't decompress games, but I have converted a few with compression, sometimes you can get lucky and still find what you need to change, it's just harder to find, you might find a key address in winape and look for that string on a disc but you won't find it due to compression, but like I said, sometimes it's possible.

International Karate Plus strings to mind, I found how to change pause and turn the music and sfx on / off in winape after a while, but took ages to find it on the disc due to compression, but I got the job done.  8)

Sometimes you just can't do a game and that's that.  ::)

Maybe @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) could help out with " Strider II " as he can deal with compression, unless he is busy, he might still be trying to do " North & South ".  :)

I not say is a pain. But requiere more time that only edit with the hex editor. Is more pain that It reassemble a Game with Direct acces  disk, specially if have multiload levels type heroquest.

Anyway, he not say what version  used.

But It have xor version in cpc rulez. All my games are uploaded with source Code. If you search in thread my xor games as rod-land double dragon 3 or other. Yo can view that for xor games. The comprensión routine is the same in all games.

And is posible execute It from cartridge using nocart 1.7. So the trick was found the subrutine. And whith the hex editor make It jump to the cartridge.  Then It always made a decompresion in your Code. So when It decompressed the zone you want changue in memory Simply patch it with your Code.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: DokiGames on 16:31, 01 September 16
I appreciate the effort, Skunkfish. :) Hope you manage to convert something a bit less taxing. I'm having my C4CPC 3d case delivered today so I'll dare take it out and add some more games to the microSD (it's been sitting in the cart slot wearing an oversized, broken Mega Drive 'shell' suit since I got it. ;)


Thanks again, guys.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 20:03, 10 September 16
Hi, guys!

Any charity soul would convert Bestial Warrior to a GX4000 friendly version, if it is possible?

Thanks a lot!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:55, 13 September 16
Quote from: MissionComplete on 20:03, 10 September 16
Hi, guys!

Any charity soul would convert Bestial Warrior to a GX4000 friendly version, if it is possible?

Thanks a lot!!

Este finde si no hace calor te lo miro, que estas semanas con la que ha caido no habia ni cristo que se sentase aqui  :).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 07:58, 14 September 16
Hi :)

First, thanks again for your great work converting games :)

Will the full set on Converted GX4000 Software - CPCWiki (http://www.cpcwiki.eu/index.php/Converted_GX4000_Software) be updated soon? :)

Regards,

Salva
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 10:54, 14 September 16
Quote from: dragon on 20:55, 13 September 16
Este finde si no hace calor te lo miro, que estas semanas con la que ha caido no habia ni cristo que se sentase aqui  :).

Ah, amigo, vente a Asturias y estarás fresquito, jejeje... ¡Un saludo!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:49, 14 September 16
It's been awhile, so here is a new game, this one is " Stryfe - The Everlasting Battle ".

The game is for one or two players, but I've made separate versions for 1 player and 2 players.

The reason for two versions is because the potion buttons for the players are the " TAB " key for the " SORCEROR " and the " RETURN " key for the " FIGHTER ".

I mapped both the potion attacks to both of the controllers second button and everything is fine when you play a two player game, or a one player game as the " SORCEROR "
as the " TAB " key for the potion attack is mapped to the second button on joypad one, however if you play a one player game as the " FIGHTER " the potion attack is mapped to the second button on joypad two.


Instructions;

Press Joypad 1 Button 1 to pass title screen and scrolling text screen.

One Player version, press Joypad 1 Button 2 to Select " Sorceror " or " Fighter ", then Press Joypad 1 Button 1 to Begin a one player game.
Two Player version, press Joypad 1 Button 1 to begin a two player game.

Pause the game with the Console Pause Button, unpause with Joypad 1 Button 1.

Turn the Music on / off with the Console Pause Button ( you will need to pause unpause the game until you have it off or on ).

I had to use the pause button for music on and off as when you have a two player game all the buttons are being used, I could have changed this for the one player version of the game, maybe Joypad 2 Button 1 for music off and Joypad 2 Button 2 for music on, I have however left the one player version of the game the same as the two player version.

Press the Console Pause Button to pass the highscore table.

I've included poked versions that give you infinite energy too, enjoy!  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 21:43, 15 September 16
Quote from: MissionComplete on 10:54, 14 September 16
Ah, amigo, vente a Asturias y estarás fresquito, jejeje... ¡Un saludo!

Ya, ahora de repente esto parece invierno XDDDD.

P=pause pad 2 fire 1= abandon.

No press buttons to much time in pokes or pass screen, or it cause black screen in game.

I don't have these lightgun so is unkwon if it works....
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 19:30, 16 September 16
Quote from: dragon on 21:43, 15 September 16
Ya, ahora de repente esto parece invierno XDDDD.

P=pause pad 2 fire 1= abandon.

No press buttons to much time in pokes or pass screen, or it cause black screen in game.

I don't have these lightgun so is unkwon if it works....

Sí, recuerdo que había una versión para pistola de este juego, aunque no me explico cómo funcionaría, a no ser moviendo al personaje con una mano con joystick mientras con la otra te vas cargando bichos con la pistola. Pero yo tampoco tengo la pistola, por lo que la versión que me interesaría sería la normal para poder jugar con el pad de la GX4000.

Por cierto, ¿no debería ser en formato .cpr? ¿O el C4CPC también lee otros formatos? Perdón por la ignorancia y gracias por todo tu trabajo.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:37, 16 September 16
Quote from: MissionComplete on 19:30, 16 September 16
Sí, recuerdo que había una versión para pistola de este juego, aunque no me explico cómo funcionaría, a no ser moviendo al personaje con una mano con joystick mientras con la otra te vas cargando bichos con la pistola. Pero yo tampoco tengo la pistola, por lo que la versión que me interesaría sería la normal para poder jugar con el pad de la GX4000.

Por cierto, ¿no debería ser en formato .cpr? ¿O el C4CPC también lee otros formatos? Perdón por la ignorancia y gracias por todo tu trabajo.

Ostras no he metido el cpr?. Bueno, luego lo arreglo que ahora estoy por ahí perdido . De todas formas mientras puedes coger el dsk y pasarlo con el noscart 1.4 ( primera página).ya esta parcheado.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 22:02, 16 September 16
Quote from: dragon on 20:37, 16 September 16
Ostras no he metido el cpr?. Bueno, luego lo arreglo que ahora estoy por ahí perdido . De todas formas mientras puedes coger el dsk y pasarlo con el noscart 1.4 ( primera página).ya esta parcheado.

Jajaja, debo ser muy torpe, porque no me rula ese programa. Tengo Windows 10 y cualquiera de los dos ejecutables (32 o 64 bits) abre y cierra una pantalla como un parpadeo...

Na, tranqui, que puedo esperar, no tengo ninguna prisa...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 22:47, 16 September 16
Si solo es poner el archivo en el rar. Ya esta resubido.

Es que no es un punto bat. Se hace por linea de commandos como el antiguo ms-dos. Si le das a ejeturar  /cmd te sadra la ventana de msdos, y luego tienes que ir hasta la carpeta del noscart y ponerle nocart(el nombre que tenga el ejecutable) nombre.dsk nombre.cpr run"""dragon.bas

Si no recuerdo mal, lo he dicho de memoria.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 10:50, 17 September 16
Quote from: dragon on 22:47, 16 September 16

Es que no es un punto bat. Se hace por linea de commandos como el antiguo ms-dos. Si le das a ejeturar  /cmd te sadra la ventana de msdos, y luego tienes que ir hasta la carpeta del noscart y ponerle nocart(el nombre que tenga el ejecutable) nombre.dsk nombre.cpr run"""dragon.bas

Si no recuerdo mal, lo he dicho de memoria.

Según sus propias instrucciones, el comando se usa así:

Usage: <disk image> <output cart> <run filename>
e.g. nebulus.dsk nebulus.cpr disc

Pero no sé en "disc" qué hay que poner. Como me has sugerido no funciona. Crea un cpr, pero sale disc not found en la consola. No es que me haga falta, pero sabiéndolo podré convertir juegos que no necesiten remapeo y así no dar mucho la lata. Y cuando tenga un plus, ya a saco.

Por otro lado, al port le pasa algo raro, no sé si el fallo lo arrastrará del dsk. No se ven las cuerdas por las que tiene que subir el sprite. Si no te conoces el juego de memoria, no puedes jugar.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 11:12, 17 September 16
Quote from: MissionComplete on 10:50, 17 September 16
Según sus propias instrucciones, el comando se usa así:

Usage: <disk image> <output cart> <run filename>
e.g. nebulus.dsk nebulus.cpr disc

Pero no sé en "disc" qué hay que poner. Como me has sugerido no funciona. Crea un cpr, pero sale disc not found en la consola. No es que me haga falta, pero sabiéndolo podré convertir juegos que no necesiten remapeo y así no dar mucho la lata. Y cuando tenga un plus, ya a saco.

Por otro lado, al port le pasa algo raro, no sé si el fallo lo arrastrará del dsk. No se ven las cuerdas por las que tiene que subir el sprite. Si no te conoces el juego de memoria, no puedes jugar.

Lo de disc es el nombre del ejecutable. En mi caso dragon.bas lo que hace es que arranca automáticamente  ese archivo.

Yo me lo he pasado entero en el winape y las cuerdas se veian¿?. Pero no lo he probado en el hardware real.  Lo dices en la gx4000?.

De todas formas el juego me ha estado dando un problema my raro en el winape. Se queda el botón como presionado, y cuando llegaba a donde el menú pensaba que estaba presionado siempre y eso provocaba la pantalla negra.

Se me ve asi en el winape: ¿No sera que tienes el brillo de la tv my bajo?.Es un verde muy tenue.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 12:04, 17 September 16
Quote from: dragon on 11:12, 17 September 16
Se me ve asi en el winape: ¿No sera que tienes el brillo de la tv my bajo?.Es un verde muy tenue.

No me parece. Todo lo demás se ve muy bien. Sí, en la gx4000.

Archivo_000.mov - Google Drive (https://drive.google.com/open?id=0B7MpLZrzK1DZRHU0NU1mMGQ0QzA)

He intentado grabar un vídeo a ver si se aprecia. En estas primeras cuerdas aún se ve el inicio con un punto verde, pero más adelante hay cuerdas que ni eso. Yo sé que están ahí porque me las conozco de memoria, jejeje...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 12:47, 17 September 16
Pues si es raro, si se ve en el winape pero no se ve en la gx4000. Es que hay algo diferente en el emulador y el hardware real  :D .

Lo mismo se pierde por como el plus traspasa la paleta del cpc normal ¿?.

Tengo localizada la paleta es: 00 0D 1A 09 18 00 12 10 0F 00 14 0B 02 01 03 06 (linea 8b10 en el editor hexacecimal)

EL verde de la cuerda es el 09. que tambien cambia el suelo. Y el verde de la punta es otro de esos. El juego usa la call bc32 para ponerlos.

Pero es que si te fijas en mi foto el suelo tampoco te sale bien. las pizquitas verdes oscuras no las tienes XD. Es como si verde oscuro te lo cambiara por un negro?.

Hoy no voy a poder mirarlo, pero puedes probar a ir cambiando la paleta eh ir probrando a ver que colores salen en la cuerda. :picard2: .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Devilmarkus on 13:26, 17 September 16
Is anyone able to patch the game Dark Fusion for the GX4000?
I have no idea, how to remap the keys.
dark fusion &copy gremlin graphics software (1988) (http://cpc-power.com/index.php?page=detail&num=673)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 13:33, 17 September 16
Quote from: dragon on 12:47, 17 September 16
Hoy no voy a poder mirarlo, pero puedes probar a ir cambiando la paleta eh ir probrando a ver que colores salen en la cuerda. :picard2: .

xDDDD gracias por el voto de fe, pero me temo que no tengo ni idea de hacer todo eso, aunque me encantaría aprender. Sólo soy un jugador de 8 bits y no muy bueno...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 16:49, 17 September 16
Quote from: Devilmarkus on 13:26, 17 September 16I have no idea, how to remap the keys.

In &1A96-&1A9D you have the keys:
&2F -> space
&45 -> A
&47 -> Z
&25 -> K
&24 -> L
&1B -> P
&43 -> Q
&3C -> S
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:39, 17 September 16
Quote from: Devilmarkus on 13:26, 17 September 16
Is anyone able to patch the game Dark Fusion for the GX4000?
I have no idea, how to remap the keys.
dark fusion &copy gremlin graphics software (1988) (http://cpc-power.com/index.php?page=detail&num=673)

Here is " Dark Fusion "  ;D

I've made the trainer work but I can't change the text due to compression.

Unlimited lives and energy (y/N):
Joypad 1 Button 1 for Yes, Button 2 for No.

Stage (1-4):
Joypad 1, Up = 1, Left = 2, Right = 3, Down =4

Select Weapon Key now mapped to Joypad 1 Button 2
Quit Game Key now mapped to Joypad 2 Button 1

I've also made it possible to use the inbuilt cheat mode.

CHEAT MODE:
At the "PRESS FIRE TO START" screen, press Joypad 1 Button 2, sound will ring. (The word CHEATER appear on the top right for the game)

During the game:
Press Joypad 2 UP for Part 2 of the current level
Press Joypad 2 LEFT for Part 3 of the current level
Press Joypad 2 RIGHT for End of level
Press Joypad 2 DOWN to Get 8 lives (If displayed after your death)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 11:24, 18 September 16
Quote from: MissionComplete on 13:33, 17 September 16
xDDDD gracias por el voto de fe, pero me temo que no tengo ni idea de hacer todo eso, aunque me encantaría aprender. Sólo soy un jugador de 8 bits y no muy bueno...

O.k  i have bad news sorry  :( . It works ok in my gx4000. I try it in one phlips 170T(composite), and in a samsung le23r86bd(rgb). And is the same as winape and arnold emu. I can view the ropes.So the problem is in your tv,in your rgb clable or in the gx4000.

Maybe is time to ask a hardware guy as bryce.

Someone can try it in the gx4000 and comfirm it works ok?.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:35, 18 September 16
Here is another " Gauntlet " type game, this one is " Ninja Massacre ".

When the green boxed screen loads up, press any key to bring the menu up.

Use Joypad 1 Button 1 and 2 and the console pause button for menu options.

PASSWORD ( LEVEL CODES )

05 : P666
10 : P555
15 : PRRR
20 : PTTT
25 : 6666
30 : 5555
35 : RRRR
40 : TTTT

ENTER THEM USING THE FOLLOWING


P = CONSOLE PAUSE BUTTON, 6 = JOYPAD 2 UP, 5 = JOYPAD 2 DOWN, T = JOYPAD 2 RIGHT, R = JOYPAD 2 LEFT

Both Players use Joypad Button 2 for Magic.

Pause Button to Pause and Unpause the game.

Whilst Paused, hold down Joypad 1 Button 2 and press pause button twice to turn music off, pause the game, hold down Joypad 1 Button 2 then press pause button twice to turn music back on.

Whilst Paused, hold down Joypad 2 Button 2 and press pause button twice to quit game and return to game menu screen.

Press the Console Pause Button to pass the High score table.

I've included a poked version which gives Infinite Strength, and Infinite Magic and Keys for Both players ( after collected ).  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 18:23, 19 September 16
Quote from: dragon on 11:24, 18 September 16
O.k  i have bad news sorry  :( . It works ok in my gx4000. I try it in one phlips 170T(composite), and in a samsung le23r86bd(rgb). And is the same as winape and arnold emu. I can view the ropes.So the problem is in your tv,in your rgb clable or in the gx4000.

Maybe is time to ask a hardware guy as bryce.

Someone can try it in the gx4000 and comfirm it works ok?.


Ok... I am an absolute idiot and you were right from beginning. The fault was the brightness configuration of my tv. The best part is that now I can watch all the games very much better xDDDD

Thank you, dragon, for give me light into my darkness
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GOB on 18:26, 20 September 16
Just a remark. I find it unfortunate to use the second joystick for game 1 single player. Do you know that you can test at the same time directions and fire buttons? Instead, use combinations like: right+ fire2 law rather than the joystick 2 !!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:34, 20 September 16
Quote from: GOB on 18:26, 20 September 16
Just a remark. I find it unfortunate to use the second joystick for game 1 single player. Do you know that you can test at the same time directions and fire buttons? Instead, use combinations like: right+ fire2 law rather than the joystick 2 !!!

I'm not a programmer, so I can only change the keys that I can find, every game is different so there isn't a simple way to change keys in games.

I understand what you are saying, but that would need the control system of the game/s to be rewritten not just remapped.

It's not a task that I can do, maybe you could do this to some of the games and improve the conversions ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GOB on 15:39, 21 September 16
You don't have to remake the control system. Joystick keys are in the same PPI line. So the value you modify is juste the value of this line. By having 2 bits with 0 value, you can test 2 keys at same time.
I can help you if you want help ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:18, 21 September 16
Quote from: GOB on 15:39, 21 September 16
You don't have to remake the control system. Joystick keys are in the same PPI line. So the value you modify is juste the value of this line. By having 2 bits with 0 value, you can test 2 keys at same time.
I can help you if you want help ;)

I mainly work with a HEX editor so not to sure how to go about changing one key press to multiple key presses.

I work by changing one key, for example ( SPACE ) to  ( Joypad 1 Button 1 ) after I find it in winape, I change in a HEX Editor on Disc or cpr if uncompressed.

SPACE for example could be FE 20 or 3E 2F, or CB 7F or CB 7E or E6 80 or 05 80 these are just a few possibilities and that could just be for one place, like to pass a title screen etc, these I would change to FE 58, 3E 4C, CB 67, CB 66, E6 10, 09 10 for Joypad 1 Button one to replace the SPACE button.

How do I change these values in HEX to allow multi keys presses, for example, lets say space is 2F and Joypad 1 button 1 is 4C, what do I need to change the 2F to, if I want to replace it by UP and Joypad 1 Button 1 for example ? or isn't this possible with a HEX editor?

Maybe you could make " Renegade " single joypad / joystick friendly ?  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GOB on 18:24, 21 September 16
Ok, so:

#FE,#20 seams to be a system test of a key... You cannot test multiple keys with that.

#CB,#7F seams to be a real test of the PPI. It test bit 7 of the line. And bit 7 of the keyboard line 5 is the space key. So you have to find were the A register is read and modify the line number to choose the line 9 and test joystick.

#CB,#7E test byte stack by HL register. Keyboard test code read keyboard and put it in a table. You must also find how it select the HL adr to modify it and select the right keyboard line.

For the #CB,#7F you can modify by a #cb,%11010111 to test fire 2+right joy for exemple :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:42, 22 September 16
Here is another game, this one is " Super Pipeline II "

Joypad 1 Left = 1 Player, Right = 2 Players, Button 2 to Change amount of Lives, Button 1 to Play.

Pause the game with Joypad 1 Button 2, unpause with any key.

Press Joypad 1 Button 1 to pass high score table.

The game has a trainer, but I've included a version with the inbuilt cheat activated too.

Cheat version = Console Pause Button to increase score, Joypad 2 Button 1 to Skip Level, Button 2 to lose a life ( odd cheat  :laugh: ).

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 08:11, 24 September 16
Has anyone had problems running Super Off Road Racer and getting Exolon to start using the C4? I can't get Super Off Road Racer to load while I can't start a game on Exolon...

Many thanks.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 10:30, 24 September 16
Quote from: zeropolis79 on 08:11, 24 September 16
Has anyone had problems running Super Off Road Racer and getting Exolon to start using the C4? I can't get Super Off Road Racer to load while I can't start a game on Exolon...

Many thanks.

Super off-road load o.k in winape and arnold emu. The problem is in the original hardware?.

Whats the problem exactly?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: arnoldemu on 11:54, 24 September 16
Quote from: dragon on 10:30, 24 September 16
Super off-road load o.k in winape and arnold emu. The problem is in the original hardware?.

Whats the problem exactly?
It could be the ram data contents at start up...
Where can I download them to check?


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: arnoldemu on 12:05, 24 September 16
Quote from: zeropolis79 on 08:11, 24 September 16
Has anyone had problems running Super Off Road Racer and getting Exolon to start using the C4? I can't get Super Off Road Racer to load while I can't start a game on Exolon...

Many thanks.
How far does it get with Exolon?
Do you see the questions about cheats?
Is it on the main menu and you can't start the game?
What is your C4 connected to? GX4000 or Plus?
Could there be a problem with the pause button on the gx4000? Maybe it's stuck?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 12:26, 24 September 16
Quote from: zeropolis79 on 08:11, 24 September 16
Has anyone had problems running Super Off Road Racer and getting Exolon to start using the C4? I can't get Super Off Road Racer to load while I can't start a game on Exolon...

Many thanks.

Are you using the latest version of " Exolon " from Converted GX4000 Software - CPCWiki (http://www.cpcwiki.eu/index.php/Converted_GX4000_Software)  ?

If not, you might have a earlier version that is using joypad 2 for the main menu.

Some games are like this, it should tell you what the controls are for each game on the cpc wiki page.

I know the game works as I test the cpr's on my GX4000, where are you getting stuck ?

If you are using the lastest version on a plus machine, Joypad 1 Button 1 and 2 are used on the main menu, not 1 or 2 on the keyboard, remember these games are converted for the GX4000, not the plus machine as such, as a straight cpr could be made with no keyboard mapping required.  ;)

Update.
I've just tested " Super Off Road Racer " that was converted by @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) and it loads and plays ok on my GX4000
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 20:20, 24 September 16
Super Off Road racer doesn't load, only resets the C4 directory..

Exolon - gets to main menu and thats it..

I'm using the C4 on a real 6128 Plus...the files are the ones that came with the cart..

Thanks
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:20, 24 September 16
Quote from: zeropolis79 on 20:20, 24 September 16
Super Off Road racer doesn't load, only resets the C4 directory..

Exolon - gets to main menu and thats it..

I'm using the C4 on a real 6128 Plus...the files are the ones that came with the cart..

Thanks

The games might have came on the cart but they might be old versions.

Does " Exolon " have a Trainer? If not I believe it's the old version, use Joypad 2 for Menu options.

Get games from Converted GX4000 Software - CPCWiki (http://www.cpcwiki.eu/index.php/Converted_GX4000_Software) for latest versions.  ;)

Like I said, I tested @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) " Super Off Road " on my GX4000 and it ran fine, maybe download that from the wiki page above too.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 21:43, 24 September 16
Thanks - I got the cart back in May for my now defunt 464 Plus but with my mothers sudden illness and subsquent death (during May/June), it got forgotten about until I got a 6128 Plus a few months later
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 21:59, 24 September 16
So is in the cpc 6128 plus where super off road not load?.

I try tomorrow mount my cpc 6128 plus. And i tell you if ti works or not.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:22, 24 September 16
I've made another version of " Super Off Road "  :)

I tested @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) version earlier and that works great on the GX4000  :)

I've made this new version as I wasn't keen on up and down for accelerate and brake, with the fire button being used for Nitro.

This new version is joypads only ( removed keyboard option ).

Super Off Road (Joypads)

Joypad Button 1 to Accelerate, Button 2 to Brake, UP for Nitro  ( both players ).

Push UP to Pass screens or Select Options in Shop.

Pause / Unpause with console pause Button.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 22:59, 24 September 16
Tried a fresh download - no go on SOR but Exolon worked thanks..

Not tried the new Super Off Road Racer yet... but will download and try tomorrow thanks
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 14:56, 25 September 16
The new joypad edition of Super Off Road Racer works great thanks
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:09, 25 September 16
Quote from: zeropolis79 on 14:56, 25 September 16
The new joypad edition of Super Off Road Racer works great thanks

Glad you've both games up and running now.  ;D

Here is another version of " Super Off Road " for you and anyone else that wants it.  ;)

Super Off Road ( Joypads & Keyboard )

It's the same as before, it uses both buttons on the joypad for accelerate and brake, with up being used for Nitro.

I've left keyboard support in this version though for PLUS users.  ;)

Press P to Pause / Unpause.

Press NITRO to pass screens or select options in shop, this is UP on Joypads or SPACE if selected keyboard control.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:19, 26 September 16
I've done a new version of " P-47 The Freedom Fighter ".

This new version has a Trainer. 

Trainer
Joypad 1 Button 1 for YES, Button 2 for NO.

LEVEL
Joypad 1: 1 = U, 2 = L, 3 = R, 4 = D
Joypad 2: 5 = U, 6 = L, 7 = R, 8 = D

Quit game with Console Pause Button.

This new version of the game also contains additional graphics which are displayed before loading levels 1, 3, 5, and 7.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 22:40, 26 September 16
Cool!

I'm still investigating putting text adventures onto cart images...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 07:24, 27 September 16
If you can make them playable on a GX4000 I'll be extra impressed!  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 00:23, 28 September 16
That I can't do...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:53, 29 September 16
Here is another game, this one is " Impossamole ".

Joypad Only.

The game used the space bar for Super Weapon Attack, however the instructions state " Super Weapons: Only one per level. Use only as a last resort. " because of this I decided against remapping it to Joypad 1 Button 2 as felt it was a waste of that button.

I've remapped the Super Weapon Attack button to the Console Pause Button.

Joypad 2 Button 1 is now Pause / Unpause, with Joypad 2 Button 2 being used to Quit Game.

By default the game requires you to push up on the joystick / joypad to jump or climb, I've also remapped this to Joypad 1 Button 2, so you can now push up or button 2 to jump.  ;)

I've included a poked version with infinite energy.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 11:09, 01 October 16
Quote from: xenon on 07:58, 14 September 16
Hi :)

First, thanks again for your great work converting games :)

Will the full set on Converted GX4000 Software - CPCWiki (http://www.cpcwiki.eu/index.php/Converted_GX4000_Software) be updated soon? :)

Regards,

Salva


Real life issues (work and daughter)... but i'm doing it at the moment.


@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) : I've upped Impossamole while i was at it, but you might add the comment the next time you do a wiki edit.


I also added the few games dragon did convert... If he stays at the same rythym of release, i can handle the uploads, but if he goes back to full speed, someone else will have to do it.
Anyway, the games are untested by me.


Full set upped !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:19, 01 October 16
Quote from: remax on 11:09, 01 October 16
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) : I've upped Impossamole while i was at it, but you might add the comment the next time you do a wiki edit.

Full set upped !

Thanks for uploading " Impossamole " and doing the Full Set.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Ewok on 09:36, 02 October 16

Hi Guys,


Thanks for all the converted games!


I came accross attached Amstrad Classics Cart. Is it possible to convert all the games on this cart? Including Manic Miner and Jet Set Willy?


Cheers!


Ewok
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 12:00, 02 October 16
Is that a cart image with key controls for the Plus?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Ewok on 12:20, 02 October 16
Probably.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 16:07, 02 October 16
Quote from: zeropolis79 on 12:00, 02 October 16
Is that a cart image with key controls for the Plus?

Yes, it is.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 16:36, 02 October 16
Thanks
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:58, 04 October 16
Here is another game, this one is " Short Circuit ".  :D

Joypads Only

Both Parts.
Console Pause Button Once to Pause, Pause again to Reset, movement to continue.

Part 1.
Joypad 1 Button 1 in conjunction with dpad direction = Activates Currently Selected Program.
Joypad 1 Button 2 = Select Currently Active Program.
Joypad 2 Button 1 = Toggle between slow and fast, message speed.
Joypad 2 UP = 1, LEFT = 2, RIGHT = 3 to select Items to leave.

Part 2.
Joypad 1 Button 1 = Fire Lazer in direction of travel.
Joypad 1 Button 2 = Jump ( can also use UP on Dpad ).

I've included a poked version, only part 2 is poked, most things won't hurt you now.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dcdrac on 18:52, 05 October 16
this is still great work how many games are there left to go?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Johnny Olsen on 20:44, 05 October 16
Approximately 2003  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 15:52, 06 October 16
Quote from: Johnny Olsen on 20:44, 05 October 16
Approximately 2003  :)

:D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 21:37, 06 October 16
Quote from: Phantomz on 21:58, 04 October 16
Here is another game, this one is " Short Circuit ".  :D

Joypads Only

Both Parts.
Console Pause Button Once to Pause, Pause again to Reset, movement to continue.

Part 1.
Joypad 1 Button 1 in conjunction with dpad direction = Activates Currently Selected Program.
Joypad 1 Button 2 = Select Currently Active Program.
Joypad 2 Button 1 = Toggle between slow and fast, message speed.
Joypad 2 UP = 1, LEFT = 2, RIGHT = 3 to select Items to leave.

Part 2.
Joypad 1 Button 1 = Fire Lazer in direction of travel.
Joypad 1 Button 2 = Jump ( can also use UP on Dpad ).

I've included a poked version, only part 2 is poked, most things won't hurt you now.  ;)

Can you upload a keyboard version please as I only have one pad and a Plus machine. Many thanks
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 01:10, 07 October 16
As always... thans very very much for you great work!!  :) :) :)

Regards,

Salva
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:48, 14 October 16
Finished the plus cartridges i go back :)

Another game unkown to users outside spain.

In the year 2023 the cobalt is a strategic mineral for the human race. The last site where it can be found is in Io the 3rd moon of jupiter.

But the mineral moon station  have been caught by terrorist.

So the goberment hire  you the cosmic sheriff the best  laser sniper of the Galaxy to kill all terrorist, and desactivate all  bombs.

(http://www.myabandonware.com/media/screenshots/c/cosmic-sheriff-9hg/cosmic-sheriff_1.png)


P=pause fire 2 pad 2 abandon.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 16:36, 22 October 16
New game for two player simultaneosly.
-bugfixed of cngsoft,when poke  life unlimeted are activated the game start two player always.
-Add in menu pause right to go next level.

rest is on screen.

(https://i.ytimg.com/vi/R38Ou7G6csA/hqdefault.jpg)


You have just seven days to prevent Dr. Destructo from carrying out his evil plans and launching a massive global attack. Your mission is to destroy the Dr. Destructo and his island stronghold in just seven days. The buildings and fleet of the Destructo Empire are destroyed from the impact of shot down air and space craft, or by the bomb which is allocated to each player per screen. Each impact will remove a small section of the ship, island or building. When the missing sections amount to a gap through to the base, a leak is created and a water spout is formed. Most objects need three leaks in order to be successfully destroyed.


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 15:29, 29 October 16
New game

(http://www.cpcwiki.eu/forum/data:image/png;base64,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)

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)(http://www.hardcoregaming101.net/gunsmoke/amstrad-3.png)

Not much to tell,you are the sherif,  kill all bad guys you view in the band  and kill the boss of the band :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 18:28, 06 November 16
Everything updated !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:02, 20 November 16
Taking advantage that I have disassembled the routine of the floppy disk, I have made a small modification to the patch of laser squad  (nothing to do with the fdc as  gx4000 don't have fdc).


-Changed the letters to icons minus less.
-Add help to buttons in select level, is not necesary remember more the  combination of buttons :) .
-Recuperate abandon game and load another scenary in ingame menu.
-Add a little time 2,5s to first message and 5s to the load screen to no pass it fast and no  view nothing.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:42, 21 November 16
V3, add fdd support to load/save  ithe game in  6128 plus :) .

There is no space in ram to more text ,so i need change a few etiquetes with abreviature, nothing big. english>-eng french fr-> change control to ->ctrl.

3.1 i found not used labels from spectum (as verifiy), so i can restore partially the name options labels,level order changed to natural format.
3.2->game detect if you have fdd. If you not have it, it not save,load. its only to avoid accidents in load save acidentally and go black in gx4000 or 464+ and clean code.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 19:50, 27 November 16
The Sacred Sword stanby from memorial epoque nailed in front of the great altar of the MAHUAS village.

The sword with mystical powers protect from then the village to the evil.

The legend tells that in the past a warrior take the sword after overcome test,fight with the Poloruwa
warriors and finally Unearth the sword during the full moon,if not the sword is charged with the evil,
and the warriors of Polorowad can use it to conquest the world.

The legened continue tell that now in the present a descendant of these warrior.In the next full moon,
shoud be take the sword and remade the initial journey,to recharge the sword with good energy.And then
return  it to the altar recharged.

Only one descendant survives, you "MAX" a anthropologist that works in one of the best museum of new
york.

Is your responsability now "Nebocan" your righ name, salve the tribe of Mahuas.


1º fase objetive: you need build a bridge with five piezes after that you shoud offer to the god kazu.
A burrow and food would be good.Then Kazu open the doors for you.


2º fase : at the finish you found a door to pass it, you need have a undertimanted objet.

3º fase : You are in the Poloruwas village. kaze give you the power of balls fire. cross the village
and rechair the sword


Controls pad 1:
up->up
down->down
left->left
right->right
fire->use
fire2+Down=take/Drop a item
fire2+Left or right ->inventary +1 left or right

original crak is not very good, so to change level, simpley off/on the console, password is disabled.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 21:29, 30 November 16
Can I ask "builderland"? It's lemmings' style, if you don't know it. There is a continues horizontal scroll, a sprite is moving with constant velocity and you have to build the path before he arrives. Very funny!

Por cierto, @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) , ¿te acuerdas que te estuve dando la lata con el bestial warrior y las ténues cuerdas? Pues recientemente jugué con un .dsk en el mismo tv en un 6128 y se veía perfectamente, sin necesidad de tocar el brillo. Sin embargo, con el .cpr en gx4000 tenía que subir el brillo para ver ese verde, como tú me sugeriste. Ya me extrañaba a mí, pq el resto de juegos se veían bien. ¡Misterios de las conversiones!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:15, 01 December 16
There is a problem with these game:

http://www.amstrad.es/forum/viewtopic.php?t=2416 (http://www.amstrad.es/forum/viewtopic.php?t=2416)

I not have idea what done syx.

:blank:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 17:08, 01 December 16
Sorry to hear that...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 18:13, 01 December 16
Nothing i cant solve :), buy it have acces direct disk so probably take some time port it. I have to rip program + 6 levels.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 19:59, 01 December 16
Glad to hear that!!!  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 00:49, 03 December 16
This  game is a.  >:( >:(   >:( >:(


I have the game middle working and thats all.


In the syx versión i have you have a pirate copy. :doh:


In the pynward versión the graphics are corrupted at the middle of level 1 from the origin pynward patch. :doh:


Maybe i can made a Frankenstein with the two ,:)


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 09:30, 03 December 16
Quote from: dragon on 00:49, 03 December 16


Maybe i can made a Frankenstein with the two ,:)

:( :( :( I wish it works!! Maybe there is more versions than these. Even we can try the original, if exists yet, with the bug in the level 5. To being optimist, I think it's better to play until almost the end than nothing.  ::)

Sorry for the hard work. And thank you  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:13, 03 December 16
Play it and tell me if it works :) .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 16:53, 03 December 16
And tell me if the level 5 bug is fixed. i not sure :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 19:22, 03 December 16
Thanks a lot!!! Muchas gracias. No sé si llegaré al nivel 5  :laugh: :laugh:

Mañana le daré caña y te cuento, hoy voy muy justo de tiempo.

Un abrazo!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:54, 03 December 16
Quote from: MissionComplete on 19:22, 03 December 16
Thanks a lot!!! Muchas gracias. No sé si llegaré al nivel 5  :laugh: :laugh:

Mañana le daré caña y te cuento, hoy voy muy justo de tiempo.

Un abrazo!!

Yeah the game is very fificult to test it complete :) .

Creo que no le he puesto el parche del nivel 5, con el fregado que he montado de mix de las 2 versiones se me ha pasado, he comparado los dos niveles 5 de syx y pynard  y creo que  la que he subido no estaba parcheada.

Lo he parcheado y resubido, juega mejor con esta. He comparado el resto de niveles con el editor hexadecimal y parecen iguales en las 2 versiones.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:41, 04 December 16
Vale,creo que queda por ahi algun resto de proteccion anticopia. Que el winape la emula y el arnoldemu no. Asi que supongo que el juego se te va a quedar con la pantalla azul de windows de la muerte en el hardware real.

Parece que cargandome la call en &5f16 arranca en arnold emu, asi que si ves que no arranca prueba con esta.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 22:46, 04 December 16
Vaya, no he tenido tiempo este finde. Me he descargado las dos versiones a ver qué tal, pero hasta el martes no podré probarlas...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 23:24, 04 December 16
Quote from: MissionComplete on 21:29, 30 November 16
Can I ask "builderland"? It's lemmings' style, if you don't know it. There is a continues horizontal scroll, a sprite is moving with constant velocity and you have to build the path before he arrives. Very funny!

Por cierto, @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) , ¿te acuerdas que te estuve dando la lata con el bestial warrior y las ténues cuerdas? Pues recientemente jugué con un .dsk en el mismo tv en un 6128 y se veía perfectamente, sin necesidad de tocar el brillo. Sin embargo, con el .cpr en gx4000 tenía que subir el brillo para ver ese verde, como tú me sugeriste. Ya me extrañaba a mí, pq el resto de juegos se veían bien. ¡Misterios de las conversiones!

#I second that request!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 18:43, 05 December 16
Mostly all the time these extrange things as the rope brightnes  are cause of the original crack.

Today is relative easy with arnold emu or winape take a look at game, but these days making a patch should be a nightmare :) .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MissionComplete on 19:49, 06 December 16
You were right, @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) . The anticopy version works perfectly. Eres un fiera!!

Muchas gracias  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:25, 09 December 16
I've just converted " Phoenix Emulator " made by @norbert_kehrer (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1972)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:12, 12 December 16
Here is another game, this one is " ATV Simulator ".

Press Joypad 1 Button 1 to pass the title screen.

Controls set to both Joypads by default, just select one or two player game to start.

Keys can redefined on the PLUS if required.

5 to pause and 6 to quit changed due to needing them for joypad 2 controls.

Press Joypad 1 Button 2 to Pause / Unpause, Console Pause Button to quit game.

I've included a poked version which gives " NO TIME LIMIT ".  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:58, 27 December 16
I hope you all had a great christmas :)

Here is another game, this one took a bit of time to do, this one is " The Vindicator ".

Press Fire Button One to pass Title Screen.

I've done a Menu to load all the three different parts, because of this, I've removed " enter password " option from the games in-game menu.

In Part 1 and Part 3, you can press the Fire ( Button One ) to pass the high-score entry, for Part 2 use the Joypad to enter your name.

In Part 1, I've removed the need to enter the anagram puzzle answers, just press Fire ( Button One ) to enter the correct answer,
you will still need to collect the lift passes and colour-coded computer pass cards as normal.

I've changed the onscreen display where needed.

Part 1, Use Joypad Button 2 for Toggle
Part 2, Use Joypad Button 2 for Bombs
Part 3, Use Joypad Button 2 for Toggle

Press the console pause button to pause the game, press a second time to quit, any button to unpause.

I've included a poked version which gives the following;

Part 1 = Infinite Oxygen, Infinite Lives, Infinite Ammo      
Part 2 = Infinite Lives, Infinite Fuel, Infinite Ammo, Infinite Bombs      
Part 3 = Infinite Lives, Infinite Time

Enjoy.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 21:20, 31 December 16
Last game of the year :) (this time yes).



(http://gamesdatabase.org/Media/SYSTEM/Amstrad_CPC/Box/Thumb/Thumb_Hot_Rod_-_1990_-_Activision.jpg)

enjoy in 2017 !.happy fin of 2016 year.!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 02:00, 03 January 17
New version of hot rod. we found and fixed the  cause of  the corruption in the three blocks of the framework. urusergi made the new sprites.

The original programmer left "forgotten" a subrutine in the sprites zone, this is the subrutine he use to save the principal program to tape, when he is developing the game, these cause the corruption :D.

This is the subrutine forgotten:

org #a000
.la000
ld (#0021),a
or c
ld de,#8000
ld c,#07
call #bcce
ld b,#01
ld hl,la000
ld de,#c000
call #bc8c
ld hl,#3900
ld de,#6cff
ld bc,#3900
ld a,#02
call #bc98
call #bc8f
ret
ret nz
ret nz
ret nz

Change these with redraw sprites solve the issue :).



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 08:42, 09 January 17
Great stuff thanks
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Neil79 on 19:08, 14 January 17
Here is a link to the Full Set (2016-11-06)

Anyone have an update to Jan 17 yet? :) - Ta
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 02:40, 15 January 17
Is remax who made the games pack. He upload It from time to time when he have time to update It. :).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: amijim on 20:49, 19 January 17
Hello,could i ask for a mutant monty conversion for c4cpc module?I would say it is among the best pazzle games for the amstrad and my personal alltimes preferable game.thank you.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:24, 19 January 17
" Mutant Monty ".

Now Joypad control only!

Joypad 1 Button 1 to Start Game
Joypad 1 Button 1 to Pause / Unpause Game
Joypad 1 Button 2 to Turn Music On / Off
Console Pause Button to Quit Game

Poked version gives infinite lives and time.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: amijim on 01:11, 20 January 17
Thank you very much Panthomz,i am really obliged to you.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 10:36, 24 January 17
Ooh The Vindicator, one of my favorite games on my 464 back in the day! Can someone also convert it to ROM?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 02:06, 25 January 17
Quote from: Gryzor on 10:36, 24 January 17
Ooh The Vindicator, one of my favorite games on my 464 back in the day! Can someone also convert it to ROM?


The Game have some imput from keyboard ingame.? YouTube vídeo was 1:30h only for level one :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 02:46, 25 January 17
Quote from: dragon on 02:06, 25 January 17

The Game have some imput from keyboard ingame.? YouTube vídeo was 1:30h only for level one :D

Normally yes, the following.....

Game Instructions
" Each computer, once successfully accessed will set an anagrammatical puzzle and give hangman type spacing for the solution.
A correct answer is rewarded with two parts of the map, one displaying your correct position in that section, the other showing the location of the bomb component
Incorrect answering results In system shutdown and you must therefore try again, if you have a pass card. "

These...

ANAGRAMME / SOLUTION
Sean Jim Haggis = James Higgins
Nathan Junnod = Jonathan Dunn
Dr Antoni Clam MD = Martin Mcdonald
Ron H Vain = Ivon Horn
Huge Phalus = Paul Hughes
Vannate Klein = Kane Valentine
Sam N Joker = Mark Jones
Malek Mib = Mike Lamb
Leon Wupas = Paul Owens
Joe Hangmen = John Meegan
Ben Stimulor = Simon Butler
Dr Kane Wad = Dawn Drake

I removed the need to enter the answers with the keyboard to make the game gx4000 friendly.  ;)
Quote from: Phantomz on 18:58, 27 December 16
In Part 1, I've removed the need to enter the anagram puzzle answers, just press Fire ( Button One ) to enter the correct answer,
you will still need to collect the lift passes and colour-coded computer pass cards as normal.

I've changed the onscreen display where needed.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 07:40, 25 January 17
Oooh cheating!

Sent from my HTC 10 using Tapatalk

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 11:29, 25 January 17
Quote from: Phantomz on 02:46, 25 January 17
Normally yes, the following.....

Game Instructions
" Each computer, once successfully accessed will set an anagrammatical puzzle and give hangman type spacing for the solution.
A correct answer is rewarded with two parts of the map, one displaying your correct position in that section, the other showing the location of the bomb component
Incorrect answering results In system shutdown and you must therefore try again, if you have a pass card. "

These...

ANAGRAMME / SOLUTION
Sean Jim Haggis = James Higgins
Nathan Junnod = Jonathan Dunn
Dr Antoni Clam MD = Martin Mcdonald
Ron H Vain = Ivon Horn
Huge Phalus = Paul Hughes
Vannate Klein = Kane Valentine
Sam N Joker = Mark Jones
Malek Mib = Mike Lamb
Leon Wupas = Paul Owens
Joe Hangmen = John Meegan
Ben Stimulor = Simon Butler
Dr Kane Wad = Dawn Drake

I removed the need to enter the answers with the keyboard to make the game gx4000 friendly.  ;)


Gryzor like dificult games  :o .   I need a snapshot in one of these computers with  the spanish hacker. This game is a Mess to walk.

He have enter keyboard in high-scores level 1 and 3. When Die. ( Die is easy to view : D).. the level 2 high-score is joystick friendly. (Diferent programmer for level 2 ¿?.).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 12:00, 25 January 17
Yes, level 1 was a bitch to beat indeed. I'm not saying I was any good at The Vindicator, just that I loved it :D Basically, roaming the corridors with that atmospheric music playing in the background was really special...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:18, 25 January 17
Quote from: Gryzor on 07:40, 25 January 17
Oooh cheating!

Sent from my HTC 10 using Tapatalk

@Gryzor (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1) I guess sort of, it was the only way to convert the game without the need of a keyboard, you still need to play the game the same to get access cards for the computers and lifts though, so doesn't really make the game any easier.  ;D

Quote from: dragon on 11:29, 25 January 17

Gryzor like dificult games  :o .   I need a snapshot in one of these computers with  the spanish hacker. This game is a Mess to walk.

He have enter keyboard in high-scores level 1 and 3. When Die. ( Die is easy to view : D).. the level 2 high-score is joystick friendly. (Diferent programmer for level 2 ¿?.).

@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) are you looking at converting the game? I already converted it, it's on the last page.

I also dealt with the high-scores for all levels!

Quote from: Phantomz on 18:58, 27 December 16
In Part 1 and Part 3, you can press the Fire ( Button One ) to pass the high-score entry, for Part 2 use the Joypad to enter your name.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 17:43, 25 January 17
I have made a subrutine that works for final crédits. In level 1 and 3, But the computers appear use another system. And i not found the exact way  It work.


I mean putting the letters with joystick. Si y gryzor like It,  we left your versión.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:47, 25 January 17
Quote from: dragon on 17:43, 25 January 17
I have made a subrutine that works for final crédits. In level 1 and 3, But the computers appear use another system. And i not found the exact way  It work.


I mean putting the letters with joystick. Si y gryzor like It,  we left your versión.

@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

OK, it would be good if you could make it work as intended, I did it my way to make it GX4000 friendly the best I could.  ;D

I also removed the Password option from the games menu because if I remember correctly the next level didn't load when converted to cpr.

Could you make it possible to put the letters in with joystick in " Ghostbusters " and " The Wild Bunch " ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:12, 26 January 17
I prefer made New games. :D.


@gryzor, should be o.k if you not ask about games that has benn made  early. Wtf.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 15:31, 07 February 17
Quote from: Neil79 on 19:08, 14 January 17
Here is a link to the Full Set (2016-11-06)

Anyone have an update to Jan 17 yet? :) - Ta


And done  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:45, 07 February 17
Quote from: remax on 15:31, 07 February 17

And done  ;)

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) Nice One  :)

Here are a couple more small updates.

Robocop
Controls all the same as before, use Joypad 2 for main menu still, however you can now also " Press Fire Button 1 on Joypad 1 to Start Game with Joypad ".

Feud
No change to the game itself, just made the Trainer look a little better at the start.

Kung-Fu Master
Also text could be added to " Kung-Fu Master " on the wiki page in case people didn't find the little easter egg I added.  ;D
If you press the " Console Pause Button " instead of Joypad 1 Button 1 to Pass Title Screen, you will load a version of the game with " Infinite Energy ".  ;D

I'm working / play testing another game now, should be done later.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:13, 08 February 17
NARC

Use Joypad 1 for Menu options.
I've set the controls to both Joypads by default so you are good to start.

Joypads Button 2 is used to Jump and Crouch for both Players, Hold Button 2 and push UP to Jump, Hold Button 2 and Push DOWN to Crouch.
Pause with Console Pause Button, Unpause with Button 1 on Joypads.

There is no button for Rockets ingame, hold down fire for a short time to fire Rockets.

The game has a Trainer which lets you select the level you start on, it also gives you the option of infinite credits, however you can't use them on the last level Boss Fight, for this reason I've included a Poked version, the poked version gives you infinite lives, infinite bullets, and infinte Rockets.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:24, 16 February 17
Just done another update.

I wasn't happy with the menu on "Barbarian - The Ultimate Warrior", the one that I did before got the job done but didn't look to great so I've just done a new menu.  ;D

I hope you like it, you can use both joypads on the menu.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 16:47, 21 February 17
It is possible to start a fight using only one joypad in this version?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:00, 22 February 17
Quote from: zeropolis79 on 16:47, 21 February 17
It is possible to start a fight using only one joypad in this version?

No, but you can on this new version.  8)

" BARBARIAN - THE ULTIMATE WARRIOR "

New controls as follows....

Start Game with Joypad 1 Button 1
Change Mode with Joypad 1 Button 2
Pause / Unpause with Joypad 1 Button 2
Turn Music On / Off during Fighting with Joypad 2 Button 2
Quit game with the Console Pause Button.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 21:23, 22 February 17
Thanks!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:32, 24 February 17
I've done yet another version of " RENEGADE "  :o

Why did this game have to have odd controls.  :doh:

I know there are a few different versions already, but like I said I've done another one.

I prefer this new version myself , some of you might too.   ;D

Instructions

Press Joypad 1 Button 1 to pass title and instruction screen.
Pause Button on the main screen = select Music, FX or Music/FX.
Pause Button to pause during the game (any button to Unpause), if you press the console pause button again whilst paused you will quit the game.
The Blood will change from Blue to Red after you pause the game.

Movement
Hold down Joypad Button 2 to move with the Dpad, you can still move up and down with or without button 2 held down.

Attack
Use left and right without button 2 held down to attack left and right.

Hold down button 1 with left or right to do a flying kick in that direction.

I hope you like this new control system, I think it's the best that I can do.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: amijim on 21:14, 27 February 17
Hi there,how can we get rick dangerous 128+ work in our 6128+ with c4cpc module to work?Or how can i make a copy on a 3" disk to see it working on a real amstrad?Maybe Cpcpara could somehow become a cpr program with gui interface or intergrated into a version of parados?This way we could use the dirt cheap db25 to centronics pc printer cables to transfer files.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:47, 28 February 17
I've just done a couple of updates to the two games with " High Score maxed out to avoid being stuck ".  ;D


Dragon Ninja

The High Score is no longer maxed out to avoid being stuck, you can now pass by pressing Joypad button 1 or button 2.

I've also remapped the menu buttons the best I can due to compression.

The game defaults to the joystick, but if you push up to pick your keys and remap the controls to the joypad, you will also be able to remap a button for pause.

Pause Button twice to quit the game, any other button to unpause.


Solomon's Key

The High Score is no longer maxed out to avoid being stuck, you can now pass by pressing Joypad button 1 or button 2.

Keys have also been remapped now, so you can pause and quit game.

Pause / Unpause with the Console Pause Button ( P ).

Whilst Paused press Joypad 2 Button 1 ( G ) to quit game.

Keyboard O,P are changed to U,I for PLUS users.

I've also included a Poked version with infinite Lives.

Enjoy  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:10, 07 March 17
Here is another game, this one is " The Untouchables ".

I've set the game to joystick by default, so you can press button 1 on the menu screen to begin.

Pause the game with the console pause button, whilst paused press the console button again to quit game, any other button to unpause.

I remapped the pause and quit option to the console pause button instead of button 2 as didn't want people to quit by accident.  ;)

You can redefine the controls to the joystick if you want button 2 for pause.  ;)

I've also made it possible to skip levels by pressing button 1 (G) on joypad 2.  8)

Press Button 1 or 2 on Joypad 1 to pass the highscore table.

I've included a couple of poked versions too.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 17:39, 10 March 17
V, i not sure if he have high score in dead (i can`t die :D ), if he have please tell me so i can fix it.

Manual:

http://www.cpc-power.com/index.php?page=detail&onglet=notices&num=2232
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:47, 10 March 17
I also looked at " V The Visitors

http://www.cpcwiki.eu/forum/games/conerting-a-dsk-to-cpr/msg142438/?topicseen#new  ;D

Looks like I've worked on the same version as dragon.

I've changed J for Joystick, and K for Keyboard to 1 for Joystick and 2 for Keyboard.

You can press 1 or 2 on Joypad 1, or 1 or 2 on the plus keyboard to select option.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:23, 11 March 17
Here are a couple more games.

The first is " Slightly Magic "

I can't find any instructions, but seems to be playable with joystick / joypad.

The second is " Impossaball "

Press Joypad 1 button 1 to pass title screen.

Press the console pause button to activate cheat mode, " START LEVEL 1 " will appear,
press joypad 1 button 2 to change the level number (1-8)

Press Joypad 1 Button 1 to start game.

Press Joypad 1 Button 2 to Pause game, press joypad 1 button 1 to unpause.

Press Console Pause Button to Quit game.

I've included a few poked versions.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 14:07, 15 March 17
All uploaded
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 23:12, 17 March 17
New game:



(http://www.cpc-power.com/extra_lire_fichier.php?extra=cpcold&fiche=1293&slot=1&part=A&type=.png)



Lemmings in gx4000 have these controls:

Pad1:

To move cursor.

Up=up
down=down
left=left
right=right

Fire1 to make a lemming make a job selected.

Fire 2 pressing alone folow a lemmming to unselect it, simply without button2 pressed move the cursor.

Fire 2 pressed + left or right->select a job for the lemming in the down panel.
Fire 2 pressed + up or down change the lemming delivered rate.
Fire 1+fire2=destroy all lemmings.

Is impossible implement the screen scroll in pad 1 due to lack of buttons and in fire 1 it cause to much conflict with normal use of fire 1 and cursor.
Anyway scrolling the screen is possible putting the cursor at the right or left or the screen, so is not a bigger issue.

Alternatively are two versions. One with the scroll controls in pad 2 buttons 1 and 2 and the other with the buttons in the keyboard l/ñ(equivalent in english keyboard)

P=pause.

The game detects the amount of ram so gx4000 not have music and sounds,but the 6128 plus and 464 plus with expansions should have music and effects.

The password system is removed you can change the level pressing 2 in pad where is indicated, there are 60 levels, putting more make the console crash.

The game have been heavely modifiy to make the keys work in pad 1, so redefine probably not work in computers with keyboard.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 23:24, 17 March 17
Wow, sounds like a lot of work went into that Lemmings conversion! Great work!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:48, 18 March 17
Here is another game, this one is " Prohibition ".

Press Joypad 1 Button 1 to start game.

Control the game with joypad 1, button 2 is used to hide.

Pause / unpause with console pause button.

Joypad 2 button 1 ( G ) to turn music on / off.

I've included a couple of poked versions with infinite lives and time.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 13:28, 19 March 17
Would have loved to try Lemmings on it before I sold my 6128 Plus..
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:46, 19 March 17
Quote from: Skunkfish on 23:24, 17 March 17
Wow, sounds like a lot of work went into that Lemmings conversion! Great work!

Thanks :)

Quote from: zeropolis79 on 13:28, 19 March 17
Would have loved to try Lemmings on it before I sold my 6128 Plus..

Yeah, the problem with these games type heroquest of lemmings that use 16k of ram for music (lemmings use only c4 blok =16k from the other bank). Is he used that as ram. They write infomation to these ram constantly, so to convert it to 64k is necesary located all access ram in the code, redirige it to a free ram zone in the gx4000. And put the rest of the code in the cartrige.

In lemmnings maybe should be possible because i stole a big call and i made it free en ram. But need more people examining the code to make the job easy only one can take.. uff XD.

Thats because chase h.q is realitivy easy. They not write nothing in the second bank, they only read data to use in speech.

Is the diference in rom vs ram, rom only can be read(cartridge), and ram can be read/write (Ram).




Anyway i go to Fix the Crash when pass level 60 using button 2  so he return to 1 and is not more necesariy switch on/off the console or the plus  to go to lower level.

Edit: fixed crash selecting level +60 now return to 1 in 61.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:08, 19 March 17
Here is another game, this one is " Karateka ".

Joypad 1 Button 1 to start game.

Joypad 1 Button 2 for combat mode  on / off

Console Pause Button to Bow.

Joypad 2 Button 1 to Pause / Unpause.

Joypad 1 Button 2 to pass end screen when game completed.

This game has a Trainer so no need for poked versions.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 16:43, 21 March 17
Lemmings bugfix.

-Fixed my own bug, that cannot be selected dificult in main menu.
-Fixed xyphoe finding mayhem 11 and 12 cannot be finished  because lemmings not jump to the exit.
https://www.youtube.com/watch?v=n4ucwl1hOVs

-fixed clock so faster, slowdown x2. If is so easy tell me and i become it more faster.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 09:58, 22 March 17
Karateka and Prohibition upped.


Dragon, drop a message here when you think Lemmings is mature enough to be uploaded.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 11:40, 22 March 17
If people is o.k with the actual clock speed you can upload It


If nobody found nothing wrong the only left is the music in  64k. That maybe happend some day or not But not Soon.


I not know more bugs :) . Anyway i go to ask arnoldemu about the clock subrutine.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:20, 22 March 17
Quote from: remax on 14:07, 15 March 17
All uploaded

Did you upload the new " Renegade " with the rest ?

http://www.cpcwiki.eu/forum/games/converted-gx4000-cpr-the-topic/?action=dlattach;attach=21911


I've just updated " Feud " again.

I've been trying to find the controls for sometime, I've got it sorted at last.  8)

changes in new version....

O and P changed to U and I for Plus users.

Console Pause Button ( P ) or ESC to Pause.
Joypad/s Button 1 or SPACEe to Unpause.

Game can be played with either joypad.

Joypad/s Button 2 or ENTER to CENTRE.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 21:24, 22 March 17
O.k remax not upload lemmings Arnoldemu tell the clock función is bugged to wtf.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 21:49, 22 March 17

Quote from: Phantomz on 18:20, 22 March 17Did you upload the new " Renegade " with the rest ?


I think, yes...

Quote from: dragon on 21:24, 22 March 17
O.k remax not upload lemmings Arnoldemu tell the clock función is bugged to wtf.


OK Thanks.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:04, 23 March 17
Yeah, the problem with lemmings clock it sometimes it go more faster or slow.Depending of number of lemmings in screen.Thats the cause xhypoe in her day found the game so dificult or impossible. Spectrum have best frame rate so is less affected.

I left here a temporary solution until arnoldemu found a definitive  solution for the clock bug. Choose you a delay in timer clock :) .

Edit: amazing, lemmings tape(no the disc version) have another bug. He not show you the final message of the game when you finish the game  only trash.

solved: :picard2: :picard2: :picard2: :picard2: :picard2: The programmer not have molested to aligned the text to wtf. (solved to).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:24, 23 March 17
Here is another game, this one is " Action Fighter ".

Game is now Joypad only.

Any Button to Start Game, Joypad 1 Button 2 to change from bike to car / car to bike when letters collected.

Console Pause Button to Pause, Joypad 1 Button 1 to unpause.

Joypad 2 Button 1 to quit game.

This game has a Trainer so no need for poked versions.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Kris on 19:11, 23 March 17
The file in the 1st post is not available anymore ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 20:10, 23 March 17
Strange, the link works ok for me...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Kris on 20:27, 23 March 17
Sorry, I mean the link to the "full set" in the 1st post is down....
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 16:17, 24 March 17
 i don't know why it not work problem with mega remax?.

PD: I think (finally)  the last upload of lemming is the definitive. Only can change if arnoldemu send me code to fix the clock.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 17:14, 24 March 17
Yeah, don't know the problem.


I'm gonna upload a new version with all the newly released games (Lemmings included)


Done
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:32, 26 March 17
I've been working on making " Wizball " a little more GX4000 friendly.

It can be a little tricky waggling the Joypad left and right to select the feature represented on the glowing Icon at top of screen.

Urusergi has helped deal with the compression, so my changes could be made to the cngsoft version ( Wizball v2 ).

Changes to the game.....

You can now press Joypad 1 Button 2 to select the feature represented on the glowing Icon at top of screen.

Pause the game with the Console Pause Button, unpause with Joypad 1 Button 1, Whilst paused press the Console Pause Button again to quit game and return back to title screen.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 13:58, 27 March 17
Have given up trying to keep up and test everything... amazing work.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:09, 28 March 17
Here is another game, this one is " Jackal ".

Game is now Joypad only.

Joypad 1 Button 1 to pass loading screen.

Joypad 1 Button 1 for 1 Player Game, Joypad 1 Button 2 for 2 Player Game.

Press UP on the Joypad to change between game start and programmers screen.

Ingame...

Hold down Joypad 1 Button 1 to fire a stronger bullet ( grenade ? ).

Joypad 1 Button 2 to Pause, Joypad 1 Button 1 to unpause.

Console Pause Button to Quit Game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:46, 31 March 17
I've done some more on " Gryzor ".

Urusergi has helped deal with the compression again, so my changes could be made to the cngsoft version.  ;)

Changes to the game.....

You can now select one or two player game, by pressing left or right on Joypad 1 or 2, or 1 or 2 on a PLUS computer.

On a 6128 PLUS you can change from FX / MUSIC with ESC or P.

O and P changed to U and I for PLUS users.

You can now pause the game with P or ESC, unpause with Joypad/s button 1 or space, whilst paused, press P or ESC again to Quit.

You can play the game with both Joypads.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:15, 01 April 17
I've just updated another game that was 1 player only, this one is " Motos ".

Changes to the game.....

You can now push UP to select 1 or 2 player game.

Game is now controlled by Joypad/s only.

Pause and unpause with the console Pause Button.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:56, 04 April 17
I've just updated the last game that was 1 player only ( by myself ) , this one is " Metro Cross ".

Changes to the game.....

You can now start a 1 or 2 player game, use Joypad 2 Button 1 for 1 Player, Joypad 2 Button 2 for 2 Player.

I used Joypad 2 buttons instead of Joypad 1, the reason being, if I mapped Joypad 1 Buttons the game would auto restart.

You can Pause and unpause the game with Joypad 1 Button 2.

Quit game with the console pause button.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:02, 06 April 17
After listening to 8 Bit Wars Part 3.

http://www.cpcwiki.eu/forum/other-retro/ra-156-8-bit-wars-iii/msg143210/#msg143210

I've done another game, that was included in the war at 1:56,35

This one is....

" Trailblazer ".  ;D

Joypad 1 Button 1 to Pass Loading Screen.
Joypad 1 Button 1 to Start Game.
Joypad 1 Button 2 Music On / Off
Console Pause Button on Game Screen for options.
Console Pause Button ingame to quit.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:20, 08 April 17
New version of " GHOSTBUSTERS " in my next post.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:32, 10 April 17
GHOSTBUSTERS

I've managed to find the disc version of the game with no protection, so I've converted the tape and disc version.  ;D

I've included the credit screen and loading screen from the tape version on the converted disc cpr.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:05, 11 April 17
I've updated " Soccer 86 " that was converted by @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314).

The game was " Only one player, as player 2 needs keyboard ".

I've remapped the keys to Joypad 2, so you can now play with two players.

Just select the Joypad you want to play with, both controllers work on the menu.

Ignore the arrows with S, K, L, X, I'm not sure where they are to remove them.

Pause the game with Joypad 1 Button 2, unpause with Joypad/s Button 1, whilst paused, press console button to quit.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 12:45, 12 April 17
I've just updated " Striker in the Crypts of Trogan " that was converted by @Arnoldemu

The following thread contains information about all the hard work he put in.  8)

http://www.cpcwiki.eu/forum/games/stryker-(cart-edition)/

I will use his cart on my 6128 plus, but I've updated the cart to make it more GX4000 friendly, so will use my version on the GX4000.  :)

I decided to look at the game, because after I played it on the GX4000 I got stuck on the highscore table.

I've made the following changes to make the cart more GX4000 friendly.

The game is now Joypad only!
Pause / unpause with Joypad 1 Button 2.
Quit game with console pause button.
Pass Highscore table with console pause button or any button on Joypad 2.

I've entered "SIMPLICITY" into the highscore table, in the "Striker In The Crypts Of Trogan - Difficulty Select.cpr"
This version gives a Difficulty select option (1=easy - 10=hard) use joypad 1 up and down to select difficulty.
I maxed out "SIMPLICITY" at 99999999 so that it doesn't get removed, I believe the difficulty select would get removed if it got replaced.  ::)

I've included a few poked versions ( that include the difficulty select option ) these give various options like Invulnerability, Infinite Lives, Infinite Energy, Infinite Weapon, and various combinations.  ;)
I believe you can still lose your weapon even with the cheat for some reason.  ???

If a cpr doesn't load in the c4cpc, the name might be to long and will need to be renamed.

I hope @Arnoldemu and otheirs are happy with these changes for a GX4000 version.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 16:22, 13 April 17
Testing:

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:16, 13 April 17
GHOSTBUSTER  UPDATE

I had an account number that contained a number 7, because I had a free button, I've removed one of the delete keys and added the 7.

USE ACCOUNT NUMBER: 35574050  FOR $2876000   :)

Controls mapped to.....

JOYPAD 1
1 = ENTER
2 = SPACE
U = Y
L = 7
R = 0
D = DELETE

JOYPAD 2
1 = 1
2 = 2
U = 3
D = 4
L = 5
R = 6

PAUSE BUTTON = E

Use Joypad 1 Button 2 to Pause / Unpause, you will need to do this for STATUS as STATUS is also remapped to Joypad 1 Button 2.

Console Pause Button for Bait.


I've also done a new version of  " Teodoro Can't Fly ".

Changes are.....

This old version was English only, this version contains Spanish and English.
You can now pause and unpause with Joypad 1 Button 2.
Quit game with console pause button.
O and P changed to U and I for Plus users.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 18:59, 14 April 17
A gift for phantomz,This is the dsk off dan dare ii with all bugs fixed ,Game now can be completed :) .

Note:The other Game is a not in test, i was testing nocart 1.8 (60 traks support).



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:22, 14 April 17
Quote from: dragon on 18:59, 14 April 17
A gift for phantomz,This is the dsk off dan dare ii with all bugs fixed ,Game now can be completed :) .

Note:The other Game is a not in test, i was testing nocart 1.8 (60 traks support).

nocart 1.8 (60 traks support). ???  I might need to get hold of that  ;D

Is it available for download? also how do you use 60 tracks?

I thought could only do 40 or 80 ???


Nice work with Dan Dare II - Mekons Revenge , nice to see that you sorted out the bug.  8)

I've just converted your disk to cpr  ;D

Dan Dare II - Mekons Revenge

I've remapped Pause / Unpause to Joypad 1 Button 2, Quit game with console pause button.

I've included a couple of poked versions with infinite lives and time.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:31, 14 April 17
Quote from: Phantomz on 20:22, 14 April 17
nocart 1.8 (60 traks support). ???  I might need to get hold of that  ;D

Is it available for download? also how do you use 60 tracks?

I thought could only do 40 or 80 ???


Nice work with Dan Dare II - Mekons Revenge , nice to see that you sorted out the bug.  8)

I've just converted your disk to cpr  ;D

Dan Dare II - Mekons Revenge

I've remapped Pause / Unpause to Joypad 1 Button 2, Quit game with console pause button.

I've included a couple of poked versions with infinite lives and time.  ;)

I think they support  the two, but i don't know if arnoldemu finished it, i have not try the part with the add bin. That because i testing it :D. I try turrican 2 to test these part. Im sure arnodemu don't have any problem to share it when its full tested.


PD:Bugs, not bug the have many bugs!.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:44, 14 April 17
I've just updated the first Dan Dare game....

" Dan Dare - Pilot Of The Future "

This was one of the first games that I converted, at the time I didn't know how to sort out the trainers or remap keys.

Due to dragon being good enough to fix the bugs in Dan Dare 2, I just remapped the keys in that game, so thought that I would do the same for the original " Dan Dare ".  ;)

Here is a new version of " Dan Dare - Pilot Of The Future ".

This version has a Trainer, you can pause the game with Joypad 1 Button 2, unpause with any button apart from console pause button as this is used to quit game.

Pass the highscore name entry with Joypad 1 Button 1.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:38, 16 April 17
Thanks to @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122) and his nocart 1.9 with (60 track support).

I bring you my first cpr with 60 tracks.  ;D

This one is " Teenage Queen ", I did this game as I knew the XOR one side version was 60 tracks, so thought would be a good test.  ;D

Use Joypad 1 to play the game.
Use Joypad 1 Button 2 to confirm your choice when changing cards.
To see your partner entirely press Console Pause Button.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:12, 17 April 17
Here is a new version of " Enduro Racer ".

I've made this new version with the new fixed disk by @Nich (http://www.cpcwiki.eu/forum/index.php?action=profile;u=53) , he also added a Trainer.  8)
The game does not crash at the end of level 5 now.  :)

I've left the controls the same as the old version I did.

Joypad 1 = Default Joystick controls, incase you want to plug a joystick in a play like the original
Joypad 2 = Button 1 for Increase Throttle, Button 2 for Apply Brake, Steer with Left and Right, Down to Pull Wheelie
Pause with Console Pause Button
Reset the game (Quit) with Joypad 1 Button 2

You can use Joypad 1 or 2 for Trainer options, so if you want to play with the joypad controls, you could just use port 2 if only have one pad.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:45, 21 April 17
I've done another game, this one I think is a hidden gem, it's taken a bit of work but think it's worth it.  8)

This game is " Spherical ", the game is a Solomon's Key clone.

The game is for one or two players, however I've done two different versions, one for one player and the other for one or two players.

I did this due to lack of buttons in the two player version, I've had to leave out the pause option, also you can't use the level skip on this version as there is no free buttons for level up or down free.

I have changed all the level codewords so that they all work ok on the console.   ;)

1 PLAYER VERSION
JOY 1 BUTTON 2 = MAGIC         
CONSOLE BUTTON = QUIT         

JOY 2 BUTTON 1 = PAUSE / UNPAUSE   
JOY 2 BUTTON 2 = TRY AGAIN      
JOY 2 UP AND DOWN TO CHANGE LEVELS    ( IF CHEAT MODE ACTIVATED WITH CHEAT CODE )


CODE ENTRY
----------
CONSOLE PAUSE BUTTON = P   JOY 1 BUTTON 1 TO ENTER      JOY 1 BUTTON 2 TO DELETE   

Player 1 Codes:
LEVEL 09 = P
LEVEL 19 = PP
LEVEL 39 = PPP
LEVEL 59 = PPPP
LEVEL 75 = PPPPP

CHEAT MODE (Next Level):
Code = PPPPPPPPPPP


2 PLAYER VERSION
JOY 1 BUTTON 2 = MAGIC         
CONSOLE BUTTON = QUIT         
JOY 2 BUTTON 2 = TRY AGAIN      


CODE ENTRY
----------
CONSOLE PAUSE BUTTON = P   JOY2 BUTTON 1 = G   JOY 1 BUTTON 1 TO ENTER      JOY 1 BUTTON 2 TO DELETE

Player 1 Codes:
09 = P
19 = PP
39 = PPP
59 = PPPP
75 = PPPPP

Player 2 Codes:
09 = G
19 = GG
39 = GGG
59 = GGGG
75 = GGGGG
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:06, 24 April 17
Quote from: robcfg on 15:15, 19 May 16
May I ask if we already have Starquake, now that you mentiones Bubblebus?

@robcfg (http://www.cpcwiki.eu/forum/index.php?action=profile;u=4)

I didn't try to make " Starquake " GX4000 friendly after I read the following from @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)...

Quote from: dragon on 19:33, 19 May 16
Sound that starquake need severe modification as it uses clave routine  from a to z probaly it need build a alternative subroutine, and the only is cngsoft.

I haven't played this game before, but heard that it's really good so thought I'd check it out and see if it would be possible to convert to the GX4000.  ;D

I know that a keyboard is required to enter teleportation codes into the teleporters, also 1 to 5 at cheops pyramid to exchange items, and at core of heroes.

If there is anything I missed out then please let me know.  ;)

Anyway I've tried to make the game gx4000 friendly.  ;D


STARQUAKE

I've made the game default to the Joypad so you can press down to begin straight away from the menu screen, you can however select options on the menu screen with the joypad incase you want to use the keyboard on a plus machine.

Do not redefine the P key as I've mapped this to QUIT GAME.

Use Joypad 1 to play the game, pause game with button 2, unpause with any joypad button apart from button 2, quit game with console pause button.

I've had to change the teleportation codes so that they could be entered with the joypad, these are as follows.....

01 - VOREX      00001   
02 - RALIQ   00002
03 - TALIS   00003      
04 - ASCIO   00004   
05 - DULON   00005      
06 - QUORE   10005   
07 - ELIXA   20005
08 - ANGLE   30005
09 - KRYZL   40005
10 - OPTIK   50005   
11 - AMBOR   10505   
12 - INDOL   20505
13 - SNODY   30505
14 - ZODIA   40505   
15 - UPAZZ   50505

You can enter these with the following using Joypad 1....

1=1  2=2  U=3  L=4  R=5  D=0

You can also use the above to select 1 to 5 at cheops pyramid to exchange items, and at core of heroes.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Sykobee (Briggsy) on 15:27, 24 April 17
A nice workaround for the missing keyboard :-)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:32, 24 April 17
Quote from: Sykobee (Briggsy) on 15:27, 24 April 17
A nice workaround for the missing keyboard :-)

Thanks, glad you like it.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: robcfg on 15:36, 24 April 17
Thank you very much!


Now, where do I have the game map?...  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:40, 24 April 17
Quote from: robcfg on 15:36, 24 April 17
Thank you very much!


Now, where do I have the game map?...  ;D

There are maps here if you can't find yours.  ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:05, 03 May 17
I've been working on another game, this one is " Tornado Low Level ".

I can't release on cpr for the GX4000 yet as it needs the plus keyboard fix  :doh:

Maybe @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) would be kind enough to work his magic and do a plus fix.  ;D

Urusergi did his magic.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 23:19, 03 May 17
Quote from: Phantomz on 18:05, 03 May 17
Maybe @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) would be kind enough to work his magic and do a plus fix.  ;D
Yeah,  8) here you are!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 00:10, 04 May 17
Quote from: Urusergi on 23:19, 03 May 17
Yeah,  8) here you are!

Thanks again Urusergi , great job yet again.  8)

So here is....

" Tornado Low Level ".

I've changed the Trainer to English to work with the Joypad.

The game is now Joypad only, I've changed the game menu....

1 to Start Game, 2 Mission Info, any button on Joypad 2 or console pause button to exit screen.

Ingame use Joypad 1 button 2 to view / exit map screen.

Pause the game with Joypad 2 Button 1, whilst paused, press Joypad 2 Button 1 again to quit, unpause with joypad 2 button 2 or any direction on Dpad or the console pause button.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 10:42, 04 May 17
Gryzor! Yesssss :D


Man you're unstoppable...


Anyobody updating the wiki table?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 11:16, 04 May 17
Just a quick post to thank everyone for their hard work on this. My C4CPC arrived today and the list of converted games is nothing short of remarkable.


It's almost worth hunting down a GX4000 for!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 16:44, 04 May 17
Appears turrican(2) can take some time, each level change the directions to the keys, so i need search and  patch level in level. 12 times to make the  entire game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Sykobee (Briggsy) on 16:51, 04 May 17
Wow, each level includes its own game engine then. Makes sense given the variety of game styles. Looking forward to it.


(this game would be perfect for a plus rewrite using sprites and scrolling, and thus having a bigger screen, but there's only so much manpower in the community!)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:23, 04 May 17
" Midnight Resistance "  8)

Use new version on the next page.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 13:36, 05 May 17
Here is my first GX4000 cart conversion, Potsworth & Co. from Hi-Tec Software.

Press any button to proceed on the new loading screen.

On the menu:
Fire 1 starts the game.
Pause button / 'P' will redefine the controls (necessary if keyboard controls are required)

In game:
Joystick controls by defaults. Up = jump, Down = crouch, Left = left, Right = right. These can be redefined as described above (you may want to move jump to Fire 2)

Pause button / 'P' will pause the game - press Fire to unpause.

I've not had a chance to test on real hardware, please let me know if any issues.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:31, 05 May 17
All updated.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 16:43, 05 May 17
I dunno if requests are taken, but can someone please please pleeeeeease patch Super Cycle?  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:00, 05 May 17
UPDATE

Use this version as the last version will stop at level 3 I think it was due to only 64k

" Midnight Resistance "  8)

I've remapped the menu controls, but you can press joypad 1 button 1 to start game and use joypad 1 by default.

Backpack ( 2nd weapon ) remapped to Joypad 1 Button 2.

Pause game with console pause button, any button to unpause.

The game has a Infinite Lives trainer, but I've included a couple of poked versions that give you Invulnerability and Infinite Ammo.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:14, 06 May 17
Quote from: Skunkfish on 13:36, 05 May 17
Here is my first GX4000 cart conversion, Potsworth & Co. from Hi-Tec Software.

Press any button to proceed on the new loading screen.

On the menu:
Fire 1 starts the game.
Pause button / 'P' will redefine the controls (necessary if keyboard controls are required)

In game:
Joystick controls by defaults. Up = jump, Down = crouch, Left = left, Right = right. These can be redefined as described above (you may want to move jump to Fire 2)

Pause button / 'P' will pause the game - press Fire to unpause.

I've not had a chance to test on real hardware, please let me know if any issues.

@Skunkfish (http://www.cpcwiki.eu/forum/index.php?action=profile;u=348)

Congrats on your first cart conversion.  8)

I've only had a quick look at it, I did notice the following issue...

" On the menu: Pause button / 'P' will redefine the controls (necessary if keyboard controls are required) "

This doesn't work, you need to change the following

3A F9 FF 00 00 00 00 00 00 00 00 00 00 00 00 CB 5F

to

3A F9 FF 00 00 00 00 00 CB 5F 28 5F 00 00 00 00 00

You might also want to change your new text as when you redefine the controls, you are left with, DOWN:  and LEFT: between
PRESS FIRE TO PLAY and GX4000 CONVERSION.

It's your conversion so I'll leave the changes for you, keep up the good work.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:14, 07 May 17
Here is another classic game, this one is.....

Barry McGuigan World Championship Boxing  8)

The game is now Joypad only, you can play one or two players.

Press Joypad 1 Button 1 to pass title screen.

If you select a one player game, and a new boxer, use joypad 1 to enter / pass boxers name.

Joypad 1, UP = 1, LEFT = 2, RIGHT = 3, DOWN = 4, BUTTON 1 = ENTER, BUTTON 2 = DELETE.

For example, you could press comsole pause button for P, then joypad 1 up to get P1, then press joypad 1 button 1 to enter, button 2 if you make a mistake.

Pause the game with the Console Pause Button, unpause with any button.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 15:35, 09 May 17
Hello :)

Thanks as always for your conversions!

Do you know if 4Mhz https://www.4mhz.es/ games or games like Outlaws https://retrobytesproductions.blogspot.com.es/2016/11/outlaws-cpc.html can be converted? :)

Regards,

Salva
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 16:00, 09 May 17
Has anyone considered writing some sort of tutorial on how to do this? Or do you need to really know your way around with an assembler? (to adjust the controls) If it could be broken down easily enough, I'd like to give this a go and contribute too.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:40, 09 May 17
Quote from: xenon on 15:35, 09 May 17
Hello :)

Thanks as always for your conversions!

Do you know if 4Mhz https://www.4mhz.es/ games or games like Outlaws https://retrobytesproductions.blogspot.com.es/2016/11/outlaws-cpc.html can be converted? :)

Regards,

Salva
I think the new 4mhz.es game needs 128k.

Outlaws can be converted as I play it on my GX4000  ;)

Outlaws has compression so couldn't map one button by default.   :doh:

I made it show....

1 SET YOUR
  CONTROLS

2 PLAY

I just need to set controls before I start which isn't a big deal, I would have made it default to joypad if it wasn't for the compression.

I tested that every level loads up ok by changing 3D to A7 @ 1E37 

If you use this to level skip in winape, change A7 back to 3D pretty much straight away or it will keep skipping levels.
   :laugh:

Who do I speak to about the game, is the programmer a member on here.


Quote from: Shaun M. Neary on 16:00, 09 May 17
Has anyone considered writing some sort of tutorial on how to do this? Or do you need to really know your way around with an assembler? (to adjust the controls) If it could be broken down easily enough, I'd like to give this a go and contribute too.

Hopefully one or two of the guys on here might be able to write up some sort of guide, I don't think it will be easy though, all the games are different, it's not like there is one easy approach.

You also come across problems like compression etc, where you can find what to change in winape, but then can't do the changes to the disk, this is why not every game can be done.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:42, 09 May 17
I've just done a new version of a game that's been in the need a fix section for ages.  ::)

The game is " Captain America Defies the Doom Tube  "

The problem was.....Need a fix ? The manual talks about grenade (SPACE on keyboard) but it doesn't seem to work.

Instead of working on the cpr from yurif , I started over from the disk.

I'm happy to say that the game is now fixed and can be added to the list.  8)

Instructions

I've made the game stop at the title screen, press any button to pass.
You can now use Joypad 1 Button 2 for Cybo Grenades ( The grenades are only effective if used at close range ).
Pause / Unpause with console pause button, whilst paused press Joypad 2 Button 1 to Quit.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 20:43, 09 May 17
Quote from: Shaun M. Neary on 16:00, 09 May 17
Has anyone considered writing some sort of tutorial on how to do this? Or do you need to really know your way around with an assembler? (to adjust the controls) If it could be broken down easily enough, I'd like to give this a go and contribute too.

There will be a guide in the second issue of Colour Personal Computing.

In fact... it's one of the reasons that issue 2 is running late!

I'm a complete novice with no experience of machine code or assembler, so if I can do it then ANYONE can!  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Nich on 20:57, 09 May 17
Quote from: xenon on 15:35, 09 May 17
Do you know if 4Mhz https://www.4mhz.es/ games or games like Outlaws https://retrobytesproductions.blogspot.com.es/2016/11/outlaws-cpc.html can be converted? :)

Most of 4Mhz's games require 128KB of memory, so they won't be playable on the GX4000 (which has only 64KB of memory).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:49, 09 May 17
Quote from: Skunkfish on 20:43, 09 May 17
There will be a guide in the second issue of Colour Personal Computing.

In fact... it's one of the reasons that issue 2 is running late!

I'm a complete novice with no experience of machine code or assembler, so if I can do it then ANYONE can!  :P

I'm glad that you find it easy   ;)

I'm looking forward to all your new carts.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Sykobee (Briggsy) on 22:03, 09 May 17
Quote from: Nich on 20:57, 09 May 17
Most of 4Mhz's games require 128KB of memory, so they won't be playable on the GX4000 (which has only 64KB of memory).


So the only option is to kidnap 4Mhz and lock him in a room to create cart-native versions (as R/W memory requirements are likely still well below 64KB)...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 00:34, 10 May 17
I have a little conversation in retromadrid with one of the guys of 4mhz. He not know who i are.  So they are not very fan of cartridges conversions. He tell me he want buy one gx4000. But i tell her  retrocables not sell more.


Most people ignored the plus range as they not exist. And only want programm to the old range.

Im out now of make conversions. My pc have died, so i not know how many time i need to found the cause. And found a spare piece  of old tecnology from socket 478 era to repair it.




Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:08, 11 May 17
Quote from: dragon on 00:34, 10 May 17
Im out now of make conversions. My pc have died, so i not know how many time i need to found the cause. And found a spare piece  of old tecnology from socket 478 era to repair it.

@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

Sorry to hear this.  :(

Hope you get your pc fixed soon.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 21:40, 11 May 17
Quote from: Shaun M. Neary on 16:43, 05 May 17
I dunno if requests are taken, but can someone please please pleeeeeease patch Super Cycle?  :D

Here your are! 8)
It's only 128Kb so won't work in gx4000
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 21:43, 11 May 17
Quote from: Urusergi on 21:40, 11 May 17
Here your are! 8)
It's only 128Kb so won't work in gx4000

Thank you!  :D
Can I ask you a question? What does one need to do to fix the keyboard scan bug? I'm new to this, all I know it's related to &BDF4.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 22:30, 11 May 17
Quote from: Shaun M. Neary on 21:43, 11 May 17What does one need to do to fix the keyboard scan bug?
Basically, you must discover within the code these sentences:
LD BC,&F40E
OUT (C),C

and modify what comes next according to this link:
http://tj.gpa.free.fr/html/coding/cpcplus.htm
Sometimes it's complicated because you have to optimize the code to win two or four bytes to be able to insert this:
OUT (C),0
or
LD C,&00
OUT (C),C

and other times, like this, are easier because you have at the end of the subroutine:
LD BC,&F782
OUT (C),C
LD BC,&F600
OUT (C),C

so that you can cut and paste this:
LD BC,&F600
OUT (C),C

before this:
LD BC,&F792
OUT (C),C

and you don't need optimize in this case  :D
In any case you need to know something about assembler to discern between all the possibilities that can be given.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 22:35, 11 May 17
Awesome! Many thanks for the info.

Assembly is just basically something I'm gonna experiment with in the up and coming weeks. So I'm grabbing any info that will help, I'd love to be able to contribute conversions of my own.

For whatever reason though, that link to T&J's page won't open. Not sure if it's my ISP or an outdated link. Might try it on my mobile data and see if it helps.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 22:39, 11 May 17
It was my ISP not allowing me to load it. Got it now, this stuff is gold, thank you! =D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 00:05, 12 May 17
Quote from: Urusergi on 21:40, 11 May 17
Here your are! 8)
It's only 128Kb so won't work in gx4000

I think this version is 64k, it's the tape version without the music, maybe it could be fixed.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 02:09, 12 May 17
Quote from: Phantomz on 00:05, 12 May 17
I think this version is 64k, it's the tape version without the music, maybe it could be fixed.  ;D

I got halfway through this. I bypassed the keyboard bug on the opening screen and was able to select the level.

Once it loaded though, it locked again. Code is a little different than the disk version. Fun to attempt it though. xD
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 02:46, 12 May 17
OK, first effort so far... bad news is it's not quite GX4000 ready yet, but it is Plus ready for anyone interested.

Adidas Championship Tie Break.
Keyboard scanning bug fixed. Works off Joystick by default, only issue is the Xor crack needs keyboard input.

I've attached both the fixed dsk image and the cpr in case anyone knows how to map 1 and 2 to up or down.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 11:18, 12 May 17
@Shaun M. Neary (http://www.cpcwiki.eu/forum/index.php?action=profile;u=728)

Adidas Championship Tie Break

The keyboard bug was already sorted on this game by Tom and Jerry, there is a disk available on cpc-power with an overscan title screen.  ;)

Anyway, I've made a new cpr from this disc.  :)

Instructions.

Press Joypad 1 UP to pass overscan title screen, Use Joypad 1 Button 1 and Button 2 for Trainer options.

I've remapped Q A O P SPACE to Joypad 2 so that the game can be played by two players, I've left the cursors and shift alone incase sone people want to play on the keyboard on a PLUS machine.  ;)
I've changed the on screen text to show, CONTROLS   JY2  KEY.

Pause the game with the Console Pause Button, unpause with Joypad/s Fire Button 1, whilst paused press console pause button to finish game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 11:20, 12 May 17
Quote from: Phantomz on 11:18, 12 May 17
@Shaun M. Neary (http://www.cpcwiki.eu/forum/index.php?action=profile;u=728)

Adidas Championship Tie Break

The keyboard bug was already sorted on this game by Tom and Jerry, there is a disk available on cpc-power with an overscan title screen.  ;)

D'OH!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 12:01, 12 May 17
Here is another game I think a few people might like, it's.....

Fly Spy  ;D

Instructions
Press any key to pass the title screen with the keyboard and music.

Joypad 1 Button 2 for Mode, Console Pause Button to select.

Hold down Joypad 2 Button 2 and Press Joypad 2 Button 1 to Redefine the controls, handy if you want to change the Select Key from Console Pause Button to Joypad 2 Button 2.

The game uses teleport codes but these change every time you play the game, so I can't change these.

The codes are shown onscreen as you play the game, they are entered using the joypad so it's not a problem,
the same goes for entering your name on the high score table.

To try and help out, I've made it possible to get the codes.   ;)

Pause the game by changing mode to pause and pressing fire, " PAUSED " will be displayed, now keep pressing Joypad 2 Button 1, a sound should play and it will now show " CHEATING SWINE " the game is still paused, press Joypad 2 Button 1 again to unpause.

Now when you press Joypad 2 Button 1 it will display all the codes that you can use.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 12:29, 12 May 17
Quote from: Nich on 20:57, 09 May 17
Most of 4Mhz's games require 128KB of memory, so they won't be playable on the GX4000 (which has only 64KB of memory).

Oh, you're right. Games have been released even on tape... but 128 KB only. Sorry for the misunderstanding.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 12:31, 12 May 17
Quote from: dragon on 00:34, 10 May 17
I have a little conversation in retromadrid with one of the guys of 4mhz. He not know who i are.  So they are not very fan of cartridges conversions. He tell me he want buy one gx4000. But i tell her  retrocables not sell more.


Most people ignored the plus range as they not exist. And only want programm to the old range.

Im out now of make conversions. My pc have died, so i not know how many time i need to found the cause. And found a spare piece  of old tecnology from socket 478 era to repair it.

I was at Retromadrid  ;) , on my stand Klax for GX4000 was present  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:00, 12 May 17
Quote from: Phantomz on 19:08, 11 May 17
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

Sorry to hear this.  :(

Hope you get your pc fixed soon.  ;)


Its a crap. When i shutdown the computer. It not boot more after 20 minutes. Then It switch on automatically . It can be power supply,motherboard or button case. I need dismount it   entire to chek the motherboard alone in a table.


Anyway there are are not spares. Found  power supply is a nightmare. Because he need high wattage in 3.3v +5v.  :picard2:  just the reverse of actual  power supply orientes to +12v


There are now no New motherboard to in 478  only these asrock crap with less ram and pci module.


Anyway the pc  suffers freeze. Some people in bad caps forum suggested me change al capacitators in the board(is a board manufactures in 2003).


But here i not know sites who recap motherboard :p. Their service is only for eeuu.


An autentic nightmare.






Quote from: xenon on 12:31, 12 May 17
I was at Retromadrid  ;) , on my stand Klax for GX4000 was present  8)




The only gx4000 in retromadrid. I not sit down( i have klax here).. But i view the stand with all klax versions :) . In the late night i was in the amstrad user Group  stand, i try Chichen itza  in the Spectrum +3  and was horrible. These delete key in the tab  colum aghh. Jaja.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 15:16, 12 May 17
Quote from: Phantomz on 00:05, 12 May 17
I think this version is 64k, it's the tape version without the music, maybe it could be fixed.  ;D

Yes, it could be fixed  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:21, 14 May 17
Here is another game, this one is " Desert Fox ".

Use Joypad 2 Button 1 to quit, use Joypad 2 Button 2 to pause, any button to unpause.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Johnny Olsen on 23:58, 14 May 17
Quote from: Shaun M. Neary on 02:46, 12 May 17

I've attached both the fixed dsk image and the cpr in case anyone knows how to map 1 and 2 to up or down.

You have to run Adidas Championship Tie Break in WinApe,
when the xor screen show up press F7 and goto #8b8b.

8B8B CALL #BB06
8B8E CP #31 ----- Change #31 to #0B = Joystick up
8B90 JR Z,8B98
8B92 CP #32 ----- Change #32 to #0A = Joystick Down
8B94 JR NZ,#8B8B
8B96 JR #8B9D
8B98 LD A,#C9
8B9A LD (#8C18),A
8B9D CALL #8A70

or you can change to
character #58 = X = Joystick fire 1
character #5A = Z = Joystick fire 2

From The Amstrad CPC Firmware Guide:
&BB06 KM WAIT CHAR
Action  Waits for the next character from the keyboard buffer

Entry  No entry conditions

Exit  Carry is true,
A holds the character value,
the other flags are corrupt,
and all other registers are preserved
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 19:11, 15 May 17
Jail Break.
8/10 of Konami's Arcade Collection is converted, so I figured this would be worth bundling in.

Space bar could use a re-mapping to button 2 for the weapon select, but other than that it's fairly plain sailing. =)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: DanyPPC on 19:25, 15 May 17
Thanks for this great job !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:11, 15 May 17
Quote from: Shaun M. Neary on 19:11, 15 May 17
Jail Break.
8/10 of Konami's Arcade Collection is converted, so I figured this would be worth bundling in.

Space bar could use a re-mapping to button 2 for the weapon select, but other than that it's fairly plain sailing. =)

Did you remap any controls for the GX4000 ?  or just convert the disc to cpr?

I can't get past the Trainer, also I think this version is 128k as just loops on winape in 64k mode.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 21:13, 15 May 17
Quote from: Phantomz on 21:11, 15 May 17
Did you remap any controls for the GX4000 ?  or just convert the disc to cpr?

I can't get past the Trainer, also I think this version is 128k as just loops on winape in 64k mode.

Straight conversion. Works fine on 6128+
Original dsk file from NVG.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:22, 15 May 17
Quote from: Shaun M. Neary on 21:13, 15 May 17


Straight conversion. Works fine on 6128+
Original dsk file from NVG.

No problem   :)

I was just checking as didn't want @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) to add it to the GX4000 page when it doesn't work on that system, not only due to keys not being mapped but also this version requiring 128k.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 21:46, 15 May 17
I can have a look for a 64k version and try again. 😊

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 23:04, 15 May 17
Jail Break again.
This time it has no Trainer, 64k version Abraxas rip from cpc-power.

Still could use a keymap for space to button 2
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) if you wanna give it a try on a GX4000 and see how you get on?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 02:10, 16 May 17
Quote from: Shaun M. Neary on 23:04, 15 May 17
Jail Break again.
This time it has no Trainer, 64k version Abraxas rip from cpc-power.

Still could use a keymap for space to button 2
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) if you wanna give it a try on a GX4000 and see how you get on?

This one will work as it's 64k , you just need to work out how to remap space to button 2 and maybe delete to pause to the console pause button.

Hopefully there will be a guide soon so that you can do this.

Anyone can convert a disc to cpr with nocart, the tricky part comes with remapping all the controls.  :doh:

I was working on this game myself, I just haven't gone back to it yet, I've got it so that it stops on the loading screen, I know where the space and delete are just didn't figure out what to change them too.

I might have a look at it again sometime.

Hopefully you might figure it out, then it's your conversion.  ;)

Some games have taken me ages to find the controls to remap, I just go back to them from time to time,  Feud is one of my favourite games and that took me ages.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 02:34, 16 May 17
Quote from: Phantomz on 02:10, 16 May 17
This one will work as it's 64k , you just need to work out how to remap space to button 2 and maybe delete to pause to the console pause button.

Hopefully there will be a guide soon so that you can do this.

Anyone can convert a disc to cpr with nocart, the tricky part comes with remapping all the controls.  :doh:

I was working on this game myself, I just haven't gone back to it yet, I've got it so that it stops on the loading screen, I know where the space and delete are just didn't figure out what to change them too.

I might have a look at it again sometime.

Hopefully you might figure it out, then it's your conversion.  ;)

Some games have taken me ages to find the controls to remap, I just go back to them from time to time,  Feud is one of my favourite games and that took me ages.

The console pause button will never happen on my end at any time soon due to not having a GX4000 to test it on.  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 03:15, 16 May 17
Quote from: Shaun M. Neary on 02:34, 16 May 17
The console pause button will never happen on my end at any time soon due to not having a GX4000 to test it on.  :laugh:

The P key on a real cpc or emulator will have to do then.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Johnny Olsen on 10:21, 16 May 17
Quote from: Shaun M. Neary on 02:34, 16 May 17
The console pause button will never happen on my end at any time soon due to not having a GX4000 to test it on.  :laugh:

Now, You can have one. 

https://sourceforge.net/projects/javagx4000/

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 17:49, 16 May 17
Yeah, please avoid 128k only games on this topic, or at  least add a clear description that it's not usable on a GX4000
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:49, 17 May 17
Here is another game, this one is....

" CABAL "

I applied the bug fix for the highscore table and fixed the plus keyboard bug.  ;)

The game has a trainer for infinite lives, I have however included a couple of poked versions that give you infinite grenades and Invulnerability, it helped me play test it to completion on my gx4000.   ;)

The game is joypad only.

Use Joypad 1 Button 2 for grenades, pause with the console pause button, any button to unpause.

Joypad 2 Button 1 to quit.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:40, 25 May 17
Here is another game, this one is " Sonic Boom ".  8)

It's a nice looking Shoot'Em Up, it's has six levels but no ending unfortunately so just loops.

It has a trainer with infinite lives and start level select.

Use Joypad 1 Button 2 for Super Shot.

You can redefine controls if you wish by pressing console pause button ( P ) on main screen.

Press console pause button ( P ) for Yes to Continue or Yes to confirm redefine controls, any other button is no.

Joypad 2 Button 1 ( G ) to Quit game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: AxelStone on 07:31, 26 May 17
Man thanks for your work, really a quite impressive collection of CPR already available  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 11:14, 28 May 17
Going on towards the 200th page of this thread... :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:20, 29 May 17
I've been working with @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)
This one is " Total Recall "

Use Joypad 1 Button 2 to Pause, any button to unpause.
Console Pause Button to Quit game.
Joypad 1 Button 1 or 2 to pass high score table.

Joypad 1 Fire Button 1 and Down will toggle between armed and unarmed combat. ( original game controls ).

You can choose " Total Recall " or " Total Rewrite ", Total Rewrite is when the level skip inbuilt cheat ( test mode ) is activated.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:56, 31 May 17
Here is another game, this one is " Light Force ".

It's was the only game in the original 8 bit wars that we couldn't play on the GX4000

The game is now Joypad only.

Use Joypad 1 Button 2 to Activate Special Weapons, pause / unpause with the console pause button.

The game had a trainer for infinite lives, I've made it look better and included a Invulneraility option.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Sykobee (Briggsy) on 22:10, 31 May 17
Loved that game back in the day!
Is Marauder moddable?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 01:21, 01 June 17
Just a minor error, but on the wiki page, Outrun links to Operation Wolf: http://www.cpcwiki.eu/index.php/Converted_GX4000_Software
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 03:06, 01 June 17
Quote from: Sykobee (Briggsy) on 22:10, 31 May 17
Loved that game back in the day!
Is Marauder moddable?

Here is " Marauder "  ;)

Now Joypad Only.

Use Joypad 1 Button 2 for Smart Bombs.

Console Pause Button should pause, however the game doesn't pause properly ( same problem with original disks ).  ???

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 04:30, 01 June 17
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) is on fire tonight!!


Careful man, this will turn into a request thread before you know it  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 12:19, 01 June 17
Quote from: Shaun M. Neary on 04:30, 01 June 17
Careful man, this will turn into a request thread before you know it  :laugh:
(http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)

I think most of the good ( main ) games can now be played on the GX4000.  :)

It's might be a console, but it's an Amstrad system at the end of the day and it needed a better software library than it received.

I'm sure more cpr's will be made, I know a few people are interested in making cpr's so they might like requests.  ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 12:26, 01 June 17
Quote from: Phantomz on 12:19, 01 June 17
I think most of the good ( main ) games can now be played on the GX4000.  :)

It's might be a console, but it's an Amstrad system at the end of the day and it needed a better software library than it received.

I'm sure more cpr's will be made, I know a few people are interested in making cpr's so they might like requests.  ;)




I couldn't agree more! In fact I have a couple of bids on a couple of GX4000s as a result. I can think of several games that would make welcome additions that narrowly missed a Mastergame or a Rave 😊
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:36, 01 June 17
My pentium 4 is repaired. when i have some time i continue with  turrican 2. Finally after five years i killed the freeze.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 15:01, 07 June 17
Oh how I loved Lightforce... I could play it for hours on end without losing a life!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:59, 08 June 17
Here is another Shoot'Em Up, this one is" Bedlam ".

Controls remapped to Joypads by default, for one player, two player or dual play.

Joypad 2 Button 2 to Pause / unpause.

Console pause button to quit.

* CHEAT MODE (resume at the level where you lost):
On the main menu, simply press down on Joypad 2.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:04, 13 July 17
Here is another Shoot'Em Up to play on the GX4000.  ;D

This one is " Alien Attack ", it's a Type-in/Listing but I think it was worth converting.  ;)

Use Joypad 1 Button 2 to Pause game, any button to unpause.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 15:21, 13 July 17
Eeeee! Another one for the collection.

Hey @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308), fancy doing a conversion for Wonder Boy? I still think it's a great game, it's 64k, only uses one fire button and would only need buttons 1 and 2 mapped to keys 1 and 2 for one and two player (i think).  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:09, 17 July 17
Quote from: Shaun M. Neary on 15:21, 13 July 17
Eeeee! Another one for the collection.

Hey @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308), fancy doing a conversion for Wonder Boy? I still think it's a great game, it's 64k, only uses one fire button and would only need buttons 1 and 2 mapped to keys 1 and 2 for one and two player (i think).  :D

I had a quick look at this the other day, can't find the 1 or 2 or ESC to pause at the moment, will have another look at it when I get some free time, unless someone else does it first.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 16:15, 17 July 17
Quote from: Phantomz on 13:09, 17 July 17
I had a quick look at this the other day, can't find the 1 or 2 or ESC to pause at the moment, will have another look at it when I get some free time, unless someone else does it first.

Dude, the fact that you're considering it and having a look at it is enough as it is. No panic on it at all. =)
Thank you (and everyone else who's converted) once again for all the work you've put into this.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: rickyordi on 15:18, 22 July 17
Oups !! The download link of the latest Full Set version (2017.07.19) seems to be broken.. :(
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 13:31, 23 July 17
Argh, i tryied a new thing. Guess it didn't work.


I'll fix it in the afternoon


EDIT : DONE
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:45, 27 July 17
Here is " Acolyte".  :)

It's one of the Unreleased games by Clockwize.  8)

Information available in the following thread.

http://www.cpcwiki.eu/forum/games/unreleased-games-by-clockwize/

Joypad 1 Button 2 to Pause, unpause with Joypad 1 Button 1, Quit with Console Pause Button.

You can level skip with Joypad 2 Button 1.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:51, 29 July 17
Here is " Frogger "

It's another one of the Unreleased games by Clockwize.  8)

Pause with Joypad 1 Button 2, unpause with Joypad 1 Button 1, Quit game with Console Pause Button.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: 00WReX on 04:58, 30 July 17
The following are more or less straight CPR conversions by me using NoCart v1.4
I have tested them all on a real GX4000 and they appear to be fine.

Burning Wheels:
For the GX4000, full gameplay appears fine.
Joystick / Gamepad control with no keyboard interaction required.

Coolbox:
A BASIC game by Morri on the CPCwiki forum.
Some simple key mods for use on GX4000.
Gamepad 1: Direction pad left/right to move 'Coolbox'. Direction pad up = Restart level. Direction pad down = Music off.
Fire button 1 = Pickup/drop, Pause button = Quit back to main screen.

Crazy Legs:
A BASIC game from ACU magazine.
Instructions within game.
Minor button changes for use on GX4000.

Project Future:
For the GX4000, full gameplay appears fine.
Joystick / Gamepad control with no keyboard interaction required.

Rock Hopper:
A BASIC game from ACU magazine.
For the GX4000, full gameplay appears fine.
Joystick / Gamepad control with no keyboard interaction required.

Roland takes a running jump:
A game from ACU magazine.
For the GX4000, full gameplay appears fine.
Joystick / Gamepad control with no keyboard interaction required.

Rubble:
A BASIC game by Morri on the CPCwiki forum.
Minor button changes for use on GX4000.

Space Mania:
A game from ACU magazine.
For the GX4000, full gameplay appears fine.
Joystick / Gamepad control with no keyboard interaction required.

Syntax:
For the GX4000, full gameplay appears fine.
Joystick / Gamepad control with no keyboard interaction required.

Cheers,
Shane

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:25, 31 July 17
Cheers for the games 00WReX.  ;D

I haven't heard of most of them to be honest, I have heard of " CoolBox " however, I already converted that game, it's on the " Converted GX4000 Software " page.  ;D

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: 00WReX on 00:17, 01 August 17
Quote from: Phantomz on 14:25, 31 July 17
Cheers for the games 00WReX.  ;D

I haven't heard of most of them to be honest, I have heard of " CoolBox " however, I already converted that game, it's on the " Converted GX4000 Software " page.  ;D

Thanks Phantomz...woops, I did not notice Coolbox was already done.

I did base mine on the latest revision though, so I will claim ignorance  ;D

http://www.cpcwiki.eu/forum/games/coolbox-revised/

And regarding the others, yeh some slightly obscure ones.
I have been going through a heap of games lately just checking out some of the less 'mainstream' games.
Along the way noting which ones are basically 'Joystick only' and running them through nocart and playing them on the GX4000.

Nothing fancy like you are doing, but I am only including the ones that are fully usable with only the joystick/gamepad.

At some point I will have to start converting games like you are doing, but I will need to look into it a bit more.

Cheers,
Shane
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: 00WReX on 09:54, 01 August 17
This one is err...interesting...

http://www.mobygames.com/game/madballs

Cheers,
Shane
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: AMSDOS on 11:28, 01 August 17
@00WReX (http://www.cpcwiki.eu/forum/index.php?action=profile;u=518) The 10-Liners I made earlier in the year, with the exception of "Red's Exit" (which uses JOY() to control the Red Line) use the cursor keys ( :D ).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Sykobee (Briggsy) on 12:17, 01 August 17
I should replace the inkey() with joy() in my one.


You could stick all the ten-liners in one program, with a menu selector to select one!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 15:26, 01 August 17
Quote from: 00WReX on 00:17, 01 August 17

At some point I will have to start converting games like you are doing, but I will need to look into it a bit more.

Cheers,
Shane

If you ever figure it out, hit me up. I'd love to convert too, but I've no clue where to start...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: AMSDOS on 23:39, 01 August 17
Quote from: Sykobee (Briggsy) on 12:17, 01 August 17
I should replace the inkey() with joy() in my one.

For some reason I thought your game was making good use of the keyboard. If you have a small bit of room you could replace the Key numbers with the Joystick ones (72=Up, 73=Down, 74=Left, 75=Right for example), otherwise it's JOY(0)=1, JOY(0)=2, JOY(0)=4,JOY(0)=8 for Up, Down, Left, Right.


Quote
You could stick all the ten-liners in one program, with a menu selector to select one!


I have a Menu Selection program which would do the trick, but wouldn't I need to get everyone's permission? I could email Antonio Corpas Cuenca, though by the looks of him, he might want some Money  :D  I'm unsure if I saw a contact for Wiremu Te Kani, help!  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:09, 02 August 17
Here is " Unpredictaball "

It's another one of the Unreleased games by Clockwize.  8)

Pause with Joypad 1 Button 2, unpause with Joypad 1 Button 1, Quit game with Console Pause Button.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 14:45, 04 August 17
I'm surprised not to see Fruity Frank in the game list. Perhaps it can give idea to someone. 8)


Quote from: Phantomz on 14:25, 31 July 17Cheers for the games 00WReX.  ;D I haven't heard of most of them to be honest, I have heard of " CoolBox " however, I already converted that game, it's on the " Converted GX4000 Software " page.  ;D


Burning Wheel was also already ported by dragon.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:05, 04 August 17
Quote from: remax on 14:45, 04 August 17
I'm surprised not to see Fruity Frank in the game list. Perhaps it can give idea to someone. 8)

I did look at this game sometime ago but got stuck on what changes need to be made, maybe Urusergi or dragon could take a look.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 20:46, 04 August 17
Hi!
Has anyone mentioned my nick?  :P

"CD 19 BD 21 35 00"
"C3 43 69 21 26 00"
"C3 43 69 21 3C 00"
where:
35 is "F" key
26 is "M" key
3C is "S" key

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:15, 05 August 17

@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) Cheers for the help.  8)


Here is " Fruity Frank ".  ;D


It includes a Trainer for Infinite Lives.


Enter Start Speed = Joypad UP is FAST, Joypad button ONE is MEDUIM, Joypad DOWN is SLOW.


Press Joypad button TWO to pass highscore table, I used button TWO, so you could use button ONE to enter " X " so you didn't have to leave it blank.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:31, 08 August 17
Here is " Captain Fizz "

It's another one of the Unreleased games by Clockwize.  (http://www.cpcwiki.eu/forum/Smileys/SoLoSMiLeYS1/cool.gif)



Press LEFT for German,  DOWN for English, RIGHT for French on the language select screen,


Keys have been remapped to Joypad 2 so you can play two players


Use Joypads Button 2 for Blitter.


Pause / Unpause with Console Pause Button.


Console Pause Button also used to Turn Music On / Off due to lack of buttons, Pause and Unpause until music on or off.  ;)


Thanks to @Nich (http://www.cpcwiki.eu/forum/index.php?action=profile;u=53) for fixing the disc to make it possible to work in 64k, it also comes with a Trainer.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 10:49, 10 August 17
The linaje real from espsoft(with espsoft permission).

And yes, the game have pokes.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:53, 11 August 17
Here is another game, this one is " Crack Down ".


You can play two players as keys remapped to Joypad 2.  :)


Player 1 is on the Right, Player 2 is on the left.


Press Joypad 1 Button 1 to Pass Purple Title Screen.


Hold Down Joypad Fire Button to use grenades, both joypad buttons do the same.


There is no pause or quit options.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 16:28, 16 September 17
Hi,


Really loving the C4CPC, great work to all involved. I don't suppose someone could convert the following games or show me how please?


- Solar Coaster (I love this game, bit slow to start with but things ramp up very quickly, I need to take out that that mother ship, it's been over twenty years).
- Wriggler (The SHMUP one, not that ridiculous snake outing).
- Classic Invaders (Best version of Space Invaders on the CPC with a rocket up its arse).
- Dark Star (Absolute classic, play this every so often, a great game).
- Tank Busters (Been playing Battlezone on the PS4 with headset and would love to play this through my GX4000).
- Scooby Doo (This is the Alternative version I'm talking about, small screen but bags of fun).
- Solar Warrior (Take out the aliens, land on the planet and then wipe out every last ember and claim it as your own).
- Space Invaders (original Taito emulated version)
- Spitfire (Previously unreleased game from Elite about the RAF, I love it).
- Realm (Only ever completed this once in my life, you need a really good joystick for this game).
- Moon Cresta (Legendary programming and a tough shooter, just how it should be).
- RanaRama (Possibly the best game on the Amstrad, it seriously is that good).
- Time Scanner (Until Pinball Dreams comes along, this is the best).
- Turbo Chopper Simulator (So addictive, really can't fault it).


Last thing, honest ;-) does anyone know where I can get a massive bulk of MP3 converted games for my Amstrad CPC 464, I have around a hundred, but can't find anymore, missing all the classics :-(


Thx


Mark
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: mr_lou on 19:16, 16 September 17
Quote from: ukmarkh on 16:28, 16 September 17
- Wriggler (The SHMUP one, not that ridiculous snake outing).

That ridiculous snake outing has a special place in my heart.  :(
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 19:38, 16 September 17
Quote from: mr_lou on 19:16, 16 September 17
That ridiculous snake outing has a special place in my heart.  :(


Sorry chap, I guess it's not a bad game, just not my 'cup of tea'  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 17:51, 17 September 17
This is a conversion of kaos override. It appears work with joystick as default.

And the other is only for plus computers and gx4000 with 128k,final fight  the cpr was made  by kaos override.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 14:54, 18 September 17
Quote from: dragon on 17:51, 17 September 17
This is a conversion of kaos override. It appears work with joystick as default.

And the other is only for plus computers and gx4000 with 128k,final fight  the cpr was made  by kaos override.


Just played Final Fight, if only Guy punched quicker and the thing ran a little smoother! Just had a go of Shadow as well, I'm quite enjoying apart from the graphics.


Thx
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 16:56, 21 September 17
Quote from: ukmarkh on 14:54, 18 September 17

Just played Final Fight, if only Guy punched quicker and the thing ran a little smoother! Just had a go of Shadow as well, I'm quite enjoying apart from the graphics.


Thx


It need more speed yeah is to slow.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:46, 22 September 17
Here is another game, this one is " Turbo Esprit ".

@chinnyhill10 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=984) recently uploaded a chinnyvision vid about it.   ;D

http://www.cpcwiki.eu/forum/longplays/chinnyvision-turbo-esprit/msg149046/#msg149046


Use Joypad Button 2 for Map On / Off, Move around map with the Dpad.

Console Pause Button to Terminate Game and Restart ( One life at a time ).

Ues Joypad Button 2 to Pass highscore table.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: chinnyhill10 on 22:15, 22 September 17
Quote from: Phantomz on 17:46, 22 September 17
Here is another game, this one is " Turbo Esprit ".

@chinnyhill10 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=984) recently uploaded a chinnyvision vid about it.   ;D

http://www.cpcwiki.eu/forum/longplays/chinnyvision-turbo-esprit/msg149046/#msg149046 (http://www.cpcwiki.eu/forum/longplays/chinnyvision-turbo-esprit/msg149046/#msg149046)


Use Joypad Button 2 for Map On / Off, Move around map with the Dpad.

Console Pause Button to Terminate Game and Restart ( One life at a time ).

Ues Joypad Button 2 to Pass highscore table.

I've included a poked version with infinite lives.  ;D


Great work! That's one for the GX4000 owners to enjoy!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:03, 23 September 17
I've now updated Dizzy 1 to 6, they will be in my next post.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 15:42, 25 September 17
Quote from: chinnyhill10 on 22:15, 22 September 17

Great work! That's one for the GX4000 owners to enjoy!
Amazing! Loved this game, GTA on the Amstrad!


Sent from my iPhone using Tapatalk
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:11, 27 September 17
This is one for all the " DIZZY " fans.  :D

I've been working hard on the Dizzy games to make them a little more GX4000 friendly.

I don't like trying to push up to jump on a dpad, so thought I'd make the games joypad only.

You can now use joypad 1 button 1 to jump and joypad 1 button 2 to Pick up / Drop / Use

I've done this for Dizzy 1 to 6, it's not needed in Dizzy 7 as you can redefine the controls in that one.

I've also included Dizzy ! - Amstrad Action Special Edtion.

All the games have a working Trainer too.  ;)

I've included a couple or so versions of the first three dizzy games and the amstrad action version, that are at slightly higher play speeds, you might prefer these.   ;)



Dizzy ! - The Ultimate Cartoon Adventure
Joypad 1 Button 1 to Jump
Joypad 1 Button 2 to Pick up / Drop / Use
Console Pause Button to Pause / Unpause
Joypad 2 Button 1 to Quit


CHEAT MODE (See the different rooms of the game):

To activate the cheat (On title screen) hold down joypad 1 fire button 1 to start game, keep it held down, whilst held down press joypad 2 button 1 to quit game (keep joypad 1 fire button 1 held down whilst you do this) the game should restart.

The cheat is now activated, you can now press the console pause button to disappear, you can now move around the screens with joypad 1 dpad, press joypad 1 button 1 to reappear onscreen.

You can press the console pause button to disappear whenever you want once the cheat is activated.

If you quit game, you will need to reactivate the cheat.



Dizzy II - Treasure Island Dizzy
Joypad 1 Button 1 to Jump
Joypad 1 Button 2 to Pick up / Drop / Use
Joypad 2 Button 1 to Quit


CHEAT MODE (See the different rooms of the game):

To activate the cheat (On title screen) hold down joypad 1 UP, whilst held down, also hold down joypad 1 fire button 1, keep them held down whilst the game starts with a short tune.

The cheat is now activated, you can now press the console pause button to disappear, you can now move around the screens with joypad 1 dpad, press joypad 1 button 1 to reappear onscreen.

You can press the console pause button to disappear whenever you want once the cheat is activated.

If you quit game, you will need to reactivate the cheat.



Dizzy III - Fantasy World Dizzy
Joypad 1 Button 1 to Jump
Joypad 1 Button 2 to Pick up / Drop / Use
Joypad 2 Button 1 to Quit


CHEAT MODE (See the different rooms of the game):

To activate the cheat (On title screen) hold down joypad 1 UP, whilst held down, also hold down joypad 1 fire button 1, keep them held down whilst the game starts with a short tune.

The cheat is now activated, you can now press the console pause button (don't disappear in this version), you can now move around the screens with joypad 1 dpad, press joypad 1 button 1 to reappear onscreen.

You can press the console pause button to use whenever you want once the cheat is activated.

If you quit game, you will need to reactivate the cheat.



Dizzy IV - Magicland Dizzy
Joypad 1 Button 1 to Jump
Joypad 1 Button 2 to Pick up / Drop / Use
Console Pause Button to Quit


Dizzy V - Spellbound Dizzy
Joypad 1 Button 1 to Jump
Joypad 1 Button 2 to Pick up / Drop / Use
Console Pause Button to Quit


Dizzy VI - Prince Of The Yolkfolk
Joypad 1 Button 1 to Jump
Joypad 1 Button 2 to Pick up / Drop / Use
Console Pause Button to Quit


Dizzy ! - Amstrad Action Special Edtion
Joypad 1 Button 1 to Jump
Joypad 1 Button 2 to Pick up / Drop / Use
Console Pause Button to Pause / Unpause
Joypad 2 Button 1 to Quit


CHEAT MODE (See the different rooms of the game):

To activate the cheat pause the game, whilst paused, press joypad 1 button 2, you will disappear.

The cheat is now activated, you can now move around the screens with joypad 1 dpad, press joypad 1 button 1 to reappear onscreen.

You can press the console pause button to pause then joypad 1 button 2 to disappear whenever you want.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 12:49, 28 September 17
Never been a Dizzy fan, but I salute the effort :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 02:45, 01 October 17
New game alienstorm.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:01, 01 October 17
Here is another new game, this one is.....

Fruit Machine Simulator 2


Start Game:
Press Joy 2 Button 1 = 1 Player Game
Press Joy 2 Button 2 = 2 Player Game
Press Joy 2 UP         = 3 Player Game
Press Joy 2 DOWN    = 4 Player Game


Inserting coins:
Joy 2 Button 1   = 10p
Joy 2 Button 2    = 20p
Joy 2 UP            = 50p
Joy 2 DOWN    = £1
Joy 2 RIGHT    = Token
Joy 2 LEFT      = Reject coins already inserted
Console Button  = Give up (multi-player game only)
Joy 1 Button 1, or Dpad = ENTER when finished.

During the game:
FRUIT-MACHINE BUTTON (When flashing)

SPACE   Start/Gamble           = Joy 1 Button 2
ENTER   Take/Stop      = Joy 1 Button 1
1 2 3   Hold reel 1,2, or 3   = Joy 1 Up = 1, Joy 1 Down = 2, Joy 1 Right = 3
C       Cancel         = Joy 1 Left
SPACE   Shuffle         = Joy 1 Button 2
S       Stake coin              = Joy 1 Up

When one of the Fruit Machine's buttons is flashing, you can press the
corresponding key.

EXTRA INFO:
You can see how many of each coin you have at the top of the reels screen.
And you can see your total money - but tokens don't count - just like real
life!

The Greatest Gamblers: in a multi-player game, only the winner can register
his name as one of the greatest gamblers.

To register, don't insert any coins, just press Joy 1 Button 1, or Dpad then press Console Pause Button
to walk away with the money you've got or press Joy 1 Button 2 to carry on.

To enter your name in the High-wins table, you can use joypad 2 button 1 and 2 and up and down for 1, 2, 3, 4
then Enter with Joypad 1 Button 1, up, down, left or right, So you could enter names as 1, 2, 3, 4 etc if you wish.

Multi-Player Game: The players take it in turn. Each turn you can put in
between 4 and 20 credits. You are out of the game when you go broke. The
winner is the last one left.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:21, 03 October 17
As resquested  :) .

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 20:36, 03 October 17
Quote from: dragon on 14:21, 03 October 17
As resquested  :) .


Awesome! Gonna download and give it a bash. I don't suppose anyone could do Solar Coaster and Classic Invaders for me please?


thx
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ASiC on 21:21, 03 October 17
I've updated the Full Set with the latest conversions.
Can we update the Wiki link as well please?


https://asic.zapto.org/index.php/s/Lo6DgFIW0QpIsvt
password: c4cpc_rules


The link will expire in a week
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:27, 04 October 17
Quote from: ASiC on 21:21, 03 October 17
I've updated the Full Set with the latest conversions.
Can we update the Wiki link as well please?


https://asic.zapto.org/index.php/s/Lo6DgFIW0QpIsvt (https://asic.zapto.org/index.php/s/Lo6DgFIW0QpIsvt)
password: c4cpc_rules


The link will expire in a week


I think remax should update nocart there are:


Nocart 1.4:normal no cart 1dsk side.
Nocart 1.7/1.8:nocart 1.4+.bin from cart  page &8f
Nocart 1.9:nocart double side dsk+.bin from cart page &95
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:32, 04 October 17
Quote from: ASiC on 21:21, 03 October 17
I've updated the Full Set with the latest conversions.
Can we update the Wiki link as well please?


https://asic.zapto.org/index.php/s/Lo6DgFIW0QpIsvt
password: c4cpc_rules


The link will expire in a week

Thanks for this.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 19:56, 05 October 17
Hey phatomz why jet bike have the start button  of menu in the pause?. All time you need go close to the console.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: guh on 16:00, 07 October 17
Quote from: dragon on 14:21, 03 October 17
As resquested  :) .
Thanks a lot :) you rock!
Can't wait to play with a friend
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:53, 08 October 17
Quote from: dragon on 19:56, 05 October 17
Hey phatomz why jet bike have the start button  of menu in the pause?. All time you need go close to the console.

@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

No idea, sorry, I must have thought it was a good idea at the time for some reason.  ::)

Here is a new version.  ;)

The menu now uses fire button 2 to move and fire button 1 to select.

Fire Button 2 is also now used to leave " view high-scores ", " view instructions ", " view credits " and also to enter player names.

Fire Button 2 is also now used to continue after each race.

I've also made it possible to use the inbuilt cheat mode, however the original game has a bug, using the cheat mode will cause the game to crash after the end screen is displayed.

CHEAT MODE  (skip to next level if you lose):
To activate, first view credit screen, then enter the name of first player "XXXXXXXX" (use fire 1x8).
The cheat is now activated.

I hope this is better.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 22:00, 08 October 17
O.k thanks i  try search if the cheat problem can be
Fixed
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:06, 09 October 17
I've updated a couple of games.  :)

R-Type

This version has a Trainer, Button 1 for Yes, Button 2 for No.
Select Level with JOY1 1=1 2=2 U=3 L=4 R=5 D=6  JOY2 1=7 2=8

War Machine
This version has a Trainer, Button 1 for Yes, Button 2 for No.
( no quit option due to compression ).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 21:49, 10 October 17
The turrican:

intro->button2.
p=pause

The high score only admit abcd+1 enter,2 delete, the poke in the high score=DDDDD

To change the level with the poke button1 pad2

I can't find esc = return to menu to work in normal dsk so crappy manual.  >:(
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:07, 13 October 17
Here is another game, this one is Karl's Treasure Hunt ".

Use Joypad 1 to play ( was keyboard only ), Console Pause Button to Quit.

For Infinite Lives, Press Joypad Button 2 three times, then press  Button 1 to start.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 08:23, 14 October 17
I'll do a full update when i'll be in hollidays in one week
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:58, 14 October 17
Quote from: remax on 08:23, 14 October 17
I'll do a full update when i'll be in hollidays in one week

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

All updated.


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:44, 16 October 17
Here is " Wriggler ".

I'm not sure how to change the scroll text.

But here are the new controls.  ;)

Any Button to Pass Title Screen

Joypad 1 Button 1 = Start Game
Joypad 1 Button 2 = Instructions
Joypad 2 Button 1 = Redefine Controls

Joypad 1 Button 2 = Pause,
Joypad 1 Button 1 = Unpause
Console Pause Button = Quit

Console Pause Button = Enter for highscore.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:33, 17 October 17
Here another game, this one is the great little puzzle game from @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122)  8)

" Stranded "

Press any button to pass title screen.

Press Button 1 to Start, Press Button 1 on code screen to start on level one.

Level Codes
1111   = 1
1112 = 5   
1113 = 9   
1114 = 13   
1121 = 17
1122 = 21
1123 = 25
1124 = 29
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:17, 22 October 17
Here is another game, this one is " Arkanoid " this was done by Urusergi.  8)

Press UP for One Player game, DOWN for Two Player game.
Pause with joypad 1 Button 2, Quit game with Console Pause Button.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 14:18, 23 October 17
Finally, the update is online...


Great thanks to Phantomz for making my task so much easier !


Quote from: dragon on 13:27, 04 October 17I think remax should update nocart there are:
Nocart 1.4:normal no cart 1dsk side.
Nocart 1.7/1.8:nocart 1.4+.bin from cart  page &8f
Nocart 1.9:nocart double side dsk+.bin from cart page &95


Mmmm... yeah.... wut ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:03, 23 October 17
Here is another game, this one is " BAD CAT ".

Any button to skip loading screen.

ENTER NUMBER OF PLAYERS:
UP = 1, DOWN = 2, LEFT = 3, RIGHT = 4

ENTER NAMES WITH:
CONSOLE PAUSE BUTTON = P, UP = 1, DOWN = 2, LEFT = 3, RIGHT = 4, BUTTON 1 = ENTER, BUTTON 2 = DELETE.

(so press console pause button for P then UP for 1 = P1, then Enter with Joypad Button 1)

I've included a poked version with infinite time.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:35, 24 October 17
Here is another game, this one is " Cobra Stallone ", it's another game done by Urusergi.  8)

It's an odd game with ducks attacking you!  ???

But it's now playable on the GX4000 so " The Magnificent Seven " compilation is fully converted.  8)

Use Joypad Button 2 to select weapons (when collected).

Poked version with Infinite Lives included.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 00:03, 31 October 17
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

I made a new version of " Barbarian for the GX4000 " , it's in the following thread.

http://www.cpcwiki.eu/forum/games/barbarian-cpr-for-plus-computer-and-the-gx4000/new/#new  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 00:56, 07 November 17
Prohibition: it includes prohibition with the control patched for gx4000, and it also includes a not patched version that work in old cpc range and plus range.

The game was incompatible with plus range.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:10, 07 November 17
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

I converted " Prohibition " back in March, @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) uploaded it to the wiki page on the 22nd March 17.  ;D

http://www.cpcwiki.eu/forum/games/converted-gx4000-cpr-the-topic/1840/
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 23:46, 14 November 17
Quote from: Phantomz on 14:10, 07 November 17
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

I converted " Prohibition " back in March, @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) uploaded it to the wiki page on the 22nd March 17.  ;D

http://www.cpcwiki.eu/forum/games/converted-gx4000-cpr-the-topic/1840/ (http://www.cpcwiki.eu/forum/games/converted-gx4000-cpr-the-topic/1840/)

epic fail ooops , not problem only was because the people was speaking about plus incompatibility in telegram.

Now..... Please tell me if you find a problem :) up=fire2=long jump down=fire1=short jump p=abandon/return

level 0 dificulty is only for flash the relampague human :D.
Begin in a room made the risk you are =sandwich in the wall.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 16:24, 17 November 17
I would like to help out converting these games, is there a quick guide anywhere? thx
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 17:59, 17 November 17
Quote from: ukmarkh on 16:24, 17 November 17
I would like to help out converting these games, is there a quick guide anywhere? thx

There is supposed to be in the (long-delayed) second issue of my fanzine. Unfortunately, it's pretty much the only article that still needs to be finished  :o
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 02:14, 18 November 17
Quote from: Skunkfish on 17:59, 17 November 17
There is supposed to be in the (long-delayed) second issue of my fanzine. Unfortunately, it's pretty much the only article that still needs to be finished  :o

Don't mean to sound bad, but that's not really a lot of help for those who are interested in getting stuck in now (or even a year ago).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:45, 19 November 17
A little update of profanation 2.

*swap 1,2 buttons to match the android version.
*add the infinite lives poke.
*and the caotic source code of the loader.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 13:25, 22 November 17
As always, thanks for your great work!  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:29, 22 November 17
Here is another game, this one is " Abu Simbel Profanation ".

This game was only released in Spanish as far as I know, there wasn't much to change so I've done a Spanish and English version in this cpr, I've also included a poke option for infinite lives.

The game is now joypad only.
Joypad 1 Button 1 = Long Jump
Joypad 1 Button 2 = Short Jump
Console Pause Button = Pause Game, Joypad 1 Button 1 or 2 to unpause
Joypad 2 Button 1 = Quit Game
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:27, 27 November 17
Here is a small update for " Abu Simbel Profanation ".

I've now included a poke option for " Invulnerability ".  ;D

The game is now joypad only.
Joypad 1 Button 1 = Long Jump
Joypad 1 Button 2 = Short Jump
Console Pause Button = Pause Game, Any Button on Joypad 1 to unpause
Joypad 2 Button 1 = Quit Game
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 19:29, 27 November 17
Quote from: Phantomz on 19:27, 27 November 17
Here is a small update for " Abu Simbel Profanation ".

I've now included a poke option for " Invulnerability ".  ;D

The game is now joypad only.
Joypad 1 Button 1 = Long Jump
Joypad 1 Button 2 = Short Jump
Console Pause Button = Pause Game, Any Button on Joypad 1 to unpause
Joypad 2 Button 1 = Quit Game


Bostin  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 10:17, 29 November 17
Is 1.4 still the latest version of the Nocart tool or is there a newer version available?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 10:45, 29 November 17
Quote from: Skunkfish on 10:17, 29 November 17
Is 1.4 still the latest version of the Nocart tool or is there a newer version available?


No, thre are 1.4 1.8, 1.9


Where 1.4 normal nocart single dsk side
1.8 nocart normal +bin can be loaded from cartridge rom page &8f
1.9 nocart dsk double side + .bin loaded from cart rom page &95
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:17, 09 December 17
I've done some more work on the Dizzy games.

I included a couple or so versions of the first three dizzy games and the amstrad action version, that are at slightly higher play speeds before.

I have now done the same for " Dizzy IV - Magicland Dizzy " and " Dizzy VI - Prince Of The Yolkfolk ".  8)

You might prefer these.   ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 19:27, 10 December 17
Quote from: Phantomz on 21:17, 09 December 17
I've done some more work on the Dizzy games.

I included a couple or so versions of the first three dizzy games and the amstrad action version, that are at slightly higher play speeds before.

I have now done the same for " Dizzy IV - Magicland Dizzy " and " Dizzy VI - Prince Of The Yolkfolk ".  8)

You might prefer these.   ;)


Hi,


How do you mean, "slightly higher play speed". As in you've sped up the game, if so how and please tell us more?


Regards


Mark
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:35, 10 December 17
Quote from: ukmarkh on 19:27, 10 December 17

Hi,

How do you mean, "slightly higher play speed". As in you've sped up the game, if so how and please tell us more?

Regards

Mark

Game runs at the same speed, just Dizzy moves quicker.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 20:18, 10 December 17
Quote from: Phantomz on 19:35, 10 December 17
Game runs at the same speed, just Dizzy moves quicker.  ;D

Sounds great! Maybe you could get the car in Outrun to zip along a bit faster [emoji23]


Sent from my iPhone using Tapatalk
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:25, 10 December 17
Quote from: ukmarkh on 20:18, 10 December 17
Sounds great! Maybe you could get the car in Outrun to zip along a bit faster [emoji23]


Sent from my iPhone using Tapatalk

If only, I'm not a miracle worker.  :laugh:

I only looked into making dizzy faster as @Zoe Robinson (http://www.cpcwiki.eu/forum/index.php?action=profile;u=983) wasn't happy with the speed of dizzy in treasure island.

I managed to do that game so thought I'd look at the others too.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: mr_lou on 05:35, 11 December 17
Quote from: Phantomz on 23:25, 10 December 17
If only, I'm not a miracle worker.  :laugh:

Miracle workers never consider themselves miracle workers.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Zoe Robinson on 13:27, 12 December 17
Quote from: PhantomzI only looked into making dizzy faster as @Zoe Robinson wasn't happy with the speed of dizzy in treasure island.

Too right! He wasn't walking, he was meandering. That's no way for a brave adventurer to behave! :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Scarlettkitten on 18:43, 12 December 17
Has anyone tried or is it possible to convert the "adios al a casta" games to cpr format?


https://www.4mhz.es/adios-a-la-casta-episode-1/
https://www.4mhz.es/adios-a-la-casta-episode-2-de-buen-rollo/
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:59, 12 December 17
Quote from: Scarlettkitten on 18:43, 12 December 17
Has anyone tried or is it possible to convert the "adios al a casta" games to cpr format?


https://www.4mhz.es/adios-a-la-casta-episode-1/
https://www.4mhz.es/adios-a-la-casta-episode-2-de-buen-rollo/

I've got them converted to cpr, but only tested in winape at the moment.

The games won't work on the GX4000 due to only having 64k, did you want the games for the 6128 plus?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Scarlettkitten on 20:00, 12 December 17
Quote from: Phantomz on 19:59, 12 December 17
I've got them converted to cpr, but only tested in winape at the moment.

The games won't work on the GX4000 due to only having 64k, did you want the games for the 6128 plus?


Yes 6128 plus :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:03, 12 December 17
Quote from: Scarlettkitten on 20:00, 12 December 17

Yes 6128 plus :)

FOR 6128 PLUS ONLY

Here are both games in cpr format, hope they work ok.  ;)

I made the cpr's using the loaders made by @Joseman (http://www.cpcwiki.eu/forum/index.php?action=profile;u=135)  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Scarlettkitten on 20:04, 12 December 17
Wow thank you :) x
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:14, 20 December 17
Here is another game, this one is....

" Bubble Bobble ", the original version by Firebird released in 1987.

I know we have the new fantastic Bubble Bobble remake (BB4CPC) by César Nicolas Gonzales available to play now, however I also wanted to play the version that I used to play as a kid.   ;)

The game is now Joypad/s only, Button 1 to Shoot, Button 2 to Jump.

Pause / Unpause with console pause button, can't pause the game in the final encounter ( Part 2 ).

Joypad 1 Button 1 to Start a one player game, Joypad 2 Button 1 to Start a two player game.

If you play a two player game, you receive eight credits, Use Joypad 1 Button 1 to continue for player one and Joypad 2 Button 1 to continue for player 2.

In Bubble 1 ( part 1 ).
I've removed the need of the access code completely, when you complete part 1, you will now see " NOW PLAY THE  FINAL ENCOUNTER " instead of " ACCESS CODE FOR THE FINAL ENCOUNTER, ZZZ13VWZZZZZZZZZZZZZ1WVZZ1Y24V2W ".

In Bubble 2 ( part 2 ).
When you load part 2, you will see " LOADING " instead of " TYPE IN CODE ", you would normally have to type in the access code here, or even type in anything to load the game, however instead of trying to change the code or even having to keep pressing any keys, I've made it so that you don't need to type or press anything to load the game.  8)

I've included a poked version which gives infinite lives for both players in both parts.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:35, 27 December 17
Here is another game, this one is " Inside Outing ".

Game is now Joypads only.
Joypad 1 Button 1 to Jump.
Joypad 1 Button 2 to Pull.
Joypad 2 Button 1 to Pickup.
Joypad 2 Button 2 to Drop.
Joypad 2 UP to Pause /Unpause.
Console Pause Button to Quit.

I've included a poked version with Infinite Energy.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 18:36, 29 December 17
Here's a nice platform game, Scooby Doo & Scrappy Doo from Hi-Tec Software in 1991 - hopefully fully GX4000 ready....

Controls are:

Joypad 1 Fire 1 to Start Game

Joypad 1 Fire 1 to Punch
Joypad 1 Fire 2 to Jump
Joypad Left/Right/Down = Left/Right/Down
P/'Pause' to Pause
Joypad 1 Fire 1 to Unpause

I removed the trainer because I like it 'pure', I could post another version with the trainer if anyone wants?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 16:32, 03 January 18
All updated  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:07, 03 January 18
Quote from: remax on 16:32, 03 January 18
All updated  8)

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) , Nice one.  :)

Is " Bubble Bobble " file missing?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 19:12, 03 January 18
Quote from: Phantomz on 19:07, 03 January 18
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) , Nice one.  :)

Is " Bubble Bobble " file missing?


Fixed, thanks ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:40, 05 January 18
Here is another game, this one is " Sai Combat ".

You can use both joysticks by default, so you can play with 2 players.  ;D

Joypad 1 UP and DOWN to select 1 or 2 Player.

Joypad 1 Button 1 to Start with 3 Lives, Joypad 1 Button 2 to Start with 6 Lives.

Quit game with console pause button.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:57, 12 January 18
Here are a couple more Shoot'Em Ups.

The first is " F1 Tornado Simulator ".

The game is now joypad only, use Joypad 1 Button 2 for weapon select.

Press Joypad 1 Button 1 or Dpad to pass highscore table.

The game has no pause or quit option.

I've included a poked version which gives infinite lives.


The second game is " Q10 Tank Buster ".

The game is now joypad only, use Joypad 1 Button 2 to drop armour piercing shells.

Press Joypad 1 Button 1 or Dpad to pass highscore table.

The game has no pause or quit option.

I can't add a poked version or make the inbuilt cheat work due to compression.  ::)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 17:19, 13 January 18
Frankly, I'm surprised and very impressed this project is still going strong. So many thanks and congratulations for the perseverance!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:27, 22 January 18
Here is another classic budget game that you can play two players.

This one is " BMX Simulator ".

You will need to select your controls before you begin, I can't change the control display options.

The controls are as follows....

The Joystick = Joypad 1
J . / \           = Joypad 2
Z X F C        = Remain the same.

I've made it so Joypad Button 1 is to Accelerate, and Button 2 is to Brake.

Quit game with Console Pause Button.

I've included a poked version where both players always qualifies.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 12:24, 23 January 18
I don't suppose someone could convert Solar Coaster and Wriggler, both early shoot em ups [emoji1303]


Sent from my iPhone using Tapatalk
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:36, 23 January 18
Quote from: ukmarkh on 12:24, 23 January 18
I don't suppose someone could convert Solar Coaster and Wriggler, both early shoot em ups [emoji1303]


Sent from my iPhone using Tapatalk

Wriggler has been converted already, it's on the converted gx4000 software page.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 17:58, 23 January 18
Quote from: Phantomz on 17:36, 23 January 18
Wriggler has been converted already, it's on the converted gx4000 software page.  ;)

Hi, there's two versions, the one converted is a mediocre at best maze game, the one I'm referring to is a great shoot em up based on the arcade original Centipede [emoji1303]

http://www.amstradabandonware.com/en/gameitems/wriggler/98

Thx


Sent from my iPhone using Tapatalk
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 18:07, 23 January 18
Quote from: ukmarkh on 17:58, 23 January 18
Hi, there's two versions, the one converted is a mediocre at best maze game, the one I'm referring to is a great shoot em up based on the arcade original Centipede (https://emoji.tapatalk-cdn.com/emoji1303.png)

http://www.amstradabandonware.com/en/gameitems/wriggler/98 (http://www.amstradabandonware.com/en/gameitems/wriggler/98)

Thx


Sent from my iPhone using Tapatalk


@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) - Basically, the version of Wriggler currently up, is done by Romantic Robot. He's looking for the one done by Blaby Computer Games.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:13, 23 January 18
Quote from: ukmarkh on 17:58, 23 January 18
Hi, there's two versions, the one converted is a mediocre at best maze game, the one I'm referring to is a great shoot em up based on the arcade original Centipede [emoji1303]

http://www.amstradabandonware.com/en/gameitems/wriggler/98

Thx

Sent from my iPhone using Tapatalk

The wriggler game that is converted is the one that you want.  :doh:

Quote from: Shaun M. Neary on 18:07, 23 January 18

@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) - Basically, the version of Wriggler currently up, is done by Romantic Robot. He's looking for the one done by Blaby Computer Games.

I know what he is saying, but the one he wants is the one on the GX4000 page, I converted it.  ;)

http://www.cpcwiki.eu/index.php/Converted_GX4000_Software
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 18:23, 23 January 18
Oh I see, the last time I visited and downloaded it was the worm game wriggler! I will try again tonight [emoji1303]


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:37, 23 January 18
Quote from: ukmarkh on 18:23, 23 January 18
Oh I see, the last time I visited and downloaded it was the worm game wriggler! I will try again tonight [emoji1303]


Sent from my iPhone using Tapatalk

Have you still got your wrong version as I can't find it anywhere, I uploaded this version you want to page 202 and remax added it to the wiki page on the 23rd oct 17, so not sure where the old wrong version is or who converted it!  ???
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:16, 23 January 18
Here is  " Solar Coaster "  ;D

The game is now Joypad only.

Joypad 1 Button 2 to Pause, Console Pause Button to Quit.

Push UP to thrust as you would with the Joystick.

The Highscore table is bypassed so you don't get stuck, your name will be entered as "GX4000" automatically if you get a high enough score for the table.  ;)

I've included a poked version with infinite lives.
Title: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 20:56, 23 January 18
Thank you, this is amazing! My whole family used to play these games along with OH Mummy! Imagine their surprise when I rock up with my GX and all the games we used to play

For those who have never played Solar Coaster or Wriggler, they're great games with a decent challenge if you give them a chance.

Sent from my iPhone using Tapatalk
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 21:00, 23 January 18
Quote from: Phantomz on 18:37, 23 January 18
Have you still got your wrong version as I can't find it anywhere, I uploaded this version you want to page 202 and remax added it to the wiki page on the 23rd oct 17, so not sure where the old wrong version is or who converted it!  ???

Hi, it must have been uploaded by mistake, then I downloaded same day, but then someone noticed and replaced the file.


Sent from my iPhone using Tapatalk
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:13, 25 January 18
Here is another BMX game, this one is " Professional BMX Simulator ".

I've got both disks in the cpr and made new menus to select between Standard and Expert versions and also Dirt Biking, Quarry Racing, Desert Riding.

Professional BMX Simulator
Pause / Unpause with Joypad 1 Button 2
Quit game with Console Pause Button.

Joystick = Joypad 1
SFT Z X  = Joypad 2
< > ?    = Remain the same
f4 f5 f6 = Remain the same

I've included a Poked version which gives infinite time in both versions.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:57, 26 January 18
I've updated " BMX Simulator ".

I've noticed that if you use the Joystick option, you hold down fire button (1) to Accelerate and release it for Brake, therefore there is not a separate button to brake.

There would only be separate buttons for Player 2, with J . / \  being remapped to Joypad 2.

Because of this reason, I've made this update, I've remapped Z X F C to Joypad 1, so Accelerate and Brake are separate buttons.

I thought some people would prefer this and both players would have the same controls.  ;)

You will need to select your controls before you begin, I can't change the control display options.

The controls are as follows....

The Joystick = Joystick
Z X F C        = Joypad 1
J . / \           = Joypad 2

Joypad Controls = Joypad Button 1 is to Accelerate, and Button 2 is to Brake.

Quit game with Console Pause Button.

I've included a poked version where both players always qualifies.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 22:41, 27 January 18
Outlaws cpcretrodev   winner suporting lightgun.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:43, 28 January 18
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)  Thanks for your version of  "Outlaws"  ;)

I have however made my own version of it, I've used your poke for the Trainer.  ;)

Some people might like this version too, I hope you don't mind.

" Outlaws Reloaded "  8)

Now has a new Trainer Menu Screen with buttons swopped to 1:Yes 2:No
Now includes the Loading Screen, press fire button 1 or 2 to Pass.
Main main options changed.

The gane defaults to Joypad 1 so you can just press 2 to play.  ;)

Pause / Unpause with Joypad 1 Button 2, quit with console pause button by default.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 17:50, 28 January 18
Quote from: dragon on 22:41, 27 January 18
Outlaws cpcretrodev   winner suporting lightgun.

Lightgun? You're kidding right? Will Outlaws run on a GX4000?


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 17:59, 28 January 18
Quote from: Phantomz on 17:43, 28 January 18
@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)  Thanks for your version of  "Outlaws"  ;)

I have however made my own version of it, I've used your poke for the Trainer.  ;)

Some people might like this version too, I hope you don't mind.

" Outlaws Reloaded "  8)

Now has a new Trainer Menu Screen with buttons swopped to 1:Yes 2:No
Now includes the Loading Screen, press fire button 1 or 2 to Pass.
Main main options changed.

The gane defaults to Joypad 1 so you can just press 2 to play.  ;)

Pause / Unpause with Joypad 1 Button 2, quit with console pause button by default.


Hey phantomz i like view you have learn alot patching games :).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 18:01, 28 January 18
Quote from: ukmarkh on 17:50, 28 January 18
Lightgun? You're kidding right? Will Outlaws run on a GX4000?





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Yes in theory he support the spanish lightlgun that is connected in the joystck port.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:19, 28 January 18
Quote from: ukmarkh on 17:50, 28 January 18
Lightgun? You're kidding right? Will Outlaws run on a GX4000?
Sent from my iPhone using Tapatalk

Quote from: dragon on 18:01, 28 January 18
Yes in theory he support the spanish lightlgun that is connected in the joystck port.

I've never used one of these lightguns so not sure if they are any good?

Want to complete the game on the GX4000 in easy mode without a Trainer, just select the GUNSTICK, then just hold down Button 1 with DOWN.   ??? :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 18:25, 28 January 18
Well  i not have the gun to test it so.. XD
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 21:46, 28 January 18
Great work everyone. more new things to play on my GX4000 :-)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:15, 29 January 18
Here is another game that you can play two players....

This one is " Basket Master "   :)

I've included both the English version and Spanish version in the cpr.

Player two keys remapped to Joypad 2 for two players, you can also use both Joypads on the Menu.

I've removed the change name option as not needed without a keyboard, names default to Player 1 and Player 2 anyway.  ;)

Pause the game with Joypad 1 button 2, unpause with any button.

Quit game with Console Pause Button.

Skip Replays with Joypads Button 1
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 08:03, 30 January 18
Oooh I love me some Basket Master :) :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 22:28, 30 January 18
I've tried using Outlaws with the stock CPC lightgun plugged into the GX but no luck, and "yes" I'm using a CRT [emoji23]


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Title: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 22:30, 30 January 18
Quote from: Phantomz on 23:15, 29 January 18
Here is another game that you can play two players....

This one is " Basket Master "   [emoji4]

I've included both the English version and Spanish version in the cpr.

Player two keys remapped to Joypad 2 for two players, you can also use both Joypads on the Menu.

I've removed the change name option as not needed without a keyboard, names default to Player 1 and Player 2 anyway.  [emoji6]

Pause the game with Joypad 1 button 2, unpause with any button.

Quit game with Console Pause Button.

Skip Replays with Joypads Button 1

Heaven, I'm in heaven,
And my heart beats so that I can hardly speak
And I seem to find the happiness I seek
When we're in together playing on the CPC


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:34, 31 January 18
I've made a fresh version of a game done by dragon on 27th May 15.

The game is "Deflektor ".  8)

I've done a fresh version of the game due to two reasons, the first being that the gx4000 cpr we have has no trainer or pokes, the second being that I didn't like the quit button being joypad button 2 in case pressed by mistake.

I looked at this game again due to SilverGreen93 wanting a version with cheats / pokes on tape.

I've changed all the menu controls and pause and quit etc.

The game is now Joypad only.

Deflektor
Pause the game with Joypad 1 Button 2, unpause with Joypad 1 Button 1
Quit with Console Pause Button
Press UP to pass highscore table input.
Press UP when game completed.
Onscreen prompts changed.

I've included a few poked version with various cheat options.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:36, 01 February 18
Here is another game, this one is " Bomb Scare ".

I've included the title screen transferred from the ZX Spectrum and also added the musical loader and text to the bottom of the screen
" Loading music by Melvyn Wright  ".  8)

DEFAULT CONTROLS
Forward = Joypad 1 Up
Fire = Joypad 1 Button 1
Clockwise = Joypad 1 Right      
Anticlockwise = Joypad 1 Left      
Pick Up / Drop = Joypad 1 Button 2
Goto next Object =Joypad 2 Button 1
Use Object = Joypad 2 Button 2

You can redefine and change the controls if you wish.  ;)

The game uses a Teleport System....

The codes have been changed to be usable with Joypad 1 Buttons, 1=X  2=Z

ZEPHA  QUART  DELTA  XYLEM  NITRO  CRYPT  YTRON  ASTRA = ORIGINAL CODES

XXXXX  XXXXZ  XXXZZ  XXZZZ  XZZZZ  ZZZZZ  ZZZZX  ZZZXX = NEW CODES.

I've included a couple of poked versions with Infinite Lives and Time.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 22:58, 01 February 18
I might be incorrect, but the chap who coded Bombscare died recently...


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:10, 02 February 18
Here is another classic game, this one is " Ranarama "  8)

I've added a Trainer to the game that gives Infinite Energy & Life Force, I've also added the New Title screen (any button to pass).

Thanks @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) for the help remapping W for autofire
Thanks @Devilmarkus (http://www.cpcwiki.eu/forum/index.php?action=profile;u=93) for the Title Screen

Joypad 1 Button 2 now replaces W to set auto-fire on or off.
Pause the game with Console Pause Button, unpause with Joypad 1 Button 1
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 00:56, 03 February 18
Has PowerDrift been converted yet?


Thx
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 11:17, 03 February 18
Checking the link from the OP, it appears that not.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: DanyPPC on 13:43, 03 February 18
Quote from: ukmarkh on 00:56, 03 February 18
Has PowerDrift been converted yet?
Not yet
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 13:45, 03 February 18
Quote from: DanyPPC on 13:43, 03 February 18
Not yet
Maybe Powerdrift was 128k, I can't recall...


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 13:46, 03 February 18
I was thinking how great it would be if we could have the Amstrad Action Top 100 Games converted to the C4CPC [emoji1303]


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:19, 03 February 18
Quote from: ukmarkh on 00:56, 03 February 18
Has PowerDrift been converted yet?


Thx

No and I don't think it will be, I can't find a cracked version that works with 64k or doesn't try to access the disk when converted to cpr.

Quote from: ukmarkh on 13:46, 03 February 18
I was thinking how great it would be if we could have the Amstrad Action Top 100 Games converted to the C4CPC [emoji1303]


Sent from my iPhone using Tapatalk

It would be great, but some games like BAT use 4 Disks, so it would be hard to convert, if not impossible.

Also it takes time and work to convert these games, remapping the controls etc, there isn't enough people doing them to get every game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 16:22, 03 February 18
Quote from: Phantomz on 16:19, 03 February 18
No and I don't think it will be, I can't find a cracked version that works with 64k or doesn't try to access the disk when converted to cpr.

It would be great, but some games like BAT use 4 Disks, so it would be hard to convert, if not impossible.

Also it takes time and work to convert these games, remapping the controls etc, there isn't enough people doing them to get every game.
I would love to help out if someone could show me or produce a guide


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:34, 04 February 18
Here is another classic game converted by @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) , this one is....

" Manic Miner ".  8)

Any button to pass title screen.

Joypad 1 Button 2 to Start Game.
Joypad 1 Button 2 to pause and turn music on / off, unpause with left or right.
Quit game with console pause button.

The game comes with a Trainer.  ;)


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: DanyPPC on 17:36, 04 February 18
This man is unstoppable !  ;)


Thank you very much Phantomz.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:40, 04 February 18
Quote from: DanyPPC on 17:36, 04 February 18
This man is unstoppable !  ;)


Thank you very much Phantomz.

Thanks, but " Manic Miner " was converted by @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) , not myself, I wasn't sure how to change the keys in this game, think it was pretty difficult for an early game, hats off to Urusergi.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: DanyPPC on 19:54, 04 February 18
Thanks to Urusergy too  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 13:34, 05 February 18
Quote from: ukmarkh on 16:22, 03 February 18
I would love to help out if someone could show me or produce a guide


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Same. I'd love to get inolved too, but i've stressed this to death and just gave up on the idea and left it to the pros.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 14:26, 05 February 18
Guide from the newly released Colour Personal Computing issue 2 attached.

It's probably not the best since I was a beginner to the topic, but hopefully you'll get some use out of it!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 14:32, 05 February 18
Quote from: Skunkfish on 14:26, 05 February 18
Guide from the newly released Colour Personal Computing issue 2 attached.

It's probably not the best since I was a beginner to the topic, but hopefully you'll get some use out of it!


THANK YOU!!!!

I'll give this a proper read through and see if I can help contribute.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 14:56, 05 February 18
Gave it a quick skim, looks good! I will give it a go o we the weekend


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:02, 05 February 18
Here is another game this one is " Wonder Boy ".

This was converted by myself and @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  8)

The game is now joypad/s only.

Press any button to pass the title screen.

Press Joypad 1 Button 1 or 2 to Start 1 or 2 Player game.

You can use both joypads to play, you can push UP or Button 2 to Jump.

Due to lack of buttons, we couldn't have pause and music on / off on the console pause button,  therefore I've done two versions, one where the console pause button pauses and unpauses the game ( music always on ), and the other where the console pause button turns music on / off ( no pause option ).

You can quit game with console pause button and joypad 1 fire button 1.

I've included poked versions that give infinite lives or Invulnerability in both versions.  ;D

@Shaun M. Neary (http://www.cpcwiki.eu/forum/index.php?action=profile;u=728) , Here is a game you wanted.  ;D

UPDATED VERSION IN THE NEXT FEW POST.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 18:07, 05 February 18
YESSSSSSSSSSSSSSSSSSSSS!!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: DanyPPC on 18:39, 05 February 18
Finally !!!!


Thanks again, great work  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:12, 05 February 18
Wonder Boy

I'm not sure if the Invulnerability poke is working ok, so I've made another poked version.

UPDATED VERSION IN THE NEXT FEW POST.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 21:12, 05 February 18
Great work again Phantomz, like others have said, is there anything we can do to help :-)

Also if we are doing requests, what about 3D Starstrike :-)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:04, 05 February 18
Sorry guys and girls, here is another update.....

" WONDER BOY " UPDATE

I've now made a version with the music off by default, there is now a choice between a version with music or a version with none, the good news about this, is the fact that you can now  pause and unpause both versions with the console pause button.

The version with ( Lives ) gives infinite lives, the ( Poked ) version gives you infinite lives, energy and Invulnerability, however I noticed a couple of things can still kill you.

Here is the new updated version.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 02:57, 06 February 18
Quote from: ukmarkh on 00:56, 03 February 18
Has PowerDrift been converted yet?


Thx


Yep, but i not have upload it. The game is 64k  in tape or disk. The cracks are 128k because the crackers put her loader in the second bank.


Curiosity  the disk version load all levels into memory except the extra level. And the menu that he reload when game is restat.


Exactly the disk version do:
Load main code from basic
Load sprite character choose from disk to &5000-6fff
Load all levels from &8000-bfff
Load menu in &8000-bfff
Load aeroplane sprite to last level in &5000-5ddf


So directly i forbiden the crackers and i create new one from original spanish version.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 08:50, 06 February 18
That's great news about Powerdrift, thx.


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 08:51, 06 February 18
I've always wondered if there's a switch in game hidden by the programming teams where they experimented with playing music in game, but decided against it due to memory restrictions or massive slowdown?


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:15, 06 February 18
I don't think so is 64k game.

What keys as default?, the game default is up accelerate,down decelerate fire 1 change gear p=pause and abandon lost in the keyboard.(anyway can be redefined).

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 16:02, 06 February 18
Quote from: ukmarkh on 08:51, 06 February 18
I've always wondered if there's a switch in game hidden by the programming teams where they experimented with playing music in game, but decided against it due to memory restrictions or massive slowdown?


Sent from my iPhone using Tapatalk

At a guess, I'd say it probably slows down the game. I know the Speccy version has background music, but it's black and blue, so the lack of colour kept it speedy.
I know they kept background music in Turbo Outrun, different developers but same time frame. But it doesn't feel like you're going anywhere in that game at all, and I wonder if the music played a part of that.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 18:52, 06 February 18
power drift

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 21:25, 06 February 18
Woo Hoo!


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 23:35, 06 February 18
Quote from: ukmarkh on 22:28, 30 January 18
I've tried using Outlaws with the stock CPC lightgun plugged into the GX but no luck, and "yes" I'm using a CRT (https://emoji.tapatalk-cdn.com/emoji23.png)


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Stock cpc light gun?, is this light gun: http://www.cpcwiki.eu/index.php/Gunstick
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 01:15, 07 February 18
Quote from: dragon on 23:35, 06 February 18

Stock cpc light gun?, is this light gun: http://www.cpcwiki.eu/index.php/Gunstick

Yes! That's the one, we bought it from a big superstore in Calais called Auchen or something like that, Amstrad Action did a feature on it years later, you could buy every CPC game available, they had hundreds. It was on the way back from our hols.


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 02:06, 07 February 18
Quote from: ukmarkh on 01:15, 07 February 18
Yes! That's the one, we bought it from a big superstore in Calais called Auchen or something like that, Amstrad Action did a feature on it years later, you could buy every CPC game available, they had hundreds. It was on the way back from our hols.


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Maybe is a conflict, i mean originally selection of gun in outlaws was in keyboard.

So to use the  gun maybe you need the joystick port1 thats mean you need unplug the pad and connect the gun after press start.

i recall now not appear very aforable XD, maybe i can send it to pause.

You have try these or you have plug it in joy 2?.

You can also try the original dsk game in a 6128 plus.

in the emulator the cpr and dsk shows same effect choose the gun.

I know auchen, was called here alcampo with the bird simbol.

take a look, if with gun in p, you can select gun and start with gun fire button  withouth use pad and works. (gun in joy port 1)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:37, 07 February 18
Here is " 3D Starstrike ".

The controls have been remapped by @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  8)

The text in game is encoded so can't be changed.

Controls
Joy1 Fire1 to Start
Joy1 Up , Joy1 Fire1 or F1 ---------> Easy
Joy1 Down or F2 --------------------> Medium
Joy1 Left or F3 ----------------------> Hard
Joy1 Right or F4 --------------------> Very Hard

Ingame:
Joy1 Fire2 ---------------------------> Pause on/off
P key ---------------------------------> Exit (during the pause)

I asked Urusergi to do a version with the controls reversed as some people might prefer that.  ;)

I've included both versions into the cpr and made a menu to select which controls you want.
I've also made it stop on the title screen ( screen with text ) ,  press any button to pass title screen. ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 20:34, 07 February 18
Quote from: Phantomz on 18:37, 07 February 18
Here is " 3D Starstrike ".

This controls have been remapped by @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  8)

The text in game is encoded so can't be changed.

Controls
Joy1 Fire1 to Start
Joy1 Up , Joy1 Fire1 or F1 ---------> Easy
Joy1 Down or F2 --------------------> Medium
Joy1 Left or F3 ----------------------> Hard
Joy1 Right or F4 --------------------> Very Hard

Ingame:
Joy1 Fire2 ---------------------------> Pause on/off
P key ---------------------------------> Exit (during the pause)

I asked Urusergi to do a version with the controls reversed as some people might prefer that.  ;)

I've included both versions into the cpr and made a menu to select which controls you want.
I've also made it stop on the title screen ( screen with text ) ,  press any button to pass title screen. ;D

Top bloke!


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 21:43, 07 February 18
Thanks Phantomz, your a Legend :-)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 00:19, 08 February 18
I always wished Star Wars in the CPC had reverse joystick controls [emoji848] great work with Starstrike


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:05, 08 February 18
Here are a couple of UPDATES for the following.....

" Star Wars" & " Star Wars - The Empire Strikes Back ".  8)

I converted both of these games some time ago, the old versions don't stop at the title screen, they have no trainers and there are separate  versions of each for the different controls.

I've now made new versions of both of these games.  ;)

Both games give you an option for Normal or Reversed controls, they also both give you an option for " Infinite Shields ", I've also made both games stop on the title screen, press any button to pass.

In " Star Wars " after the control screen you can also use both joypads to control the game, you can also quit with the console pause button.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 22:51, 08 February 18
Great work against Phantomz :-) Can I set another challenge :-) How about Booty and Pacman Emulator ??
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:25, 09 February 18
Quote from: paradroid90 on 22:51, 08 February 18
Great work against Phantomz :-) Can I set another challenge :-) How about Booty and Pacman Emulator ??

I don't think Pac-Man Emulator will be doable as it requires 128k, maybe @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) can make it work.  :-\

I have however looked at the other game, and I'm happy to say that this is doable and I've done it.

" BOOTY "

The game is now Joypad only

I've included a Trainer that gives infinite lives.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 20:19, 09 February 18
I saw @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) was last to post in this thread and actually panicked thinking he went ahead and converted Deathkick.


You have no idea how relieved I am right now!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 21:45, 09 February 18
Quote from: Phantomz on 19:25, 09 February 18
I don't think Pac-Man Emulator will be doable as it requires 128k, maybe @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) can make it work.  :-\

I have however looked at the other game, and I'm happy to say that this is doable and I've done it.

" BOOTY "

The game is now Joypad only

I've included a Trainer that gives infinite lives.  ;D

Thanks again, shall I keep the requests coming :-)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:01, 10 February 18
Here is another game, by Urusergi and I, this one is....

" Switch Blade "  8)

I know we have a GX4000 version, but some people like the original Amstrad CPC version.

You can use UP or Button 2 to Jump.

Pause / Unpause with console pause button, pause and fire 1 to quit.

This version comes with a Trainer which might help with gameplay.

It also has an option for a palette mod, which makes the game less blue.

You can also use the inbuilt cheat, on the cpc.

* CHEAT MODE (Start in another room at the beginning of the game):
  Make a minimum score of 5010 points to enter Hi-Scores and enter the word: "SLEEPY"
  Confirm by holding down one of the 4 directions (Up =2 , Left = 3 , Right = 4 or Down = 5) + FIRE until the start of the game
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 10:29, 11 February 18
Great work Phantomz again :-) A couple of further challenges for the weekend  ;D

Dragon Attack and Magica would be cool  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 12:55, 11 February 18
Quote from: paradroid90 on 10:29, 11 February 18
Great work Phantomz again :-) A couple of further challenges for the weekend  ;D

Dragon Attack and Magica would be cool  ;)

I've already asked for these [emoji22] Fingers crossed 🤞


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:19, 11 February 18
Quote from: paradroid90 on 10:29, 11 February 18
Great work Phantomz again :-) A couple of further challenges for the weekend  ;D

Dragon Attack and Magica would be cool  ;)

I haven't got time for " challenges "  :(

I do what I can when I can, I have had a look at " Magica ", I can find what needs changing to get the game to work, but can't change on discs due to compression.

Does the cngsoft version even work as can't get past the loading title screen in winape, pressing space normally works.  ???
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 20:09, 11 February 18
Yeah, just converted the disk image to HFE and ran on my 6128 and locked up at the same point
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 21:44, 11 February 18
Couple of requests if you think you're up to it guys?


Trying to complete the They Sold A Million II set. We already have Bruce Lee.


How about Knight Lore, Match Day and Match Point?  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:38, 11 February 18
Quote from: Shaun M. Neary on 21:44, 11 February 18
Couple of requests if you think you're up to it guys?

Trying to complete the They Sold A Million II set. We already have Bruce Lee.

How about Knight Lore, Match Day and Match Point?  :)

@Shaun M. Neary (http://www.cpcwiki.eu/forum/index.php?action=profile;u=728) I did one of these games sometime ago, just forgot to upload it.

Here is........

" Knight Lore "   ;D

The text is encoded so I can't change it.

When the game loads up music will play on the main menu, when the music stops joystick will be selected automatically.  8)

Use Joypad Button 2 to turn directional control on / off, start game with Joypad Button 1.

Directional control on = Joypad Button 2 to pick up
Directional control off = Joypad Down to pick up.

Console Pause Button to Pause / unpause.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 23:40, 11 February 18
We're off to a good start! Shall I keep the suggestions coming if these get finished?
Plenty of unfinished compilations out there!  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 00:13, 12 February 18
Quote from: Shaun M. Neary on 23:40, 11 February 18
We're off to a good start! Shall I keep the suggestions coming if these get finished?
Plenty of unfinished compilations out there!  ;)

If some other people help out, I can't do them all, got to spend sometime with the other half.  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 12:39, 12 February 18
Quote from: Phantomz on 00:13, 12 February 18
If some other people help out, I can't do them all, got to spend sometime with the other half.  :laugh:


Ah of course. There's no pressure or panic on anything I request.


And if I can figure it out over the weekend with the guide posted recently, hopefully I'll be able to contribute to it too.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:52, 12 February 18
Quote from: Shaun M. Neary on 12:39, 12 February 18

Ah of course. There's no pressure or panic on anything I request.


And if I can figure it out over the weekend with the guide posted recently, hopefully I'll be able to contribute to it too.  :)

Cool, I'll do what I can when I can like normal then.  ;)

Have you got a link to the guide, I must have missed it if it was posted on here.  ???
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 16:35, 12 February 18
Quote from: Phantomz on 15:52, 12 February 18
Cool, I'll do what I can when I can like normal then.  ;)

Have you got a link to the guide, I must have missed it if it was posted on here.  ???


Yep. @Skunkfish (http://www.cpcwiki.eu/forum/index.php?action=profile;u=348) posted it last week here: http://www.cpcwiki.eu/forum/games/converted-gx4000-cpr-the-topic/msg155518/#msg155518
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:48, 12 February 18
@paradroid90 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1114)

I've done the best I can with " Magica ", the problem is that the game disks that are available are compressed so I can only do so much.

Maybe if there was a working cngsoft version @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) could do his magic.  :)

Here is " Magica ".

You can press fire to start straight away on the joystick option, UP or Button 2 is used to jump, use Joypad 2 Button 1 ( G ) to pause / unpause.

or push down once to select keyboard option, this will allow you to use the Joypad to play the game, UP or Button 2 is used to jump, however with this option you can use the console pause button to pause / unpause.

If you push down twice you can redefine the controls, you won't be able to redefine up on the joystick though so will need to select both buttons to fire / jump.

I can't remap quit anywhere or add pokes due to compression.

This is the best I can do so I hope it's ok for you.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 21:20, 12 February 18
Thanks Phantomz :-) I will leave you in peace.....for now  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:18, 12 February 18
@Shaun M. Neary (http://www.cpcwiki.eu/forum/index.php?action=profile;u=728)

Here is one of the game you wanted.  ;)

This one is.....

" Match Point ".

Press Joypad 1 Button 1 for Enter at enter names, this will make Player names default to Player1 and Player2.

I've mapped y and n to joypad 1 left and right, y and n can still be pressed on the plus computer.

If you press y or n by mistake at name entry, just press joypad 1 button 2 to delete, I've also mapped delete to delete as you needed to press joystick left on the original ( well in winape you do ).  ???

Press console pause button to Restart Game, then push left or right for y or n, or use keyboard on the plus.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Token on 01:00, 13 February 18
I always loved this tennis Phantomz, thank you, the first I played, other were pong.

Jet set Willy and Manic Miner still not converted :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 07:52, 13 February 18
Quote from: Token on 01:00, 13 February 18
I always loved this tennis Phantomz, thank you, the first I played, other were pong.

Jet set Willy and Manic Miner still not converted :)

Manic Miner has already been converted and plays great with the GX Joypad :-)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 07:54, 13 February 18
Did anyone convert Classic Invaders, Classic Muncher and Classic Axiens?


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 07:56, 13 February 18
Quote from: Phantomz on 23:18, 12 February 18
@Shaun M. Neary (http://www.cpcwiki.eu/forum/index.php?action=profile;u=728)

Here is one of the game you wanted.  ;)

This one is.....

" Match Point ".

Press Joypad 1 Button 1 for Enter at enter names, this will make Player names default to Player1 and Player2.

I've mapped y and n to joypad 1 left and right, y and n can still be pressed on the plus computer.

If you press y or n by mistake at name entry, just press joypad 1 button 2 to delete, I've also mapped delete to delete as you needed to press joystick left on the original ( well in winape you do ).  ???

Press console pause button to Restart Game, then push left or right for y or n, or use keyboard on the plus.

Thank you, I used to play this all the time as a kid [emoji108]


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 10:09, 13 February 18
Great work as always, @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Token on 15:51, 13 February 18
Quote from: paradroid90 on 07:52, 13 February 18
Manic Miner has already been converted and plays great with the GX Joypad :-)
Cool! Can you share it, it's not on the full set or in the converted GX4000 wiki list. Maybe in a compilation? 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 16:17, 13 February 18
Quote from: Token on 15:51, 13 February 18
Cool! Can you share it, it's not on the full set or in the converted GX4000 wiki list. Maybe in a compilation?


Was only posted a few days ago. Scroll back a couple of pages, you'll find it here:
http://www.cpcwiki.eu/forum/games/converted-gx4000-cpr-the-topic/msg155476/#msg155476
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Token on 17:06, 13 February 18
Wow great. I'm going to be busy with it now  :D I've tried to convert it in the past, but couldn't change the controls, I think it's also the case with JSW. (but have it for 6128+)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 18:01, 13 February 18
Always found JSW insanely difficult.

I think I got as far as two screens from finishing Manic Miner, possibly one screen.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:38, 13 February 18
UPDATE

@Shaun M. Neary (http://www.cpcwiki.eu/forum/index.php?action=profile;u=728)

I've updated " Match Point ".

I noticed that there is a trick for this game.

* Play in slow motion:
  Hold down the CTRL + CAPSLOCK keys

I've made the game use Joypad 1 Button 2 to play in slow motion, if you say yes on the menu, if you say no, then it will be CTRL on the keyboard.

If you activate the slow motion option to Joypad 1 Button 2, then only button 1 will work on the pads to hit the ball, if you put no, then both buttons will work on the game pads.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:44, 13 February 18
@Shaun M. Neary (http://www.cpcwiki.eu/forum/index.php?action=profile;u=728)

Here is the second game that you wanted.  ;)

This one is " Match Day ".

I've remapped the controls to both Joypads by default.

I can't seem to get pause to work in winape, does it even work in the original?

Because of this there is no pause option at the moment, If the original game has working pause keys let me know, I also can't see any quit option.

Because there is no pause option at the moment, I've made both the joypad fire buttons do the same, so will both kick by default.

I can't change the onscreen prompts for the option screens, but the controls are as follows....

CONTROLS ON MENU
UP = ESC
DOWN = SPACE
LEFT = YES
RIGHT = NO
FIRE 1 = ENTER
FIRE 2 = DELETE

Because I've mapped these controls to the Joypad, the keys will also work as normal on the plus computer.  ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 22:55, 13 February 18
You are a machine!


The pause was kinda fiddly on the original I think, literally had to be tapped if memory serves me well.
It also has the same menu system as winter games I think.


Thank you!

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 17:05, 15 February 18
****** JET SET WILLY THE FINAL FRONTIER AKA JET SET WILLY 2 ******

Controls:
Joy1 Fire1 -> Start
Joy1 Up  -> Colour monitor
Joy1 Down -> Monochrome monitor


Ingame:

Joy1 Fire2 -> Pause & Music on/off
Pause button -> Exit

CHEAT MODE!!
Pressing Joy1 Down, Right, up and left. After, every time you press exit, it will appear The Cartography Room to be able to choose the screen that you want  8)

Apart this rom comes with a Trainer (infinite lives & harmless enemies)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 17:41, 15 February 18
HAIL HAIL!!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Token on 19:50, 15 February 18
Quote from: Urusergi on 17:05, 15 February 18
****** JET SET WILLY THE FINAL FRONTIER AKA JET SET WILLY 2 ******

Controls:
Joy1 Fire1 -> Start
Joy1 Up  -> Colour monitor
Joy1 Down -> Monochrome monitor


Ingame:

Joy1 Fire2 -> Pause & Music on/off
Pause button -> Exit

CHEAT MODE!!
Pressing Joy1 Down, Right, up and left. After, every time you press exit, it will appear The Cartography Room to be able to choose the screen that you want  8)

Apart this rom comes with a Trainer (infinite lives & harmless enemies)
Wowowow :)))  :-* :-* :-*
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:51, 15 February 18
Here is another game, this one is.....

" Sabre Wulf ".

I can't change the text on the main menu, I have however made the game default to Joystick.

Press Joypad Button 1 to Start Game, you can also push Joypad UP or DOWN to select between Keyboard and Joystick options in case you're playing on a PLUS computer and wish to use the keyboard.

Pause / Unpause with Joypad Button 2.

I've changed the keyboard keys from REQW SPACE to QAOP SPACE.  ;)

I've included a Trainer which gives options for Infinite Lives or Invulnerability.


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 00:59, 16 February 18
****** JET SET WILLY ******

Controls:
Joy1 Fire1 -> Start
Joy1 Up  -> Colour monitor
Joy1 Down -> Monochrome monitor
Pause Button -> High scores


Ingame:

Joy1 Fire2 -> Pause & Music on/off
Pause button -> Exit

High score:
Any button to exit

CHEAT MODE!!
Pressing Joy1 Down, Right, up and left. After, every time you press exit, it will appear The Cartography Room to be able to choose the screen that you want  (http://www.cpcwiki.eu/forum/Smileys/SoLoSMiLeYS1/cool.gif) (Not all are available)

Apart this rom comes with a Trainer (infinite lives & harmless enemies)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:08, 16 February 18
Here is another game by Software Projects, this one is.....

" Binky ".

The game is now Joypad/s only.

Pause the game with Joypad 1 button 2, unpause with Joypad 1 Button 1.
Turn the sound off with Joypad 2 Button 2, turn sound on with Joypad 2 Button 1.
Console Pause Button to quit the game.

Joypad 1 Button 1 to pass highscore table.

I've included a Trainer which gives infinite lives and Invulnerability.

I've also activated the in game level skip, hold down Joypad 1 Button 2 and Press Joypad 1 Button 1 to Skip Levels.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 08:32, 17 February 18
Thanks again Phantomz :-) How about Operation Gunship, Twin Turbo V8 and Glider Rider  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: RetroTony on 09:17, 17 February 18

Hey Guys,


Bit of a lurker who just got his C4CPC up and running on 464+.   Keep us the great work guys.   Would love to have Roland in Time, Roland in Space and Technician Ted.


Cheers,


Tony

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:23, 17 February 18
Here is " Twin Turbo V8 ".

I can't change the " PUSH FIRE! " on the main screen, you need to " PUSH UP " to start game, or " PUSH SPACE " if you wish to use the keyboard on a PLUS computer.

Joypad Controls.
Joypad 1 Fire Button 1 to Accelerate
Joypad 1 Fire Button 2 to Brake
Joypad 1 UP to Change Gear
Joypad 1 Left & Right to Steer
Console Pause Button to Pause / unpause
Joypad 2 Fire Button 1 to Quit

PLUS Computer keys.
Q to Accelerate
A to Brake
SPACE to Change Gear
U and I to Steer
P to Pause / unpause
G to Quit

Don't forget you will need to PUSH UP to select letter on highscore table not FIRE.

I haven't made a Trainer due to how the disc is made up, however I've included a few different versions with cheat options.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:03, 17 February 18
Here is " Glider Rider ".

I've made both Fire Buttons Fire as don't think the game has a pause option.

Quit game with console pause button.

You can't redefine to the Joystick, but I've remapped R to P to redefine incase you want to remap to Joypad 2.

PLUS keyboard keys changed to Q, A, U, I, SPACE.

I've included a Trainer.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 23:36, 17 February 18
Quote from: ukmarkh on 21:00, 23 January 18
Hi, it must have been uploaded by mistake, then I downloaded same day, but then someone noticed and replaced the file.


Sent from my iPhone using Tapatalk


No, there is only one file uploaded on the wiki according to the upload log. If it's has been replaced, then the old file would still be available on the upload log.


You problably made a mistake with a dsk you downloaded at the same time...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 23:40, 17 February 18
Sounds about right, my h.d.d is a right mess awash with Amstrad games.


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:49, 18 February 18
Here is " Operation Gunship ".

The game is now Joypad/s only.

Joypad 1 Button 2 for Bombs
Joypad 2 Button 1 to Pause / unpasue
Joypad 2 Button 2 to Skip Levels    ( I activated level skip )  ;)
Console Pause Button to Quit Game.

The game includes a Trainer.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 18:59, 18 February 18
 8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 19:01, 18 February 18
I remember Operation Gunship being a good game!


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 19:07, 18 February 18
****** THE CHIP FACTORY Featuring 'TECHNICIAN TED' ******

Controls:
Joy1 Fire1 -> Start
Joy1 Fire2 -> Instructions

Ingame:

Joy1 Fire2 -> Pause & Music on/off
Pause button -> Exit


This rom comes with a Trainer (infinite time, infinite lives, invulnerability, fall any height and Move throw walls)  8)


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 21:32, 18 February 18
Anyone have any luck with Knight Lore? Or is it a nightmare to convert?

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:48, 18 February 18
Quote from: Shaun M. Neary on 21:32, 18 February 18
Anyone have any luck with Knight Lore? Or is it a nightmare to convert?

@Shaun M. Neary (http://www.cpcwiki.eu/forum/index.php?action=profile;u=728)

I posted this the other day, you even gave it a like!  ::)  ;D

http://www.cpcwiki.eu/forum/games/converted-gx4000-cpr-the-topic/2120/
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 22:56, 18 February 18
Oh my God, I'm a bloody idiot!
Been wrestling with m4 and zmem issues the last few days.  :laugh:


Thank you again. I'll have some more requests soon.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 21:24, 19 February 18
Everything updated.


I did a little overhaul of the design of the page


Quote from: dragon on 02:06, 07 February 18Maybe is a conflict, i mean originally selection of gun in outlaws was in keyboard.

So to use the  gun maybe you need the joystick port1 thats mean you need unplug the pad and connect the gun after press start.

i recall now not appear very aforable XD, maybe i can send it to pause.

You have try these or you have plug it in joy 2?.

You can also try the original dsk game in a 6128 plus.

in the emulator the cpr and dsk shows same effect choose the gun.

I know auchen, was called here alcampo with the bird simbol.

take a look, if with gun in p, you can select gun and start with gun fire button  withouth use pad and works. (gun in joy port 1)

If someone can test this to see if i need uploading it
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:03, 19 February 18
Quote from: remax on 21:24, 19 February 18
Everything updated.


I did a little overhaul of the design of the page

Nice one, page looks a lot better, it saves having to scroll up and down the page.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 23:42, 19 February 18
A few more requests if they can be done with existing cracks:

Platoon
Karnov
Crazy Cars
Combat School

That way you have the entire 'The In Crowd' compilation in there. :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 00:16, 20 February 18
Combat School would be impossible on that GX4000 pad [emoji23]


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 00:26, 20 February 18
That's why I use a quickshot magnum, Mark  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 09:14, 20 February 18
Quote from: Shaun M. Neary on 00:26, 20 February 18
That's why I use a quickshot magnum, Mark  :laugh:

Actually, if this game gets converted, I have an old  StarCursor somewhere in the garage, I'll dig it out [emoji23]


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 10:07, 20 February 18
Quote from: ukmarkh on 09:14, 20 February 18
Actually, if this game gets converted, I have an old  StarCursor somewhere in the garage, I'll dig it out (https://emoji.tapatalk-cdn.com/emoji23.png)


Sent from my iPhone using Tapatalk


I actually fared better playing the likes of this, Hypersports, etc on a keyboard.
Joysticks lasted longer as a result too. xD
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 11:14, 20 February 18
Quote from: Shaun M. Neary on 10:07, 20 February 18

I actually fared better playing the likes of this, Hypersports, etc on a keyboard.
Joysticks lasted longer as a result too. xD

Now if I can attach a keyboard to my GX, next level stuff[emoji23]


Sent from my iPhone using Tapatalk
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:43, 20 February 18
Quote from: Shaun M. Neary on 23:42, 19 February 18
A few more requests if they can be done with existing cracks:

Platoon
Karnov
Crazy Cars
Combat School

That way you have the entire 'The In Crowd' compilation in there. :D

I looked at a couple of these games ages ago, " Combat School ", the controls should be easy to change, however we probably need to use the version by Two Mag as this has the Level 7 fix ( the fight against the instructor has been corrected ).

The Trainer for the game is compressed, possibly the game too I can't remember, so maybe @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) or / and @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) could have a look at this one.

I also looked at " Platoon ", the only version that I found I could work on ( uncompressed ) needs 128k, I didn't know this until near the end of the game when it crashed due to lack of memory.  :doh:

I've got the test cpr I made somewhere, guess I can use on my 6128 plus, not sure if the version by Two Mag will work ok, again, maybe @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) or / and @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) could have a look.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 16:46, 20 February 18
Platoon surprises me, it's definitely 64k compatible. Must be the way it's cracked. :(
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:01, 20 February 18
Quote from: Shaun M. Neary on 16:46, 20 February 18
Platoon surprises me, it's definitely 64k compatible. Must be the way it's cracked. :(

I'd say so.  :doh:

Here are a couple of test versions I found on my hard drive, like I said, it crashed towards the end of the game.

Think I changed it to P to change men and joypad 2 for grenades.

THESE WILL NOT WORK TO THE END ON THE GX4000

I can't remember the differences between the two test version, I did this ages ago.  ::)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 17:04, 20 February 18
Good enough for me, I never could get past level 4 anyway!  :laugh: :laugh: :doh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 21:24, 20 February 18
Hi Phantomz's Maybe Ghost and Goblins, Chevvy Chase and Super Cycle  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:15, 20 February 18
Quote from: paradroid90 on 21:24, 20 February 18
Hi Phantomz's Maybe Ghost and Goblins, Chevvy Chase and Super Cycle  ;D

Don't think can do them all like I said, I'll do what I can.

Maybe some people can do some now a guide has been released by @Skunkfish (http://www.cpcwiki.eu/forum/index.php?action=profile;u=348)  ;)

By the way " Ghost and Goblins " has been done already, check out the converted gx4000 software page.

http://www.cpcwiki.eu/index.php/Converted_GX4000_Software#G
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 23:27, 20 February 18
I thought Super Cycle was already done!


I'm certain I have a working one that I think Phantomz was responsible for about a year ago.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:57, 20 February 18
Quote from: Shaun M. Neary on 23:27, 20 February 18
I thought Super Cycle was already done!


I'm certain I have a working one that I think Phantomz was responsible for about a year ago.

@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) Made it PLUS and 64k friendly, the disk is availaible on the following page, it needs the buttons remapping.

http://www.cpcwiki.eu/forum/games/converted-gx4000-cpr-the-topic/1920/
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 00:17, 21 February 18
@Shaun M. Neary (http://www.cpcwiki.eu/forum/index.php?action=profile;u=728)

Here is " Crazy Cars ".

The game is now Joypad / Joystick only.

I've done two versions, one with the original title screen and one with a new title screen.

Controls
Joypad 1 Button 1 to Accelerate
Joypad 1 Button 2 to Brake
Console Pause Button to Pause, any button to unpause.

Use Port 2 if you want to use original joystick control, UP to accelerate, DOWN to Brake.

highscore table entry
Joypad 1 Button 1 is UP
Joypad 1 Button 2 is DOWN
Joypad Left and Right to move LEFT & RIGHT
Joypad 1 UP to Select Letter

The game includes a Trainer for Infinite Time.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 00:45, 21 February 18
I really liked playing Crazy Cars on my Amstrad, the Amiga version looked nice but played like garbage in comparison


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 11:56, 21 February 18
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) , I've been seeing your edits to the wiki; once again, thanks so much for taking the time :)


And of course, @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) , will you ever stop man? Or rather, please don't!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:52, 21 February 18
Quote from: Gryzor on 11:56, 21 February 18
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) , I've been seeing your edits to the wiki; once again, thanks so much for taking the time :)


And of course, @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) , will you ever stop man? Or rather, please don't!!

I guess I'll give up at some point, lucky enough I haven't got bored of doing them yet.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 17:01, 21 February 18
Quote from: Phantomz on 16:52, 21 February 18
I guess I'll give up at some point, lucky enough I haven't got bored of doing them yet.  ;D


I think you enjoy the challenge too much dude!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 18:26, 21 February 18
And your punishment [emoji23]


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:41, 21 February 18
Quote from: Shaun M. Neary on 17:01, 21 February 18

I think you enjoy the challenge too much dude!

@Shaun M. Neary (http://www.cpcwiki.eu/forum/index.php?action=profile;u=728)  Yea maybe dude.  :laugh:



Quote from: ukmarkh on 18:26, 21 February 18
And your punishment [emoji23]


Sent from my iPhone using Tapatalk

@ukmarkh (http://www.cpcwiki.eu/forum/index.php?action=profile;u=34)  What do you mean?  ::)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 18:46, 21 February 18
Amstrad gaming in general


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:48, 21 February 18
Quote from: ukmarkh on 18:46, 21 February 18
Amstrad gaming in general


Sent from my iPhone using Tapatalk

Old games are hard to play but I prefer them to new ones these days.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 18:50, 21 February 18
Exactly [emoji1306]


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:31, 21 February 18
@paradroid90 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1114)  This might interest you.  ;)

I've upadated " Ghosts'N Goblins ".  ;D

After I checked to make sure it was still on the list, I loaded it up as it was one of the ealier games that I converted.

I wasn't happy with it, so thought I'd update it.

UPDATE CHANGES

The game now stops on the Title Screen so you can get to see it for more than a second, press any button to pass.

I've added Invulnerability option to the Trainer, I've also made it so you can level skip ingame.

You can still use UP or Button 2 to Jump on the joypad, however you can still use the keyboard on the PLUS in this version.

I've changed O and P to U and I to free up the P for the console pause button.

Pause the game with the Console Pause Button ( P ) and button to unpause.

I've added a level skip, press Joypad 2 Button 1 ( G ) to skip levels.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: EgoTrip on 22:51, 21 February 18
Does this work (rename attachment to slither.cpr)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 23:14, 21 February 18
Quote from: ukmarkh on 18:46, 21 February 18
Amstrad gaming in general


Sent from my iPhone using Tapatalk


To be fair, Spectrum gaming is more of a punishment  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 23:22, 21 February 18
Quote from: EgoTrip on 22:51, 21 February 18
Does this work (rename attachment to slither.cpr)

@EgoTrip (http://www.cpcwiki.eu/forum/index.php?action=profile;u=337)

Thanks for this  :)

I haven't got access to a real machine at the moment, hopefully some people will check it out.

When I tried in winape the speed feels normal, when I tried in mess it's fast straight away so not sure what it's like on a real machine.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 12:30, 22 February 18
Quote from: Phantomz on 23:22, 21 February 18
@EgoTrip (http://www.cpcwiki.eu/forum/index.php?action=profile;u=337)

Thanks for this  :)

I haven't got access to a real machine at the moment, hopefully some people will check it out.

When I tried in winape the speed feels normal, when I tried in mess it's fast straight away so not sure what it's like on a real machine.

I can try it when I get back from work later tonight.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 22:27, 22 February 18
Quote from: EgoTrip on 22:51, 21 February 18
Does this work (rename attachment to slither.cpr)

Is it an original game ?

Anyway on a real GX4000 :

no problem with the speed, except after some death where the game is really slow.

the control are quite irresponsive (sometimes you have to press 2 times to change direction), making the game hard to play.

The games seems nice if these problems are solved.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: EgoTrip on 23:22, 23 February 18
See if this works, if not then I am out of ideas.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 13:10, 24 February 18
Quote from: EgoTrip on 23:22, 23 February 18
See if this works, if not then I am out of ideas.

It works great my GX4000 :-)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 21:56, 25 February 18
Quote from: EgoTrip on 23:22, 23 February 18
See if this works, if not then I am out of ideas.


For the control, it works well now


For the second play very slow, the bug is still here.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 01:27, 26 February 18
****** ROLAND IN TIME ******

Controls:
Joy1 Fire1 -> Colour
Joy1 Fire2 -> Monochrome

Joy1 Fire1 -> Start

Ingame:

Joy1 Fire2 -> Pause & Music on/off
Pause button -> Exit


This rom comes with a Trainer (infinite lives) and bug fixes (http://www.cpcwiki.eu/forum/Smileys/SoLoSMiLeYS1/cool.gif)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 00:14, 03 March 18
****** ROLAND IN SPACE ******

Controls:
Joy1 Fire1 -> Colour
Joy1 Fire2 -> Monochrome

Joy1 Fire1 -> Start

Ingame:

Joy1 Fire2 -> Pause & Music on/off
Pause button -> Exit
Joy2 directional pad -> Scroll
Joy2 Fire2 -> Cheat (invulnerability)


This rom comes with a Trainer (infinite lives)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 00:32, 03 March 18
Quote from: Urusergi on 00:14, 03 March 18
****** ROLAND IN SPACE ******

Controls:
Joy1 Fire1 -> Colour
Joy1 Fire2 -> Monochrome

Joy1 Fire1 -> Start

Ingame:

Joy1 Fire2 -> Pause & Music on/off
Pause button -> Exit
Joy2 directional pad -> Scroll
Joy2 Fire2 -> Cheat (invulnerability)


This rom comes with a Trainer (infinite lives)
Great work as always guys :-) If you are looking for some insperation. How about Starstrike 2. Babas Palace or Reveal :-)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:25, 03 March 18
Here is " REVEAL ".

I've made the game default to Joystick, so you can just press fire to begin.

You can still change to keyboard and define keys on a plus machine with the default menu options, I've also added Joystick control to the menu to change between the options, so you can press UP for keyboard, DOWN for Joystick, LEFT to Define Keys.

There is no pause option that I can see, you needed to hold, esc, shift and ctrl to quit (reset) game, I've changed this to console pause button (P) and Fire Button 1.

I could have made the game reset with just the (P) but it's one of the default keyboard keys and also people might want to redefine to that key.  ;)

Press Fire Button 1 to pass highscore table or use the keyboard on a plus.

I've included a Trainer menu for Infinite Lives and Time.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: 00WReX on 02:51, 04 March 18
If anybody is having issues opening the file (.rar), I believe the file is actually a .tar

Cheers,
Shane
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 09:10, 04 March 18
Quote from: 00WReX on 02:51, 04 March 18
If anybody is having issues opening the file (.rar), I believe the file is actually a .tar

Cheers,
Shane
Hi Shane, no issues my side.Opened fine using WinRar and playing great on my GX4000 :-) Great work again Phantomz :-)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: 00WReX on 09:34, 04 March 18
Quote from: paradroid90 on 09:10, 04 March 18
Hi Shane, no issues my side.Opened fine using WinRar and playing great on my GX4000 :-) Great work again Phantomz :-)

Oh yeh, no issues...I have run the .cpr as well.
It's just that I don't use WinRAR, and my archive tool did not recognise this as a .rar (all the other downloads it does).


UPDATE: Forget what I said, I just updated to the latest version of 7-zip and it recognses it as a .rar
                Strange how up until this point, it was opening all the .rar files by Phantomz.



Cheers,
Shane
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:35, 04 March 18
Quote from: 00WReX on 09:34, 04 March 18

UPDATE: Forget what I said, I just updated to the latest version of 7-zip and it recognses it as a .rar
                Strange how up until this point, it was opening all the .rar files by Phantomz.


Cheers,
Shane

Glad you got it working in the end, the reason why this rar is different to all my other rar's is that this one was created with the latest version of WinRAR, no idea what's changed.  ::)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 16:35, 04 March 18
Would Operation Thunderbolt with the crosshairs turned on full time be a possibility?


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 00:14, 05 March 18
Quote from: paradroid90 on 00:32, 03 March 18
Great work as always guys :-) If you are looking for some insperation. How about Starstrike 2. Babas Palace or Reveal :-)

I'm not sure about all the level codes in " Baba's Palace ", I could have a look at it, is the author a member on this forum?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 08:04, 05 March 18
Quote from: Phantomz on 00:14, 05 March 18
I'm not sure about all the level codes in " Baba's Palace ", I could have a look at it, is the author a member on this forum?
Not sure Phantomz, but its a great indie title :-)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: pelrun on 09:09, 05 March 18
Quote from: Phantomz on 00:14, 05 March 18
I'm not sure about all the level codes in " Baba's Palace ", I could have a look at it, is the author a member on this forum?


Doesn't look like @Azicuetano (http://www.cpcwiki.eu/forum/index.php?action=profile;u=2234) has ever posted here, but the entire GPL'ed source code is included in the archive I just downloaded from CPCRetroDev... :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:25, 05 March 18
Quote from: pelrun on 09:09, 05 March 18

Doesn't look like @Azicuetano (http://www.cpcwiki.eu/forum/index.php?action=profile;u=2234) has ever posted here, but the entire GPL'ed source code is included in the archive I just downloaded from CPCRetroDev... :)

Nice that the source code is available, however I'm not a programmer.

I can convert this to cpr format, and change the controls to be GX4000 Friendly, however I can't find where the level codes are, so can't change them.

I think a level select trainer would come in handy for this game if possible ( controlled by joystick, left and right or up and down ), that would remove the lack of buttons problem.


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 00:21, 06 March 18
I thought of a game, Rambo 2, but the controls were finger crippling in the original, can anything be done?


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 00:24, 06 March 18
Quote from: ukmarkh on 00:21, 06 March 18
I thought of a game, Rambo 2, but the controls were finger crippling in the original, can anything be done?


Sent from my iPhone using Tapatalk

Do you mean " Rambo - First Blood Part II " ?

If so, it's on the converted gx4000 software page.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 00:26, 06 March 18
Quote from: Phantomz on 00:24, 06 March 18
Do you mean " Rambo - First Blood Part II " ?

If so, it's on the converted gx4000 software page.

I haven't seen it, have the controls been changed, original was horrible


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 00:38, 06 March 18
Thanks to the help from @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)

Here is " Operation Thunderbolt " for the PLUS, with Crosshairs turned on full time.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 00:41, 06 March 18
Quote from: Phantomz on 00:38, 06 March 18
Thanks to the help from @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)

Here is " Operation Thunderbolt " for the PLUS, with Crosshairs turned on full time.  8)

You've just breathed the best life into an already good game, that is now great! Thx


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: pelrun on 04:25, 06 March 18
Quote from: Phantomz on 16:25, 05 March 18
Nice that the source code is available, however I'm not a programmer.

I can convert this to cpr format, and change the controls to be GX4000 Friendly, however I can't find where the level codes are, so can't change them.

I think a level select trainer would come in handy for this game if possible ( controlled by joystick, left and right or up and down ), that would remove the lack of buttons problem.


I found the level select code hiding in game/src/state/menu.c - it encodes the level number with a custom scheme rather than a fixed list of codes. I'd have said there's a cheat code in there that lets you enter level numbers directly, but the comments in the code told me to forget ever seeing it, so I did.


I'll see if I can find time to modify it myself, but no guarantees (I'm flaky.)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 11:47, 06 March 18
Quote from: pelrun on 04:25, 06 March 18

I found the level select code hiding in game/src/state/menu.c - it encodes the level number with a custom scheme rather than a fixed list of codes. I'd have said there's a cheat code in there that lets you enter level numbers directly, but the comments in the code told me to forget ever seeing it, so I did.


I'll see if I can find time to modify it myself, but no guarantees (I'm flaky.)

I found and forgot the code.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 04:18, 07 March 18
There is really not problem of change de source code, the true problem was change de source code=more  ram needed. And  the game use all the free basic ram.


So after change the source code, run"xxx". bin failed in amsdos to load.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 00:56, 09 March 18
****** OPERATION THUNDERBOLT ******

Menu:
Joy1 Fire1 -> 1 Player start
Joy1 Fire2 -> 2 Players start
Pause Button -> Define keys
Joy1 Up or Down -> swap players

Ingame player 1 & 2:
Joy1 Up & Q -> Up
Joy1 Down & A -> Down
Joy1 Left & U -> Left
Joy1 Right & I -> Right
Joy1 Fire1 & Space -> Fire
Joy1 Fire2 & R-> Grenade
Pause button -> Pause

Pause button & G -> Continue (end menu)


This rom comes with a Trainer (infinite credits)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:54, 10 March 18
****** OPERATION THUNDERBOLT ******

I asked @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) to help do a conversion of " Operation Thunderbolt " for the CPC as the game was compressed so I couldn't work on it.

I prefer the look of the original and it's what I played as a kid, Urusergi was kind enough to do this for me.  8)

The original version he did, was joystick and keyboard, you could redefine the keys to joypad 2, but you couldn't redefine player 2 start button to joypad 2, because of this I asked Urusergi to make a couple of changes.

I asked him to change the default key set in HEX to make both Joypad/s enabled by default, and you can also continue with both joypads now.  ;D

I also asked him to apply the crosshair fix.

****** UPDATE ******

Game defaults to gamepads so just press joypad 1 button 1 or 2 to start.  ;)

Joystick = Joypad 1
Keybaord = Joypad 2
Player 1 Continue = Joypad 1 Button 1
Player 2 Continue = Joypad 2 Button 1

Pause with Console Pause Button / Any button to unpause

The following rar includes the normal version of the game and also a version with the crosshair fix.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 18:05, 13 March 18
Now finally babas palace arrive in the gx4000.(with the panthomz keys preference).

Fully playable with pad, it have take me  a lot of hours compiling making the enter code subrutine work perfectly.

So enjoy :)

http://www.babas-palace.com/


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:30, 13 March 18
Quote from: dragon on 18:05, 13 March 18
Now finally babas palace arrive in the gx4000.(with the panthomz keys preference).

Fully playable with pad, it have take me  a lot of hours compiling making the enter code subrutine work perfectly.

So enjoy :)

http://www.babas-palace.com/

Nice one.  8)

I would have released my version but couldn't see a easy way to get hold of the authors.  :(


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 22:18, 13 March 18
Quote from: Phantomz on 18:30, 13 March 18
Nice one.  8)

I would have released my version but couldn't see a easy way to get hold of the authors.  :(

Great work all around thanks :-)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:53, 13 March 18
Quote from: paradroid90 on 22:18, 13 March 18
Great work all around thanks :-)

@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)  has done a fantastic job.  8)

I have however made a couple of changes to it.  ;D

I've made it so you can skip the intro with joypad 1 button 1 or button 2.

I've also removed the level codes and made it so you can enter the number of the level you want to play, saves me having to try and remember codes or write them down.  ;)

The input is still four digits, but you can leave what you don't need blank or insert a zero, - - 10 or 0010 for level 10, -100 or 0100 for level 100.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:37, 17 March 18
Here is another game, this one is..

" SAS Combat Simulator ".

The game is now Joypad only.

Hold down joypad 1 Button 1 to use grenades, joypad 1 Button 2 to pause / unpause.

You can keep pressing fire to pass high score table.

I've added a Trainer to give infinite lives and grenades.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: 00WReX on 10:01, 18 March 18
Here is a straight CPR conversions using NoCart v1.4

This is a 'Type In' game from 'Amstrad Action' magazine.

http://cpcwiki.eu/index.php/Amstrad_Action_September_1992_Type-Ins

The Game is 'Super Snake'.

I have played the .cpr on a real GX4000 with simple joystick/joypad controls.
Directions to move and fire to start.

Cheers,
Shane

[attach=1]
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 12:51, 18 March 18
Quote from: 00WReX on 10:01, 18 March 18
Here is a straight CPR conversions using NoCart v1.4

This is a 'Type In' game from 'Amstrad Action' magazine.

http://cpcwiki.eu/index.php/Amstrad_Action_September_1992_Type-Ins (http://cpcwiki.eu/index.php/Amstrad_Action_September_1992_Type-Ins)

The Game is 'Super Snake'.

I have played the .cpr on a real GX4000 with simple joystick/joypad controls.
Directions to move and fire to start.

Cheers,
Shane



Was that your first conversion Shane? How did it go?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:01, 19 March 18
Here is another game, this one is..

"Super Tank Simulator".

The game is now Joypad only.

Joypad 1 Button 2 to pause / unpause.

You can keep pressing fire to pass high score table.

I can't stop it on the title screen (due to disks available).

There is a Trainer to give infinite lives.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 17:53, 19 March 18
Quote from: 00WReX on 10:01, 18 March 18
The Game is 'Super Snake'.

I have such fond memories of this, my first experience of a 'snake' type game. I look forward to trying it :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:04, 19 March 18
Here is another game, it's the last game from" Quattro Vol 05 - Shoots Em Ups ".

this one is..

"Mig 29 Soviet Fighter".

The game is now Joypad only.

Joypad 1 Button 2 to change weapons.

Console Pause Button to Pause, Joypad 1 Button 1 to continue, Joypad 1 Button 2 to Abort.

I've included a Trainer.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: 00WReX on 10:57, 20 March 18
Quote from: paradroid90 on 12:51, 18 March 18
Was that your first conversion Shane? How did it go?

I'm doing the most simple conversions...'dragon', 'Phantomz', and 'Urusergi' are doing all the hard stuff  ;)

I've done a handful before...
http://www.cpcwiki.eu/forum/games/converted-gx4000-cpr-the-topic/msg147508/#msg147508

And here are a couple more...

Alien Intervention:
A game from AA magazine (#91) Type-ins.
I modified the controls for use on GX4000 (Joystick / Gamepad) it was originally keyboard.

Helloween:
A game from AA magazine (#104) Type-ins.
Joystick / Gamepad control already.

I have played/tested both .cprs on a real GX4000.

Cheers,
Shane
[attach=1]
[attach=2]
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:13, 21 March 18
Here is another game, this one is..

"The Bounty Hunter".

The game is now Joypad only.

Joypad 1 Button 2 to pause / unpause.

Console Pause Button to Quit.

I've included a Trainer to give infinite lives, however if you choose a normal game and then change your mind, you can use the inbuilt cheat to give infinite lives.  ;)

Cheat Mode
Pause the game with Joypad 1 Button 2, then press UP, DOWN, LEFT, RIGHT, FIRE BUTTON 1, then unpause with Joypad 1 Button 2.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:03, 30 March 18
Here is another game, this one is..

"Power Boat Simulator".

The game is now Joypads only.

Trainer = Joypad 1 Button 1 for YES, Joypad 1 Button 2 for NO.  ( can't change trainer text ).

Joypad 1 Button 2 to pause / unpause.

I can't remap quit option due to compression.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:14, 31 March 18
Here is another game, this one is..

"Shockway Rider".

The game is now Joypad/s only.

Console Pause Button to Select Practice.

Practice level select = Joypad 1; 1=1, 2=2, Up=3, Left=4, Right=5, Down=6   Joypad 2; 1=7, 2=8.

Whilst ingame, Joypad 1 Button 2 for Music / sfx.

I've included a Trainer for Infinite Lives, and Invulnerability.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:33, 02 April 18
Here is another game, this one is..

"Grell And Falla".

The game is now Joypad only.

Joypad 1 Button 2 to Swap between characters

Console Pause Button ( P ) to Pause

Joypad 2 Button 1 ( G ) to Quit

The 64k version and 128k version is in the cpr so it should work ok on the 464 plus and 6128 plus ok.

The game is still Joypad only on those machines too due to the controls being remapped.

The game has a inbuilt cheat mode but this only works on 128k machines.

* CHEAT MODE
On the MAGICSTREET screen (for 128K version only) type the word "MIDSUMMERNIGHT" (QWERTY keyboard), the border will flash and a menu will appear.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 08:28, 07 April 18
@Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) : reached 1000 posts and still no signs of slowing down :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 17:14, 12 April 18

Quote from: Urusergi on 00:56, 09 March 18****** OPERATION THUNDERBOLT ******Menu:
****** OPERATION THUNDERBOLT ******Menu:
Joy1 Fire1 -> 1 Player startJoy1 Fire2 -> 2 Players startPause Button -> Define keysJoy1 Up or Down -> swap playersIngame player 1 & 2:
Joy1 Up & Q -> UpJoy1 Down & A -> DownJoy1 Left & U -> LeftJoy1 Right & I -> RightJoy1 Fire1 & Space -> FireJoy1 Fire2 & R-> GrenadePause button -> PausePause button & G -> Continue (end menu)This rom comes with a Trainer (infinite credits)
Quote from: Phantomz on 00:38, 06 March 18Thanks to the help from @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) Here is " Operation Thunderbolt " for the PLUS, with Crosshairs turned on full time.  8)
Quote from: Phantomz on 16:54, 10 March 18
****** OPERATION THUNDERBOLT ******

I asked @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) to help do a conversion of " Operation Thunderbolt " for the CPC as the game was compressed so I couldn't work on it.

I prefer the look of the original and it's what I played as a kid, Urusergi was kind enough to do this for me.  8)

The original version he did, was joystick and keyboard, you could redefine the keys to joypad 2, but you couldn't redefine player 2 start button to joypad 2, because of this I asked Urusergi to make a couple of changes.

I asked him to change the default key set in HEX to make both Joypad/s enabled by default, and you can also continue with both joypads now.  ;D

I also asked him to apply the crosshair fix.

****** UPDATE ******

Game defaults to gamepads so just press joypad 1 button 1 or 2 to start.  ;)

Joystick = Joypad 1
Keybaord = Joypad 2
Player 1 Continue = Joypad 1 Button 1
Player 2 Continue = Joypad 2 Button 1

Pause with Console Pause Button / Any button to unpause

The following rar includes the normal version of the game and also a version with the crosshair fix.


Can someone please explain me the difference between these 3 releases ? (well i think i got the last one, but just to be sure, but i don't know what are the difference between the first 2)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:00, 12 April 18
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

Quote from: remax on 17:14, 12 April 18

Can someone please explain me the difference between these 3 releases ? (well i think i got the last one, but just to be sure, but i don't know what are the difference between the first 2)

The first version is the cpc version by Urusergi, this is joystick and keyboard, you can redefine the keys to joypad 2, but you can't redefine player 2 start button to joypad 2.

The second version is the gx4000 /  plus version with crosshair turned on.

The third version is the cpc version ( UPDATED ), the game now defaults to both Joypads, and you can also continue with both joypads now.

I hope that clears things up.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 20:19, 12 April 18
Quote from: Phantomz on 20:00, 12 April 18
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)

The first version is the cpc version by Urusergi, this is joystick and keyboard, you can redefine the keys to joypad 2, but you can't redefine player 2 start button to joypad 2.

The second version is the gx4000 /  plus version with crosshair turned on.

The third version is the cpc version ( UPDATED ), the game now defaults to both Joypads, and you can also continue with both joypads now.

I hope that clears things up.  ;D
ok thanks!!!!

so the first version have no real use for GX4000 as your third kind of superseed it for a Gx4000 ?

Envoyé de mon SM-G930F en utilisant Tapatalk

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:51, 12 April 18
Quote from: remax on 20:19, 12 April 18
ok thanks!!!!

so the first version have no real use for GX4000 as your third kind of superseed it for a Gx4000 ?

Envoyé de mon SM-G930F en utilisant Tapatalk

That's correct.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 21:31, 14 April 18
has anyone got a recent archive of all conversions in a single ZIP file?


If so, any chance it could be uploaded to te wiki page for convenience?

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: 00WReX on 03:55, 15 April 18
Hi Craig, there is a .zip file that is regularly updated on the wiki page.

http://www.cpcwiki.eu/index.php/Converted_GX4000_Software (http://www.cpcwiki.eu/index.php/Converted_GX4000_Software)

Just a bit down from the top, under the 'Full set' heading...click on the (http://www.cpcwiki.eu/imgs/thumb/3/3f/Mega-icon.svg/50px-Mega-icon.svg.png)

Cheers,
Shane
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:17, 16 April 18
@gaos74 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=2340) Asked for joystick support in "Galaxia " so I thought I'd convert it to the GX4000  ;D

GALAXIA

The game is now joypad only.

Pause the game with Joypad 1 Button 2, any button to unpause.

I've included a Trainer for infinite lives.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:05, 17 April 18
Here is another version of....

GALAXIA

It's the same as the previous version, apart from you press fire 2 to start and skip pass the highscore table.

I've made this second version as I noticed that when you get game over , the game would start again due to fire being pressed in game, therefore you would go to the speed select screen instead of staying on the title screen.

Hopefully this second version will stop this happening.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 23:26, 17 April 18
Quote from: 00WReX on 03:55, 15 April 18
Hi Craig, there is a .zip file that is regularly updated on the wiki page.

http://www.cpcwiki.eu/index.php/Converted_GX4000_Software (http://www.cpcwiki.eu/index.php/Converted_GX4000_Software)

Just a bit down from the top, under the 'Full set' heading...click on the (http://www.cpcwiki.eu/imgs/thumb/3/3f/Mega-icon.svg/50px-Mega-icon.svg.png)

Cheers,
Shane


Ahh Yes I missed the Big M on my MorphOS machine as it does not speak nice to MegaUpload and similar sites. I have now downloaded it from my Mac :)


Thanks Shane :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 23:31, 17 April 18
Considering how many keys and options exist in the menu, I know I am not up to the challenge, but woudl anyone else please take a look at


Tankbusters by Design Design software?


It was one of the first games I bought for my CPC 464 back in the mid '80s and I'd love to play this on my GX4000 again in 2018.


Thanks


Craig
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 08:57, 18 April 18
Quote from: CraigsBar on 23:26, 17 April 18

Ahh Yes I missed the Big M on my MorphOS machine as it does not speak nice to MegaUpload and similar sites. I have now downloaded it from my Mac :)


Thanks Shane :)


If needed, i might upload sometimes to another site (perhaps not every release).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 09:31, 18 April 18
Quote from: remax on 08:57, 18 April 18

If needed, i might upload sometimes to another site (perhaps not every release).
Not needed for me, I can afterall just use another machine. I don't think *anyone* uses morphos exclusively do they?

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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 12:10, 18 April 18
Quote from: CraigsBar on 23:31, 17 April 18
Considering how many keys and options exist in the menu, I know I am not up to the challenge, but woudl anyone else please take a look at


Tankbusters by Design Design software?


It was one of the first games I bought for my CPC 464 back in the mid '80s and I'd love to play this on my GX4000 again in 2018.


Thanks


Craig

@CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)

Battle-Tank Simulator

You will need both joypads for all the menu options.

Press Console Pause Button to pass highscore table.

I can't find " ESC " to edit controls in the " Select the playing keys and joystick ", however the controls are set to Joypad 1 and console button.  ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 12:13, 18 April 18
Quote from: Phantomz on 12:10, 18 April 18
@CraigsBar (http://www.cpcwiki.eu/forum/index.php?action=profile;u=482)

Battle-Tank Simulator

You will need both joypads for all the menu options.

Press Console Pause Button to pass highscore table.

I can't find " ESC " to edit controls in the " Select the playing keys and joystick ", however the controls are set to Joypad 1 and console button.  ;)

Awesome, I know what I am playing tonight. Vector heaven.

Sent from my ONEPLUS 3t using Tapatalk

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 12:33, 18 April 18
Quote from: CraigsBar on 12:13, 18 April 18
Awesome, I know what I am playing tonight. Vector heaven.

Sent from my ONEPLUS 3t using Tapatalk

There was a problem with the original file I uploaded, so if you already have the game, re-download it.   ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 12:57, 18 April 18
Quote from: Phantomz on 12:33, 18 April 18
There was a problem with the original file I uploaded, so if you already have the game, re-download it.   ;)
Not yet.... No gx4000 support for android devices :'(

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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:08, 18 April 18
Quote from: CraigsBar on 12:57, 18 April 18
Not yet.... No gx4000 support for android devices :'(

Sent from my ONEPLUS 3t using Tapatalk

I know it was download a couple of times, so hopefully whoever got the last file will get the new one.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 13:27, 18 April 18
Quote from: Phantomz on 13:08, 18 April 18
I know it was download a couple of times, so hopefully whoever got the last file will get the new one.
Hehehhe

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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:39, 23 April 18
Here is another game, this one is..

"Zona 0".

The game is now Joypad only.

Joypad 1 Button 2 to pause, any button to unpause.

There isn't a Trainer, but I've made it possible to activate the inbuilt cheat, on the first credit screen, keep pressing joypad 1 button 2 ( will flash blue for each press ) until the border flashes red, this will give you infinite lives.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 07:55, 24 April 18
Quote from: Phantomz on 15:39, 23 April 18
Here is another game, this one is..

"Zona 0".

The game is now Joypad only.

Joypad 1 Button 2 to pause, any button to unpause.

There isn't a Trainer, but I've made it possible to activate the inbuilt cheat, on the first credit screen, keep pressing joypad 1 button 2 ( will flash blue for each press ) until the border flashes red, this will give you infinite lives.

Never played this, thanks for uploading...

I'm going blind, but has anyone uploaded Terra Cognita?


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:15, 24 April 18
Quote from: ukmarkh on 07:55, 24 April 18
Never played this, thanks for uploading...

I'm going blind, but has anyone uploaded Terra Cognita?


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You're not going blind, " Terra Cognita " hadn't been converted, not every game is done.


Here is " Terra Cognita ".

Trainer = Joypad 1 Button 1 for Yes, Joypad 1 Button 2 for No   ( can't change text ).

The game is joystick only so I didn't need to remap the controls, however when you finish the game you need to press " ESC " to continue, I've remapped this to " P " console pause button.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 18:48, 24 April 18
Quote from: Phantomz on 14:15, 24 April 18
You're not going blind, " Terra Cognita " hadn't been converted, not every game is done.


Here is " Terra Cognita ".

Trainer = Joypad 1 Button 1 for Yes, Joypad 1 Button 2 for No   ( can't change text ).

The game is joystick only so I didn't need to remap the controls, however when you finish the game you need to press " ESC " to continue, I've remapped this to " P " console pause button.

I love this game [emoji23] definitely going to play it on the GX tonight. All these games available, surely the GX is a must own console now...


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 21:44, 24 April 18
What about the side scrolling shooter from Codemasters 'Mission Jupiter' would be nice to have that as well... (https://uploads.tapatalk-cdn.com/20180424/e83d98437aa53637530249fb84d4f569.jpg)


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:24, 25 April 18
Here is " Mission Jupiter ".  ;)

The game is now joypad only.

I've removed the save and load highscore table as this won't work on the GX4000.

Press Joypad 1 Button 2 to Pause, Hold down Joypad 1 Button 1 to unpause.

Whilst paused, hold down Joypad 1 Button 2 for a short time, then hold down Joypad 1 Button 1, this will quit the game and go to demo mode, after this, Press Joypad 1 Button 1 to return to the main menu.

The game includes a Trainer.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 20:15, 25 April 18
Quote from: ukmarkh on 21:44, 24 April 18
What about the side scrolling shooter from Codemasters 'Mission Jupiter' would be nice to have that as well... (https://uploads.tapatalk-cdn.com/20180424/e83d98437aa53637530249fb84d4f569.jpg)


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Do you know what, I was thinking of the same game yesterday :-)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:50, 26 April 18
Here is another game, this one is....

" Turbo Chopper Simulator ".

The game is now Joypad only.

Joypad 1 Button 2 to Pause, Joypad 1 Button 1 to unpause.

The game has no trainer, however I've made it possible to use the inbuilt cheat.

Whilst paused, press the console pause button, you should hear a sound, you now have infinite lives.  ;)

After you have activated the infinite lives cheat, if you pause the game, you can press up to level skip too.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: DanyPPC on 17:53, 27 April 18
Quote from: Phantomz on 19:24, 25 April 18
Here is " Mission Jupiter ".  ;)

I did not know this game.
I like it a lot !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 09:41, 28 April 18
How about Speed King? I didn't see it, a great game from Mastertronic and the guy who programmed 3D Death Chase on the Speccy

(https://uploads.tapatalk-cdn.com/20180428/c6816e5f0b15ed5184bd2b14dae3d487.jpg)


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 10:55, 28 April 18
How about Galactic Tomb 🤪[emoji6]🧐


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:48, 28 April 18
Quote from: ukmarkh on 09:41, 28 April 18
How about Speed King? I didn't see it, a great game from Mastertronic and the guy who programmed 3D Death Chase on the Speccy

(https://uploads.tapatalk-cdn.com/20180428/c6816e5f0b15ed5184bd2b14dae3d487.jpg)


Here is.....

SPEED KING

The game defaults to Joystick, so I just did a quick conversion, I've left the controls alone, the only thing I changed was ESC, it's now remapped to ( P ) Console Pause Button.

I haven't got real hardware at hand so hope it works ok.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 20:48, 28 April 18
Quote from: remax on 20:48, 05 May 15
At first i tried to convert Emlyn Hughes International Soccer. I was convinced that you could play it with only a joystick as the cursor is joystick controlled.

Sadly, you need to enter a name to pick a team and you need to validate it with Enter. No button on the joystick allows that.

Also, it would need to have at least SPACE mapped to Button 2 as without it, you cannot skip the transition sequence and can lose some precious time during a match.

You would still miss ESC to leave a game and Shift+something (i forgot) to change players -> So not realistic on a GX4000 (i'm very sad of it).

* Then i thought converting Alinka, a very nice Tetris clone, really close to the arcade (when you think it was a write up program, you wouldn't believe it!), but you would need to patch the game to allow selecting 1/2 players with joystick.

That's terrible news about Emlyn, as for Alinka, that music is awful, what is it with Tetris clones and no music or crap music whilst playing.


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:52, 28 April 18
Quote from: ukmarkh on 20:48, 28 April 18
That's terrible news about Emlyn, as for Alinka, that music is awful, what is it with Tetris clones and no music or crap music whilst playing.


Sent from my iPhone using Tapatalk

Don't worry that's old news, nearly 3 years a go, both games are on the Converted GX4000 Software page.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 20:54, 28 April 18
Quote from: Phantomz on 20:48, 28 April 18
Here is.....

SPEED KING

The game defaults to Joystick, so I just did a quick conversion, I've left the controls alone, the only thing I changed was ESC, it's now remapped to ( P ) Console Pause Button.

I haven't got real hardware at hand so hope it works ok.  ;D

That's great news! Thank you [emoji1317] Anyone fancy a challenge, post your fastest lap around Silverstone?


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: 00WReX on 07:22, 29 April 18
Quote from: Phantomz on 20:48, 28 April 18
Here is.....

SPEED KING

The game defaults to Joystick, so I just did a quick conversion, I've left the controls alone, the only thing I changed was ESC, it's now remapped to ( P ) Console Pause Button.

I haven't got real hardware at hand so hope it works ok.  ;D

Excellent, an old favourite (played this a lot in the 80's) and forgot about it in recent years.
Just gave it a go on a real GX4000 and it plays perfectly.  Thanks.

Quote from: ukmarkh on 20:54, 28 April 18
That's great news! Thank you (https://emoji.tapatalk-cdn.com/emoji1317.png) Anyone fancy a challenge, post your fastest lap around Silverstone?

I am very rusty...after a few laps, I managed a best lap of 47.8 on the Silverstone track.
It was not the smoothest lap, so I think I could scrape out a better lap.

Cheers,
Shane
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 07:47, 29 April 18
Quote from: 00WReX on 07:22, 29 April 18
Excellent, an old favourite (played this a lot in the 80's) and forgot about it in recent years.
Just gave it a go on a real GX4000 and it plays perfectly.  Thanks.

I am very rusty...after a few laps, I managed a best lap of 47.8 on the Silverstone track.
It was not the smoothest lap, so I think I could scrape out a better lap.

Cheers,
Shane

That's a bloody good time, well done [emoji1303] what's your strategy for corner three (the loop)?


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: 00WReX on 09:52, 29 April 18
Quote from: ukmarkh on 07:47, 29 April 18
That's a bloody good time, well done [emoji1303] what's your strategy for corner three (the loop)?

Here goes...

As you approach the second lap, ensure you are crossing the start/finish line at top speed (250).
Back off a little to enter turn one, but try not to wash off too much speed, and once out of turn one, accelerate to hit 250 again (or very close to it) momentarily.
As you see turn 2, quickly change down from 6th to 3rd gear, as this will wash of a lot of speed.
You will be entering turn 3 right on the limit (turn in slightly early), as your speed will take you wide, and right to the edge of the track.
All going well, you feather it around turn 3 at around 110, ready to punch it straight out...

[attach=1]

Cheers,
Shane
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: paradroid90 on 10:23, 29 April 18
How about Starstrike 2 guys :-)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:47, 29 April 18
Quote from: paradroid90 on 10:23, 29 April 18
How about Starstrike 2 guys :-)

Maybe @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) would be kind enough to do this game.  :)

He converted the first game, so he might have an idea how the keys are mapped in this one too. 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 18:47, 29 April 18
Is Mercs a 64k or 128k game, I just remember loving it.


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:33, 29 April 18
Quote from: ukmarkh on 18:47, 29 April 18
Is Mercs a 64k or 128k game, I just remember loving it.


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I had a look at this game sometime ago, the game is 64k but most cracks use 128k or are compressed if I remember correctly.
I believe the version by spanishhacker works in 64k, but I believe that the joystick doesn't work for player 2 if I remember correctly.

I know something stopped me working on it!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 20:15, 29 April 18
Quote from: Phantomz on 19:33, 29 April 18
I had a look at this game sometime ago, the game is 64k but most cracks use 128k or are compressed if I remember correctly.
I believe the version by spanishhacker works in 64k, but I believe that the joystick doesn't work for player 2 if I remember correctly.

I know something stopped me working on it!

At the very least, thanks for trying. It would have been nice [emoji1303] but you can't have everything


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:24, 30 April 18
Here is another game, this one is.....

" The Curse Of Sherwood ".

The game is now Joypad Only.

Use Joypad 1 Button 2 for Map when collected.

Press Console Pause Button ( P ) to continue from score screen.

I remapped space to continue to the console pause button because it would skip past the score screen if remapped to joypad button/s.

I've included a Trainer to give Infinite lives.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:25, 01 May 18
Just done a small update to....

" BALL CRAZY ".

It's the same as the version on the GX4000 game page ( Trainer still the same ), apart from the following...

You can now pause with Joypad 1 Button 2, unpause with Joypad 1 Button 1.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 21:36, 01 May 18
Quote from: Phantomz on 20:25, 01 May 18
Just done a small update to....

" BALL CRAZY ".

It's the same as the version on the GX4000 game page ( Trainer still the same ), apart from the following...

You can now pause with Joypad 1 Button 2, unpause with Joypad 1 Button 1.

That's great! Thank you, I needed this pause button last night [emoji23] Great little game


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:48, 01 May 18
Quote from: ukmarkh on 21:36, 01 May 18
That's great! Thank you, I needed this pause button last night [emoji23] Great little game


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I noticed someone was playing it last night on facebook, take it that was you.  ;D

It made me look at the game again and I noticed pause wasn't remapped.  ;)

Some of my earlier cpr's might not have paused mapped as didn't know as much as I know now.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 22:08, 01 May 18
Quote from: Phantomz on 21:48, 01 May 18
I noticed someone was playing it last night on facebook, take it that was you.  ;D

It made me look at the game again and I noticed pause wasn't remapped.  ;)

Some of my earlier cpr's might not have paused mapped as didn't know as much as I know now.

That pause button saved my life a few times back in the day, can't believe more consoles didn't use a similar thing. But yes, all games need a pause button [emoji23] The door bell rings, kids wake up, wife forgets her keys, toilet 🤪


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:27, 05 May 18
Here is another game, this one is.....

" CON-QUEST ".

The game requires both Joypads.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 18:23, 05 May 18
Has Rex been converted yet, great little shooter for the CPC? Couldn't see it in the list [emoji848]

(https://uploads.tapatalk-cdn.com/20180505/671c84926bc57198b14774186f2d1743.jpg)


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 20:33, 05 May 18
Also, where is Gothik, from Firebird, some people rate that higher than Gauntlet


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Title: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 22:27, 05 May 18
Quote from: 00WReX on 09:52, 29 April 18
Here goes...

As you approach the second lap, ensure you are crossing the start/finish line at top speed (250).
Back off a little to enter turn one, but try not to wash off too much speed, and once out of turn one, accelerate to hit 250 again (or very close to it) momentarily.
As you see turn 2, quickly change down from 6th to 3rd gear, as this will wash of a lot of speed.
You will be entering turn 3 right on the limit (turn in slightly early), as your speed will take you wide, and right to the edge of the track.
All going well, you feather it around turn 3 at around 110, ready to punch it straight out...

[attach=1]

Cheers,
Shane

This is the best I've managed thus far, but will give it another go this evening. Such a great technical game that my ten year old brain couldn't fathom out back in the day [emoji23]

(https://uploads.tapatalk-cdn.com/20180505/fc3e40ab51ff3c3ca287db0b31994ae5.jpg)


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:52, 06 May 18
Here is another game, this one is.....

" CLASSIC INVADERS ".

The game is now Joypad only.

Joypad 1 Button 2 to Pause / unpause.

Console Pause Button to Quit.

I've removed the save and load scores as this will not work on the cpr, however you still need to pass the high score table so not to get stuck.

You couldn't just press enter, something needs to be typed first.

I've remapped the joypad to the following, Up = 1, Left = 2 , Right =3 , Down = 4 , Fire 1 = Enter, Fire 2 = Delete.

Therefore you could press console pause button for P, then Joypad Up for 1, then press Joypad Button 1 to Enter to enter name as P1.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 20:06, 06 May 18
Quote from: Phantomz on 19:52, 06 May 18
Here is another game, this one is.....

" CLASSIC INVADERS ".

The game is now Joypad only.

Joypad 1 Button 2 to Pause / unpause.

Console Pause Button to Quit.

I've removed the save and load scores as this will not work on the cpr, however you still need to pass the high score table so not to get stuck.

You couldn't just press enter, something needs to be typed first.

I've remapped the joypad to the following, Up = 1, Left = 2 , Right =3 , Down = 4 , Fire 1 = Enter, Fire 2 = Delete.

Therefore you could press console pause button for P, then Joypad Up for 1, then press Joypad Button 1 to Enter to enter name as P1.  ;)

There is a god [emoji1303]


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:18, 07 May 18
Quote from: ukmarkh on 20:33, 05 May 18
Also, where is Gothik, from Firebird, some people rate that higher than Gauntlet


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Here is " GOTHIK "  ;D

The game is Joypads only, both Joypads required.

Joypad 1 Button 2 = STATUS DISPLAY
Joypad 2 Button 1 = TO TAKE POTION / ENTER PORTAL
Joypad 2 Button 2 = FIRESTORM
Joypad 2 UP = METAMORPHOSE FOOD / GOLD
Console Pause Button = QUIT

I've included the original title screen and the new C64 version, I've also included a Trainer for Infinite Energy.

I don't know if there is a highscore table, let me know if it all works ok as haven't got real hardware available at the moment.
Title: Question regarding rom sizes
Post by: Chinnery on 20:22, 08 May 18
I've got a wee question regarding the file sizes of these carts.
Essentially I am trying to play some of these on a real GX4000. I have boatloads of M27C1001 eproms that need using up and a hacked up GX4000 cart.  This works fine for all the "official" releases.
I know I need to modify the links in the cart to use a larger rom as in this collection, but am wondering why the size of some of these images is overly large?
This is not a criticism, it is a genuine question.
For example, I've converted Arkanoid from CPR to BIN, which is a 512k file size. However looking at the actual data, it shows that from 0x1288e, it appears to be just padding, with a few kb of character 0xe5 then the rest is 0xff.
In this instance, would it be safe to trim the bin file to 128kb and write to a smaller eprom which works with my existing hacked cart?? Is there a checksum that will need need to recalculated? I suppose I could just "try and see"... I know the intention of these files is for a C4CPR gadget which this over-sizing isn't probably an issue.


And whilst I am here, I've noticed in the collection that "Blue Angel 69" and "Puzznic" aren't technically valid CPR files as they contain the following string in them at the end:
File downloaded from * * * C P C - P O W E R * * * 2015-05-02 12:20:38 * * *
I'm still working on my parser/converter so I may find a few other niggles.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:41, 09 May 18
I've done another game, this one is.....

" ARMY MOVES ".

@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) converted this game ages a go, but I've done my own version.  8)

The game is pretty hard so thought we could do with a version with a Trainer, all the versions I found with a Trainer couldn't be worked on due to compression. :doh:

I found a cracked version of the game that I could work on and thought I'd sort a Trainer out myself.

The original version by dragon has no trainer and skips the title screen pretty fast, I've now included a Trainer for Infinite Lives and Invulnerability ( still die if fall through gaps or hit the ground ).

I've also made it stop on the title screen until you press a button.

In the old version you had to select joystick before you could start, I've now made it default to the joypad so you can just press button 1 to begin.

In the old version you couldn't redefine button 2 on the joypad, I've made it so you can redefine the joypad in case you want to swop the buttons around.  ;)

I made the console pause button the pause button, any button to unpause, however the console pause button will also turn music on / off if you press it a second time. ( handy if only got 1 pad plugged in ).

Only need pad two for Joy 2 Button 1 ( G ) to Quit.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:03, 11 May 18
I've just updated " BOMB JACK ".

I've included two versions, one with the original Title screen and one with the Title screen in Overscan and CPC+ Palette ( Push UP to pass ).

I thought the Trainer to enter the amount of lives was a bit of a pain in the old version, so thought I'd remove it and make a fresh version.

I've changed the Trainer completely and done a new one, you can now choose to have Infinite Lives instead of setting the amount, I think the Trainer looks a lot better now.

In the old version you also had to select joystick before you start, I've made this new version default to the joypad so you can press 1 or 2 to start a 1 or 2 player game straight away.

Press any direction of the joypad d-pad to skip high score table.


I've also updated " BOMB JACK II ".

I've changed the look of the Trainer.

In the old version you also had to select joystick before you start, I've made this new version default to the joypad so you can press 1 or 2 to start a 1 or 2 player game straight away.

Press any direction of the joypad d-pad to skip high score table.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:33, 13 May 18
I've just updated " GOLDEN AXE ".  8)

It was hard to do, but I've found how to get the game to let you remap magic to Joypad 1 Button 2 at long last, so we can now have both Joypads fully working, instead of playing one using the console pause button.  ;D

I can find pause and quit when the game is running, however I can't remap pause to the console pause button due to compression.

All the controls are the same as the version on the GX4000 wiki page, the only thing changed is Joypad 1 Button 2 can be remapped too.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:53, 19 May 18
Here is another game, this one is.....

" WORLD CLASS LEADERBOARD ".

I've made four cpr's, one for each course, so just load the course you wish to play.

Select Number of Players with, 1 = Up, 2 = Left, 3 = Right, 4 = Down

Enter Player Level with the following, Pause Button is P = Professional, Controller 2 Button 1 is a = Amateur, Controller 2 Button 2 is k = Kids

Controller 1 Button 2 = Enter, so you can enter your name/s as X, XX, XXX, XXXX  ( Can't enter numbers ).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:18, 23 May 18
Here is another game, this one is.....

" GUNSMOKE ".

When I converted this game, I didn't realise that @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) had already converted it, well sort of, his version is the Spanish version ( Desperado ), therefore I thought I'd share my version too, so both versions can be available.  ;)

The game menu is sluggish for some reason, but all options work, just keep pressing the option you want.  ???

I've included a poked version which give infinite lives.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:30, 24 May 18
Here is an update to " OPERATION WOLF ".

The game was converted by @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) a while back.

I haven't changed anything to the game itself, however I have added the Operation Wolf -Animation by  Musicman3512.

I've added a menu option to view animation or run the game.

Hopefully it will all work ok, I haven't got access to real hardware at the moment, but it appears to work ok in winape.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: DanyPPC on 21:01, 24 May 18
Yes, it works on both my CPC464+ and 6128+


Well done !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:28, 25 May 18
Quote from: DanyPPC on 21:01, 24 May 18
Yes, it works on both my CPC464+ and 6128+


Well done !

Glad it works ok.  ;)

Here is another update to " OPERATION WOLF ".

Maybe this rar can be merged with the other one if people want them both.

I've changed the order of the screens, it is now the Ocean screen, Operation Wolf logo screen, the Animation, then the Title Screen from the Arcade ( not the original Amstrad version ).


Thanks to Mr. DVG for the Arcade Screen  :)

http://www.cpcwiki.eu/forum/games/adding-an-intro-to-operation-wolf/msg66183/#msg66183
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:13, 26 May 18
Here is another game update.

I've done a fresh version of....

" BEYOND THE ICE PALACE "

The new version is the Patched CPC+version.

This has a version of the game with the modified palette for the CPC+, it also contains the original version of the game.

Press the console PAUSE Button or any button on Joypad 2 to get passed the Title and Scroll Screen.

You can't redefine to the joystick by default, however I've managed to get it to let you remap summon to Joypad 1 Button 2.

Due to compression all the joystick buttons will be the same " X " so make sure you remap summon to Joypad 1 Button 2.  ;)

You can always select the keys option and remap to Joypad 2 if you wish.

The game comes with a Trainer, however I have also included a poked version which gives Immunity.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:22, 29 May 18
Here is another game, this one is.....

" DEATH WISH 3 ".  8)

The game is now Joypads only, you require both Joypads.

ENTER THROUGH DOORS = JOYPAD 1 BUTTON 2
LOOK OUT OF WINDOWS ( ALSO TO RETURN TO ROOM ) = JOYPAD 1 BUTTON 2
CHANGE WEAPON = JOYPAD 2 BUTTON 1
CHANGE MAP - BLUE FOR WEAPONS, YELLOW FOR GANG LEADERS = JOYPAD 2 BUTTON 2
HALT ( PAUSE ) GAME = CONSOLE PAUSE BUTTON
QUIT GAME = HOLD DOWN JOYPAD 1 BUTTON 2 THEN PRESS CONSOLE PAUSE BUTTON

I've included a Trainer to give you options for Infinite Energy & Ammo.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: amijim on 14:33, 31 May 18
Hello there,
can someone make a pac land version for the  c4cpc?It used to be among my favorites and most playable amstrad games actually.thank you .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 22:10, 31 May 18
I would like to request Rex as well please... [emoji1303]


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:21, 01 June 18
Quote from: amijim on 14:33, 31 May 18
Hello there,
can someone make a pac land version for the  c4cpc?It used to be among my favorites and most playable amstrad games actually.thank you .

@amijim (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1950)

Here is.....

" PAC-LAND "

The game is now Joypad only.

Press Joypad 1 UP to insert credits, you need to insert at least 2 credits for two players to work, there are no continues in the game so the credits above 1 for 1 player or 2 for 2 player are a waste of time really.  ???

Press Joypad 1 Button 1 to Start a One Player Game.
Press Joypad 1 Button 2 to Start a Two Player Game.

Pause / unpause game with Console Pause Button.

The game requires you to waggle the joystick from a springboard jump, I thought that this might be a little tricky with a joypad.
You can try and waggle the joypad if you wish, however I've made it so that you can use Joypad 1 Button 2 to help with this.
Run up to the springboard press Joypad 1 Button 1 to jump, as soon as you jump you can hold down Joypad 1 Button 2 instead of needing to wangle the joypad.  8)

Press Joypad 1 Button 1 or Button 2 to pass the highscore table.

I've included a Trainer with options for Infinite Lives and Time.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 17:40, 01 June 18
Niiiiiiice! I love me some Pac-Land so i do!  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:46, 01 June 18
Quote from: Shaun M. Neary on 17:40, 01 June 18
Niiiiiiice! I love me some Pac-Land so i do!  :D

It does look good on the Amstrad, shame about the flip screen.  :(
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 20:47, 01 June 18
Quote from: Phantomz on 20:46, 01 June 18
It does look good on the Amstrad, shame about the flip screen.  :(

I agree, another missed opportunity [emoji17]


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 20:53, 01 June 18
Quote from: Phantomz on 20:46, 01 June 18
It does look good on the Amstrad, shame about the flip screen.  :(

People need to get over the lack of scrolling on the CPC. Target Renegade didn't have scrolling either, and it ended up being the best out of all the 8bit versions. ;)
I really didn't find the flip screen that off putting on the CPC version.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:14, 01 June 18
Quote from: Shaun M. Neary on 20:53, 01 June 18
People need to get over the lack of scrolling on the CPC. Target Renegade didn't have scrolling either, and it ended up being the best out of all the 8bit versions. ;)
I really didn't find the flip screen that off putting on the CPC version.

I don't normally mind or moan about flip screen games.  :laugh:

I agree that " Target Renegade " is a great game, the flip screen in that game didn't feel a problem, however it does feel a problem in " Pac-Land".

I just found it a bit of a problem when I was play testing this game, it's annoying getting killed by an enemy that you can't see on the next screen.  :doh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 21:58, 01 June 18
Quote from: Phantomz on 21:14, 01 June 18
I don't normally mind or moan about flip screen games.  :laugh:

I agree that " Target Renegade " is a great game, the flip screen in that game didn't feel a problem, however it does feel a problem in " Pac-Land".

I just found it a bit of a problem when I was play testing this game, it's annoying getting killed by an enemy that you can't see on the next screen.  :doh:

They should have flipped the screen instead of having to move your character right to the edge of the screen. Bad game design decisions ruined what could have been great.


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: amijim on 22:34, 01 June 18
Thank you very much PhantomZ.It seems i will have a great summer time!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:22, 02 June 18
Quote from: ukmarkh on 22:10, 31 May 18
I would like to request Rex as well please... [emoji1303]


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I've had a look at this game, the versions that I can find that have the PLUS keyboard bug fix are compressed so I can't change the controls.

However.....

I think I've figured out how to apply the plus bug fix to the uncompressed version.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:11, 03 June 18
@ukmarkh (http://www.cpcwiki.eu/forum/index.php?action=profile;u=34)

Here is.....

" REX ".

The game is now Joypad only.

Joypad 1 Button 2 for Smart Bombs
Joypad 1 Down for Shield
Console Pause Button to Pause, Joypad 1 Button 1 to unpause.

I've added a couple of Trainer options.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 21:08, 03 June 18
Quote from: Phantomz on 19:11, 03 June 18
@ukmarkh (http://www.cpcwiki.eu/forum/index.php?action=profile;u=34)

Here is.....

" REX ".

The game is now Joypad only.

Joypad 1 Button 2 for Smart Bombs
Joypad 1 Down for Shield
Console Pause Button to Pause, Joypad 1 Button 1 to unpause.

I've added a couple of Trainer options.

Legend! Thank you [emoji1317] I love this game, I know it's not perfect, but for me it ticks all the boxes.


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Carnivius on 08:45, 04 June 18
Quote from: ukmarkh on 21:08, 03 June 18
Legend! Thank you (https://emoji.tapatalk-cdn.com/emoji1317.png) I love this game, I know it's not perfect, but for me it ticks all the boxes.
Eh, this is one where we don't disagree. It's a great lil game.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:55, 06 June 18
Here is another game, this one is.....

" SPY HUNTER ".

I tried to do this game ages ago, but at the time I couldn't find the controls, anyway I went back to it and figured it out.  ;D

The game is now joypad only.

On the Novice or Expert select screen, push Joypad 1 Left for Novice or Joypad 1 Right for Expert.

Joypad 1 Button 2 to Select Weapon
Console Pause Button to Pause, Joypad 1 Button 1 to unpause.
Joypad 2 Button 1 to Quit.

I've included a Trianer option for Infinite Lives.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:10, 08 June 18
Here is another game that I tried to do some time ago, this one is.....

" SLAP FIGHT ".

The game is now joypad only. , I can't change the menu text.

Joypad 1 Button 1 to Start a One Player Game, Joypad 1 Button 2 to Start a Two Player Game.

Joypad 1 Button 2 to Select Power ups.

Console Pause Button to Pause, Joypad 1 Button 1 to unpause.

I've included a Trianer.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:56, 16 June 18
Here is another game, this one is....

"COMBAT SCHOOL".

You'll need to plug a joystick into your GX4000 for this one.

Press Joystick FIRE button to pass Title Screen.

The instructions say to waggle the joystick for the first level, I think you need to roll the joystick in a circle?  ???

On the main menu, PUSH UP for ONE PLAYER GAME or PUSH DOWN for TWO PLAYER GAME.

On a PLUS COMPUTER you can also start a ONE PLAYER GAME by pressing SPACE to play with the keys. ( Q A O P SPACE ).

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:14, 19 June 18
Here is another game, this one is....

"FERNANDEZ MUST DIE".

The game is now joypad only.

Press Joypad 1 Button 1 to fire machine gun, Hold Joypad 1 Button 1 to use grenades.

Press Joypad 1 Button 2 for Map.

Console Pause Button to Pause, Joypad 1 Button 1 to unpause.

Press Joypad 2 Button 1 to turn music on / off.

Press Left, Right quickly to Leave the jeep.

I've included a Trainer.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: B0wman on 01:22, 28 June 18
Hello. Do you think it`s possible to convert the bullet hell shmup "Dragon Attack"? That would be so awesome.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 21:20, 28 June 18
How many of the Amstrad Action Top 100 Games have been converted?


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 04:14, 02 July 18
Would it be possible for someone to have a look at Grand Prix Simulator from Codies, just doesn't work for me.


Also, would it be possible for someone to change the controls for Super Hang On, having to press up and hold up for turbo is an absolute nightmare to control. It would be better if pressing down on the D-Pad for brake, button 1 - Accelerate and button 2 - Turbo.


Thanks
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shining on 15:09, 02 July 18
It's not quite the right topic here, but I think, I can address the experts here   :) :


I used nocart1.4 in the past to create cpr's of some dsk's including my productions.


Because I want to burn an eprom now with some stuff and I only have 512kB eproms, I was wondering if nocart can be used to create cpr's with a
bigger size than the usual 178kB-Format. I've read somewhere about a somewhat extended format (DA3A) in newer nocarts but I did not find any documentation or howto about it.


Anyone?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:37, 02 July 18
Quote from: ukmarkh on 04:14, 02 July 18
Would it be possible for someone to have a look at Grand Prix Simulator from Codies, just doesn't work for me.

Pretty sure I tested this when I did it ages ago, I will have a look later unless someone else gives it a test first.

Quote from: ukmarkh on 04:14, 02 July 18
Also, would it be possible for someone to change the controls for Super Hang On, having to press up and hold up for turbo is an absolute nightmare to control. It would be better if pressing down on the D-Pad for brake, button 1 - Accelerate and button 2 - Turbo.

Here is another version with the controls the way you want them, I did it my way as you need to hold down accelerate still whilst holding turbo, so with your controls you will need to hold both buttons at the same time for turbo.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 16:51, 02 July 18
Sorry to be a pain, could a similar method be provided for Chase HQ, suffers from the same issue of having to press and hold up.


Change Gear = Up, Accelerate = 1, Turbo = 2, Brake = Down


Eternally grateful if anyone could help with this...




Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:58, 02 July 18
@ukmarkh (http://www.cpcwiki.eu/forum/index.php?action=profile;u=34)

Here is another version of " Super Hang-On " to give a try.

This is the same as my original version, however I've removed the need of a second button for Turbo, button 1 is now also turbo, therefore accelerate will give the max speed possible.

Use Joypad 1 Button 1 to Accelerate, Button 2 to Brake
Joypad 1 Button 1 is now also TURBO therefore it will work when at MAX SPEED
Pause with Console Pause Button, unpause with Joypad 1 Button 1
Push UP on Joypad 1 to enter intial on score table
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 17:40, 02 July 18
Quote from: Phantomz on 16:58, 02 July 18
@ukmarkh (http://www.cpcwiki.eu/forum/index.php?action=profile;u=34)

Here is another version of " Super Hang-On " to give a try.

This is the same as my original version, however I've removed the need of a second button for Turbo, button 1 is now also turbo, therefore accelerate will give the max speed possible.

Use Joypad 1 Button 1 to Accelerate, Button 2 to Brake
Joypad 1 Button 1 is now also TURBO therefore it will work when at MAX SPEED
Pause with Console Pause Button, unpause with Joypad 1 Button 1
Push UP on Joypad 1 to enter intial on score table


Amazing work, I never thought of that  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:41, 02 July 18
Here is an update to " CHASE HQ "  8)

Controls changed as requested.

Use Joypad 1 UP for Gear ( Start Game ) Joypad 1 DOWN for Brake, Accelerate and Turbo with Joypad 1 Button 1 and 2

Redefine Joypad 2 the same as Joypad 1 = UP, 1, DOWN, LEFT, RIGHT, PAUSE, 2 ( 6 G 5 R T P F ) to get TEST MODE
Now play the game with Joypad 2, Joypad 1 UP = 1 Life, LEFT = Restart Level, RIGHT = Next Level, DOWN = Congratulation
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 17:48, 02 July 18
Unbelievable turn around there  :)  I think there's lots of racing games on the CPC that could actually benefit from changing the 'up' from accelerate. I bet Outrun would play better... Maybe Wec-Le-Mans... Powerdrift... Continental Circus...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:00, 02 July 18
Quote from: ukmarkh on 17:48, 02 July 18
Unbelievable turn around there  :)  I think there's lots of racing games on the CPC that could actually benefit from changing the 'up' from accelerate. I bet Outrun would play better... Maybe Wec-Le-Mans... Powerdrift... Continental Circus...

Cheers.  ;D

I already did it with " Wec-Le-Mans " just use option 2 to use Defined Controls.

I'll take a look at " Continental Circus " as I converted that to cpr.

Outrun and Powerdrift are games converted by @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) so maybe he could do any changes if they need doing.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 10:27, 03 July 18
Quote from: Shining on 15:09, 02 July 18
It's not quite the right topic here, but I think, I can address the experts here   :) :


I used nocart1.4 in the past to create cpr's of some dsk's including my productions.


Because I want to burn an eprom now with some stuff and I only have 512kB eproms, I was wondering if nocart can be used to create cpr's with a
bigger size than the usual 178kB-Format. I've read somewhere about a somewhat extended format (DA3A) in newer nocarts but I did not find any documentation or howto about it.

You'll need to use NoCart 1.9. It's been a few months since I played with it, but I managed to put a cracked version of Super Cauldron onto a cart that previously spanned two sides of a floppy.

The disk format available is only a little larger than normal but it was big enough (not sure of the exact size, maybe 260Kish?)

In the 'test' folder when you unzip nocart there is a da3a.dsk disk image. I made a copy of that, and then copied the files I needed onto the disk via WinAPE's 'Edit disc' function (or maybe using ManageDsk?)

I then converted to .CPR using the command line options specified in the 'readme.txt' file accompanying the program.

nocart -f "DA3A" test.dsk test.cpr -c RUN"""test

I hope that helps!


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 10:56, 03 July 18
Hi,


Has anyone converted the Addams Family yet, one of the best Amstrad Games ever made...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 11:16, 03 July 18
I'm sure it would be possible, but the game is 128K only so would only play on a 6128 Plus or an expanded 464 Plus or GX4000...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 18:19, 03 July 18
Quote from: Skunkfish on 11:16, 03 July 18
I'm sure it would be possible, but the game is 128K only so would only play on a 6128 Plus or an expanded 464 Plus or GX4000...

My GX4000 is 128K enabled [emoji1303]


Sent from my iPhone using Tapatalk
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:41, 04 July 18
Quote from: ukmarkh on 18:19, 03 July 18
My GX4000 is 128K enabled [emoji1303]


Sent from my iPhone using Tapatalk

Nice.  8)

Did you upgrade it yourself?

I've got a 6128 PLUS, but still want to get 128k in my GX4000.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 23:56, 07 July 18
Game shop near where I live, they mod all sorts...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:41, 09 July 18
Quote from: ukmarkh on 23:56, 07 July 18
Game shop near where I live, they mod all sorts...

Nice, are they online?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 00:50, 11 July 18
Quote from: Phantomz on 19:41, 09 July 18
Nice, are they online?


I'm not sure, but I can drop in and ask them if you like?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 00:52, 11 July 18

Has anyone converted Bio Spheres yet, it's a great little game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:35, 12 July 18
Quote from: ukmarkh on 00:52, 11 July 18
Has anyone converted Bio Spheres yet, it's a great little game.

Here you go....

" Bio Spheres ".

Joypad 1 Button 2 to Pause, any to unpause.
Console Pause Button to reset game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:33, 17 July 18
Here is a small update to.....

" Into The Eagle's Nest ".

I've made a couple of changes to @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) tape version of the game.

I've changed the look of the Trainer, made it stop on the title screen.

You can now use Joypad 1 Button 2 to pause / unpause.

Quit game with console pause button.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:55, 18 July 18
Here is an updated version of....

" BRUCE LEE ".  8)

I've changed the look of the Trainer screen, you can press button 1 or 2 on Joypad 1 or use 1 or 2 on plus keyboard.

I've added the " Bruce Lee C64 " demo by Epyteor as an easter egg, just press the console pause button ( P ) instead of 1 or 2 on the Trainer screen to see it, you will need to reset the console / computer after.

I've made it stop at the loading screen, press any button to pass.

The game has both joypad buttons as punch/kick by default, I have now made it so that Button 1 is punch/kick and Button 2 is now Jump/Climb on both joypads.

Therefore you can push UP to jump or Climb, or use Button 2.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:54, 28 July 18
Here is another game, this one is.....

" ASPHALT ".

Joypad 1 Button 2 to change weapons.
Joypad 1 Button 1 to pass high score table.

I don't believe the game has a pause or quit option.

I've included a Trainer.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:26, 30 July 18
Here is a update / fix for an official GX4000 game, this one is....

Tennis Cup II [GX4000]  8)

I've swopped over the Joypads, so Player 1 is now controlled by Joypad 1, and Player 2 is now controlled by Joypad 2.

I've included the Trainer version which gives 255 credits.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:44, 01 August 18
I've just updated " Striker in the Crypts of Trogan ".

The game is now Joypad only!

You can now use UP or Joypad 1 Button 2 to Jump, like in the GX4000 version of Switch Blade.  ;)

Pause / unpause with console pause button.
Quit game with Joypad 2 Button 1.
Pass Highscore table with console pause button or any button on Joypad 2.

I've entered "SIMPLICITY" into the highscore table, in the "Striker In The Crypts Of Trogan - Difficulty Select.cpr"
This version gives a Difficulty select option (1=easy - 10=hard) use joypad 1 up and down to select difficulty.
I maxed out "SIMPLICITY" at 99999999 so that it doesn't get removed, I believe the difficulty select would get removed if it got replaced.  ::)

I've included a few poked versions ( that include the difficulty select option ) these give various options like Invulnerability, Infinite Lives, Infinite Energy, Infinite Weapon, and various combinations.  ;)
I believe you can still lose your weapon even with the cheat for some reason.  ???

If a cpr doesn't load in the c4cpc, the name might be to long and will need to be renamed.

This is updated on the next page.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:57, 05 August 18
Here is another game, this one is...

" STUNT CAR RACER ".  8)

I've added a GX4000 Joypad option, this uses Joypad 1 Button 1 for Turbo, Button 2 for Accelerate, Steer with Left and Right, Down is Brake, with this option selected, Joypad 1 Button 2 is used for UP in the Menu's.

To Enter Name, you can press the console pause button for p if you wish then up for 1 to get p1.
Up = 1, Down = 2, Left = 3, Right = Delete, Joypad Button 1 or 2 is RETURN.

Console Pause Button to pause game, Joypad 1 Button 1 to unpause ( tap ).

The save and load option will not work on the GX4000 obviously, however you should be able to use these options on the 464 PLUS with TAPE.

I've included a couple or so poked versions.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 21:59, 05 August 18
Few pages but a lot of games since May  :P


I'm starting to updating (at least i have a bit of time for me)
Title: Re: Question regarding rom sizes
Post by: remax on 22:46, 05 August 18
Quote from: Chinnery on 20:22, 08 May 18
I've got a wee question regarding the file sizes of these carts.
Essentially I am trying to play some of these on a real GX4000. I have boatloads of M27C1001 eproms that need using up and a hacked up GX4000 cart.  This works fine for all the "official" releases.
I know I need to modify the links in the cart to use a larger rom as in this collection, but am wondering why the size of some of these images is overly large?
This is not a criticism, it is a genuine question.
For example, I've converted Arkanoid from CPR to BIN, which is a 512k file size. However looking at the actual data, it shows that from 0x1288e, it appears to be just padding, with a few kb of character 0xe5 then the rest is 0xff.
In this instance, would it be safe to trim the bin file to 128kb and write to a smaller eprom which works with my existing hacked cart?? Is there a checksum that will need need to recalculated? I suppose I could just "try and see"... I know the intention of these files is for a C4CPR gadget which this over-sizing isn't probably an issue.


And whilst I am here, I've noticed in the collection that "Blue Angel 69" and "Puzznic" aren't technically valid CPR files as they contain the following string in them at the end:
File downloaded from * * * C P C - P O W E R * * * 2015-05-02 12:20:38 * * *
I'm still working on my parser/converter so I may find a few other niggles.


I think it would be safe to trim, but confirmation from arnoldemu or other people would be better.


Ah yeah for the ugly and really annoying tagging from CPCPower... I didn't think it was also in CPR files ! If you encounter a cleaner CPR, i'll be happy to update.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 02:00, 06 August 18
All updated...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:00, 07 August 18
I've just updated " Striker in the Crypts of Trogan ", again with help from @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923)   8)

The game is now Joypad only!

You can now use UP or Joypad 1 Button 2 to Jump, like in the GX4000 version of Switch Blade.  ;)

Pause / unpause with console pause button.
Quit game with Joypad 2 Button 1.
You can Pass the High Score Table by pressing Joypad 1 button 2, however you can also now use cheat option's in the high score table, use Joypad 1 Button 2 to Enter, Joypad 1 Button 1 is Delete in case you make a mistake.
Press the console pause button for " P ".
         
P X 1 = Start back at level 1   
P X 2 = Start on level two          
P X 3 = Start on level three          
P X 4 = Start on level four         
P X 5 = Start on level five         
P X 6 = 30 Lives    
P X 7 = 100,000 points          
P X 8 = Difficulty (1=easy - 10=hard)          

I've entered "PPPPPPPP" into the highscore table, in the "Striker In The Crypts Of Trogan - Difficulty Select.cpr"
This version gives a Difficulty select option (1=easy - 10=hard) use joypad 1 up and down to select difficulty.
I maxed out PPPPPPPP" at 99999999 so that it doesn't get removed, I believe the difficulty select would get removed if it got replaced.  ::)

I've included a few poked versions ( that include the difficulty select option ) these give various options like Invulnerability, Infinite Lives, Infinite Energy, Infinite Weapon, and various combinations.  ;)
I believe you can still lose your weapon even with the cheat for some reason.  ???

If a cpr doesn't load in the c4cpc, the name might be to long and will need to be renamed.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 09:55, 08 August 18
CPR files are somehow 'dirty', that's due to their nature. One should have sticked with BINary files.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: arnoldemu on 13:39, 08 August 18
Quote from: GUNHED on 09:55, 08 August 18
CPR files are somehow 'dirty', that's due to their nature. One should have sticked with BINary files.  ;)
at the beginning CPR was quite clean, but there was no strict verficiation so files deviated a little.Now I have to have lots of checks in arnold to handle bad ones.
Title: Re: Question regarding rom sizes
Post by: arnoldemu on 13:42, 08 August 18
Quote from: remax on 22:46, 05 August 18

I think it would be safe to trim, but confirmation from arnoldemu or other people would be better.
don't trim the ones made by nocart.
trimming the binary is fine as long as you know the size used and that it doesn't go past the size of your rom.
You can also trim the cpr and remove unused pages, but if you do try and make sure it maps to an actual ROM size.e.g. <=1 block for 16kb, <=2 for 32kb, <=4 for 64, <=8 for 128. etc.for example 9 blocks would actually be a 256KB rom with a lot wasted.


Quote from: remax on 22:46, 05 August 18
Ah yeah for the ugly and really annoying tagging from CPCPower... I didn't think it was also in CPR files ! If you encounter a cleaner CPR, i'll be happy to update.
I don't like the extra data on the end.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 11:30, 09 August 18
Quote from: arnoldemu on 13:39, 08 August 18
at the beginning CPR was quite clean, but there was no strict verficiation so files deviated a little.Now I have to have lots of checks in arnold to handle bad ones.


Quite a piece of work, but thanks for caring about it.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 10:57, 10 August 18
Quote from: Phantomz on 19:33, 29 April 18
I had a look at this game sometime ago, the game is 64k but most cracks use 128k or are compressed if I remember correctly.
I believe the version by spanishhacker works in 64k, but I believe that the joystick doesn't work for player 2 if I remember correctly.

I know something stopped me working on it!


I think is bad dumped, xor not works at least.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:33, 10 August 18
Quote from: dragon on 10:57, 10 August 18
I think is bad dumped, xor not works at least.

@dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

I thought as much, it would have been a good game to have available, but I don't think there is a good 64k crack.

Another couple of games that would have been nice to have are, an English version of " Prince of Persia " and also " Beach Volley ", but I can't find good cracks to wok with.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 17:18, 11 August 18
cpc power and cpcrulez are corrupted, but the emulinn version no :) .

The only difference of 128k is the select player screen(is autodetected).

I take a look the other two games.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:16, 21 August 18
@paradroid90 (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1114)  I've updated a game that you requested as I noticed a problem, @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) you may wish to update the page / pack with this version.

The game is " Magica v1.0.2 "  by @reidrac (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1504)

I've made the game stop on the loading screen.

The problem with the old version is that when I changed the game to get pause to work, this also changed game text due to compression,
" GAME OVER " would show " GAME OVFR ".  :doh:

You can press fire to start straight away on the joystick option, UP or Button 2 is used to jump, you won't be able to use pause.

or push down once to select keyboard option, If you push down twice you can redefine the controls, you can redefine all the buttons on the joypad and also the console pause button, therefore it would be a good idea to use this option first then use keyboard to get the pause option to work.   ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:08, 27 August 18
I've been hard at work to bring you another game, this one is.....

" IMPOSSIBLE MISSION II ".  8)

It's taken awhile to get this game on the GX4000 as the only version I could find with no protection is the crack by " Section Jaguar ", but this doesn't appear to work with 64k.

The " Section Jaguar " appears to have a Trainer but only gives the option " TRAINER (Y/N) ".

I've managed to find a cracked copy that appears to be from the tape version as I can see " 000 " on the loading screen, I've converted this version to cpr.

The game didn't have a Trainer, so I've added one, unlike the version by " Section Jaguar ", I've added the following options, Infinite Lives, Infinite Time, Infinite Lives & Time, Infinite Lives & Time & Options.

I've also made two versions of the cpr, one uses Joypad 1 Button 2 to pause / unpause, the other uses P to pause / unpause, therefore you could play with a joystick if you wish.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 20:41, 27 August 18
Quote from: Phantomz on 19:08, 27 August 18
I've been hard at work to bring you another game, this one is.....

" IMPOSSIBLE MISSION II ".  8)

It's taken awhile to get this game on the GX4000 as the only version I could find with no protection is the crack by " Section Jaguar ", but this doesn't appear to work with 64k.

The " Section Jaguar " appears to have a Trainer but only gives the option " TRAINER (Y/N) ".

I've managed to find a cracked copy that appears to be from the tape version as I can see " 000 " on the loading screen, I've converted this version to cpr.

The game didn't have a Trainer, so I've added one, unlike the version by " Section Jaguar ", I've added the following options, Infinite Lives, Infinite Time, Infinite Lives & Time, Infinite Lives & Time & Options.

I've also made two versions of the cpr, one uses Joypad 1 Button 2 to pause / unpause, the other uses P to pause / unpause, therefore you could play with a joystick if you wish.

I actually love this game, so just wanted to take the time to thank you for doing this, long may your great work continue [emoji1303]


Sent from my iPhone using Tapatalk
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:18, 30 August 18
I've done a new version of....

" IMPOSSIBLE MISSION "  8)

The old version had a Trainer that would let you have " Infinite Lift Resets " and " Infinite Robot Halts ".

This new version also gives you an option of " Infinite Time ", I've stopped the clock and also made it so you don't get a 10 minute time penalty when you die.

You can also press either button on the Joypad to start game.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 13:18, 31 August 18
Possible Mission.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:06, 05 September 18
Here is another game, this one is.....

" LAZER TAG "

Any button to pass loading screen.

I can't change the game text.

The game is set to Joystick by default, however if you are using a plus computer you can Push Joypad UP to select Keyboard and Redefine the keys, you can Push Joypad DOWN to select Joystick, you can't redefine to the Joypads so avoid this option on the GX4000.

Press Joypad 1 Button 1 for 1 Player Game, Button 2 for 2 Player Game.

Pause / Unpause with Joypad 1 Button 2.

I've included a poked version with Infinite Lives.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:44, 07 September 18
Here is another game, this one is.....

" SIDE ARMS "

The game is now Joypad only.

Joypad 1 Button 2 to change weapon, console pause button to quit.

I've added a Trainer.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 16:45, 07 September 18
Yes!!!! Love this game! Thx


Sent from my iPhone using Tapatalk
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: NiNxPe on 13:25, 19 September 18
Thanks a lot for all these converted games...
But...
Is there a way to do more, in order to make a conversion "more GX4000" ?
Whan I say that, I think, first, about the 4096 colors.
i d'on't if somebody had ever easy patched game with the GX colors palette.
I remember to have reading something that a program to, first, unlock asic. and two, patched the colors.
But I don't know if it's the easiest way to do that.
I have to see (and make me too) lot of mockup with GX/Plus colors palette.
Is it too boring or hard to make this type of conversion ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: adolfo.pa on 18:17, 19 September 18
Quote from: NiNxPe on 13:25, 19 September 18
Is there a way to do more, in order to make a conversion "more GX4000" ?
Whan I say that, I think, first, about the 4096 colors.
There's a page with the list of converted games (http://www.cpcwiki.eu/index.php/Converted_GX4000_Software) in the Wiki, and some of them have been improved to use the extended palette (and Hero Quest even uses hardware sprites). I guess the relatively low number of improved versions means it is a difficult task, sadly.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: NiNxPe on 19:20, 19 September 18
There is an early tutorial about to change in gx colors in  cpcrulez  :
https://cpcrulez.fr/forum/viewtopic.php?f=6&t=5616 (https://cpcrulez.fr/forum/viewtopic.php?f=6&t=5616)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 21:29, 19 September 18
Quote from: NiNxPe on 19:20, 19 September 18
There is an early tutorial about to change in gx colors in  cpcrulez  :
https://cpcrulez.fr/forum/viewtopic.php?f=6&t=5616 (https://cpcrulez.fr/forum/viewtopic.php?f=6&t=5616)


In most cases it can be done with a little bit of extra effort.  I think if there's a specific game you think would particularly benefit from it, put in a request here and I'm sure someone will have a go  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: NiNxPe on 22:21, 19 September 18
Quote from: dthrone on 21:29, 19 September 18

In most cases it can be done with a little bit of extra effort.  I think if there's a specific game you think would particularly benefit from it, put in a request here and I'm sure someone will have a go  ;)
OK, So, right now an immediately, I can provide an alternative palette that works to the following games :
Baby Jo, Beyond Ice Palace, Bloodwych, Builderland, DOTC, Double Dragon I&II, Dynamite Düx, Final Fight, Forgotten Worlds, Jim Power, Mercs, Moktar/Foxy, P47, Shinobi, Skweek, Strider 2, Super Cauldron, UN Squadron.
Who starts ?  :P 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 22:22, 19 September 18
Quote from: NiNxPe on 22:21, 19 September 18
OK,So ,right now an immediately, I can provide an alternative palette that works to the following games :Baby Jo, Beyond Ice Palace, Bloodwych, Builderland, DOTC, Double Dragon I&II, Dynamite Düx, Final Fight, Forgotten Worlds, Jim Power, Mercs, Moktar/Foxy, P47, Shinobi, Skweek, Striedr 2, Super Cauldron, UN Squadron.
Who start ?  :P

Shinobi and Strider without question 🤪[emoji1303][emoji23]


Sent from my iPhone using Tapatalk
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 00:19, 20 September 18
Quote from: NiNxPe on 22:21, 19 September 18
OK, So, right now an immediately, I can provide an alternative palette that works to the following games :
Baby Jo, Beyond Ice Palace, Bloodwych, Builderland, DOTC, Double Dragon I&II, Dynamite Düx, Final Fight, Forgotten Worlds, Jim Power, Mercs, Moktar/Foxy, P47, Shinobi, Skweek, Strider 2, Super Cauldron, UN Squadron.
Who starts ?  :P


Cooool, can we see any mock-ups?  :)   


I'm only talking existing converted .cpr files, @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308), @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) etc. are churning out the .cpr's, I don't think (correct me if I'm wrong guys!) they can do 128kb games (which some of yours above are) using the standard method.


I hadn't noticed the Heroquest one before - looks amazing, big improvement, thanks Dragon and urusergui[/size][size=78%]![/size]


Can Super Cauldron look better than it already does?  :o
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: NiNxPe on 10:29, 20 September 18
Quote from: dthrone on 00:19, 20 September 18

Cooool, can we see any mock-ups?  :)   


I'm only talking existing converted .cpr files, @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308), @dragon (http://www.cpcwiki.eu/forum/index.php?action=profile;u=251) etc. are churning out the .cpr's, I don't think (correct me if I'm wrong guys!) they can do 128kb games (which some of yours above are) using the standard method.


I hadn't noticed the Heroquest one before - looks amazing, big improvement, thanks Dragon and urusergui[/size][size=78%]![/size]


Can Super Cauldron look better than it already does?  :o

OK, I'll post here some examples.
...very soon.........
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GOB on 00:55, 21 September 18
Quote from: dthrone on 00:19, 20 September 18
I hadn't noticed the Heroquest one before - looks amazing, big improvement, thanks Dragon and urusergui[size=78%]![/size]
Heroquest ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 08:59, 21 September 18
Quote from: GOB on 00:55, 21 September 18
Heroquest ?


From the table -


Hero Quest (http://www.cpcwiki.eu/index.php/Hero_Quest)[/t]1991Gremlin Graphics SoftwareYes (Palette+Hardware Sprites)Converted by dragon and urusergui(Sorcerer background & part of hardware sprites)Hero Quest.rar (http://www.cpcwiki.eu/imgs/a/ad/Hero_Quest.rar)[/font]
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GOB on 17:55, 21 September 18
It's because don't see my version :)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GOB on 17:58, 21 September 18
(https://i15.servimg.com/u/f15/10/06/27/01/2018-010.png)
(https://i15.servimg.com/u/f15/10/06/27/01/unname10.png)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: NiNxPe on 23:53, 21 September 18
(https://imageshack.com/a/img924/6365/UGAIkf.png)

(https://imageshack.com/a/img921/6174/P6pHCs.png)

(https://imageshack.com/a/img923/5605/JrtEfV.png) (https://imageshack.com/a/img922/3348/J60Jit.png) (https://imageshack.com/a/img922/341/V6zw8O.png)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 01:05, 22 September 18
Would it be possible to convert Nigel Mansells World Championship to the GX4000, there's a 64K version and 128K?

Can you imagine this game with Plus palette  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: NiNxPe on 23:06, 22 September 18
Since i have to talk about change colors an put screens examples, nobody seems To be interested in...
Sorry To have this idea

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: tjohnson on 09:53, 23 September 18
Is there a plus palette version of hero quest?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 10:47, 23 September 18
Quote from: tjohnson on 09:53, 23 September 18
Is there a plus palette version of hero quest?

I downloaded the Hero Quest .rar file, but it still didn't look great, but definitely better than the blue look and feel of the original.


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 19:00, 23 September 18
Quote from: GOB on 17:55, 21 September 18
It's because don't see my version :)


Is there a download link somewhere to your version?  Is it 6128+ only?


Looks amazing!  8)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 19:08, 23 September 18
Quote from: NiNxPe on 23:06, 22 September 18
Since i have to talk about change colors an put screens examples, nobody seems To be interested in...
Sorry To have this idea


They look really really great!  :)


It's creating the .cpr's for your original list that's the problem  :(


Could you do something similar for a game that's already been converted to .cpr?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: NiNxPe on 21:25, 23 September 18
I can send all my mockup with palette old/plus correspondance in pm at who is able/interested by this project.


Nb : I add Terminator 2

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GOB on 10:09, 24 September 18
Quote from: dthrone on 19:00, 23 September 18

Is there a download link somewhere to your version?  Is it 6128+ only?


Looks amazing!  8)
Not ended. Changing gfx is not a easy task. I have to make new sprite display routine, and some original test works only in mode1 in the original game. Modifying somethink cause really big bug sometime. So, this version of Heraoquest is always under developpement. Just wiat ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GOB on 10:23, 24 September 18
Quote from: NiNxPe on 23:53, 21 September 18




(https://imageshack.com/a/img923/5605/JrtEfV.png) (https://imageshack.com/a/img922/3348/J60Jit.png) (https://imageshack.com/a/img922/341/V6zw8O.png)
Do you make all level for super cauldron ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: NiNxPe on 12:24, 24 September 18
Oh que oui !
J'ai fait la map de chaque levels, jusqu'au dernier.
Je t'envoie ça  ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 17:51, 24 September 18
Time time ago i ask what colour combination want the people for the heroquest, and nobody respond.


Anyway, somewhere in the thread is the heroroquest rar with the source code, and the instructions to change the colours (from the 4096 palette). And compile it. I always upload the games with the source code, is remax who remove it when upload to the wiki.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GOB on 19:57, 24 September 18
Quote from: NiNxPe on 12:24, 24 September 18
Oh que oui !
J'ai fait la map de chaque levels, jusqu'au dernier.
Je t'envoie ça  ?
Woai tu peux :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 08:45, 26 September 18
Quote from: GOB on 10:09, 24 September 18
Not ended. Changing gfx is not a easy task. I have to make new sprite display routine, and some original test works only in mode1 in the original game. Modifying somethink cause really big bug sometime. So, this version of Heraoquest is always under developpement. Just wiat ;)


Can't wait!  One of my all time favourite Amstrad games!  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 23:46, 27 September 18
Quote from: dragon on 17:18, 11 August 18
cpc power and cpcrulez are corrupted, but the emulinn version no :) .

The only difference of 128k is the select player screen(is autodetected).

I take a look the other two games.
So it's playable on GX4000?  ;) :) :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: tjohnson on 13:50, 30 September 18
Here is a challenge for someone, convert Skeet Shoot so that it's playable with a gamepad, needs a lightgun at the moment..  Maybe it's already been done but couldn't find a copy.Cheers Trevor
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 19:10, 01 October 18
Quote from: tjohnson on 13:50, 30 September 18
Here is a challenge for someone, convert Skeet Shoot so that it's playable with a gamepad, needs a lightgun at the moment..  Maybe it's already been done but couldn't find a copy.Cheers Trevor

To be honest, I had Operation wolf with the light gun and never used it, preferred Q,A,O,P and space. So I reckon I could easily play all these light-gun games with keyboard. 


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:17, 22 October 18
I've just done an update to...

" PUZZNIC "

I've worked on the fantastic version by @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122) and BDCIron/GOB!!!! found in the following thread.  8)

http://www.cpcwiki.eu/forum/games/puzznic/msg91673/#msg91673

I've done this update as I prefer to access the retry / quit menu using the second button on the joypad instead of the console pause button.

The game would let you redefine the controls, but you couldn't remap retry to joypad button 2, therefore I've made the game Joypad only with button 2 now being used for retry.

Now that the Console Pause Button is free, I've made it so that you can access the cheat mode (Infinite Retry) with it.

During the game, press Joypad Button 2 to access the Retry menu, then press the Console Pause Button (no sound will confirm the activation).

After the Infinite Retry cheat mode has been activated, you can now also press the Console Pause Button to Skip Level.  ;)

I've included both the original version and the plus palette version.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 20:28, 22 October 18
Quote from: Phantomz on 18:17, 22 October 18
I've just done an update to...

" PUZZNIC "

I've worked on the fantastic version by @arnoldemu (http://www.cpcwiki.eu/forum/index.php?action=profile;u=122) and BDCIron/GOB!!!! found in the following thread.  8)

http://www.cpcwiki.eu/forum/games/puzznic/msg91673/#msg91673

I've done this update as I prefer to access the retry / quit menu using the second button on the joypad instead of the console pause button.

The game would let you redefine the controls, but you couldn't remap retry to joypad button 2, therefore I've made the game Joypad only with button 2 now being used for retry.

Now that the Console Pause Button is free, I've made it so that you can access the cheat mode (Infinite Retry) with it.

During the game, press Joypad Button 2 to access the Retry menu, then press the Console Pause Button (no sound will confirm the activation).

After the Infinite Retry cheat mode has been activated, you can now also press the Console Pause Button to Skip Level.  ;)

I've included both the original version and the plus palette version.

Awesome work! This is great news [emoji1303]


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 14:52, 23 October 18
Quote from: dragon on 17:51, 24 September 18
is remax who remove it when upload to the wiki.


Yeah cause the goal of the page is to have the cpr releases. Also it avoid a lot of cleaning work when doing the full sets.


The attachement are still there on the forum for anyone wanting the sources ;)  (i hope it's not a big deal for you).


Quote from: Phantomz on 18:17, 22 October 18I've just done an update to..." PUZZNIC "[...]


Nice ! I now notice that the one available on the page is one of this horribly tagged cpr i downloaded from CPC Power.


Good Job. I updated all the releases on the last two page.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:01, 24 October 18
Here is another game, this one is.....

THE TRAP DOOR

The game had a bug that would stop you being able to finish it, this issue was raised by @Novabug (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1170)

After 32 years this bug has now been fixed by @Nich (http://www.cpcwiki.eu/forum/index.php?action=profile;u=53)  8)

You can find information and the fixed disk in the following thread.

http://www.cpcwiki.eu/forum/games/the-trap-door-bugged/msg166320/?topicseen#msg166320


I've convert the game to cpr using the new fixed disk.

Due to compression, I can only do so much, the game doesn't let you map to Joystick / Joypad 1.

Therefore I've had to work with Joypad 2 ( keys ), I've changed the keys so that they can be used for the options and to play the game.

You can use Joypad 1 or Joypad 2 for the Trainer options, however you will need Joypad 2 for menu game options, you could use joypad 1 , but both fire buttons do the same and I can't change them, therefore you would still need Joypad 2 Button 2 for tilt.

Plug your Joypad into port 2 if you only have one Joypad.

USE JOYPAD 2

Trainer = Joypad Button 1 for Yes, Button 2 for No.

The keys are mapped to Joypad 2 by default ( don't worry that they look different ).

Button 1 = S to Start
Right = R to Redefine

Left = L for a LEARNER Berk
Button 1 = S for a SUPER Berk

Joypad 2 Button 1 = Drop
Joypad 2 Button 2 = Tilt
Console Pause Button = Pause / Any Unpause

I've completed the game using this cpr in winape.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 22:25, 24 October 18
Has anyone converted the excellent Dervish?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: JayBlood on 22:41, 24 October 18
Thank a lot for this awesome game. I burn it in my C4CPC yet! :) Great job; dudes.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:13, 25 October 18
Here is " THROUGH THE TRAP DOOR "

As with " The Trap Door ", due to compression, I can only do so much, the game doesn't let you map to Joystick / Joypad 1.

Therefore I've had to work with Joypad 2 ( keys ), I've changed the keys so that they can be used for the options and to play the game.

You can use Joypad 1 or Joypad 2 for the Trainer options, however you will need Joypad 2 for menu game options.

Plug your Joypad into port 2 if you only have one Joypad.

USE JOYPAD 2

Trainer = Joypad Button 1 for Yes, Button 2 for No.

The keys are mapped to Joypad 2 by default ( don't worry that they look different ).

Joypad 2 Button 1 = S to Start
Console Pause Button = R to Redefine

Joypad 2 Button 1 = Berk-Drut
Joypad 2 Button 2 = Pause Game, any button twice to unpause
Console Pause Button = Restart
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 13:29, 01 November 18
Gotta ask, after 241 pages are we through the CPC games catalogue yet? :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:39, 01 November 18
Quote from: Gryzor on 13:29, 01 November 18
Gotta ask, after 241 pages are we through the CPC games catalogue yet? :D

I think most of the best games are done, there are still good ones left, however not every game can be converted.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 21:38, 02 November 18
In theory, do the modifications to the games for joypads make the keyboard on Plus machines unnneeded?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:23, 03 November 18
Quote from: zeropolis79 on 21:38, 02 November 18
In theory, do the modifications to the games for joypads make the keyboard on Plus machines unnneeded?

Yes, the reason for this Thread and these converted cpr's is for use on the GX4000 which has no keyboard.

If you have a Plus machine then you can use these converted games, however, you could easily just use the nocart program and make your own cpr's as you wouldn't need to do any modifications to the games as you have a keyboard!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 23:15, 03 November 18
The thing is, I don't have a keyboard for my 6128 Plus and finding it is very hard
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:13, 04 November 18
Quote from: zeropolis79 on 23:15, 03 November 18
The thing is, I don't have a keyboard for my 6128 Plus and finding it is very hard

So it's like a GX4000 with 128k at the moment.  :(

What happened to the keyboard?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 19:53, 05 November 18
The one I have never came with one.. it's a fixer-upper project.. Everything works, just don't have a keyboard.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:08, 05 November 18
Quote from: zeropolis79 on 19:53, 05 November 18
The one I have never came with one.. it's a fixer-upper project.. Everything works, just don't have a keyboard.

I hope you manage to find a keyboard in the future.

I guess these cpr's let you play some games on it for the time being.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 18:22, 06 November 18
as it stands, I need to get a SCART and power lead for it.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: finchy on 18:11, 11 November 18
Hi there. Any chance of any of the Top-10 games from the recent dev compo (http://cpcretrodev.byterealms.com/contest-en/cpcretrodev-2018/) to make it as cpr? That would be really great!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 18:13, 11 November 18
Quote from: finchy on 18:11, 11 November 18
Hi there. Any chance of any of the Top-10 games from the recent dev compo (http://cpcretrodev.byterealms.com/contest-en/cpcretrodev-2018/) to make it as cpr? That would be really great!

Yes, great idea, I thought this last night as I played them on my Retro Pi, would love to play these from my C4CPC cart [emoji106][emoji2532]


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 22:55, 18 November 18
Quote from: dragon on 17:51, 24 September 18
Time time ago i ask what colour combination want the people for the heroquest, and nobody respond.


Anyway, somewhere in the thread is the heroroquest rar with the source code, and the instructions to change the colours (from the 4096 palette). And compile it. I always upload the games with the source code, is remax who remove it when upload to the wiki.
I never knew about the post otherwise I would have answered
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 23:08, 18 November 18
Quote from: zeropolis79 on 22:55, 18 November 18
I never knew about the post otherwise I would have answered

Me too...


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Manu on 10:16, 19 November 18
Quote from: finchy on 18:11, 11 November 18
Hi there. Any chance of any of the Top-10 games from the recent dev compo (http://cpcretrodev.byterealms.com/contest-en/cpcretrodev-2018/) to make it as cpr? That would be really great!


In my case (OPQA vs. QOAP) I designed the game with joystick controls by default, and even selecting the game modes can be done with different button combinations, so the conversion should be easy  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 14:17, 19 November 18
Quote from: Manu on 10:16, 19 November 18

In my case (OPQA vs. QOAP) I designed the game with joystick controls by default, and even selecting the game modes can be done with different button combinations, so the conversion should be easy  8)

Love this game, wish this had been released back in the 80's


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 13:32, 07 December 18
I couldn't see 'Live and Let Die' converted for the GX4000. A friend came around the other day, I pulled out the GX and he said, "does it play 007 in the speed boat". I looked, but couldn't find it.


This was a cracking game, basically Buggy Boy in a speed boat.


Thx
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Carnivius on 15:43, 07 December 18
Quote from: ukmarkh on 13:32, 07 December 18
I couldn't see 'Live and Let Die' converted for the GX4000. A friend came around the other day, I pulled out the GX and he said, "does it play 007 in the speed boat". I looked, but couldn't find it.


This was a cracking game, basically Buggy Boy in a speed boat.


Thx
It has been converted.  It's under J for 'James Bond - Live and Let Die', presumably to keep James Bond games together. :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 16:52, 07 December 18
Quote from: Carnivius on 15:43, 07 December 18
It has been converted.  It's under J for 'James Bond - Live and Let Die', presumably to keep James Bond games together. :)

Silly me, of course it makes sense [emoji23]


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 21:46, 08 December 18
Could someone please convert Ghostbusters (the faster moving 128k version) to .cpr please, for us users using the C4CPC with 128K.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:54, 09 December 18
Quote from: ukmarkh on 21:46, 08 December 18
Could someone please convert Ghostbusters (the faster moving 128k version) to .cpr please, for us users using the C4CPC with 128K.

I don't believe there is a 128k version of " Ghostbusters ", there is the tape and disk versions which are different, I made both versions playable some time back, they should be on the game download page.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Ewok on 20:09, 28 December 18
Are all games converted?  ;)


I just love this forum and it is so quiet.....that is all  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: capidel on 17:44, 15 January 19
My GX4000 say:Thank you!
I love "Sol Negro", "Frank N Stein" and "Turbo Girl/ Turbo Bike"
This games are very good.
Can you converted? ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 23:25, 15 January 19
Quote from: capidel on 17:44, 15 January 19
My GX4000 say:Thank you!
I love "Sol Negro", "Frank N Stein" and "Turbo Girl/ Turbo Bike"
This games are very good.
Can you converted? ;)

I played Sol Negro, probably the most difficult game ever made [emoji23]


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 12:38, 21 January 19
Quote from: Ewok on 20:09, 28 December 18
Are all games converted?  ;)


I just love this forum and it is so quiet.....that is all  ;D
For example, Space Harrier II has a CPC 464 version and I don't know if it can be converted...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 12:40, 21 January 19
Quote from: xenon on 12:38, 21 January 19
For example, Space Harrier II has a CPC 464 version and I don't know if it can be converted...

That was like wading through treacle on the CPC, the original is ten times better. Pretty much all the games that use 64k are on there, but I'm sure we can find more [emoji6]


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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 13:33, 21 January 19
Quote from: ukmarkh on 12:40, 21 January 19
That was like wading through treacle on the CPC, the original is ten times better. Pretty much all the games that use 64k are on there, but I'm sure we can find more (https://emoji.tapatalk-cdn.com/emoji6.png)


Sent from my iPhone using Tapatalk
Well, I have the original tape and someday this tape will die :( , sometimes some stages don't work. And I enjoyed a lot this conversion. Meanwhile I play it on Amstrad FGPA Core by Sorgelig on MiST Board: https://github.com/sorgelig/Amstrad_MiST  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 23:11, 31 January 19
It is time to try them, thank you.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 20:20, 11 March 19
Couldn't find this, sorry if already exists :-X


At least will work for the CPC, remapping the keys is beyond me.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:05, 11 March 19
Quote from: VincentGR on 20:20, 11 March 19
Couldn't find this, sorry if already exists :-X

At least will work for the CPC, remapping the keys is beyond me.

@VincentGR (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1053)

Here you go, I've remapped the controls, the game is now Joypad / Joystick friendly.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 22:48, 11 March 19
Thank you
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 23:34, 07 April 19
Operation Alexandra v1.1 converted and uploaded. Wiki Page updated.


Enjoy all :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 23:37, 07 April 19
Congratz!
Area 51 is missing from the wiki page.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: duiz on 05:17, 12 May 19
Is Jim Power possible to port over to the GX4000? I feel like that is a great candidate to be "consolized"
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: 00WReX on 23:34, 13 May 19
Yogi Bear
Dalali Software (1987).

For the GX4000, full gameplay appears fine (tested on a real GX4000).
Joystick / Gamepad control,  Fire button to start.
Console 'Pause' button to Pause, fire button to resume.

[attach=1,msg174419]

Cheers,
Shane
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ASiC on 08:19, 14 May 19
Do we have an up-to-date zip (or whatever) archive of the entire catalogue anywhere please?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 21:19, 14 May 19
Probably one of the best games on the Amstrad is Thunderbirds, I remember AA giving it 90% and rushing to buy it, can we add it to the converted please?



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 21:27, 14 May 19
Quote from: ASiC on 08:19, 14 May 19
Do we have an up-to-date zip (or whatever) archive of the entire catalogue anywhere please?

I downloaded the other day, there's a few missing. I thought someone had already converted Dragon Attack, and a few others, but couldn't find them.


Sent from my iPhone using Tapatalk
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 22:48, 14 May 19
Quote from: ukmarkh on 21:19, 14 May 19
Probably one of the best games on the Amstrad is Thunderbirds, I remember AA giving it 90% and rushing to buy it, can we add it to the converted please?
Seconced...
(even though I do have it on disc)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: 00WReX on 13:44, 17 May 19
Some RetroDev conversions.
Tested on a real GX4000.

Basket Cases (CPC RetroDev 2017)
Concave (CPC RetroDev 2015)
Harvest Day (CPC RetroDev 2018)
Space Pest Control (CPC RetroDev 2015)

[attach=1]

Cheers,
Shane
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: 00WReX on 08:31, 18 May 19
Here are a couple of games from CPC wiki members that I modified for Gamepad/GX4000 use.


Cosmic Wars by PuzCPC.

[attach=1]

(console 'Pause' button to Play, then gamepad controls).

Game details here...

http://www.cpcwiki.eu/forum/games/new-basic-game-cosmic-wars/msg166956/#msg166956



Crocked by AMSDOS.

[attach=2]

Game details here...

http://www.cpcwiki.eu/forum/games/crocked-a-new-cpc-game-based-on-crocker-from-cpcretrodev-2018/


Cheers,
Shane
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: 00WReX on 06:03, 01 June 19
Here is 'Diamond Digger' from 'Computing With The Amstrad' magazine July 1986.

I have converted it from keyboard control to Gamepad.

Direction pad to move the digger and Fire button 1 to scroll left, Fire button 2 to scroll right.

Fire button 1 to skip through intro screens.

Ingame text changed to indicate the above mentioned changes.

Cheers,
Shane

[attach=1]
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 22:08, 03 June 19
Has Space Gun been turned into a cartridge file yet?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 22:18, 03 June 19
Quote from: zeropolis79 on 22:08, 03 June 19
Has Space Gun been turned into a cartridge file yet?

I didn't see it, but yes they should do it, and if anyone can add light gun or mouse support, even better.


Sent from my iPhone using Tapatalk
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:06, 08 August 19
Here is " Duet ".

Pause / unpause with Joypad 1 Button 2, Console Pause Button to Quit.

Console Pause Button to skip highscore table.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 22:49, 08 August 19
Quote from: zeropolis79 on 22:08, 03 June 19
Has Space Gun been turned into a cartridge file yet?


why would anyone want to. its an un-finished speccy port abomination.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 23:00, 08 August 19
Quote from: ukmarkh on 21:19, 14 May 19
Probably one of the best games on the Amstrad is Thunderbirds, I remember AA giving it 90% and rushing to buy it, can we add it to the converted please?


Hmm I just looked at this one... It has quite a lot of Keyboard input so is beyond my skills... @Phantomz (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) one for you perhaps?
;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 23:04, 08 August 19
Quote from: duiz on 05:17, 12 May 19
Is Jim Power possible to port over to the GX4000? I feel like that is a great candidate to be "consolized"


Unfortunately it comes on 2 disc sides and as such cannot be converted using the current DSK -> CPR tools. It would first need cracking down to one 80 track side, and the tool updating to support large disc formats, sorry :(
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 23:14, 08 August 19
Quote from: CraigsBar on 23:04, 08 August 19

Unfortunately it comes on 2 disc sides and as such cannot be converted using the current DSK -> CPR tools. It would first need cracking down to one 80 track side, and the tool updating to support large disc formats, sorry :(


Just had a quick game of this... How had I never heard ofthis game before. Massive sprites and no significant slowdown, colourful and good tune... @Xyphoe (http://www.cpcwiki.eu/forum/index.php?action=profile;u=109) how about a long play... coz there is no way I am gonna see beyond the first few screens otherwise... It's hard as nails on the jump mechanic... at least under emulation it seems to be.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 10:33, 09 August 19
I notice that Super Cauldron isn't on the games list but I'm 99% sure I converted it, did I already upload here?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 14:52, 09 August 19
Quote from: CraigsBar on 23:14, 08 August 19Just had a quick game of this... How had I never heard ofthis game before. Massive sprites and no significant slowdown, colourful and good tune... @Xyphoe (http://www.cpcwiki.eu/forum/index.php?action=profile;u=109) how about a long play... coz there is no way I am gonna see beyond the first few screens otherwise... It's hard as nails on the jump mechanic... at least under emulation it seems to be.
https://www.youtube.com/watch?v=IS6cuTfQmNw
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 17:19, 09 August 19
Quote from: Urusergi on 14:52, 09 August 19
https://www.youtube.com/watch?v=IS6cuTfQmNw (https://www.youtube.com/watch?v=IS6cuTfQmNw)
Ooops, One I missed.... sorry ignore me, please move along.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 16:30, 14 August 19
Quote from: CraigsBar on 22:49, 08 August 19

why would anyone want to. its an un-finished speccy port abomination.
Mainly because it was originally intended for cartridge.. I've only played it once on my 6128 Plus (via the Gotek)..
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 16:17, 20 August 19
Quote from: Skunkfish on 10:33, 09 August 19
I notice that Super Cauldron isn't on the games list but I'm 99% sure I converted it, did I already upload here?


I'll have a look, i'm updating the page at the moment.


Are you sure you converted it for GX4000 and not CPC Plus ? (this page is for GX4000 exclusively).


EDIT : Yes that was that. http://www.cpcwiki.eu/forum/games/operation-thunderbolt-crosshairs-(-laser-sights-)/msg158129/#msg158129


The file was only for 464+/6128+. As far as i know, nobody is doing the same page for non GX4000 game, so you'll have to start a new one by yourself if you want it.


Quote from: ukmarkh on 21:27, 14 May 19I downloaded the other day, there's a few missing. I thought someone had already converted Dragon Attack, and a few others, but couldn't find them. Sent from my iPhone using Tapatalk


I can miss some, but most probably it's what i describe above.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 17:28, 20 August 19
Quote from: remax on 16:17, 20 August 19
The file was only for 464+/6128+. As far as i know, nobody is doing the same page for non GX4000 game, so you'll have to start a new one by yourself if you want it.
Ah, that would be why - I'll take a look and see if I can do anything about that!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 18:54, 20 August 19
All updated (at least !!!)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:15, 26 August 19

Hi dudes,

I acquired a C4CPC some years ago but never really took time to capitalize on its capabilities, just launching official games and some homebrews. And then I recently discover your project, the Converted GX4000 Software page on CPCWiki and this topic. My life will never be the same now  :D

I'm so impressed. What you make since 4 years is just breathtaking! GX4000 is considered for a lot of gamers as the worst console system ever released. To be honest, its understandable. Only 27 games on a 8-bit system released at the same time as the Megadrive in Europe. Difficult to compare Burnin' Rubber on GX4000 with Out Run on Megadrive. But with the C4CPC cartridge and all your effort, you gave a second life to this cute machine. From a horrible system launched far too late and hated by the world of gaming, the GX4000 can now become the simplest and most comfortable solution for (re)discovering CPC games  8)

It took me a lot of evenings to dissect the 99 pages of this topic but it was exciting to read your exchanges, to discover the details of all the conversions that you realized, the pitfalls crossed, the failures before the successes met thanks to your perseverance. These are not a few dozen but hundreds of the best CPC games that are now available to players with a simple game system. Awesome!

I'll take a look at the topic available to create your own conversions but please, do not demotivate! So many other great games are waiting to be played on our cute GX4000! Once again, I'm so impressed. Congratulations!  :-*
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:07, 26 August 19
@iXien (http://www.cpcwiki.eu/forum/index.php?action=profile;u=575)

Nice post.  :D

It's always nice to hear that people are enjoying their GX4000's.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:15, 26 August 19
That's just amazing. I'm like a child  :D  I have a 6128 always connected to listen and compose music, play homebrew games, show demos. But play all our prefered games with just a pad in hands on GX4000 on a big screen is a totally different experience. Northstar, Rampart, Sly Spy Secret Agent, Rick Dangerous I & II, Renegade (with your new game system), Beyond The Ice Palace, and so much more unforgettable games. And it's so nice to discover enhancements like new splashscreens or ingame colors!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:07, 26 August 19
Quote from: iXien on 20:15, 26 August 19
About that, versions including unlimited lives for Cybernoid I and II would be nice as I'm not the player of past days anymore and cheat codes YXES / ORGY can't be entered without keyboard  8)

@iXien (http://www.cpcwiki.eu/forum/index.php?action=profile;u=575)

The cheats modes for both Cybernoid and Cybernoid II can be entered and activated with the Joypad.  ;)

I made sure that I added this option when I converted the games.

Redefine to Joypad 1, Left, Right, Up, Fire = Activate Cheat. 

This info is giving on the converted gx4000 page.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:51, 26 August 19
Quote from: Phantomz on 21:07, 26 August 19
The cheats modes for both Cybernoid and Cybernoid II can be entered and activated with the Joypad.  ;)
Damned, you saw that before I delete it from my post  ;D ;D ;D  You're right, I went to the details on the CPR list and saw that you managed to maintain the access to cheat code using a clever alternative. Well done and thank you.


That has nothing to do but It seems that everybody experiment difficulties trying to convert Prince of Persia, one of the best CPC games in my opinion. What is the problem?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Maniac on 22:34, 26 August 19
Anyone fancy making Split Personalities GX4000/Plus compatible? It's one of my favourite games and I'd love to be able to play it on my 6128 Plus!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: norecess464 on 01:09, 27 August 19
@iXien (http://www.cpcwiki.eu/forum/index.php?action=profile;u=575) soon a GX-4000 section for http://homebrew.amstradtoday.com/index_uk.htm (http://homebrew.amstradtoday.com/index_uk.htm) ? there are few homebrews dedicated to the console now, and the list will continue to grow (http://www.cpcwiki.eu/forum/games/new-game-for-amstrad-gx-4000-from-condense/)....  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 09:16, 27 August 19
Quote from: iXien on 15:15, 26 August 19
Hi dudes,

I acquired a C4CPC some years ago but never really took time to capitalize on its capabilities, just launching official games and some homebrews. And then I recently discover your project, the Converted GX4000 Software page on CPCWiki and this topic. My life will never be the same now  :D

I'm so impressed. What you make since 4 years is just breathtaking! GX4000 is considered for a lot of gamers as the worst console system ever released. To be honest, its understandable. Only 27 games on a 8-bit system released at the same time as the Megadrive in Europe. Difficult to compare Burnin' Rubber on GX4000 with Out Run on Megadrive. But with the C4CPC cartridge and all your effort, you gave a second life to this cute machine. From a horrible system launched far too late and hated by the world of gaming, the GX4000 can now become the simplest and most comfortable solution for (re)discovering CPC games  8)

It took me a lot of evenings to dissect the 99 pages of this topic but it was exciting to read your exchanges, to discover the details of all the conversions that you realized, the pitfalls crossed, the failures before the successes met thanks to your perseverance. These are not a few dozen but hundreds of the best CPC games that are now available to players with a simple game system. Awesome!

I'll take a look at the topic available to create your own conversions but please, do not demotivate! So many other great games are waiting to be played on our cute GX4000! Once again, I'm so impressed. Congratulations!  :-*


That was a beautiful post; and indeed it highlights the value of all this huge effort!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:17, 27 August 19
@norecess (http://www.cpcwiki.eu/forum/index.php?action=profile;u=2409) The aim goal of this website is to offer complete cover including instruction manual to homebrew games to print and insert in 3' jewel cases. Not really compatible with cartridges  ;D

But it could be a good idea for a new file that would present GX4000 versions of games reviewed in my website.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 09:43, 28 August 19
Quote from: iXien on 21:51, 26 August 19
That has nothing to do but It seems that everybody experiment difficulties trying to convert Prince of Persia, one of the best CPC games in my opinion. What is the problem?


Is POP a 64K game ? If it's a 128K game, then it's not for GX4000 ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TotO on 10:37, 28 August 19
Quote from: remax on 09:43, 28 August 19Is POP a 64K game ? If it's a 128K game, then it's not for GX4000 ;)
If the extra 64K are only here to store data, it should be not a problem to use ROM instead.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 10:39, 28 August 19
Quote from: TotO on 10:37, 28 August 19
If the extra 64K are only here to store data, it should be not a problem to use ROM instead.


Yeah, my sentence is wrong...


I'll say "it's at least out of the scope of the people doing active work on this project"...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:48, 28 August 19
Quote from: remax on 09:43, 28 August 19

Is POP a 64K game ? If it's a 128K game, then it's not for GX4000 ;)


Yes, 64K game, tested on Caprice32 and WinAPE. I'm discovering DSK to CPR conversions using NoCard tool but with no success concerning Prince of Persia (conversion of but blackscreen at launch). Maybe something I don't master  :( . Can you give a try?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TotO on 11:37, 28 August 19
Quote from: remax on 10:39, 28 August 19Yeah, my sentence is wrong... I'll say "it's at least out of the scope of the people doing active work on this project"...
OK. May be a day it will be possible by dumping the 128K RAM banks and using the ROM instead with few patches? (no multi-load sure)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 12:07, 28 August 19
Quote from: iXien on 10:48, 28 August 19

Yes, 64K game, tested on Caprice32 and WinAPE. I'm discovering DSK to CPR conversions using NoCard tool but with no success concerning Prince of Persia (conversion of but blackscreen at launch). Maybe something I don't master  :( . Can you give a try?




Can you post the .cpr file? 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 12:20, 28 August 19
Quote from: dthrone on 12:07, 28 August 19

Can you post the .cpr file?


Here it is  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 15:13, 28 August 19
Quote from: iXien on 12:20, 28 August 19

Here it is  ;)


I assume the game bytes will appear explicitly somewhere in the .cpr but I can't see any.  If this is the case the game simply doesn't exist in your .cpr file.  I've not used or studied the tool so could be off the mark.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:21, 28 August 19
I tried a lot of different DSK but I think there are all from the same crack. The french version from XOR perfectly works converted in CPR. But it's a french version. It won't disturb people like me as I'm French but it seems to be the only version that can be converted as it uses plain files.

And there is a lot of work. On the cracktro first as it has to be adapted to GX4000 joypad. 3 choices and a level selector using keyboard. And then in the game with some keys to remap to joypad. It's way beyond my current skills. CPR and DSK attached if it interests someone  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TotO on 17:31, 28 August 19
Or less by removing the cracktro... :-\
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:42, 28 August 19
The cracktro is very interesting as it offers a level selector that compensates the impossibility of using the ingame save option. With that, we only need to remap some keys like pause (ESC key) and time remaining (SPACEBAR), maybe suicide to restart the current level (CTRL+A).   
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TotO on 18:03, 28 August 19
I have not tested all the converted games to .CPR so may be I'm wrong... I though that all games do not include any cracktro?
IMO, because they have to works on GX4000, it will be a pain to remap the cracktro keys (when possible) and users to search how it works for each game.

It will be more interresting to have:
1- The game w/o crack
2- An common cheat menu designed to be used with the GX4000 controller

In this way, by default you run the game as it was expected to be.
If you keep the fire button pressed after launching the ROM, the cheat menu is displayed.

The best will be that cheat menu include into the C4CPC...  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:07, 28 August 19
I saw different CPR using modified cracktro, even the keys to press on screen, very nice. But sadly it needs modifications I'm not able to make  :-[
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TotO on 18:16, 28 August 19
OK... It is the "quick and dirty way".  ;D

Like MAME, it will be great to have a cheat file and patch them through a dedicated menu before launching the ROM.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:18, 28 August 19
Let's say it respects the CPC spirit and the legacy of cracktros from XOR, Chany, TB Crackers, Café Kids ...

Here is my first Contribution : PHANTIS LEGACY, a nice puzzle game created by Kukulcan in 2017. During a discussion, I give him the idea of a control system that will permit full play of the game without keyboard. I see now that it was a good idea  8) 

While playing, press FIRE 2 and :
LEFT/RIGHT : Choose an item
DOWN : Open ingame menu
UP : Launch craft
Press FIRE 1 to use the selected item.

Enjoy  :D

PS : Sorry, I don't have any tool to compress in RAR, if anyone now a free tool, it should be nice. So CPR is zipped.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TotO on 19:49, 28 August 19
I do not understand what is the legacy of the piraty... ;D
But, I agree that cracktro have to be available in the same way we can watch demo. (but not mandatory with respect for peoples buying their games)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:01, 29 August 19
Ok guys,

I resolved my little .RAR problem. So here is PHANTIS LEGACY again but compressed in the right format.

And two new CPRs. Little french games from Loriciels: BACTRON and INFERNAL RUNNER. For each one I wrote a script that permits to choose to play with pokes or not, just by pressing  FIRE 1 or FIRE 2 on joypad. But I failed to remap Pause function.

If someone want to do it, it should be nice for each game to remap the ESC key to PAUSE button on GX4000. In this case, it would be great if this person can explain to me how he did to help me progress  ;)


EDIT 09/12/19 : I delete files as I upload definitive version in later post.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 18:45, 29 August 19
Quote from: iXien on 14:01, 29 August 19But I failed to remap Pause function.

If someone want to do it, it should be nice for each game to remap the ESC key to PAUSE button on GX4000. In this case, it would be great if this person can explain to me how he did to help me progress  ;)
Hi, sorry for my english.

BACTRON

In Winape it's very easy:
- breakpoint I/O Keyboard (ingame, find out tipical keyboard routine: LD BC,&F40E OUT C,(C)....... and 10 bytes keyboard buffer: LD HL,&7A1A)
- Keyboard buffer is from &7A1A to &7A23
- ESC key is in &7A22, third bit
- turn off all breakpoints
- Breakpoint on Read the &7A22 address
   &6FB6 - LD A,(&7A22)
   &6FB9 - BIT 2,A
- Turn off all breakpoints
- Push ESC for pause on
- Breakpoint on read the &7A22 address again (ESC key is also abort inside pause on)
   &702D - LD A,(&7A22)
   &7030 - BIT 2,A
- Change ESC to P key
   &6FB6 - LD A,(&7A1D)
   &6FB9 - BIT 3,A
   &702D - LD A,(&7A1D)
   &7030 - BIT 3,A

And that's all

EDIT: I forgot the anti bounce routine!!

When a key has two consecutive functions it's necessary to put a containment routine which verifies that you have stopped pressing it.
   &7021 - LD A,(&7A22) -----> LD A,(&7A1D)
   &7024 - BIT 2,A -------------> BIT 3,A
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 22:03, 30 August 19
Well, the next one is Infernal Runner.

This is a game "firmware friendly" and use calls to it. The way to notice is with a breakpoint input/output of keyboard Read and check  if it happens in &08A1 or &08A5.
In this case the game uses the firmware keyboard routine and you must find the calls that point to that routine.
The most common is CALL &BB1E (winape hex search is used: CD 1E BB) and &42 corresponds to the ESC key for this routine:

&67F3   LD A,&42
&67F5   CALL &BB1E

and the containment routine:

&67FF   LD A,&42
&6801  CALL &BB1E

So, you just have to change &42 with &1B on both and that's all... very easy  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:07, 31 August 19
Thanks Urusergi!

I'm sorry but learning to do such things in CPR files is a little bit hard for me. To make the modifications, so I just use WinApe? I read this topic: https://www.cpcwiki.eu/imgs/6/6f/CPC_Fanzine_-_GX4000_conversion.pdf (https://www.cpcwiki.eu/imgs/6/6f/CPC_Fanzine_-_GX4000_conversion.pdf)

Infernal Runner seems to be simpler to modify. So if you're ok, I allow myself to ask you more details with this one to exercise myself. I launch CPR file with WinAPE and while the game is loaded and running, I press F7. But then, I try to search for the informations you give without success. And to be honest, what is a breakpoint?

Sorry for beeing so lame. I really want to create more complex CPR but I know that it will be very difficult for me as I'm really not comfortable with coding  :o  . I made some tests with other games but these ones need key modifications to be played
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 11:15, 31 August 19
Hi guys,

until I manage to remap keys, here are CPRs conversions of games that don't have ingame keys  8)

3D Fight : All in french I'm afraid, but nothing special to understand. You can pass the hiscore table clicking on fire buttons.
Maddog : One of the first Titus games. Simple but really addictive and not very well-known outside of France. You control Maddog and try to collect all it think about but don't forget to go back to home before the night.
MLM 3D : From the guys behind ZAXX. Hard but I added a script to choose normal game or with unlimited lives. Fully playable with joypad, even to enter your name in hiscore table.
Zox 2099 : If you survive the boring first part in space, you will discover a nice maze game in search for 4 hostages to bring back to Earth.

Have a nice day  :D

EDIT 09/12/19 : I delete files as I upload definitive version in later post
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 16:11, 31 August 19
Quote from: iXien on 07:07, 31 August 19Infernal Runner seems to be simpler to modify. So if you're ok, I allow myself to ask you more details with this one to exercise myself. I launch CPR file with WinAPE and while the game is loaded and running, I press F7. But then, I try to search for the informations you give without success. And to be honest, what is a breakpoint

Ok, a breakpoint is an event that, when it matches a condition, winape automatically enters in pause mode. You have three differents events: code, memory and I/O. This is very good when you need to find something quickly within the code. Otherwise you would have to disassemble and understand how almost the whole game is made.

In this case I do an I/O keyboard read breakpoint, what it means is that an execution interruption will occur when the game makes use of the ports dedicated to reading the keyboard. Then I get a break in the &08A1 or &08A5 address. This means we don't have a written keyboard routine for the game but it's using the firmware standard routine. at this moment we should immediately suspect only a few calls like CALL &BB1E, &BB09, &BB1B or &BB24 within the game code. The next thing is to find those calls. In this case we use the debugger search engine in "hex data" mode and look for the string CD 1E BB. There are a lot, but we have to find those who have the instruction LD A,&42 previously. Why &42? because ESC key has this code. Once found both we proceed to change the &42 for &1B (P key code) with a hexadecimal editor and that's it.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:08, 12 September 19
Hi everybody,

After some days of silence, here are the news. Thanks to Urusergi and additional help of Kukulcan, webmaster of CPC-Power, I managed to modify a bunch of games. All are now GX4000 fully friendly and stored in a 256Kb CPR file (better than 512Kb for such games). Some are the ones I previously revealed but there are some new ones two.

3D Fight : A little shmup. Pass the hiscore table clicking on fire buttons. Nothing more needed.
Bactron : Your patient ill, Bactron is the cure! Include a poke to play with infinite health. Press PAUSE to hold the game, PAUSE again to quit game.
Infernal Runner : Very hard but cult game coded on CPC by Eric Chahi many years before Another World. Include a poke to play with infinite lives and health. Press PAUSE to hold game.
Maddog : One of the first Titus games. Simple but really addictive and not very well-known outside of France. You control Maddog and try to collect all it think about but don't forget to go back to home before the night.
Mange Cailloux : A very nice French Pengo clone. This is the version with the Tristar cracktro that offers some good stuff. Press PAUSE to quit game.
MLM 3D : From the guys behind ZAXX. Hard but I added a script to choose normal game or with unlimited lives. Fully playable with joypad, even to enter your name in hiscore table.
Phantis Legacy : A nice puzzle game created by Kukulcan in 2017 and directly fully playable with joypad.
Zorro : Rescue the girl in this game created by the same team as for Bruce Lee. Press J1B1 to use the sword, J1B2 to play/stop music, PAUSE to quit game.
Zox 2099 : If you survive the boring first part in space, you will discover a nice maze game in search for 4 hostages to bring back to Earth.

@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) : It is the definitive version of all these games I was working on since the past days. They have been tested on real hardware so if it is possible to add them to the CPC Wiki GX4000 conversion page, it should be very nice. 

It was a very difficult task for a musician like me that is not coder and don't really like programming, to be honest. But I'll try some other ones in the future.

DON'T GIVE UP, GUYS! We love GX4000 here! It's a nice return to favour for the little Amstrad console system and there are so many games that should be wonderful on it like ALIEN 8, AMC, BOBBY BEARING, CAPITAN TRUENO, CORSARIOS, EIDOLON, EXTERMINATOR, LIGHT CORRIDOR, MASK, MASK II, MONTY PYTHON, PRINCE OF PERSIA, RESCUE ON FRACTALUS, STARSTRIKE II, SUPER CYCLE, VENOM STRIKES BACK... So many wonders!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 12:17, 13 September 19
Nice batch man!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 17:57, 13 September 19
Thanks, i'll do it ASAP
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MiguelSky on 22:19, 18 September 19
Ok, a BCM spanish version is here :)


EDITO: File updated!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: JayBlood on 03:56, 19 September 19
Good choices, Ixien. Thank a lot. I love those games. ;)
Maybe, one day, a chance to see XOR game for GX4000? :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 05:11, 19 September 19
Quote from: MiguelSky on 22:19, 18 September 19
Ok, a BCM spanish version is here :)

Nice one. A BCM English version would be cool  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MiguelSky on 08:38, 19 September 19
Yes, I'm working on that ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MiguelSky on 08:24, 21 September 19
Ok, English version of BCM ready! I also updated the Spanish version in its post as it contained some errors.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: JayBlood on 21:38, 21 September 19
Thank MiguelSky for translation. :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MiguelSky on 20:28, 22 September 19
You're welcome, but the game was already translated to English, I only modified my control keys changes and compiled a new cpr :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MiguelSky on 16:10, 24 September 19
Ok, new cpr version from an ESP soft game, this time modified by artaburu, the programmer: Gates to Hell.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:27, 24 September 19
Quote from: MiguelSky on 16:10, 24 September 19
Ok, new cpr version from an ESP soft game, this time modified by artaburu, the programmer: Gates to Hell.
One more  ;D  ! Any chance that Artaburu adapts Phantomas Saga Infinity ?

Quote from: JayBlood on 03:56, 19 September 19
Good choices, Ixien. Thank a lot. I love those games. ;) 
Maybe, one day, a chance to see XOR game for GX4000? :)
A nice game, clearly. That's this kind of game that is very interesting to convert to GX4000. There are a lot of arcade conversions that are nice too but imo GX4000 is also an amazing opportunity to easily play games only available on 8bits computers until there.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MiguelSky on 06:27, 26 September 19
Quote from: iXien on 20:27, 24 September 19Any chance that Artaburu adapts Phantomas Saga Infinity ?
Sure!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: JayBlood on 13:34, 26 September 19
Quote from: iXien on 20:27, 24 September 19
One more  ;D  ! Any chance that Artaburu adapts Phantomas Saga Infinity ?
A nice game, clearly. That's this kind of game that is very interesting to convert to GX4000. There are a lot of arcade conversions that are nice too but imo GX4000 is also an amazing opportunity to easily play games only available on 8bits computers until there.
Cool! :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 00:51, 30 September 19
Quote from: iXien on 17:21, 28 August 19
I tried a lot of different DSK but I think there are all from the same crack. The french version from XOR perfectly works converted in CPR. But it's a french version. It won't disturb people like me as I'm French but it seems to be the only version that can be converted as it uses plain files.

And there is a lot of work. On the cracktro first as it has to be adapted to GX4000 joypad. 3 choices and a level selector using keyboard. And then in the game with some keys to remap to joypad. It's way beyond my current skills. CPR and DSK attached if it interests someone  :)


Patch the xor games its relativy easy. He always use the same algoritmh to decompress the game. The trick is copy the algorim to the cartridge. Change the algoritm (is always  uncompressed in disk) to call the cartridge. Wait until he decompress the ram zone you want patch. And patch it at fly.
The are a lots of examples in my games converted. I always upload it with the code.

PD Im busy now converting  the zx spectrum rusian levels of laser squad  i not out of gx4000 :) .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:26, 06 October 19
Hy guys,

Thanks to the help of Kukulcan, here is a game that I really love. This time it is : BUBBLE GHOST from Ere Informatique (published by PSS in England). This is the English release.

Just press fire to start game and fire 1 to breath while playing, press the pause button to have a break 8)

Those who previously played the game maybe remember that the 8bits computer versions offer two control systems. The original one needs two keys to rotate and one more to breath, of course unusable on GX4000 with a two button joypad. So we only kept the one thought for one button controllers as the ghost turns himself to the direction you move. This is the control system used in the nice Gameboy version of Bubble Ghost and it perfectly works.

Have a good time...

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MiguelSky on 00:52, 08 October 19
As some ESP Soft games are being edited in order to get a proper cpr, gg has revised his BCM: El Buscador de Código / BCM: Code Searcher and now we have both cpr from the 2019 revision.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 05:59, 08 October 19
And a last revision (I hope) of MANGE CAILLOUX with Tristar cracktro.

Now PAUSE doesn't quit anymore but just pause the game. I think it's more useful. And on mainscreen, right move information have been replaced from P to I, as ingame.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: 00WReX on 04:30, 10 October 19
Here's 'Chiller' from Mastertronic 1986.
Game already Keyboard or Joystick control.
Tested on a real GX4000.  ;)

Cheers,
Shane

[attach=1]
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:27, 10 October 19
Quote from: 00WReX on 04:30, 10 October 19
Here's 'Chiller' from Mastertronic 1986.
A good opportunity to discover a game I didn't know, programmed by guys that also worked on nice titles like The Last V8 and Spellbound. Sadly, CPC version is really blocky, slow and unplayable compared to C64 version but there is a little bit of charm in it  ;D  Thank you for this one, my GX4000 says : yum, yum !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: B0wman on 02:03, 20 October 19
Dragon Attack, THE shmup for the CPC should be converted!

Someone`s able to change the "S" key in the game (for game START) to "FIRE"?
That would be enough to play the main game, although you will not be able to change settings or enter something into the highscore.


https://www.youtube.com/watch?v=9OjHjAnOKjA (https://www.youtube.com/watch?v=9OjHjAnOKjA)

I attachted the unconverted CPR file. Maybe someone will give it a try?!  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 15:31, 21 October 19
Quote from: B0wman on 02:03, 20 October 19
Someone`s able to change the "S" key in the game (for game START) to "FIRE"?
That would be enough to play the main game, although you will not be able to change settings or enter something into the highscore.
I attachted the unconverted CPR file. Maybe someone will give it a try?!  ;)

Hi!
In 464-6128 "mode" control menu cannot be selected due to compression issues... anyway, it works for what you wanted.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 12:03, 23 October 19
Quote from: iXien on 19:27, 10 October 19
A good opportunity to discover a game I didn't know, programmed by guys that also worked on nice titles like The Last V8 and Spellbound. Sadly, CPC version is really blocky, slow and unplayable compared to C64 version but there is a little bit of charm in it  ;D  Thank you for this one, my GX4000 says : yum, yum !


Got Chiller along with a bagful of games for Christmas ('86?). It was nearly unplayable on the Amstrad, but being a kid in love with his CPC I perservered. I do believe part of my nerve damage today can be traced back to that period :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: siccoyote on 01:40, 12 November 19
Quote from: Phantomz on 17:21, 01 June 18
@amijim (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1950)

Here is.....

" PAC-LAND "

Just been going through the list and checking it against the collection you can download

https://www.cpcwiki.eu/index.php/Converted_GX4000_Software#GX4000_Compatibles_Demos (https://www.cpcwiki.eu/index.php/Converted_GX4000_Software#GX4000_Compatibles_Demos)

Pac Land has no link to the game, it links to Pac-Mania instead.

I've found in the Combined Collection: Monument, & Legend of Steel are not included. Plus obviously the ones iXien did in September etc.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:42, 13 November 19
Quote from: siccoyote on 01:40, 12 November 19
Pac Land has no link to the game, it links to Pac-Mania instead.

I've found in the Combined Collection: Monument, & Legend of Steel are not included. Plus obviously the ones iXien did in September etc.


Of course mistakes or oversights are possible and it's already very nice that @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) sometimes makes updates to the full-set  ;) . But with all the games that have been converted since 4 years, it's interesting to report eventual flaws to make sure that no game is forgotten in the full set or in the complete listing.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: siccoyote on 17:20, 13 November 19
Quote from: iXien on 16:42, 13 November 19
Of course mistakes or oversights are possible and it's already very nice that @Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923) sometimes makes updates to the full-set  ;) . But with all the games that have been converted since 5 years, it's interesting to report eventual flaws to make sure that no game is forgotten in the full set or in the complete listing.
Yeah I wasn't complaining, just sharing what I'd noticed since Legend of Steel & Monument were older games, I think?
Was just noting it for when it next gets updated.
Good work by all involved, thanks!
Myself I'm working on a complete collection of Vic-20 Games(1986 forward) and can do with more people correcting me on that, but that's a tale for another forum.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:44, 13 November 19
Hi guys,

here is a new release for your GX4000. Today it's Z-Pilot, also known just as "Z" or as "Z Comme Zark Davor" in France. This version offers nice cheats and patched keys. Once again, thank you to Kukulcan for all these wonders :

J1B1 : Fire
J1B2 : smartbombs to destroy energy shields
PAUSE : Pause game

Hey, if my investigations are correct, it seems that Z-Pilot is the 600th game converted !  8)  517 commercial games and 83 homebrews !

What an unbelievable amount of work and effort between spring 2015 and this winter! 4 years of conversions and patches that now permit to play more than 600 games on GX4000 if you include the official releases! I just participated on the conversion of a few ones so I really want to congratulate all the guys involve in this project. 600 games! You're kings, guys! Lot of game systems do not offer such a choice.

WELL DONE guys, don't give up, lot of wonders are already waiting  :D

...600 games!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 12:42, 14 November 19
That's pretty amazing. As I've said before, the amount of dedication and work put into this... unbelievable!

Also: Read 290320 times, and most-liked thread. Speaks volumes.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:58, 14 November 19
@Urusergi (http://www.cpcwiki.eu/forum/index.php?action=profile;u=923), we can list updates waiting to save you time :
The actual games to add to the fullset and the complete listing (with the exception of "Legend Of Steel" and "Monument" that are already referenced in the complete listing) since the last update (08-20-19) :
I prepared for you a Zip file containing all these things.

Once again, that's just astonishing... 600 different unofficial games to play on our sweetheart GX4000. Crazy !!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 15:41, 14 November 19
I don't know how to update it.
I think, I remember that it was @remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:41, 14 November 19
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) did not come here since August the 19th. Hope he will see our posts naming him and be able to take time to make these updates  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: siccoyote on 21:09, 17 November 19
Had a go at Joe Blade III on the GX, found it worked okay up till having to break a code on a door it warned me to get ready but no matter what I pressed it never actually started the puzzle.
Also noticed that this game hasn't been converted:
(https://i.imgur.com/JED5Y9B.jpg)
One of the games I have nostalgia for on the ZX Spectrum, but it seems to be pretty unknown to most.
It is handy having the unlimted health trainer on, but still tough, needed a map.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: LewisCPC on 09:34, 01 December 19
I saw Chase HQ CPC+ conversion at RGC, is that being made available?!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: gerald on 10:39, 01 December 19
Quote from: LewisCPC on 09:34, 01 December 19
I saw Chase HQ CPC+ conversion at RGC, is that being made available?!
http://www.cpcwiki.eu/index.php/Converted_GX4000_Software#C ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: LewisCPC on 13:18, 01 December 19
Quote from: gerald on 10:39, 01 December 19
http://www.cpcwiki.eu/index.php/Converted_GX4000_Software#C (http://www.cpcwiki.eu/index.php/Converted_GX4000_Software#C) ?


Seen that one? But this new version uses the plus pallet.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:16, 02 December 19
What an interesting news! Do you have more informations, someone made a video during the RGC? Chase HQ is a good CPC game but there are so much more to had like all the musics of the Spectrum version and yes, a "plus" palette. Not really necessary imo but why not.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 08:09, 03 December 19
Quote from: iXien on 22:16, 02 December 19
What an interesting news! Do you have more informations, someone made a video during the RGC? Chase HQ is a good CPC game but there are so much more to had like all the musics of the Spectrum version and yes, a "plus" palette. Not really necessary imo but why not.
http://www.cpcwiki.eu/forum/games/toki-conversion-for-cpc-(-wip-)/msg181081/#msg181081
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 09:07, 03 December 19
This "plus" palette is a nice feature for a regular GX4000 unofficial conversion and surely has its place here  8) 

But to be honest it's not what we can await from a game presented in a demoparty. Like the french guy says in the video, 128k seem to be needed again to hear the digital speeches, so forget GX4000 if there is no optimisation. And for me, it would be sad if they don't take the opportunity to add all the musics that can be heard in the Speccy version.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 09:35, 03 December 19
As I remember vagely(was one of the first games I made). The game have the voices player in the 64k base, and the voice data is in a 16k second bank.


But I don't know if the player can play music. And if the game anyway can handle it witouth a big slowdown.


But theorically you can call the player anytime and tell here where is the sound data.


Anyway i don't have knowledge about music.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TotO on 09:42, 03 December 19
Quote from: iXien on 09:07, 03 December 19
This "plus" palette is a nice feature for a regular GX4000 unofficial conversion and surely has its place here  8) 

But to be honest it's not what we can await from a game presented in a demoparty. Like the french guy says in the video, 128k seem to be needed again to hear the digital speeches, so forget GX4000 if there is no optimisation. And for me, it would be sad if they don't take the opportunity to add all the musics that can be heard in the Speccy version.

The RGC is not a demo party, but more a place about retro gaming.

By the way, I share your point of view about the 128K RAM usage, because it is absolutly not required if you properly use the ROM instead, moreover the GX4000 is the target system. About the music, I don't find any Spectrum video with that. But sure, it will be great to think to add them from the Atari ST version in example. (probably we do not know all about this WIP game)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:04, 03 December 19
You're right, that's a chiptune collection that misled me. There is no ingame music on Speccy. But yes, using the ST musics and all the speeches to improve the sound department in Chase HQ using the cartridge capabilities would be marvellous. Well, stop dreaming now, it will be good if this upgrade comes with even this new palette  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 17:18, 05 December 19
Quote from: iXien on 16:41, 14 November 19
@remax (http://www.cpcwiki.eu/forum/index.php?action=profile;u=314) did not come here since August the 19th. Hope he will see our posts naming him and be able to take time to make these updates  :D


i have very little time at this moment of the year, but i will eventually update when i can... ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: AxelStone on 23:39, 10 December 19
Wow I'm really impressed, more than 600 games converted. The C4CPC is really happy!!!

One question guys: is the game Nemesis the Warlock converted? Thanks
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 00:15, 11 December 19
Quote from: AxelStone on 23:39, 10 December 19
Wow I'm really impressed, more than 600 games converted. The C4CPC is really happy!!!

One question guys: is the game Nemesis the Warlock converted? Thanks
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 06:39, 11 December 19
Silently, in the night, a new game for our beloved GX4000  :D

@VincentGR (http://www.cpcwiki.eu/forum/index.php?action=profile;u=1053) : is the game patched or just converted to CPR? Maybe no patch needed? I have no joypad connected to my PC this morning and very little time so I can't test it further than main screen.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 09:05, 11 December 19
No patched, I don't know how.
Maybe it works, I think it's one button game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:06, 11 December 19
Quote from: VincentGR on 09:05, 11 December 19
No patched, I don't know how.
Maybe it works, I think it's one button game.

Sadly you can spit fiery acid one time per level pressing spacebar, an extra power that is really useful in advanced levels. If the game is not patched to use this special feature with J1B2, we can suppose the game is something like impossible to complete. And the original game has bugs making it hard to play on levels 13 and 24. Only the cracked version from Crackers Velus seems to correct these bugs.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: AxelStone on 23:32, 11 December 19
I can confirm that it works perfectly. This game uses originally 2 buttons on CPC, with button 2 you shot the acid fire  ;) .


One question VincentGR, did you use any tool to convert from DSK? Thanks!!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 00:16, 12 December 19
NoCart utility.
It runs with DOS on a Windows machine.
If you type the executable, a help string will appear.
An advice though.
After the RUN"""xxxx type exactly the file you need to run like : ohmummy.bas


I saw a bug(!?!?) though.
If the bas/bin exe has more than 7 letters, it chops the line like : batmanre.ba instead of .bas  :-X
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:06, 12 December 19
Quote from: AxelStone on 23:32, 11 December 19
I can confirm that it works perfectly. This game uses originally 2 buttons on CPC, with button 2 you shot the acid fire  ;) .

Nice if it doesn't need patch for joypad use. Have you played the game to level 13 to see if the version is corrupted? Details here: https://www.cpc-power.com/index.php?page=detail&num=1504

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 09:54, 12 December 19
Ok, if it has a prob, please provide me with the correct one to make it again.
I have some versions but I never played the game so I am not sure which is which.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 16:21, 12 December 19
Quote from: VincentGR on 09:54, 12 December 19
Ok, if it has a prob, please provide me with the correct one to make it again.
I have some versions but I never played the game so I am not sure which is which.

Don't worry, I'm taking care of that job (including key change and cheat) 8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MiguelSky on 02:32, 13 December 19
Ah, great, Urusergi! Please, let me now when ready. Meanwhile, another GX4000 game version from ESP Soft: Mariano the Dragon :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 16:15, 13 December 19
****** NEMESIS THE WARLOCK ******

Cheat:
Press and hold Joy 1 Buttom 2 or "z" key while game loading if you want infinite energy.

Keys:
Left: Joy 1 left or "Q"
Right: Joy1 right or "W"
Duck: Joy1 down or "J"
Jump: Joy1 up or "I"
Fire: Joy1 Fire 1 or "O"
Spit acid: Joy1 Fire 2 or "Space bar"
Quit: Pause button or "P"

Keys have been changed just as they were in the manual, except "ESC".
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:46, 13 December 19
And to be on top, is this the patched version ?  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:49, 13 December 19
Quote from: MiguelSky on 02:32, 13 December 19
Meanwhile, another GX4000 game version from ESP Soft: Mariano the Dragon :)
I really loved this one. One of the games that motivated me to create my Homebrew website  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 21:22, 13 December 19
Quote from: iXien on 20:46, 13 December 19
And to be on top, is this the patched version ?  :D

Yes, of course, it's the cracked version of Crackers Velus  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:26, 13 December 19
It's in the attention to detail that we recognize the best  ;D  Well done! Two more in two days, good harvest  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 21:00, 14 December 19
****** GALACTIC TOMB ******

Menu Keys:
Start: Joy1 Fire1
Redefine: Joy1 Fire2

Default keys:
Joystick + Fire1 + Fire2
Sound on/off : P or Pause button

Joy1 Fire1 to get out of high score
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:03, 14 December 19
A third game in the same week! Is this Christmas  :P ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 10:30, 20 December 19
Finally, it's update day :D


I'll post here when finished
----------------------
21 games added. Pac Land link fixed.

Joe Blade 3 demoted to "Need a fix"
Full set is uploading

----------------------
Everything should be ok now
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: AxelStone on 20:06, 30 December 19
Sorry already answered  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Bryce on 12:19, 03 January 20
Has anyone already zipped the entire repository into a single file so that I don't have to download 600+ seperate files?

Bryce.

Edit: Forget the question, found the Link.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 12:27, 03 January 20
here
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Bryce on 13:33, 03 January 20
Yes, found it, the BIG RED M needs to be about 2 metres high before I'd notice something that obvious :D

Bryce.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 13:36, 03 January 20
I see.
Well, months ago I download every single one of them and after that... guess what  :picard2:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 20:23, 03 January 20
That's an IQ test to see if you are worthy of this wonderful ports  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 20:16, 13 January 20
Quote from: remax on 10:30, 20 December 19
Finally, it's update day :D


I'll post here when finished
----------------------
21 games added. Pac Land link fixed.

Joe Blade 3 demoted to "Need a fix"
Full set is uploading

----------------------
Everything should be ok now
Thanks very much!!  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:22, 10 February 20
Not a lot of news those last weeks here  8)

But nothing's lost, have you seen this one appeared some weeks ago? One more! Thanks to the author for not forgetting our nice GX-4000.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:33, 11 February 20
Ok guys, just to add something new, here are some easy ones. No keys to patch to be clear, no pause, no additional keys.
I want to offer you all the KA series from Chip, a real childhood memory. Not really wonderful games but I grown with them. When I was a little child, I played those ones for hours. I didn't really know what to do, but for me it was the great adventure. They tried to copy the work of belgian comics from "Pilot" that was very popular in France too. To be honest it was not a success but the game covers were really nice and attractive. And I loved those games with lot of screens to discover (and to die on  :D ) so the job was done!

Well, it's in french but there is not a lot of things to read. Give them a try  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:21, 16 February 20
This time is for a bug report  8)

I tried to play Beyond The Ice Palace. First of all, a little patch should be nice not to permit that key pressed while choosing for special actions (Summon Spirit and Pause mode) can operate with afterglow because it is very difficult to launch configure key screen (with J1B1) and not choose J1B1 for summon spirit just after.

But more annoying, this great game freezes or resets the GX-4000 randomly  :o First time the game reset before the middle of the first level, and next time system froze at the beginning of level 2. To be honest, I didn't try more over. I will try in the next couple of evenings to test the DSK version on my CPC to see if it is a conversion problem on GX-4000 or if it is the whole version that is bugged.

Someone motivated to have a look on this with me? I can report more informations about the problem but I don't have the knowledge to operate :-[
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: amijim on 14:40, 18 February 20
Hi there,
i am wondering if somebody can make a cpr version for the International Karate Plus Turbo that roudoudou has reviewed and you can find below in the links.
thank you .
https://drive.google.com/drive/folders/1vbZfiJ7AzsztubT3YNVn8Hu4VO-gZWWA
https://www.youtube.com/watch?v=4F1l-Jgcvfg
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:03, 18 February 20
Yes, it should be nice to convert this one but before, is that me or the bonus part with the balls hasn't been accelerated ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MiguelSky on 03:15, 20 February 20
One more from ESP Soft! iLogicAll, this time.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 08:38, 20 February 20
That's a great title for a cartridge...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:04, 20 February 20
Quote from: MiguelSky on 03:15, 20 February 20
One more from ESP Soft! iLogicAll, this time.

A very nice one. It would be nice to take the opportunity to translate it to English, but it remains a nice conversion. We would think that the game was always destined to the GX-4000  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 09:12, 22 February 20
Hello everyone,

just to begin the week-end, another easy one : Fusion II. Don't search for Fusion I, I think it doesn't exist  :laugh:

Control your warrior in the great maze of the base in which you have to destroy all the elements, robots, cameras, computers and various security elements to free the humanity from the grip of an alien invader. In short, routine.

Teleporters allow you to move freely from one area to another. The controls are a bit stiff but the freedom of movement is interesting.
In addition to running, you can evolve in jetpack. On foot, you can shoot in front of or above you. Your battery energy decreases when you fire or use your jetpack and you lose energy when you are hit. But your gauges fill up automatically if you leave them to rest (an ancestor of modern FPS?).

Have fun!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 09:30, 26 February 20
GX4000 & Amstrad Plus version for Cauldron 2

QuoteOriginal: Palace Software
Plus patch Colors + Menu + 64kb chipmusic : Cyrille Gouret
Titlescreen: Markus Hohmann
128k CPC MOD: Fabrizio Radica
Multi-language supported : English French German Spanish
Cheat option
Self detection of 64K or 128K music presentation
https://youtu.be/EnAByKVpeuY
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: JayBlood on 15:09, 26 February 20
Great!!!! Tested on real one, look awesome. :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:06, 26 February 20
Splashscreen is interesting and music is funny if you have 128K... But here it's a topic about GX-4000 conversions. With 64K, you just have a little remake of a fantastic music in its original estate. And I'm puzzling about the ingame part. It reminds me the C64 colour scheme. Not really my cup of tea. In this case, CPC neon colours were so nice that this time I will prefer the original CPC version on GX-4000 :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 23:14, 26 February 20
Quote from: XeNoMoRPH on 09:30, 26 February 20
GX4000 & Amstrad Plus version for Cauldron 2
https://youtu.be/EnAByKVpeuY (https://youtu.be/EnAByKVpeuY)


Awesome! Thanks for sharing!  :) :) :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 06:47, 27 February 20
All the madness of a pumpkin here :

http://remix.kwed.org/files/RKOfiles/Trauma%20-%20Cauldron%20II%20-%20Im%20a%20pumpkin%20man.mp3 (http://remix.kwed.org/files/RKOfiles/Trauma%20-%20Cauldron%20II%20-%20Im%20a%20pumpkin%20man.mp3)

:P :P :P :P :P

More seriously, it should be nice that this new version asks for CPC+ upgrades or not but keeping the nice language selection and cheats.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 10:14, 21 March 20
Hi @iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575) , it's possible to make .CPR from this game ?  ,, thx  :)
https://www.4mhz.es/el-tesoro-perdido-de-cuauhtemoc/
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TotO on 10:21, 21 March 20
Quote from: XeNoMoRPH on 10:14, 21 March 20
Hi @iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575) , it's possible to make .CPR from this game ?  ,, thx  :)
https://www.4mhz.es/el-tesoro-perdido-de-cuauhtemoc/ (https://www.4mhz.es/el-tesoro-perdido-de-cuauhtemoc/)
I think you have to ask to 4MHz for that, or if they agree to be done for them.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 10:34, 21 March 20
Quote from: TotO on 10:21, 21 March 20
I think you have to ask to 4MHz for that, or if they agree to be done for them.
I have asked them and they agree  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:36, 21 March 20
It would be a shame to do a random hack when we can contact the developers to make a clean adaptation... 8)  What a great news!!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 09:29, 23 March 20
El tesoro perdido de cuauhtemoc converted by @KaosOverride (https://www.cpcwiki.eu/forum/index.php?action=profile;u=431) tested on CPC 6128 Plus
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 17:07, 23 March 20
Quote from: XeNoMoRPH on 09:29, 23 March 20
El tesoro perdido de cuauhtemoc converted by @KaosOverride (https://www.cpcwiki.eu/forum/index.php?action=profile;u=431) tested on CPC 6128 Plus
Awesome, is this still 128KB only?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 17:18, 23 March 20
Quote from: Skunkfish on 17:07, 23 March 20
Awesome, is this still 128KB only?
True !!! only 128kb RAM
https://youtu.be/TIv_m62bQlQ
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:23, 31 March 20
It's been a while since I was last on, here is another game for the collection.


Everyone's a Wally - Meet The Gang


The game is now Joystick only.


I made the Trainer Left for Yes, Right for No, I've done this so you can plug a normal joystick into port one to play the game if you wish, I did this as it might help on the following sections of the game.


Arcade sequences

In a chase sequence operate the left and right controls alternately, The faster you do it, the faster you go.


The game now has the following controls....


Joystick / Joypad 1

Left = move Left
Right = move Right
Up = Exit
Fire1 = Jump

Joypad 2

Fire1 = Select Wally
Fire2 = Select Wilma
Up = Select Tom
Left  = Select Dick
Right = Select Harry

Pause / unpause with console pause button.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:29, 31 March 20

@siccoyote (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2976)

Quote from: siccoyote on 21:09, 17 November 19
Had a go at Joe Blade III on the GX, found it worked okay up till having to break a code on a door it warned me to get ready but no matter what I pressed it never actually started the puzzle.


No idea what's going on there, maybe a bad crack or a key needs to be pressed that hasn't been remapped.


Did you play the game in winape, if so, have you got a saved snapshot where the problem is?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: siccoyote on 22:36, 31 March 20
Na I played it on the GX4000, could try it again but all my stuff is packed away at the moment.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: norecess464 on 01:45, 01 April 20
Thanks again for all those conversions. Yesterday my son (9) already played almost half of Arkanoid GX-4000 (ok ok, with infinite lives) for 1 hour. Great times seeing him having fun like that with the Amstrad console :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: amijim on 05:14, 01 April 20
Hello Amstradians , i would like to ask for a baby jo CPR conversion and bunny bricks ,these were the last two original games i had.Thank you .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:20, 01 April 20
Quote from: Phantomz on 20:23, 31 March 20
It's been a while since I was last on, here is another game for the collection.
The Phantomz returns! Nice to see a new conversion from you, thanks a lot for this one!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:22, 01 April 20
Quote from: amijim on 05:14, 01 April 20
Hello Amstradians , i would like to ask for a baby jo CPR conversion and bunny bricks ,these were the last two original games i had.Thank you .
Difficult, not impossible, but difficult conversions as those ones are stored on 2 sides. So need first to be patched to work on a single ROM before modify it to be playable with joypad on GX4000.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:01, 12 April 20
Here is another game for the GX4000.  ;D


Thanks to @Nich (https://www.cpcwiki.eu/forum/index.php?action=profile;u=53) for the disk with Trainer.  8)


I know @siccoyote (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2976) wanted this one.  ;)


PRISON RIOT


Press Joypad button 1 or 2 to start game.


Pause game with Joypad Button 2, unpause with Button 1.


You can redefine controls if you wish by pushing up on main menu.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:43, 13 April 20
Here are two asks for games I can't patch by myself :

SUPER CYCLE, one of the best moto racer on CPC, fast and with smooth gameplay.

PSYCHO PIGS UXB, a really underrated game, perfect on GX4000 with its 2 player mode.

These ones need patches (keys to control game menus, particularly PSYCHO PIGS with keys for 2d player and name entry on high score table with keyboard)

If someone is ok to convert PSYCHO PIGS, just tell me as I have prepared an alternate splashscreen to the original one that is horribly converted from Spectrum and I found a DSK without splashcreen that will be ideal to integrate a new one with a little bit of code  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: strykr on 22:46, 13 April 20
Hopefully going to be joining the gx4000 club soon, and wanted to say thanks to everyone who has converted cpc games, been through the list of converted games and loads of my favourites have been converted, cant wait to play them!!

im not that technical but there are a few id like to have a go at converting, been through my list of faves and games i used to own back then.   Can anyone recommend one that might be good for a beginner to start on?  or any games that just wont work?

alternative world games
apprentice
astro attack
best of the best championship karate
bmx simulator 2
by fair means or foul
deep strike
frank brunos boxing
growing pains of adrian mole
knight games
league challenge
quartet
spiky harold
spitfire 40
spitfire
star firebirds
moon cresta
killapede
subway vigilante
super cauldron
trans atlantic baloon challenge
a view to a kill
virgin atlantic challenge
world games
wrestling superstars
xyphoes fantasy
yie ar kung fu 2

:)







Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:51, 16 April 20
Here is another game for the GX4000.  :)


BOULDER DASH 3


CONTROLS


ANY BUTTON TO SKIP FIRST SCREEN
JOY 1 FIRE 2 TO BRING UP MENU
JOY 1 FIRE 2 SELECT NUMBER OF PLAYERS AND JOYPAD
JOY 1 RIGHT OR LEFT TO SELECT STARTING CAVE
JOY 1 UP OR DOWN TO SELECT LEVEL
JOY 1 OR 2 FIRE 1 TO START GAME (ON SELECTED JOYPAD)
JOY 1 FIRE 1 TO START GAME WHEN 2 JOYPADS SELECTED
JOY 1 FIRE 2 TO PAUSE / UNPAUSE GAME
CONSOLE BUTTON TO QUIT THE CAVE, BUT NOT THE GAME

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 17:03, 16 April 20
Ooh nice one!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:37, 17 April 20
Quote from: Gryzor on 17:03, 16 April 20
Ooh nice one!


Glad you're happy with this one.  ;D


Just letting everyone know that has already downloaded it, that I've changed it and you need to re-download it.


BOULDER DASH 3

You now have a option to use 2 Players, 2 Joypads.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: norecess464 on 15:53, 17 April 20
LOL I never knew there were 3 BOULDER DASHes.. how does it compare to the original ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:08, 20 April 20

@siccoyote (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2976) you will be happy to know that Joe Blade 3 should work fine now.  ;D


This is a new version, thanks to @Nich (https://www.cpcwiki.eu/forum/index.php?action=profile;u=53) for the disk with a Trainer.


@Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) and myself worked on this game, I remapped the controls and Urusergi found what the problem was and got it sorted out. 8)


The problem was the game requires you to press any key to start, and for that there's another keyboard routine.

JOE BLADE 3


The game is now Joypad only


Use Joypad 1 Button 2 to Pause, unpause with Joypad 1 Button 1


Use the following to select item when hacked into computer system.


1 = Button 1, 2 = Button 2, 3 = UP, 4 = Down


I've added a second cpr in the rar that gives infinite keys and disks too.  ;)




Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 17:13, 21 April 20
for the attention of Phantomz  8)

EDIT
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: strykr on 17:46, 21 April 20
Nice one Phantomz
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:51, 22 April 20
Quote from: iXien on 07:43, 13 April 20PSYCHO PIGS UXB

If someone is ok to convert PSYCHO PIGS, just tell me as I have prepared an alternate splashscreen to the original one that is horribly converted from Spectrum and I found a DSK without splashcreen that will be ideal to integrate a new one with a little bit of code  :P



I've done a cpr conversion with the original screen, thanks to the help from @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) who fixed the plus keyboard problem.  :)


@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


Interested in seeing your new screen.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 06:51, 23 April 20
What a good news!

My work on splashscreen was not initially destined to a GX-4000 version, just what I think would be the right Spectrum conversion. The original one is completely shrinked.

EDIT : 26/04 : All screens have been modified, wait and see the final result
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:20, 23 April 20

@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


Nice work.  ;)


I could look at using one of these, are they ready to boot from a bas file on disk?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:56, 23 April 20
Sorry but no, the first ones are just PNG respecting the CPC limitations.

As I said, The first one is the easiest to convert, just 4 colors in mode1. The second one is a little bit hard as it needs multi-mode, all in mode1 but using different colors in the line of the title. The last one is a nice try in 320x200 but to be used on CPC+, someone confirmed in this exercise must first converts it to 160x200 in 16 colors using the 4096 color palette of the CPC+

So now we need this nice guy to convert one of those three pictures to BAS on a DSK  8) , isn't it?



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:49, 23 April 20
Quote from: iXien on 18:56, 23 April 20
Sorry but no, the first ones are just PNG respecting the CPC limitations.

As I said, The first one is the easiest to convert, just 4 colors in mode1. The second one is a little bit hard as it needs multi-mode, all in mode1 but using different colors in the line of the title. The last one is a nice try in 320x200 but to be used on CPC+, someone confirmed in this exercise must first converts it to 160x200 in 16 colors using the 4096 color palette of the CPC+

So now we need this nice guy to convert one of those three pictures to BAS on a DSK  8) , isn't it?


OK, well I'll upload the cpr with the original screen for now then, can always make another version later.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:24, 23 April 20
PSYCHO PIG UXB


The game is now Joypads only.


Joypad 1 UP to Select 1 Player Game
Joypad 1 Down to Select 2 Player Game
Joypad 1 Button 2 for Info Screens.


Joypad 1 Button 2 to Pause, Joypad 1 Button 1 to unpause (best to pause whilst not holding a bomb)  ;)
Whilst Paused, press Console Pause Button to Quit.


Press Joypad 1 or Joypad 2 Button 1 to continue, Button 2 is no.


THERE IS A NEW VERSION ON THE NEXT PAGE.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:57, 23 April 20
Okay, so not even a try to add one?

I just made another try during few hours to convert it in 16 colors 160x200 and there is already the one in 4 colors.

And what about hiscore table, you doesn't talk about it ? It needed keyboard to enter your name. And when you are game over, game asks you if you want to retry, needing to press a key. Patched too  8) ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:04, 23 April 20
Here are the two screens in SCR format. So just need a little basic program to load it and then load the game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:19, 23 April 20
Quote from: iXien on 21:57, 23 April 20
Okay, so not even a try to add one?

I just made another try during few hours to convert it in 16 colors 160x200 and there is already the one in 4 colors.

And what about hiscore table, you doesn't talk about it ? It needed keyboard to enter your name. And when you are game over, game asks you if you want to retry, needing to press a key. Patched too  8) ?


I've upload it now as not feeling very well and thought people might like to play the game as it was ready.


I will do another version when I feel better, don't worry.


I didn't mention the highscore table as you don't need a keyboard, the game uses joystick by default!


As for the game over asks you if you want to retry, needing to press a key.


I wrote down what to use " Press Joypad 1 or Joypad 2 Button 1 to continue, Button 2 is no. ", I've even changed the onscreen prompt.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:25, 23 April 20
Make confusion with another game for hiscore table, sorry.
Perfect, you seem to patched everything  8)
Hope you will be able to try soon to add a splashscreen (and maybe better patch the game to hide the old one that appears here during one second while loading with wrong colors).


Hope you'll be better soon, take care of your health  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:09, 24 April 20
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) I'm working on a 16 color GX4000 screen in 160x200. Finally I managed to downgrade it and I think it might be nice  :P   So sorry if it was the case.


Just tell me when you want to implement it and I will give you the final result  8)  in SCR format (ideally to insert it between the cheat screen and the game itself, of course).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Sykobee (Briggsy) on 13:30, 24 April 20
Perhaps you could replace the gradient background with a raster colour change on the plus, for that third image.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 13:46, 24 April 20
Quote from: Sykobee (Briggsy) on 13:30, 24 April 20
Perhaps you could replace the gradient background with a raster colour change on the plus, for that third image.
I had thought about it but I also have other gradients to insert so that it remains coherent, I will rather use a dithering gradient, my palette is already calibrated in 16 colors, it works well  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:15, 24 April 20
Quote from: iXien on 22:25, 23 April 20
Hope you will be able to try soon to add a splashscreen (and maybe better patch the game to hide the old one that appears here during one second while loading with wrong colors).


I don't need to hide it, I can just remove it, I did the menu and added the screen myself, the reason it shows the wrong colours for a second is because it's loading a multiface 2 screen.


I'm not a programmer, I'm a fan of the Amstrad computer and have been since 1986 when I got my first cpc 464.


I try and do what I can, I'm happy to say that I've learnt how to patch games to change keys and add pokes and can even write basic menu's too as you can see.


When I first started all I could do was find a disk and use the nocart program, I'm happy to say I can do more than that now.  8)




Quote from: iXien on 08:09, 24 April 20@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) I'm working on a 16 color GX4000 screen in 160x200. Finally I managed to downgrade it and I think it might be nice  :P   Just tell me when you want to implement it and I will give you the final result  8)   in SCR format (ideally to insert it between the cheat screen and the game itself, of course).


I'm glad you managed to downgrade your screen, like I said I'm not a programmer, so not sure how to write a program to show a scr screen, this is why I used a multiface 2 screen in the version I did.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:32, 24 April 20
You already done a fantastic job converting so many CPC games to the little GX-4000. Hope you hadn't been offended by some of my remarks, it was surely not my idea  ;)

Ok, now I got the splashcreen : 16 colors on 4096, 160x200 resolution, same as the game.

Now I think here is the right question: What do you think you need to be able to replace the old crap splashscreen with the new one using CPC+ color range?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:35, 24 April 20
Quote from: iXien on 19:32, 24 April 20
You already done a fantastic job converting so many CPC games to the little GX-4000. Hope you hadn't been offended by some of my remarks, it was surely not my idea  ;)

Ok, now I got the splashcreen : 16 colors on 4096, 160x200 resolution, same as the game.

Now I think here is the right question: What do you think you need to be able to replace the old crap splashscreen with the new one using CPC+ color range?


No, I'm not offended, just saying I'm doing the best I can.  ;)


I need a loader bas file for your new screen so that it loads up and displays until a button is pressed, then loads the game bin file, psycho.bin.


I can't write pokes, but I can patch pokes in, so normally have a second bin with the pokes added, so hopefully I can change the loader bas to edit the game bin name.


I've had scr's load up in the past, but the ink colours are wrong, this is why we need a loader.  ;)





Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:05, 24 April 20
Ok, no problem. I'm going to see what I can do.
Do you think you can insert this screen between cheat menu and the game itself? It would be strange to have the splashscreen, then pokes, then the game, isn't it?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:32, 25 April 20
Quote from: iXien on 21:05, 24 April 20
Ok, no problem. I'm going to see what I can do.
Do you think you can insert this screen between cheat menu and the game itself? It would be strange to have the splashscreen, then pokes, then the game, isn't it?


Shouldn't be a problem, it's how I've done the current version.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GOB on 15:39, 26 April 20
Quote from: iXien on 18:56, 23 April 20
The second one is a little bit hard as it needs multi-mode, all in mode1 but using different colors in the line of the title.
No multimode need. Only one raster to change Yellow to Blue...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:25, 26 April 20
Quote from: GOB on 15:39, 26 April 20
No multimode need. Only one raster to change Yellow to Blue...
You're right, I just made confusion with terms  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 18:29, 27 April 20
****** THE VIKINGS ******

Pause: "P" key. Quit: "P" key again.

On pause:
- Joy1 Fire1 -> return to the game.
- Joy1 Fire2 -> return to the game, "silent mode".

Cheat Menu:
- Joy1Fire1, Y or y: Infinite Lives Yes.
- Joy1Fire2, N or n: Infinite Lives No.

Bug Fixes:
-Initial screen arrow works correctly after playing a game.

@strykr (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2780)
The best way to start is to find a game like this. It uses the firmware to control the keyboard, and you must simply use the binary search to find strings "CD 1E BB".
As I have a little more experience, I've also tweaked the code a little  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: strykr on 19:21, 27 April 20
Thanks Urusergi, id like to give it a go at some point for sure, but am a beginner at all this. Just need to dive in and have a go i guess. Whats the worst that can happen lol.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 11:16, 29 April 20
Quote from: Phantomz on 21:24, 23 April 20
PSYCHO PIG UXB


The game is now Joypads only.


Joypad 1 UP to Select 1 Player Game
Joypad 1 Down to Select 2 Player Game
Joypad 1 Button 2 for Info Screens.


Joypad 1 Button 2 to Pause, Joypad 1 Button 1 to unpause (best to pause whilst not holding a bomb)  ;)
Whilst Paused, press Console Pause Button to Quit.


Press Joypad 1 or Joypad 2 Button 1 to continue, Button 2 is no.
Thanks very much!!  :) :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:05, 30 April 20

IMPACT

Screen Designer removed as to many controls needed and also because you can't save on the GX4000.
The game is now Joypad only!

The goal is to destroy the wall on each screen. There are 80 screens in total. Every 10 screens, a password is given to you, use this password to pass the screens that you have already finished.

I've changed the codes to make them work with my key mapping..

Press Fire Button 1 without code to start on first Frame.

Frame 11: 0001   
Frame 21: 0002
Frame 31: 0003
Frame 41: 0013
Frame 51: 0023
Frame 61: 0033
Frame 71: 0133

Use the following to enter code;

UP = 0, LEFT = 1, RIGHT = 2, DOWN = 3, FIRE 1 = ENTER, FIRE 2 = DELETE

INGAME

Joypad Down to use Token to buy Weapons.
Joypad Button 2 to Pause, any button to unpause.
Console Pause Button to Quit.

Press Joypad 1 Button 1 to skip highscore table.

I've included a poked version with infinite lives.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 11:57, 03 May 20
https://youtu.be/RevOsroHixI (https://youtu.be/RevOsroHixI)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:48, 05 May 20
I've been working with @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) to bring us another game for the GX4000.


The game in question is " Skate Ball ", the game was a bit tricky to do as it has the keyboard bug on the plus computers, there is a french version of the game called " Skate Wars " that has been patched, but I don't think the patch is perfect.


Anyway, to cut a long story short, Urusergi has worked on the english version of the game and done his own work to fix the keyboard bug so that the game should now work ok on the Plus Computers and GX4000.  8)


I've remapped all the controls to make it GX4000 friendly.  ;D




SKATE BALL



Console pause button to pause, press a second time to quit, unpause with any button apart from the console pause button again or joypad 1 button 2.


Whilst paused you can change colour options with joypad 1 button 2.


On the main Menu, you can press Up, Down, Left, Right on Joypad 2 to activate the inbuilt cheat,  " Cheat Mode On ! " will be displayed.


To select a level from 1 to 9 for pratice, you need to press one of the following.


J1: 1=1, 2=2, 3=U, 4=L, 5=R, 6=D,     J2: 7=1, 8=2, 9=U




I've included a cpr for the plus computers with no changes, so you have a version for the GX4000 and the PLUS computers. 8)


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:13, 05 May 20
Many thanks, I really loved this one and played it a lot. Clearly a sub-Speedball game and the gameplay works less well with an horizontal scrolling than in the Bitmap Bros game and its top view. Don't know why I so much loved it, maybe 'cause I'm french and UBI games were UBIquitous here  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:02, 07 May 20
SUPER SKI



The game is now Joypad/s only, you can use Joypad 1 or Joypad 2


Pause the Game with Joypad 1 Button 2, any button to unpause apart from console pause button.
Console Pause Button to Return To Main Menu.


Enter numbers of competitors (up to 9 alternating players) with the following.


Joypad 1: U=1, L=2, R=3, D=4    Joypad 2: U= 5, L=6, R=7, D=8, 1=9


To enter skier's Names, press the Console pause button for P, it won't let you enter numbers, do something like the following for names.


P for Player one, Pp for Player 2, Ppp for Player 3 etc, Joypad 1 Button 1 is used to Enter, Joypad 1 Button 2 is used to delete if make a mistake.


I've included a cpr for the plus computers with no changes, so you have a version for the GX4000 and the PLUS computers. 8)





Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 20:46, 07 May 20
Awesome game! Could even be better with some Plus adaptions to save some time.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:35, 10 May 20
Here is a new version of " PSYCHO PIGS UXB ", I've used and added the new screens from @iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


The game controls are the same as the previous version I did.


Quote from: Phantomz on 21:24, 23 April 20PSYCHO PIG UXBThe game is now Joypads only.Joypad 1 UP to Select 1 Player GameJoypad 1 Down to Select 2 Player GameJoypad 1 Button 2 for Info Screens.Joypad 1 Button 2 to Pause, Joypad 1 Button 1 to unpause (best to pause whilst not holding a bomb)  ;)  Whilst Paused, press Console Pause Button to Quit.Press Joypad 1 or Joypad 2 Button 1 to continue, Button 2 is no.



iXien wanted a version without a Trainer as prefers the cleaner look, I myself prefer to have a Trainer, therefore I've done a version with and without a Trainer.


On the version without a Trainer you you can hold Button 2 down when you load the cpr to see iXien older style screen, if you don't press button 2 you will get his new style screen.


I've made my Trainer left for Yes and right for No, therefore you can hold button 2 down on the Joypad whilst selecting your prefered option to load the old style screen, if you don't press button 2 you will get his new style screen.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:18, 10 May 20
Thank you Phantomz for this version and to let me satiate this little whim to see a splashscreen a little bit more conform to the spirit of the game which is called Butasan in its original japanese version. I don't really know why US GOLD decided to make their visuals with a "punk-pig" on the box and this atrocious terrified pig in the original splashscreen of game for CPC, C64 and Spectrum.

All started showing that the CPC splashscreen is a bugged version of the Spectrum one, so I decided to correct it. Then, as it was possible to make a CPR conversion of the game on GX-4000, the idea came to make a more colorful one, closer to the original spirit of the game, using Butasan pigs and PYCHO PIGS logo. In this regard, have you noticed that the game is titled PSYCHO PIG on the original splashscreen while the trademark from US GOLD used on visuals is PSYCHO PIGS in plural?

Now about the mode 1 reworked screen. As Phantomz said, if you press Fire 2 on J1 while loading, it will appear instead of the completely new screen. I started to remake it but in the end, it was TotO which gave it its final look by making a small touch up a real wonder using screening and a raster to add colors. Thank you for that TotO.

As a little twist, if you convert this CPR version to BIN and launch it on a standard CPC, this mode 1 screen will automatically appear, making this new version compatible with all CPC despite the new screen which only appears when testing the presence of ASIC at launch thank to a nice program wrote by Kukulcan.

Below, just for your eyes is this new mode 1 screen as well as my little work for GX-4000 in all humility. Enjoy this funny multiplayer game on your GX-4000  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: KaosOverride on 19:41, 17 May 20
Quote from: XeNoMoRPH on 09:29, 23 March 20
El tesoro perdido de cuauhtemoc converted by @KaosOverride (https://www.cpcwiki.eu/forum/index.php?action=profile;u=431) tested on CPC 6128 Plus


Me?? When????? ::)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:58, 17 May 20
Quote from: KaosOverride on 19:41, 17 May 20

Me?? When? ??? ? ::)

That's why it's wonderful! You converted this one without even knowing it! That's the magic of GX-4000  ;D ;D ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: KaosOverride on 20:29, 17 May 20
Ohh now I remember, we where making some dirty conversions but was supposed to be a test cpr because It requires a 256kb eprom for real hardware, and there is no GX4000 adaptation. Is not a release  ;D


But anyway, if it works for people, then until a better conversion is done...  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:53, 24 May 20

Here is another game for the GX4000, this is a good budget operation wolf clone.

Operation Hanoi

The game is now Joypad only.

Use Joypad 1 Button 2 for Grenades, the game doesn't have a pause or quit option.

I've included a couple of poked versions too.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: emuola on 11:49, 25 May 20
Any chance for California games? :D Would be cool to run that from the C4CPC!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 15:54, 25 May 20
Of all that "games" series only Winter Games look great on CPC (Biathlon).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:02, 27 May 20
Here is another budget game, I saw @Novabug (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1170) youtube video yesterday and thought I'd check it out.


CPC-Power says its two player simultaneous players, unfortunately it isn't, you have to take turns.


The game is " 2088 ".


The game is now Joypad/s only.


You can play with both Joypads.


Joypad 1 Button 2 to Pause / Unpause.


Console Pause Button to Quit


I've included a poked version with infinite lives.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:33, 31 May 20
Here is another game, this one is....


SPLIT PERSONALITIES


The game needed the plus keyboard fix, this was done by @Maniac (https://www.cpcwiki.eu/forum/index.php?action=profile;u=930)  and @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) .  8)


I've changed the keys to Q A O P and SPACE for PLUS users, H to Pause and ESC to Quit.


You can redefine the keys if you wish, I haven't changed R to redefine so this is for plus users only.
( don't really need to redefine on the GX4000 so left it ).


GX4000 Controls.


Joypad 1 Button 2 to Pause, any Button to unpause, Quit with the Console Pause Button.


I've included some poked versions with infinite lives, infinite time and bombs don't explode.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:13, 02 June 20
Here is another game for the GX4000, this is a good budget Centipede clone, by the Oliver Twins. 8)

KILLAPEDE

The game is now Joypad only.

Use Joypad 1 Button 2 to pause game, unpause with Button 1, Console Pause Button to Quit.


To activate the inbuilt cheat ( +1 life ) pause the game, then hold down Joypad 1 Button 2 and press UP to add a life.

I've also included a poked version with infinite lives.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: JayBlood on 16:17, 03 June 20
Thank so much, PhantomZ. ;) Good stuff!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:56, 03 June 20
Nobody can stop Phantomz!  ;D

Wait, wait, I'm sur we can find lot of other missing games that would be simple to patch :P






Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:10, 03 June 20
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


I can't do some games due to compression and sometimes I can't find where the controls are.  ::)


I think most of the good games are available to play on the GX4000 now, so we're no longer limited to the small library.  8)


I know you wanted " Bobby Bearing " maybe one of the other guys could do that game for you.  ;D


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 23:04, 05 June 20
Quick HAIL HAIL to @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) and @Maniac (https://www.cpcwiki.eu/forum/index.php?action=profile;u=930) for the Plus compatible of Split Personalities!

I couldn't fix that one if my life depended on it!  :laugh:

Nice work, guys!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:32, 06 June 20
Here is another game for the GX4000.


This was converted by myself and @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) , thanks to @Nich (https://www.cpcwiki.eu/forum/index.php?action=profile;u=53) for the uncompressed crack disk.  8)


METAL ARMY


The game is now Joypad only.


You can now press UP or Joypad 1 Button 2 to Jump.
Console Pause Button to Pause / unpause.
Quit with Joypad 2 Button 1.


You can enter your name in the high score table by using the joypad by default, however there was no space option available so you couldn't put less than four character in, this has now been fixed.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 15:40, 12 June 20
<<<<< SARACEN >>>>>

LEFT: K or joy1 left
RIGHT: L or joy1 right
UP: Q or joy1 up
DOWN: A or joy1 up
FIRE: space or joy1 fire1
Music on/off: joy1 fire 2
Console pause button to Pause/unpause -> joy1 fire1 for start level again, joy1 fire2 for terminate game.

CHEAT:
Infinite lives: G and F or joy2 fire1 and joy2 fire2 at once during the game.

Modified routine to be able to change the level on the menu using the joypad instead of numeric keys.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:39, 14 June 20
Here is another game for the GX4000


The controls for this game had to be changed by @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) due to the routine needing to be changed.


I've changed the onscreen instructions and added a poked version with infinite time.


BOBBY BEARING


Pause / unpause with Console Pause Button.


Joypad 1 Button 1 = Cheat (restart current screen . time goes down)
Joypad 1 Button 2 = Find
Whilst Paused, Press Joypad 1 Button 2 to Quit.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:51, 15 June 20
At last Bobby Bearing on GX-4000  8) 8) 8)


I was on the move this week-end to my new home, so I just see it now. Many thanks guys !!!  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:31, 22 June 20
Here is another game for the GX4000


I watched @chinnyhill10 (https://www.cpcwiki.eu/forum/index.php?action=profile;u=984) video on youtube last night and thought I'd check it out.


TRAFFIC


Pause with Joypad 1 Button 2, unpause with Joypad 1 Button 1, Console Button to Quit.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 15:27, 23 June 20
<<<<< JONNY QUEST >>>>>

LEFT: "O" or joy1 left
RIGHT: "P" or joy1 right
UP: "Q" or joy1 up
DOWN: "A" or joy1 down
FIRE: "space" or joy1 fire1
Select object:"1" or joy1 fire2
Pause: "H" or Console pause button

CHEAT:

Infinite lives (second level and successive) and Infinite energy (Joy1 UP to activate)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 21:12, 26 June 20
<<<<< ATOM ANT >>>>>

Left: "K" or joy1 left
Right:
"L" or joy1 right
Up: "Q" or joy1 up
Down: "A" or joy1 down
Start: "space" or joy1 fire1
Pause: Console pause button, unpause with joy1 fire1 and quit with joy1 fire2

CHEAT:

On the main menu you can press Pause button to activate the inbuilt cheat (Immunity)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 22:06, 27 June 20
<<<<< KNIGHT GHOST >>>>>

Joy1 left: Left.
Joy1 right:
Right.
Joy1 up: Pass doors & stop select object mode.
Joy1 down: Activate select object mode (Joy1 left or right to select).
Joy1 fire1: Start, Jump & use object.
Joy1 fire2: Exit the final screen.

CHEAT:

On the main menu you can press Pause button to activate the cheat (Infinite Lives).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:35, 28 June 20
Some great games are already missing, what about Saboteur 1 and 2 or the nice Tapper from SEGA ;D ?

I join versions tested on GX4000 (DSK and CPR) that I already cleaned but waiting for key patches (Saboteur 2 has a password system to adapt)

Please, please, please  :-*
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 22:48, 28 June 20
Quote from: iXien on 08:35, 28 June 20Please, please, please  :-*

Ok, just one game from your wish list  :P

<<<<< TAPPER >>>>>

Joy1 left or joy2 left: Move left along bar.
Joy1 right or joy2 right:
Move right along bar.
Joy1 up or joy2 up: Move up to next bar.
Joy1 down or joy2 down: Move down to next bar.
Joy1 fire1: Fill the mugs.
Pause button: Exit and reset default values.

On the main menu:

Joy1 left: Expert mode.
Joy1 right:
Arcade mode.
Joy1 up: Start.
Joy1 down: Two player select controls: Joy1 or Joy2 (key).
Joy1 fire1: One Player.
Joy1 fire2: Two Players.
Pause Button: Reset default values.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 12:30, 29 June 20
Quote from: Urusergi on 22:48, 28 June 20
Ok, just one game from your wish list  :P

<<<<< TAPPER >>>>>


Hey, many thanks for this one!


Any problem with Saboteur series? These games are important in CPC game history and I have always been puzzled that these two games have still not been converted on GX-4000  ::)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 14:02, 29 June 20
Quote from: iXien on 12:30, 29 June 20
Any problem with Saboteur series?

All the games have a problem, or two problems, or three or....  ;D

In this case the biggest problem is the level selection and the password system.

Really the most complicated problem is when we want to adapt a game that we have never played before.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:11, 29 June 20
Thank you for your reply. I understand. The problem of course is that numerous great CPC games haven't been converted yet because of this kind of specificity.

I think another game like Aliens (he good one, from Electric Dreams) would be great on GX-4000. Sadly, keys are used to select the controlled crew member, making it hard to patch. The easiest solution would be to map keys of the 6 characters on joypad 2 but I think it's not a smart solution. The good solution would be to use J1B2 as a rotating character selector. Each time you press it, it would select the next character from 1 to 6 and then loop. How to do that is a complete mystery for me  :D

So many games are waiting  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 18:43, 03 July 20
<<<<< SUBWAY VIGILANTE >>>>>

Walk up: joy1 up, joy2 up or Q.
Walk down: joy1 down, joy2 down or A.
Walk left:joy1 left, joy2 left or K
Walk right: joy1 right, joy2 right or L.

With joy1 fire1, joy2 fire1 or space held down:

Left: elbow jab.
Left & up: head butt.
Up: flying kick.
Right & Up: punch.
Right: kick.

Pause the Game with console pause button, any button to unpause or console pause button again to return to menu.

MENU:
1: Keyboard.
Joy1 Fire1: Joystick 1.
Joy2 Fire1: Joystick 2.
4: Redefine.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:02, 03 July 20
Quote from: Urusergi on 18:43, 03 July 20
<<<<< SUBWAY VIGILANTE >>>>>


Wow, I didn't know this one... An awful Renegade clone totally unplayable  :laugh:  But all is good for our dear GX-4000  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 13:59, 05 July 20
<<<<< BALL BEARING >>>>>

Joy1 up: move up.
Joy1 down: move down.
Pause button: pause / unpause.
Quit:
pause button, then joy1 fire2.
CHEAT inbuilt: Pause button, then joy1 fire1 (infinite lives).

MENU:
Joy1 Fire1: start.
2: keyboard.
3: joystick.
Joy1 Fire2: difficult level.


You have to turn off the console if you get to the end of the game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 17:38, 05 July 20
<<<<< MUTANTS >>>>>

Joy1 left or K: move left.
Joy1 right or L: move right.
Joy1 up or Q: move up.
Joy1 down or A: move down.
Joy1 fire1 or space: emits the selected weapon or select the icon under the cursor.
Pause button:
Quit.

With trainer (infinite lives).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 21:45, 08 July 20
<<<<< ANDY CAPP >>>>>

Joy1 left or O: left.
Joy1 right or P: right.
Joy1 up or Q: up.
Joy1 down or A: blow kisses, down.
Joy1 fire1 or space: action.

With trainer (infinite kisses & alcohol).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 16:40, 11 July 20
<<<<< ANDROID ONE >>>>>

Joy1 left or K: left.
Joy1 right or L: right.
Joy1 up or Q: up.
Joy1 down or A: down.
Joy1 fire1 or space: Fire.
Pause Button: Pause, Joy1 Fire2 to abort.

MENU:
Joy1 Fire1: start.
Joy1 Fire2: demonstration mode.
Pause button: Instructions.
C: Select control.


With trainer (Immunity).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:30, 11 July 20
Well done, one more ! What about Mission from Loriciel and Airwolf 2 ? Really great games !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 14:30, 12 July 20
Ok, ok, here you go  8)

<<<<< MISSION >>>>>

Joy1 left: left.
Joy1 right: right.
Joy1 up: up.
Joy1 down: down.
Joy1 fire1: fire.
Pause Button: pause, pause button again to abort.

Joy1 fire2: cheat ingame (255 of force)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:46, 12 July 20
Yeah, you rock Urusergi! I really love Loriciels games...and not only because I'm French  :P


Many thanks for this one.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: pmeier on 14:02, 15 July 20
This is really an awesome project!
Bubble Bobble is already available, but this didn't prevent me from compiling my own version.  ;D The version by @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) is perfect, I just wanted to add a nice menu to enable one or two button(s) joysticks. I have no GX4000, so I also added the disk, which contains my assembler sources.
Credits go toFor the boss fight I also changed key 1/2 to player1-fire1/player2-fire1 to continue, although you have enough lives to beat him.
I haven't updated the messages like @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) ("R to redefine keys" makes no sense in my version), because I wanted everything as close as possible to the original, but I see that you wanted to be perfect.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 14:50, 15 July 20
Quote from: iXien on 16:46, 12 July 20
Yeah, you rock Urusergi! I really love Loriciels games...and not only because I'm French  :P


Many thanks for this one.


I quite like Loricels games myself. I always wanted their West Phaser but could never get one, being in the UK. Builderland is my fav game by them.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 15:22, 15 July 20
Thanks for the new Bubble Bobble file.. Going to try that this evening.


Has cart files been made of the Bubble Bobble remake?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: pmeier on 15:53, 15 July 20
Quote from: zeropolis79 on 15:22, 15 July 20Has cart files been made of the Bubble Bobble remake?
No, it's Bubble Bobble by Firebird.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 16:38, 15 July 20
What I meant was has anyone done the newer one yet
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:30, 15 July 20
Yeah, Bubble Bobble 4 CPC has been done some years ago. Its conversion to GX-4000 made me love that this nice remake doesn't need 128K, even if there is some sprite clipping  :P

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:35, 15 July 20
Quote from: zeropolis79 on 14:50, 15 July 20

I quite like Loricels games myself. I always wanted their West Phaser but could never get one, being in the UK. Builderland is my fav game by them.


Yeah, they had good ideas. Their "Colt-like" gun made dream all of us. Personally, like a lot of people, I owned the Magnum Light Phaser. A nice gift, until I discover that the gun was equiped with a edge connector while my CPC was equiped with Centronic connectors  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 08:04, 16 July 20
Ah Loriciels... I always knew I was in for a treat when coming upon a title of theirs; always had a certain je ne sais quoi...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:03, 16 July 20
That's the French touch of the 80's. Every country had its own identity. For me, studios as Gremlin, Hewson, Ocean, FTL or Elite symbolized the English feeling. Spanish games were easily recognizable too with studios like Topo Soft or Dinamic. In France, Loriciels, Titus, Ubi Soft, Coktel, Ere Informatique, Cobra Soft and Infogrames represented the French game vision with this big creativity in the game concepts and graphical art. Even music sounded differently in French games.


Eden Blues, Billy La Banlieue, Crafton & Xunk (Get Dexter in English), Bob Winner, Bactron, MGT, Mission, Iron Lord, Marche à l'Ombre, L'Ile, Manhattan 95, Asphalt, SRAM and SRAM 2, Mortevielle Manor, Charly Diams, Captain Blood, Bubble Ghost... It's just a sample of this French touch on CPC that made me as a French child.


Hey, Disc and Mata Hari would be great games to convert to GX-4000, isn't it?  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:22, 16 July 20
If someone interested by Mata Hari (Urusergi  :P ?), this DSK includes a nice splashscreen from ZeCreator.

Just the RETURN key needs to be remapped to J1F2  ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: pmeier on 13:01, 24 July 20
Although Wonder Boy is already available as cpr, I had to remaster it to add a nice start menu.
Many thanks to @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) and @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) for your excellent work.
I'm very sure that I could not find the section which replaces 1/2 to start the game. How the hell did you find it... :o

The download contains dsk and cpr. My primary intention is to create emulator independent dsk's which can be played with joystick only *AND* on my real 464 with two joysticks, but only one has two buttons. That's the reason why I always add this option.  ;D

Summary:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 13:03, 24 July 20
Time to finish this :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 14:24, 24 July 20
Quote from: Gryzor on 13:03, 24 July 20u

Really? Now?
you had 40 years to do it  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 16:16, 24 July 20
Quote from: iXien on 21:22, 16 July 20
If someone interested by Mata Hari (Urusergi  :P ?), this DSK includes a nice splashscreen from ZeCreator.

Just the RETURN key needs to be remapped to J1F2  ;)

And how do you enter the secret code of the electronic doors?  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 17:13, 24 July 20
Quote from: VincentGR on 14:24, 24 July 20
Really? Now?
you had 40 years to do it  ;D
Well I didn't have a trainer 😄
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:52, 24 July 20
Quote from: Urusergi on 16:16, 24 July 20
And how do you enter the secret code of the electronic doors?  8)


It remember me piso zero(the graphics)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 16:36, 25 July 20
<<<<< HAMMER HEAD >>>>>

Joy1 left: left.
Joy1 right: right.
Joy1 up: up.
Joy1 down: down.
Joy1 fire1: fire.

Keyboard option enabled. fixed bug of phase 9 thanks to bandit of WoS. With trainer (Immunity and infinite time).

The dump of this game in cpcpower is wrong (only phases 1 and 2 are ok) so I've also uploaded the original .cdt, and .dsk with trainer to replace the version of the Crackers VELUS group.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:44, 26 July 20
Quote from: Urusergi on 16:16, 24 July 20
And how do you enter the secret code of the electronic doors?  8)


You're so right  ;D ;D ;D  I totally forgotten this point, I am ashamed  ::)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 16:49, 31 July 20
<<<<< PHANTOM CLUB >>>>>

Joy1 left: left.
Joy1 right: right.
Joy1 up: up.
Joy1 down: down.
Joy1 fire1: fire.
Joy1 fire2: jump.
Pause button: abort.

Keyboard enabled except jump. With trainer (infinite lives).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 17:29, 07 August 20
<<<<< KAT TRAP >>>>>

Joy1 left: left.
Joy1 right: right.
Joy1 left & fire1: fire weapon left.
Joy1 right & fire1: fire weapon right.
Joy1 up: jump.
Joy1 down: duck.
Joy1 fire1: fire grenade.
Joy1 fire2: Select weapon.
Pause button: abort.

Keyboard enabled (fire1 is "1" key also). With cheat ingame (infinite lives) pressing joy2 fire1.

P.D: If anyone has any suggestion about new games let me know (games that can be converted, please).

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: 00WReX on 07:42, 08 August 20
A game I always liked is the Amstrad CPC version of Moonbuggy.

The gameplay works completely with the gamepad already, except for the high score table where you need to press Enter/Return.

Cheers,
Shane
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:49, 08 August 20
THE LAST MISSION from Opera Soft (translated in French and published in France by Loriciels) is a nice little game that just need to patch the "S" key to start the game! On CPC Power you got Spanish and French versions that can be used.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:35, 08 August 20
Quote from: 00WReX on 07:42, 08 August 20
A game I always liked is the Amstrad CPC version of Moonbuggy.

The gameplay works completely with the gamepad already, except for the high score table where you need to press Enter/Return.

Cheers,
Shane


Did a little more than just the high score table.  ;D




MOON BUGGY


The game is now Joystick / Joypad only.


You can now press any fire button on the Joypad to Start


Pause the game with Console Pause Button, Joypad Fire 1 to unpause.


You can now use UP or Fire 2 to Jump.


You can now Press Fire Button 1 for Enter on High Score Table, I've made up = 1 , left = 2, right = 3, down = 4,


so you could press the console pause button for p, press a direction for number then press fire to enter to enter, p1, p2, p3, p4, Joypad Button 2 is Delete.


I've included a couple of poked version with Infinite lives and also Enemy missiles are no longer a concern.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: 00WReX on 01:42, 09 August 20
Cool...Thanks  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:27, 09 August 20
Watched @Novabug (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1170) Live game testing last night and thought this game looked good, so thought would convert it.  :)


CAVEMANIA


I've made two versions, one where Joypad 1 Button 2 is pause, the other where Joypad 1 Button 2 is Jump.


B2 Pause


Console Button to Quit
Pause with Joypad 1 Button 2 , unpause with Joypad 1 Button 1
Skip highscore table with Joypad 1 Button 1 or 2


B2 Jump


Console Button to Quit
Pause with Joypad 2 Button 2, unpause with Joypad 2 Button 1
Skip highscore table with Joypad 1 Button 1 or 2


The cpr's have a Trainer, however, I've also changed the inbuilt cheat to also work...

CHEAT MODE (Infinite Energy)

On the " THE ISLANDS " screen, press UP, DOWN, LEFT, RIGHT, if it works the message " 1. ISLE OF BEGONIA " will be replaced by " CAVEY TO THE RESCUE! ".


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 18:54, 13 August 20
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575) , here you are  8)

<<<<< THE LAST MISSION >>>>>


Joy1 left & K: left.
Joy1 right & L: right.
Joy1 up & E: up.
Joy1 down & D: down.
Joy1 fire1: fire.
Joy1 fire2: pause/unpause -> Joy1 up: cheat on (immunity). Joy1 down: cheat off.
Pause button: abort.

Joy1 fire1:
exit the demo.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:49, 13 August 20
Fabulous!


I don"t know why but this little game always captivated me when I was a child  :D  Maybe because it is very difficult. What is sure is that I laughed a lot when I saw a longplay on youtube and discovered that this one can be ended in less than 5 minutes  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: pmeier on 16:36, 14 August 20
PLATOON

Another great game!

I have added a menu to configure your joystick (1,2 or 3 buttons).

My work is based on twomag's loader. He also added a trainer. There are no bytes left for more pokes!
So be careful at the final boss! You might run out of grenades  ;D
But with my version you can select the level! I had no trainer on my CPC and it's damn hard, so I never met the final boss, because I had no map for the 3d jungle.

NOTES:
If you start with level 2 (the tunnel), try to find the map first. Then this level is fantastic. (Or you find it in level 1!)
If you start with level 3 (the 3d jungle), you have no compass. But it doesn't help much. I painfully remember that...

twomag's loader wasn't easy to understand, but it seems I have copied all data. Tested on WinAPE (all models) and my 464.
I also added the assembler sources. If you see something to improve, drop me a line.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: spikemorrissey on 17:37, 15 August 20
I have a request please which would be amazing if somebody could convert


PINBALL DREAMS CPC
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 22:36, 15 August 20
Quote from: spikemorrissey on 17:37, 15 August 20
I have a request please which would be amazing if somebody could convert


PINBALL DREAMS CPC
Not gonna be possible I am afraid.. it needs 128kb and the GX4000 has only 64kb. It's nto the most stable on the 6128plus and 4128plus either. It has random crashes that do not occur on the CPC 464 + ram expansion or CPC 6128.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 10:09, 17 August 20
Space Moves 2020 GX4000 converted by @CyrilAmstrad (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2949)  8)
Quote
I had updated the Joystick control access. ( game part 1&2 menu + access code + pause), this CPR version will be playable 100% with joypad in order to enjoy on Gx4000. (Only Joystick acces controls modified , not more at the moment
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 11:48, 17 August 20
Quote from: CraigsBar on 22:36, 15 August 20
Not gonna be possible I am afraid.. it needs 128kb and the GX4000 has only 64kb. It's nto the most stable on the 6128plus and 4128plus either. It has random crashes that do not occur on the CPC 464 + ram expansion or CPC 6128.


Pretty much this. Even if you end up upgrading your GX4000 with an expansion, it's so unstable that you'll end up wanting to throw your console into the fire with the random crashes and glitches trying to play PD on Plus hardware.

Trust me, I've blown several decent score chances on PD on a 6128plus!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Skunkfish on 11:59, 17 August 20
Really strange... I've put in a good 15-20 hours into Pinball Dreams on my 6128Plus and I don't recall a single crash during playing the game....
What expansions do you have hooked up?


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 16:53, 17 August 20
Regarding Pinball Dreams from Batman Group ,
I was currently work on Cartridge version with some Plus features (6128+) .
It is on my Todo list ...  8)  on WIP currently
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 20:59, 17 August 20
<<<<< RATH-THA >>>>>

Joy1 left & K: left.
Joy1 right & L: right.
Joy1 up & Q: up.
Joy1 down & A: down.
Joy1 fire1 & space: fire.
Pause button: abort or exit the end of game.

MENU:
Joy1 fire1: start
Joy1 fire2: sound on/off


With trainer (infinite energy).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:22, 17 August 20
Quote from: CyrilAmstrad on 16:53, 17 August 20
Regarding Pinball Dreams from Batman Group ,
I was currently work on Cartridge version with some Plus features (6128+) .
It is on my Todo list %u2026   on WIP currently
What is sure, sadly, is that this game will never land on GX-4000 with its 64K RAM 8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 17:12, 18 August 20
<<<<< WHOPPER CHASE >>>>>

Joy1 left & O: left.
Joy1 right & P: right.
Joy1 up & Q: jump.
Joy1 fire1 & space: fire.


With trainer (infinite lives, immunity).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 20:23, 19 August 20
https://youtu.be/MO52aR9LXVM
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 12:14, 23 August 20
Quote from: Shaun M. Neary on 11:48, 17 August 20

Pretty much this. Even if you end up upgrading your GX4000 with an expansion, it's so unstable that you'll end up wanting to throw your console into the fire with the random crashes and glitches trying to play PD on Plus hardware.

Trust me, I've blown several decent score chances on PD on a 6128plus!


Seriously, no issues running Pinball Dreams on my 6128 Plus. With memory expansion.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 12:35, 23 August 20
<<<<< HEARTLAND >>>>>

Joy1 left: left.
Joy1 right: right.
Joy1 up: up.
Joy1 down: down.
Joy1 fire1: fire.
Joy1 fire2: up.
Pause button: abort.

Keyboard enabled. With trainer (Immunity).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:16, 23 August 20
This one is very nice. I didn't know it, so a complete discovery on my GX4000  :-*


What about Eden Blues (Doomsday Blues)? A very nice one too, I just seen that it has never been converted on GX4000  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 22:50, 23 August 20
Quote from: ukmarkh on 12:14, 23 August 20

Seriously, no issues running Pinball Dreams on my 6128 Plus. With memory expansion.
From my experience there is no pattern to it. sometyimes it runs for hours with no issues. then it might crash with graphical glitches in 10 minutes when you load it again. there is no pattern but it always seems  go graphically then crash.


I've got 2 128k Plus machines and yes it happens on both and on all of my CM14 screens (I have 3 or 4 I think).


Kind Regards


Craig
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 08:04, 24 August 20
Quote from: CraigsBar on 22:50, 23 August 20
From my experience there is no pattern to it. sometyimes it runs for hours with no issues. then it might crash with graphical glitches in 10 minutes when you load it again. there is no pattern but it always seems  go graphically then crash.

I've got 2 128k Plus machines and yes it happens on both and on all of my CM14 screens (I have 3 or 4 I think).

Kind Regards

Craig


I've used it on my 6128 Plus with barely any issues (I load it in using a Gotek) but i've not stayed on the game for hours..
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Maniac on 11:20, 24 August 20
Quote from: zeropolis79 on 08:04, 24 August 20

I've used it on my 6128 Plus with barely any issues (I load it in using a Gotek) but i've not stayed on the game for hours..
I'm the same. Run it from my M4 board and it works like a dream. No crashes that I've seen.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 15:16, 24 August 20
Quote from: zeropolis79 on 08:04, 24 August 20

I've used it on my 6128 Plus with barely any issues (I load it in using a Gotek) but i've not stayed on the game for hours..


Only when you're submitting a fake score in a competition to try bag yourself a physical copy?
Yeah, that definitely wouldn't take hours!  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 15:17, 24 August 20
Quote from: Maniac on 11:20, 24 August 20
I'm the same. Run it from my M4 board and it works like a dream. No crashes that I've seen.


@Craigsbar Hey, I'm wondering if it's your dodgy 6128plus that's the problem?  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 15:39, 24 August 20
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)  ;)

<<<<< DOOMSDAY BLUES & EDEN BLUES >>>>>

Joy1 & cursor left: left.
Joy1 & cursor right: right.
Joy1 & cursor up: up.
Joy1 & cursor down: down.
Joy1 fire1 & copy: action.

With trainer (Infinite health & force).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:45, 24 August 20
Quote from: Urusergi on 15:39, 24 August 20
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)  ;)

<<<<< DOOMSDAY BLUES >>>>>

Joy1 & cursor left: left.
Joy1 & cursor right: right.
Joy1 & cursor up: up.
Joy1 & cursor down: down.
Joy1 fire1 & copy: action.

With trainer (Infinite health & force).


Yeah ! An absolute masterpiece!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:36, 24 August 20
THE HIT SQUAD


The game is now Joypad only.


You can now jump with UP or Button 2


Pause game with Console Pause Button, Joypad 1 Button 1 to unpause, Quit Game with Joypad 2 Button 1.


The game comes with a Trainer which gives infinite energy, however I've also made the inbuilt cheat option work in case you change your mind after you have loaded the game with no cheat option on.


You need to score 3000 points, then enter your name as " ZZZZZZZZ " to become " Invulnerable ".


At the high score entry you will get the prompt " PRESS FIRE ONE. " this is to skip past it on GX4000, however, just press button 2 on the pad 8 times, then press button 1 to cheat.  ;D

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 16:46, 24 August 20
Quote from: Urusergi on 15:39, 24 August 20
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)  ;)

<<<<< DOOMSDAY BLUES >>>>>

Joy1 & cursor left: left.
Joy1 & cursor right: right.
Joy1 & cursor up: up.
Joy1 & cursor down: down.
Joy1 fire1 & copy: action.

With trainer (Infinite health & force).


Thanks for this one - considered it one of the more unusual CPC games.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:05, 24 August 20
Quote from: zeropolis79 on 16:46, 24 August 20Thanks for this one - considered it one of the more unusual CPC games.

Yeah, the beginning of the French touch with Ere Informatique
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: tjohnson on 19:35, 24 August 20
I just had a thought, has anyone thought about converting the cpc version of batman the movie and recolouring to plus colours to address the slow music issue in the cartridge version, how feasible would it be?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:38, 24 August 20

Just tried the version of " Monument " with the Palette change on the cpr page by Ayor61

MONUMENT

I noticed that a couple of controls needed to be remapped for the GX4000.

I've remapped Pause and Quit to the console pause button, press once to pause, twice to quit

I've also remapped the option to turn pick ups on and off to Joypad 1 Button 2.

Not only have I fixed the plus version, I've also done my own version of the original game, so you can have the original Palette if you wish.

I've also included poked versions of both with invulnerability and infinite Lives.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:53, 24 August 20
Quote from: Urusergi on 15:39, 24 August 20
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)  ;)

<<<<< DOOMSDAY BLUES >>>>>

Joy1 & cursor left: left.
Joy1 & cursor right: right.
Joy1 & cursor up: up.
Joy1 & cursor down: down.
Joy1 fire1 & copy: action.

With trainer (Infinite health & force).
Just a little request: Do you think you can do the same with Eden Blues, the French version :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 22:07, 24 August 20
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575) it's done, look up  8)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:16, 25 August 20
Quote from: Urusergi on 22:07, 24 August 20
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575) it's done, look up  8)
You rock! Many thanks.


I remember that somebody required XOR from Logotron some months ago. Do you think it would be possible?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:33, 26 August 20
Quote from: tjohnson on 19:35, 24 August 20
I just had a thought, has anyone thought about converting the cpc version of batman the movie and recolouring to plus colours to address the slow music issue in the cartridge version, how feasible would it be?
Batman CPC has already been done, which naturally permits to enjoy the musics perfectly on GX-4000... with the main idea of retrieving the darker palette. Indeed, lot of CPC users think that the colours of the GX-4000 release are too much bright. Clearly, just modifying colours using the 4096 colour palette of the Plus range of systems is usually not a good idea IMO. And in Batman The Movie, people that worked on the cartridge release didn't really know what to do to modify GFX that has been created FOR the "neon" standard CPC palette. So they just tried to offer smoother colours but as a result, it's not really visible except that it's surprisingly too much bright.

Once again, it's just my opinion  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: kawickboy on 11:21, 26 August 20
And the CPC release owns a lovely cheat allowing skipping level (type ED209) that GX release don't have.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 15:32, 26 August 20
Quote from: iXien on 10:33, 26 August 20
Batman CPC has already been done, which naturally permits to enjoy the musics perfectly on GX-4000... with the main idea of retrieving the darker palette. Indeed, lot of CPC users think that the colours of the GX-4000 release are too much bright. Clearly, just modifying colours using the 4096 colour palette of the Plus range of systems is usually not a good idea IMO. And in Batman The Movie, people that worked on the cartridge release didn't really know what to do to modify GFX that has been created FOR the "neon" standard CPC palette. So they just tried to offer smoother colours but as a result, it's not really visible except that it's surprisingly too much bright.

Once again, it's just my opinion  8)


I'm of the same opinion here to be honest. I found the Plus colours absolutely garish compared to the original. The music slowdown was completely off putting. I play the CPC version on my C4CPC rather than play the Plus version.

The Plus palette is nice, but Batman's attempt at using it was lazy, rushed and executed pretty poorly.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 16:06, 26 August 20
Quote from: kawickboy on 11:21, 26 August 20
And the CPC release owns a lovely cheat allowing skipping level (type ED209) that GX release don't have.


Besides Switchblade, I don't think I've ever seen any cheats for GX games listed in AA. I know that the Plus version of the Multiface 2 didn't work on cartridge games.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: kawickboy on 17:09, 26 August 20
There is a cheat on navy seals allowing level skipping.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 17:48, 26 August 20
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)  8)

<<<<< XOR >>>>>

Joy1 left or K: left.
Joy1 right or L: right.
Joy1 up or Q: up.
Joy1 down or A: down.
Joy1 fire1 or DEL: switch hero.
Joy1 fire2: toggle between maze and map.
Pause button: exit current maze.

Action replay mode:
Joy1 fire2:
yes.
Joy1 fire1:
no (exit).
Joy1 up:
hold action during replay.
Joy1 down: single step through action during replay.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:02, 26 August 20
This make me think that it would be great to patch colour palette of the GX-4000 version of Switchblade. There is a patched version of the CPC 464 version, offering nice white and grey rather than the bad turquoise original colours but it is a dule version as with only 64Kb, the game lack of musics and introduction is strangely organized to be able to be loaded from tape. And of course, no rasters, no additionnal sprites to add more colours on screen.

Well, is someone able to correct the bad two colours of the official GX-4000 version to use white and grey like in the unofficial version converted by Phantomz? 8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:05, 26 August 20
Quote from: JayBlood on 03:56, 19 September 19
Good choices, Ixien. Thank a lot. I love those games. ;)
Maybe, one day, a chance to see XOR game for GX4000? :)
Hey @JayBlood (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2597) , better late than never. Thanks to @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) now you can play Xor on you GX-4000  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:13, 26 August 20
Another idea? I really love the Archon series, underrated board games on CPC that won many awards on Apple II and Atari 8 bits computers.

Attached good versions that just need some keys patched and maybe some modifications on information screen  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: JayBlood on 15:30, 27 August 20
Quote from: iXien on 19:05, 26 August 20
Hey @JayBlood (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2597) , better late than never. Thanks to @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) now you can play Xor on you GX-4000  :D
Yeaaahhh! ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 15:49, 28 August 20
<<<<< PULSATOR >>>>>

Joy1 left or Z: left.
Joy1 right or X: right.
Joy1 up or K: up.
Joy1 down or M: down.
Joy1 fire1 or SPACE: fire.
Joy1 fire2: pause (another key to unpause).
Pause button: abort game.

With trainer (infinite lives).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:54, 28 August 20
Quote from: Urusergi on 15:49, 28 August 20
<<<<< PULSATOR >>>>>

Joy1 left or Z: left.
Joy1 right or X: right.
Joy1 up or K: up.
Joy1 down or M: down.
Joy1 fire1 or SPACE: fire.
Joy1 fire2: pause (another key to unpause).
Pause button: abort game.

With trainer (infinite lives).


Nice One  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: JayBlood on 04:00, 29 August 20
+10000!!  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:11, 01 September 20
PUB TRIVIA


to Select Player Picture, use Joypad 2,


1=1, 2=2, Up=3, Left=4, Right=5


If you just want a one player game, you can use Joypad 1 Button two to select picture one.


On the Highscore table you can use the following,


Joypad 2,

1=1, 2=2, Up=3, Left=4, Right=5, Down=Delete

Joypad 1,

Button 1=Enter, Button 2=1

Therefore with the console Pause Button, you can enter your name as P1, P2, P3, P4, P5

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:26, 03 September 20
I don't have tested it. I Mean I don't have play it to the finish.


So please someone tell me if it's o.k. Or if there is some that don't work.







Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 23:59, 03 September 20
Quote from: iXien on 19:02, 26 August 20
This make me think that it would be great to patch colour palette of the GX-4000 version of Switchblade. There is a patched version of the CPC 464 version, offering nice white and grey rather than the bad turquoise original colours but it is a dule version as with only 64Kb, the game lack of musics and introduction is strangely organized to be able to be loaded from tape. And of course, no rasters, no additionnal sprites to add more colours on screen.

Well, is someone able to correct the bad two colours of the official GX-4000 version to use white and grey like in the unofficial version converted by Phantomz? 8)
@ixien , yep could be possible : look this prototype on GX4000 original cartridge edition
colors are modified , as Prototype . look the screenshot (Colors prototyped)
Could you or someone send me some pictures or the Phantomz version in question  to include the same and right colors requested to the original cartridge one?


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 06:32, 04 September 20
Quote from: CyrilAmstrad on 23:59, 03 September 20
@ixien , yep could be possible : look this prototype on GX4000 original cartridge edition
colors are modified , as Prototype . look the screenshot (Colors prototyped)
Could you or someone send me some pictures or the Phantomz version in question  to include the same and right colors requested to the original cartridge one?


Wonderful, attached are pictures that show original GX-4000 and mockups of the result awaited. Clearly, only 2 colours need to be modified to change the general aspect from cyan to white/grey aspect. But please, don't touch to the wonderful original GX-4000 red raster and ground colours in the outside screens like on your prototype (this is Switchblade on a dark planet, not Trojan in his magical crypt or something 8) ).


Remember, only two colours to patch an already great game to make it perfect. Not more needed  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 10:58, 04 September 20
Quote from: iXien on 06:32, 04 September 20

Wonderful, attached are pictures that show original GX-4000 and mockups of the result awaited. Clearly, only 2 colours need to be modified to change the general aspect from cyan to white/grey aspect. But please, don't touch to the wonderful original GX-4000 red raster and ground colours in the outside screens like on your prototype (this is Switchblade on a dark planet, not Trojan in his magical crypt or something 8) ).


Remember, only two colours to patch an already great game to make it perfect. Not more needed  :D


@ixien , thanks. Ok i will do with this kind of colors and make a BETA CPR for test.


My picture was only a prototype , and change colors just as demonstration as colors gradiant changes and all colors handles.


So I will do as Phantomz colors and tune it maybe slightly to make a little Plus touch.
I will relesease here for acceptance or remarks.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GOB on 13:06, 04 September 20
I already patch the game in 2017
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 14:25, 04 September 20
Quote from: GOB on 13:06, 04 September 20
I already patch the game in 2017
That is the CPC version and not the GX4000 cart (Which used Hardware sprites for static objects to insert more colours) or have I missed something?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 15:00, 04 September 20
Quote from: CyrilAmstrad on 23:59, 03 September 20
@ixien , yep could be possible : look this prototype on GX4000 original cartridge edition
colors are modified , as Prototype . look the screenshot (Colors prototyped)
Could you or someone send me some pictures or the Phantomz version in question  to include the same and right colors requested to the original cartridge one?


Thats one of these white cartridges?.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:00, 04 September 20
Quote from: GOB on 13:06, 04 September 20
I already patch the game in 2017
Yeah, it's perfect, you rock GOB! Many thanks. Would it be possible that someone create a poked version that includes unlimited lives? Just for comfort  :P


Quote from: CraigsBar on 14:25, 04 September 20That is the CPC version and not the GX4000 cart (Which used Hardware sprites for static objects to insert more colours) or have I missed something?
Nop, it's the right version with additional sprites and rolling presentation  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:01, 04 September 20
Quote from: CyrilAmstrad on 10:58, 04 September 20
I will relesease here for acceptance or remarks.
It seams that GOB previously made the job  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 18:19, 04 September 20
Quote from: iXien on 18:01, 04 September 20
It seams that GOB previously made the job  :laugh:
i could patch one GX4000 version with infinites lives , infinites energy and infinite weapons if needed with same colors ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:22, 04 September 20
IMO, only unlimited lives are useful as you immediatly respawn when you die, making invulnerability more or less useless. And unlimited weapon is not a nice feature as sometimes you pick up by mistake a weapon bonus you didn't want so you are happy to be able to use its energy immediatly until it disappear to get rid of it  ;) .


One more thing would be to patch again Amstrad screen to have a border of the same white colour as background.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 20:07, 04 September 20
Quote from: iXien on 19:22, 04 September 20
IMO, only unlimited lives are useful as you immediatly respawn when you die, making invulnerability more or less useless. And unlimited weapon is not a nice feature as sometimes you pick up by mistake a weapon bonus you didn't want so you are happy to be able to use its energy immediatly until it disappear to get rid of it  ;) .


One more thing would be to patch again Amstrad screen to have a border of the same white colour as background.
hmmm, ok so only infinite lifes and invulnerability :okregarding border yep i had noticed this . i will do my own with these corrections ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:11, 04 September 20
Quote from: CyrilAmstrad on 20:07, 04 September 20
hmmm, ok so only infinite lifes and invulnerability :okregarding border yep i had noticed this . i will do my own with these corrections ;)
Sorry, I think I misspoke, invulnerability is REALLY useless  :P  Only unlimited lives, please  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 00:35, 05 September 20
Quote from: iXien on 20:11, 04 September 20
Sorry, I think I misspoke, invulnerability is REALLY useless  :P  Only unlimited lives, please  ;D
@Ixien , Here we go .Please find Switchblade updated version : - Intro Border color Corrected    &    infinite lives  poked .  =>OK
So it's done ;)
Cyrille Ayor61
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: tjohnson on 00:39, 05 September 20
Quote from: iXien on 19:02, 26 August 20
This make me think that it would be great to patch colour palette of the GX-4000 version of Switchblade. There is a patched version of the CPC 464 version, offering nice white and grey rather than the bad turquoise original colours but it is a dule version as with only 64Kb, the game lack of musics and introduction is strangely organized to be able to be loaded from tape. And of course, no rasters, no additionnal sprites to add more colours on screen.

Well, is someone able to correct the bad two colours of the official GX-4000 version to use white and grey like in the unofficial version converted by Phantomz? 8)


Someone changed it before to be a grey rather blue colour
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 07:40, 05 September 20
https://youtu.be/po4UxQ1KvcY (https://youtu.be/po4UxQ1KvcY)

by @CyrilAmstrad (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2949) & @Devilmarkus (https://www.cpcwiki.eu/forum/index.php?action=profile;u=93) 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:42, 05 September 20
Quote from: tjohnson on 00:39, 05 September 20

Someone changed it before to be a grey rather blue colour
Yes, indeed we are talking from some posts about the nice version GOB made in 2017 and that CyrilAmstrad just patched again this night  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:47, 05 September 20
Quote from: CyrilAmstrad on 00:35, 05 September 20
@Ixien , Here we go .Please find Switchblade updated version : - Intro Border color Corrected    &    infinite lives  poked .  =>OK
So it's done ;)
Cyrille Ayor61
Fabulous ! To complete this great upgrade, can you provide another version with the intro border corrected but without unlimited lives ?  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 15:20, 05 September 20
Quote from: iXien on 14:47, 05 September 20
Fabulous ! To complete this great upgrade, can you provide another version with the intro border corrected but without unlimited lives ?  8)
@Ixien , Yep of course ;)
Please find  SwitchBlade Normal Version GX4000 - Grey version patched - with Intro border Corrected Only.
Cyrille Ayor61
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:54, 05 September 20
Quote from: CyrilAmstrad on 15:20, 05 September 20
@Ixien , Yep of course ;)
Please find  SwitchBlade Normal Version GX4000 - Grey version patched - with Intro border Corrected Only.
Cyrille Ayor61
Good work! And of course many thanks again to GOB that indeed already made the big part of the job in 2017.

This version of one of the best CPC games could definitely be called Ultimate Switchblade, clearly one of the best games on GX-4000 now with the right colours and pokes.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 16:58, 05 September 20
<<<<< BOUNTY BOB STRIKES BACK >>>>>

Joy1 left: left.
Joy1 right: right.
Joy1 up: up.
Joy1 down: down.
Joy1 fire1: jump.
Joy1 fire2: activate lift.
Pause button: pause.

With trainer (infinite lives & time).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:55, 05 September 20
Quote from: Urusergi on 16:58, 05 September 20
<<<<< BOUNTY BOB STRIKES BACK >>>>>

With trainer (infinite lives & time).
A nice one.

What about Archon I & II ? there are not a lot of things to patch if I saw correctly (pause and quit)


If you're not really interested (while these are very nice), what do you think about Basil, Thing On A Spring or Thing Bounces Back" from Gremlin ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:01, 05 September 20
Quote from: XeNoMoRPH on 07:40, 05 September 20
https://youtu.be/po4UxQ1KvcY (https://youtu.be/po4UxQ1KvcY)

by @CyrilAmstrad (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2949) & @Devilmarkus (https://www.cpcwiki.eu/forum/index.php?action=profile;u=93)
A very good work that saves the original graphics, colours were really awful  :P  Sadly, this doesn't save a game with very bad level design and a so small play area.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 09:50, 08 September 20
If Teenage Mutant Hero Turtles Coin Op was converted, would linking the music files (on the disc images) to the actual game be possible?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 10:54, 08 September 20
but i think that the real reason is similar to the zx spectrum version, the music player take a lot of CPU, you can hear how during the select controls screen the music sound slower, during the game would destroy all the playability.

And in plus using sound dma?.(winape is a plus emulator)



And in plus using sound dma?.(winape is a plus emulator)

You would need to understand the music player perfectly to convert it at a CPC+ DMA song list... It's possible, but it's so boring and time consuming




You would need to understand the music player perfectly to convert it at a CPC+ DMA song list... It's possible, but it's so boring and time consuming


Yes and you must understand the copper code too, and you need a lot of memory in addition. Better: Use a good player! Me? Got no time!



https://www.cpcwiki.eu/forum/games/hidden-music-in-'teenage-mutant-hero-turtles-the-coin-op'-'shadow-dancer'/25/
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 11:07, 08 September 20
Thanks - I suspected slowdown might be the case and I'll admit I dont understand a lot about machine code stuff but thought no harm in asking if it's possible.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Carnivius on 12:13, 08 September 20
I asked Batman_Group on Twitter about it back in January.  They don't believe it's a speed issue and a reply said that SyX was asked and something about the tracker used to play the tunes. I've private messaged @SyX (https://www.cpcwiki.eu/forum/index.php?action=profile;u=324) on here the other day (a Turtles coin op comparison video on Youtube reminded me).  Hopefully they can provide a clear explanation. :)


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 12:26, 08 September 20
I've seey Xyphoe's video playthrough with the music dubbed over and it looks/sounds very good..
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 15:43, 08 September 20
Quote from: Carnivius on 12:13, 08 September 20
I asked Batman_Group on Twitter about it back in January.  They don't believe it's a speed issue and a reply said that SyX was asked and something about the tracker used to play the tunes. I've private messaged @SyX (https://www.cpcwiki.eu/forum/index.php?action=profile;u=324) on here the other day (a Turtles coin op comparison video on Youtube reminded me).  Hopefully they can provide a clear explanation. :)


I'm not sure I think maybe he simply extract the player from the game + music and add the menu.


But problably he not fit in the 64k ram with the game.


So anyway you need a music player that can run from the cartridge..


Or atleast made the music player load the music from cartridge.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:57, 11 September 20
Just watched @chinnyhill10 latest youtube video, so thought would convert the game. :D


RESCUE ON FRACTALUS


Updated version on page 114
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:24, 11 September 20
Quote from: Phantomz on 20:57, 11 September 20
Just watched @chinnyhill10 latest youtube video, so thought would convert the game. :D

RESCUE ON FRACTALUS

You will need 2 Joypads to play the game.

It might not be a smooth as the Atari version, but hopefully you will enjoy it on the GX4000  8)

Yeah ! A really underrated game on CPC, a really wonderful one that has been acclaim on Atari systems. Of course, it's sad that it needs the use of the second controller but I think it's unavoidable. The only console system you can play this game officially is the Atari 5200 on which controllers offer a numeric keypad.

Well done, it will be a pleasure to discover this one again on GX-4000. Even if the CPC version isn't as smooth as the Atari version, it's a really descent conversion.

Now, as you begun to convert a Lucasfilm Games product, you are now forced to convert THE EIDOLON and BALLBLAZER too, isn't it  :P ? These three games launched at the same time by Lucasfilm Games are really connected. With the help of the second controller, it's possible to convert THE EIDOLON, the remaining problem is to find a plain file CPC version. For BALLBLAZER, I'm not sure it is possible as it needs 3 buttons to be played and the second controller has to remain free for the multiplayer mode, so each player needs 3 buttons if I remember well.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 12:04, 14 September 20
@Novabug (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1170) might like this one, he enjoyed it on his latest youtube live game testing vid.  ;D


MR FREEZE


Use Joypad 1 to Play, Button 1 to Jump, Button 2 to Fire.


Console Pause Button to Pause, Joypad 1 Button 2 to unpause.


Joypad 2 Button 2 to Turn Music off, Joypad 2 Button 1 to Turn Music on.


Joypad 1 Button 2 to leave Demo Mode.


I've included a poked version with infinite lives.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 12:38, 14 September 20
Thanks for that one - I love Mr Freeze.. Going to enjoy that one later.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:01, 17 September 20
THING ON A SPRING

The game is now Joypad only.

Joypad 1 Button 2 to Pause
Joypad 1 Button 1 to Unpause
Console Pause Button to turn Music On / Off
Joypad 2 Button 1 to Quit

Joypad 1 Button 1 to Enter to Pass Highscore Table
Joypad 1 Button 2 is Delete, so you could use the console Pause Button to enter P for Player 1, PP for Player 2 etc.

* CHEAT MODE (Infinite Oil):
Press Joypad 1 Button 2 on the main menu; the border will turn black.
The "Oil" bar will drop once in the alert zone, it will rise as if by a miracle.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:23, 18 September 20
THING BOUNCES BACK

Joypad 1 Button 2 to Pause / Unpause
Console Pause Button to Quit Current Screen

The game comes with a Trainer.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 13:28, 18 September 20
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) COMBO  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: SyX on 03:25, 22 September 20
Quote from: Carnivius on 12:13, 08 September 20
I asked Batman_Group on Twitter about it back in January.  They don't believe it's a speed issue and a reply said that SyX was asked and something about the tracker used to play the tunes. I've private messaged @SyX (https://www.cpcwiki.eu/forum/index.php?action=profile;u=324) on here the other day (a Turtles coin op comparison video on Youtube reminded me).  Hopefully they can provide a clear explanation. :)
Sorry, but I only visit the wiki those days during eclipses or similar things :P I ripped those songs ten years ago or before, then my memories could not be the best ones about this. But basically, the problem for the recovering the music in the Turtles is triple.

First, you need to find the memory for putting the song and the music player, because the game only has in memory the songs during the menu and the song data format was very inefficient, near 16 KBs for all the songs (if you give to McKlain a quarter of that he would be super happy :P ). Of course, if you want to be lazy, you could load the songs in the extra 64 KBs and only use the songs in 128 KBs machines. With more effort, ripping every song individually and the player, maybe it could be possible to have the song in 64 KBs machines, but I don't remember now if there is some free memory during the game itself in 64 KBs machines.

Second, the music player takes a lot of cpu time during the music play. Again we have two options, the lazy one is if you don't mind to lost some framerate during the game, although because the game was frameskip 5 or 6, then you should don't feel any difference in the gameplay. The NOT lazy way would be to improve the music player and then reduce the use of cpu.
Third, and this is the one that makes very hard to put the songs in the game. For playing music, you need to call to the play routine with regular frequency, usually at 50 Hz. For doing that, the programmer usually call to the music player from inside his/her interrupt routine. Well, the problem is that the game runs with interrupts disabled, that it is nothing strange for old cpc games, but it means that you need to patch the game for being able to use interrupts. That can be easy or really hard, I don't remember if I took a look, but in other games that I made that fix, it was not trivial.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Carnivius on 08:12, 22 September 20
Thank you, Syx!  Yeah that does sound complicated. :)


Quote from: SyX on 03:25, 22 September 20Of course, if you want to be lazy, you could load the songs in the extra 64 KBs and only use the songs in 128 KBs machines. 
I don't think anyone expects the music on a 464 (would be nice but asking far too much as many CPC games only had music in 128k) but if it was possible on the 128ks, I think we'd all be pretty happy. :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: norecess464 on 13:12, 22 September 20
Some requests
::)

- would it be possible to try converting the Pacman emulator from @SyX (https://www.cpcwiki.eu/forum/index.php?action=profile;u=324) and @TotO (https://www.cpcwiki.eu/forum/index.php?action=profile;u=290) for the GX-4000 ? https://www.cpc-power.com/index.php?page=detail&num=7270 (https://www.cpc-power.com/index.php?page=detail&num=7270)
- please have a look on the GB TETRIS EMULATOR released yesterday by @40Crisis (https://www.cpcwiki.eu/forum/index.php?action=profile;u=951) (https://www.cpcwiki.eu/forum/games/gb-tetris-emulator-temu-for-amstrad-cpc-6128()/msg192497/#msg192497 (https://www.cpcwiki.eu/forum/games/gb-tetris-emulator-temu-for-amstrad-cpc-6128()/msg192497/#msg192497)). When final version will be released (the one with a new layout as suggested by @TotO (https://www.cpcwiki.eu/forum/index.php?action=profile;u=290) ) that would be so nice to get a GX-4000 version of it, with complete support of the GX-4000 gamepad controller! :)

:pray:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: SyX on 15:06, 22 September 20
Quote from: norecess on 13:12, 22 September 20
- would it be possible to try converting the Pacman emulator from @SyX (https://www.cpcwiki.eu/forum/index.php?action=profile;u=324) and @TotO (https://www.cpcwiki.eu/forum/index.php?action=profile;u=290) for the GX-4000 ? https://www.cpc-power.com/index.php?page=detail&num=7270 (https://www.cpc-power.com/index.php?page=detail&num=7270)
The funny thing is that after we released the emulator, TotO redesigned all the graphics for a CPC+ version and some code was started for adding a few nice CPC+ improvements starting by using hardware sprites for the main sprites, the raster interrupt for coloring the scores in white, replacing the joystick third fire button for a key (this is not an improvement at all :P) and I don't know if I started to think about using the audio DMA.

At the same time, I took a look to Ms. Pacman and Pengo, both games run in the same arcade board, but they need an improved memory paging (the PCW or MSX one where you can choose with ram page goes in every page in the z80 address space) that it would make those games only possible in CPC+ machines using a cartridge. But for that we need to make a cartridge for CPC+ and that it was not easy those days.
(https://syx.neocities.org/images/pacman_cpc+.png)(https://syx.neocities.org/images/mspacman_cpc.png)

(https://syx.neocities.org/images/pengo_title_cpc.png)(https://syx.neocities.org/images/pengo_cpc.png)

Then we though that it would be better if we gave support to all CPC machines, not only the CPC+ cartridge ones... even if it would be impossible to release a physical cartridge with those games, because Sega and Namco lawyers would love us :P.

And it is in exactly this moment when TotO started his travel for learning and designing NEW hardware for the CPC. And we launched the 16 KBs ROM competition with the idea of releasing the best games in a 512 KBs cartridge as the big prize surprise... but with only 4 entries (magnificent games that I love until today), the competition was a big failure and not enough energy and motivation for working in the expensive and time consuming process of getting the plastic injection molds for the expansion case and the cartridge cases (a few people got the original cartridge system prototype, that it was a fusion of all the expansions that TotO has been released as separated units along those years).
Maybe we got too early or were too ambitious, but after that we focus in bringing cheap and innovative hardware expansions to the CPC and Pacman+ Emulator was forgotten in a folder in the HD, maybe some day I have enough energy and time for finishing the excellent work of TotO.


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:35, 22 September 20
OMG, it would be so nice to be able to play on CPC Ms. Pac-Man and Pengo ! Sad that it of course needs 128K RAM as it automatically disqualifies our lovely GX-4000, but that in no way removes the fun of the experience !  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: SyX on 22:06, 22 September 20
Quote from: iXien on 19:35, 22 September 20
OMG, it would be so nice to be able to play on CPC Ms. Pac-Man and Pengo ! Sad that it of course needs 128K RAM as it automatically disqualifies our lovely GX-4000, but that in no way removes the fun of the experience !  8)
Sorry, if I didn't explain well.

What I wanted to say is that both games, Ms Pacman and Pengo, can only run from a cartridge in any CPC+ machine (464+, 6128+ or GX4000), because it is not a RAM problem (in fact Pacman can be recoded for running in 64 KBs machines by using the usual ROM board as X-MEM). The problem is the CPC RAM paging system, because those games make visible to the z80 new code pages in $8000 instead in $4000. And this feature is only possible in CPC+ cartridges for the first 128 KBs or something like that.

The only way of running those games in classic CPCs is by using the TotO Cartridge Expansion or CTC-AY:
(https://syx.neocities.org/images/ctc-ay_01.jpg)(https://syx.neocities.org/images/ctc-ay_02.jpg)

And only because one of extra features in CTC-AY was an improved CPC standard RAM/ROM paging system for being able to put any page RAM/ROM in any place in the z80 address space.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:26, 22 September 20
Oh, ok you're right, I didn't understand that you were talking about rom files adapted to run only on cartridges and that the problem was not to execute it on 64kb systems but on standard CPCs. Sorry for that.


So, can we expect you reactivate this project in a near future  :)  ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: SyX on 01:29, 23 September 20
Quote from: iXien on 23:26, 22 September 20So, can we expect you reactivate this project in a near future  :)  ?
Sincerely, I don't know, it is true that during the last month I have been reviewing the old projects to see in which state they are... in case that I can release a few ones after a fast night hack.

But the great thing of Ms. Pacman and Pengo is that those are CTC-AY games where the funny thing is that you can run them in classic CPCs... maybe this time CTC-AY could have a chance, because I love every bit in that expansion.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Novabug on 22:25, 02 October 20
Quote from: Phantomz on 12:04, 14 September 20
@Novabug (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1170) might like this one, he enjoyed it on his latest youtube live game testing vid.  ;D


MR FREEZE


Use Joypad 1 to Play, Button 1 to Jump, Button 2 to Fire.


Console Pause Button to Pause, Joypad 1 Button 2 to unpause.


Joypad 2 Button 2 to Turn Music off, Joypad 2 Button 1 to Turn Music on.


Joypad 1 Button 2 to leave Demo Mode.


I've included a poked version with infinite lives.


Wonderful sir

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 11:47, 16 October 20

I noticed on the Converted GX4000 Software page, that Spy Vs Spy II - The Island Caper,
and Spy Vs Spy III - Arctic Antics are one player only as player 2 requires the keyboard.

I know that the orignal Spy Vs Spy is on the page and that you can play two players on that game, however there is no working pause and quit option.

Myself and Urusergi have looked at these games and done new cpr's of them. :)

All three games are now Joypad/s only, they can all be played by one or two players now, pause and quit option also work.


Spy Vs Spy

Press any key to pass Title Screen
Joypad 1 Button 2 to Pause / Release
Console Button to Abort


Spy Vs Spy II - The Island Caper

Press any key to pass Info Screen
Joypad 1 Button 2 to Pause / Release
Joypad 2 Button 2 to Turn Music On / Off
Console Button to Abort


Spy Vs Spy III - Arctic Antics

Press any key to pass Info Screen
Joypad 1 Button 2 to Pause / Release
Console Button to Abort
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:29, 16 October 20
A great choice, Spy Vs Spy is a worldwide famous game series on 8bit computers. And two player games are not so numerous on GX-4000 what is a shame with its two joypads feature.

In short, good work!  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 09:16, 17 October 20
https://youtu.be/B6U9QEPKsxg (https://youtu.be/B6U9QEPKsxg)
Quote
This version get a Colors slight differencies , Neon style. (CPC+ / CPR) By Cyrille / Ayor61
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:53, 18 October 20
It would be nice if the final release of this game could be natively compatible with GX-4000.

The actual preview is fully playable on GX-4000, so here is a quick CPR conversion :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 07:14, 24 October 20
This is the official Space Moves 2020 - version in CPR format converted by RetroBytes Productions.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 20:15, 24 October 20
https://youtu.be/f_rZILwxCtw (https://youtu.be/f_rZILwxCtw)

Author @CyrilAmstrad (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2949)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 20:55, 26 October 20
I am starting to play with the C4CPC thanks to Gerald and i have seen that the advanced pacman Mad Mix Game is not converted yet, i have tried to do the conversion myself but i can't track the addresses of the key presses in the debugger  :-X please, can someone with more knowledge convert this game?

I have attached the cpr version converted with nocart.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:12, 27 October 20
@Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930)

I've converted the game to cpr and made changes to make it playable on the GX4000, I did a fresh cpr instead of using yours so that I could get the game to stop on the loading screen, press any button to pass.

MAD MIX GAME

The game now defaults to Joypad 1, with Button 2 to pause, there is no quit option ingame.

You can still redefine the controls if you wish.

I've also made the inbuilt cheat mode GX4000 friendly.


CHEAT MODE (Infinite Lives):
When we see the programmer's name appear, just press CONSOLE PAUSE BUTTON, behind the letters we see a blue bar.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:18, 27 October 20
Here is the English version of Mad Mix Game.

THE PEPSI CHALLENGE - MAD MIX GAME

The game now defaults to Joypad 1, with Button 2 to pause, there is no quit option ingame.

You can still redefine the controls if you wish.

I've also made the inbuilt cheat mode GX4000 friendly.

CHEAT MODE (Infinite Lives):
When we see the programmer's name appear, just press CONSOLE PAUSE BUTTON, behind the letters we see a blue bar.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 11:47, 28 October 20
Thank you! I have tested both games and they work like a charm, its funny how they changed the MC and deleted the first level in the english version to avoid copyright infringement.

Quote from: Phantomz on 21:12, 27 October 20@Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930)

I've converted the game to cpr and made changes to make it playable on the GX4000, I did a fresh cpr instead of using yours so that I could get the game to stop on the loading screen, press any button to pass.

MAD MIX GAME

The game now defaults to Joypad 1, with Button 2 to pause, there is no quit option ingame.

You can still redefine the controls if you wish.

I've also made the inbuilt cheat mode GX4000 friendly.


CHEAT MODE (Infinite Lives):
When we see the programmer's name appear, just press CONSOLE PAUSE BUTTON, behind the letters we see a blue bar.
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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 14:33, 28 October 20
I have converted the game Lone Wolf - Mirror of Death to cpr. It's a great fantasy action platformer with combat mechanics like Barbarian and based on the books of the same name, the menu is fully navigable, the pause button works and i think you can play it in its entirety in its current state BUT although you can choose your starting powers, you can't use them in game, because the keyboard keys 1 to 4 are needed, i think a solution could be remapping them in the second controller pad. I have attached it in case someone would want to look into it.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:38, 28 October 20
@Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930)


I've had a look at this game, I did my own cpr again so that we get the title screen.


I've had to change some controls so can't really use the redefine keys option, so removed it the best I could.


LONE WOLF - THE MIRROR OF DEATH


You can now jump with UP and Direction, or Joypad 1 Button 2 and Direction.


Console Pause Button now Quits Game.


Pause with Joypad 2 Button 1 or Button 2, any key to unpause.


I've remapped 1 to 4 to Joypad 2 Dpad to use powers ingame.


Up = 1, Left = 2, Right = 3, Down = 4



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 20:48, 28 October 20
Wow!, thank you, that was so fast, the game works just perfect and the jump button is a welcome improvement.
Quote from: Phantomz on 19:38, 28 October 20@Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930)


I've had a look at this game, I did my own cpr again so that we get the title screen.


I've had to change some controls so can't really use the redefine keys option, so removed it the best I could.


LONE WOLF - THE MIRROR OF DEATH


You can now jump with UP and Direction, or Joypad 1 Button 2 and Direction.


Console Pause Button now Quits Game.


Pause with Joypad 2 Button 1 or Button 2, any key to unpause.


I've remapped 1 to 4 to Joypad 2 Dpad to use powers ingame.


Up = 1, Left = 2, Right = 3, Down = 4
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:37, 02 November 20
I consider the game ALIENS (the good one, created by Electric Dreams) as a true masterpiece of the action adventure game of the mid-80s on 8 bits computers. So, it's been a while since I searched for the possible solutions to adapt this monument on GX-4000. But no matter how hard I wrack my brains, even if we could completely change the control system for choosing the characters that we lead during the game, it is impossible to control everything with a single joypad and its 2 buttons.

And we must also forget the system of commands allowing to order one of the characters to move alone in a predefined direction through a certain number of rooms in the manner of a board game. However, it is also possible to direct each character directly in turn with the joypad, a perfect gameplay system for the GX-4000 which makes you lose a little responsiveness but without making the game insurmountable.

There remains the problem of choosing the character to lead. I would have liked to avoid this somewhat wobbly alternative but I think that the only viable solution remains to choose each of the 6 characters using the second joypad (4 directions of the d-pad and the 2 buttons) like that:

J1UP/DOWN/LEFT/RIGHT  Move the sight ALREADY WORKING NATIVELY :-)
J1B1        Fire  ALREADY WORKING NATIVELY :-)
J1B2        Enter door

J2UP        Play Vasquez
J2DOWN   Play Bishop
J2LEFT     Play Ripley ALREADY WORKING NATIVELY :-)
J2RIGHT  Play Burke
J2B1        Play Gorman ALREADY WORKING NATIVELY :-)
J2B2        Play Hicks

PAUSE : pause the game and show statistics (PAUSE again to continue) ALREADY WORKING NATIVELY :-)

Key M can be used to restart the game. No real idea on how to remap that if not using a specific button as a new function only active when the game is paused.

Attached is a clean version that perfectly runs directly converted to CPR. Someone ok to patch it?  ;D

PLEASE, PLEASE,PLEASE,PLEASE,PLEASE,PLEEEEASE !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 15:13, 03 November 20
"The selected crew member can be told to move up to 9 rooms at once in a given direction. To do this, type any number from 1 to 9, then immediately type a direction key N (north), S (south), E (east), W (west)"
The game seems to have more keys  ???
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:49, 03 November 20
Quote from: iXien on 21:37, 02 November 20And we must also forget the system of commands allowing to order one of the characters to move alone in a predefined direction through a certain number of rooms in the manner of a board game. However, it is also possible to direct each character directly in turn with the joypad, a perfect gameplay system for the GX-4000 which makes you lose a little responsiveness but without making the game insurmountable.

;)

Of course it is more playable with the keyboard system but with joystick it works too. It's not the same feeling. With the keyboard command system, you give quick orders, let your characters move automaticaly but you have to be vaware of their gauges to quickly switch to the one that is attacked by an Alien or face-hugger. It's more frenetic. On the other hand, using the joystick to move by yourself each character one after other, you have less surprises as you follow the character moving in each new room, and you're able to react immediatly. Moving each character is longer, sometimes a little repetitive of course.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 23:38, 03 November 20
<<<<< ALIENS >>>>>

Joy1 left: left.
Joy1 right: right.
Joy1 up: up.
Joy1 down: down.
Joy1 fire1: fire.
Joy1 fire2: enter door.
Joy2 left: play Ripley.
Joy2 right: play Burke.
Joy2 up: play Vasquez.
Joy2 down: play Bishop.
Joy2 fire1: play Gorman.
Joy2 fire2: play Hicks.

Pause button: pause, Joy1 fire1: unpause, Joy1 fire2: abort.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:11, 04 November 20
Wonderful! This one is a so huge game, clearly more ambitious and mature than so many others.

It's a clever game that needs steel nerves, strategy, reflexes and a great sense of direction too. For those who want to try it, don't forget that the colony map provided with the original game is just essential, just like reading the original game manual to discover all the rules of this game that can be compared to a cardboard role playing game. It's clearly not about firing everything to win.

As you can move your characters only using the joypad on GX-4000, be sure to have a look on all monitors to quickly react while you are moving one of them. If you plan to play it on a 464/6128+, I suppose the keyboard command system is still available, @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  ?

This is surely not a game for kids. And that's why we all loved it as kids! ;D  Many thanks @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) , that's what I call a great addition to the GX-4000 game library.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 09:57, 04 November 20
Quote from: iXien on 08:11, 04 November 20
As you can move your characters only using the joypad on GX-4000, be sure to have a look on all monitors to quickly react while you are moving one of them. If you plan to play it on a 464/6128+, I suppose the keyboard command system is still available, @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923)  ?


I second that request - I only have one GX controller unless one I have for the Sega Master System will work. .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: robcfg on 11:54, 04 November 20
Sega Master System ones should work well with the CPC.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 13:39, 04 November 20
@Urusergi

Nice :) But if the player wants to use the keyboard command system on its 464/6128+, is it still available fully working now after the patch ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 13:54, 04 November 20
@Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) thank you for taking the time to convert this game!


Playing this i remembered another great game in the same genre called "zombi", i have converted it to .cpr and only three keys are missing, the key "ESC" to cancel actions and keys "Z" and "X" to struggle if you get caught by a zombie (you have to smash them), also there is the the key "F" to invert the actions open and close but i think its not needed at all, "ESC" could go into button 2 and "Z" and "X" into second controller buttons and maybe into the pad too to make the struggle easier, i have attached the cpr in case anyone is interested.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:21, 04 November 20
Quote from: Davor Vitief on 13:54, 04 November 20i have attached the cpr in case anyone is interested.
The conversion of a good game on our beloved GX-4000 is always welcomed ! Many thanks for this one. Once again, if no better alternative, the second controller save the day.

In the end, maybe it was a good thing those consoles that offered a numeric keypad on their joypad like the Colecovision, the Intellivision A7800 and the Jaguar.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 14:32, 04 November 20
Quote from: iXien on 14:21, 04 November 20
The conversion of a good game on our beloved GX-4000 is always welcomed ! Many thanks for this one. Once again, if no better alternative, the second controller save the day.

In the end, maybe it was a good thing those consoles that offered a numeric keypad on their joypad like the Colecovision, the Intellivision A7800 and the Jaguar.
well, it will be a full conversion when someone with more knowledge remaps the controls, i was only giving ideas  ;D . And you are right, i always have seen those controllers with a numpad as a weird thing but here they would be very useful.
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Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:40, 04 November 20
Ok, I believed that you already patched the game  ;)  I understand but it's not so simple for Zombie I'm afraid, the game needs two single sided DSK that is difficult to manage in CPR. Then it uses a savegame system that is of course useless. I think that's the reason why it hasn't been converted yet, sadly  ::)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:05, 04 November 20
Quote from: zeropolis79 on 09:57, 04 November 20I second that request - I only have one GX controller unless one I have for the Sega Master System will work
Master System joypad doesn't fully work on CPC/CPC+/GX-4000 as pinout is not the same for "fire 2". It needs a little adapter to invert wires. You can also make the change directly in your joypad but then it won't work any more on Master System.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 15:26, 04 November 20
Quote from: iXien on 13:39, 04 November 20
Nice :) But if the player wants to use the keyboard command system on its 464/6128+, is it still available fully working now after the patch ?

Sorry but I had to cut the original code to redirect joy1 fire2 so no keys for command system (0-9, N, S, E, W)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:43, 04 November 20
Quote from: Urusergi on 15:26, 04 November 20Sorry but I had to cut the original code to redirect joy1 fire2 so no keys for command system (0-9, N, S, E, W)
Not surprising. And no problem, the idea here is to offer legendary games to GX-4000 lovers :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 15:45, 04 November 20
Quote from: iXien on 14:40, 04 November 20
Ok, I believed that you already patched the game  ;)  I understand but it's not so simple for Zombie I'm afraid, the game needs two single sided DSK that is difficult to manage in CPR. Then it uses a savegame system that is of course useless. I think that's the reason why it hasn't been converted yet, sadly  ::)
I converted the 64kb version which is a one disk game, the 128kb is the one with two disk, the game can be completed under one hour if you know what to do but, with no saving, playing it for the first time could be a problem without guide.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:42, 04 November 20
@Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923)

If I dared :-X ... I would suggest you to convert the first ALIEN game to complete the series on GX-4000 :)

POST EDITED

And then the silly guy I am discovered that the game has already been patched  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:52, 05 November 20
@Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923)
Okay, no matter, let's try another one (and this time I verified, he has not been converted yet  8)

I suggest BALL BLAZER. Already available on most of the west 8bit systems (and even NES), what about our beloved GX-4000? With its 2 player mode, BALL BLAZER perfectly fit to the GX-4000 design and its 2 game ports. And what is nice is that the CPC version is outstandingly smooth and fast like the original version on ATARI 800. The 1st person point of view seems a little bit tricky to master at first but after a few tries, all begins to be more and more natural and becomes very pleasant to play. And guys, it's a Lucasfilm game  ;D

What needs to be patched in the main menu :

D - Enter settings / swap settings  (J1B1)
F - Modify selected setting values  (J1B2)
S - start the game                  (PAUSE)
ENTER/RETURN - Demo mode  (J2B1)

The game itself is already playable with a simple controller for player 1 but controls have to be patched so the second player can use the second joypad. Then the pause has to be patched too :
H - Pause (PAUSE)
H once again - Continue game (J1B1)
S - Reset game (J1B2)

If you're ok to follow me  :) , once again I attached a clean version in DSK and CPR.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:28, 05 November 20

Quote from: Davor Vitief on 13:54, 04 November 20
Playing this i remembered another great game in the same genre called "zombi", i have converted it to .cpr and only three keys are missing, the key "ESC" to cancel actions and keys "Z" and "X" to struggle if you get caught by a zombie (you have to smash them), also there is the the key "F" to invert the actions open and close but i think its not needed at all, "ESC" could go into button 2 and "Z" and "X" into second controller buttons and maybe into the pad too to make the struggle easier, i have attached the cpr in case anyone is interested.

@Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930)


ZOMBI


I've had a look at this game for you.  :D


You might like to give it a test.


I've made the following changes.


Joypad 1 Button 2 to cancel actions,
Joypad 1 Button 1 to cancel. if click tape options by mistake.
If you Click the Trash game option, Joypad 1 Left to Quit, Right to cancel.
Joypad 2 Button 2 to invert the action ( this is the F key still )  ;)  I could change to console button if only got 1 Joypad.


This just leaves the struggle to fight the zombies, it's not very nice having to waggle a D-pad, therefore I've changed it so that you need just one button.


Joypad 1 Button 1 to fight Zombies ( keep hitting it ).


If you don't want to do that, I've included a cpr with auto attack.


I hope these work ok.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 21:14, 05 November 20
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)

Thank you!, this is even better than what i though initially, being able to struggle with the zombies with controller 1 makes the game doable with just one controller.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:17, 05 November 20
Quote from: Davor Vitief on 21:14, 05 November 20
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)

Thank you!, this is even better than what i though initially, being able to struggle with the zombies with controller 1 makes the game doable with just one controller.


I thought it would be best to change the fight control if I could.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:42, 05 November 20
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)

Fabulous work! I didn't expect ZOMBI working on the little GX-4000. For once a tape version of a CPC game has an interest  :P  And your idea to patch the struggles to joypad 1, just smart!

Quote from: iXien on 21:42, 05 November 20I thought it would be best to change the fight control if I could. 
I suppose modifying the gameplay is something else than patching keys? No matter, it's already very nice as it, it's a very good job.
Many thanks for this one, really!

Thanks to @Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930) too for the idea. I will have a look to see if there are other games that haven't been converted to GX-4000 because they are double sided on floppy disk and should be done thanks to a single sider tape version copied on floppy disk  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 22:41, 05 November 20
I have a problem with the Ninja Massacre conversion that I downloaded from the wiki, when I launch the game the intro screen appears briefly, then the screen flickers full of garbage and goes to a black screen that only shows the force / treasure counter and freezes, can anyone try this game too?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 23:15, 05 November 20
Edited.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:31, 06 November 20
@Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) What a fast work ! Many thanks. That's a great addtition to the GX-4000 game library  ;) .

But there is a problem with the settings control you chosen. Originally, the d-pad on joypad permits to move the pod on the field as an attract mode (and it perfectly works for player 2 now :) ) during presentation with music and BallBlazer logo. Remapping the settings on D-pad, this feature is broken and it interferes with this "attract mode" (press up and down enters the settings menu), resulting in weird things and not a really intuitive operation while choosing settings. To be honest, I was expecting such a problem so that's why I didn't suggest you to use the D-pad on main menu.

Of course, it's a bit annoying to have to use the second joypad to launch a demo but like this, avoiding to use the d-pad, it will be no more problem with settings and the attract mode will be preserved:

Joy1 fire1: Modify chosen setting
Joy1 fire2: Enter/swap settings
Pause button: Start the game

If you can distinguish the controls at main screen and in settings menu, it can be optimised and fully controlled with joypad 1  8) :

Main screen
Joy1 fire1: Demo mode
Joy1 fire2: Enter settings
Pause button: Start game

Settings menu
Joy1 fire1: Modify choosen setting
Joy1 fire2: Swap settings
Pause button: Start game
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 10:38, 06 November 20
Quote from: Davor Vitief on 22:41, 05 November 20
I have a problem with the Ninja Massacre conversion that I downloaded from the wiki, when I launch the game the intro screen appears briefly, then the screen flickers full of garbage and goes to a black screen that only shows the force / treasure counter and freezes, can anyone try this game too?


@Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930)


I remember I did this game ages a go, if I remember correctly I couldn't get it to stop on the loading screen due to compression, the game loads like that due to how the game was ripped from tape.


When it gets to the black screen that only shows the force / treasure counter, did you try and press a fire button?





Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 12:21, 06 November 20
Quote from: Phantomz on 10:38, 06 November 20@Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930) I remember I did this game ages a go, if I remember correctly I couldn't get it to stop on the loading screen due to compression, the game loads like that due to how the game was ripped from tape. When it gets to the black screen that only shows the force / treasure counter, did you try and press a fire button?
yes, i have tried every button and pad direction, both controllers, to no avail.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 12:28, 06 November 20
Quote from: Davor Vitief on 12:21, 06 November 20
yes, i have tried every button and pad direction, both controllers, to no avail.


Strange, I can't test on real hardware at the moment, it's working ok in emulation, maybe someone else can give it a test.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 12:33, 06 November 20
Quote from: Phantomz on 12:28, 06 November 20Strange, I can't test on real hardware at the moment, it's working ok in emulation, maybe someone else can give it a test.
Hi guys, I just tested on my GX-4000, same problem as @Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930) , black screen and nothing when pressing all buttons possible.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 12:38, 06 November 20
Quote from: iXien on 12:33, 06 November 20
Hi guys, I just tested on my GX-4000, same problem as @Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930) , black screen and nothing when pressing all buttons possible.


Cheers, probably a plus keyboard bug!


Not sure if other versions work, but can't work on those as they have compression so I can't make the changes.


Be interesting to know if other versions work on the plus machines.


I used the first cracked disk from cpc power if anyone can make it plus friendly if that's the problem.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 14:35, 06 November 20
Quote from: Phantomz on 12:38, 06 November 20

Cheers, probably a plus keyboard bug!


Not sure if other versions work, but can't work on those as they have compression so I can't make the changes.


Be interesting to know if other versions work on the plus machines.


I used the first cracked disk from cpc power if anyone can make it plus friendly if that's the problem.
I have tried to convert another .dsk with same result, in winape you get to the green strength counter and with any key press you go to the Menu but in GX4000 the counter is red and the game freezes.  :(


I have tried the Ball Blazer conversion too and it works.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 15:35, 06 November 20
Quote from: iXien on 07:31, 06 November 20But there is a problem with the settings control you chosen. Originally, the d-pad on joypad permits to move the pod on the field as an attract mode (and it perfectly works for player 2 now :) ) during presentation with music and BallBlazer logo. Remapping the settings on D-pad, this feature is broken and it interferes with this "attract mode" (press up and down enters the settings menu), resulting in weird things and not a really intuitive operation while choosing settings. To be honest, I was expecting such a problem so that's why I didn't suggest you to use the D-pad on main menu.
I usually set the controls as requested but in this case it's almost obligatory to change the order  :(
The key test routine is the same within the game and in the menu, and there are keys that have a double function but no distinct routines.
I've found no other way to convert the game. If we had the source code it would be very easy.

I'm going to take another look, if I find the way  ???
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:37, 06 November 20
Quote from: Urusergi on 15:35, 06 November 20I usually set the controls as requested but in this case it's almost obligatory to change the order 
The key test routine is the same within the game and in the menu, and there are keys that have a double function but no distinct routines.
I've found no other way to convert the game. If we had the source code it would be very easy.
Okay, I made some more tests with your patched version and now I see what you're talking about. If I understand well, you have not even the possibility just to let the D-Pad of the two joypads free for the Attract mode until the beginning of the game?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 17:03, 06 November 20
I'f don't make the ninja work remember me it >10 December and I take it a look.


But this sound a compresión  problem..change one thing and it change alot of things in all game. Because all come from the same compressed byte.



And from the ball game. Learn to use the no$scart extra page. You can modify subrutines calling the cartridge, inserting you own code... And then return to normal code.


For example: same subroutine?. Jump to cartridge when that subroutine was called, pop instruction, check from what direction was called.  And patch the sobrutine controls at fly. Then return and continue.


I'n rescue to Atlantis there is no subroutine to read the game pads. I use the general cpcwiki read routine..
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:19, 06 November 20
Quote from: dragon on 17:03, 06 November 20I'f don't make the ninja work remember me it >10 December and I take it a look.


But this sound a compresión  problem..change one thing and it change alot of things in all game. Because all come from the same compressed byte.

Hi @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) , nice to see you on this thread, it's been awhile.  :)

I believe it might be a plus keyboard bug, the reason I say this, the disk does the same thing if converted to cpr with no changes.

I need the first cracked disk from cpc power looking at, I've looked at the disk again, the reason I didn't get it to stop on the title screen was due to the bas file being protected, I can get it to stop on the loading screen on the next version if it is a plus keyboard bug and it can be fixed.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:44, 06 November 20
@Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) Just to say you that this time that's really really nice to play again BallBlazer on GX-4000. So much memories, and the game remains so smooth, a rare thing on CPC, let's be honest!

Many, many thanks to let me use your patching skills to add games that I consider so legendary to the little GX-4000  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 22:53, 06 November 20
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575) almost as you wanted  :) it has been quite good, I think.

<<<<< BALL BLAZER >>>>>


Pause button: start the game.
Joy1 fire1: enter settings / swap settings (Joy1 fire2: modify selected setting values)
Joy1 fire2:
choose time.
Joy2 fire1: demo mode (Joy2 fire1: choose droids. Joy1 fire2: choose time)
Joy2 fire2: pause, unpause  (Pause button: abort)

Joy1 left:
top player left.
Joy1 right: top player right.
Joy1 up: top player up.
Joy1 down: top player down.
Joy1 fire1: top player fire.

Joy2 left: bottom player left.
Joy2 right: bottom player right.
Joy2 up: bottom player up.
Joy2 down: bottom player down.
Joy2 fire1: bottom player fire.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:27, 06 November 20
Quote from: Urusergi on 22:53, 06 November 20almost as you wanted   it has been quite good, I think.
Whoooo, you're the best! No matter the pause on Joy2 fire2, you managed to master all others double function key problems. Simply huge! 8)

Obviously, the first version you proposed is functional. But if I'm a little finicky with these kinds of details, it's because I think it's interesting that a conversion be as close to what the developers would have decided for a public release at the time. This first version caused conflicts in the navigation in the game options, which would have been considered as bugs by the players. This second version provides smooth navigation without conflicts. This new version could be considered as an official release  ;)

For me clearly the version that we should keep on the full set!

I would also be curious to know the number of games with a two players simultaneously feature now available on GX-4000.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 00:10, 07 November 20
Quote from: Phantomz on 17:19, 06 November 20
Hi @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) , nice to see you on this thread, it's been awhile.  :)

I believe it might be a plus keyboard bug, the reason I say this, the disk does the same thing if converted to cpr with no changes.

I need the first cracked disk from cpc power looking at, I've looked at the disk again, the reason I didn't get it to stop on the title screen was due to the bas file being protected, I can get it to stop on the loading screen on the next version if it is a plus keyboard bug and it can be fixed.

It work o.k in arnoldemu in gx4000 mode.



Test this, if you can view the menu and it sound but you can't enter in the game is a keyboard ploblem.
If menu don't appear is another thing probably.
But yeah keyboard subrutine appear plus don`t friendly at simple view.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:04, 07 November 20
Quote from: dragon on 00:10, 07 November 20Test this, if you can view the menu and it sound but you can't enter in the game is a keyboard ploblem.
If menu don't appear is another thing probably.
But yeah keyboard subrutine appear plus don`t friendly at simple view.
Just tested and it doesn't work better. No menu, no sound, just the panel on the left (with red color used in it, not the green one of the menu).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:33, 07 November 20
Quote from: iXien on 07:04, 07 November 20
Just tested and it doesn't work better. No menu, no sound, just the panel on the left (with red color used in it, not the green one of the menu).
That sound to me that(only speculating).After it load the code in &7000--xxx    in &AFC1 jp(hl)(7000). There is another thing in the &7000 or maybe it jumps to another different direction that 7000. So don't execute the code thats change the colour from red to green and execute the game. For uknown reason.

I have view one time arnold not fail.And was a isssue related with rom exchange swaping whrere calling firwmare.
I mean when the game calls the cpc disk firmware calls,the firmware mount the cpc rom in the &c000-3fff zone to read it. And that call fail(mount another thing or don't return o.k).
But the men expertise about rom initialization and so was arnoldemu.


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 15:28, 07 November 20
O.k so not. This is the problem:
&7030 LD BC,#7FBD
&7033 out (c),c
I need go to grimware to decode it maybe some of gate array or crt.

Anyway remove it make  game boot.

So 7FBD was 7f 10111101
7F=gatearray/pal

101 was RMR "ghost" register(same  in plus with asic locked in theory)
1=reset the interrupt counter.1=Disable the upper ROM paging (&C000 to &FFFF).1=Disable  the lower ROM paging.01= Select the video mode 2bits/pixels (4 colors), 4 pixels/byte (320×200)

So:

1 upper rom enabled lower rom enabled  o.k
5 upper rom enabled lower rom disabled o.k
9 upper rom disabled lower rom enabled fail
D upper rom disabled lower rom disabled fail

So the conclusion is that  for a obscure reason it need upper rom enabled to work.





Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:26, 07 November 20

@dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251)

Thanks for finding out the problem.  8)

Hopefully I've made the changes needed to fix the game.


Ninja Massacre

I've made a fresh version of the game, the game now stops on the title screen.

I've also made the following cheat usable in this new version.


Simple hold UP on Joypad 1 simultaneously when you press 1 or 2 to start each game. This allows you to start from where you left off (or died) on the previous game, and also, when the game is first loaded, it will get you access to a special screen laden with goodies.


Hopefully someone can test these new cpr's.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:26, 07 November 20
Quote from: Phantomz on 18:26, 07 November 20Hopefully I've made the changes needed to fix the game.
Yeah, now it perfectly works! Well done.

I didn't know this game, Codemasters wasn't really well known here in France. A good opportunity to test and play it. The music from David Whittaker is very nice. I've already heard it in the past... in an Amiga cracktro  ;D  Now I know its origin. But have you notice that the music on main screen doesn't loop? Not only this version but all the ones I tested, including the original on CDT. Yes, the original game was already bugged. Do you think it's possible to fix it?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:39, 07 November 20
Here is my (very) little contribution this week with

((( JINKS )))

Not really difficult as the game doesn't offer more than joystick control and fire 1 to change settings and start the game :P

The game itself isn't the best breaker game and the CPC version is sometimes poor as the splashscreen, the musics and even the hiscore table of the original C64 version hasn't been converted. However, there has always been something hypnotic about this game for me. Maybe the colorful graphics, the smooth scrolling or the laid-back atmosphere that emanates from it. The real flaw is that with only 4 levels without ending, that's clear that the game was designed as a scoring challenge, which is a bit problematic as the score has disappeared on this CPC version ;) 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 00:05, 08 November 20
@dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251)  @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) Thank you, now the game is fully playable!

@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575) I have tried Jinks and it works perfectly, every game counts!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:27, 08 November 20
I forgot that I also did " Mad Mix 2 " after " Mad Mix "


MAD MIX 2


I can't get it to stop on the loading screen or change the menu graphics.


Main Menu


UP to change from Joystick to Keyboard
Down to Redefine Controls
Fire 1 to Start Game (Joypad by Default).


Joypad 1 Button 2 to Pause, any button to unpause.
Console Pause Button to turn Music on / off.


I've added the following cheat mode....


* CHEAT MODE (Infinite lives):On the authors' screen, Press the Console Button Once, then Keep pressing Joypad 1 Button 2 until the Main Menu appears, if you succeed, the screen will flash in Red.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:15, 08 November 20
Quote from: Phantomz on 14:27, 08 November 20MAD MAX 2
I'm disappointed, I thought that you shown me that I didn't know they made a MAD MAX 2 games based on the movie with Mel Gibson  :P :P :P :P :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:18, 08 November 20
Quote from: iXien on 15:15, 08 November 20
I'm disappointed, I thought that you shown me that I didn't know they made a MAD MAX 2 games based on the movie with Mel Gibson  :P :P :P :P :P


:laugh:  I'm tired, looking at winape debugger to much.  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:37, 08 November 20
Ok @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) , I think we have a good feeling with the Lucasfilm games that were so fabulous. So, what about a new one  ;) ? 

Here comes RESCUE ON FRACTALUS! I provide you a clean DSK/CPR of this legendary game. And I loved it so much, Jaggy's were in all my nightmares!

EDIT

Another one that I didn't see in the list of the already converted games... going to sleep! 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:17, 08 November 20

@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


What's wrong with the version of " Rescue on Fractalus " that I did that is on page 111 ?

Quote from: Phantomz on 20:57, 11 September 20
Just watched @chinnyhill10 latest youtube video, so thought would convert the game. :D


RESCUE ON FRACTALUS


You will need 2 Joypads to play the game.


Controls

Joypad 1


Up  = Increase Starting Level 
Down  = Decrease Starting Level

or

Joypad 2

Button 1 = Decrease Starting Level
Button 2 = Increase Starting Level



Joypad 1 to Fly and Fire, Button 2 to Pause and unpause the game.

Console Pause Button to Quit.

Joypad 2

Up = Systems
Down = Land
Left = Airlock
Right = Booster
Button 1 = Decrease Thrust
Button 2 = Increase Thrust

It might not be a smooth as the Atari version, but hopefully you will enjoy it on the GX4000  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:25, 08 November 20
Quote from: Phantomz on 18:17, 08 November 20What's wrong with the version of " Rescue on Fractalus " that I did that is on page 111 ?
I would say "All is ok"  8)  And the worst is that I already have it in my prefered games directory  :laugh: :laugh: :laugh: :laugh: :laugh:

Two times in the same week, I think I need some rest !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:28, 08 November 20
Quote from: iXien on 18:25, 08 November 20
I would say "All is ok"  8)  And the worst is that I already have it in my prefered games directory  :laugh: :laugh: :laugh: :laugh: :laugh:

Two times in the same week, I think I need some rest !


:laugh:  Think I need rest too, don't think I mapped the Demo mode key, will see if can do something about it.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:43, 08 November 20
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) Yep, I just verified, you forgotten the demo mode.
Ultimately, It was a good thing that I talk about this game, isnt' it (pathetic attempt to save me from shame) :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:12, 08 November 20
Quote from: iXien on 18:43, 08 November 20
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) Yep, I just verified, you forgotten the demo mode.
Ultimately, It was a good thing that I talk about this game, isnt' it (pathetic attempt to save me from shame) :P


True.  :laugh:



RESCUE ON FRACTALUS

You will need 2 Joypads to play the game.

Controls

Joypad 1

Button 1 = Start Game
Button 2 = Demo Mode
Up  = Increase Starting Level
Down  = Decrease Starting Level

or

Joypad 2

Button 1 = Decrease Starting Level
Button 2 = Increase Starting Level


Joypad 1 to Fly and Fire, Button 2 to Pause and unpause the game.

Console Pause Button to Quit.

Joypad 2

Up = Systems
Down = Land
Left = Airlock
Right = Booster
Button 1 = Decrease Thrust
Button 2 = Increase Thrust

It might not be a smooth as the Atari version, but hopefully you will enjoy it on the GX4000
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:34, 08 November 20
Quote from: Phantomz on 19:12, 08 November 20True. 
True that you forgotten to patch the demo mode or that I made a pathetic attempt to save me from shame?  ;D

Talking about fixing some games previously patched, I shown the version of DONKEY KONG from CNG Soft you used to patch the game has a bug (see attached picture). Level indicator, highest score, life number, etc. Indeed, all the upper panel corrupted only in this version. Do you think you can fix it?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 00:17, 09 November 20
Quote from: iXien on 20:34, 08 November 20
Talking about fixing some games previously patched, I shown the version of DONKEY KONG from CNG Soft you used to patch the game has a bug (see attached picture). Level indicator, highest score, life number, etc. Indeed, all the upper panel corrupted only in this version. Do you think you can fix it?

I can only test in emulation, but appears to be working fine in that.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:02, 09 November 20
Quote from: Phantomz on 00:17, 09 November 20Are you using the latest version from the wiki page?
Have you made an update I missed on the thread? If I remember well, I downloaded all the games in august 2019 and all the panel is broken in the CPR, as on the DSK from CNG Soft.

Now it's a little better as in this version life counter and level indicator are fixed. But on the upper lines, HIGH SCORE is still broken, showing initial highest score like this : 00  0076 when he should look like this 007600 centered on screen (look at my attached screens in previous post).

A little more fix  ;)  ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:26, 09 November 20
Nothing to see here, move along.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:38, 09 November 20
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)
Yeah, very nice. A so well known game worldwide, I think it's an important one in the GX-4000 game library.

If you're motivated in fixing old conversions  :P , I saw some problems in your BEYOND THE ICE PALACE conversion :

First of all, a little modification should be nice not to permit that key pressed loops while choosing for special actions (Summon Spirit and Pause mode) because it is very difficult to launch configure key screen with J1B1 and not choose J1B1 for summon spirit just after.

More annoying is the game freezes or resets the GX-4000 randomly :o First time the game reset before the middle of the first level, and next time system frozen at the beginning of level 2. To be honest, I didn't try more over as it was very frustrating  :D . But now if needed I can make more tries (maybe using the DSK version to see if there is the same problem on CPC).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:51, 09 November 20
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


I'll have a look at " Beyond the Ice Palace ", when I can.


I have no idea what the deal is with this game, pretty sure I got random crashes on my plus machines with no key changes.


Trouble is I need to test on real hardware and I haven't got access to it at the moment, we are in a second lockdown in England so can't do much.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:28, 09 November 20

Quote from: Phantomz on 15:51, 09 November 20I'll have a look at " Beyond the Ice Palace ", when I can.
I have no idea what the deal is with this game, pretty sure I got random crashes on my plus machines with no key changes.
Trouble is I need to test on real hardware and I haven't got access to it at the moment, we are in a second lockdown in England so can't do much.
No problem, I will make some tests using the DSK version you used that includes the CPC+ palette patch on my own CPC to verify but you're right, I think the problem is not due to your key patches. Occasionally, if you can fix this terrible key looping that make me crazy each time I launch the game, don't hesitate  ;D


I have others nice games for which I'm preparing clean DSK/CPR for patching if you're ok occasionally (I promise that I will check the GX-4000 game list bfaore)  :)  ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:47, 09 November 20
Quote from: iXien on 17:28, 09 November 20
No problem, I will make some tests using the DSK version you used that includes the CPC+ palette patch on my own CPC to verify but you're right, I think the problem is not due to your key patches. Occasionally, if you can fix this terrible key looping that make me crazy each time I launch the game, don't hesitate  ;D


@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)

The problem is due to compression, you can't redefine to the Joystick, so you wouldn't get fire button 2 working.


Due to compression I can only change one joystick key to X and this is getting copied to every other Joystick key. and this is causing the problem.


I can change it so it uses Joypad 2 to select Joy or Keys, this will fix the problem, but you will need to use the second joypad.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:56, 09 November 20
Quote from: Phantomz on 19:47, 09 November 20I can change it so it uses Joypad 2 to select Joy or Keys, this will fix the problem, but you will need to use the second joypad.
That's not very comfortable, but much more than needing to use the second joypad just for that. Don't touch this CPR :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:57, 09 November 20
Okay, if I'm right, KINETIK hasn't been converted yet  :laugh:

I provide a clean CPR that includes a cheat script that I modified to work with GX-4000 joypad.

Here are the keys that would need to be patched :

On main screen:
Joypad1 fire1 - Start game (G)
Joypad1 fire2 - Sound on/off (S)
Joypad1 up - Keyboard
Joypad1 right - Joystick
Joypad1 down - Cursor.

Eventually, it would be nice if the Joystick could become the default value. And if the joystick become the default value, control choice can disappear from main screen if there is a way to do that  8) .

While playing
Joypad1 fire2 - Select item (CTRL)
Pause - Pause game (ESC) (twice to abort)

Yep, a nice little game ! Somebody interested for this one  :D  ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:28, 10 November 20
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


I've just done " KINETIK ", I'll upload it soon.


I've made my own cpr as prefer to look at different disks to see which are best for me to work with, I also wanted it to stop on the loading screen.


I've gone for the clean look, like you wanted with " psycho pigs ", so I've made seperate cpr's with pokes.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:39, 10 November 20
KINETIK


The game is now Joypad only.


Joypad 1 Button 2 to Select Item.


Pause with Console Pause Button, any button to unpause apart from Console Pause Button as this will quit game.


I've included poked version's with infinite lives, and also one to make you Immortal.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:48, 10 November 20
Many thanks. I think Kinetik is a very nice game. It looks like a Spectrum game but made with care as Jasdan Joerges, the developer behind the two versions, took time to add ruptures so the game displays more than 4 colors. And the gravity system is interesting. Sadly, this adventure is very short once you are used to the gameplay.

Quote from: Phantomz on 15:28, 10 November 20I've gone for the clean look, like you wanted with " psycho pigs ", so I've made seperate cpr's with pokes.
I always hesitate between a sober but practical menu avoiding having two or three CPRs and the pleasure of having separate CPRs allowing to launch the game as an official release  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 17:41, 10 November 20
I bring yet another petition  ::) this time is a favorite of mine, Frank Bruno's Boxing, the Amstrad clone of Punch-Out, this conversion is a bit of a challenge because although this game has joystick mode you need a hand on the keyboard to use three extra keys that are mapped like this in joystick mode:

Joystick fire - Duck
Joystick right - Dodge Right
Joystick left - Dodge Left
Joystick up - Guard Up
Joystick down - Guard Down
I Key - Punch Left
O Key - Punch Right
Space Bar - K.O. Punch

The easiest and unorthodox way would be remapping the keys into both controllers pads and hold them like a Wii-mote, but i think that, if possible, the best way would be to create multi function buttons remapping guard down/guard up into controller 1 up, duck into controller 1 down and punch left and right into controller 1 buttons 1 and 2 and K.O punch into these same buttons, because K.O punch can only be used while the K.O. Gauge is full and must be used every time while it lasts. in short something like this:

Joypad1 fire1 - Punch Left / K.O. Punch
Joypad1 fire2 - Punch Right / K.O. Punch
Joypad1 up - Guard Up / Guard Down
Joypad1 down - Duck
Joypad1 right - Dodge Right
Joypad1 left - Dodge Left

Main menu needs a way to select joystick and at least the 'L' key to start the fight with next Boxer and 'enter' key to skip the name entry prompt.

I have attached a cracked version in case anyone is willing to try to do the conversion.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 17:43, 10 November 20
double post
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:00, 10 November 20
@Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930)


I remember having a look at " Frank Bruno's Boxing", some time a go.


I think I stopped trying as don't think I could find a way to enter the codes for each boxer.


Maybe @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) or @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251)  could have a look at this one for you.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:23, 10 November 20
@Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930)
Funny, I was looking at Franck Bruno's Boxing some weeks ago.

Quote from: Phantomz on 19:00, 10 November 20I think I stopped trying as don't think I could find a way to enter the codes for each boxer.
And that's here I stopped to hope to play this one on GX-4000 too. If only they used a system to select each letter using the joystick like on a console system, but clearly it was so simple using the CPC keyboard  ::)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 21:18, 10 November 20
True, i was so focused in the gameplay that i forgot all about passwords.  :doh: well, i hope someone come up with a solution, because there are a bunch of games with the same problem.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TotO on 21:20, 10 November 20
Because FBB is a Punch Out!! "clone", if possible the gamepad controls could be

Hook: (body)
- Fire 1
- Fire 2

Jab: (head)
- Up + Fire 1
- Up + Fire 2

KO:
- Fire 1 + 2

Dodge:
- Left
- Right

Block: (guard)
- Down

Duck:
- Down (x2)


About the password, it will require a rewrite... Or to be really good. :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:55, 10 November 20
While we continue to investigate in which we can call now under the codename "Franck Bruno's case"  ;D  , I suggest an easier one :

WARLOCK from The Edge, a nice 3D isometrical action game closer to Gauntlet than Night Lore. Slowdowns are sometimes frustrating as the developper has been very arrogant concerning its display engine, but it remains a nice adventure in which for oncee you are the evil!

What I found interesting in the past is that, even if you have to redefine keys first, you can use the second button of a joypad for the secondary function. Not so usual back in 1987.

Ok, so by default the game is configured to be played exclusively from keyboard and you need to redefine keys to play using a joystick. So here are the keys to remap to make joypad1 the default control system :

While playing
Joypad1 left =  left/away (cursor left)
Joypad1 down = left/toward (cursor down)
Joypad1 up = right/away (cursor up)
Joypad1 right = right/toward (cursor right)
Joypad1 fire1 = Fire (COPY)
Joypad1 fire2 = Zap (CONTROL)
Pause = Pause game (SPACE)

On main screen
Joypad1 fire1 = Start game (SHIFT)

It remains one problem : The high score table. Once again, keyboard is needed to seize your name and validate it. I hate when we have no other choice but use the joypad and pause button to type randomly corresponding letters or just press fire to let an empty entry.

That's why I suggest two possibilities :
   - The smartest : patching the game, you manage to make the highscore table disappear from the game (what is the interest in any case of a high score table erased after each reboot, I always wondered during my childhood). No high score table and direct return to the main screen at the end of a game whatever the score you made, no more keyboard problem.
   - The most cunning : You manage to set all the default entries of the high score table to 99999 so nobody can enter the high score table (as far as I know, the game doesn't permit to make such a score). no game entry, no more keyboard problem  :P  !

As joypad become the default control system, key instructions (to play and define keys) can be erased from main screen and high score table if possible.

I didn't found a clean version of the game with infinite lives. A poked version in addition would be interesting as the game is a bit difficult  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 11:19, 11 November 20
If someone is working on the WARLOCK conversion, I managed to find pokes thanks to Amstrad Maniaque on its Youtube channel  ;D  :

256 lives : POKE &17D,&FF
16 keys : POKE &199,&10
16 zaps : POKE &19D,&10
Infinite energy : POKE &3339,&00
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 11:23, 11 November 20
Quote from: Phantomz on 19:00, 10 November 20
@Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930)


I remember having a look at " Frank Bruno's Boxing", some time a go.


I think I stopped trying as don't think I could find a way to enter the codes for each boxer.


Maybe @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) or @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251)  could have a look at this one for you.


Stupid question, but I know in most games on high score tables, the fire button generates a character. Could the passwords not be changed to say, XXXXXXXXXX for each other, to bypass it?

It's not ideal, but it would make it playable. :)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 11:28, 11 November 20
Quote from: Shaun M. Neary on 11:23, 11 November 20Stupid question, but I know in most games on high score tables, the fire button generates a character. Could the passwords not be changed to say, XXXXXXXXXX for each other, to bypass it?
Possible, you're right. But to be honest, the problem is less the high score table than the name of the boxer and the seize of passwords generated depending on this name.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:27, 11 November 20
And tonight, fully working on your GX-4000, here is :


((( HIGH STEEL )))


Joypad1 Up = Climb up
Joypad1 down = Climb down
Joypad1 left = Move left
Joypad1 right = Move right
Joypad1 fire1 = Pick up / Drop
Joypad1 fire1+left = Throw left
Joypad1 fire1+right = Throw right

Just use up/down/fire to enter your name in the highscore table.

I added a poked version that allows to choose if you want infinite lives and time. I also erase on the main screen the message that prompted to press D to redefine the keys.

A nice little puzzle game in which you have to construct floors of a building dispate of gremlins that wreak havoc. You need to lay vertical beams first and then bricks at the top to make floors at least 5 bricks wide. With each new level, you are asked to build more and more floors. Gremlins are more and more numerous, varied and aggressive. The crane brings materials faster and faster invading the area in which you try to build your floors...

It's a bit spoiled by a flaw that we find in too many puzzle games, getting too hard too quickly, but I still had a good time on the Amiga version at the time and the CPC version is very honorable. If you have troubles grasping the principle, you will find on Youtube a little video of the Amiga version which perfectly shows the gameplay.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 00:12, 12 November 20
MATA HARI

Needs to be uploaded to the main repository.


464/6128 PLUS only
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 00:53, 12 November 20
@VincentGR (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1053)
Interesting, but how did you master the problem of the secret codes to seize on locked doors ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 08:53, 12 November 20
Quote from: iXien on 00:53, 12 November 20
@VincentGR (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1053)
Interesting, but how did you master the problem of the secret codes to seize on locked doors ?


I didn't.
Although I finished this game so many times, I totally forget about them since you mention it  :picard:   ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:50, 12 November 20
@Falfa (https://www.cpcwiki.eu/forum/index.php?action=profile;u=62)
Take care, currently Mata Hari isn't fully playable on GX-4000 as the game needs a keyboard for door codes.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Falfa on 10:54, 12 November 20
Quote from: iXien on 10:50, 12 November 20
@Falfa (https://www.cpcwiki.eu/forum/index.php?action=profile;u=62)
Take care, currently Mata Hari isn't fully playable on GX-4000 as the game needs a keyboard for door codes.


On a 6128+  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 11:17, 12 November 20
I feel like I flopped with WARLOCK  ;D ;D ;D ;D . Is someone had a look on it or not at all ?

@Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) , @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)  8)  ? Anyone else  :P  ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 00:15, 13 November 20
@Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) , @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)
Ok guys, I understood, I take back my WARLOCK.CPR file and forget it  ;D

So why not trying one that seems to interest a lot of us ? Of course MATA HARI as we were talking about it.

Patch ENTER key to Joypad1 fire2 would not be a problem I suppose? But how to seize the codes without keyboard. Maybe I can make a proposal for that. If we can use multiple keys patches, we could do that while the game asks to type a password :

1 = Joypad1 fire1+up
2 = Joypad1 fire1+right
3 = Joypad1 fire1+down
4 = Joypad1 fire1+left
5 = Joypad1 fire2+up
6 = Joypad1 fire2+right
7 = Joypad1 fire2+down
8 = Joypad1 fire2+left
9 = Joypad1 fire1+fire2

The use of the joypad2 to type numbers from 5 to 9 could be another option but far less smart, isn't it?

Attached is clean version that I really like as it shows a nice splashscreen from the Atari ST version done by ZeCreator since the original version as none. MATA HARI is a very representative title in the CPC game library, and an exclusivity on 8bit computers. I think it's an important one (more than WARLOCK, yes :P )


EDIT : I replaced the CPR file by one without the atrocious BIP when splashscreen appears.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 00:39, 13 November 20
I was thinking a combination like this but I didn't know how to do it.
Also, I thought that would be rude to ask so... thanks  ;D






Off-topic but as a kid when I shot the person with the codes by accident, I was just pressing all numbers till doors open.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 00:47, 13 November 20
Quote from: iXien on 00:15, 13 November 20
Ok guys, I understood, I take back my WARLOCK.CPR file and forget it  ;D

Hey! I'm working on the WARLOCK conversion  :-X

@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) can convert Mata Hary, if he wants / has time.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 00:50, 13 November 20
Quote from: Urusergi on 00:47, 13 November 20Hey! I'm working on the WARLOCK conversion 
SORRY, SORRY, SORRY, SORRY  :laugh:

WARLOCK isn't really a famous game on CPC so I was thinking nobody wanted to take time to work on it. I will wait patiently  ;)  Many thanks for your time.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 10:17, 13 November 20
Quote from: Urusergi on 00:47, 13 November 20MATA HARI

I think I tried to do " MATA HARI " before, couldn't find how to deal with the door codes, if I remember correctly.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:48, 13 November 20
Quote from: Phantomz on 10:17, 13 November 20I think I tried to do " MATA HARI " before, couldn't find how to deal with the door codes, if I remember correctly.
And at the time, have you tested this idea of two buttons at the same time to expand the seize capabilities with joypad?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:36, 13 November 20
Quote from: iXien on 10:48, 13 November 20
And at the time, have you tested this idea of two buttons at the same time to expand the seize capabilities with joypad?


Coming up with an idea is one thing, doing it is something else, we're trying to change games, not rewrite the game code.


It's the same problem with " Navy Moves " on the GX4000 page, can't do Part 2 due to codes.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:53, 13 November 20
Quote from: Phantomz on 15:36, 13 November 20Coming up with an idea is one thing, doing it is something else, we're trying to change games, not rewrite the game code.
I totally understand. I was just asking if you thought of it. Now of course all isn't possible just patching keys, it's already wonderful all the games that have been patched ;) Personally, you're right I just give ideas and clean CPR, after that it's you that can tell if it's possible 8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:56, 13 November 20
Quote from: iXien on 15:53, 13 November 20
I totally understand. I was just asking if you thought of it. Now of course all isn't possible just patching keys, its already wonderful all the games that have been patched ;)


Maybe one of the other guys that know coding could have a look at it.


Games can be hard to do when codes are involved, or when you have loads of keys.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:13, 13 November 20
I've got a game request.  :laugh:


No, I'm not joking.  :)


I'd like to be able to play " The Wild Bunch " on the GX4000


@Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) , @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251)


Do you think it would be possible to get this game done?


The main problem is you need a lot of keys, like in the store, you need letters a to p , you also need number to buy amount of goods and fight.


If you use the first cracked disk from cpc-power, you can keep pressing ESC, so that you can list the game.


Because the game can be listed, could we use left and right to select a letter or number, button 1 to select it, then button two to enter it in game?



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 19:32, 13 November 20
Quote from: Phantomz on 16:13, 13 November 20
I've got a game request.  :laugh:


No, I'm not joking.  :)


I'd like to be able to play " The Wild Bunch " on the GX4000


@Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) , @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251)


Do you think it would be possible to get this game done?


The main problem is you need a lot of keys, like in the store, you need letters a to p , you also need number to buy amount of goods and fight.


If you use the first cracked disk from cpc-power, you can keep pressing ESC, so that you can list the game.


Because the game can be listed, could we use left and right to select a letter or number, button 1 to select it, then button two to enter it in game?


It would be tricky..  maybe it might be worth reworking it so you could scroll down the options in each menu.


I've been pondering and experimenting with an enhanced version of it. If it was to go to the GX, maybe some Plus graphics could be added - the street scenes are all done by drawing with redefined characters. I considered having random artwork load in to show the time of day since the street scenes are all the same. The C64 remake addressed that.. I also considered new presentation for the WANTED poster and the map.


The main problem with it is that in it's untampered state, it uses a lot of the 464's memory includning part that would be taken up by the disc drive ROM and the original tape doesn't work on the 6128
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 21:51, 13 November 20
Quote from: zeropolis79 on 19:32, 13 November 20

It would be tricky..  maybe it might be worth reworking it so you could scroll down the options in each menu.


I've been pondering and experimenting with an enhanced version of it. If it was to go to the GX, maybe some Plus graphics could be added - the street scenes are all done by drawing with redefined characters. I considered having random artwork load in to show the time of day since the street scenes are all the same. The C64 remake addressed that.. I also considered new presentation for the WANTED poster and the map.


The main problem with it is that in it's untampered state, it uses a lot of the 464's memory includning part that would be taken up by the disc drive ROM and the original tape doesn't work on the 6128
5000+ lines in basic...found each menu and change it in basic....
Just a  idea patch call &BB09 to jump to &0050. Put here a litte subturoutine that  put in  a screen corner one digit that show  the alphafet+numbers used in game with pad directions.Choose one with the gamepad and return the number choosen back to the program in the register where the original call &bb09 returns the key code your selected key.

And if there is not space just call cartridge and put there the subtutine.

Then every time it request  you enter a number it call your subrutine.Select your letter with gamepad and done.







Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 02:40, 14 November 20
just testing the &bb09 swap.


I think he should work in the entire game except the beginning and the finish. That need a basic modification.


I don't have time to make it now. So maybe urusergi can finish patch the spanish and English version In basic.


I have observed that is need to put a extra line in basic in the English version that patch bb09, because it rewrite bb09 deleting my jump to 0050. (the spanish version don't do that.).


I don't have tested it fully for example in poker bet to enter 3 can enter 003.


But it's possible add and enter option in the numbers or letters.


I upload the source code latter commented is easy to understand.


Up/down 0-9 left right a/z f1 enter number f2 enter letter.

I recommend made a dual languaje cpr.


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 13:37, 14 November 20
Well, if he wants to try that code and work on a cart of the original version of the game, I'll still work on the enhancements and if he gives permission I can make use of his modifed version to add my enhancements too. As the C64 shot shown here demonstrates, it looks a lot better than the CPC one with line drawings.. I'd like to replicate that if possible, maybe even use a Plus specific art program to work on it.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:39, 14 November 20
Beautiful,I don't a graphics guy :D.
Yeah you can use the patch,modify it,no problem for me.
Thats the source code,i add a "[" after the z that is a intro really. so is possible now enter 0003 or 3+[ (intro)
Change the enter name at begining and end shoudl be easy in basic are only two menus.





Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 14:41, 14 November 20
Istradarion

CPC Plus

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:25, 14 November 20
Quote from: VincentGR on 14:41, 14 November 20Istradarion

CPC Plus
Nice but sadly, it needs a keyboard ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 20:30, 14 November 20
Yeah, but I make them for the Plus users  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:43, 14 November 20
Quote from: VincentGR on 20:30, 14 November 20Yeah, but I make them for the Plus users
[size=0.85em]Report (https://www.cpcwiki.eu/forum/games/converted-gx4000-cpr-the-topic/2892/?action=reporttm;msg=194370)[/size][/size]

No problem but don't forget this thread is named Converted GX4000.cpr - The topic :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 20:46, 14 November 20
Indeed, I upload them here to see them the advanced users, so they could make a fix.
Will not happen again.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:50, 14 November 20
Quote from: VincentGR on 20:46, 14 November 20Indeed, I upload them here to see them the advanced users, so they could make a fix.
Will not happen again.
Once again, no problem. Myself, I move forward with humility because I depend on the good will of "those who know" 8) . About homebrew games, maybe you can contact directly the author so he could accept to make an official GX-4000 version 100% joypad ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 22:07, 14 November 20
The coder is a 20 years friend, I will ask him and probably he will make a different menu or else I will make one (I hope)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 00:04, 15 November 20

Istradarion GX4000

Ok I'm back.
The game now starts with the fire button.
I don't have a GX so can someone please test if both joypads work?


Unfortunately now is two players only but his doesn't affect the game.


Thank you.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:46, 15 November 20
Quote from: VincentGR on 00:04, 15 November 20I don't have a GX so can someone please test if both joypads work?
Just tested on real GX-4000, it perfectly works with the two joypads, poypad 1 for player 3 and joypad 2 for player 4 ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 10:48, 15 November 20
Wow thank you!
Will upload the final version with the loading picture  ;D


Another thing I noticed is that my carts are 512KB, is there any "switch" to make them smaller?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TotO on 10:59, 15 November 20
Quote from: iXien on 10:46, 15 November 20
Just tested on real GX-4000, it perfectly works with the two joypads, poypad 1 for player 3 and joypad 2 for player 4 ;)
I have to find one poypad!!!  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 11:19, 15 November 20
Quote from: VincentGR on 10:48, 15 November 20Another thing I noticed is that my carts are 512KB, is there any "switch" to make them smaller?
No switch but I don't use the latest version of Nocart to create my own CPR as this version always creates 512Kb files. I use Nocart 1.4 (available here : http://www.cpcwiki.eu/index.php/Nocart (http://www.cpcwiki.eu/index.php/Nocart) ) that is perfect for GX-4000 when you don't need 512Kb storage and creates 256Kb ROM files.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 11:54, 15 November 20
Istradarion GX4000

At last!

Thank you.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 12:18, 15 November 20
Many thanks to Konstantinos Katsoris for his involvment in modifying his game to be playable on GX-4000  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 12:22, 15 November 20
Actually he didn't, it worked from the beginning as we discovered last night, LOL. (Joy was eventually working on main screen asking for any key)
I just change my boot.bas to skip the introduction after the loading screen and go directly to .bin.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 23:53, 16 November 20
<<<<< WARLOCK >>>>>


Joy1 fire1: start the game.

Joy1 left:
left.
Joy1 right: right.
Joy1 up: up.
Joy1 down: down.
Joy1 fire1: fire.
Joy1 fire2: zap spell.
Pause button: pause. Joy1 fire1: unpause. Joy1 fire2: abort.

Joy1 fire1 or fire2 to skip hi-score.

With trainer: infinite lives, energy, keys & zaps (to use infinite zaps you have to get one at least).

After this I'm going to take a big break  ???

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 09:31, 17 November 20
Well earned break too. Thank you for everything you've done..
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 13:20, 17 November 20
Quote from: Urusergi on 23:53, 16 November 20With trainer: infinite lives, energy, keys & zaps (to use infinite zaps you have to get one at least).
Great work ! Many thank for this one again. A very nice and ambitious game for our beloved GX-4000.

Quote from: Urusergi on 23:53, 16 November 20After this I'm going to take a big break
It's perfectly understandable. Many thanks for all the last patches you worked on. Even more very nice games are now available on GX-4000 thank to you and @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) ! Take a good rest guys!  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:42, 17 November 20
Ok guys, have you seen that since the last full set update (from @remax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=314) if I make no mistake) in 2020-05-15 (Psycho Pigs UXB as last entry), two games have been updated (DONKEY KONG and NINJA MASSACRE), one official GX-4000 game received a very nice colour upgrade (SWITCHBLADE) and...


59 new games have been patched, mainly thanks to the great work of @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) and @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)


Well, 59 new games in 6 months, just INSANE!  8)
   
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Johnny Olsen on 01:41, 18 November 20
Quote from: Phantomz on 15:36, 13 November 20It's the same problem with " Navy Moves " on the GX4000 page, can't do Part 2 due to codes.

@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)
Try the following, it should remove the access code for Navy moves

English Version

Find this string in &402
21 0B 03 11 B6 04 CD CC 6E

Change it to this
C3 CF 73 11 B6 04 CD CC 6E


Spanish Version
21 0B 03 11 B6 04 CD D2 6E
C3 D5 73 11 B6 .....
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GOB on 09:49, 18 November 20
Quote from: Johnny Olsen on 01:41, 18 November 20
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)
Try the following, it should remove the access code for Navy moves

English Version

Find this string in &402
21 0B 03 11 B6 04 CD CC 6E

Change it to this
C3 CF 73 11 B6 04 CD CC 6E


Spanish Version
21 0B 03 11 B6 04 CD D2 6E
C3 D5 73 11 B6 .....
Problem is not access code but ingame codes ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Johnny Olsen on 15:38, 18 November 20
Ohhh I did not know, I never played the game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:23, 18 November 20

@Johnny Olsen (https://www.cpcwiki.eu/forum/index.php?action=profile;u=118)

Quote from: Johnny Olsen on 15:38, 18 November 20
Ohhh I did not know, I never played the game.


Thank you for trying to help.  :)


@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


Quote from: iXien on 22:42, 17 November 20two games have been updated (DONKEY KONG and NINJA MASSACRE), one official GX-4000 game received a very nice colour upgrade (SWITCHBLADE)


Don't forget all 3 " SPY Vs SPY " , have been redone by @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) and myself, all games have a two player option now.  :D


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:43, 18 November 20
Quote from: Phantomz on 16:23, 18 November 20Don't forget all 3 " SPY Vs SPY " , have been redone by @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) and myself, all games have a two player option now. 
Gosh, I counted them as new releases  :o  Because of that, we "only" have 56 new games !!!!  :P

Very good improvements for a famous games series on 8bits computers. And it's always nice to see new games with a multiplayer option on GX-4000. Because of its only gameport, CPC games rarely had a 2 players simultaneously option, and even more rarely with joystick for the second player. GX-4000 patches are a nice opportunity to correct that.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 18:49, 18 November 20
Wow!  :D , so full pack must be updated soon  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:43, 19 November 20
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)
We have not to forget you also updated RESCUE ON FRACTALUS to invoke the demo mode. So for when the fullset list can be updated, here are the games already referenced needing an update:

Donkey Kong
Ninja Massacre
Rescue On Fractalus
Spy Vs Spy 1, 2 and 3
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: MiguelSky on 07:18, 20 November 20
Btw, I think it could be a good idea to include a txt with the keys in every zipped file instead checking them in the list of the wiki.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 09:25, 20 November 20
Quote from: MiguelSky on 07:18, 20 November 20Btw, I think it could be a good idea to include a txt with the keys in every zipped file instead checking them in the list of the wiki.
It was the case long time ago when controls were not obvious. I have already downloaded all the archives of the games added since the last update. I will see I have can found time to add a little text file when there is specific controls or not so obvious keys (use of the joypad 2, Pause key that isn't used to pause game...). Then we will about updating the full set wiki page :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:08, 21 November 20
While I'm finishing to prepare a bundle of the latest conversions with documentation for each one necessary, what about a list of all the multiplayer games you can now enjoy on your good old GX-4000? And another one referencing all the games that benefit of more upgrades on GX-4000 than key patches compared to the original games on CPC like a new splashscreen, "Plus" colors... (I don't list the features only available with 128Kb RAM)?

And there are still so many more to convert and upgrade!  :P

These lists are in TXT format, directly readable on your GX-4000 using the C4CPC interface. Don' hesitate to tell me if I forgotten some multiplayer games or games that offer new features on GX-4000  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 18:08, 22 November 20
Converted by @CyrilAmstrad (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2949)  8)   with full Joypad Controls.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:13, 22 November 20
I'm preparing a bundle of the last 6 months conversions with instructions for each game when necessary and a XLS file containing all informations needed for the update of the CPC Wiki GX-4000 conversions page.

So I will include this version of The Abduction Of Oscar Z. Many thanks for this one  ;)

Don't forget to redefine keys because jump is on J1UP by default, and the game is hardly playable using a joypad if you don't use J1B2 to jump. In 2020, I think all new games on CPC should include the use of a second fire button if available, but this is only a personal opinion  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 22:27, 22 November 20
Quote from: iXien on 20:13, 22 November 20
I'm preparing a bundle of the last 6 months conversions with instructions for each game when necessary and a XLS file containing all informations needed for the update of the CPC Wiki GX-4000 conversions page.

So I will include this version of The Abduction Of Oscar Z. Many thanks for this one  ;)

Don't forget to redefine keys because jump is on J1UP by default, and the game is hardly playable using a joypad if you don't use J1B2 to jump. In 2020, I think all new games on CPC should include the use of a second fire button if available, but this is only a personal opinion  8)


Thank you to people who appreciate my The Abduction of Oscar Z conversion.
That's why Redefine option stay easily accessible with Fire 2 on main menu.  ;D
Some like to play like this and some other not. And could change easily.
But I could change the default settings , and generate a V2 and drop jump on J1B2.


Like the last Saturday new release of Chevy Chase for GX4000 with CPC+ colors I made 2 versions , for exigeant people , isn't it Ixien.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 00:30, 23 November 20

Quote from: iXien on 20:13, 22 November 20Don't forget to redefine keys because jump is on J1UP by default, and the game is hardly playable using a joypad if you don't use J1B2 to jump. In 2020, I think all new games on CPC should include the use of a second fire button if available, but this is only a personal opinion 


@iXien

I did this game too, but didn't upload it yet, you might want this version too.

The Abduction of Oscar Z

Joypad Fire Button 1 or Button 2 to Skip Into

Joypad 1 Button 1 or UP to Jump.
Joypad 1 Button 2 for Action.
Console Pause Button to Quit Game.

@CyrilAmstrad

Not sure if you want to leave your version how it is or change it, I could change it, but will leave it for you to do if you wish.


I don't mind if your version gets added to the wiki page instead of mine as yours has instructions, can even add both to the rar.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:07, 23 November 20

Quote from: CyrilAmstrad on 22:27, 22 November 20Like the last Saturday new release of Chevy Chase for GX4000 with CPC+ colors I made 2 versions , for exigeant people , isn't it Ixien.
Wait, wait... Have you already released your recolored version of Chevy Chase? I didn't see it!!! Where it is?  :P  I just posted a comment on your Youtube video!
And I'm not exigeant, I'm passionate (... ok yes, maybe a little bit exigeant)  :laugh: 


Quote from: Phantomz on 00:30, 23 November 20I did this game too, but didn't upload it yet, you might want this version too.
The Abduction of Oscar Z
(...)
@CyrilAmstrad (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2949)
Not sure if you want to leave your version how it is or change it, I could change it, but will leave it for you to do if you wish.
I don't mind if your version gets added to the wiki page instead of mine as yours has instructions, can even add both to the rar.
Nice work !
IMO, @CyrilAmstrad (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2949) version is already very nice. But @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) version adds upgraded controls for Joypad, making this second one nicer for GX-4000 users. Do you want me to make a RAR file including the two CPRs with separate instructions or only the second one devoted to GX-4000?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 08:16, 23 November 20
Chevy Chase GX4000, converted by @CyrilAmstrad (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2949)  :)
CPC+ colors
Load screen / whole gamefull joypad control
---------------------------
V2 : modified car controls => more ergonomic
Fire1 : accelerate
Fire2 : brake
Joypad up : gear
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:24, 23 November 20
Quote from: XeNoMoRPH on 08:16, 23 November 20
Chevy Chase GX4000, converted by @CyrilAmstrad (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2949)  :)
CPC+ colors
Load screen / whole gamefull joypad control
---------------------------
V2 : modified car controls => more ergonomic
Fire1 : accelerate
Fire2 : brake
Joypad up : gear
Many thanks. I see on the CPC Wiki list of GX-4000 conversions that a new Chevy Chase entry appears. Is it this version?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 08:41, 23 November 20
affirmative  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:47, 23 November 20
Quote from: XeNoMoRPH on 08:41, 23 November 20
affirmative  :)
Perfect !

I don't remember I've seen a post that gave this information. But maybe I didn't see it. If not, a post in this thread is highly recommended as nothing permits to identify new entries and the list becomes to be very looooong  8)

@CyrilAmstrad (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2949) teases us with a very nice upcoming and upgraded version of Operation Alexandra too  ;D  Is this version available (it's still the CraigsBar version 1.1 in the list)?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 12:49, 23 November 20
I cant play none of  the abduction of oscarz versions, i have my gx4000 connected to the tv through an OSSC, the intro plays but when the game starts the screen is off-center then goes black and the OSSC start to jump from one resolution to another in an infinite loop  :o .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 13:21, 23 November 20
Quote from: Davor Vitief on 12:49, 23 November 20
I cant play none of  the abduction of oscarz versions, i have my gx4000 connected to the tv through an OSSC, the intro plays but when the game starts the screen is off-center then goes black and the OSSC start to jump from one resolution to another in an infinite loop  :o .
I think the convertissor makes you trouble because it is a scrolling at 2 pixels .on my original harware with CM monitor or a scart TV , it works well.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 13:22, 23 November 20
Quote from: XeNoMoRPH on 08:41, 23 November 20
affirmative  :)
Yes , i did it ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 13:24, 23 November 20
Quote from: iXien on 08:47, 23 November 20
Perfect !

I don't remember I've seen a post that gave this information. But maybe I didn't see it. If not, a post in this thread is highly recommended as nothing permits to identify new entries and the list becomes to be very looooong  8)

@CyrilAmstrad (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2949) teases us with a very nice upcoming and upgraded version of Operation Alexandra too  ;D  Is this version available (it's still the CraigsBar version 1.1 in the list)?
Indeed , I had answered you  ;)    . It still under Wip for some further features and beta test too . Yes , it will Craigsbar version and even Joseman version too  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 13:26, 23 November 20
Quote from: CyrilAmstrad on 13:24, 23 November 20Indeed , I had answered you      . It still under Wip for some further features and beta test too . Yes , it will Craigsbar version and even Joseman version too 
Nice to read that! Hope to see it on my screen soon!  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 13:28, 23 November 20
Quote from: Phantomz on 00:30, 23 November 20

@iXien

I did this game too, but didn't upload it yet, you might want this version too.

The Abduction of Oscar Z

Joypad Fire Button 1 or Button 2 to Skip Into

Joypad 1 Button 1 or UP to Jump.
Joypad 1 Button 2 for Action.
Console Pause Button to Quit Game.

@CyrilAmstrad

Not sure if you want to leave your version how it is or change it, I could change it, but will leave it for you to do if you wish.


I don't mind if your version gets added to the wiki page instead of mine as yours has instructions, can even add both to the rar.
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)  , Well i will modifiy mine and maybe add something more ( V2)  ;)Then after this moficication and possible add features , we could gather both yours and mine  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 13:30, 23 November 20
Just  last topic , from my side :
I will release Sorcerers from Salavador Cantero , with a GX4000 Joypad version , with a new splash screen and CPC+ in game colors very soon ;)
that's all folks :))
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:32, 23 November 20
@CyrilAmstrad (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2949)


Nice work with " Chevy Chase ".  8)


Just played it to the end in winape, nice to see a game with an ending.  ;D


I've made changes to both version to use on my GX4000.


I've made the game default to Joypad, so it's Joypad / Joystick only now.


This lets me just Press Fire Button 1 to Start Game, I've changed the instructions and menu screen too.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:54, 23 November 20
Quote from: Phantomz on 19:32, 23 November 20@CyrilAmstrad
Nice work with " Chevy Chase ". 
Just played it to the end in winape, nice to see a game with an ending. 
I've made changes to both version to use on my GX4000.
I've made the game default to Joypad, so it's Joypad / Joystick only now.
This lets me just Press Fire Button 1 to Start Game, I've changed the instructions and menu screen too.
And would this beauty be available?  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:00, 23 November 20

Quote from: iXien on 20:54, 23 November 20And would this beauty be available? 


I can upload it if @CyrilAmstrad doesn't mind.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 21:14, 23 November 20
Quote from: Phantomz on 21:00, 23 November 20

I can upload it if @CyrilAmstrad doesn't mind.  ;)
@Phantomz
Yep no problem ,   I thought to let a last possibility to CPC+ keyboard users lol XD ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:17, 23 November 20
Quote from: CyrilAmstrad on 21:14, 23 November 20
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)
Yep no problem ,   I let a last possibility to CPC+ users lol XD ;)


Cool, cheers.  ;D


@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


Here you go.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:27, 23 November 20
@CyrilAmstrad (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2949) @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)
Cool guys !   ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 02:12, 24 November 20
Nothing relevant to tell.
[=intro/=space
]=delete
Or you can enter 001 for example instead of use intro.

wild bunch spanish/english.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:32, 24 November 20
Quote from: dragon on 02:12, 24 November 20
Nothing relevant to tell.
[=intro/=space
]=delete
Or you can enter 001 for example instead of use intro.

wild bunch spanish/english.


@dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251)
@Joseman (https://www.cpcwiki.eu/forum/index.php?action=profile;u=135)

Thanks so much for this, loved playing it as a kid.


Cheers  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:19, 24 November 20
Quote from: Phantomz on 14:32, 24 November 20Thanks so much for this, loved playing it as a kid.
You converted so many games, that's nice to show they manage to give you a game that seems important in your own history ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:45, 24 November 20
EDIT : This message had no more interest. Suppressed it.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 11:28, 25 November 20
Navy moves sound near imposible.. The problem was they used the screen memory to execute the  part of the computer.... And nocart mount the cartridge rom pages in the screen memory. He don't allow mount pages in the lower rom.


So when you try to stole the code a interrupts call low ram code that call high code that was your rom page instead her code and all crash...



Add they use full ram. And they kill the firmware. So you can't use the firmware to display in screen.   :picard2:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:56, 25 November 20
At last done. I prepared a RAR file for all the new games patched since the last list update. For games that need it (specific controls, cheatcodes...), I added a TXT file with full information. I added more informations for some games too, like ZOMBI with a little PDF that describes the icons, or BOBBY BEARING in which I give more gameplay informations really missing in the instruction manual. I also prepared a file with informations needed to update the GX-4000 conversions list.

I gave the files to @remax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=314) that told me that he will upload all this content soon!  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 19:10, 27 November 20
So finally what a nighmare :D .no stack.no free ram.code game in the upper rom

I hope he can be completed now.  For now only in spanish becase the english version need lidiate with cngsoft compresion.(alot more work)

Keyboard controls:
left and right change letter.Fire1 go to next letter.Fire2 delete letterup=enter combination of letters.(he enter the letters show in screen at this moment)down=enter space.(can be enter to with the carrusel is between 0 and z.)



part 2 in game controls.
menu=fire 2 redefine joystck buttons.         =fire 1 begin to play directly.
In game:move up down left right.fire 1 firefire 2 change weaponp=pausefire 1 pad 2 abandon



part 1.menu=fire 2 redefine joystck buttons.         =fire 1 begin to play directly.
In game:move up down left right.fire 1 firefire 2 pause
p=abandon
i something not work please tell me(and made a snapshot)


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:02, 27 November 20

Quote from: dragon on 19:10, 27 November 20So finally what a nighmare  .no stack.no free ram.code game in the upper rom


I hope he can be completed now.  For now only in spanish becase the english version need lidiate with cngsoft compresion.(alot more work)
And we have a "grand-master"!  :D  After so many years (well, some years), Navy Moves at last on GX-4000. Well done. I made some tests and it seems to work perfectly but I didn't have time to finish it yet. Hope you'll manage to convert the english version from CNGSoft soon  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 21:25, 27 November 20
Quote from: dragon on 19:10, 27 November 20
So finally what a nighmare :D .no stack.no free ram.code game in the upper rom
Thanks a lot, what a great work!

Could this mean that a Frank Bruno's Boxing conversion is possible?  :o
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 23:14, 27 November 20
Quote from: Davor Vitief on 21:25, 27 November 20
Thanks a lot, what a great work!

Could this mean that a Frank Bruno's Boxing conversion is possible?  :o


First I need made the English version, then when I finish it I take a look this game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 22:52, 28 November 20
Navy moves done english/spanish.
Edit: i remember now  that i can take more that one dsk standard size with nocart 1.9. So i add a 2in1 version.The two in one cartrige.(exatly same that alone version)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:06, 29 November 20
Quote from: dragon on 22:52, 28 November 20Navy moves done english/spanish.
Edit: i remember now  that i can take more that one dsk standard size with nocart 1.9. So i add a 2in1 version.The two in one cartrige.(exatly same that alone version)
And you even took time to modify the game launcher in BASIC of the the spanish version to make a very clean version! The two in one CPR is very nice two ! A great work for sure  ;) .

Before you start to deal with Franck Bruno's Boxing (real challenge 8) ), I was asking myself if it could be possible to convert Phantis. You converted Game Over 2 in the past but for me, it's not the same. Game Over 2 was just a commercial approach to take advantage of the notoriety of Game Over outside Spain but in reality, many of us have played Phantis by means, let's say ... parallel. CNG Soft made a nice version but of course it's compressed and the password has to be seized.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 15:53, 29 November 20
It don't much to make to the spanish loader. The guy that made the  loader. Made their loader begin en &0300. If one simple locate add to their basic then don't load the game.(64k free and it put in 0300  :picard2: )


---

Thats because here the cpc was gifted with a dinamic pack of games.And phantis were not included,only game over 1 and 2. If you view my games i have converted the included in the pack that was the tapes i have :).

https://www.amstrad.es/doku.php?id=packnacional:pack_regalo_amstrad_dinamic

I take note to the list.




Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 18:22, 29 November 20
All updated...


Great thanks to iXien with his great work, that made a full day task into a 2/3 hours one  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:52, 29 November 20
And many thanks to you @remax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=314) for taking time to upload all the new games and ensure the cohesion of the list and fullset  8) 

@CyrilAmstrad (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2949) You told that you want to add some more upgrades to THE ABDUCTION OF OSCAR Z, that's why this game is not in the list yet  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 21:21, 29 November 20
I'll try to do a xx.1 update in a few days so if some games missed the cut, they can hop on board  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 22:01, 29 November 20
Quote from: iXien on 20:52, 29 November 20
And many thanks to you @remax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=314) for taking time to upload all the new games and ensure the cohesion of the list and fullset  8) 

@CyrilAmstrad (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2949) You told that you want to add some more upgrades to THE ABDUCTION OF OSCAR Z, that's why this game is not in the list yet  :D

Indeed , It's under WIP about Abduction of Oscar Z
In meantime , I converted Fips'Tale from Norman (#11 at CPCretrodev2020)
Jump : Joypad up  Or  Fire 1
Sword fighting : Fire 1
Key actionning for bridges : Fire 2
Pause : Pause Button
While Pause + Fire 2 : game escape
I added to the Upload list of "converted GX4000 software" too
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:47, 30 November 20
EDIT : End of the update availability. Now visit the Converted GX-4000 Softwares page to download the definitive version of each game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 23:15, 04 December 20
Well done Ixien , about whole game list
Please find ,   Sorcerers_GX4000:
Overscan CPC+ screen
In game CPC+ colors
Controls:Player 1 =Joy1  ; Player 2=Joy2   
Main Menu : J1Fire 1= 1 player game     J1Fire 2= 2 players game     Joy down = Turbo mode selected /unselected         
While game:
J1B2=quit         J2B2 : music Off/On         
GX4000 Pause button = game paused       
  I updated in the game list
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:37, 05 December 20
Quote from: CyrilAmstrad on 23:15, 04 December 20
Well done Ixien , about whole game list
I updated in the game list
And well done for this one! Always a pleasure to play a new game on GX-4000. Just a little thing, @remax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=314) is trying to maintain coherence in the game list so please, ask to him when you want to upload a game or add a look on the other games in the list to add the same kind of content. Many thanks  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 17:54, 06 December 20
Fire Tyre   by CNG Soft  ; CPCRetrodev2020

please find GX4000 version: Full Joystick updated .


Main menu :

Fire 1 = Game Start

In Game :Fire 1 = Gear

Fire 2 = Acceleration / Gaz 

Joypad Left /right : Left/Right Direction


Joypad down: Brake

Joypad Up : Game paused


GX4000 Pause button : Game quit

I let @remax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=314)  update the concerned list.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 16:59, 13 December 20
Miss Input 2 ( Chupi games ,CPCRetrodev 2020)
- Added a small Overscan loading screen
- Full Joypad playable version
2 Players Controls possible:
Player 1 with Joypad 1 Joy Left/Right Jump :Up or Fire 1
Player 2 with Joypad 2 Joy Left/Right Jump :Up or Fire 1
Main Menu game Controls:

1 - Fire 1 : Start 1 Player Game
2 - Fire 2 : Start 2 Players Game"
3 – Joy1 Left or Right : Options & God Mode Off/On
4 – Joy1 Up: Palette select
6 – Joy1 Down : Option menu exit
GX4000 Pause Button: Game Paused
Fire 1 while Pause: Game Resume
Fire 2 while Pause: Game Quit




I still let @remax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=314) update the list
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 17:44, 19 December 20
Please fin my slight GX4000 CPR version : Anima (Sugar Free , #3 CPCRetrodev2020)
By Cyrille Ayor61:

Loader Changed and screen display too
Full Joypad playable
Menu language :
Fire 1 : English
Fire 2 : Spanish
Menu Demo / Instructions :
Yes or Si : Fire 1
N           : Fire 2
Game Menu :

Fire 1 : Game start

Fire 2 : Dual stick game mode
Joypad Left or Right :Palette  Colors change
Let @remax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=314) about list update again ;)
@remax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=314) : updated V3 , modified some inscription on game main menu , more clean ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:38, 21 December 20
Ok, here is the real new big release on our beloved GX-4000. ALCON from Abalore, TotO and Targhan is available for free and it perfectly works on the white spaceship from Amstrad. It's here and it's HUGE:

(https://abalore.com/images/alcon_logo.jpg)

ALCON Official website (https://abalore.com/alcon2020.html)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 09:30, 25 December 20
Thanks to all of you, it is Christmas all year round for our little GX-4000! Merry Christmas, and in these uncertain times, above all take care of yourself and your loved ones!  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 16:16, 26 December 20
Hi , please find my GX4000 release version :
The Promotion ( Bitestudios , #4 at CPCRetrodev2020 )please find my update release  :Game menu:  Fire 2 = Start Game

In game controls :

Jump = Fire 1 or Joypad Up
Weapon = Fire 2
Left/Right = Joypad Left/right
Game Pause = GX4000 Pause Button
Let @remax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=314) making the list update as usual


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:50, 01 January 21
An happy new year to everyone! All the best for your projects and personal life! May this year be great once time for our beloved GX-4000! Lot of games and news!  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Xyphoe on 10:57, 04 January 21
If anyone could convert the Thomas The Tank Engine game ... it would make my nearly 3 year old boy very happy!! Thanks in advance!  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Xyphoe on 11:27, 04 January 21
Couldn't get "Secret Agent Sly Spy" to start on my GX4000 using the version done here - fire buttons 1,2 or pause doesn't seem to do anything on the title screen :(

OH and one final request ... would love someone to do "CPC Soccer" conversion, it was one of my favourite games of 2020 :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 13:15, 04 January 21
Quote from: Xyphoe on 11:27, 04 January 21
Couldn't get "Secret Agent Sly Spy" to start on my GX4000 using the version done here - fire buttons 1,2 or pause doesn't seem to do anything on the title screen :(

OH and one final request ... would love someone to do "CPC Soccer" conversion, it was one of my favourite games of 2020 :)
I have tried the instructions from the wiki: https://www.cpcwiki.eu/index.php/Converted_GX4000_Software (https://www.cpcwiki.eu/index.php/Converted_GX4000_Software)
and the "Push DOWN for Joystick if you want to use Joypad 1" didn't work for me, but i still could play following the redefine keys method:

With controller 1 select the cheats you want, when prompted for stage select press controller 1 button 1 to start in stage one, press this button again to skip the title screen, push up on controller 2 to show the game menu and then push it again to select redefine keys, redefine the keys on controller 2 as you like, after that press fire on controller 2 to star the game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:36, 04 January 21
Quote from: Xyphoe on 11:27, 04 January 21
Couldn't get "Secret Agent Sly Spy" to start on my GX4000 using the version done here - fire buttons 1,2 or pause doesn't seem to do anything on the title screen :(

OH and one final request ... would love someone to do "CPC Soccer" conversion, it was one of my favourite games of 2020 :)


I did "Secret Agent Sly Spy" ages ago, I think you need joypad 2 for the menu if I remember, I sometimes need to do that as can't easily change stuff sometimes due to compression.


I converted "CPC Soccer" ages ago too, but didn't upload it as not sure if ok to do so, as it's still being sold.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 16:47, 04 January 21
Quote from: Phantomz on 16:36, 04 January 21I converted "CPC Soccer" ages ago too, but didn't upload it as not sure if ok to do so, as it's still being sold.

Good point - I don't remember, was there a free version distributed online?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:01, 04 January 21
Quote from: Gryzor on 16:47, 04 January 21
Good point - I don't remember, was there a free version distributed online?


I believe so, think it's the "Community Edition", that's the version I converted to use on the GX4000.


I don't think the game creator is on this forum or I would have dropped them a pm.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 17:20, 04 January 21
Pretty sure he is? There is a thread about the game...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: luckpro on 19:27, 04 January 21
Hello friends. You already have it converted and adapted to not need a keyboard, just a joystick.

https://twitter.com/voxeltower/status/1346152457911545857?s=19 (https://twitter.com/voxeltower/status/1346152457911545857?s=19)



If you need anything else let me know.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:59, 04 January 21
Quote from: Xyphoe on 10:57, 04 January 21
If anyone could convert the Thomas The Tank Engine game ... it would make my nearly 3 year old boy very happy!! Thanks in advance!  :D


@Xyphoe (https://www.cpcwiki.eu/forum/index.php?action=profile;u=109)


I've just done " Thomas The Tank Engine " game for you and your little boy.  ;)


I tried to do it ASAP, didn't see a high score table, if there is one and it needs a fix to get passed, I'll try and sort it when I have the time.


Joypad 1 Button 2 to Pause, Joypad 1 Button 1 to Unpause, whilst Paused, console Pause Button to Quit game.


I've changed O and P to U and I for Plus users.


I didn't see any pokes online, so haven't made any poked versions yet!







Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Xyphoe on 21:27, 05 January 21
Quote from: Phantomz on 22:59, 04 January 21

@Xyphoe (https://www.cpcwiki.eu/forum/index.php?action=profile;u=109)


I've just done " Thomas The Tank Engine " game for you and your little boy.  ;)


I tried to do it ASAP, didn't see a high score table, if there is one and it needs a fix to get passed, I'll try and sort it when I have the time.


Joypad 1 Button 2 to Pause, Joypad 1 Button 1 to Unpause, whilst Paused, console Pause Button to Quit game.


I've changed O and P to U and I for Plus users.


I didn't see any pokes online, so haven't made any poked versions yet!

Thank you so much for that! That is very kind of you!!
He did enjoy it .... mostly the music and the sight of Thomas on the screen and train tracks which he loves .... but I forgot how truly dreadful the game actually is!!  :picard: He just sat and watched me play it.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Xyphoe on 21:29, 05 January 21
Quote from: luckpro on 19:27, 04 January 21
Hello friends. You already have it converted and adapted to not need a keyboard, just a joystick.

https://twitter.com/voxeltower/status/1346152457911545857?s=19 (https://twitter.com/voxeltower/status/1346152457911545857?s=19)

If you need anything else let me know.

WOO!
Has anyone else tried this yet on their GX4000? I have mine hooked up to the CM14 (the Plus colour monitor) and the vertical sync is crazy on it - the image just looping wrapping around constantly.

I know voxeltower is investigating but it would be good to know if others are experiencing this and on what monitor types.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Sykobee (Briggsy) on 22:21, 05 January 21
Quote from: Xyphoe on 21:27, 05 January 21

I forgot how truly dreadful the game actually is!!  :picard: He just sat and watched me play it.


And he'll want to watch you play it tomorrow. :)
And the day after. :O
And the weekend. ':D
And next week. :/

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 22:26, 05 January 21
Quote from: Xyphoe on 21:29, 05 January 21
WOO!
Has anyone else tried this yet on their GX4000? I have mine hooked up to the CM14 (the Plus colour monitor) and the vertical sync is crazy on it - the image just looping wrapping around constantly.

I know voxeltower is investigating but it would be good to know if others are experiencing this and on what monitor types.




The hsync/vsync settings look a bit avantgarde so my guess is the problem lies with those!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Xyphoe on 22:28, 05 January 21
Quote from: Sykobee (Briggsy) on 22:21, 05 January 21

And he'll want to watch you play it tomorrow. :)
And the day after. :O
And the weekend. ' :D
And next week. :/
So true! Funny story this Xmas... Mini Xy got obsessed with BURNIN' RUBBER (he loves cars and traffic lights). Every day, he'd excitedly point at the office door and squeal and he'd make me put on Burnin' Rubber on the GX, and he'd sit and watch for ages. If I put another game on he'd get cross and I'd have to put it back on again! Bloody annoying as there was a bunch of new CPC games I wanted to play this Xmas!! :D (I've actually got quite good again at Burnin' Rubber though!)
Title: REQUEST - Pinball Dreams
Post by: spikemorrissey on 02:36, 10 January 21
Hi,


I was wondering if anyone had made any progress on converting Pinball Dreams?


Thanks!
Title: Re: REQUEST - Pinball Dreams
Post by: iXien on 17:44, 10 January 21
Quote from: spikemorrissey on 02:36, 10 January 21
I was wondering if anyone had made any progress on converting Pinball Dreams?
The game needs 128k and two floppy disc sides. Until the authors decide to create a plain cartridge version that can access to all the files and compensiate the lack of memory by using the cartridge features, loading data on the fly, a GX-4000 patch of this one is highly unlikely, I'm afraid.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 16:50, 11 January 21
Quote from: Xyphoe on 22:28, 05 January 21
So true! Funny story this Xmas... Mini Xy got obsessed with BURNIN' RUBBER (he loves cars and traffic lights). Every day, he'd excitedly point at the office door and squeal and he'd make me put on Burnin' Rubber on the GX, and he'd sit and watch for ages. If I put another game on he'd get cross and I'd have to put it back on again! Bloody annoying as there was a bunch of new CPC games I wanted to play this Xmas!! :D (I've actually got quite good again at Burnin' Rubber though!)


That's young-uns for you Xy.
Title: Re: REQUEST - Pinball Dreams
Post by: GUNHED on 22:20, 12 January 21
Quote from: iXien on 17:44, 10 January 21
The game needs 128k and two floppy disc sides. Until the authors decide to create a plain cartridge version that can access to all the files and compensiate the lack of memory by using the cartridge features, loading data on the fly, a GX-4000 patch of this one is highly unlikely, I'm afraid.
Well, in this case would a 6128plus version be doable?
Title: Re: REQUEST - Pinball Dreams
Post by: iXien on 22:27, 12 January 21
Quote from: GUNHED on 22:20, 12 January 21
Well, in this case would a 6128plus version be doable?
I suppose that it would be possible to patch keys to joypad but no necessarily as there is lot of keys and not a lot of buttons. Maybe the program is compressed, making patches difficult of impossible (others than me would know better).
And here we are on a thread dedicated to GX-4000 conversions  :P . And it's nicer to play on keyboard when it's possible, isn't it?


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 22:31, 12 January 21
Sorry, for getting off-topic, just thought would be nice to have it as cartridge.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:54, 12 January 21
Quote from: GUNHED on 22:31, 12 January 21
Sorry, for getting off-topic, just thought would be nice to have it as cartridge.  :)
No problem, It was just a joke. We are all ok to say here that a game on cartridge is a very nice feature, particularly about loadings. Concerning Pinball Dream however, I don't remember if highscores can be saved. Here of course it would be a feature only possible on floppy disk  ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 12:44, 13 January 21
Well, true. But for 2021 I decided to give up to reach high scores.  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: spikemorrissey on 02:28, 25 January 21
Hi I have some requests if possible please :


Kitsune's Curse
The sword of Ianna
Atic Atac
Sgt Helmet training day
The adventures of Timothy Gunn
R-Type 128k
Megablasters
Orion Prime
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 13:40, 25 January 21
Sometimes I just want to run Plus games through my 6128 Plus using my C4CPC, will these new .CPR files work as normal or is everything geared for GX4000?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 16:33, 26 January 21
Quote from: ukmarkh on 13:40, 25 January 21
Sometimes I just want to run Plus games through my 6128 Plus using my C4CPC, will these new .CPR files work as normal or is everything geared for GX4000?


I run them through my 6128 Plus with no issues via the C4 cart.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: eto on 18:28, 26 January 21
Quote from: ukmarkh on 13:40, 25 January 21
Sometimes I just want to run Plus games through my 6128 Plus using my C4CPC, will these new .CPR files work as normal or is everything geared for GX4000?


Is there any GX4000 software which won't run on the Plus? I thought they are practically identical systems.

If I am not mistaken, it's just the other way around, which can become an issue: You can easily convert most .DSK into .CPR but on the GX4000 it will not be useful if it requires the keyboard. So you first need to also patch the program, so it doesn't require the keyboard. (which is the original purpose of this whole thread)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:13, 26 January 21
Quote from: eto on 18:28, 26 January 21
Is there any GX4000 software which won't run on the Plus? I thought they are practically identical systems.

If I am not mistaken, it's just the other way around, which can become an issue: You can easily convert most .DSK into .CPR but on the GX4000 it will not be useful if it requires the keyboard. So you first need to also patch the program, so it doesn't require the keyboard. (which is the original purpose of this whole thread)
If I make no mistake, we can't exclude that a CPC version of a game that is incompatible on CPC+ because of a keyboard compatibility problem but perfectly works on GX-4000 just because there is no keyboard has been used for a patch. In this case, it's possible that this patched version doesn't work on CPC+. However, the risk remains minimal. It would be a huge bad luck  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 00:00, 27 January 21
Quote from: eto on 18:28, 26 January 21

Is there any GX4000 software which won't run on the Plus? I thought they are practically identical systems.

If I am not mistaken, it's just the other way around, which can become an issue: You can easily convert most .DSK into .CPR but on the GX4000 it will not be useful if it requires the keyboard. So you first need to also patch the program, so it doesn't require the keyboard. (which is the original purpose of this whole thread)


Spot on.  ;D


If you want to play games on the plus machines, with the controls working how they should in menu's and in game, just use the nocart program and make your own cpr's, it's straight forward to do that.  ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:07, 27 January 21
Quote from: Phantomz on 00:00, 27 January 21
Spot on.  ;D  If you want to play games on the plus machines, with the controls working how they should in menu's and in game, just use the nocart program and make your own cpr's, it's straight forward to do that.  ;)
I can understand the desire to play using patched versions because they are fully playable without keyboard. For games needing the second joypad, original keyboard controls are more convenient of course but for games that need keyboard just for a second action, it's so much more confortable to play without having to jump on a key, particularly playing with a joypad that originally needs to be grabbed with your two hands  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: andycadley on 10:35, 27 January 21
Quote from: iXien on 21:13, 26 January 21
If I make no mistake, we can't exclude that a CPC version of a game that is incompatible on CPC+ because of a keyboard compatibility problem but perfectly works on GX-4000 just because there is no keyboard has been used for a patch. In this case, it's possible that this patched version doesn't work on CPC+. However, the risk remains minimal. It would be a huge bad luck  ;)


If it had the keyboard issue, it wouldn't work on the GX either because joypads are effectively part of the keyboard as far as the CPC/Plus is concerned. A dodgy keyscan routine would have the same issue reading the joystick state.


The only place it might be a downside is if the controls have had to be fudged across multiple joypads to work on the GX, where they might have previously had a more keyboard centric layout. It won't stop it working, it just might be more clunky.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 12:58, 27 January 21
Quote from: andycadley on 10:35, 27 January 21

If it had the keyboard issue, it wouldn't work on the GX either because joypads are effectively part of the keyboard as far as the CPC/Plus is concerned. A dodgy keyscan routine would have the same issue reading the joystick state.


The only place it might be a downside is if the controls have had to be fudged across multiple joypads to work on the GX, where they might have previously had a more keyboard centric layout. It won't stop it working, it just might be more clunky.
In theory, you're right. But I have in mind some games that wasn't compatible with CPC+ I wanted to try on GX-4000, just to show. And some worked (not patched so not fully playable of course). Maybe it was another problem that CPC+ and GX-4000 don't share. But it shown me that some games incompatible on CPC+ could be compatible natively on GX-4000. So we can't exclude that some patched games for GX-4000 are based on CPC games that don't work on CPC+ (at least the version used to be patched).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:24, 27 January 21
There are some varius type of incompatibility beetwen old range an plus series when related to cartridge conversion.


1) keyboard subroutines not working due to the ppi cut implementation.
2) games that uses firmware calls that amstrad change the address  in the plus firmware. So it need readressed ñ.


3)games that not use the firmware functions to access the fdd and it uses Fdd low access. No$cart can't pach it. So it need make a full new loader for the cartridge if a hacker don't made one in the 80's firmware friendly.


4) no$cart don't patch copy protections. So many originals not hacked need new loader/hacking.


5)games so bugged in old cpc range that are pathced to fully work as dan dare 2 or lemmings for example.


6)some incompatibility in rom initialization that made it not work in plus range.


7) some obscure  use of the floating bus. That made it fail in plus range. (only one game made it from now.).



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: RockRiver on 00:18, 29 January 21
About lightgun games...and "new" LCD screens

(*Wiituka develop is stop nowadays and it lightgun emulation support only has Gunstick. But maybe we could patch games from others lightguns to Gunstick[wiimote] control. )

*The other way... using CPC/GX4000, old school lightgun and LCD like in this NES project. ( CPC would need patch games code too )
http://neslcdmod.com/ (http://neslcdmod.com/)


What do you think about?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: RockRiver on 13:56, 30 January 21
And lightgun on CRT side...


To patch Magnum games (Operation Wolf...) to Trojan GX4000 lightgun would be difficult ??
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 16:01, 30 January 21
I'm not sure. There is not much info how it  works. I take a look one time but I don't understand it to much :p.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:31, 01 February 21
Quote from: dragon on 16:01, 30 January 21
I'm not sure. There is not much info how it  works. I take a look one time but I don't understand it to much :p.
Honestly, I think that the first step would be to search for the gun compatible games and patch the ones that have not been patched yet (games for Lightphaser, westphaser, trojan and Gunstick) to work properly using a modified gun connected in the RJ connector. Once we had a nice list of games to make us want to modify guns to work on GX-4000, we could get a feel for player motivation. If so, we could then look into the idea of offering an alternative to use them on flat screens. IMO of course  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 17:53, 01 February 21
So, what would you suggest as new standard for Lightguns?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:40, 01 February 21
Quote from: GUNHED on 17:53, 01 February 21
So, what would you suggest as new standard for Lightguns?
We can't really talk about a new standard, just patch games to work on GX-4000 connected on RJ connector and using an already existing standard used on GX-4000 like trojan pinout for ie (skeetshoot and Enforcer).

Now you're right I can't talk about the difficulties to do so. But I'm sure that Magnum Lightphaser games can be patched (Operation Wolf, Rookie, Robot Attack, Bull's Eye, Solar Invasion, Missile Ground Zero). After that, maybe games for other guns connected on joystick port can be patched like Westphaser (Westphaser from Loriciels aka Steve Mc Queen Westphaser) and Gunstick (Bestial Warrior, Solo, Mike Gunner, Space Smuggler, Target+, Tripper, Guillaume Tell).

It's an idea of course, nothing more ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Sykobee (Briggsy) on 18:55, 01 February 21
Quote from: GUNHED on 17:53, 01 February 21
So, what would you suggest as new standard for Lightguns?


Something cheaper than this! https://arstechnica.com/gaming/2021/01/a-new-110-light-gun-for-old-duck-hunts-ars-tests-an-hdtv-friendly-option/

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 19:06, 01 February 21
Quote from: iXien on 18:40, 01 February 21
We can't really talk about a new standard, just patch games to work on GX-4000 connected on RJ connector and using an already existing standard used on GX-4000 like trojan pinout for ie (skeetshoot and Enforcer).

Now you're right I can't talk about the difficulties to do so. But I'm sure that Magnum Lightphaser games can be patched (Operation Wolf, Rookie, Robot Attack, Bull's Eye, Solar Invasion, Missile Ground Zero). After that, maybe games for other guns connected on joystick port can be patched like Westphaser (Westphaser from Loriciels aka Steve Mc Queen Westphaser) and Gunstick (Bestial Warrior, Solo, Mike Gunner, Space Smuggler, Target+, Tripper, Guillaume Tell).

It's an idea of course, nothing more ;)


You got two good points here:
- It should work with the GX/Plus LightGun connector
- It would be desirable to be able to use a majority of games without patching.


In the perfect case there is some lightgun out there and we can work out a cheap (less than 20 bucks) adapter.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:58, 01 February 21
Quote from: Sykobee (Briggsy) on 18:55, 01 February 21

Something cheaper than this! https://arstechnica.com/gaming/2021/01/a-new-110-light-gun-for-old-duck-hunts-ars-tests-an-hdtv-friendly-option/ (https://arstechnica.com/gaming/2021/01/a-new-110-light-gun-for-old-duck-hunts-ars-tests-an-hdtv-friendly-option/)
The first idea is just to use cheap trojan, SMS Light Phaser or Magnum Light phaser.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:08, 01 February 21
Quote from: GUNHED on 19:06, 01 February 21

You got two good points here:
- It should work with the GX/Plus LightGun connector
- It would be desirable to be able to use a majority of games without patching.

In the perfect case there is some lightgun out there and we can work out a cheap (less than 20 bucks) adapter.
Yep I think it's not really difficult to modify pinout or create adapter for cheap Master System Light Phaser or Magnum Light phaser and connect them to RJ connector like the Trojan gun. I also saw schematics to modify an old Atari XE Light Gun X-1.

The problem is more the need to patch the games. Because I suppose that a lot of games would need to be patched. Maybe the Magnum Lightphaser games would be easy to patch as it already uses the Trojan standard.

@dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) could certainly tell us more because he has already dissected all these old guns in another topic  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: RockRiver on 00:50, 02 February 21
Quote from: iXien on 20:08, 01 February 21
Maybe the Magnum Lightphaser games would be easy to patch as it already uses the Trojan standard.


This is the way  8)  same hardware, diferent trigger IN/OUT
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:13, 02 February 21
Quote from: RockRiver on 00:50, 02 February 21
This is the way  8)  same hardware, diferent trigger IN/OUT
Those guns are so simple. When I think about the price the Magnum Light Phaser was sold, it sounds like a joke  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 09:58, 02 February 21
 Where I'm up to with the gun hardware -
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 12:17, 02 February 21
I wrote the attached little .cpr in 2017 for testing homebrew GX light guns.  Feel free to use for testing if it's helpful to anyone.


It cycles through increasing intensity of white (000-fff) and displays the current CRTC R16/R17 output.  This is just to see at which light intensity the gun starts to produce a signal.  The output itself is meaningless so you can use it with an LCD TV etc.


It tests the trigger by flashing up a 'T' if you press fire 2.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 12:19, 02 February 21
I think remember only java cpc? Support the light gun?.


Have you try the program there?.


The big problem anyway are undestand the game subroutines. Nothing to do with the theory.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 12:27, 02 February 21
Quote from: dragon on 12:19, 02 February 21
I think remember only java cpc? Support the light gun?.


Have you try the program there?.


The big problem anyway are undestand the game subroutines. Nothing to do with the theory.




It's not for testing the theory.  It's for testing the light gun hardware to check the light sensitivity.


I know the program works because it works with my own homemade light gun, it's only a loop reading the CRTC registers, what can go wrong  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:33, 02 February 21
I'm not really doing cpr's at the moment, however here is another as I wanted to play it.  ;D


California Games


You can use both Joypads on the Menu.


Enter names by, press console pause button for P, Joypad 2 UP = 1, LEFT =2, RIGHT = 3, DOWN = 4.
Therefore can enter names as P1, P2, P3, P4.
Use Joypad 2 Button 1 to confirm, Button 2 is delete if make a mistake.
Press Joypad 2 Button 1 when you have enough player/s (on name entry).
Joypad UP and DOWN to change " Is this correct? ", Button 1 to confirm.


Controls are remapped to controllers by default, so no need to " Define Controls ".
Only option 7 load will work on the GX4000 obviously.







Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 10:17, 03 February 21
Quote from: Phantomz on 18:33, 02 February 21
I'm not really doing cpr's at the moment, however here is another as I wanted to play it.  ;D


California Games


You can use both Joypads on the Menu.


Enter names by, press console pause button for P, Joypad 2 UP = 1, LEFT =2, RIGHT = 3, DOWN = 4.
Therefore can enter names as P1, P2, P3, P4.
Use Joypad 2 Button 1 to confirm, Button 2 is delete if make a mistake.
Press Joypad 2 Button 1 when you have enough player/s (on name entry).
Joypad UP and DOWN to change " Is this correct? ", Button 1 to confirm.


Controls are remapped to controllers by default, so no need to " Define Controls ".
Only option 7 load will work on the GX4000 obviously.
One of my childhood games, thank you! back in the day i could spend hours surfing and juggling  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:24, 03 February 21
Quote from: Phantomz on 18:33, 02 February 21
I'm not really doing cpr's at the moment, however here is another as I wanted to play it.  ;D


California Games


You can use both Joypads on the Menu.


Enter names by, press console pause button for P, Joypad 2 UP = 1, LEFT =2, RIGHT = 3, DOWN = 4.
Therefore can enter names as P1, P2, P3, P4.
Use Joypad 2 Button 1 to confirm, Button 2 is delete if make a mistake.
Press Joypad 2 Button 1 when you have enough player/s (on name entry).
Joypad UP and DOWN to change " Is this correct? ", Button 1 to confirm.


Controls are remapped to controllers by default, so no need to " Define Controls ".
Only option 7 load will work on the GX4000 obviously.


I've had totally forgotten this one, pure classic! Well done!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:29, 04 February 21
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)  If you think about patching other multi-sport games, it would be great  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:57, 04 February 21
Quote from: iXien on 14:29, 04 February 21
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)  If you think about patching other multi-sport games, it would be great  :P


Might look into them in the future, can't seem to download from cpc-power at the moment for some reason.  ???
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 16:31, 04 February 21
Most of these multi sports games are converted very shitty on the CPC. The only good one - actually really good one - is... yes, it's Wintergames.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:31, 04 February 21
Quote from: GUNHED on 16:31, 04 February 21
Most of these multi sports games are converted very shitty on the CPC. The only good one - actually really good one - is... yes, it's Wintergames.
The main problem is to have all the files on a CPR as Winter Games is a two sided games while California Games have been compressed on one side without needing 128Kb in some cracked version. Personally, I like World Games very much. But same problem.
I'm afraid about the gameplay too. Some disciplines need to shake the joystick... it's more difficult to shake a joypad  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 02:11, 05 February 21
Quote from: iXien on 21:31, 04 February 21
The main problem is to have all the files on a CPR as Winter Games is a two sided games while California Games have been compressed on one side without needing 128Kb in some cracked version. Personally, I like World Games very much. But same problem.
I'm afraid about the gameplay too. Some disciplines need to shake the joystick... it's more difficult to shake a joypad  :P
True this, but the GX / Plus can use joysticks too.  :)  About the mulit-loading - let's hope to find a solution for this one day too.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 09:58, 05 February 21
Quote from: GUNHED on 02:11, 05 February 21
True this, but the GX / Plus can use joysticks too.  :)  About the mulit-loading - let's hope to find a solution for this one day too.  :)

Not sure how convenient this is, but the cassette version of Winter Games was split into 4 parts which could easily be split across 4 CPR's
I could probably convert it over using the Bonzo utilities to dsk images.

It wouldn't be elegant, but it's better than not having it at all?


Edit: CPC-Power has a one sided dsk crack of Winter Games, it's the first one listed here: https://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=1743
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 11:15, 05 February 21
Regarding World Games - there's one here... the second one was repacked on one side. Not sure if it requires 128k though but might be worth checking?
https://cpcrulez.fr/GamesTest/world_games.htm (https://cpcrulez.fr/GamesTest/world_games.htm)

Edit: Don't waste your time. I tried it on my M4 with an unexpanded CPC464 and it restarts after loading the first file. :(
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:46, 05 February 21
Quote from: iXien on 21:31, 04 February 21
The main problem is to have all the files on a CPR as Winter Games is a two sided games while California Games have been compressed on one side without needing 128Kb in some cracked version. Personally, I like World Games very much. But same problem.
I'm afraid about the gameplay too. Some disciplines need to shake the joystick... it's more difficult to shake a joypad  :P


also


Quote from: Shaun M. Neary on 09:58, 05 February 21Not sure how convenient this is, but the cassette version of Winter Games was split into 4 parts which could easily be split across 4 CPR'sI could probably convert it over using the Bonzo utilities to dsk images.It wouldn't be elegant, but it's better than not having it at all?Edit: CPC-Power has a one sided dsk crack of Winter Games, it's the first one listed here: https://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=1743 (https://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=1743)


I'm a bit confused here, I did " Winter Games " ages a go, it's on the Converted GX4000 Software page.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 14:59, 05 February 21
Quote from: Phantomz on 14:46, 05 February 21
I'm a bit confused here, I did " Winter Games " ages a go, it's on the Converted GX4000 Software page.  ;D


I saw Gunhed's original post and just assumed it hadn't been done yet.  :laugh: :picard:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:56, 05 February 21
Quote from: Phantomz on 14:46, 05 February 21
I'm a bit confused here, I did " Winter Games " ages a go, it's on the Converted GX4000 Software page.  ;D
Hey, and what if it is our happiness to talk about things without any interest?  :laugh:

But World Games hasn't been converted yet (ok, I verified before my post)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 16:02, 05 February 21
Quote from: iXien on 15:56, 05 February 21
Hey, and what if it is our happiness to talk about things without any interest?  :laugh:

But World Games hasn't been converted yet (ok, I verified before my post)


Newschool cracking might allow for this to work under 64k one sided.
Hey @Nich (https://www.cpcwiki.eu/forum/index.php?action=profile;u=53) - Feel like a challenge? World Games, 64k on one side of a disk?  ;) :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 16:08, 05 February 21
Sorry, I lost oversight. Should have checked if Wintergames is there or not. Just didn't remember. My bad.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 22:09, 07 February 21
Quote from: Phantomz on 14:46, 05 February 21

also



I'm a bit confused here, I did " Winter Games " ages a go, it's on the Converted GX4000 Software page.  ;D



Yeah, i was wondering too...

I remember playing it on my gx4000 (i used a Competition pro as joystick).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:18, 10 February 21
Quote from: remax on 22:09, 07 February 21

Yeah, i was wondering too...

I remember playing it on my gx4000 (i used a Competition pro as joystick).
The good old time when "joy stick" had a real mean!  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 11:17, 10 February 21
Quote from: iXien on 10:18, 10 February 21
The good old time when "joy stick" had a real mean!  :P


Still does for some of us! I still use my Quickshot Maverick 2 button stick on my GX! :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:54, 10 February 21
Quote from: Shaun M. Neary on 11:17, 10 February 21Still does for some of us! I still use my Quickshot Maverick 2 button stick on my GX!

Same here. :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:07, 10 February 21
Quote from: Phantomz on 15:54, 10 February 21
Same here. :)
Seems that the Maverick 2 has become the nicest opportunity to use an arcade stick on CPC/GX-4000 (and all the western 8/16bit computers, clearly). Personally, the lack of table to play games led me to use joypads on every systems. And when I want to bring back the good old time, so I plug my faithful Speedking (the one with 2 buttons and autofire), for me the best controller of all time for sure!  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 10:53, 11 February 21
Quote from: iXien on 20:07, 10 February 21
Seems that the Maverick 2 has become the nicest opportunity to use an arcade stick on CPC/GX-4000 (and all the western 8/16bit computers, clearly). Personally, the lack of table to play games led me to use joypads on every systems. And when I want to bring back the good old time, so I plug my faithful Speedking (the one with 2 buttons and autofire), for me the best controller of all time for sure!  8)

Ladies and gentlemen, if we get no posts from iXien in the next few days, don't panic. His hand just cramped and is stuck in a claw like position from using one of those bastard sticks!  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 10:41, 12 February 21
I am still playing with my trusty joystick JY3, a classic.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 10:48, 12 February 21
Quote from: Davor Vitief on 10:41, 12 February 21
I am still playing with my trusty joystick JY3, a classic.  8)

The news here is, I believe, that a JYx still works.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 11:10, 12 February 21
Quote from: Gryzor on 10:48, 12 February 21
The news here is, I believe, that a JYx still works.


Until it gets 90 minutes worth of playtime...  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 11:21, 12 February 21
It's a shame that new games like Sword of Ianna and many more can't be run as .cpr files, as love running games through my GX4000 with C4CPC.


Just wanted to say "thanks" to all who have contributed to an already amazing .cpr library of games. My kids are absolutely loving the GX4000 with access to all these games.


Would also like to add that I've tried every version of Renegade on the GX with modified controls, but I just can't get to grips with it - Am I doing something wrong as would love to play it again.


Thx     
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 11:29, 12 February 21
You're not wrong - a GX with a multicart solution and all these conversion files is an amazing way to have so many great games at your fingertips...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 11:31, 12 February 21
Quote from: Gryzor on 11:29, 12 February 21
You're not wrong - a GX with a multicart solution and all these conversion files is an amazing way to have so many great games at your fingertips...


He who invents this next upgrade or improvement for the GX4000 will become very comfortable in this life and the next ;-) 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 11:52, 12 February 21
I'd better get to work because I still haven't won the lottery.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 16:31, 12 February 21
Quote from: ukmarkh on 11:21, 12 February 21
It's a shame that new games like Sword of Ianna and many more can't be run as .cpr files, as love running games through my GX4000 with C4CPC.

It's catch 22. People want 128k games, then the same people gripe about them not running on the GX4000 due to it's 64k limitation.
I find it amusing because back in the day, it was the lack of 128k games that were driving everyone insane.

There's no win really.  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:04, 12 February 21

SUMMER GAMES


Console Pause Button to pass " Opening  Ceremony ".


You can use both Joypads on the Menu.
Enter names with Joypad 2 UP = 1, LEFT =2, RIGHT = 3, DOWN = 4.
Therefore can enter names as 1, 2, 3, 4.
Use Joypad 2 Button 1 to confirm, Button 2 is delete if make a mistake.
Press Joypad 2 Button 1 when you have enough player/s (on name entry).
Joypad UP and DOWN to change " Is this correct? ", Button 1 to confirm.


Console Pause Button to QUIT.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Nich on 23:12, 14 February 21
Quote from: Shaun M. Neary on 16:02, 05 February 21
Newschool cracking might allow for this to work under 64k one sided.
Hey @Nich (https://www.cpcwiki.eu/forum/index.php?action=profile;u=53) - Feel like a challenge? World Games, 64k on one side of a disk?  ;) :D

Yes. :) I've managed to produce a 64K-compatible crack of World Games and you can download it from NVG (http://ftp.nvg.ntnu.no/pub/cpc/games/sports/worldgam.zip).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:01, 15 February 21
Quote from: Shaun M. Neary on 10:53, 11 February 21
Ladies and gentlemen, if we get no posts from iXien in the next few days, don't panic. His hand just cramped and is stuck in a claw like position from using one of those bastard sticks!  :laugh:
:D :D :D :D :D :D :D

I think I really love Speedking because it's totally indestructible and it's response time is mind blowing, really. I can fly from beginning to end of each Rick Dangerous games eye blinded with it. But I can understand that it's hard to love one of these sticks that need to be held in the palm of the hand if we did not get used to it at the time. Navigator was interesting too. But Speedking remains the best for me in its 2 button version with autofire.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 11:36, 15 February 21
Quote from: Shaun M. Neary on 16:31, 12 February 21
It's catch 22. People want 128k games, then the same people gripe about them not running on the GX4000 due to it's 64k limitation.
I find it amusing because back in the day, it was the lack of 128k games that were driving everyone insane.

There's no win really.  :laugh:
Funny, yes  :P   The 64Kb limit of the CPC464 ended up being interesting to convert many games to the GX-4000. But if the 6128 and its 128kb of RAM might have become the norm at the time, the 464+  would probably never have seen the light of day and the GX-4000 would have been equipped with 128Kb of RAM.
More pragmatically (we're not going to rewrite history), I think that a very good add-on for GX-4000 would be a 64Kb expansion as some very good games require 128Kb RAM and a lot of 64kb compatible games take part of extra RAM. With 128kb on my GX-4000, I could play straight away with the music in The Untouchables or Lemmings actual patched versions and enjoy the vocal digits in Dragon Ninja. We could convert the complete version of Shinobi with musics and SFX, and play the great Double Dragon and Titan! It's just a few examples  ;D .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 12:03, 15 February 21
Quote from: iXien on 11:36, 15 February 21
Funny, yes  :P   The 64Kb limit of the CPC464 ended up being interesting to convert many games to the GX-4000. But if the 6128 and its 128kb of RAM might have become the norm at the time, the 464+  would probably never have seen the light of day and the GX-4000 would have been equipped with 128Kb of RAM.
More pragmatically (we're not going to rewrite history), I think that a very good add-on for GX-4000 would be a 64Kb expansion as some very good games require 128Kb RAM and a lot of 64kb compatible games take part of extra RAM. With 128kb on my GX-4000, I could play straight away with the music in The Untouchables or Lemmings actual patched versions and enjoy the vocal digits in Dragon Ninja. We could convert the complete version of Shinobi with musics and SFX, and play the great Double Dragon! It's just a few examples.


Not fully sure I agree with 128k being the norm. The 128K Commodore machine didn't exactly take off and blaze any trails. I can understand Amstrad keeping the 64k machines, it was a low cost alternative which would have helped boost sales. No incentive to upgrade from a CPC464 to a 464+ but still a viable starter machine for 1990.

I'm not sure an upgrade would actually be possible for the GX... the board is tight enough as it is with IC's, and I don't think the cartridge slot would register extra RAM. I could be wrong on that second part though.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 12:17, 15 February 21
I believe someone has done such an upgrade to the GX4000 - part internal, part external.  I think Piotr Bugaj was the one behind it but I wouldn't swear to it.
[/color]
[/size][/color]Just looked it up and it was him - foudn the details on a post he did in Amstrad For Sale on Facebook:[/font]
[/color]
[/size][/size]mutant GX 4000 console ;) Is  converted to CPC 6128. Inside is  PS2 keyboard interface allow to connect PC PS2 keyboard. Extra 64 kb of ram so total is 128k now. On  top is installed edge slot for special version of my DDI5 floppy emulator with large 2,42 OLED screen. DDI5  allow load DSK files.  DDI5 is  in set. Plus C4CPC cardridge also in set.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:04, 15 February 21
Quote from: Nich on 23:12, 14 February 21
Yes. :) I've managed to produce a 64K-compatible crack of World Games and you can download it from NVG (http://ftp.nvg.ntnu.no/pub/cpc/games/sports/worldgam.zip).


Cheers @Nich (https://www.cpcwiki.eu/forum/index.php?action=profile;u=53)


I've been able to convert this game now.  :)


World Games


You can use both Joypads on the Menu.
Enter names by, press console pause button for P, Joypad 2 UP = 1, LEFT =2, RIGHT = 3, DOWN = 4.
Therefore can enter names as P1, P2, P3, P4.
Use Joypad 2 Button 1 to confirm, Button 2 is delete if make a mistake.
Press Joypad 2 Button 1 when you have enough player/s (on name entry).
Joypad UP and DOWN to change " Is this correct? ", Button 1 to confirm.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:16, 15 February 21
Quote from: Shaun M. Neary on 12:03, 15 February 21

Not fully sure I agree with 128k being the norm. The 128K Commodore machine didn't exactly take off and blaze any trails. I can understand Amstrad keeping the 64k machines, it was a low cost alternative which would have helped boost sales. No incentive to upgrade from a CPC464 to a 464+ but still a viable starter machine for 1990.

I'm not sure an upgrade would actually be possible for the GX... the board is tight enough as it is with IC's, and I don't think the cartridge slot would register extra RAM. I could be wrong on that second part though.
You're rght, I know that the 464 even available after 1988 was a clever strategy, as always, from Sugar. But 6128 is so much better with 128k RAM and it's useful floppy drive. For all 6128 owners, 464 was a pain with its limited RAM and sad tape drive. So many games would have been so much better using 128kb RAM and fast loadings on demand. The C64/128 isn't a good comparison as the C128 replaced the C64 too late and with so many C64 owners, it was not interesting for publishers to develop games that could be played by so many few customers or let the teams work enough to create systematic enhanced content. And Commodore didn't make a lot of commercial effort as they were already concentrated on the Amiga and PC market. Maybe with low cost expansions for 464, we could make the same deal than on Amiga on which 1Mb RAM became the norm from 1990 rather than 512Kb thanks to unexpansive and easy to install RAM expansion boards. It's a difficult problem in commercial terms and once again, we can't rewrite history  ;)


As far as I know, it would be difficult to create an easy to install expansion board for GX-4000 (maybe impossible) due to the the integration of components on the motherboard. But individually RAM can be replaced and with some others modifications the 128Kb become natively seen. But it would be difficult to standardize this kind of feature, yes. But whooooo, it should be nice to play Double Dragon or Lotus Esprit Turbo Challenge on GX-4000  8)


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:16, 15 February 21
Quote from: Phantomz on 14:04, 15 February 21

Cheers @Nich (https://www.cpcwiki.eu/forum/index.php?action=profile;u=53)


I've been able to convert this game now.  :)


World Games


You can use both Joypads on the Menu.
Enter names by, press console pause button for P, Joypad 2 UP = 1, LEFT =2, RIGHT = 3, DOWN = 4.
Therefore can enter names as P1, P2, P3, P4.
Use Joypad 2 Button 1 to confirm, Button 2 is delete if make a mistake.
Press Joypad 2 Button 1 when you have enough player/s (on name entry).
Joypad UP and DOWN to change " Is this correct? ", Button 1 to confirm.



Yesssssssssssssssss !  :-*  (and many thanks to @Nich (https://www.cpcwiki.eu/forum/index.php?action=profile;u=53) too)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:19, 15 February 21
Quote from: zeropolis79 on 12:17, 15 February 21
I believe someone has done such an upgrade to the GX4000 - part internal, part external.  I think Piotr Bugaj was the one behind it but I wouldn't swear to it.

Just looked it up and it was him - foudn the details on a post he did in Amstrad For Sale on Facebook:

mutant GX 4000 console ;) Is  converted to CPC 6128. Inside is  PS2 keyboard interface allow to connect PC PS2 keyboard. Extra 64 kb of ram so total is 128k now. On  top is installed edge slot for special version of my DDI5 floppy emulator with large 2,42 OLED screen. DDI5  allow load DSK files.  DDI5 is  in set. Plus C4CPC cardridge also in set.

With all my respect for this individual initiative, this project sound like a joke. Completely destroying a poor GX-4000, he recreated... a 6128+!  :laugh:  But maybe some parts of this ambitious project could be useful, of course.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 14:55, 15 February 21
Quote from: iXien on 14:16, 15 February 21
You're rght, I know that the 464 even available after 1988 was a clever strategy, as always, from Sugar. But 6128 is so much better with 128k RAM and it's useful floppy drive. For all 6128 owners, 464 was a pain with its limited RAM and sad tape drive. So many games would have been so much better using 128kb RAM and fast loadings on demand. The C64/128 isn't a good comparison as the C128 replaced the C64 too late and with so many C64 owners, it was not interesting for publishers to develop games that could be played by so many few customers or let the teams work enough to create systematic enhanced content. And Commodore didn't make a lot of commercial effort as they were already concentrated on the Amiga and PC market. Maybe with low cost expansions for 464, we could make the same deal than on Amiga on which 1Mb RAM became the norm from 1990 rather than 512Kb thanks to unexpansive and easy to install RAM expansion boards. It's a difficult problem in commercial terms and once again, we can't rewrite history  ;)


As far as I know, it would be difficult to create an easy to install expansion board for GX-4000 (maybe impossible) due to the the integration of components on the motherboard. But individually RAM can be replaced and with some others modifications the 128Kb become natively seen. But it would be difficult to standardize this kind of feature, yes. But whooooo, it should be nice to play Double Dragon or Lotus Esprit Turbo Challenge on GX-4000  8)

In fairness, games that actually took advantage of the 128k functions were few and far between on the Amstrad. Only one or two companies fully took advantage of the additional bank, and it was really only for additional sound or load in one solutions. Speaking for myself but growing up as a 464 owner, it really didn't make that much difference. It was really only post 1988 where we some some real results with 128k such as Shinobi, Double Dragon. I'd say Final Fight too but to be honest, that was way too slow to be playable. The CPC6128 was also too late in terms of a developers perspective because disk games weren't selling as much as the tape games early on, and most people had gotten hold of tape to disk transfer utilities or a multiface for those who got their hands on a disk drive.

Me, I'm just happy I can play the amount of stuff we can on a GX now as opposed to what... 28 titles initially? :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:25, 15 February 21
Quote from: Shaun M. Neary on 14:55, 15 February 21
In fairness, games that actually took advantage of the 128k functions were few and far between on the Amstrad. Only one or two companies fully took advantage of the additional bank, and it was really only for additional sound or load in one solutions. Speaking for myself but growing up as a 464 owner, it really didn't make that much difference. It was really only post 1988 where we some some real results with 128k such as Shinobi, Double Dragon. I'd say Final Fight too but to be honest, that was way too slow to be playable. The CPC6128 was also too late in terms of a developers perspective because disk games weren't selling as much as the tape games early on, and most people had gotten hold of tape to disk transfer utilities or a multiface for those who got their hands on a disk drive.

Me, I'm just happy I can play the amount of stuff we can on a GX now as opposed to what... 28 titles initially? :D
Speaking for myself but growing up as a 6128 owner  ;) , it was sometimes a bit frustrating to launch a game and discover that half the content had disappear compared to 16bits versions not because of CPU or display constraints but because all had to be loaded in one time and stored in only 64Kb, as my CPC offered the double and a floppy disc drive to make fast loadings on demand. In opposite, as a child, I spent many time on Double Dragon, Shinobi, Titan, etc... without knowing that 464 couldn't play them (Titan version on tape is sadly a joke and doesn't need to be patched on GX-4000). For me, musics in Untouchables, Total Recall or Gryzor, it was just a normal thing. What a surprise when I discovered that they wasn't available on the GX-4000 conversion.

By the way, once again the context is as it is, so yes of course, as 64kb remained the norm on CPC, nowadays it's nice to be able to convert all these games to a GX-4000 that only have 64Kb RAM. You're so right  ;D  I suppose that I will personnally modify my GX-4000 in a near future as I have a friend of mine that know how to make the modification, just for my personnal pleasure  ;)

Now it is time to enjoy Summer Games and World Games thanks to @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) and @Nich (https://www.cpcwiki.eu/forum/index.php?action=profile;u=53) .


PS : Just for information, I identified in the past 143 games that take part of 128Kb RAM (musics, SFX, more GFX, multiplayer options, more levels, etc). In these 143 games, 57 clearly need 128Kb RAM. But there is a lot of adventure games that can't be adapted to GX-4000 for other reasons in any case  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:21, 16 February 21
This discussion about 128kb made me want to try some CPR on my 6128+ (I don't connect it often, now it is totally yellowed). I think I will make a list of the CPR conversions that take part expanded memory (6128+ or pimped GX-4000)


And the first thing I see is that there is a little issue on the Dragon Ninja patched version you made @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) . When you launch it on a 128Kb system, we're prompted to choose between 64Kb or 128Kb version but as this option hasn't been patched, keyboard is need to make a choice and continue to the game. Do you think you can quickly fix it  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ComSoft6128 on 18:41, 16 February 21
Quote from: iXien on 15:25, 15 February 21
Speaking for myself but growing up as a 6128 owner  ;) , it was sometimes a bit frustrating to launch a game and discover that half the content had disappear compared to 16bits versions not because of CPU or display constraints but because all had to be loaded in one time and stored in only 64Kb, as my CPC offered the double and a floppy disc drive to make fast loadings on demand. In opposite, as a child, I spent many time on Double Dragon, Shinobi, Titan, etc... without knowing that 464 couldn't play them (Titan version on tape is sadly a joke and doesn't need to be patched on GX-4000). For me, musics in Untouchables, Total Recall or Gryzor, it was just a normal thing. What a surprise when I discovered that they wasn't available on the GX-4000 conversion.

By the way, once again the context is as it is, so yes of course, as 64kb remained the norm on CPC, nowadays it's nice to be able to convert all these games to a GX-4000 that only have 64Kb RAM. You're so right  ;D  I suppose that I will personnally modify my GX-4000 in a near future as I have a friend of mine that know how to make the modification, just for my personnal pleasure  ;)

Now it is time to enjoy Summer Games and World Games thanks to @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) and @Nich (https://www.cpcwiki.eu/forum/index.php?action=profile;u=53) .


PS : Just for information, I identified in the past 143 games that take part of 128Kb RAM (musics, SFX, more GFX, multiplayer options, more levels, etc). In these 143 games, 57 clearly need 128Kb RAM. But there is a lot of adventure games that can't be adapted to GX-4000 for other reasons in any case  :)




The 6128 was handicapped by the 464 for serious software and games but if you wanted to sell the maximum number of copies both the 464 and 6128 had to catered for, but then again - no successful 464 - no 6128 :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:05, 16 February 21
Quote from: ComSoft6128 on 18:41, 16 February 21
The 6128 was handicapped by the 464 for serious software and games but if you wanted to sell the maximum number of copies both the 464 and 6128 had to catered for, but then again - no successful 464 - no 6128 :)
We don't have to forget that if all manufacturers were here to make money with computers, consoles and videogames, that was even more true with Alan Mickael Sugar that sold CPC like he sold hi-fi systems and video recorders  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:22, 16 February 21
Quote from: iXien on 18:21, 16 February 21
This discussion about 128kb made me want to try some CPR on my 6128+ (I don't connect it often, now it is totally yellowed). I think I will make a list of the CPR conversions that take part expanded memory (6128+ or pimped GX-4000)


And the first thing I see is that there is a little issue on the Dragon Ninja patched version you made @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) . When you launch it on a 128Kb system, we're prompted to choose between 64Kb or 128Kb version but as this option hasn't been patched, keyboard is need to make a choice and continue to the game. Do you think you can quickly fix it  8)


@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)  Here is the quick fix!  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:32, 16 February 21
Quote from: Phantomz on 20:22, 16 February 21

@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)  Here is the quick fix!  ;)
And... you rocks (again)! Many thanks for that  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:03, 16 February 21
I continue in my investigations @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) and this time it's amazing  :o  Yes, amazing... we can't switch to ingame music mode on Gryzor  :laugh:
Yes, if I made no mistake, keyboard remains necessary to select ingame music rather than SFX... a little, tiny fix  :D

And the Rococop patch have the same issue than Dragon Ninja.

Edit: I won't disturb you with other patches as I just ended my tests of GX-4000 patches on 6128+. After that, of course, there are some games that offer upgrades but on specific versions (Prohibition, Hostages, Zombi, Total Recall) but it is another subject. Here what is interesting is to keep the full pad compatibility when these 3 games already patched are launched on 6128+ for example (and I won't hidden you that it will be nice if I managed to pimp my GX-4000, of course  :P )
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:06, 17 February 21
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


I didn't see the need to remap the keys for 128k options at the time in games like Robocop and Gryzor as they would only run in 64k on the GX4000 and that was the target machine I was looking to make the games friendly for.


The options should still work, you just need to use the keyboard like you would normally have too, I'll have a look at the games, when get some free time.  ;)



I'm not going to work on all the other 128k games, unless an easy option becomes available to give the GX4000 128k.  ;D


Just had a quick look at Robocop , need to push up for option 2 = 128k, it's like that due to the trainer, I've now changed the 128k option to show the UP arrow.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:47, 17 February 21
Quote from: Phantomz on 15:06, 17 February 21
Just had a quick look at Robocop , need to push up for option 2 = 128k, it's like that due to the trainer, I've now changed the 128k option to show the UP arrow.
Many thanks for this one, it's nice !  ;)

Quote from: Phantomz on 15:06, 17 February 21
I didn't see the need to remap the keys for 128k options at the time in games like Robocop and Gryzor as they would only run in 64k on the GX4000 and that was the target machine I was looking to make the games friendly for.
Dragon Ninja and Robocop crack menus are similar and very smart as they automatically hide the choice of the memory version on systems with only 64Kb. What is more mysterious is why the menus offer this choice as the games themselves automatically recognize the RAM available to load voice digits of not.
In Gryzor, the ability to play with music is more anecdotic. You're right, it is available using the ESC key on the patched version to switch between Music/SFX. I suppose it wouldn't be very difficult to remap it the P or a J1B2  8) 

Quote from: Phantomz on 15:06, 17 February 21
I'm not going to work on all the other 128k games, unless and easy option becomes available to give the GX4000 128k.  ;D
As far as I shown trying all the GX-4000 patched games that offer 128K upgrades, Robocop, Dragon Ninja and Gryzor are the only ones that needed a little additional patch. Games like Shinobi, The Untouchables, Lemmings or Super Monaco GP directly load additional features when 128Kb are seen and it's very nice.
Now I have a list of games that would need to be patched again using a 128Kb special version (Total Recall is an interesting case as the original game look at the memory to load SFX/music or not, but CNG Soft packed version used don't, you can find on his website two files to choose depending on memory available). But as I said previously, it's another story and you're right, there is no interesting reason to work on this until there are pimped GX-4000 users  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:55, 17 February 21
Quote from: iXien on 15:47, 17 February 21
In Gryzor, the ability to play with music is more anecdotic. You're right, it is available using the ESC key on the patched version to switch between Music/SFX. I suppose it wouldn't be very difficult to remap it the P or a J1B2  8) 


Pretty sure I did this already, have you tried pressing P.  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:57, 17 February 21
Quote from: Phantomz on 15:55, 17 February 21

Pretty sure I did this already, have you tried pressing P.  :D
Yep, as far as I saw, it doesn't work. But as 128k is needed for the music to be available, maybe you didn't patched it because there was no interest in doing it.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:02, 17 February 21
Quote from: iXien on 15:57, 17 February 21
Yep, as far as I saw, it doesn't work. But as 128k is needed for the music to be available, maybe you didn't patched it because there was no interest in doing it.


Odd, you must have an old version or something then.


I just grabbed the cpr from the GX4000 page, ran it in 128k mode and ESC or P, will change the Music / FX option.


You can also Pause with P or ESC, press P or ESC second time to quit.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:05, 17 February 21
Quote from: Phantomz on 16:02, 17 February 21

Odd, you must have an old version or something then.


I just grabbed the cpr from the GX4000 page, ran it in 128k mode and ESC or P, will change the Music / FX option.
I just tried on an emulator and it works.
I know what happened. I think I have some problems with the keyboard matrix of my old 6128+. Yesterday I had problem to load games as U key doesn't work anymore. I suppose it's a whole sector of my keyboard that doesn't respond anymore  :-[
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:08, 17 February 21
Quote from: iXien on 16:05, 17 February 21
I just tried on an emulator and it works.
I know what happened. I think I have some problems with the keyboard matrix of my old 6128+. Yesterday I had problem to load games as U key doesn't work anymore. I suppose it's a whole sector of my keyboard that doesn't respond anymore  :-[


Not good, I hope you can get it fixed, maybe the Membrane has got stuck together.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:10, 17 February 21
Quote from: Phantomz on 16:08, 17 February 21

Not good, I hope you can get it fixed, maybe the Membrane has got stuck together.
Don't worry, I have some 6128+ for part. Hope I will be able to fix it switching membranes or cleaning it. If it's the motherboard, it will need more efforts and I got others 6128+ working to quickly get around this problem  :P  But it's never nice to see a CPC dying  ::)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 16:39, 17 February 21
Quote from: iXien on 16:10, 17 February 21
Don't worry, I have some 6128+ for part. Hope I will be able to fix it switching membranes or cleaning it. If it's the motherboard, it will need more efforts and I got others 6128+ working to quickly get around this problem  :P  But it's never nice to see a CPC dying  ::)
If you have problems with the keyboard, it's best to get rid of the resistor network inside the 6128plus (there is a thread about it here somewhere). I did that to all my 6128plus and their keyboards work like a charm. No need to exchange the membranes.  :)  Sorry for getting off-topic.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:42, 17 February 21
Quote from: GUNHED on 16:39, 17 February 21
If you have problems with the keyboard, it's best to get rid of the resistor network inside the 6128plus (there is a thread about it here somewhere). I did that to all my 6128plus and their keyboards work like a charm. No need to exchange the membranes.  :)  Sorry for getting off-topic.  :)
I was off-topic first  :D  I will have a look. I will save this old friend for sure!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:39, 17 February 21
@GUNHED (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2029) , @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) Victory, the membranes were stuck and the part against the steel support was super dirty. How something like this could happen to my CPC + which systematically sleeps in its box, it's a mystery. As if the steel of the support had released a kind of white powdery substance which had adhered to the back of the membrane. With a good cleaning in order, everything is back to normal  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 13:42, 18 February 21
I was wondering if it would be interesting to convert the SHINOBI REMASTER V1.02 that tfmrx has released recently ? tfmrx has modified the same 64k compatible version as @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) used to patch Shinobi in the past. The colours of this version are cute and it would offer a nice upgrade of Shinobi on GX-4000  8) .


Other idea, developed by the same guy, the Binary Design version of Double Dragon is originally 128K only. But I'm wondering if it would be possible to offer to GX-4000 the same kind of patched version as Shinobi, becoming 64K compatible with no music/sfx? I didn't see it anywhere but maybe this kind of version already exists for CPC464? The Dro Soft adaptation is so dule compared to the good work of Richard Aplin for Binary Design, even without sound it would be far better  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:16, 20 February 21
Whoooo, I had no success with my last post  :P


@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) ? Not interesting in that new Shinobi version? Or a 64K Double Dragon?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 14:00, 23 February 21
Quote from: Shaun M. Neary on 14:55, 15 February 21In fairness, games that actually took advantage of the 128k functions were few and far between on the Amstrad.

Hearing Robocop recite his orders... priceless :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Nich on 18:42, 23 February 21
Quote from: iXien on 15:47, 17 February 21
Dragon Ninja and Robocop crack menus are similar and very smart as they automatically hide the choice of the memory version on systems with only 64Kb. What is more mysterious is why the menus offer this choice as the games themselves automatically recognize the RAM available to load voice digits of not.

I believe these are my cracks. I include this option for 128K users so they can compare the differences between the 64K and 128K versions.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:12, 23 February 21
Quote from: Nich on 18:42, 23 February 21
I believe these are my cracks. I include this option for 128K users so they can compare the differences between the 64K and 128K versions.
Thank you for the explanation about this detail  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 09:32, 24 February 21
Quote from: iXien on 13:42, 18 February 21Other idea, developed by the same guy, the Binary Design version of Double Dragon is originally 128K only. But I'm wondering if it would be possible to offer to GX-4000 the same kind of patched version as Shinobi, becoming 64K compatible with no music/sfx? I didn't see it anywhere but maybe this kind of version already exists for CPC464? The Dro Soft adaptation is so dule compared to the good work of Richard Aplin for Binary Design, even without sound it would be far better  :P



Doubt this is possible. While Shinobi was actually designed to be 64k compatible sans sound, The Aplin version of Double Dragon never had that luxury.
The fact that it never even saw a cassette release says it all.

We discussed this at length a good few years back on the forum: http://www.cpcwiki.eu/forum/games/the-double-dragon-mystery/
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: rhoads5150 on 12:44, 24 February 21
Quote from: iXien on 20:16, 20 February 21
Whoooo, I had no success with my last post  :P


@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) ? Not interesting in that new Shinobi version? Or a 64K Double Dragon?


If you want the Shinobi remake on CPR format, here it is.


I haven't tested it on a GX4000, but it works fine on my 6128Plus with C4CPC
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 14:39, 24 February 21
Quote from: rhoads5150 on 12:44, 24 February 21

If you want the Shinobi remake on CPR format, here it is.


I haven't tested it on a GX4000, but it works fine on my 6128Plus with C4CPC


I'll test it now...  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 14:46, 24 February 21
Quote from: rhoads5150 on 12:44, 24 February 21

If you want the Shinobi remake on CPR format, here it is.


I haven't tested it on a GX4000, but it works fine on my 6128Plus with C4CPC


Works great on GX4000, using C4CPC, but no music or sound effects ;-)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:51, 24 February 21
Quote from: rhoads5150 on 12:44, 24 February 21
If you want the Shinobi remake on CPR format, here it is.
I haven't tested it on a GX4000, but it works fine on my 6128Plus with C4CPC
I feel so silly that I haven't seen for myself that the game can be directly converted to CPR without any patch (P for Pause and you can enter your name using joypad in highscore table)  :D

But your version lack the cheat options so here is a new release that include the same cheat menu as the original patched version from @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) . As a bonus, the cheat options have been translated to English for the ones that don't understand my beloved French language, and with some informations about how to seize them  8)

Nice enhanced version from fmtrx, new colors and slightly upgraded GFX are really welcome here.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:00, 25 February 21
Quote from: iXien on 23:51, 24 February 21I feel so silly that I haven't seen for myself that the game can be directly converted to CPR without any patch (P for Pause and you can enter your name using joypad in highscore table) 

@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575) The game needs the spacebar remapping to Joypad 1 Button 2, for Ninja Magic.

I haven't got the time to look at the game at the moment, I think @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) version is the same and needs a fix.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:56, 25 February 21
Quote from: Phantomz on 13:00, 25 February 21
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575) The game needs the spacebar remapping to Joypad 1 Button 2, for Ninja Magic.

I haven't got the time to look at the game at the moment, I think @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) version is the same and needs a fix.
Ok, It was too much simple for sure  ;) . Maybe @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) or @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) can fix it if you have no time? If not, then I will keep this in memory and I will remind later ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 21:35, 25 February 21
I have a triple petition ::) , i have converted Aspar GP Master (a motorcycle racing game), The Brick (an advanced Arkanoid) and Emilio Butragueno (a Tehkan World Cup style soccer game) to cpr format in case someone is interested in adapting them to GX4000.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:44, 25 February 21
Quote from: Shaun M. Neary on 09:32, 24 February 21

Doubt this is possible. While Shinobi was actually designed to be 64k compatible sans sound, The Aplin version of Double Dragon never had that luxury.
The fact that it never even saw a cassette release says it all.

We discussed this at length a good few years back on the forum: http://www.cpcwiki.eu/forum/games/the-double-dragon-mystery/ (http://www.cpcwiki.eu/forum/games/the-double-dragon-mystery/)
I carefuly read this topic and I have to admit it wasn't really interesting  ;D  No real informations, basically speculations and words from guys that talk with lot of stars in the eyes concerning the version they play. Objectively, Spanish version is beautiful with interesting little sprites but so slow it isn't playable, the Richard APLIN's version uses converted sprites and backgrounds from the arcade that offer the original proportions with questionable colors, yes, but is far faster and playable. As gameplay will always be the more important in gaming, Richard APLIN's version wins the round.

I'm not sure it coudn't become 64k compatible without music and SFX as it is for Shinobi but it's true that the code itself needs lot of memory as he talk about here : https://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=1926 (https://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=1926)

But the fact the game didn't have a 64k conversion like Shinobi isn't a clue (imo, of course). Indeed, there is only one version of Shinobi. So if Virgin Games wanted to sell a tape version of this one they had no other choice but to find a a trick to make it run with 64k. Removing music and sounds is certainly not a very elegant method, but it is effective because it immediately saves a lot of memory (Loadings are just awful on tape too). With Double Dragon, they didn't have to apply such a trick as they already had a 64k compatible version. Clearly, the Richard APLIN's version of Double Dragon is a complete UFO. ST, Amiga and 64k version on CPC are clearly designed using the same material. Why the hell Virgin Games asked to APLIN to make another version and finally accepted to let him make it 128k only compatible is a mystery. It's just understandable by the fact the 64k version was near to be finished too and it was easy for them to put this version in the tape version without any need to hack another one. What is weird is that there is only one international packaging of the game only showing screens from the 64k version. I suppose it was disturbing for the people that wanted to buy the game for their 6128. They was not sure to buy the right game as screenshots on the box were different than the one of the version tested in magazines.

And so one can wonder if the same trick as Shinobi could work with Richard APLIN's version of Double Dragon since it is the same type of code. But maybe it would be interesting to make a try if it permits to play it on GX-4000  ;) .

Where you're absolutly right on the Double Dragon topic is that I think like you that the 64k version haven't been distributed by Virgin as standalone. As far as I know, I never seen a tape version of the game besides the budget releases in England. In France, I never saw the 64k version anywhere back in the days. Only the 6128 version on disc, and the success of the 6128 in France can explain the disc version has finally been the only one distributed (Micromania catalogs listed the tape version at 99frs, but this would not have been the first time that a game would have been listed and then canceled at a reseller) 


As a bonus, another nice interview of Richard APLIN : http://retroasylum.com/an-interview-with-richard-aplin/ (http://retroasylum.com/an-interview-with-richard-aplin/)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 11:31, 26 February 21
You're forgetting something important. Virgin didn't originally get the licence for Double Dragon. Melbourne House did. Other 8bit versions came out almost two years before the Dro Soft (MH) version of DD even surfaced for the Amstrad. It was close to 1990 by the time the Virgin release of DD actually surfaced. I couldn't tell you the ins and out as to how Virgin got the license, probably came with a bundle deal once they got the license to do DDII but that's a swift presumption on my part.


The packaging was already done before the Aplin version, it's similar to the Melbourne House version. All they had to do was remove the MH logo and slap a Amstrad Disc sticker on it.


I never saw the Melbourne House release as a standalone. God knows I hunted for it high and low after other versions had been released. 100% Dynamite was the compilation I first saw it on. I wasn't even aware there was a 128k version of it until about 1995! (That would be when I was introduced to the internet... and a whole new world of additional information!)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Maniac on 11:47, 26 February 21
Melbourne House was purchased by Mastertronic who in turn merged with Virgin Games to form Virgin Mastertronic. In doing so they would have acquired the licenses (that were still valid) that Melbourne House had.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 11:57, 26 February 21
Quote from: Shaun M. Neary on 11:31, 26 February 21
You're forgetting something important. Virgin didn't originally get the licence for Double Dragon. Melbourne House did. Other 8bit versions came out almost two years before the Dro Soft (MH) version of DD even surfaced for the Amstrad. It was close to 1990 by the time the Virgin release of DD actually surfaced. I couldn't tell you the ins and out as to how Virgin got the license, probably came with a bundle deal once they got the license to do DDII but that's a swift presumption on my part.

The packaging was already done before the Aplin version, it's similar to the Melbourne House version. All they had to do was remove the MH logo and slap a Amstrad Disc sticker on it.

I never saw the Melbourne House release as a standalone. God knows I hunted for it high and low after other versions had been released. 100% Dynamite was the compilation I first saw it on. I wasn't even aware there was a 128k version of it until about 1995! (That would be when I was introduced to the internet... and a whole new world of additional information!)
Question of licences usually explain weird things with movie/arcade game adaptations back in the days. What is interesting is that (as far as I know) in France magazines only reviewed the 128k version. As magazines were my only information resources and as I had the opportunity to get a hand on this version, personally I never new about this little 64k version until the internet rising  :D

Quote from: Maniac on 11:47, 26 February 21Melbourne House was purchased by Mastertronic who in turn merged with Virgin Games to form Virgin Mastertronic. In doing so they would have acquired the licenses (that were still valid) that Melbourne House had.
That's what APLIN tells himself and confirm in the interview on Retro Asylum website. The reason why they didn't just commercialize the spanish 64k version remains mysterious...

Note: sorry to everyone for those off-topic exchanges  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 13:04, 26 February 21
Quote from: iXien on 11:57, 26 February 21The reason why they didn't just commercialize the spanish 64k version remains mysterious...



Only the CPC version. The Speccy one did. The reason why I bring this up is that the code is almost identical. Think it was the same guys behind both.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:50, 26 February 21
@Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930)


I did.....


Buitre - Emilio Butragueno Futbol



Sometime ago, had forgotten to upload it, If I remember I changed it to english and remapped controls to both Joypads by default, console pause button to pause and unpause, can also unpause with joypad 2 if I remember correctly.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 21:39, 26 February 21
I wonder if Star control could be added to GX4000, that was a great little game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: rhoads5150 on 22:35, 26 February 21
I also converted Double Dragon II, but the "good" Richard Aplin's version, not that abomination that Dro Soft launched in Spain.


However, the Aplin version was 128K only, so I don't think it'll load on the GX4000. It works perfectly on my 6128Plus
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:12, 27 February 21
Quote from: rhoads5150 on 22:35, 26 February 21
I also converted Double Dragon II, but the "good" Richard Aplin's version, not that abomination that Dro Soft launched in Spain.


However, the Aplin version was 128K only, so I don't think it'll load on the GX4000. It works perfectly on my 6128Plus
Have you patched keyboard keys to allow the second player to use the second joypad ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: rhoads5150 on 18:15, 27 February 21
Quote from: iXien on 18:12, 27 February 21
Have you patched keyboard keys to allow the second player to use the second joypad ?


No, I don't know how to do that
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:31, 27 February 21
Quote from: rhoads5150 on 18:15, 27 February 21

No, I don't know how to do that
No problem, I'm not really talented in this exercise too  :D

But don't forget this topic is dedicated to GX-4000 conversions. Lot of games that are not already available can be converted to CPR, but they will remain unplayable on GX-4000 until more talented guys than us like @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) , @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) , @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) and all the other ones involved take time to patch them to be fully playable just using one or two joypads.
There is of course some interest in converting games to CPR to play them on CPC+, like fast loadings (particularly for 464+ owners) or having tons of games available without needing a GOTEK drive, etc... but it is not the main subject of these pages, particularly for games needing 128K (we were talking recently with @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) about the fact that patching 128k games or specific versions of games wasn't interesting unless an easy way to upgrade the RAM of the GX-4000 will be available).

That said, I would love to be able to play all the APLIN games on our beloved GX-4000  :P  Maybe one day, who knows  ::)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Dinorast on 13:48, 02 March 21
Can maybe Archon and Archon 2 be converted ? It would be fantastic, especially if the 2-Player modus could be used. A perfect head to head game on a console
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:26, 02 March 21
Quote from: Dinorast on 13:48, 02 March 21
Can maybe Archon and Archon 2 be converted ? It would be fantastic, especially if the 2-Player modus could be used. A perfect head to head game on a console
I totally agree with you and I had already prepared clean version of each game of the series but they need to be patched to be played from joypad 2 for player 2 and some other keys (including navigation in Archon 2 menu). In case that someone interested (clean versions but I didn't manage to patch them)   8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:03, 03 March 21
@Dinorast (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1237)


Here is.....


ARCHON


You can use both Joypads  ;)   Console Pause Button to Quit.


I will look at the 2nd game.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:43, 03 March 21
Quote from: Phantomz on 21:03, 03 March 21
@Dinorast (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1237)


Here is.....


ARCHON


You can use both Joypads  ;)   Console Pause Button to Quit.


I will look at the 2nd game.  ;D
Have I previously said that YOU ROCKS?  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Dinorast on 11:39, 04 March 21
Absolutely amazing  ;D  WUNDERBAR !!! big thanks for Archon
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:43, 04 March 21
@Dinorast (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1237)


Here is....


ARCHON II - ADEPT


You can use both Joypads  ;)  Console Pause Button to Quit.


You can hold down Joypad 1 Button 1 to speed up symbols being displayed at the bottom before the fight starts.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Dinorast on 15:49, 04 March 21
Absolutly spot on !!! Many many thanks !!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:09, 04 March 21
@Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930)


Here is......


THE BRICK


The game is now Joypad only.


Joypad 1 Button 1 to Play, Button 2 for Demo, Button 2 to Quit from Demo Mode.


Pause the game with Joypad 1 Button 2, any direction on Dpad to Unpause ( feels sluggish ).


Console Pause Button to Quit ( appears ball must be in play).



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:47, 04 March 21
Quote from: Phantomz on 20:09, 04 March 21
@Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930)


Here is......


THE BRICK


The game is now Joypad only.


Joypad 1 Button 1 to Play, Button 2 for Demo, Button 2 to Quit from Demo Mode.


Pause the game with Joypad 1 Button 2, any direction on Dpad to Unpause ( feels sluggish ).


Console Pause Button to Quit ( appears ball must be in play).


I love the the girl on the main menu and more over on the visual of the box  ;D  Sort of :
- Hey guys, a brick breaker in 1989, are you sure that players will be interested?
- Don't worry, we put a nude girl with big boobs on the box, just to be sure  :P

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 09:24, 05 March 21
Looks like a bit of a mess to be honest though it also looks quite playable:
https://www.youtube.com/watch?v=puZRUdn5-Q0

Can't find a pic of the box though :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 09:42, 05 March 21
@Gryzor (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1) Enjoy  :laugh:

https://www.cpc-power.com/index.php?page=detail&onglet=package&num=859 (https://www.cpc-power.com/index.php?page=detail&onglet=package&num=859)

And on the rear of the box, they even name Arkanoid, clearly to associate their own title to the famous Taito game, Fabulous! Hey guys, no problem with copyrights ? It was really another era  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 09:48, 05 March 21
Daaamn :D I doubt 13yo me would have bought it on the merits of the cover alone, even so!

Well, it's not so much a copyright issue I think, they don't say it's related in any way but then again they did risk a lawsuit...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 10:13, 05 March 21
Quote from: Gryzor on 09:24, 05 March 21Looks like a bit of a mess to be honest though it also looks quite playable:

Same as the ZX one, cannot see the racket well.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 10:27, 05 March 21
Quote from: VincentGR on 10:13, 05 March 21
Same as the ZX one

Ahh that's where the clashing comes from :D Thought it looks like a decent port.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 13:22, 05 March 21
They use 3(!) colors on the play screen. Would it have been so hard to pain the racket in color 4???
And then they complaint 'pirate copies'. Sorry, wasting money once for such a port is more than enough.
Otherwise, with some minor changes it could have been a great game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 13:50, 05 March 21
Quote from: Gryzor on 10:27, 05 March 21
Ahh that's where the clashing comes from :D Thought it looks like a decent port.
Yes, a decent port of a game that already failed on Spectrum with this curious idea to create a background line of the same colour of the racket while the rest of the background uses a different color and while another color was available  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 13:50, 05 March 21
Also, there's TWO blues :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 13:51, 05 March 21
Quote from: iXien on 13:50, 05 March 21
Yes, a decent port of a game that already failed on Spectrum with this curious idea to create a background line of the same colour of the racket while the rest of the background uses a different color and while another color was available  :laugh:

That would make for an interesting interview... :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:01, 05 March 21
Quote from: Gryzor on 13:51, 05 March 21
That would make for an interesting interview... :D
Yes, you're right. Lot of little games were developed sometimes by very young guys, so a lot of flaws in these low cost games are pardonable imo. It's interesting to discover always more about this era during which we grew up. Game development and publishing were so wild and disorganized, how touching  ;D

I recently had the opportunity to discuss with the developer of the CPC version of Psycho Pig UXB that let a comment on a Youtube video, it was very interesting : https://www.youtube.com/watch?v=MpfcKR_x7lE (https://www.youtube.com/watch?v=MpfcKR_x7lE)

Interesting to see how we idealized this video game universe as we were all kids while developers and even publishers were working hard without a lot of organization, considering game development just as a job, usually a frustrating job  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 17:35, 05 March 21
I think it's not possible to use two different colors on ZX which only has... two.
Ok, you can clash but the color brick will probably try to catch up with the racket and this would end up with two rackets scrolling on top of each other ;D


Off-topic mode off.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 21:25, 05 March 21
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)
Thank you!, i had no time this week to try the games sooner, you did an awesome work, specially with Buitre - Emilio Butragueno Futbol menu.

@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575) @Gryzor (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1)
The Brick is pretty playable, the color schematics change through the stages, for better, (minus the bar that that share its color with the screw, like VincentGR said) also, i had it as a part of a games compilation, so no cover lady for me XD.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:42, 05 March 21
Quote from: Davor Vitief on 21:25, 05 March 21
The Brick is pretty playable, the color schematics change through the stages, for better, (minus the bar that that share its color with the screw, like VincentGR said) also, i had it as a part of a games compilation, so no cover lady for me XD.
Nostalgia is our engine! The idea was of course not to spoil you childhood memories  ;)  We played so many games on our beloved CPC, as we were children we loved lot of title that were not the best ones. But we spent good time on them, so it is a good reason to be able to play them nowadays on GX-4000.
Back in the good old days, I used to play a lot on SOUL OF A ROBOT. I really loved this game. Honestly, I know it's not a very good game and I suppose that nobody would really like it trying it for the first time nowadays but I would love to play it on my GX-4000. Childhood memory  8)

The brick  seems to be an interesting game but clearly, it's sometimes a little bit difficult to see the racket. When you discover the game nowadays, it's difficult to be hooked. But yes, we saw really worse on CPC, thank you @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) @Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930) for this little game I didn't know  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 20:54, 06 March 21
Apologies if this game has already been done, but I remember playing 'Buster block' as a kid, it's pretty much the best Pengo clone we had on the Amstrad CPC. From the same guy who did Fruity Frank, and just as playable in a Pengo sort of way.


Thx
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:10, 11 March 21
@ukmarkh (https://www.cpcwiki.eu/forum/index.php?action=profile;u=34)


Here is......


BUSTER BLOCK


Joypad 1 Button 2 to Pause, any other Button to unpause.


Joypad 1 to Pass High Score Entry, UP = 1, DOWN = 2, LEFT = DELETE, RIGHT = ENTER
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 21:11, 11 March 21
Quote from: Phantomz on 18:10, 11 March 21
@ukmarkh (https://www.cpcwiki.eu/forum/index.php?action=profile;u=34)


Here is......


BUSTER BLOCK


Joypad 1 Button 2 to Pause, any other Button to unpause.


Joypad 1 to Pass High Score Entry, UP = 1, DOWN = 2, LEFT = DELETE, RIGHT = ENTER


You've made my very long day... Thank you so much! I love this game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:35, 15 March 21
Late at night (not so late in fact), I'm taking time to get out of its box one of the games I used to play on my 6128, GEEBEE AIR RALLY. Not the game of the year, but it's of course a nice childhood memory. And I was sure it has already been converted to GX-4000, but no. Would it be difficult to convert this one ?

I prepared a clean version (original music replay bug fixed). Keys have to be patched of course but I think we can enter our name in the high-score table directly using joypad  ;D 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:08, 17 March 21
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


I'll see what I can do with " GeeBee " when get some time, looks like it's the same as " Rambo ", pause doesn't work properly by the looks of things.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:04, 17 March 21
Quote from: iXien on 23:35, 15 March 21
I prepared a clean version (original music replay bug fixed). Keys have to be patched of course but I think we can enter our name in the high-score table directly using joypad  ;D


Just had a quick look at this, you need the keyboard to enter name on high-score table.


I can work around this, however, we might need a different version of the game, when the disk is converted to cart, when you enter your name, you get the following " ERROROREWIND! ", so it crashes.  :doh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:05, 18 March 21
Quote from: Phantomz on 22:04, 17 March 21

Just had a quick look at this, you need the keyboard to enter name on high-score table.

I can work around this, however, we might need a different version of the game, when the disk is converted to cart, when you enter your name, you get the following " ERROROREWIND! ", so it crashes.  :doh:
Weir issue. Ok, I will have a look on this, I'm sure we can find another version  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:18, 18 March 21
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)
I found what I think is another version, maybe we will have more luck with this one? Can you make some tests?
Here we have a "Jaguar" crack label before the game itself. I would prefer to remove it but I didn't managed to do that so if it's the only useful version, it's ok I suppose  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:23, 19 March 21
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


Can't get to the high score board on that disk at the moment, doesn't appear to get stuck at game over screen.


Appears to be slight corruption on the main screen at the bottom, both sides.





Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:25, 19 March 21
Here is another two player game for the GX4000  ;D


This one is.....


ROCK 'N WRESTLE


The game is now Joypad/s only.


Joypad 1 Button 1 to Start, Joypad 1 Button 2 to Change 1 or 2 Players.
Console Pause Button to Quit
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:41, 19 March 21
Quote from: Phantomz on 20:23, 19 March 21
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


Can't get to the high score board on that disk at the moment, doesn't appear to get stuck at game over screen.


Appears to be slight corruption on the main screen at the bottom, both sides.
You're right, I didn't notice this GFX corruption, sorry for that. It seems that it will be more difficult to patch GEEBEE AIR RALLY as it's complicated just to find a correct cracked version.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:32, 09 April 21
Here are some days this thread is sleeping. It's really sad that Geebee Air Rally can't be easily converted but there are lot of other wonders that are awaiting  :D  And there is an Opera Soft game that hypnotized me as a child. So here we have

CORSARIOS

I think all chidren loved pirates at the time, particularly when you grew up watching The Goonies continually  :P

But as always with spanish games, collision detection is a bit weird, making the game very hard and punitive. Maybe @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) or @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) can have a look to add invicibility in this one (I attached the DSK version too)  8) 


EDIT : I removed my version, download the one from @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) that is clearly better.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:44, 10 April 21
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


Here is....


Corsarios


I did my own version, as thought it would make sense to use the version with a Trainer by CNGSoft.


I also noticed that Pause and Quit needed to be remapped so sorted that too.


I've also made it possible to play with either Joypad, so the game is now Joypad/s only.


Joypad 1 Button 2 to Pause / Unpause, Console Pause Button to Quit.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:52, 10 April 21
Quote from: Phantomz on 16:44, 10 April 21
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


Here is....


Corsarios


I did my own version, as thought it would make sense to use the version with a Trainer by CNGSoft.


I also noticed that Pause and Quit needed to be remapped so sorted that too.


I've also made it possible to play with either Joypad, so the game is now Joypad/s only.


Joypad 1 Button 2 to Pause / Unpause, Console Pause Button to Quit.


Many many thanks for this one. That's weird but I didn't find the pause and quit functions (even not indicated in manual instruction of the game) so I was really thinking they were not existing!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 21:05, 05 May 21
As this thread is pretty dead lately, I will make a petition, can one of the Amstrad gurus here add GX4000 controls to the film based platformer Hudson Hawk game, please? i have attached its cpr file, thank you
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:41, 06 May 21
Quote from: Davor Vitief on 21:05, 05 May 21
As this thread is pretty dead lately, I will make a petition, can one of the Amstrad gurus here add GX4000 controls to the film based platformer Hudson Hawk game, please? i have attached its cpr file, thank you
I was just searching for a game to revive the thread  :D  You read in my mind!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 08:01, 07 May 21
Off-topic, when is http://homebrew.amstradtoday.com coming back @iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575) ? :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 09:26, 07 May 21
Quote from: Gryzor on 08:01, 07 May 21
Off-topic, when is http://homebrew.amstradtoday.com (http://homebrew.amstradtoday.com) coming back @iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575) ? :)
All was ok last week-end. Thank you for this information. I just opened an issue with my provider.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 09:57, 07 May 21
Quote from: Gryzor on 08:01, 07 May 21
Off-topic, when is http://homebrew.amstradtoday.com (http://homebrew.amstradtoday.com) coming back @iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575) ? :)
You can try again  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 10:03, 07 May 21
Yay :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:17, 07 May 21
Quote from: Gryzor on 10:03, 07 May 21
Yay :)
It's been a while since Homebrew.AT has been updated for the last time. I have so many ideas of games to review and make covers (some near to be ok), new complete files for game series and important homebrew games on CPC. Sometimes I'm even already thinking about a little and cute new website to present all the GX4000 conversions with just some more informations than the ones we gave on the complete list. But time is more than precious for everyone and I'm in a period in my life I don't have a lot of time for CPC. Just what is necessary to create music for the GnG project from Golem13 and write some lines here to upload personal conversions or suggest new conversions for our beloved GX-4000  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 12:36, 07 May 21
Damn you're busy!! Well, good luck. I've enjoyed the site on several occasions :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 12:45, 07 May 21
Quote from: Gryzor on 12:36, 07 May 21
Damn you're busy!! Well, good luck. I've enjoyed the site on several occasions :)
I'm not complaining  ;) , I'm busy with things that seem normal to me in life and we all have our obligations. We just always want more time to devote to our passions, even the most trivial  ;D
End of the off-topic !  :)


So, @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) , @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) , someone interested by this little Hudson Hawk?  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 12:11, 08 May 21
@Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930)  @iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


I've looked at Hudson Hawk, but I can't do this game, the reason being is due to compression.  :doh:


Maybe at @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) or @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) could do this one if they have the time and feel like it.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Captain Past on 12:22, 08 May 21
Is it possible to convert Dragon Spirit? That game would be so much better with 2nd button support.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:08, 08 May 21
Quote from: Phantomz on 12:11, 08 May 21
@Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930)  @iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)
I've looked at Hudson Hawk, but I can't do this game, the reason being is due to compression.  :doh:

Maybe at @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) or @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) could do this one if they have the time and feel like it.
That's weird, it seems that only XOR cracked this game! I found nowhere another version. Like GEEBEE AIR RALLY, HUDSON will be one of these games I put in my personnal todo list. I will sometimes look for another cracked version, maybe uncompressed this time.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:19, 08 May 21
 i don't have time now,but i can teach how made xor games.
Anyway i have take little look to xor xor hudson hawk.

What the hell it this. The game have a hidden .bas not used in german!.
:D.

50 MODE 2
100 CLS:LOCATE 4,3:PRINT"Bitte ungewuenschte Zeilen loeschen"
110 LOCATE 3,4 :PRINT"====================================="
120 LOCATE 1,7:PRINT"Unendlich viele Leben          Zeile 210"
130 LOCATE 1,9:PRINT"Naechstes Level nach Tod       Zeile 220"
140 LOCATE 1,11:PRINT"Verlangsamtes Spiel            Zeile 230"
150 LOCATE 1,13:PRINT"Nur durch wasser verwundbar    Zeile 240"
160 LOCATE 1,15:PRINT"Bei Esc' ins naechste Level    Zeile 250"
170 LOCATE 1,17:PRINT"Schnellere Zombies             Zeile 260"
180 LOCATE 7,21:PRINT"Dann mit 'run' wieder starten"
190 LOCATE 6,22:PRINT"===============================":DELETE -190
200 MEMORY 4863:LOAD"code.bin"
210 POKE 20636,0
220 POKE 20633,24
230 POKE 33421,0
240 POKE 33410,0
250 POKE 20630,200
260 POKE 34148,0:POKE 34149,0
270 CALL 20480:END

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: robcfg on 14:28, 08 May 21
Heh, it tells you to delete the lines for the cheats that you don't want.


So, if you don't want infinite lives, delete line 210.
For not going to next level when dying, delete line 220.
If you don't want slower game speed, delete line 230.
In order not to be invulnerable to anything but water, delete line 240.
To disable using ESC to go to next level, delete line 250.
If you don't want faster zombies, delete line 260.


Then run the program.


8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:31, 08 May 21
¿zombis? ¿Maybe is a loader from another game?.
In the dsk there is g&g.basg&gpokes.bas
and the code.bin


Ghost & gobllings from elite. Thats it.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:33, 08 May 21
Maybe Ghouls'n Ghosts wes on the DSK, removed later and this file forgotten  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 15:29, 08 May 21
Yeap anyway convert xor games is relative easy.
Xor always use the same compression subrutine,these subrutine not write in ram so is cartridge friendly. (because cartridge was rom and only can be read).

The "trick" was copy the decompresssion subrutine to the cartridge. And change the compression subrutine in disk so instead of decompress things they call to the cartridge where the copy subrutine was.
Then even time xor decompress something it call the decompresion subrutine in the cartridge.

So you have access the code even time is decompressed in ram and you only need patch it at fly with a litte extra code in the decompression subrutine little and easy code.

thats the theory.










Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 18:29, 08 May 21
Quote from: Phantomz on 12:11, 08 May 21
@Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930)  @iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


I've looked at Hudson Hawk, but I can't do this game, the reason being is due to compression.  :doh:


Maybe at @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) or @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) could do this one if they have the time and feel like it.
No problem and thank you for looking into it!
Did you try to convert the game Aspar? i forgot completely about it because i asked for it together with the Butragueño soccer game that you also adapted.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:08, 08 May 21
Quote from: Davor Vitief on 18:29, 08 May 21
No problem and thank you for looking into it!
Did you try to convert the game Aspar? i forgot completely about it because i asked for it together with the Butragueño soccer game that you also adapted.



@Davor Vitief (https://www.cpcwiki.eu/forum/index.php?action=profile;u=3930)


No problem, hopefully dragon will get it sorted for you. :)


If I remember, I did look at Aspar, but stopped, think I couldn't see how to do the level codes or something if I remember correctly.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:08, 08 May 21
@Captain Past


Quote from: Captain Past on 12:22, 08 May 21Is it possible to convert Dragon Spirit? That game would be so much better with 2nd button support.


Here is.....

DRAGON SPIRIT

Press Console Pause Button to Skip XOR Cracktro, I've included a skipped version.
Joypad 1 Button 2 for Bombs ;)
Console Pause Button to Pause, Joypad 1 Button 1 to Unpause
Joypad 2 Button 1 to Quit
Joypad 2 Button 2 to Flip Screen.

O and P, changed to U and I for PLUS machines.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:12, 08 May 21
Quote from: Phantomz on 21:08, 08 May 21
@Captain Past



Here is.....

DRAGON SPIRIT


Press Console Pause Button to Skip XOR Cracktro, I've included a skipped version.
Joypad 1 Button 2 for Bombs ;)
Console Pause Button to Pause, Joypad 1 Button 1 to Unpause
Joypad 2 Button 1 to Quit
Joypad 2 Button 2 to Flip Screen.

O and P, changed to U and I for PLUS machines.
And it's fabulous once again! (And now we know that you're able to patch XOR compressed cracked games  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:14, 08 May 21
Quote from: iXien on 21:12, 08 May 21
And it's fabulous once again! (And now we know that you're able to patch XOR compressed cracked games  :P


Nope! as wasn't compressed lol  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:28, 08 May 21
Quote from: Phantomz on 21:14, 08 May 21

Nope! as wasn't compressed lol  ;D
:D :D :D :D :D


Good idea the cracktro music skipped version (And we can launch tetris to ear the Tetris music, isn't it?  8)   )
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Captain Past on 22:25, 08 May 21
Quote from: Phantomz on 21:08, 08 May 21Here is.....

DRAGON SPIRIT
Cool! That was fast. Thank you Phantomz!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:53, 09 May 21
I watched @Novabug (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1170) live game testing last night which I enjoyed.


I don't always get chance to watch it live, but I enjoy watching it when I do.


Anyway, Novabug tested a game last night which I think would make a great two player game on the GX4000 so thought would get it sorted out.


Here is....


THE RACE


The game is now Joypads only.


Joypad 1 UP or DOWN to select one or two Players.
Console Pause Button to Pause, unpause.
Joypad Button 1 to Accelerate, Down to Brake, Button 2 for Turbo.
Use Console Pause Button or Joypad 2 to pass highscore table.


I've included a poked version with Infinte Time.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:03, 09 May 21
Quote from: Phantomz on 20:53, 09 May 21
I watched @Novabug (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1170) live game testing last night which I enjoyed.

I don't always get chance to watch it live, but I enjoy watching it when I do.

Anyway, Novabug tested a game last night which I think would make a great two player game on the GX4000 so thought would get it sorted out.

Here is....

THE RACE

The game is now Joypads only.

Joypad 1 UP or DOWN to select one or two Players.
Console Pause Button to Pause, unpause.
Joypad Button 1 to Accelerate, Down to Brake, Button 2 for Turbo.
Use Console Pause Button or Joypad 2 to pass highscore table.

I've included a poked version with Infinte Time.
Totally unknown, like a lot of these budget games from Mastertronic, Player Premier, etc... Particularly in France. Thank you for the discover. The game seems to be fun, based on the Led Storm concept but for two players and without any other cars, just obstacles to avoid. Have you seen the explosion of the car is made with multiple '0" character?  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 08:26, 10 May 21
I read once the budget market wasn't a thing in France - was that true?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 12:35, 10 May 21
Quote from: zeropolis79 on 08:26, 10 May 21I read once the budget market wasn't a thing in France - was that true?
Some publishers spread some games from Codemasters or Mastertronic but more generally, there was no budget collections in France. All these games you were buying directly at low costs (less than 10£) or famous games distributed with different visuals in standard crystal tape cases, it was near to totally unknown here in France  8) .
 
But a lot of standard games were offered at low price after some months of distribution and we have systems to download games at the cost of a phone communication (so, low cost) connecting our CPC to a terminal called Minitel in France. French publishers also distributed lot of compilations in addition to the ones of English companies as Gremlin or Ocean.

By the way, lot of games weren't distributed in France and remain unknown for french players if not collected through piracy  :D . I remember how I was surprised discovering that the NAMCO game MOTOS had been converted to CPC finding it on a floppy disk a friend of mine gave me in the playground of my school. In fact, this game had never been published in France because it was published in England directly in the low cost M.A.D. collection of Mastertronic.
 
After the end of the CPC era and the rise of Internet, emulators and great websites as CPC Power, CPC Rulez, CPC Reviews, we french CPC lovers discovered so much little gems  ::)  !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 19:38, 10 May 21
Quote from: iXien on 12:35, 10 May 21
After the end of the CPC era and the rise of Internet, emulators and great websites as CPC Power, CPC Rulez, CPC Reviews, we french CPC lovers discovered so much little gems  ::)  !


Worked both ways as they've helped UK CPC lovers find out about the gems never seen in the UK.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:11, 11 May 21
Ok @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) , let me make a suggestion  ;)  MONTY PYTHON'S FLYING CIRCUS !

A real little gem from Core Design, a very inventive platform game that offers various gameplays, sub-games and a lot of secrets. Very underrated. I buy this one in 1990 and it was so fabulous, fun and clever, exactly as the Monty Python's world. I really advice everyone to read the instruction manual you can download on CPC-Power, totally crazy and hilarious. You're in the Monty Python's atmosphere from the main screen with the words of the title which mixes, the floating hand pointing to PRESS FIRE TO START but there is no other function to move on and of course the score that begins from 99999999. You can recognize the work of the team behind the CPC versions on Rick Dangerous I & 2 and Impossamole. Gameplay is very responsive, GFX very nice and zany, only SFX are a little bit discret and there is no ingame music (like Impossamole). But really a fun game. 

I attached the CNGSoft version. The XOR crack offers a level selector but has a little bug, the floating hand that normally points to PRESS FIRE TO START doesn't appear, a bug that is not present in the CNGSoft version.

CNGSoft cheat has to be remapped. Ingame, P already pauses the game and ESC returns to main screen. But I suppose it would be more safe to remap quit key on PAUSE button and pause mode to J1B2.

Say yes, say yes (one again  :P )...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 21:34, 11 May 21
Quote from: Phantomz on 20:53, 09 May 21
I watched @Novabug (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1170) live game testing last night which I enjoyed.


I don't always get chance to watch it live, but I enjoy watching it when I do.


Anyway, Novabug tested a game last night which I think would make a great two player game on the GX4000 so thought would get it sorted out.


Here is....


THE RACE


The game is now Joypads only.


Joypad 1 UP or DOWN to select one or two Players.
Console Pause Button to Pause, unpause.
Joypad Button 1 to Accelerate, Down to Brake, Button 2 for Turbo.
Use Console Pause Button or Joypad 2 to pass highscore table.


I've included a poked version with Infinte Time.
Thanks for porting this game, it works well but i have found a bug i think, playing 2P when the players push the accelerator (button 1) at the same time both players can move both cars, theirs and his opponent one.
               
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 07:58, 12 May 21
Quote from: iXien on 20:11, 11 May 21
Ok @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) , let me make a suggestion  ;)  MONTY PYTHON'S FLYING CIRCUS !

Oh yes, wholeheartedly agree. Always loved this game, and it's really successful in bringing Monty Python to the CPC.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:25, 12 May 21
Quote from: Davor Vitief on 21:34, 11 May 21
Thanks for porting this game, it works well but i have found a bug i think, playing 2P when the players push the accelerator (button 1) at the same time both players can move both cars, theirs and his opponent one.
             


Odd! Anyone else getting this problem?


I can only test in emulation at the moment, I'm not getting the problem in winape or MESS.  ???
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 15:41, 12 May 21
Quote from: Phantomz on 15:25, 12 May 21

Odd! Anyone else getting this problem?


I can only test in emulation at the moment, I'm not getting the problem in winaoe or MESS.  ???
you are right, its my system fault  :-X . I tried Pang and when both players hold button 1 or 2 simultaneously each control pad moves both characters, any help is welcome  ???
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:59, 12 May 21
Quote from: Davor Vitief on 15:41, 12 May 21
you are right, its my system fault  :-X . I tried Pang and when both players hold button 1 or 2 simultaneously each control pad moves both characters, any help is welcome  ???


Sorry to hear this.  :(


Hopefully one of the clever hardware members on here might be able to tell you what might be wrong.  ::)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:41, 12 May 21
Quote from: Phantomz on 15:25, 12 May 21

Odd! Anyone else getting this problem?


I can only test in emulation at the moment, I'm not getting the problem in winape or MESS.  ???
I can confirm, no problem for me on real system.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:42, 12 May 21
Quote from: Davor Vitief on 15:41, 12 May 21
you are right, its my system fault  :-X . I tried Pang and when both players hold button 1 or 2 simultaneously each control pad moves both characters, any help is welcome  ???
As @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) , sorry to hear that. It's always sad when a GX-4000 is broken, not to mention that it's maybe your only GX-4000  :-X
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 19:10, 12 May 21
Thanks, I asked at the technical support board. :fingers crossed:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:54, 12 May 21
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


Monty Python's Flying Circus



I've had a look at " Monty Python's Flying Circus ", both the CNG and XOR have compression, therefore I can't change the Pause and Quit Buttons.  ::)

The Hand does work on the XOR version, just isn't there when you first begin, start a game and quit or die, you see it there when return to the main screen.


I've made the Trainer work on the CNG version and changed the text, so that's good to go.

I've also made the Trainer work on the XOR version, but can't change the text, the buttons are as follows,
1=1, 2=2, U=1, L=2, R=3, D=4

I've included both versions in the rar
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:37, 12 May 21
Quote from: Phantomz on 19:54, 12 May 21
Maybe at @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) , @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) might sort out the pause and quit buttons and XOR trainer when they have time
The Hand does work on the XOR version, just isn't there when you first begin, start a game and quit or die, you see it there when return to the main screen.
Of course it would be great to be exaustive. But personnally, I never considered a quit key as an interesting feature, particularly when it just permits to return to a main screen without options to modify  :D . Luckily, P is already mapped to pause the game (what is a nice feature  8) )

I'm really happy this game is now available on GX-4000 thanks to you, it's a really nice one. Many thanks!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:17, 12 May 21
@Gryzor (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1) Catch your joypad, turn on your GX-4000 and take a nice part of cheese, it's time to throw some fish !

As Mr. Gumby says : MY BRAIN HURTS!  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 07:36, 13 May 21
As luck would have it, I bought some (plenty of) cheese this very morning, so I'm all set :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:28, 13 May 21
Just found a game I converted back in november 2020, must have forgot about it. :doh:
Rock'N Roller

Joypad 1 Button 2 to pause, any to unpause.

CHEAT MODE (Infinite Lives):
Wait for the game demo to start, at this time hold UP on joypad 1, only release it when you see the credits and blue screen appear in the design.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:55, 17 May 21
I'm not sure if anyone wants it or is interested.


But here is.....


ROBOCOP 2


I've always wanted to play the game to see all the levels for myself, but the game is stupidly hard.  ::)


There is already a version with a Trainer that gives infinite lives and energy, this helps, but not enough.


Here is a version that makes you invulnerable to most things, I can't make you invulnerable to the spike things on the ground, if I do, it doesn't detect you at the end of the level.


The downside is you won't be able to collect items or make arrests, however you should get to see the game through if can put up with all the jumps required.  ::)


I could have given infinite time, but then would be stuck on the memory levels where you need to collect the chips if you can't do the level, where as by default it goes to the next level if the time runs out.


Anyway the cpr is here for those interested.  8)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:53, 17 May 21
Quote from: Phantomz on 17:55, 17 May 21
I'm not sure if anyone wants it or is interested.

But here is.....

ROBOCOP 2

So many thanks to give us the opportunity to see by ourselves the end of this nightmare  :P :P :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 08:22, 18 May 21
Quote from: Phantomz on 17:55, 17 May 21

Anyway the cpr is here for those interested.  8)



You're doing god's work.

I'm glad others find it so hard as well!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 10:26, 23 May 21
https://m.youtube.com/watch?v=YcQY9Ke7Mvo&feature=youtu.be
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:52, 27 May 21
I've been busy making the " Trivial Pursuit " games playable on the GX4000.


You can enter your name as 1 to 6 using the following...


Joypad 1: 2=Enter, Console Pause Button=Delete.
Joypad 2: 1=1, 2=2, Up=3, Left=4, Right=5, Down=6.

Use Joypad 1 Button 2 for options (was ESC) , can't change text.

The following games are in the rar. 8)


Genus Edition
Baby Boomer Edition
Young Players Edition
Revolution Edition (French)
A New Beginning
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:30, 31 May 21
Here is another 2 player game to play on the GX4000  :)


This one is....


HOTSHOT


Press Joypad 1 Button 1 when ready to play.


When asked " PLEASE ENTER YOUR NAME ", you can just press Fire Button 1 to skip, this will name you something like " FACELESS ",  "  NO NAME ", " ANON ",  or " NOBODY ".


If you wish to name your players, P1 and P2, you can use the following...


Joypad/s = Up=P, Left=1, Right=2, Down Space (why not), Button 1=Enter, Button=Delete.

Joypad 1 Button 2 = Pause / unpause.
Console Pause Button = Quit.

I've included a poked version that lets you go straight to the next level without the necessary points.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:59, 01 June 21
Quote from: Phantomz on 20:30, 31 May 21

HOTSHOT


One more game totally unplayable with obscure gameplay but I have so fond memory playing it at the time  :D  Many thanks! Music is just unforgettable and justify the game itself.

Honestly, I don't remember if we talked about it previously but converting SUPER CYCLE would be interesting as it's imo one of the best moto race games, fast and good looking. I made some tests on the disk version and the tape one.

In one hand, the disk version works with 64k and offers a nice introduction sequence with music and a high-score table accompanying the title screen. In this version, high-score table needs to be patched (keyboard required to type your name) and spacebar needs to be patched too to be able to pass the intro sequence. In the other hand, the tape version just show the title screen while loading. No high-score table (ideal for a GX-4000 version) and direct access to the game, but we lost the nice music  8)  and we can see an awful "rewind side 2 and press play" on the main screen of the game.

In addition, I managed to add and modify a cheat menu working on GX-4000 on the disk version that is not present on the tape version. In any case, main menu and ingame controls will have to be patched to make the game playable on GX-4000. In addition, I have "+" problem of compatibility in both version if I remember well.

Ok, lot of things to check and patch. But it would be a really nice addition to the GX-4000 games, something like a Hang-On counterpart on the Amstrad console. 

Attached is the result of my investigations  ;)  (USERS DON'T DOWNLOAD THESE VERSIONS THAT ARE NOT PATCHED, JUST PREPARED IN ORDER TO)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:30, 01 June 21
Maybe @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) or @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) could do " Super Cycle " when they have time.


I remember looking at it in the past, I had trouble with the level select screen if I remember correctly, wasn't sure what to change the values to, I remember I found where 1 2 and 3 was, but it was difficult working out how to get it to work.  ???



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:33, 01 June 21
I did the rest of the Epyx Games, so thought I might as well do the last one in the series.  :)


Summer Games II



Use Joypad / Joystick 1 to Play, Console Pause Button is quit.


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:15, 01 June 21
Quote from: Phantomz on 14:30, 01 June 21
Maybe @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) or @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) could do " Super Cycle " when they have time.


I remember looking at it in the past, I had trouble with the level select screen if I remember correctly, wasn't sure what to change the values to, I remember I found where 1 2 and 3 was, but it was difficult working out how to get it to work.  ???
It would be a very nice addition, hope @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) or @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) will want to have a look on this one.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 09:44, 03 June 21
Quote from: iXien on 19:15, 01 June 21
It would be a very nice addition, hope @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) or @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) will want to have a look on this one.


I've had a look at your disks, I think a new crack is required by the look of things.  :'(


The tape version has graphic corruption, starting on level 2.


Hopefully one of the other guys can do something with the disk version as it's compressed, this might make it tricky to apply a plus keyboard fix.


I can find 1 2 and 3 for the level select, but like I said before, It's difficult for me to make it work.


The best I can do is Up for 2 and Down for 3, just press fire for level 1, can't change back to 1 if go to 2 or 3, will need to reset.


I haven't found where the joystick control is yet so haven't tried to change it, but have remapped pause to button 2.


I've made the tape version playable on the gx4000, it would be good to use with a joystick with 2 buttons if it wasn't for the graphic corruption.  :'(


It's here if you want to check it out, I've included a poked version with infinite time.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 14:03, 08 June 21
Here is another great game to play on the GX4000  8)


MOBILE MAN


I don't think the game has a pause / quit option.


I've included poked versions with infinite lives, energy, don't lose flower.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:54, 10 June 21
Here is another game.


BEVERLY HILLS COP


The game is now Joypad only.


Use Joypad 2 Button 1 to pass title screen, also use Joypad 2 for Menu.


Joypad 2 is also used when asked " replay?  y1/n2 ".


There is no quit option that I can see, only level 2 ( Car Chase ) appears to have a pause option which is activated with P, therefore left it alone so can use console pause button.


I've included a poked version with infinite lives.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:44, 11 June 21
Quote from: Phantomz on 16:54, 10 June 21
Here is another game.


BEVERLY HILLS COP


The game is now Joypad only.


Use Joypad 2 Button 1 to pass title screen, also use Joypad 2 for Menu.


Joypad 2 is also used when asked " replay?  y1/n2 ".


There is no quit option that I can see, only level 2 ( Car Chase ) appears to have a pause option which is activated with P, therefore left it alone so can use console pause button.


I've included a poked version with infinite lives.
Yeah, a very nice one. I had no time to test Super Cycle and Mobile Man this week  :-[  I will have a look on these 3 conversion this week-end!  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:45, 13 June 21

@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)  Ok, at last, I took time to try all the wonders you gave us this week  8)


At first my GX-4000 crash when I try to load the HOTSHOT poked cpr. No problem with the normal one but crash every time with the poked version  :-X


About Super Cycle, now that I played it again, I remember the GFX glitches after the first race. Thay's why I was searching to patch the disk version as I didn't manage to find a correct tape version. Sorry for that. And having to push up on a joypad to accelerate is a terrible thing too. If it's not possible to patch that, the game is imo near to unplayable, I'm scared. But thank you for trying  ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:29, 13 June 21
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)


Like I said , I think one of the other guys will need to look at " Super Cycle ". :(

Maybe I can't pre poke HOTSHOT then due to how it loads maybe!

It works ok under emulation. :doh:

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:08, 13 June 21
Here is another game, " TURBO GIRL " or " TURBO BIKE ".


Trainer options;

Button 1 for Yes, Button 2 for No, Up = Level 1, Left = Level 2, Right = Level 3.


You can press Joypad Button 1 or 2 to Start game, as Joypad also mapped to keys by default.


Joypad 1 Button 2 is Jump, console pause button to pause, Joypad 1 button 1 to unpause.


Joypad 2 Button 1 is Quit.


Press Console Pause button for option 3 if wish to redefine controls.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 08:54, 14 June 21
Quote from: iXien on 17:45, 13 June 21
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)  Ok, at last, I took time to try all the wonders you gave us this week  8)


At first my GX-4000 crash when I try to load the HOTSHOT poked cpr. No problem with the normal one but crash every time with the poked version  :-X


About Super Cycle, now that I played it again, I remember the GFX glitches after the first race. Thay's why I was searching to patch the disk version as I didn't manage to find a correct tape version. Sorry for that. And having to push up on a joypad to accelerate is a terrible thing too. If it's not possible to patch that, the game is imo near to unplayable, I'm scared. But thank you for trying  ;)


To be honest, this didn't bother me as much as the gears. Whoever thought up+fire and down+fire for gears while you had to keep up for accelerate was a good idea should have been taken out and shot!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Johnny Olsen on 13:50, 14 June 21
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) and @iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)

Super cycle
If you want help it will be a good idea if you
1. Tells which versions of the game you have used, not only disk/tape but also which crack versions.
2. Which poke addresses you have already found.
3. Which buttons you want to use.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:57, 14 June 21
Quote from: Johnny Olsen on 13:50, 14 June 21
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) and @iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575)

Super cycle
If you want help it will be a good idea if you
1. Tells which versions of the game you have used, not only disk/tape but also which crack versions.
2. Which poke addresses you have already found.
3. Which buttons you want to use.


@Johnny Olsen (https://www.cpcwiki.eu/forum/index.php?action=profile;u=118)


1. I tried using the versions prepared and uploaded by iXien ,  no idea on crack versions, however can't find a 64k version without corruption, I believe iXien says the disk version should work, howver I believe the image is compressed so can't apply plus fix.


2. Infinite Time, change 3D to 00, Tape & 5251 , Disk & 5256


3. Maybe... Button 1 to Accelerate, Button 2 for Brake, Up to Change gear, depends what people think is best!


I believe the following should fix the plus keyboard problem.


TAPE

CPC

C0 F6 ED 49 01 0E F4 ED 49 01 92 F7 ED 49 01 47 F6 ED 49 06 F4 ED 78 32 F4 67 01 48 F6 ED 49 06 F4 ED 78 32 F5 67 01 49 F6 ED 49 06 F4 ED 78 32 F6 67 01 43 F6 ED 49 06 F4 ED 78 2F E6 08 67 01 44 F6 ED 49 06 F4 ED 78 2F E6 04 B4 67 01 45 F6 ED 49 06 F4 ED 78 2F 1F 1F 1F E6 10 B4 E6 1C 67 01 82 F7 ED 49 01 00 F6

TO

PLUS

0E F4 ED 49 01 C0 F6 ED 49 01 00 F6 ED 49 01 92 F7 ED 49 01 47 F6 ED 49 06 F4 ED 78 32 F4 67 01 48 F6 ED 49 06 F4 ED 78 32 F5 67 01 49 F6 ED 49 06 F4 ED 78 32 F6 67 01 43 F6 ED 49 06 F4 ED 78 2F E6 08 67 01 44 F6 ED 49 06 F4 ED 78 2F E6 04 B4 67 01 45 F6 ED 49 06 F4 ED 78 2F 1F 1F 1F E6 10 B4 E6 1C 67 01 82 F7

DISK

CPC

C0 F6 ED 49 01 0E F4 ED 49 01 92 F7 ED 49 01 47 F6 ED 49 06 F4 ED 78 32 FA 67 01 48 F6 ED 49 06 F4 ED 78 32 FB 67 01 49 F6 ED 49 06 F4 ED 78 32 FC 67 01 43 F6 ED 49 06 F4 ED 78 2F E6 08 67 01 44 F6 ED 49 06 F4 ED 78 2F E6 04 B4 67 01 45 F6 ED 49 06 F4 ED 78 2F 1F 03 FD E6 10 B4 E6 1C 67 01 82 F7 ED 49 01 00 F6

TO

PLUS

0E F4 ED 49 01 C0 F6 ED 49 01 00 F6 ED 49 01 92 F7 ED 49 01 47 F6 ED 49 06 F4 ED 78 32 FA 67 01 48 F6 ED 49 06 F4 ED 78 32 FB 67 01 49 F6 ED 49 06 F4 ED 78 32 FC 67 01 43 F6 ED 49 06 F4 ED 78 2F E6 08 67 01 44 F6 ED 49 06 F4 ED 78 2F E6 04 B4 67 01 45 F6 ED 49 06 F4 ED 78 2F 1F 1F 1F E6 10 B4 E6 1C 67 01 82 F7

The above should work as @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) posted a 128k cpr plus fix on page 77 (CHANY version) and then a 64k disk version on page 78 (no idea which crack group).


I hope this helps.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Johnny Olsen on 20:43, 14 June 21
Don't expect too much.
I do not know much about the gx4000.
Do you have the address to the level select key?
Is the corruption a crack error or is there also an error on

"Super Cycle (UK) (2 faces) (1986) (UK retail version) [Original] [TAPE] .zip"

from cpcpower?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:28, 15 June 21
Quote from: Shaun M. Neary on 08:54, 14 June 21

To be honest, this didn't bother me as much as the gears. Whoever thought up+fire and down+fire for gears while you had to keep up for accelerate was a good idea should have been taken out and shot!
If I remember well, you don't use a joypad but a joystick on your GX-4000  8)  With a joystick it's not a problem, the problem is using a joypad, it's really a pain for the thumb to have to press it up continuously while turning left/right with the same finger, every console player will be agree with that. Maybe Fire1 to accelerate and fire2+up/down to change gears, with Pause button to pause the game.


Anyway, it seems to be very difficult to patch this one and find a tape bug free version. So I think we will have to be happy of what will be possible  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 10:31, 15 June 21
Quote from: iXien on 10:28, 15 June 21If I remember well, you don't use a joypad but a joystick on your GX-4000  8)  With a joystick it's not a problem, the problem is using a joypad, it's really a pain for the thumb to have to press it up continuously while turning left/right with the same finger, every console player will be agree with that. Maybe Fire1 to accelerate and fire2+up/down to change gears, with Pause button to pause the game. Anyway, it seems to be very difficult to patch this one and find a tape bug free version. So I think we will have to be happy of what will be possible  :D



Oh don't kid yourself sir, it's still awkward and still easy to mess up the gears at times. Not as bad as the joypad though, but it's still not ideal. :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:37, 15 June 21
Quote from: Shaun M. Neary on 10:31, 15 June 21


Oh don't kid yourself sir, it's still awkward and still easy to mess up the gears at times. Not as bad as the joypad though, but it's still not ideal. :)
It will always remember me the wasted of just using the Atari 1 button joystick as a standard on 8/16bit computers while all the systems were ready for 2 or even 3 buttons without any hardware modification. But hey, it all belongs to history, we're not going to remake the world  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 11:51, 15 June 21
Quote from: iXien on 10:37, 15 June 21It will always remember me the wasted of just using the Atari 1 button joystick as a standard on 8/16bit computers while all the systems were ready for 2 or even 3 buttons without any hardware modification. But hey, it all belongs to history, we're not going to remake the world  :P



Not gonna lie, I was thinking the exact same thing when I replied but I didn't want to be captain obvious either.  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 11:54, 15 June 21
Quote from: Shaun M. Neary on 11:51, 15 June 21


Not gonna lie, I was thinking the exact same thing when I replied but I didn't want to be captain obvious either.  :laugh:
I will be Captain Obvious for today, no problem  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:23, 15 June 21
Quote from: Johnny Olsen on 20:43, 14 June 21
Don't expect too much.
I do not know much about the gx4000.
Do you have the address to the level select key?
Is the corruption a crack error or is there also an error on

"Super Cycle (UK) (2 faces) (1986) (UK retail version) [Original] [TAPE] .zip"

from cpcpower?


@Johnny Olsen (https://www.cpcwiki.eu/forum/index.php?action=profile;u=118)


I believe the corruption is due to a crack error, but haven't tried the cdt.


I couldn't work out how to change the level select keys to make them fully work.


They are here....


3A F4 67 E6 02 CB 27 4F 3A F5 67 E6 03 B1 CB 47 20 04 3E 01 18 0E CB 4F 20 04 3E 02 18 06 CB 57 20 08 3E 03 32 4B 4D C3 B6 7D CD FA 67 3A F3 67 CB 77 28 B2 C9 3A 7E 5B 53 5D 4D 4F


I change to the following to get UP and DOWN to change to 2 and 3.


3A F6 67 E6 03 CB 27 4F 3A F6 67 E6 03 B1 CB 47 20 04 3E 02 18 0E CB 4F 20 04 3E 03 18 06 CB 57 20 08 3E 03 32 4B 4D C3 B6 7D CD FA 67 3A F3 67 CB 77 28 B2 C9 3B 7E 5B 53 5D 4D 4F

ALSO


3A F5 67 CB 57 = ESC TO PAUSE
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:33, 15 June 21
Here is another game.

DEATH STALKER

The game is now Joypad/s only.

On the Trainer Screen " ESC-ENERGIE INFINIE ", Press Button 1 for Cheat, Button 2 for Normal Game.

INGAME

Joypad 2 Button 1 = Turn Music On / Off
Joypad 2 Button 2 = Pause / un-pause
Console Pause Button = Quit Game

There are 2 versions included, one with UP on the D pad, the other using Button 2 for UP.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Johnny Olsen on 20:43, 17 June 21
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) please try this level select code



ORG &7E03
LD A,(&67F6)
BIT 2,A        ; LEFT
JR nZ,NEXT1
LD A,01
JR KLAR

.NEXT1
BIT 1,A        ;DOWN
JR NZ,NEXT2
LD A,02
JR KLAR

.NEXT2
BIT 3,A        ;RIGHT
jr nz,next4
LD A,03


.KLAR
ld (&4D4B),A
JP &7DB6

nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
.NEXT4
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 12:33, 18 June 21
Quote from: Johnny Olsen on 20:43, 17 June 21
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) please try this level select code



ORG &7E03
LD A,(&67F6)
BIT 2,A        ; LEFT
JR nZ,NEXT1
LD A,01
JR KLAR

.NEXT1
BIT 1,A        ;DOWN
JR NZ,NEXT2
LD A,02
JR KLAR

.NEXT2
BIT 3,A        ;RIGHT
jr nz,next4
LD A,03


.KLAR
ld (&4D4B),A
JP &7DB6

nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
.NEXT4



@Johnny Olsen (https://www.cpcwiki.eu/forum/index.php?action=profile;u=118)


Thanks for that, it's working great.  8)


Just need the ingame controls doing now, and maybe a new crack if graphic bugs can't be fixed.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 14:06, 18 June 21
Been watching the last couple of pages of this thread with interest.
I just want to give everyone thanks for the effort for what they're doing with Super Cycle. That would be really awesome to play flawlessly on the GX. :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Johnny Olsen on 16:34, 18 June 21
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) How many level's are there?
Are there the same number of level's on tape as on disk?
I do not think the cracked tape version contains all level's
Multi load game is hard to crack, requires a lot of time, especially when one is not good at it. :(
Which key's combination do you want to use?

;Super Cycle level select code.
;Disc

ORG &7d17
LD A,(&67FC)
BIT 2,A        ; LEFT
JR nZ,NEXT1
LD A,01
JR KLAR

.NEXT1
BIT 1,A        ;DOWN
JR NZ,NEXT2
LD A,02
JR KLAR

.NEXT2
BIT 3,A        ;RIGHT
jr nz,next4
LD A,03


.KLAR
ld (&4D50),A
JP &7cca

nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
nop
.NEXT4

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:01, 18 June 21
Quote from: Johnny Olsen on 16:34, 18 June 21
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) How many level's are there?
Are there the same number of level's on tape as on disk?



I do not think the cracked tape version contains all level's
Multi load game is hard to crack, requires a lot of time, especially when one is not good at it. :(
Which key's combination do you want to use?


@Johnny Olsen (https://www.cpcwiki.eu/forum/index.php?action=profile;u=118)


I'm not sure how many level's there are to be honest as I'm not familiar with the game.
The same goes for the differences between the tape and disk version.


Maybe @iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575) , @Shaun M. Neary (https://www.cpcwiki.eu/forum/index.php?action=profile;u=728) might be able to give some information about differences and suggestions on control combinations.  ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 18:58, 18 June 21
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) There are 12 tracks in total in Super Cycle on both tape and disk versions.


You've a couple of control options from what I can see. You can have button A for accelerate, button B for brake and up and down for gear up and gear down.


You could also have up for accelerate, down for brake and button a for gear up and button b for gear down?


Not sure how easy it would be to implement though.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:38, 18 June 21
Quote from: Johnny Olsen on 16:34, 18 June 21
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) How many level's are there?
Are there the same number of level's on tape as on disk?
I do not think the cracked tape version contains all level's
Multi load game is hard to crack, requires a lot of time, especially when one is not good at it. :(
Which key's combination do you want to use?

As said @Shaun M. Neary (https://www.cpcwiki.eu/forum/index.php?action=profile;u=728) the content of the game itself is the same but be careful, there is a difference in the intro. The disc version offers an intro sequence with a music and a high-score table swapping with the title screen. It's very nice but it means that this intro sequence has to be patched too, including the save-on-disk high-score table that requires keyboard to type your name too. The tape version is perfect for GX-4000. Wee loose the music but there is no high-score table to by-pass.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 19:41, 18 June 21
Quote from: iXien on 19:38, 18 June 21
As said @Shaun M. Neary (https://www.cpcwiki.eu/forum/index.php?action=profile;u=728) the content of the game itself is the same but be careful, there is a difference in the intro. The disc version offers an intro sequence with a music and a high-score table swapping with the title screen. It's very nice but it means that this intro sequence has to be patched too, including the save-on-disk high-score table that requires keyboard to type your name too. The tape version is perfect for GX-4000. Wee loose the music but there is no high-score table to by-pass.


I can't speak for anyone else but personally, the music and the HST don't mean too much for me on this game. In fact the HST is a hindrance for the GX due to the lack of keyboard.


I'd go for the tape version. Well I would if I knew what I was doing!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:08, 18 June 21
Quote from: Shaun M. Neary on 19:41, 18 June 21

I can't speak for anyone else but personally, the music and the HST don't mean too much for me on this game. In fact the HST is a hindrance for the GX due to the lack of keyboard.


I'd go for the tape version. Well I would if I knew what I was doing!!
Clearly, it would be perfect to be able to use a clean tape version as the lack of the useless highscore table to patch compensates the need to sacrify the little music  8)  But if only disk versions are clean...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:34, 19 June 21
Quote from: Shaun M. Neary on 18:58, 18 June 21
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) There are 12 tracks in total in Super Cycle on both tape and disk versions.


You've a couple of control options from what I can see. You can have button A for accelerate, button B for brake and up and down for gear up and gear down.


You could also have up for accelerate, down for brake and button a for gear up and button b for gear down?


Not sure how easy it would be to implement though.


Thanks for that @Shaun M. Neary (https://www.cpcwiki.eu/forum/index.php?action=profile;u=728)


It answers the following asked by @Johnny Olsen (https://www.cpcwiki.eu/forum/index.php?action=profile;u=118)


Quote from: Johnny Olsen on 16:34, 18 June 21@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) How many level's are there?Are there the same number of level's on tape as on disk?I do not think the cracked tape version contains all level'sMulti load game is hard to crack, requires a lot of time, especially when one is not good at it. :( Which key's combination do you want to use?


Hopefully he can help get a fully working version.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:55, 19 June 21
Quote from: iXien on 20:08, 18 June 21
Clearly, it would be perfect to be able to use a clean tape version as the lack of the useless highscore table to patch compensates the need to sacrify the little music  8)  But if only disk versions are clean...


I'd be happy to find a version that hasn't got corruption and isn't compressed so that the changes can be made.


If the disk version needs to be worked on then the following might help.   ;)


@Johnny Olsen (https://www.cpcwiki.eu/forum/index.php?action=profile;u=118)


& 2E10

EE 21 BA 2C BE 28 E8 FE 0D 20

TO


EE 21 BA 2C BE 28 E8 FE 00 00 = ANY KEY TO SKIP, SO JOYPAD 2 OR CONSOLE PAUSE BUTTON

or it can be skipped all together by changing....


EE 21 BA 2C BE 28 E8 FE 0D 20

TO

00 00 00 00 00 00 00 00 00 00 = SKIP HIGH SCORE

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: RockRiver on 09:36, 20 June 21
What about Plus2CPC ???
https://www.cpcwiki.eu/forum/amstrad-cpc-hardware/plus2cpc-plus-cartridge-slot-for-the-cpc/ (https://www.cpcwiki.eu/forum/amstrad-cpc-hardware/plus2cpc-plus-cartridge-slot-for-the-cpc/)


CPR  (cpc classic) converted to gx4000 would run on CPC464 ?


then a new game console is born ... gx3000 or

or gx2000 or gx464 ha ha ha  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:17, 20 June 21
Quote from: RockRiver on 09:36, 20 June 21
What about Plus2CPC ???
https://www.cpcwiki.eu/forum/amstrad-cpc-hardware/plus2cpc-plus-cartridge-slot-for-the-cpc/ (https://www.cpcwiki.eu/forum/amstrad-cpc-hardware/plus2cpc-plus-cartridge-slot-for-the-cpc/)


CPR  (cpc classic) converted to gx4000 would run on CPC464 ?


then a new game console is born ... gx3000 or

or gx2000 or gx464 ha ha ha  8)


The Plus2CPC device looks great, will have to look into getting one.  8)


To be honest, if people want to use cpr's on that, then they are better off using the nocart program and making their own cpr's instead of using the one's converted for the GX4000.


The converted cpr's will run and work ok, but the keys have been remapped to make it GX4000 friendly, so you might not be able to use the keyboard to play the game, or redefine the keys you wish or enter your name in the high score table etc.


Like I said, it looks like a great device, but think it's better to use untouched games for fast loading.


It might also be worth using games that have been converted that let you use two joysticks like Barbarian and Way of the Exploding Fist, or game where two button support has been added so you don't need to press the space bar. or waggle like with Wizball.  ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Johnny Olsen on 09:35, 24 June 21
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)

&2e10 Makes no sense, it's in the middle of level code. I can't find your string.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: eto on 09:41, 24 June 21
Quote from: Phantomz on 13:17, 20 June 21The converted cpr's will run and work ok, but the keys have been remapped to make it GX4000 friendly, so you might not be able to use the keyboard to play the game, or redefine the keys you wish or enter your name in the high score table etc.

Depends! This is not the case if you are using a gamepad or two-button joystick on the CPC. I don't like normal joysticks anymore and only use gamepads or an arcade joystick with 2 buttons, so the modified CPR is perfect. And since highscore tables can't be saved anyway on a CPR (and rarely aren't at all) this is not really important.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: RockRiver on 12:48, 24 June 21
Quote from: eto on 09:41, 24 June 21
gamepads or an arcade joystick with 2 buttons, so the modified CPR is perfect
Plus2CPC + C4CPC would be the "everdrive" for classic CPC... waiting 'classic' front-end by Gerald
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:11, 24 June 21
Quote from: Johnny Olsen on 09:35, 24 June 21
@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308)

&2e10 Makes no sense, it's in the middle of level code. I can't find your string.


@Johnny Olsen (https://www.cpcwiki.eu/forum/index.php?action=profile;u=118)


Odd!


Try using the the following cpr and highscore snapshot, you should be able to find and change the string in winape then.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:20, 24 June 21
Quote from: eto on 09:41, 24 June 21
Depends! This is not the case if you are using a gamepad or two-button joystick on the CPC. I don't like normal joysticks anymore and only use gamepads or an arcade joystick with 2 buttons, so the modified CPR is perfect. And since highscore tables can't be saved anyway on a CPR (and rarely aren't at all) this is not really important.


I get what you're saying and yes you can use the cpr's on a cpc with a two button joystick or gamepad, I'm just saying the games are targeted for the GX4000 really.


Therefore if someone wants to play on the keyboard, they might not be able to redefine the controls to what they want, this is why I made some of the games joypad/s only, as I had to make the pause and quit option available on joypad 2, therefore someone wouldn't be able to redefine g and f for an example.


If people are happy using the GX4000 cpr's fair enough, just saying some people might like to make their own using nocart.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Johnny Olsen on 18:59, 24 June 21
Quote from: Phantomz on 13:11, 24 June 21

Try using the the following cpr and highscore snapshot, you should be able to find and change the string in winape then.  :)

Now I'm with, I focused on the tape version and changing the keys.
I have tried several different version looks they all have graphics bugs.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 19:34, 24 June 21
Quote from: Johnny Olsen on 18:59, 24 June 21
Now I'm with, I focused on the tape version and changing the keys.
I have tried several different version looks they all have graphics bugs.


This is the problem, can't find a cracked version without graphics bugs.  :doh:


Only the disc version has the high score table, I don't think can use the disc @iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575) posted as it looks compressed, unless you can work some magic around that?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Johnny Olsen on 22:25, 24 June 21
What tools do you use to change the key's? Still only a hex tool?
I thought key control of the game that was the main problem.
Use the non-compressed tape version.
I have almost solved the graphics problem.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 06:28, 25 June 21
Quote from: RockRiver on 09:36, 20 June 21
What about Plus2CPC ???
https://www.cpcwiki.eu/forum/amstrad-cpc-hardware/plus2cpc-plus-cartridge-slot-for-the-cpc/ (https://www.cpcwiki.eu/forum/amstrad-cpc-hardware/plus2cpc-plus-cartridge-slot-for-the-cpc/)


CPR  (cpc classic) converted to gx4000 would run on CPC464 ?


then a new game console is born ... gx3000 or

or gx2000 or gx464 ha ha ha  8)
I suppose it's a nice project to be able to use cartridges with "instant" loadings on CPC, but only for new projects developed for that. In my humble opinion, if I want to continue to use a CPC to play, I just use the original version of the games. If the interest is to be able to use a 2 button joypad instead of keyboard for a special feature ingame, so it would be interesting to make new patches on DSK versions. I understand that lot of CPC lovers want to keep the 464 of their childhood at all cost but using a 6128 offers so fast loadings on disk and sometimes new features (more GFX or musics) finding 128k RAM... On Amiga, I grew up with an A600 but in the beginning of the 2k years, I understood that a CDTV would offer lot more interesting things as soon as it would be upgraded. I kept my beloved A600 but now CDTV is my daily Amiga since near to 20 years.

What is interesting (once again, IMO of course) in playing on GX-4000 is to enjoy CPC games on a simple and convenient system. While you have to keep a big CPC near you with all its cables and mod it with a GOTEK if you don't want to use lot of floppy disks anymore, GX-4000 is just a tiny box you can forgot somewhere around your TV screen to play tons of action games just pluging a C4CPC cartridge instead of an official game.

Of course I keep a 6128 on my desk to compose music, show new demos requiring 128k RAM and play text based games that it will never be possible to adapt on GX-4000, but when I want to play my prefered action games (and sometime even enjoy CPC+ productions as I don't have my 6128+ always at hand), I can count on my GX-4000, quietly installed in my gaming room, connected on my SONY Trinitron screen with a Megadrive, NES, SNES, etc.

And once again, it's a new opportunity for me to thank all the people involved in this project since more than 5 years and of course @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) , @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) , @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) , @Johnny Olsen (https://www.cpcwiki.eu/forum/index.php?action=profile;u=118) and all other maybe I forget that continue to redouble their efforts to offer us new games to feed our beloved GX-4000 :-*
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:49, 25 June 21
Quote from: Johnny Olsen on 22:25, 24 June 21
What tools do you use to change the key's? Still only a hex tool?
I thought key control of the game that was the main problem.
Use the non-compressed tape version.
I have almost solved the graphics problem.


Yes I do it with a hex tool, I use HxD.


You're correct, the main problem is the key control of the game, it would be great if can fix the graphic problems, then the changes can be made to the non-compressed tape version like you said and the job would be done.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 13:30, 26 June 21
Here is another game to play on the GX4000


This one is....


CIRCUS GAMES


You can enter your name with the Joypad.


Joypad 1 Button 2 to pause, Button 1 to un-pause.
Console Pause Button to Quit.


Continue Playing? Joypad 1 Button 1 for Yes, Button 2 for No.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 12:19, 30 June 21
Now that summer is here and i have some spare time i have reviewed and curated the still unconverted Spanish software released for Amstrad so i got 46 games that, technically, could be ported to the GX4000.

After converting them to cpr format i have discovered that three of them (El Cid, The Polluting Bacteria and Ulises)are already playable!. I made two zips, one for the playable games and one for the games that need their controls to be adapted to GX4000 in case this forum programmers deem any of them worth to be adapted.

Here are the games' manuals and info:https://www.amstrad.es/v5.4/juegosamstrad/decargajuegos/juegosamstrad.html (https://www.amstrad.es/v5.4/juegosamstrad/decargajuegos/juegosamstrad.html)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Johnny Olsen on 16:44, 30 June 21
Super Cycle was a tough nut to crack.
I used WinApe to break the Tape Speedlock protection, that was the easy part.
The problems only started when I had to figure out how the game loaded the tracks.
The next thing was to figure out how to reload them, reasonably difficult when
the game is using most of the memory and destroying the jumpblock. Last Problem
was to find out to change the key's which were not straightforward due to the
special way they were programmed.

I've spent quite a few hours on it so I hope the game works.
I can not test have no GX4000

I have used Urusergi and Phantomz key plus patch.

The game comes from
Super Cycle (UK) (2 faces) (1986) (UK retail version) [Original] [TAPE] .zip

There is no music.
Level selection - Joystick left-down-right
Fire 1 - Gear up
Fire 2 - Gear Down
Joy up = Accelerate
Joy down = Decelerate


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 10:54, 01 July 21
QuoteThe next thing was to figure out how to reload them, reasonably difficult when[size=0px]the game is using most of the memory and destroying the jumpblock[/size]



I normally simply take a capture of the ram when the load subroutine finish load it in ram.


You can have  3 levels for example.


1.bin 2.bin 3.bin taken from ram just after game load it.


Then i delete the load subrutine and I put here a call to the first free bank of the cartridge.


In this bank I have my own loading code that normally load these ram captures in the same site where are taken.


So I have mycode.Bin and levels  1.bin 2.bin 3.bin


Copy all into code.bin with command copy of msdos.


Then I  use the - bin option of nocart to upload  the. Bin to the cartridge.




So imagine the original load subroutine was in &5000. 


Now when it call to &5000 do.


Jump to first page of the cartridge.


Cartridge :


Load levels in to ram from other cartridge  pages...and made patches... (16k free to write code).


Return to normal code and continue execution.




A good example of these is hot-rod.

























[/size]
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 11:59, 01 July 21
Quote from: Johnny Olsen on 16:44, 30 June 21

Level selection - Joystick left-down-right
Fire 1 - Gear up
Fire 2 - Gear Down
Joy up = Accelerate
Joy down = Decelerate
Many thanks for this huge work on a fantastic game now available on GX-4000  ;) . Do you think it would be possible to have a version in wich up/down change gears and fire1/fire2 accelerate/decelerate ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 12:37, 01 July 21
Quote from: Johnny Olsen on 16:44, 30 June 21
Super Cycle was a tough nut to crack.
I used WinApe to break the Tape Speedlock protection, that was the easy part.
The problems only started when I had to figure out how the game loaded the tracks.
The next thing was to figure out how to reload them, reasonably difficult when
the game is using most of the memory and destroying the jumpblock. Last Problem
was to find out to change the key's which were not straightforward due to the
special way they were programmed.

I've spent quite a few hours on it so I hope the game works.
I can not test have no GX4000

I have used Urusergi and Phantomz key plus patch.

The game comes from
Super Cycle (UK) (2 faces) (1986) (UK retail version) [Original] [TAPE] .zip

There is no music.
Level selection - Joystick left-down-right
Fire 1 - Gear up
Fire 2 - Gear Down
Joy up = Accelerate
Joy down = Decelerate


Fantastic Work, Well Done.  8)


I can see for myself that the keys are hard to change in this game. ???


I know that some people would prefer the keys changed if possible as holding up can be a pain on the joypad.


Quote from: iXien on 11:59, 01 July 21Many thanks for this huge work on a fantastic game now available on GX-4000  ;)  . Do you think it would be possible to have a version in wich up/down change gears and fire1/fire2 accelerate/decelerate ?


Is it also possible to get the pause option working?

Change ESC to P, would need to change O and P to U and I for Plus Users, if not don't worry.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 17:52, 01 July 21
Quote from: Johnny Olsen on 16:44, 30 June 21
Super Cycle was a tough nut to crack.
I used WinApe to break the Tape Speedlock protection, that was the easy part.
The problems only started when I had to figure out how the game loaded the tracks.
The next thing was to figure out how to reload them, reasonably difficult when
the game is using most of the memory and destroying the jumpblock. Last Problem
was to find out to change the key's which were not straightforward due to the
special way they were programmed.

I've spent quite a few hours on it so I hope the game works.
I can not test have no GX4000

I have used Urusergi and Phantomz key plus patch.

The game comes from
Super Cycle (UK) (2 faces) (1986) (UK retail version) [Original] [TAPE] .zip

There is no music.
Level selection - Joystick left-down-right
Fire 1 - Gear up
Fire 2 - Gear Down
Joy up = Accelerate
Joy down = Decelerate
I'd like to say i'm shocked, astonished and amazed, but I'm not...

... because I knew you guys would find a way to get this working! Kudos to all involved. :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Johnny Olsen on 08:51, 21 July 21
Quote from: dragon on 10:54, 01 July 21



I normally simply take a capture of the ram when the load subroutine finish load it in ram.


You can have  3 levels for example.


1.bin 2.bin 3.bin taken from ram just after game load it.


Then i delete the load subrutine and I put here a call to the first free bank of the cartridge.


In this bank I have my own loading code that normally load these ram captures in the same site where are taken.


So I have mycode.Bin and levels  1.bin 2.bin 3.bin


Copy all into code.bin with command copy of msdos.


Then I  use the - bin option of nocart to upload  the. Bin to the cartridge.

So imagine the original load subroutine was in &5000. 


Now when it call to &5000 do.


Jump to first page of the cartridge.


Cartridge :

Load levels in to ram from other cartridge  pages...and made patches... (16k free to write code).

Return to normal code and continue execution.

A good example of these is hot-rod.



I can see your point, but I do not know how a cartridge bank works and I do not own a GX4000.
I wanted a dsk version for myself, so that was the only way I could make one.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Johnny Olsen on 08:59, 21 July 21
Quote from: iXien on 11:59, 01 July 21
Many thanks for this huge work on a fantastic game now available on GX-4000  ;) . Do you think it would be possible to have a version in wich up/down change gears and fire1/fire2 accelerate/decelerate ?
I knew that question would come up. ;)    I think it's possible but it's not that easy because of the way the keys are used.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 12:09, 21 July 21
Quote from: Johnny Olsen on 08:51, 21 July 21
I can see your point, but I do not know how a cartridge bank works and I do not own a GX4000.
I wanted a dsk version for myself, so that was the only way I could make one.


OH, that's very easy, it's something like this.


ld bc,&df81
out (c),c
ld bc,&7f00+%10000100
out (c),c
call code
ld bc,&7f00+%10001100
out (c),c
ld bc,&df00
out (c),c
ret

Where & df81 is cart page  number you select.

It mount the page number 81 in & c000-fffff

When you make the call &c000 or a jp &c000  you jump to the selected cart page.

Or you can make a ldir instead a call or jp it you want copy data.

Then you return back and the rest of code restore the upper rom as it was.

Then the rest  is having you. Bin preloaded. Nocart always load the.bin from x page (depend of nocart version).

You can stole code somewhere, put there these subroutine and execute the stole code in the cartridge. And you have 16k free to write. You can check it with winape.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: rewk on 18:15, 21 July 21
Hi,

It's my first post here. I hope I'm in the right channel.

I wanted to try Nocart and coding a bit in Z80 assembly, alongside Caprice32 debugger. And obviously, trying my brand new C4CPC :D !

I've managed to make a GX_4000 compatible CPR for Roland Ahoy. This is not considered a really good game, obviously but it's the first one I played on the Amstrad when I was 7 in the 80's. And I assumed it was a rather easy and straightforward game. It was, since it only uses the CPC Firmware. ;)


The game can be launched with button 2, and I've added an automatic hi-score responder, with a counter that increase each time.

Nocart has generated quite a big .cpr file. I suppose there is room for improvement.


I was considering trying a more challenging game, like Airwolf 2 next. Or maybe making a Python version of nocart, as i had trouble building it on WSL...

Here is also the asm used to patch the ahoy binary.


Thanks a lot for any feedback on this.



EDIT: It looks I can't post .asm file.


EDIT2: The asm is in the archive.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:01, 23 July 21
Quote from: Johnny Olsen on 08:59, 21 July 21
I knew that question would come up. ;)    I think it's possible but it's not that easy because of the way the keys are used.
If, by chance, you have a little time to waste trying, that would be really great because accelerating with the up button on joypad is not good for the thumb!  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: pmeier on 14:22, 31 July 21
Hi,
I have patched Beyond The Ice Palace and added a nice menu to choose the number of buttons and pokes.

I also have hacked the game: If you choose two or three buttons, it's possible to jump in front of a ladder. So joy-up is always climb and fire2 is always jump. IHMO That's the way it's meant to be played.


The zip contains .dsk and .cpr. I have tested it on my real 464 and the Plus version in WinAPE. For the Plus version I'm not sure if it works correctly on real hardware. I have read the notes about the current version, that there were some problems. (So if you tell me how to add a palette fix...)


The zip also contains my assembler sources. My goal is always to provide a joystick only .dsk version which is emulator independent.

Credits go to Looker (crack)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:40, 02 August 21
To revive a little bit this thread with a new challenge for summer, I was wondering if a game like TWINWOLRD could be converted to GX-4000? The game needs two sides but there is a cracked version using 100% files and somebody managed to convert Lemmings that needs two floppy disk sides too  :D . That's why I was wondering if it would be possible to offer this great platform game to GX-4000. Is there a method to create 512Kb ROMs and inject files rather than converting simple DSK files to CPR with Nocart?  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 09:45, 03 August 21
Quote from: iXien on 19:40, 02 August 21
To revive a little bit this thread with a new challenge for summer, I was wondering if a game like TWINWOLRD could be converted to GX-4000? The game needs two sides but there is a cracked version using 100% files and somebody managed to convert Lemmings that needs two floppy disk sides too  :D . That's why I was wondering if it would be possible to offer this great platform game to GX-4000. Is there a method to create 512Kb ROMs and inject files rather than converting simple DSK files to CPR with Nocart?  8)


The two sided deal should have an easy work around. Just create a larger dsk (like a 720k disk) and copy both sides to it using CPCDiskXP or something later if it exists.
I've done this to make dual sided games work with the M4 and usually works.

Then convert the dsk to cpr via nocart?
Or have I missed something?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 11:41, 03 August 21
Quote from: Shaun M. Neary on 09:45, 03 August 21

The two sided deal should have an easy work around. Just create a larger dsk (like a 720k disk) and copy both sides to it using CPCDiskXP or something later if it exists.
I've done this to make dual sided games work with the M4 and usually works.

Then convert the dsk to cpr via nocart?
Or have I missed something?
Nocart seems to accept only standard DSK files (191Kb)  ::)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 11:45, 03 August 21
Quote from: iXien on 11:41, 03 August 21
Nocart seems to accept only standard DSK files (191Kb)  ::)


Wonder if it could be updated to handle larger dsk images?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 11:50, 03 August 21
Quote from: Shaun M. Neary on 11:45, 03 August 21

Wonder if it could be updated to handle larger dsk images?
Maybe I'm wrong but I think it is a major problem in conversing double sided games on GX-4000. The few games using both sides of a disk that have been converted seem to have required special treatment.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 11:53, 03 August 21
Quote from: iXien on 11:50, 03 August 21Maybe I'm wrong but I think it is a major problem in conversing double sided games on GX-4000. The few games using both sides of a disk that have been converted seem to have required special treatment.



Not that special though. I've copied several cracked double sided games to one side of a 3.5" disk and they work fine. Same for M4 loading.
In theory, there's no reason why the C4CPC wouldn't load them too if Nocart was updated. Unless they're 128k versions for obvious reasons.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 12:02, 03 August 21
Quote from: Shaun M. Neary on 11:53, 03 August 21


Not that special though. I've copied several cracked double sided games to one side of a 3.5" disk and they work fine. Same for M4 loading.
In theory, there's no reason why the C4CPC wouldn't load them too if Nocart was updated. Unless they're 128k versions for obvious reasons.
Yes, clearly, nothing prevents the C4CPC from loading heavier image files as it reads all the 512Kb CPR files generated by Nocart. The question is, why I can't convert expanded DSK files using Nocart while Nocart itself generates 512Kb files  :laugh:  I read on the CPC Wiki dedicated page that Nocart support expanded DSK files... It puzzles me.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 12:05, 03 August 21
Quote from: iXien on 12:02, 03 August 21
Yes, clearly, nothing prevents the C4CPC from loading heavier image files as it reads all the 512Kb CPR files generated by Nocart. The question is, why I can't convert expanded DSK files using Nocart while Nocart itself generates 512Kb files  :laugh:

@arnoldemu (https://www.cpcwiki.eu/forum/index.php?action=profile;u=122) Hey Kev, any chance NoCart could be updated to import expanded dsk images? :D
(I've also pinged him on FB messenger as well as he hasn't been active on the forum in a while)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 12:07, 03 August 21
Quote from: Shaun M. Neary on 12:05, 03 August 21
@arnoldemu (https://www.cpcwiki.eu/forum/index.php?action=profile;u=122) Hey Kev, any chance NoCart could be updated to import expanded dsk images? :D
I see that Nocart can convert expanded DSK files but I don't manage to do that.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 12:08, 03 August 21
Quote from: iXien on 12:07, 03 August 21I see that Nocart can convert expanded DSK files but I don't manage to do that.



I can have a play around and see if I have more success?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 12:11, 03 August 21
Quote from: Shaun M. Neary on 12:08, 03 August 21


I can have a play around and see if I have more success?
I would be fine. But I don't know if @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) , @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) or @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) already tried and successed or failed. Maybe we are wasting time.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: gerald on 12:18, 03 August 21
The deal is that nocart only package the DSK and patch system call to read from ROM instead of disk. So the limit is set by AMSDOS which is 40 tracks on single sided disk.
For double sided disk or 80 tracks we need to use something else like a patched prarados.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 12:27, 03 August 21
Quote from: gerald on 12:18, 03 August 21
The deal is that nocart only package the DSK and patch system call to read from ROM instead of disk. So the limit is set by AMSDOS which is 40 tracks on single sided disk.
For double sided disk or 80 tracks we need to use something else like a patched prarados.
Many thanks @gerald (https://www.cpcwiki.eu/forum/index.php?action=profile;u=250) for these explanations  :)

So I'm puzzling how @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) managed to convert Lemmings on GX-4000 as I never saw a cracked version on a single side, the game requires both sides of the disk.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 12:27, 03 August 21
Quote from: gerald on 12:18, 03 August 21The deal is that nocart only package the DSK and patch system call to read from ROM instead of disk. So the limit is set by AMSDOS which is 40 tracks on single sided disk. For double sided disk or 80 tracks we need to use something else like a patched prarados.


Isn't there some sort of patched ParaDOS rom on the wiki somewhere where we can just rename and throw it into the nocart directory?
(I could be wrong)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 13:52, 03 August 21
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575) This seems to work in an emulator.

You'll need to fix the controls yourself though!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:59, 03 August 21
Quote from: Shaun M. Neary on 13:52, 03 August 21
@iXien (https://www.cpcwiki.eu/forum/index.php?action=profile;u=575) This seems to work in an emulator.

You'll need to fix the controls yourself though!
Is this CPR contains all the files of both sides?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:04, 03 August 21
I did that too, all files from the CNG version fit into a 60 track disk, however, it doesn't work in winape in plus mode, so believe needs a plus fix.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:08, 03 August 21
Quote from: Phantomz on 15:04, 03 August 21
I did that too, all files from the CNG version fit into a 60 track disk, however, it doesn't work in winape in plus mode, so believe needs a plus fix.
It would have been too simple  :D  But I just tested on my 6128+ and the CNGSoft version seems to work for me as a CPR file.
 
And as we search for a solution for Twinworld, any idea to modify the nice GX-4000 version of Super Cycle to invert control buttons and d-pad  8) ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 15:36, 03 August 21
Quote from: iXien on 14:59, 03 August 21
Is this CPR contains all the files of both sides?

Yep, it fits on a single sided 256k disk image.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 16:07, 03 August 21
Quote from: Shaun M. Neary on 12:27, 03 August 21

Isn't there some sort of patched ParaDOS rom on the wiki somewhere where we can just rename and throw it into the nocart directory?
(I could be wrong)


A new version of nocart that supports ParaDos to let us use 80 track disks would be a great help, it would open the door for more versions of the games to be looked at that maybe don't have compression in the way.



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:31, 03 August 21
Quote from: Phantomz on 16:07, 03 August 21

A new version of nocart that supports ParaDos to let us use 80 track disks would be a great help, it would open the door for more versions of the games to be looked at that maybe don't have compression in the way.
Yep, after converting more than 600 games with the standard features of Nocart, it would be great to be able to start to have a look on all the CPC games that are awaiting just because they need more than the 178Kb of a single floppy disk side. But as I'm thinking of it, is it necessary to patch Nocart? After all, il uses the ROM available in the directory as you launch a conversion. What would happen if you replace the standard amsdos.rom by the Parados one?


But is there any chance you can patch this Twinworld CPR whereas it's a compressed version from CNGSoft  ;D  [size=78%]?[/size]
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 17:39, 03 August 21
Quote from: iXien on 17:31, 03 August 21
But is there any chance you can patch this Twinworld CPR whereas it's a compressed version from CNGSoft  ;D  [size=78%]?[/size]


I'll look when I get some free time, I'll have to run the disk version in normal cpc mode in winape to be able to use the debugger, can't use in plus mode as locks up.


If I find the keys in winape, hopefully can find and make the changes in the cpr if compression doesn't cause problems.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:00, 03 August 21
Quote from: Phantomz on 17:39, 03 August 21

I'll look when I get some free time, I'll have to run the disk version in normal cpc mode in winape to be able to use the debugger, can't use in plus mode as locks up. If I find the keys in winape, hopefully can find and make the changes in the cpr if compression doesn't cause problems.
I suppose the second joypad will be required as there is 3 keys to remap ingame : spacebar to change weapon, P to pause game and H to call the shopkeeper. That's weird the game hooks up for you on WinAPE. Personnally, game's perfectly working on WinAPE using CPR version, or I'm wrong with the configuration?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:12, 03 August 21
No idea what's going on, maybe some setting is causing an issue, I get stuck on the game menu, numbers not working, so can't start game.


I'm puzzled, just downloaded the emulator, still got the problem, what version are you using?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:25, 03 August 21
Quote from: Phantomz on 18:12, 03 August 21
No idea what's going on, maybe some setting is causing an issue, I get stuck on the game menu, numbers not working, so can't start game.


I'm puzzled, just downloaded the emulator, still got the problem, what version are you using?
I'm using WinApe 2.0beta and the CPR prepared by @Shaun M. Neary (https://www.cpcwiki.eu/forum/index.php?action=profile;u=728) . It works on WinApe and on my real CPC+. Would like to try on the GX-4000 too but impossible to reach even the main menu until the cheat menu is remapped.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 18:40, 03 August 21
Figured it out, had to untick " Plus PPI Emulation "  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:52, 03 August 21
Quote from: Phantomz on 18:40, 03 August 21
Figured it out, had to untick " Plus PPI Emulation "  :)
I was making a screen capture to show you my general configs and yes, "Plus PPI emulation" is unselected  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:57, 03 August 21
Quote from: pmeier on 14:22, 31 July 21
Hi,
I have patched Beyond The Ice Palace and added a nice menu to choose the number of buttons and pokes.
I also have hacked the game: If you choose two or three buttons, it's possible to jump in front of a ladder. So joy-up is always climb and fire2 is always jump. IHMO That's the way it's meant to be played.
The zip contains .dsk and .cpr. I have tested it on my real 464 and the Plus version in WinAPE. For the Plus version I'm not sure if it works correctly on real hardware. I have read the notes about the current version, that there were some problems. (So if you tell me how to add a palette fix...)
Credits go to Looker (crack)
A very nice version. Just took time to end it again after so many years (with invulnerability, you can easily imagine  8) ). It was a so wonderful game. The main interest of your version is the direct mapping of the jump key on fire 2. But there is still a flaw. In the hi-score table, we need to use fire 2 to go up in the matrix of letters too  ;) . Nevertheless, well done.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 20:01, 03 August 21
Quote from: iXien on 19:57, 03 August 21
A very nice version. Just took time to end it again after so many years (with invulnerability, you can easily imagine  8) ). It was a so wonderful game. The main interest of your version is the direct mapping of the jump key on fire 2. But there is still a flaw. In the hi-score table, we need to use fire 2 to go up in the matrix of letters too  ;) . Nevertheless, well done.


Heh I can actually finish this without cheats 😃
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:13, 03 August 21
Quote from: Shaun M. Neary on 20:01, 03 August 21

Heh I can actually finish this without cheats 😃
Didn't try without cheats since ages. It's a great CPC game for its time but collision detection is as too often in CPC games totally broken and I have no courage to try to finish without cheats so punitive games in 2021  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 20:22, 03 August 21
Quote from: iXien on 20:13, 03 August 21
Didn't try without cheats since ages. It's a great CPC game for its time but collision detection is as too often in CPC games totally broken and I have no courage to try to finish without cheats so punitive games in 2021  :P


Didn't think the CD is that bad in the game, now sometimes the joystick response can be a bit iffy. Maybe I just got used to it.


For what it's worth I only finished it for the first time a couple of years ago, but I've done it a few times since.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:43, 03 August 21
Quote from: Shaun M. Neary on 20:22, 03 August 21

Didn't think the CD is that bad in the game, now sometimes the joystick response can be a bit iffy. Maybe I just got used to it.


For what it's worth I only finished it for the first time a couple of years ago, but I've done it a few times since.  :)
Finding a good balance between technical achievement and good gameplay was a real challenge for game developers by the time on CPC. A lot of beautiful games are totally unplayable while others are technically less ambitious but remain so fun to play. I keep good remembers around Beyond The Ice Palace but I always had this impression that the character doesn't jump to the height that would allow him to really measure himself against many enemies who seem to fall on the character without being able to do anything because of his small jumps. And this habit in many platform games of the time of not letting the player control the way when the character jumps. All of this helps to make the game frustrating without cheats for me.
I suppose we can get over these flaws with time but I think about other games in which I don't remember complaining like this about the gameplay even when I was a child. Games such as Cybernoid 1 & 2, Netherworld, Bomb Jack and many others, luckily. In these ones, I knew that I lost my last life because I clearly failed and not because it had to pass... but no because of a totally weird time response or broken DC  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:14, 03 August 21
Just had a quick look at " Twin world ".


I've sorted out the Trainer, and got the game running in winape, however when try in mess emulator it doesn't work, so not sure if needs the plus fix like I first thought.


It's here if want to test.


You'll need to use Joypad 2 for the main menu.


Joy 2 Up = 1, Joy 2 Left = 2, Joy 2 Right =3, Joy 2 Down = Pause, Joy 2 B1 = Select Weapon, Joy 2 B2 = Call Shopkeeper.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 21:28, 03 August 21
Quote from: iXien on 20:43, 03 August 21
Finding a good balance between technical achievement and good gameplay was a real challenge for game developers by the time on CPC. A lot of beautiful games are totally unplayable while others are technically less ambitious but remain so fun to play. I keep good remembers around Beyond The Ice Palace but I always had this impression that the character doesn't jump to the height that would allow him to really measure himself against many enemies who seem to fall on the character without being able to do anything because of his small jumps. And this habit in many platform games of the time of not letting the player control the way when the character jumps. All of this helps to make the game frustrating without cheats for me.
I suppose we can get over these flaws with time but I think about other games in which I don't remember complaining like this about the gameplay even when I was a child. Games such as Cybernoid 1 & 2, Netherworld, Bomb Jack and many others, luckily. In these ones, I knew that I lost my last life because I clearly failed and not because it had to pass... but no because of a totally weird time response or broken DC  ;D


Oh man, the two Cybernoid games used to drive me insane! They still do. Too many tight squeezes for my taste. Now that being said I've a lot of tolerance for a lot of games than many because I had a 464 so I didn't have the benefit of 30-45 second load times, so you loaded the game and left it loaded!! That said, Exolon is one of my favourite Cecco games of all time.


Quote from: Phantomz on 21:14, 03 August 21Just had a quick look at " Twin world ". I've sorted out the Trainer, and got the game running in winape, however when try in mess emulator it doesn't work, so not sure if needs the plus fix like I first thought. It's here if want to test. You'll need to use Joypad 2 for the main menu. Joy 2 Up = 1, Joy 2 Left = 2, Joy 2 Right =3, Joy 2 Down = Pause, Joy 2 B1 = Select Weapon, Joy 2 B2 = Call Shopkeeper.



Fast as ever! I'll test this later although I'm not overly familiar with the game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:31, 03 August 21

Quote from: Phantomz on 21:14, 03 August 21
Just had a quick look at " Twin world ".
I've sorted out the Trainer, and got the game running in winape, however when try in mess emulator it doesn't work, so not sure if needs the plus fix like I first thought.
It's here if want to test.
You'll need to use Joypad 2 for the main menu.
Joy 2 Up = 1, Joy 2 Left = 2, Joy 2 Right =3, Joy 2 Down = Pause, Joy 2 B1 = Select Weapon, Joy 2 B2 = Call Shopkeeper.
Ok, nice job! as a first test, it perfectly works for me on my GX-4000 in levels 1 and 2.
Just because I would be remiss all my life not to have asked but it is really not possible to map the change of weapon on Joy1 B1?
Also direct joystick control and start the game without having to navigate in the menu maybe (the main menu has no interest for GX-4000 users)? I don't know if my demand is complex or helpful for a better control on the menu, apologize me if I seem to be demanding, that's not the idea ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:59, 03 August 21

@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) I'm on world 2 and all is working perfectly. To be honest, I think I won't go further tonight. But I'm wondering something. We used an expanded DSK containing all the files on a "single side" converted in CPR. But what will happen when the game will ask to insert side 2? Does we be able to pass this section ? And will the game accept to load the files as if we really "changed side" of the floppy disk? I don't remember exactly when the game asks for the other side and how the player have to validate. We have to hope it won't need to press spacebar for example  :-X .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 22:05, 03 August 21
Quote from: iXien on 21:59, 03 August 21@Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) I'm on world 2 and all is working perfectly. To be honest, I think I won't go further tonight. But I'm wondering something. We used an expanded DSK containing all the files on a "single side" converted in CPR. But what will happen when the game will ask to insert side 2? Does we be able to pass this section ? And will the game accept to load the files as if we really "changed side" of the floppy disk? I don't remember exactly when the game asks for the other side and how the player have to validate. We have to hope it won't need to press spacebar for example  :-X .



Those notices are just to give you time to flip the disk. Pressing fire usually allows you to start the load (on most games) and then it seeks for the next file to load.


Activate the cheat and try it?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:12, 03 August 21
Quote from: Shaun M. Neary on 22:05, 03 August 21
Those notices are just to give you time to flip the disk. Pressing fire usually allows you to start the load (on most games) and then it seeks for the next file to load.
Activate the cheat and try it?
"Usually" is not really interesting. Better way is to test. There is a cheat to skip levels I don't know?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:40, 04 August 21
Just for fun, I discover that the Acorn Archimedes offers a 16 bit version of the same titlescreen as the one on CPC. What is stunning is that it's the only version to use this picture representing the three head dragon found in the game and I thought it was exclusive to our CPC version  :D

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: pmeier on 09:56, 04 August 21
Quote from: iXien on 19:57, 03 August 21Beyond The Ice Palace But there is still a flaw. In the hi-score table

Yeah, I know. (Noted in the assembler source.) Had no good idea to fix it... Disable high scores completely? Or try to unload the patch when high score table is entered? Don't like both. So I left it untouched...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:10, 04 August 21
Quote from: pmeier on 09:56, 04 August 21
Yeah, I know. (Noted in the assembler source.) Had no good idea to fix it... Disable high scores completely? Or try to unload the patch when high score table is entered? Don't like both. So I left it untouched...
It remains a patch on a game designed for a different pad mapping so a little flaw like this is acceptable  ;) . You talked about GFX glitches but to be honest I didn't noted them while playing  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: pmeier on 15:07, 04 August 21
Quote from: iXien on 10:10, 04 August 21You talked about GFX glitches but to be honest I didn't noted them while playing  8)
I read some notes that Beyond The Ice Palace was fixed somehow (the palette?) for the CPCPlus and that it crashes when using pokes. I have nothing noticed in WinAPE with a CPC464Plus profile. Maybe someone could tell me more?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:41, 17 August 21
Quote from: Phantomz on 21:14, 03 August 21
Just had a quick look at " Twin world ".
I've sorted out the Trainer, and got the game running in winape, however when try in mess emulator it doesn't work, so not sure if needs the plus fix like I first thought.
It's here if want to test.
You'll need to use Joypad 2 for the main menu.
Joy 2 Up = 1, Joy 2 Left = 2, Joy 2 Right =3, Joy 2 Down = Pause, Joy 2 B1 = Select Weapon, Joy 2 B2 = Call Shopkeeper.
Hope you spend (or spent?) good holidays. As I'm not a lot at home during my own holidays, I just find a little time to go further in your Twinworld test version. I'm in the middle of world 3 (Blackthorn castle) and for the moment I had no problem with loadings, game finds gently all the files needed without asking for change side or showing flashing borders (the signal of the need to change side in cracked versions)

The game is very hard on CPC due to hardware limitations and I suppose once again a rushed conversion from the Spectrum version (particularly the mode 1 use that make sometime baddies difficult to show on landscape). Well, no matter, it remains very nice to control Ulopa in his world of Gasparie. Ok, so the game seems to work (I hope to have time to complete it soon just to be sure).

Of course, as I previously said, it would be nice to be able to choose a weapon using J1B2. But I found a more annoying issue. When you call the shopkeeper, while you choose an option using a cursor in the original Amiga version, you have to press a key to select one on CPC! Yes, this menu needs to be patched too and needs 7 keys from the first item up to the exit key. Sorry for not seeing it before. Do you think you can do something?  ;)

I attached for you my last SNA made using CPCE. You can use it to directly access to world 3 (you need a controller to move Ulopa, as I configured the game to play it using my faithful XBox360 controller) but moreover I have the flute to call the shopkeeper.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 21:57, 17 August 21
Does anyone remember a weird game from Llamasoft (1984). It was called Psychedelia, I found it again on CPC Power! That would be good to see on the GX4000.

https://www.cpc-power.com/index.php?page=detail&num=4226 (https://www.cpc-power.com/index.php?page=detail&num=4226)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 08:39, 18 August 21
Quote from: ukmarkh on 21:57, 17 August 21
Does anyone remember a weird game from Llamasoft (1984). It was called Psychedelia, I found it again on CPC Power! That would be good to see on the GX4000.

https://www.cpc-power.com/index.php?page=detail&num=4226 (https://www.cpc-power.com/index.php?page=detail&num=4226)


Can't see that happening Mark. Given how awkward the controls are, it would be really awkward to make joystick only.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 12:33, 18 August 21
Just play the original (https://www.retrothing.com/2007/09/atari-video-mus.html) :D :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: pmeier on 16:09, 29 August 21
Boulder Dash remastered:
Supports up to three joystick buttons, has a nice poke menu and the original credits.
I also added the title screen from Boulder Dash Construction Kit and modified it a bit. Not perfect... (I even tried to import the C64 version, but unfortunately the converters I used didn't produce good results.)
The best thing is: You can now select any cave even the bonus life caves!
The zip contains .dsk, .cpr and my assembler sources.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:28, 29 August 21
Quote from: pmeier on 16:09, 29 August 21
Boulder Dash remastered:
Supports up to three joystick buttons, has a nice poke menu and the original credits.
I also added the title screen from Boulder Dash Construction Kit and modified it a bit. Not perfect... (I even tried to import the C64 version, but unfortunately the converters I used didn't produce good results.)
The best thing is: You can now select any cave even the bonus life caves!
The zip contains .dsk, .cpr and my assembler sources.
What is the third button feature? Second button support was already available on the Phantomz patch but I really like the cheats and the nice splashscreen and original credits you added  ;) . Don't hesitate to do the same with Boulderdash 3  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: pmeier on 08:02, 30 August 21
Quote from: iXien on 20:28, 29 August 21
What is the third button feature? Second button support was already available on the Phantomz patch but I really like the cheats and the nice splashscreen and original credits you added  ;) . Don't hesitate to do the same with Boulderdash 3  8)
fire2 = suicide, fire3 = pause
Gimme more buttons and I'll give you more features  :laugh:
I have this cool project on my mind: a twin stick gamepad, where left stick is player1 and right stick player2. And has 6 buttons!! Although it would be easy for emulators to support such a configuration, it's not possible. Even RetroArch with its overwhelming configuration options can't... damn...
BTW most emulators don't even offer fire3...
And Boulder Dash 3 is already on my (huge) list  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:36, 30 August 21
Quote from: pmeier on 08:02, 30 August 21
fire2 = suicide, fire3 = pause
Gimme more buttons and I'll give you more features  :laugh:
I have this cool project on my mind: a twin stick gamepad, where left stick is player1 and right stick player2. And has 6 buttons!! Although it would be easy for emulators to support such a configuration, it's not possible. Even RetroArch with its overwhelming configuration options can't... damn...
BTW most emulators don't even offer fire3...
And Boulder Dash 3 is already on my (huge) list  ;D
The problem of a lot of emulators is that they are created in a very classical view of antic computers with just the well-known features in terms of gaming. For example, Caprice32 or CPCE don't seem to support third button while I connected a XBox360 controller on my PC/Win10. All XBox360 controller buttons are available in Caprice32 but just be assigned to Fire 1 or Fire 2. Then 3rd button is more a trick than a directly configured fire button, I suppose that's why even after patching games it will be very hard to find an emulator that understand that. Maybe if you contact the developer of an emulator that is currently in development, he will probably give you more informations and something could be considered. CPCE is a very powerful one developed by CNGSoft and regularly updated by its author.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: pmeier on 10:10, 04 September 21
Boulder Dash 3 remastered!
Again with nice menu, pokes, original title screen, and some goodies:I also revisited BDCK (https://www.cpc-power.com/index.php?page=detail&num=9863) from Happy Computer magazine. Learned even more about the cave format, but don't know why BDCK has problems opening cave L... if anyone knows why, let's start a new thread!  :)
Also note that BD3 has some caves you cannot master! (A5)
Zip contains .dsk and .cpr.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Ewok on 22:17, 06 September 21
Hi,


So many great contributions. As the full set is not updated for a while is there an alternative repository?


Love the GX4000 thanks to you all!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:59, 07 September 21
Quote from: Ewok on 22:17, 06 September 21
Hi,


So many great contributions. As the full set is not updated for a while is there an alternative repository?


Love the GX4000 thanks to you all!
No alternative repository to be sure to find all the patches in one single list. The list is up to date till Page 121 of this thread, including CALIFORNIA GAMES. But that's true you'll have to download games from the thread from SUMMER GAMES on page 122  ;)

We made a big update work directed by @remax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=314) in the end of 2020. The idea was to wait to make another big update later. Now we are in september. I think it would be nice to wait some more and then I'll ask to @remax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=314)  if it will be possible to update the list including all the 2021 patches. An update per year would be a good rythm  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Ewok on 18:43, 07 September 21
Quote from: iXien on 07:59, 07 September 21
No alternative repository to be sure to find all the patches in one single list. The list is up to date till Page 121 of this thread, including CALIFORNIA GAMES. But that's true you'll have to download games from the thread from SUMMER GAMES on page 122  ;)

We made a big update work directed by @remax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=314) in the end of 2020. The idea was to wait to make another big update later. Now we are in september. I think it would be nice to wait some more and then I'll ask to @remax (https://www.cpcwiki.eu/forum/index.php?action=profile;u=314)  if it will be possible to update the list including all the 2021 patches. An update per year would be a good rythm  8)


I like that rythm 👍😀
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 00:12, 13 September 21
Hi, I've been absent for months from this board. It's great to see how many games are still being converted  :) :) . Thanks for your outstanding work!!!

Just a question, will the Full Set be updated?

Regards,
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 06:46, 13 September 21
Quote from: xenon on 00:12, 13 September 21
Hi, I've been absent for months from this board. It's great to see how many games are still being converted  :) :) . Thanks for your outstanding work!!!

Just a question, will the Full Set be updated?

Regards,
The answer a little bit higher in this thread  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:43, 14 September 21
Whoooo, this thread is a bit too calm lately. Frightening...

I suppose @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) , @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) and @Johnny Olsen (https://www.cpcwiki.eu/forum/index.php?action=profile;u=118) are not too far but on others things and @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) has some priorities. So waiting for the return of our glorious "patchers" and after the nice upgrades of Beyond The Ice Palace and Boulder Dash 1 & 3 from @pmeier (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2206) , I will try to animate all that a bit, like the guy a little heavy who does magic tricks going from table to table between courses at weddings  ;D

Attached is the CHAOS trilogy from @EgoTrip (https://www.cpcwiki.eu/forum/index.php?action=profile;u=337) , ready to be played on our beloved GX-4000... ok, no real glory as the games has been designed to be fully playable with a 2 button joypad, even the pause is originally mapped on P key, so you can pause while playing pressing the PAUSE button. Many thanks @EgoTrip (https://www.cpcwiki.eu/forum/index.php?action=profile;u=337) not to have forgotten the joypad lovers, permitting so easily GX-4000 players to enjoy your very nice game series.

So here it is !

A Prelude To Chaos
Chaos Rising
Chaos Rising Part 2
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 09:47, 16 September 21
Quote from: iXien on 20:43, 14 September 21
Whoooo, this thread is a bit too calm lately. Frightening...

I suppose @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) , @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) and @Johnny Olsen (https://www.cpcwiki.eu/forum/index.php?action=profile;u=118) are not too far but on others things and @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) has some priorities. So waiting for the return of our glorious "patchers" and after the nice upgrades of Beyond The Ice Palace and Boulder Dash 1 & 3 from @pmeier (https://www.cpcwiki.eu/forum/index.php?action=profile;u=2206) , I will try to animate all that a bit, like the guy a little heavy who does magic tricks going from table to table between courses at weddings  ;D

Thank you for the games, also, so many likes, we were really hungry!  :D 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: xenon on 17:27, 17 September 21
Quote from: iXien on 06:46, 13 September 21
The answer a little bit higher in this thread  ;)
Oh  :doh: sorry  :D . Right, I've downloaded the new games from here. Thank you!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 13:11, 18 September 21
Ok, here is a new series of homebrew games (I tend to be interested in this kind of games as you know  ;D ) fully compatible with GX-4000. Mike The Guitar and Pink Pills Manic Moritz are games created by Sebastian BRAUNER. Their realisation reminds me something of the Amsoft games. I can see that some of you are rolling eyes  :D  But I find it just lovable. Pink Pills is available in two versions, one with time limit and another without. The third one is Rodman, based on the Pac-man concept, I just like the way the game is different from the model. The game was converted on several systems, now it is available on GX-4000 too.

Mike The Guitar
Pink Pills Manic Moritz & The Meds
Rodman

Have a nice day guys !  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: kriz on 20:07, 19 September 21
Thanks!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: pmeier on 15:34, 20 September 21
Boulder Dash 4 Construction Kit remastered

Now it's possible to create new levels with joystick only!  ;D

Hopefully it's self explaining... The P icon in the palette is patched to enter fullscreen mode (instead of hiding the palette).

You can hide the palette with P or fire3.

My start menu checks if the disk is writable, so that you know you can save your level. You can enter a filename with the joystick (characters 1234).

(The disk check (https://acpc.me/bat/index.php?controller=pjLoad&action=pjActionView&id=98) is not reliable in all emulators.)

.dsk and .cpr included.

UPDATE: Version 1.1 added infinite time. Some levels are really tough without. Kaizo Rockford  :laugh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:19, 20 September 21
Quote from: pmeier on 15:34, 20 September 21
Boulder Dash 4 Construction Kit remastered

Now it's possible to create new levels with joystick only!  ;D

Hopefully it's self explaining... The P icon in the palette is patched to enter fullscreen mode (instead of hiding the palette).

You can hide the palette with P or fire3.

My start menu checks if the disk is writable, so that you know you can save your level. You can enter a filename with the joystick (characters 1234).

(The disk check disk check (https://acpc.me/bat/index.php?controller=pjLoad&action=pjActionView&id=98) is not reliable in all emulators.)

.dsk and .cpr included.
That puts a nice end to your Boulder Dash series!  ;)  Of course the level editor is useless on GX-4000 but the auto-check that reminds it on your start menu is a very smart feature. And It will be nice to play on GX-4000 the levels included, particularly with infinite lives  :P 
If I understand well, you can launch the game from cartridge on CPC+ and it will save you personal levels on a disk inserted in floppy drive?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: pmeier on 08:34, 21 September 21
Quote from: iXien on 16:19, 20 September 21If I understand well, you can launch the game from cartridge on CPC+ and it will save you personal levels on a disk inserted in floppy drive?

Unfortunately not: I guess that's a nocart restriction. I have only tested in WinAPE. (Save operation seems to work, but it's gone to void.) Even without the possibility to save levels, I think it's great to create some small test caves. IMHO.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 09:04, 21 September 21
Quote from: pmeier on 08:34, 21 September 21
Unfortunately not: I guess that's a nocart restriction. I have only tested in WinAPE. (Save operation seems to work, but it's gone to void.) Even without the possibility to save levels, I think it's great to create some small test caves. IMHO.
And there are some levels included. Are they new or just some levels from BD 1 & 3 included just as example?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: pmeier on 09:52, 21 September 21
Quote from: iXien on 09:04, 21 September 21And there are some levels included. Are they new or just some levels from BD 1 & 3 included just as example?

Boulder Dash Construction Kit aka Boulder Dash 4 comes with 15 brand new levels!

FYI The engine is not compatible with Boulder Dash 1!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:35, 21 September 21
Quote from: pmeier on 09:52, 21 September 21Boulder Dash Construction Kit aka Boulder Dash 4 comes with 15 brand new levels!
So it's some of a real new game for the GX-4000 and now all the BD games available on CPC are GX-4000 compatible  8)

Quote from: pmeier on 09:52, 21 September 21FYI The engine is not compatible with Boulder Dash 1!
Maybe they had to modify the engine just to create the editor.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:13, 24 September 21
Hi everybody, here is a new load for the week-end. This time I discovered that 3 of the CNG Soft productions are perfectly working on GX-4000 without any patch. Once again, @cngsoft (https://www.cpcwiki.eu/forum/index.php?action=profile;u=191) uses the two buttons of a joypad and pause mode is mapped on "P" key. Perfect for our little console  :P . Many thanks to him.

So here are :

Epimetheus
Hire Hare
Timothy Gunn (The Adventures Of)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 11:39, 01 October 21
Thank you! this is a bad time to not having access to my GX4000  :-\ , also, where is the "like" button?  ???
Quote from: iXien on 20:13, 24 September 21Hi everybody, here is a new load for the week-end. This time I discovered that 3 of the CNG Soft productions are perfectly working on GX-4000 without any patch. Once again, @cngsoft (https://www.cpcwiki.eu/forum/index.php?action=profile;u=191) uses the two buttons of a joypad and pause mode is mapped on "P" key. Perfect for our little console  :P . Many thanks to him.

So here are :

Epimetheus
Hire Hare
Timothy Gunn (The Adventures Of)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: pelrun on 13:56, 01 October 21
Quote from: Davor Vitief on 11:39, 01 October 21
also, where is the "like" button?  ???
After the forumocalypse, Gryzor tried to put the like plugin back in but it tanked the forum performance. So it's off for the time being.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:04, 01 October 21
Quote from: pelrun on 13:56, 01 October 21
After the forumocalypse, Gryzor tried to put the like plugin back in but it tanked the forum performance. So it's off for the time being.
Thanks for the information and good luck @Gryzor (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1) , hope you'll manage to bring back all the missing plugins soon  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 19:01, 01 October 21
Cheers. Check the relevant thread, updates will be there. Likes will not be reinstated, instead we'll wait for the next major forum release which includes the functionality itself.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 17:32, 02 October 21
Siemb_Chronicles-Arkos_the_Traitor EspSoftVersion GX4000 ( full Joypad controls only) (Ayor61)
Pour les menu:

1 = it's Fire 1

2 = it's Fire 2

For select joystick , press Fire 2

For start , press Fire 1

you can remove music , with joypad down on each menu

For Level 2 : for the password , press 6 time on fire 1 and it will pass the password control successfully

This is my corrected GX4000 version I made on Amstrad Eterno shown the 25th of September. ( Intro start bugfix corrected too)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:13, 02 October 21
Quote from: CyrilAmstrad on 17:32, 02 October 21
Siemb_Chronicles-Arkos_the_Traitor EspSoftVersion GX4000 ( full Joypad controls only) (Ayor61)
Pour les menu:

1 = it's Fire 1

2 = it's Fire 2

For select joystick , press Fire 2

For start , press Fire 1

you can remove music , with joypad down on each menu

For Level 2 : for the password , press 6 time on fire 1 and it will pass the password control successfully

This is my corrected GX4000 version I made on Amstrad Eterno shown the 25th of September. ( Intro start bugfix corrected too)
No more likes for now so I quote to congratulate you, I was really expecting for a GX-4000 conversion of this game! Perfect!  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:45, 17 October 21
Interested in new games for your GX-4000. For a well ended weekend, here are :

Corsair Trainer
Crazy Blaster
World War Simulator Part 2 (The)

No patch needed here, just a good opportunity to give a little time to our beloved console  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: B0wman on 15:57, 05 November 21
Hey. I wonder if it would be possible to convert the new Indie game "Survive the week". As far as i saw/read it`s possible to play it via Joystick in Port 1 with both buttons.
Would it be just a conversion disk (or tape) to crt in the end? What do you think?

https://cperezgrin.itch.io/survive-the-week

btw...it features Roland :)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:31, 05 November 21
Quote from: B0wman on 15:57, 05 November 21
Hey. I wonder if it would be possible to convert the new Indie game "Survive the week". As far as i saw/read it`s possible to play it via Joystick in Port 1 with both buttons.
Would it be just a conversion disk (or tape) to crt in the end? What do you think?

https://cperezgrin.itch.io/survive-the-week (https://cperezgrin.itch.io/survive-the-week)

btw...it features Roland :)
Here is the game converted to CPR. Indeed, it's fully playable with joypad and we can use J1B2 to jump instead of UP. But it hasn't been patched so no pause as it would need to remap H to P for PAUSE button and remap H and E inside the pause menu too. But appart from that, no problem  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: B0wman on 19:09, 08 November 21
Quote from: iXien on 21:31, 05 November 21
Here is the game converted to CPR. Indeed, it's fully playable with joypad and we can use J1B2 to jump instead of UP. But it hasn't been patched so no pause as it would need to remap H to P for PAUSE button and remap H and E inside the pause menu too. But appart from that, no problem  8)


Wow, you`re awesome. Thank you very much!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 23:39, 11 November 21
Does anyone know if there's been a CPR file made of Prehistoric 2 at all? Thanks
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 12:05, 12 November 21
There is one.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: zeropolis79 on 21:31, 12 November 21
Thanks!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:42, 14 November 21
Quote from: zeropolis79 on 21:31, 12 November 21
Thanks!
Don't forget to look at here : https://www.cpcwiki.eu/index.php/Converted_GX4000_Software (https://www.cpcwiki.eu/index.php/Converted_GX4000_Software)
The only webpage worldwide listing all the GX-4000 unofficial conversions  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:12, 23 November 21

LIVINGSTONE, I PRESUME is a typical game from the beginning of the CPC life, when productions were oscillating between what might be expected of the second generation of machines such as the Atari VCS or Intellivision and the capabilities offered by the third generation. Adorable.

It's such a classic that I think it has its place on the GX-4000, of course. But there, it is outright beyond my skills and it would therefore take the intervention of an @Urusergi (https://www.cpcwiki.eu/forum/index.php?action=profile;u=923) or a @Phantomz (https://www.cpcwiki.eu/forum/index.php?action=profile;u=1308) at their best to makes this dream come true  :P

I attached an English version of Nicholas Campbell offering Infinite Lives. It would be necessary to patch the cheat request on loading but above all to assign the keys 1, 2, 3, 4 dedicated to the choice of objects to the directions of the D-Pad of joypad 2.

It would be very nice to end this 6th year of patching with some classics, isn't it?  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: RockRiver on 12:57, 20 January 22
SugarPi (raspberry3 baremetal emulator) and now MSX-VR (8bit machines "virtualizer": raspberry-cpu hardware/software system) supports CPR loading.
Maybe and option for U, if you want other than WINdos side. ( while you buy a CPCplus+C4CPC or CPCclassic+Plus2CPC+C4CPC  8)  )


Yezz Retroarch nowadays too
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: spikemorrissey on 04:21, 18 March 22
Hi,
This thread used to be constantly updated with new games - Is anyone working on adding more please?
In particular I would love a GX4000 version of Pinball Dreams
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: eto on 09:19, 18 March 22
Quote from: spikemorrissey on 04:21, 18 March 22Pinball Dreams
that particular one requires 128KB of RAM
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: andycadley on 11:08, 18 March 22
Yes, it's not necessarily impossible to convert a 128 only game to the GX, depending on how it uses the RAM, but it's certainly a lot more effort than converting a 64k disk game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 17:56, 23 March 22
As I now have a 128k GX4000 (or GX4128k) is there any chance of the GB Tetris emulator having some keys remapped. Most importantly the Start Button (Return) mapping to the console pause button (P) that way the game will be fully GX4000 128k compatible but remapping keys on this level is WAY beyond my skills.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 17:58, 23 March 22
Quote from: eto on 09:19, 18 March 22
Quote from: spikemorrissey on 04:21, 18 March 22Pinball Dreams
that particular one requires 128KB of RAM
My GX4000 HAS 128k ram LOL :) left and B button on the GX pad would make excellent flippers.... snag is I suspect the game is on an special format disc that NoCart does not support :'(
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:27, 28 March 22
Quote from: spikemorrissey on 04:21, 18 March 22Hi,
This thread used to be constantly updated with new games - Is anyone working on adding more please?
In particular I would love a GX4000 version of Pinball Dreams
Yes, you're right, this thread is a little bit too quiet right now. the usual actors seem a bit taken up by other subjects, often personal. But I'm planning a little thing or two myself that I hope will get things going again :D .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:53, 28 March 22
Quote from: andycadley on 11:08, 18 March 22Yes, it's not necessarily impossible to convert a 128 only game to the GX, depending on how it uses the RAM, but it's certainly a lot more effort than converting a 64k disk game.
Nothing's impossible  8) . But I agree with you, the problem here is how datas are managed on disk, particularly on Pinball Dreams that make really exotic use of the disk access. More generally, if you want to make a "128Kb / 2 sides" floppy disk game working on 64kb computer (I mean if the game really requires 128Kb to store needed files), you will have to make a lot of modifications as you will need to transform a disk system (read and store files on memory) to a ROM management ("on-the-fly" usage of the files directly on the cartridge).
 
Some years ago I innocently asked to other members of Easter Eggs if it would be possible to convert our R-Type from 2012 on GX-4000 (this game requires both sides of the floppy disk and 128Kb RAM). and the answer is "no" without according a lot of time reworking on the game and changing all data access system ;) .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 13:07, 28 March 22
Quote from: CraigsBar on 17:56, 23 March 22As I now have a 128k GX4000 (or GX4128k) is there any chance of the GB Tetris emulator having some keys remapped. Most importantly the Start Button (Return) mapping to the console pause button (P) that way the game will be fully GX4000 128k compatible but remapping keys on this level is WAY beyond my skills.

128Kb in my GX-4000, it's a dream ;D . now you can launch converted games like Lemmings or Intouchables and hear the music that is missing when you play with 64Kb on GX-4000. In Dragon Ninja and robocop, digits will be played too!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:35, 28 March 22
Its more like ahh well we have bigger subrutine here..And this subrutine have a lot of access to memory(write). And you can't write anything in the rom only read, so basically you need change the entire code of the second 64kb ram bank... because nothing match you only can write en &c000 and the second bank can be estored in &5000 or so with the all the jumps inside de code and so.

So its basically made a dissembly of the entire code.

All "modern" games don't use the firmware use custom controller and don't work in nocart.Its responsability of the programmers made it gx4000 friendly,because they have the source code,thing that don't happend with old games. And they don't have lost in time as the 80 progammer guys.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:31, 29 March 22
Thank you for these explanations. Indeed, nowadays the most interesting would be to ask directly to the creators when talking about modern games ;) Hope more and more ones will find interest in making a GX-4000 friendly version of their games but knowing this, it's clearly a development choice maybe even from the beginning of a project.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:36, 29 March 22
Ok, let's try an easy one to begin what will be, I hope, a new year of nice conversions for our sweet GX-4000 8) . Here is :

DEATH OR GLORY from CRL Group

UP = Accelerate
DOWN = Decelerate
LEFT = Turn left
RIGHT = Turn right
J1B1 = Fire

The aim of the game is for once not about destroying the ships that attack you but the mothership they defend. Once you destroyed enough of a mothership, you're automatically teleported to another one. Your bombs are only effective on the mothership, avoid enemis and bullets  ;) 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:06, 03 April 22
Now a very old game. I don't know why but I really liked it back in the days. Maybe because these maze games had a lot of success. So here is :

TOMBSTOWNE from Amsoft / Premier Software

You're trapped in a castle. You must find the 16 blue pages missing of a spellbook and go to a cauldron to cast a spell that will lift the curse. In order to progress, you will have to collect objects and associate them to others. Jump in front of a door to open it and search for candles to retrieve some energy.  if this game drives you crazy, I include a poked version offering unlimited energy and you will find a solution on CPC-Power.

LEFT/RIGHT on the d-pad to move our glorious hero, J1B1 to jump, UP to take/drop an object, Pause button to pause/unpause the game 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:15, 24 April 22
After TOMBSTONE, here comes :

DEATHSVILLE from Bubble Bus Software

Same system, same controls. If you like the first one, you will like the sequel  8)

LEFT/RIGHT on the d-pad to move our glorious hero, J1B1 to jump, UP to take/drop an object, Pause button to pause/unpause the game
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 12:16, 29 June 22
Hi everyone,

this thread is really sleeping since many weeks. Hopefully @zisquier doesn't forget our beloved GX-4000 and just released a real new game. Not only a quick conversion, but a new game, previously unreleased on CPC, specially designed with love for cartridge standard on GX-4000/CPC+. Yes  8)

BLINKY'S SCARY SCHOOL

Initially created and published by Zeppelin Games in 1990 on C64, Spectrum, Atari 8-bit, Amiga and ST, this game never saw the light of day on CPC for obscure reasons, unlike its sequel Titanic Blinky in 1991. Zisquier corrects this terrible deficiency in a very beautiful way with this very nice adaptation based on the C64 version.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 22:35, 03 July 22
At iXien's request...

TITANIC BLINKY

Keyboard or joystick:

Up, down -> "Q", "A"
Left & Right changed to "I" & "O" to place the pause on the "P" key

Fire -> "M"

With trainer (infinite energy & lives  yes ->"y" or "Fire1", no->"n" or "Fire2")

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:02, 03 July 22
Whoooo, so many thanks @Urusergi , how fast ! Watch out, I might get used to it!  :P

Now thanks to your work, we can enjoy all the Blinky series. Just after discovering Blinky's Scary School from Zisquier, we can play its sequel Titanic Blinky on GX-4000  8)

As you provided the DSK version for all CPCs, here is the CPR version for our beloved GX-4000
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:48, 06 July 22
Thanks again to the great work of @Urusergi that definitly revives this thread, here comes :

ARTURA

Up    = Jump / Enter doors behind you
Down  = Croutch / Enter doors in front of you
Left  = Move left
right  = Move right
J1B1  = Throw axes (you can throw axes in all directions maintaining fire button pressed while moving)
J1B2  = Enter rune mode
PAUSE  = Quit current game

To travel to Morgause's stronghold you used the mystical wheel of Carriddwen. You must now fight your way through Morgause's dun to seek out Nimue. By finding and using the Rune Stones, stolen by Margause, you can travel once again on Carriddwen's Wheel. Only by finding all of the runes can you hope to return to Camelod...

Clearly, the rune mode is just used at the end of the game to activate the Carriddwen's Wheel and escape the stronghold. All the rest is a nice hack'n slash in which you have to survive, retrieve all the rune parts, then find Morgause and kill her. I really loved this game back in the days. GFX in 4 colours are sometimes confused but the atmosphere is here and you take pleasure to kill all the villains and search for the rune parts  8)

A very difficult game. Hopefully, @Urusergi added pokes to play with infinite energy. Let's go for the slaughter  :P :P :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 06:02, 08 July 22
And we continue with a great game converted by @Urusergi that shows how fast things can move on CPC/GX-4000 :

ELEKTRA GLIDE from English Software

My best friend owned this game with his 6128 in 1986, and the speed was so impressive! Even nowadays, we can tell that not a lot of race games offered an as smooth and fast scroll on the Amstrad machines.

Choose your control method (1st method is the firmest, 3rd is the lightest) and one of the 3 circuits. Your objective is to stay on the track at all costs, and reach the tunnel leading to the start of the next section within the time limit. Then while playing :

Up = Alternate options in menus
Left = Turn left / Change current option to the left
Right = Turn right / Change current option to the right
J1B1 = Accelerate / Validate in menus
J1B2 = Break
Pause = Pause
Pause + Down = Quit current game

To be honest, I think that the remapping upgrades the controls of the game compared to the original ones. It's so convincing that you will find the DSK version patched in the RAR file for those who want to test the game with a two button controller on their CPC. It's a real improvement 8) .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 18:26, 09 July 22
Quote from: iXien on 23:51, 24 February 21
Quote from: rhoads5150 on 12:44, 24 February 21If you want the Shinobi remake on CPR format, here it is.
I haven't tested it on a GX4000, but it works fine on my 6128Plus with C4CPC
I feel so silly that I haven't seen for myself that the game can be directly converted to CPR without any patch (P for Pause and you can enter your name using joypad in highscore table)  :D

But your version lack the cheat options so here is a new release that include the same cheat menu as the original patched version from @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) . As a bonus, the cheat options have been translated to English for the ones that don't understand my beloved French language, and with some informations about how to seize them  8)

Nice enhanced version from fmtrx, new colors and slightly upgraded GFX are really welcome here.
Just playing around with this. Am I doing something really dumb, or is the magic button not mapped to button 2?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:46, 09 July 22
Quote from: Shaun M. Neary on 18:26, 09 July 22
Quote from: iXien on 23:51, 24 February 21
Quote from: rhoads5150 on 12:44, 24 February 21If you want the Shinobi remake on CPR format, here it is.
I haven't tested it on a GX4000, but it works fine on my 6128Plus with C4CPC
I feel so silly that I haven't seen for myself that the game can be directly converted to CPR without any patch (P for Pause and you can enter your name using joypad in highscore table)  :D
But your version lack the cheat options so here is a new release that include the same cheat menu as the original patched version from @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) . As a bonus, the cheat options have been translated to English for the ones that don't understand my beloved French language, and with some informations about how to seize them  8)
Nice enhanced version from fmtrx, new colors and slightly upgraded GFX are really welcome here.
Just playing around with this. Am I doing something really dumb, or is the magic button not mapped to button 2?

If you take the time to read carefully the next posts, you will see that we have already discuss about that with @Phantomz
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:30, 11 July 22
Another great conversion from @Urusergi  8) :

LIVINGSTONE SUPONGO from Opera Soft

Up = Jump
Down = Croutch
Left = Move left
Right = Move right
J1B1 = Action
J1B2 + Up = Select boomerang
J1B2 + Right = Select knife
J1B2 + Down  = Select grenade
J1B2 + Left  = Select pole
J1B2 + Pause = Quit current game
Pause = Pause game

This great game is the first game published by Opera Soft in 1986. A true classic from the beginning of the life of amstrad computers. This is the spanish version with the animated and unmodified title screen. Unlimited lives are available at launch.

This is really a smart conversion that permits to select an item just pressing button 2 and a direction on d-pad. Once again, this great work offers a full joypad gameplay that improves the original controls, as keyboard isn't required anymore. DSK version is provided in the archive as well as the CPR to enjoy LIVINGSTONE, SUPONGO on GX-4000.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 22:44, 11 July 22
Quote from: iXien on 21:46, 09 July 22If you take the time to read carefully the next posts, you will see that we have already discuss about that with @Phantomz
Cheers, I don't know how I missed that. I'm guessing it never got sorted in the end then?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:20, 12 July 22
No problem @Shaun M. Neary , because nothing can stop him :P , so here is from @Urusergi :

SHINOBI REMASTER 1.02

left/right : Walk left/right
Down : Crouch
Up : Jump
J1B1 + Up/down : Leap between the ground and higher platforms
J1B2 : Activates Ninja Magic
Pause : Pause game

Now fully playable on GX-4000 with Ninja Magic patched on J1B2. Also this version includes cheats from EB.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 09:25, 13 July 22
This is awesome! Thanks guys! :D
I'll update the version on my GX later this afternoon. :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:11, 13 July 22
And that's not all, we continue with a new patch from @Urusergi :

AMAUROTE from Mastertronics

D-pad : Move
J1B1 : Fire
J1B2: Scanner Mode (Select Nearest insect, queen or Bomb)
Pause : Radio Menu

A clever patch that replaces the 3 keys required to select nearest insect, queen or bomb by a simple cycle system on J1B2. Well done @Urusergi !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 15:46, 15 July 22
Didn't see that @Urusergi  already did a month ago .... but i did a Titanic Blinky GX4000 portage too  .
Added one transfered screen , a little melody , no Trainer (as original game) , and drop CPC+ colors on it .
I did it quickly because I saw an Blog article on this game I unknown .
so here is the CPR:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:33, 15 July 22
Quote from: CyrilAmstrad on 15:46, 15 July 22Didn't see that @Urusergi  already did a month ago .... but i did a Titanic Blinky GX4000 portage too  .
Added one transfered screen , a little melody , no Trainer (as original game) , and drop CPC+ colors on it .
I did it quickly because I saw an Blog article on this game I unknown .
so here is the CPR:
A very nice version with lovable little improvements ;) . From where the music comes from? And would you be ok to let @Urusergi patch your version to retrieve the pause mode, remapping keys, and create a second file including cheats apart from the one without them?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 19:29, 15 July 22
Melody small loop part came from Kostik A. From Blinky Life Theme. 
I will update this evening , Titan the graphist gave me a dedicated screen. I will update it and post it here tomorrow. About your tips , remaps the keys make sense for aside needs as GX4000. But no worries about @Urusergi he can drag some about pause and so on. I remove volontary the trainer , because some prefer to get the "original version" .  But please wait , the new screen will be update ASAP. Cheers
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:08, 15 July 22
Ok, we are waiting for your final version  8) Maybe you can directly modify the keys, it would be faster : I for Left, O for Right so you can use P for pause game instead of ESC  ;) ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:21, 15 July 22
@CyrilAmstrad I respect the idea of a game that directly start without a cheat menu but in that case a poked CPR beside of the standard file would be nice imo  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 15:15, 16 July 22
@iXien indeed ,
Then I took in consideration your tip about the Pause Button instead of Break key .
And also update the Title screen from Titan. for the OPQA controls , I prefer to let it as original ... like OPQA team ^^
So here is the Updated version (V2) :
new title screen from TITAN
 and the GX4000 Pause Button active in game now as you asked . cheers
Here we go :
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:44, 16 July 22
Very nice work @CyrilAmstrad ! The title screen fits the spirit of the game perfectly, well done, love it  :-* The new colours offer a wonderful upgrade two, as the music.

But, if you permit me, about the Pause button. If it remains connected to right direction, it makes Blinky move while you want to pause game and it's unusable to control it with keyboard on CPC+. With your agreement, we could propose an IOQA version, there would be no more conflict. The P key on GX4000 would no longer make Blinky move and on CPC+ the player could again control it using the keyboard ?  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 17:30, 16 July 22
@iXien thanks !  Well I understand about CPC+ point of view indeed .
I was only thinking about GX4000 ( which I still works on new others homebrews too ^^)

Regarding CPC+ , you are right ,  it make sense , I didn't consider it .
then I will update it this evening with IOQA control to avoid CPC+ conflicts .
cheers
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 18:06, 16 July 22
Already done ^^
Titanic Blinky V3 : update

IOAQ controls effective for CPC+ users

here is the updated CPR:
cheers
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:54, 16 July 22
Quote from: CyrilAmstrad on 18:06, 16 July 22Already done ^^
Titanic Blinky V3 : update

IOAQ controls effective for CPC+ users

here is the updated CPR:
cheers

Wonderful!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 15:37, 17 July 22
Lala Prologue 2022 new game: GX4000 version
 I did it quickly:
CPC+ colors
Fire 1 key to launch the game with gamepad
key 1 to launch for CPC+ keyboard




Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:00, 17 July 22
Discovered by @Urusergi during his wanderings, here is :

HYPERBOWL from Mastertronic

On each joypad :
d-pad = Drive your ship on the playground
J1B1 = Fire

Futur sport game, halfway between shuffleboard and Asteroids, you control a ship on a playground that must shoot a puck to take it into the opposing goal. The game is playable with two players simultaneously, unless you prefer to play against the computer. Both pads are recognized by default.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 09:04, 18 July 22
well done,
@Xyphoe just played this unknown game last Friday on his stream 👍🏻
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:21, 18 July 22
The game of the day from @Urusergi :

STAINLESS STEEL from Mikrogen

Press J1B1 to start game and d-pad/J1B1 to select your mission.

Ingame:
D-PAD = Move in 4-way directions.
J1B1 = Fire
J1B2 = Bombs/Shield
Pause button : Pause game (J1B1 to resume, J1B2 to quit current game)

Another very clever conversion. In the original CPC game, you have to select a mission using keyboard numbers. Now you can choose your mission using the d-pad and confirm just pressing J1B1. Ingame, J1B1 and J1B2 permit to resume or quit while the game is in pause. Height of luxury, you can even play this very hard game with unlimited lives. That's why the DSK file is also included to enjoy these greats improvements even on CPC.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:24, 19 July 22
Daily delivery from @Urusergi  ;D :

BOUNDER from Gremlin

J1B1 = Start game
D-Pad = Move Bounder
J1B2 = Pause (button must be maintained to the pause being effective as in the original game)
J1B2 + Pause button = Quit current game

A very hard game, but looking on the web, people seem to have fond memories of this instrument of torture 8) . Maybe it's the cute main character represented at the bottom of the screen, the music very entertaining, or just the challenge the game consists of : "Ok, just another one, I'm sure I can go further"

For those who want to keep their sanity, this version offers unlimited lives  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 19:41, 19 July 22
Great job @iXien

Don't think that the cart post is regularly updated, like the roms one.
I've uploaded the roms on internet archive.
We should consider doing that for the carts too.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:59, 19 July 22
Quote from: VincentGR on 19:41, 19 July 22Great job @iXien

Don't think that the cart post is regularly updated, like the roms one.
I've uploaded the roms on internet archive.
We should consider doing that for the carts too.
I'm sorry but I don't understand your last message. Can you try again or maybe write exceptionally in french? Sorry again.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 20:07, 19 July 22
My French is 10 times worse than my English.
No problem, just keep the good work you've done so far with the cartridges  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:40, 19 July 22
Quote from: VincentGR on 20:07, 19 July 22My French is 10 times worse than my English.
No problem, just keep the good work you've done so far with the cartridges  :)
:D
If you're talking about the GX-4000 converted games page, it will be updated soon  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Urusergi on 23:03, 19 July 22
Quote from: iXien on 19:59, 19 July 22I'm sorry but I don't understand your last message. Can you try again or maybe write exceptionally in french? Sorry again.

Vincent has created a lot of 16-32k roms (to use in a rombox, for classic CPCs) and he has upload all of them to internet archive website.
And he ask you if it would be a good idea if you do the same with the gx4000 conversions.

https://www.cpcwiki.eu/forum/games/how-to-convert-a-dsk-image-to-rom/575/
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 12:30, 20 July 22
Many thanks, I was sure that the problem was not his English but my lack of knowledge of something  :P

Now I understand. Converting CPR to ROM files is easy and it would be a good idea to offer to people ROM files based on the GX4000 conversions. But I don't forget that this thread is dedicated to offer games to GX4000 users, even if a patched version of a game that becomes fully playable using a simple 2-button controller can be very useful on this good old CPC.

@VincentGR , I will let the task to convert CPR to ROM files, and maybe offers these conversions to a dedicated list page like the one for GX-4000, to somebody that have more interest in this subject :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 21:41, 22 July 22
One year and a half later...

The page is updated and the fullset is available !!!!

Thanks to iXien for his pre-work that made a few days task into a few hours task.

EDIT : Well it's updated except for the June-July releases apparently. I'll take care of it at my return from hollidays.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:14, 22 July 22
Many thanks @remax . Now the list is near to up to date with all the games downloadable in one click ;D .

42 games added (and 5 updated) since the beginning of 2021 to TOMBSTOWNE on page 134 in April 2022, the 3rd.

And I'm sure the best can be yet to come! Long live the GX4000  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:58, 27 July 22
After a lot of pain, blood and tears :P , here is the new patch from @Urusergi :

SABOTEUR from Durell

Mainscreen
Press J1B1 to start the game. Use up and down to choose a difficulty level then J1B1 to confirm. At the end of a game, press J1B1 to skip the highscore table (Pause button can be used if you really want to enter a key that will be "P" before leaving the screen).

Ingame controls :
J1 LEFT/RIGHT = move left/right
J1 UP + LEFT/RIGHT = Sideways jump (distance depends if you're running or not)
J1 UP = Climb up if on ladder, kick if still, Starts the helicopter
J1 DOWN = Climb down if on ladder or duck if still
J1B1 = Throw/use/take object, altern between near/held objects or punch if none
Pause button = Abort mission

Quickstart guide
Enter warehouse, Avoid dogs, guards, and ceiling-mounted anti-personnel weapons which are guided by video cameras. Go up through a number of floor levels, then go over top of lift shaft to other side of the warehouse. You will have to use the computer terminals to unlock some doors. Next go down to sewers. On your journey you should try to find a hidden time-bomb and carry it to the underground computer center. Use mini-trains which connect sewers to the underground centre. Take (or swap time-bomb with) the disk, then escape by helicopter which is on the roof of the warehouse. You will have to climb the stanchions and jump accross the gantries on the top floor.

Lot of work was required to be able to convert this legendary game on GX4000. Here is the complete list of the job done :
    - Usual remapping of the quitkey to the Pause button
    - Anti-piracy information screen removed.
    - Main menu removed, as keyboard keys don't need to be redefined anymore
    - Message PRESS FIRE TO START THE MISSION added on the remaining high score table.
    - Replacement of the keyboard input of the difficulty level by an up/down cycling selector on joypad.
    - J1B1 is enough to skip the highscore table at the end of a game.
    - "No time-bomb" bug in difficulty level 3 fixed (using the Clive Townsend instructions).
    - Two versions available in CPR and DSK : Standard version directly loading the game, poked version with cheat menu offering unlimited energy and time.

SABOTEUR was really missing in the GX4000 compatible game list since the launch of the thread in 2015. Many thanks to @Urusergi for spending so much time and efforts to make the game 100% joypad 8) .

Enjoy Saboteur, one of the first stealth games, on your GX4000. DSK files are also included to enjoy these great improvements on a standard CPC too.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 13:03, 01 August 22
Request: can someone remap the game menu in this version of Robocop please. This is untrained and has a forced 128k mode so would work better on 128k GX4000 consoles.

https://cpcrulez.fr/f/4i40 (https://cpcrulez.fr/f/4i40)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:29, 01 August 22
Patch another version without any cheat, no need of the joypad 2 and autodetection of 128kb RAM would be nice, yes 8) .

I'm really jealous @CraigsBar  :D . How did you add 64Kb RAM to your GX4000?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: BlinkyMcGoo on 11:01, 03 August 22
The Executioner version of Frogger doesn't appear to have any way to add credits (certainly not on MESS), normally done with the C key. I've tried every conceivable combination of joypad moves and buttons.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 11:31, 03 August 22
Quote from: BlinkyMcGoo on 11:01, 03 August 22The Executioner version of Frogger doesn't appear to have any way to add credits (certainly not on MESS), normally done with the C key. I've tried every conceivable combination of joypad moves and buttons.
Just tested it. No problem, press the pause button directly on the console to add credits  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: BlinkyMcGoo on 13:50, 03 August 22
Quote from: iXien on 11:31, 03 August 22
Quote from: BlinkyMcGoo on 11:01, 03 August 22The Executioner version of Frogger doesn't appear to have any way to add credits (certainly not on MESS), normally done with the C key. I've tried every conceivable combination of joypad moves and buttons.
Just tested it. No problem, press the pause button directly on the console to add credits  ;)

Ah, the problem was that MESS doesn't emulate the console pause button. However the MESS pause key (P) does work, so yay :)

PS Any chance of anyone porting Final Fight?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:28, 03 August 22
Quote from: BlinkyMcGoo on 13:50, 03 August 22
Quote from: iXien on 11:31, 03 August 22
Quote from: BlinkyMcGoo on 11:01, 03 August 22The Executioner version of Frogger doesn't appear to have any way to add credits (certainly not on MESS), normally done with the C key. I've tried every conceivable combination of joypad moves and buttons.
Just tested it. No problem, press the pause button directly on the console to add credits  ;)

Ah, the problem was that MESS doesn't emulate the console pause button. However the MESS pause key (P) does work, so yay :)
PS Any chance of anyone porting Final Fight?
Final Fight on CPC requires 128k RAM. As GX4000 only have 64k RAM, I'm affraid that this game won't be patched 
until came a simple solution to add 64k RAM in the console.

I really like the idea of playing CPC games with MESS through the GX4000 emulation and all these unofficial patchs. I suppose it's really more cozy without keyboard 8) But as you can see, a good old CPC emulation remains important to play all the great games that require 128k RAM, a keyboard and uses more than one side of a floppy disk.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: BlinkyMcGoo on 15:26, 03 August 22
Quote from: iXien on 14:28, 03 August 22I really like the idea of playing CPC games with MESS through the GX4000 emulation and all these unofficial patchs. I suppose it's really more cozy without keyboard 8) But as you can see, a good old CPC emulation remains important to play all the great games that require 128k RAM, a keyboard and uses more than one side of a floppy disk.

Luckily MESS lets you map the P key to a controller button manually :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:06, 03 August 22
For your eyes only @CraigsBar , thanks once again to the magical hands of @Urusergi :

ROBOCOP from Ocean (128k only)

Controls :
D-pad = control Robocop or trigger.
J1 UP = While text appears on screen at start, speed it up
J1B1 = Start game on menu / Skip high score table / Fire
J1B2 = Turn off/on music on menu
Pause button = Pause game (any key to unpause)

Yes, sadly this patch is 128k ONLY. Why? The version you wanted to patch was from CNG, so of course compressed and it wasn't possible to patch it correctly. So another version, uncompressed, has been used. But this cracked version was no more 64k compatible. But no problem. Now you got a pure version of the game, directly launching, with a custom main menu, no cheats. Enjoy it on your 128k RAM GX4000  8) (DSK file is available too for CPC/+ 6128 owners.

For everyone else, Robocop is already available since many years thanks to the work of @Phantomz . This version works on any GX4000 and offers cheats. The only flaw imo is that you need the second joypad to alter the game menu. But the only thing you could want to modify on GX4000 is to turn off music... But wait! Hey! Who would want to cut the fabulous music of Jonathan DUNN  :P ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 12:56, 04 August 22
Quote from: iXien on 08:58, 27 July 22After a lot of pain, blood and tears :P , here is the new patch from @Urusergi :

SABOTEUR from Durell

Mainscreen
Press J1B1 to start the game. Use up and down to choose a difficulty level then J1B1 to confirm. At the end of a game, press J1B1 to skip the highscore table (Pause button can be used if you really want to enter a key that will be "P" before leaving the screen).

Ingame controls :
J1 LEFT/RIGHT = move left/right
J1 UP + LEFT/RIGHT = Sideways jump (distance depends if you're running or not)
J1 UP = Climb up if on ladder, kick if still, Starts the helicopter
J1 DOWN = Climb down if on ladder or duck if still
J1B1 = Throw/use/take object, altern between near/held objects or punch if none
Pause button = Abort mission

Quickstart guide
Enter warehouse, Avoid dogs, guards, and ceiling-mounted anti-personnel weapons which are guided by video cameras. Go up through a number of floor levels, then go over top of lift shaft to other side of the warehouse. You will have to use the computer terminals to unlock some doors. Next go down to sewers. On your journey you should try to find a hidden time-bomb and carry it to the underground computer center. Use mini-trains which connect sewers to the underground centre. Take (or swap time-bomb with) the disk, then escape by helicopter which is on the roof of the warehouse. You will have to climb the stanchions and jump accross the gantries on the top floor.

Lot of work was required to be able to convert this legendary game on GX4000. Here is the complete list of the job done :
    - Usual remapping of the quitkey to the Pause button
    - Anti-piracy information screen removed.
    - Main menu removed, as keyboard keys don't need to be redefined anymore
    - Message PRESS FIRE TO START THE MISSION added on the remaining high score table.
    - Replacement of the keyboard input of the difficulty level by an up/down cycling selector on joypad.
    - J1B1 is enough to skip the highscore table at the end of a game.
    - "No time-bomb" bug in difficulty level 3 fixed (using the Clive Townsend instructions).
    - Two versions available in CPR and DSK : Standard version directly loading the game, poked version with cheat menu offering unlimited energy and time.

SABOTEUR was really missing in the GX4000 compatible game list since the launch of the thread in 2015. Many thanks to @Urusergi for spending so much time and efforts to make the game 100% joypad 8) .

Enjoy Saboteur, one of the first stealth games, on your GX4000. DSK files are also included to enjoy these great improvements on a standard CPC too.
Well done @Urusergi , good stuff. 
Have on to do list , some more big improvement as a brand new gx4000 presentation and CPC+ features as well. This work could contribute to progress mine too and if it goes more « ready to use » then will include the Urusergi into mine. 
At the moment, more in stand by due to some others timetable WIP on GX4000.
But will pop one day 😀
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: BlinkyMcGoo on 15:37, 04 August 22
I see that most of the great homebrew arcade ports and emulations - Frogger, Phoenix, Scramble, Space Invaders - have been converted, but not Pac-Man. Any reason?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:48, 04 August 22
Quote from: BlinkyMcGoo on 15:37, 04 August 22I see that most of the great homebrew arcade ports and emulations - Frogger, Phoenix, Scramble, Space Invaders - have been converted, but not Pac-Man. Any reason?
Once again, if you're talking about PAC-MAN EMULATOR, the game requires 128k RAM while GX4000 is 64k only  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: BlinkyMcGoo on 15:57, 04 August 22
Ah, you see, I don't know these things, and am extra-confused by the appearance of things like 128K Robocop above  ;D

How about the brilliant conversion of Acornsoft Snapper/Pac-Man, then?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 20:55, 04 August 22
Hello everybody ,
I had a small request from @iXien about "One Man an his droid" game for GX4000.
CPR was already created , but some improvements missed.
2 topics :
- Ugly green border on the splash screen to replace to Black one.
and
- Second and Mainly : a "dull" or "fade" palette in game.
I took some little time to do it , and fixed it.
Game color now still "old palette" state , but more nice as it could be .

here is my hack version and I think @iXien would complete it with a game user's manual.
Cheers
Cyrille Ayor61
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:38, 04 August 22
Many thanks @CyrilAmstrad for this nice upgrade of 

ONE MAN AND HIS DROID from Mastertronic.

Controls :
D-pad = Move the droid
J1B1 = Pause game (Phase 1), quick press to select one of the 3 action modes or long press to activate scan mode (Phase 2)

Yes, although it is one of the very first CPC games and is best known for its C64 version with its fabulous music, it deserves some attention on Amstrad machines too.

The addition of the title screen was already nice but that green border was indeed really terrible. And I never understood why the brightness was so low, it looked like a bug. Thank you for these corrections, really!  :D

And indeed, here is a RAR file containing the game (with and without fixes) but also a text file a little longer than usual detailing what to do in the game and how to get started. The concept is a bit cryptic at first but once you understand the trick, you have a good time, especially on phase 2 of each level  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:21, 05 August 22
Quote from: BlinkyMcGoo on 15:57, 04 August 22Ah, you see, I don't know these things, and am extra-confused by the appearance of things like 128K Robocop above  ;D
How about the brilliant conversion of Acornsoft Snapper/Pac-Man, then?
We will see what we can do for this one  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:58, 06 August 22
And here come the BIG PROJECT, one of the most famous CPC games, so much missing on GX4000. So many thanks to @Urusergi for all his efforts in patching with so much class :

SABOTEUR 2 from Durell

Controls :
J1 UP = Climb up if on ladder, kick if still, ativate lift you're standing on to the upper level, start motorbike as you're turned in the right direction and next to the seat.
J1 DOWN = Climb down if on ladder, duck if still, activate lift you're standing on to the lower level
J1 LEFT/RIGHT = move left/right
J1 UP + LEFT/RIGHT = Sideways jump
J1B1 + LEFT/RIGHT = Flying kick
J1B1 + UP/DOWN = Aim your throw
J1B1 + DOWN + LEFT/RIGHT = Low kick
J1B1 = Throw/use/take object, altern between near/held objects or punch if none, drop from the hang-glider
Pause button = Abort mission

Lot of work was required to be able to convert this fabulous game on GX4000. Here is the complete list of the job done :
    - Bright white replaces bright blue on title screen to better match the original Spectrum version picture.
    - Usual remapping of the quitkey to the Pause button.
    - Anti-piracy information screen removed.
    - New game menu fully controlled with joypad
    - Word based passwords replaced by numbers.
    - Replacement of the keyboard input of the passwords by an up/down cycling selector on joypad using numbers only.
    - J1B1 is enough to skip the highscore table at the end of a game.
    - "Enemy display" corruption fixed using Clive Townsend instructions.
    - Two versions available in CPR and DSK :
          * Standard version directly loading the game,
          * Poked version with cheat menu offering unlimited energy and time.

You will find the new password list in the text file included with the game.

Enjoy Saboteur 2 on your GX4000. DSK files are also included to enjoy these great improvements on a standard CPC too.

*PLEASE DOWNLOAD BUGFIX FROM https://www.cpcwiki.eu/forum/index.php?msg=218535 *
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 09:39, 07 August 22
A little bug in the previous version, please download this version rather than the one in the initial post

SABOTEUR 2 (v2, bug fixed) from Durell

I can't modify my previous post to delete the file, so be sure to download v2 here  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: RockRiver on 11:47, 07 August 22
What about a Prohibition CPC+/gx4000 palette version???
With blue sky, people with not grey skin...
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: BlinkyMcGoo on 12:34, 11 August 22
Has anyone managed to actually get Prehistorik II (Plus version) working? I've been through all the options and the best I can get it to do is start, with a graphically-corrupted screen, and then crash as soon as I start moving. 128 mode works fine.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 13:04, 11 August 22
Quote from: BlinkyMcGoo on 12:34, 11 August 22Has anyone managed to actually get Prehistorik II (Plus version) working? I've been through all the options and the best I can get it to do is start, with a graphically-corrupted screen, and then crash as soon as I start moving. 128 mode works fine.

Maybe your emulation isn't really occurate. Emulate Amstrad CPC isn't so easy, and Prehistorik II is a very particular game. It perfectly works using serious CPC+ emulators like CPCEC or WinAPE 8) . It works on my 6128+ and GX4000 as well without any graphical corruption.

Whatever, don't forget the needs of each version offered in the game menu at launch:
    - 64K = All CPCs, 464/664/6128 and 464+/6128+/GX4000, no Plus features of course, the lightest version.
    - 128K =  464/664/6128 and 464+/6128 but not GX4000, no Plus features but all standard CPC compatible features.
    - PLUS = 128K required, Plus features. Only for 6128+, the optimal version.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: BlinkyMcGoo on 17:49, 11 August 22
Bah, all I have available is CaPriCe and MESS :(
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:03, 11 August 22
Quote from: BlinkyMcGoo on 17:49, 11 August 22Bah, all I have available is CaPriCe and MESS :(
http://cngsoft.no-ip.org/cpcec.htm (download link at the bottom of the page)

CPCEC is the emulator I launch daily, to play from the oldest CPC games to the latest homebrews and GX4000 conversions before transferring them on my real console ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 01:14, 12 August 22
Quote from: iXien on 23:06, 03 August 22For your eyes only @CraigsBar , thanks once again to the magical hands of @Urusergi :

ROBOCOP from Ocean (128k only)

Controls :
D-pad = control Robocop or trigger.
J1 UP = While text appears on screen at start, speed it up
J1B1 = Start game on menu / Skip high score table / Fire
J1B2 = Turn off/on music on menu
Pause button = Pause game (any key to unpause)

Yes, sadly this patch is 128k ONLY. Why? The version you wanted to patch was from CNG, so of course compressed and it wasn't possible to patch it correctly. So another version, uncompressed, has been used. But this cracked version was no more 64k compatible. But no problem. Now you got a pure version of the game, directly launching, with a custom main menu, no cheats. Enjoy it on your 128k RAM GX4000  8) (DSK file is available too for CPC/+ 6128 owners.

For everyone else, Robocop is already available since many years thanks to the work of @Phantomz . This version works on any GX4000 and offers cheats. The only flaw imo is that you need the second joypad to alter the game menu. But the only thing you could want to modify on GX4000 is to turn off music... But wait! Hey! Who would want to cut the fabulous music of Jonathan DUNN  :P ?
Bloody Awesome work, thank you so much. My GX4128 thanks you!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: BlinkyMcGoo on 02:17, 12 August 22
Quote from: iXien on 21:03, 11 August 22
Quote from: BlinkyMcGoo on 17:49, 11 August 22Bah, all I have available is CaPriCe and MESS :(
http://cngsoft.no-ip.org/cpcec.htm (download link at the bottom of the page)

CPCEC is the emulator I launch daily, to play from the oldest CPC games to the latest homebrews and GX4000 conversions before transferring them on my real console ;)
Ah, I should have been clearer - I meant available for my Raspberry Pi.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:15, 12 August 22
Quote from: BlinkyMcGoo on 02:17, 12 August 22Ah, I should have been clearer - I meant available for my Raspberry Pi.

Yes, of course emulation is less developed on Raspberry Pi. It's ok for standard emulation but you you may run into problems with  the most technical games.
If you encounter problems with a game on your Raspberry Pi, maybe you should test it on PC with one of the emulators I adviced you to verify if the problems persist  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: BlinkyMcGoo on 10:19, 12 August 22
CPCEC is a pretty snazzy emulator, though :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CraigsBar on 17:17, 12 August 22
Quote from: iXien on 08:15, 12 August 22
Quote from: BlinkyMcGoo on 02:17, 12 August 22Ah, I should have been clearer - I meant available for my Raspberry Pi.

Yes, of course emulation is less developed on Raspberry Pi. It's ok for standard emulation but you you may run into problems with  the most technical games.
If you encounter problems with a game on your Raspberry Pi, maybe you should test it on PC with one of the emulators I adviced you to verify if the problems persist  ;)
From the news on a patreon posting recently. That could be about to change. One of the more modern emulators that has previously only been X86 Mac/Windows/Linux is making a leap ahead with an Apple M1 Native release, and as an aside of this a Linux ARM64 version too. So coming to Pi4 / 400 near you soon... and I cannot wait!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 15:16, 14 August 22
Quote from: RockRiver on 11:47, 07 August 22What about a Prohibition CPC+/gx4000 palette version???
With blue sky, people with not grey skin...
Do you have a example Version to share ? It could be quick done. Cheers 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:18, 14 August 22
Quote from: CyrilAmstrad on 15:16, 14 August 22
Quote from: RockRiver on 11:47, 07 August 22What about a Prohibition CPC+/gx4000 palette version???
With blue sky, people with not grey skin...
Do you have a example Version to share ? It could be quick done. Cheers
Honestly, not sure that something nice can be done just by patching colours of a game which has been so cleverly thought out for mode 1 with 4 particularly well-chosen colors. But it's only my own opinion of course. But succeeding in making the floppy version requiring 128K work on the GX4000 by compensating the lack of memory by a good use of the ROM standard, it would be really interesting since this 128K version offers additional content :P .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:30, 14 August 22
And here is a new 'tour de force' from @Urusergi that offers us a new patched version of :

CYBERNOID from Hewson

d-pad = control Cybernoid craft
J1B1 = Fire
J1B2 = Cycle weapons (Bombs, Mines, Shield, Bounce, Seeker)
Pause button = Pause game (Fire 1 = Continue, fire 2 = abort game)

Features :
    - Two versions: Original title screen (McSpe signature removed) and new title screen from C64.
    - Wait for any key to skip title screen.
    - Original YXES cheat remapped on Left, Right, Up, Fire
    - Fire 2 on joypad 1 to cycle weapons.
    - Corrected score bug display and x10 bug (inherited from the original Spectrum version).
    - Corrected word 'RETREIVE' to 'RETRIEVE' in bad end level message.
    - Press fire to skip the highscore table (if no entry, PLAYER1 is used as default name).
    - Pause game with pause button (resume or abort game options).
    - Corrections of McSpe version > MCSPE to original SANDRA entry in high score table, original credits restored

This new version is fully playable with joypad 1 only, with a smart cycling system to choose a weapon, just like on the NES version of the game. It corrects historical bugs of the score display and a problem of the bonus score that was x10 by mistake. Pause button permits to resume game or quit as well and for GX4000 users, PLAYER1 will be used as default name in the highscore table just pressing fire 1 to skip it.

Small additional luxury, this version offers a new title screen based on that of the C64 version, therefore colourful in mode 0. For purists, a version with the original title screen is also available 8) .

The archive includes the first patched version from @Phantomz, and DSK files of the @Urusergi version for CPC users as well as CPR files.

Enjoy one of the most famous CPC games in this ultimate version, bug free, with a new title screen and 100% joypad 1 gameplay ;D .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: RockRiver on 12:28, 16 August 22
Quote from: CyrilAmstrad on 15:16, 14 August 22
Quote from: RockRiver on 11:47, 07 August 22What about a Prohibition CPC+/gx4000 palette version???
With blue sky, people with not grey skin...
Do you have a
Quote from: CyrilAmstrad on 15:16, 14 August 22
Quote from: RockRiver on 11:47, 07 August 22What about a Prohibition CPC+/gx4000 palette version???
With blue sky, people with not grey skin...
Do you have a example Version to share ? It could be quick done. Cheers

Blue Sky in C64; orange skin (l like Lego style) at Arcade


https://www.lemon64.com/?mainurl=https%3A//www.lemon64.com/games/details.php%3FID%3D2001 (https://www.lemon64.com/?mainurl=https%3A//www.lemon64.com/games/details.php%3FID%3D2001)

https://www.arcade-history.com/?n=empire-city-1931&page=detail&id=753 (https://www.arcade-history.com/?n=empire-city-1931&page=detail&id=753)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: RockRiver on 12:55, 16 August 22
Quote from: iXien on 23:18, 14 August 22
Quote from: CyrilAmstrad on 15:16, 14 August 22
Quote from: RockRiver on 11:47, 07 August 22What about a Prohibition CPC+/gx4000 palette version???
With blue sky, people with not grey skin...
Do you have a example Version to share ? It could be quick done. Cheers
Honestly, not sure that something nice can be done just by patching colours of a game which has been so cleverly thought out for mode 1 with 4 particularly well-chosen colors. But it's only my own opinion of course. But succeeding in making the floppy version requiring 128K work on the GX4000 by compensating the lack of memory by a good use of the ROM standard, it would be really interesting since this 128K version offers additional content :P .
Agree with you, iXien,  about well chosen 4 colors. For me it's one of my favorite CPC games. Now on gx4000 thanks to this amazing scene.
CPC version is same as Atari ST with better music on CPC.

But I'm great fan of Ayor61 CPC+/gx4000 works and recoloring versions. New life for CPC+ system. Thanks Cyrille !!! (Konami's Ping Pong... simple but so nice palette change, yeahhhhh)

back to Prohibition: Red blood as at arcade Empire City??

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: RockRiver on 13:49, 16 August 22
Quote from: BlinkyMcGoo on 02:17, 12 August 22
Quote from: iXien on 21:03, 11 August 22
Quote from: BlinkyMcGoo on 17:49, 11 August 22Bah, all I have available is CaPriCe and MESS :(
http://cngsoft.no-ip.org/cpcec.htm (download link at the bottom of the page)

CPCEC is the emulator I launch daily, to play from the oldest CPC games to the latest homebrews and GX4000 conversions before transferring them on my real console ;)
Ah, I should have been clearer - I meant available for my Raspberry Pi.

David Skywalker is working on retroarch/libretro/retropie CPC+ core from Colin Pitrat/caprice32 research

And you would check SugarPi , a Rasp baremetal emulator... it's my GX4128 system  8) (thanks Lone)
https://github.com/Tom1975/SugarPi (https://github.com/Tom1975/SugarPi)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:09, 17 August 22
Ok guys, as you can easily suppose, @Urusergi made the same work on Cybernoid 2, once again with some bonuses :

CYBERNOID II from HEWSON

d-pad = control Cybernoid craft
J1B1 = Fire
J1B2 = Cycle weapons (Bombs, Mines, Shield, Bounce, Seeker)
Pause button = Pause game (Fire 1 = Continue, fire 2 = abort game)

Features :
    - Wait for any key to skip title screen.
    - Original ORGY cheat remapped on Left, Right, Up, Fire
    - Fire 2 on joypad 1 to cycle weapons.
    - Center screen.
    - Colour correction on standard version (INK 1 for dominant blue, INK 2 bright blue replaces INK 15 pink).
    - Corrected word 'RETREIVE' to 'RETRIEVE' in bad end level message.
    - Press fire to skip the highscore table (if no entry, PLAYER1 is used as default name).
    - Pause game with pause button (resume or abort game options).
    - Original copyright restored on (modified in the Crackponx and Aragorn cracked versions)
    - Original highscore table entries restored (modified in the Aragorn cracked version)

Archive includes patched version from @Phantomz too. DSK files for CPC users are available as well as CPR files (Urusergi version only).

The 'Plus' version offers of course new colours choosen in the 4096 colour palette, but standard version offers its own optimization. Pink colour was originally used in the tileset, resulting in a weird effect in the details of the blue elements in the background. Using a darker blue as dominant tint in the tileset, sky blue replaces pink for a more homogeneous aspect.

The version from @Urusergi offers a real console control, making the game fully playable with joypad 1. So many thanks to him  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:08, 18 August 22
I know I'll be a little off-topic (but not completely), but I just discovered a nice remix of the Cybernoid CPC/Spectrum music on Youtube and I wanted to share it with you as it seems that not a lot of people found it. Icing on the cake, a comment from Dave Rogers himself  8)

https://www.youtube.com/watch?v=NpMr7mNZ-rg&list=WL&index=41

So satisfying and above all so regressive  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 13:33, 03 September 22
A very long work of master @Urusergi to overcome all the obstacles and find all the necessary space in memory 8) , thwarting excessive use of the firmware, here is a new patched version of:

SPINDIZZY from Electric Dreams

Controls on title screen:
J1B1 = Start game
J1UP = Statistics (J1B2 to leave)
J1DOWN = Help (any key to leave)
J1B2 = Credits (any key to leave)

Ingame controls:
d-pad = move GERALD
J1B1 = Extra speed
J1B1 + J1B2 = Stop GERALD on any frictional surface
J1B2 + UP = Map (J1B2 to leave)
J1B2 + DOWN = Alter GERALD shape
J1B2 + J1LEFT = Change viewpoint 90° to the left
J1B2 + J1RIGHT = Change viewpoint 90° to the right
Pause button = Statistics, pause the game (J1B2 to leave)
Pause button while displaying statistics = Colours/monochrome display

The @Phantomz version is already nice, offering a gameplay using the second joypad as a mini keyboard. But I was always puzzling if it would be possible to create a full joypad 1 gameplay, just as if it would have been an official release of the game on GX4000. So many thanks to @Urusergi for making this dream come true  :D

Changing a rule of the game was necessary to make this patch possible. Now stop GERALD doesn't drain time anymore.
Another sacrifice concerns the hidden program STIX that had to be removed to free some memory space. If you want to discover this little feature hidden in the game, please use the @Phantomz version.

In short :D :
    - STIX hidden program removed to free memory
    - Main screen keys patched
    - Ingame functions map/rotate/shape patched to d-pad pressing J1B2 simultaneously.
    - Brake patched on J1B1+J1B2
    - Statistics on Pause button, pressing again pause button while on this screen switch colours/monochrome aspect.
    - Endpart modified to no longer mention the STIX program and don't call it  (@Urusergi , thank you for your patience and tenacity).
    - Brake doesn't drain time anymore.
    - Unlimited time cheat

RAR file includes DSK and CPR files for all Amstrad players, with and without unlimited time, versions from @Urusergi and @Phantomz .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:56, 10 September 22
After hard work on complex patches, here is something more traditional (but not less smart) to enjoy a real classic on our beloved GX4000. Once again, many thanks to @Urusergi for his talent:

SIGMA 7 from Durell

J1 UP = Forward
J1 DOWN = Backward
J1 LEFT = Left
J1 RIGHT = Right
J1 B1 =  Fire

What have been done:
    - Wait for fire to skip title screen
    - Joypad control by default
    - Control choice menu removed
    - Highscore table: 'PLAYER 1' as default name if no input.
    - Screen one character moved to the right
    - Several texts improved ('best previous score'....., 'press any key to play', all the high scores)
    - The screen was compressed so I improved the decompressor at the same time I added the &bb18 sub-routine
    - Cheats for unlimited lives and time

Have a nice day, GX4000 lovers  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:52, 17 September 22
And here is a new conversion from @Urusergi to feed your hungry GX4000  :P :

SHARK from Players Premier

D-pad = Control the ship
J1B1 = Fire
J1B2 = Change weapons
Pause button = Pause/unpause (J1B2 to abort current game)

J1 DOWN + J1B2 = Level up cheat.

Cycle weapons using J1B2 is a very nice improvement to the original down on d-pad that clearly made the game near to unplayable at the time.

Have a nice week-end everyone  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:53, 22 September 22
Another great patch from @Urusergi , a so famous game that was missing on GX4000:

ALIEN 8 from Ultimate Play The Game

Controls

Main screen:
1 = Start game
2 = Directional control mode (on/off)

Standard control mode (default) : left/right to turn around, up to move forward.
Directional control mode : up/down/left/right to move in the corresponding direction.

Ingame in standard mode:
J1 LEFT/RIGHT = Turn left/right
J1 UP = Move forward
J1B1 = Jump
J1B2 = Pick up/drop object
Pause button = Pause/unpause game

Ingame in directional mode :
J1 LEFT/RIGHT/UP/DOWN = Move to the corresponding direction.
J1B1 = Jump
J1B2 = Pick up/drop object
Pause button = Pause/unpause game

List of modifications:
  - Wait for fire to skip title screen
  - Joystick controls as default control mode
  - Modifying menu to remove keyboard/joystick choice then : 1 = Start game, 2 = Directional control
  - J1B2 to pick up/drop items whereas in standard or directional control mode.
  - Pause button = Pause/unpause game
  - Bugfix of the main character display animation.
  - A cheat version with menu to select unlimited Infinite lives, Invulnerability and Infinite time

A great adventure for the most motivated among us  :P But for once a CPC game needs more than a quarter of an hour to be completed, we're not going to complain  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:47, 25 September 22
Another good Ultimate Play the Game title to retrieve the spirit of wild west :

GUNFRIGHT from Ultimate Play The Game.

Once again, many thanks to @Urusergi that chains the conversions at a frightening rate 8) !

Main screen:
1 = Start game
2 = switch between Turn*walk or Directional control mode (on/off)
Pause button = 1 or 2 player game (alternatively)

Turn*walk control mode (default) : left/right to turn around, up to move forward.
Directional control mode : up/down/left/right to move in the corresponding direction.

Ingame in Turn*walk control mode:
J1 LEFT/RIGHT = Turn left/right
J1 UP = Move forward
J1B1 = Fire
J1B2 = Change the angle of view
Pause button = Pause/unpause game

Ingame in directional mode :
J1 LEFT/RIGHT/UP/DOWN = Move to the corresponding direction.
J1B1 = Fire
J1B2 = Change the angle of view
Pause button = Pause/unpause game

List of modifications:
  - Wait for fire to skip title screen
  - Main menu adjustments
  - J1B2 to change the angle of view
  - Pause button = Pause/unpause game
  - A cheat version with menu to select infinite lives and money.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:19, 01 October 22
And what about another another classic from Ultimate Play The Game? Thanks to @Urusergi , now you can play on your GX4000 :

NIGHTSHADE from Ultimate Play The Game

1 = Start game
2 = Directional control mode (on/off)

Standard control mode : left/right to turn around, up to move forward.
Directional control mode (default) : up/down/left/right to move in the corresponding direction.

Ingame in standard mode:
J1 LEFT/RIGHT = Turn left/right
J1 UP = Move forward
J1B1 = Fire
J1B2 = Change the angle of view
Pause button = Pause/unpause game

Ingame in directional mode :
J1 LEFT/RIGHT/UP/DOWN = Move to the corresponding direction.
J1B1 = Fire
J1B2 = Change the angle of view
Pause button = Pause/unpause game

List of modifications:
  - Joystick controls as default control mode
  - Directional control mode by default
  - Menu adjustments to remove keyboard/joystick choice then : 1 = Start game, 2 = Directional control (on/off)
  - J1B2 to change the angle of view
  - Pause button = Pause/unpause game
  - A cheat version with menu to activate Invulnerability.

A quick game for a good week-end. See ya  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: RockRiver on 12:33, 03 October 22
Love Ultimate/Rare ; Love U , mates

Recoloring Gunfright & Nightshade to CPC+ palette and with more colours (not only 4) will be great.
As at Spec256 or MSX2 isometric Ultimate's&Ritman/Drummond remake versions.

@Ayor61: Cyril, which util can we use to make that??? Or all in Z80 assembler????

[ If you like isometrics: you must try Abadia (cpr) , now in english too: Abbey of Crime (cpc-power) ]
[guide pdf here: https://twitter.com/EnriqueBCN/status/1550762568150618113?s=20&t=AEl2-mpAHEWdjeVzZFCI9w    ] sorry in spanish. Maybe g translator...

Another last isometric  jewel : Monster Max (GB)(monochrome only) by Ritman/Drummond (published by Titus/Rare)
Yezz NGB is another Z80 cousin 8bit system

RIP Paco Menendez / RIP Bernie Drummond  :'(
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:11, 07 October 22
Ok dudes, here is a new masterpiece from @Urusergi to kindly start the week-end  8)

SUPER HERO from Mastertronics

Main menu :
J1B1 = Start game
J1B2 = Modify sound option

Ingame :
d-pad = move
J1B1 = Jump/fire
J1B2 = Pick up/Drop
Pause button = Pause game and show status screen (Pause button again = resume game / J1B2 = quit current game)

With the traders :
UP = 2500 Extra life
DOWN = 1500 Paralyser
LEFT = 1000 Teleport key
RIGHT = 500 Information
J1B2 = 400 flip a coin
J1B1 = Buy nothing and return to game

As often with these games, the most complicated thing is to understand what to do in a huge maze. That's why I offer you in the archive containing the CPR files a modern instruction manual that explains exactly what to do and how.
After that, it's up to you. As in the games mentioned above, the maze is huge and of course the objects to be found are randomly positioned at the start of the game. You can find a nice map on World Of Spectrum, it won't be too much.

Colours of the original title screen were awful, I suppose because it was more important to respect the colours of the Codemasters logo (blue) than searching for nice tints. In the archive is provided CPRs with the original colours and others with alternative colours as we think they are better. Make your choice  :D

Also we provide as usual a standard version that directly launch the game and another offering unlimited lives.

List of modifications on GX4000 :
    - Crack of the original tape image as all available DSK are altered or compressed.
    - Standard and Alternative colours on title screen available on seperate CPR.
    - Wait for fire to skip the title screen
    - New menu for joypad control, only keeping useful options
    - Pick up/drop on J1B2
    - Pause game with pause button and quit game with J1B2 while game is in pause.
    - Traders menu patched
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: RockRiver on 13:31, 08 October 22
Yezz!!! ;D Another great isometric from our super-heroes:
Paul J. MACHACEK (Ultimate/Rare)(he made pseudo-Underwurdle for CPC "darkwurdle") & Bernie DRUMMOND (best isometric graphics: Batman / HoH)
Thanks @Urusergi ; @iXien

Very Nice New Colours  8)
CPC best 8bit system for Isometric
Check for other 3D iso on cpc power... publishers: loriciels; ere; edge has some... /Hire Hare ... some with CPR version
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:11, 08 October 22
Quote from: RockRiver on 13:31, 08 October 22Yezz!!! ;D Another great isometric from our super-heroes:
Paul J. MACHACEK (Ultimate/Rare)(he made pseudo-Underwurdle for CPC "darkwurdle") & Bernie DRUMMOND (best isometric graphics: Batman / HoH)
Thanks @Urusergi ; @iXien

Very Nice New Colours  8)
CPC best 8bit system for Isometric
Check for other 3D iso on cpc power... publishers: loriciels; ere; edge has some... /Hire Hare ... some with CPR version
Hire Hare is available in the converted GX4000 game list (full joypad control natively to be honest) 😉
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:33, 11 October 22
A special demand (a little bit personal, to be honest) to @Urusergi here, but it's so lovable:

BILLY LA BANLIEUE from Loriciels

Controls
--------
Main screen:
J1B1 = Start game
J1B2 = Start demo (then J1B1 to abort demo)

Ingame :
J1 LEFT/RIGHT = Move Billy
J1 UP = Jump
J1 DOWN = Whistle
J1B1 = Use an object by running into a character / Start the mini game you're in front of
J1B2 = Maintain this button to slowdown the game
Pause button = Music on/off

We are on a real French game 8) But it has been published in Spain too, under the name "Billy El Barriobajero". All the Paris spirit of the 80's is captured in this little gem. I think it's a very strange game for a lot of non French players. But a big success in France. I guess all children in my country played at least one time on Billy La Banlieue at the time. If you're not sure about what to do, just read the text inside the archive that will explain all you need to know.

List of the modifications for the GX4000 :
    - Wait for fire to skip title screen,
    - rolling demo keys patched,
    - ingame keys patched and with down to whistle (not indicated in original instruction manual and seems to be useless... but fun ;D ),
    - Poked version for unlimited energy.

A nice little game if you search for a nice little evening  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 05:44, 14 October 22
And as @Urusergi sergi chains the fabulous work, here are the next adventures of Billy  8) :

BILLY II from Loriciels

Controls
--------
At launch :
J1B1 = Load game
J1B2 = Load a rolling demo

Ingame :
J1 LEFT/RIGHT = Move Billy
J1 UP = Jump / Long jump on screen with water / Up stairs
J1 DOWN = crouch / down stairs
J1B1 = Start game / Punch / Start the mini game you're in front of / Use a "GUN" locker
J1B2 = Music on/off

Fighting against Ricky's thugs:
J1B1 = Punch
J1B1 + UP =  Jump kick
J1B1 + DOWN = Low kick

We feel here the will of Loriciels to internationalize the series. The simpler title, the backgrounds colorful but less recognizable. Fights rather than supply of objects to typically Parisian characters. The game remains pleasant to play but it lacks the magic of Billy La Banlieue, with ultimately less success in France ::) . Anyway, thanks to @Urusergi , both of Billy's adventures are now available on GX4000 ;D

List of the modifications for the GX4000 :
    - Launch menu patched for joypad
    - Music on/off on J1B2
    - Poked version for unlimited energy.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 22:09, 14 October 22
Got a couple of requests if anyone is interested?

1) Karnov. It doesn't appear to be in my set so not sure if it was ever done. It was 64k so surely this can be done?

2) Super Wonder Boy in Monster land. Not sure if I requested this before but would love to have it for my trusty GX.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 06:21, 15 October 22
Quote from: Shaun M. Neary on 22:09, 14 October 22Got a couple of requests if anyone is interested?

1) Karnov. It doesn't appear to be in my set so not sure if it was ever done. It was 64k so surely this can be done?

2) Super Wonder Boy in Monster land. Not sure if I requested this before but would love to have it for my trusty GX.
Even before searching to patch them, there are some problems with these games (I would love Super Wonderboy on GX too, I have fond memories with this game I own in the compilation CARTOONS, although this is not a very good conversion :P )

These games are stored on tow sides. Concerning Karnov, the only known cracked version (Nulle Part System) even requires 128Ko RAM. With Super Wonderboy, most of the cracked versions require 128k too appart from the one from TB Crackers. But he needed a non standard DSK to store more than 178Ko, so it's impossible to convert to CPR with Nocart  :'( 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 11:16, 15 October 22
Quote from: iXien on 06:21, 15 October 22
Quote from: Shaun M. Neary on 22:09, 14 October 22Got a couple of requests if anyone is interested?

1) Karnov. It doesn't appear to be in my set so not sure if it was ever done. It was 64k so surely this can be done?

2) Super Wonder Boy in Monster land. Not sure if I requested this before but would love to have it for my trusty GX.
Even before searching to patch them, there are some problems with these games (I would love Super Wonderboy on GX too, I have fond memories with this game I own in the compilation CARTOONS, although this is not a very good conversion :P )

These games are stored on tow sides. Concerning Karnov, the only known cracked version (Nulle Part System) even requires 128Ko RAM. With Super Wonderboy, most of the cracked versions require 128k too appart from the one from TB Crackers. But he needed a non standard DSK to store more than 178Ko, so it's impossible to convert to CPR with Nocart  :'(
My GX machines have 128k, but fair enough, only a small group of us have those.

Crackers Velus have a version of Karnov. Not sure if it's 128k? https://www.velus.be/cpc-2512.html

Velus also have SWB, not sure if it'll work? https://www.velus.be/cpc-2344.html
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 13:37, 15 October 22
Quote from: Shaun M. Neary on 11:16, 15 October 22
Quote from: iXien on 06:21, 15 October 22
Quote from: Shaun M. Neary on 22:09, 14 October 22Got a couple of requests if anyone is interested?

1) Karnov. It doesn't appear to be in my set so not sure if it was ever done. It was 64k so surely this can be done?

2) Super Wonder Boy in Monster land. Not sure if I requested this before but would love to have it for my trusty GX.
Even before searching to patch them, there are some problems with these games (I would love Super Wonderboy on GX too, I have fond memories with this game I own in the compilation CARTOONS, although this is not a very good conversion :P )

These games are stored on tow sides. Concerning Karnov, the only known cracked version (Nulle Part System) even requires 128Ko RAM. With Super Wonderboy, most of the cracked versions require 128k too appart from the one from TB Crackers. But he needed a non standard DSK to store more than 178Ko, so it's impossible to convert to CPR with Nocart  :'(
My GX machines have 128k, but fair enough, only a small group of us have those.

Crackers Velus have a version of Karnov. Not sure if it's 128k? https://www.velus.be/cpc-2512.html

Velus also have SWB, not sure if it'll work? https://www.velus.be/cpc-2344.html
Just tested and sadly these cracks need 128k. And in addition they are heavily compressed to make the games stored on one side that really complicates things for patching games :-[
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 07:02, 17 October 22
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 09:12, 17 October 22
Quote from: iXien on 13:37, 15 October 22
Quote from: Shaun M. Neary on 11:16, 15 October 22
Quote from: iXien on 06:21, 15 October 22
Quote from: Shaun M. Neary on 22:09, 14 October 22Got a couple of requests if anyone is interested?

1) Karnov. It doesn't appear to be in my set so not sure if it was ever done. It was 64k so surely this can be done?

2) Super Wonder Boy in Monster land. Not sure if I requested this before but would love to have it for my trusty GX.
Even before searching to patch them, there are some problems with these games (I would love Super Wonderboy on GX too, I have fond memories with this game I own in the compilation CARTOONS, although this is not a very good conversion :P )

These games are stored on tow sides. Concerning Karnov, the only known cracked version (Nulle Part System) even requires 128Ko RAM. With Super Wonderboy, most of the cracked versions require 128k too appart from the one from TB Crackers. But he needed a non standard DSK to store more than 178Ko, so it's impossible to convert to CPR with Nocart  :'(
My GX machines have 128k, but fair enough, only a small group of us have those.

Crackers Velus have a version of Karnov. Not sure if it's 128k? https://www.velus.be/cpc-2512.html

Velus also have SWB, not sure if it'll work? https://www.velus.be/cpc-2344.html
Just tested and sadly these cracks need 128k. And in addition they are heavily compressed to make the games stored on one side that really complicates things for patching games :-[

No problem iXien, Thanks for trying. :) 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:53, 17 October 22
Quote from: Shaun M. Neary on 09:12, 17 October 22
Quote from: iXien on 13:37, 15 October 22
Quote from: Shaun M. Neary on 11:16, 15 October 22
Quote from: iXien on 06:21, 15 October 22
Quote from: Shaun M. Neary on 22:09, 14 October 22Got a couple of requests if anyone is interested?

1) Karnov. It doesn't appear to be in my set so not sure if it was ever done. It was 64k so surely this can be done?

2) Super Wonder Boy in Monster land. Not sure if I requested this before but would love to have it for my trusty GX.
Even before searching to patch them, there are some problems with these games (I would love Super Wonderboy on GX too, I have fond memories with this game I own in the compilation CARTOONS, although this is not a very good conversion :P )

These games are stored on tow sides. Concerning Karnov, the only known cracked version (Nulle Part System) even requires 128Ko RAM. With Super Wonderboy, most of the cracked versions require 128k too appart from the one from TB Crackers. But he needed a non standard DSK to store more than 178Ko, so it's impossible to convert to CPR with Nocart  :'(
My GX machines have 128k, but fair enough, only a small group of us have those.

Crackers Velus have a version of Karnov. Not sure if it's 128k? https://www.velus.be/cpc-2512.html

Velus also have SWB, not sure if it'll work? https://www.velus.be/cpc-2344.html
Just tested and sadly these cracks need 128k. And in addition they are heavily compressed to make the games stored on one side that really complicates things for patching games :-[

No problem iXien, Thanks for trying. :)
If only we had a simple solution to add 64k to a GX4000, we could begin to think in this thread about patching 128k only game  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:55, 17 October 22
Hey @CyrilAmstrad , can't wait to see on GX4000 after the RG2022 this nice version of Dragon Ninja @XeNoMoRPH is showing us!  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 13:22, 18 October 22
Quote from: iXien on 15:53, 17 October 22
Quote from: Shaun M. Neary on 09:12, 17 October 22
Quote from: iXien on 13:37, 15 October 22
Quote from: Shaun M. Neary on 11:16, 15 October 22
Quote from: iXien on 06:21, 15 October 22
Quote from: Shaun M. Neary on 22:09, 14 October 22Got a couple of requests if anyone is interested?

1) Karnov. It doesn't appear to be in my set so not sure if it was ever done. It was 64k so surely this can be done?

2) Super Wonder Boy in Monster land. Not sure if I requested this before but would love to have it for my trusty GX.
Even before searching to patch them, there are some problems with these games (I would love Super Wonderboy on GX too, I have fond memories with this game I own in the compilation CARTOONS, although this is not a very good conversion :P )

These games are stored on tow sides. Concerning Karnov, the only known cracked version (Nulle Part System) even requires 128Ko RAM. With Super Wonderboy, most of the cracked versions require 128k too appart from the one from TB Crackers. But he needed a non standard DSK to store more than 178Ko, so it's impossible to convert to CPR with Nocart  :'(
My GX machines have 128k, but fair enough, only a small group of us have those.

Crackers Velus have a version of Karnov. Not sure if it's 128k? https://www.velus.be/cpc-2512.html

Velus also have SWB, not sure if it'll work? https://www.velus.be/cpc-2344.html
Just tested and sadly these cracks need 128k. And in addition they are heavily compressed to make the games stored on one side that really complicates things for patching games :-[

No problem iXien, Thanks for trying. :)
If only we had a simple solution to add 64k to a GX4000, we could begin to think in this thread about patching 128k only game  8)
I'm of the opposite opinion. I think if a head start for 128k games was made, more people might think of the DIY approach to adding the RAM in.

It's a double edged sword, No point in making 128k versions due to not enough machines, but no desire to upgrade the GX due to not enough games.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TotO on 15:20, 18 October 22
It will be better to patch the 128K games to use 64K ROM, instead of patching the GX4000.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:10, 18 October 22
Quote from: TotO on 15:20, 18 October 22It will be better to patch the 128K games to use 64K ROM, instead of patching the GX4000.
Indeed, it's clearly another deal than patching keys but of course, it would be the best to do  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: andycadley on 18:22, 18 October 22
Quote from: Shaun M. Neary on 13:22, 18 October 22
Quote from: iXien on 15:53, 17 October 22
Quote from: Shaun M. Neary on 09:12, 17 October 22
Quote from: iXien on 13:37, 15 October 22
Quote from: Shaun M. Neary on 11:16, 15 October 22
Quote from: iXien on 06:21, 15 October 22
Quote from: Shaun M. Neary on 22:09, 14 October 22Got a couple of requests if anyone is interested?

1) Karnov. It doesn't appear to be in my set so not sure if it was ever done. It was 64k so surely this can be done?

2) Super Wonder Boy in Monster land. Not sure if I requested this before but would love to have it for my trusty GX.
Even before searching to patch them, there are some problems with these games (I would love Super Wonderboy on GX too, I have fond memories with this game I own in the compilation CARTOONS, although this is not a very good conversion :P )

These games are stored on tow sides. Concerning Karnov, the only known cracked version (Nulle Part System) even requires 128Ko RAM. With Super Wonderboy, most of the cracked versions require 128k too appart from the one from TB Crackers. But he needed a non standard DSK to store more than 178Ko, so it's impossible to convert to CPR with Nocart  :'(
My GX machines have 128k, but fair enough, only a small group of us have those.

Crackers Velus have a version of Karnov. Not sure if it's 128k? https://www.velus.be/cpc-2512.html

Velus also have SWB, not sure if it'll work? https://www.velus.be/cpc-2344.html
Just tested and sadly these cracks need 128k. And in addition they are heavily compressed to make the games stored on one side that really complicates things for patching games :-[

No problem iXien, Thanks for trying. :)
If only we had a simple solution to add 64k to a GX4000, we could begin to think in this thread about patching 128k only game  8)
I'm of the opposite opinion. I think if a head start for 128k games was made, more people might think of the DIY approach to adding the RAM in.

It's a double edged sword, No point in making 128k versions due to not enough machines, but no desire to upgrade the GX due to not enough games.
It's honestly quite awkward to use 128K and the Plus hardware together and rarely likely to be a benefit at all if you're running from cartridge as you rarely need quite that much volatile storage.

Really the only reason to put 128K in a GX is to allow quick ports of old school 128 games.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:27, 18 October 22
Quote from: andycadley on 18:22, 18 October 22
Quote from: Shaun M. Neary on 13:22, 18 October 22
Quote from: iXien on 15:53, 17 October 22
Quote from: Shaun M. Neary on 09:12, 17 October 22
Quote from: iXien on 13:37, 15 October 22
Quote from: Shaun M. Neary on 11:16, 15 October 22
Quote from: iXien on 06:21, 15 October 22
Quote from: Shaun M. Neary on 22:09, 14 October 22Got a couple of requests if anyone is interested?

1) Karnov. It doesn't appear to be in my set so not sure if it was ever done. It was 64k so surely this can be done?

2) Super Wonder Boy in Monster land. Not sure if I requested this before but would love to have it for my trusty GX.
Even before searching to patch them, there are some problems with these games (I would love Super Wonderboy on GX too, I have fond memories with this game I own in the compilation CARTOONS, although this is not a very good conversion :P )

These games are stored on tow sides. Concerning Karnov, the only known cracked version (Nulle Part System) even requires 128Ko RAM. With Super Wonderboy, most of the cracked versions require 128k too appart from the one from TB Crackers. But he needed a non standard DSK to store more than 178Ko, so it's impossible to convert to CPR with Nocart  :'(
My GX machines have 128k, but fair enough, only a small group of us have those.

Crackers Velus have a version of Karnov. Not sure if it's 128k? https://www.velus.be/cpc-2512.html

Velus also have SWB, not sure if it'll work? https://www.velus.be/cpc-2344.html
Just tested and sadly these cracks need 128k. And in addition they are heavily compressed to make the games stored on one side that really complicates things for patching games :-[

No problem iXien, Thanks for trying. :)
If only we had a simple solution to add 64k to a GX4000, we could begin to think in this thread about patching 128k only game  8)
I'm of the opposite opinion. I think if a head start for 128k games was made, more people might think of the DIY approach to adding the RAM in.

It's a double edged sword, No point in making 128k versions due to not enough machines, but no desire to upgrade the GX due to not enough games.
It's honestly quite awkward to use 128K and the Plus hardware together and rarely likely to be a benefit at all if you're running from cartridge as you rarely need quite that much volatile storage.

Really the only reason to put 128K in a GX is to allow quick ports of old school 128 games.
Perfect, we are searching for good coders that now how to patch games making them work with only 64k on cartridge. Are you one of them?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: andycadley on 18:45, 18 October 22
Quote from: iXien on 18:27, 18 October 22
Quote from: andycadley on 18:22, 18 October 22
Quote from: Shaun M. Neary on 13:22, 18 October 22
Quote from: iXien on 15:53, 17 October 22
Quote from: Shaun M. Neary on 09:12, 17 October 22
Quote from: iXien on 13:37, 15 October 22
Quote from: Shaun M. Neary on 11:16, 15 October 22
Quote from: iXien on 06:21, 15 October 22
Quote from: Shaun M. Neary on 22:09, 14 October 22Got a couple of requests if anyone is interested?

1) Karnov. It doesn't appear to be in my set so not sure if it was ever done. It was 64k so surely this can be done?

2) Super Wonder Boy in Monster land. Not sure if I requested this before but would love to have it for my trusty GX.
Even before searching to patch them, there are some problems with these games (I would love Super Wonderboy on GX too, I have fond memories with this game I own in the compilation CARTOONS, although this is not a very good conversion :P )

These games are stored on tow sides. Concerning Karnov, the only known cracked version (Nulle Part System) even requires 128Ko RAM. With Super Wonderboy, most of the cracked versions require 128k too appart from the one from TB Crackers. But he needed a non standard DSK to store more than 178Ko, so it's impossible to convert to CPR with Nocart  :'(
My GX machines have 128k, but fair enough, only a small group of us have those.

Crackers Velus have a version of Karnov. Not sure if it's 128k? https://www.velus.be/cpc-2512.html

Velus also have SWB, not sure if it'll work? https://www.velus.be/cpc-2344.html
Just tested and sadly these cracks need 128k. And in addition they are heavily compressed to make the games stored on one side that really complicates things for patching games :-[

No problem iXien, Thanks for trying. :)
If only we had a simple solution to add 64k to a GX4000, we could begin to think in this thread about patching 128k only game  8)
I'm of the opposite opinion. I think if a head start for 128k games was made, more people might think of the DIY approach to adding the RAM in.

It's a double edged sword, No point in making 128k versions due to not enough machines, but no desire to upgrade the GX due to not enough games.
It's honestly quite awkward to use 128K and the Plus hardware together and rarely likely to be a benefit at all if you're running from cartridge as you rarely need quite that much volatile storage.

Really the only reason to put 128K in a GX is to allow quick ports of old school 128 games.
Perfect, we are searching for good coders that now how to patch games making them work with only 64k on cartridge. Are you one of them?
Honestly I wish I had the time, haven't really had chance to do any 8-bit coding in a long time... 🙁
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:40, 18 October 22
Quote from: andycadley on 18:45, 18 October 22
Quote from: iXien on 18:27, 18 October 22
Quote from: andycadley on 18:22, 18 October 22
Quote from: Shaun M. Neary on 13:22, 18 October 22
Quote from: iXien on 15:53, 17 October 22
Quote from: Shaun M. Neary on 09:12, 17 October 22
Quote from: iXien on 13:37, 15 October 22
Quote from: Shaun M. Neary on 11:16, 15 October 22
Quote from: iXien on 06:21, 15 October 22
Quote from: Shaun M. Neary on 22:09, 14 October 22Got a couple of requests if anyone is interested?
1) Karnov. It doesn't appear to be in my set so not sure if it was ever done. It was 64k so surely this can be done?
2) Super Wonder Boy in Monster land. Not sure if I requested this before but would love to have it for my trusty GX.
Even before searching to patch them, there are some problems with these games (I would love Super Wonderboy on GX too, I have fond memories with this game I own in the compilation CARTOONS, although this is not a very good conversion :P )
These games are stored on tow sides. Concerning Karnov, the only known cracked version (Nulle Part System) even requires 128Ko RAM. With Super Wonderboy, most of the cracked versions require 128k too appart from the one from TB Crackers. But he needed a non standard DSK to store more than 178Ko, so it's impossible to convert to CPR with Nocart  :'(
My GX machines have 128k, but fair enough, only a small group of us have those.
Crackers Velus have a version of Karnov. Not sure if it's 128k? https://www.velus.be/cpc-2512.html
Velus also have SWB, not sure if it'll work? https://www.velus.be/cpc-2344.html
Just tested and sadly these cracks need 128k. And in addition they are heavily compressed to make the games stored on one side that really complicates things for patching games :-[
No problem iXien, Thanks for trying. :)
If only we had a simple solution to add 64k to a GX4000, we could begin to think in this thread about patching 128k only game  8)
I'm of the opposite opinion. I think if a head start for 128k games was made, more people might think of the DIY approach to adding the RAM in.
It's a double edged sword, No point in making 128k versions due to not enough machines, but no desire to upgrade the GX due to not enough games.
It's honestly quite awkward to use 128K and the Plus hardware together and rarely likely to be a benefit at all if you're running from cartridge as you rarely need quite that much volatile storage.
Really the only reason to put 128K in a GX is to allow quick ports of old school 128 games.
Perfect, we are searching for good coders that now how to patch games making them work with only 64k on cartridge. Are you one of them?
Honestly I wish I had the time, haven't really had chance to do any 8-bit coding in a long time... 🙁

Sadly, it's the biggest problem. Of course it would be better to adapt 128k games themselves to cartridge storage and use it to solve the RAM issue rather than searching to add 128k on a console wittingly designed with 64K. It's even obvious to be honest. And being able to create easily CPR containing more than a single side of a floppy disk to be able to patch games originally stored on 2 sides would be great too. The problem is to find someone that know how to make this kind of patch and most of all that is motivated to spend time adapting games like Double Dragon (the good one) or Prohibition (the 128k version including all features) on GX4000  :-[

But there are still so many games to convert,  running natively with 64k only and taking less than 178k... life is good  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: andycadley on 19:45, 18 October 22
If I had the time, I'd love to take SkoolKit from the Speccy scene and adapt it to CPC, so producing full disassemblies of games would be easier. As with re-buildable source code, producing proper Plus enhanced cart versions would be substantially easier. But time is always the biggest issue.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TotO on 20:00, 18 October 22
Quote from: iXien on 19:40, 18 October 22But there are still so many games to convert, running natively with 64k only and taking less than 178k..
I imagine that you can store more files by increasing the number of tracks into the DSK?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:26, 18 October 22
Quote from: TotO on 20:00, 18 October 22
Quote from: iXien on 19:40, 18 October 22But there are still so many games to convert, running natively with 64k only and taking less than 178k..
I imagine that you can store more files by increasing the number of tracks into the DSK?
Sadly Nocart has big restrictions concerning the DSK files it can convert to CPR. But yes, maybe there are some kb to add to convert one or two more games with this issue  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 05:52, 19 October 22
Hi everyboy, thanks to @Urusergi we can continue with Jean-Philippe Biscay's very French games 8) , this time:

CHARLY DIAMS from Loriciels

Controls:
J1 LEFT/RIGHT = Run or swim left/right
J1 UP = Jump left / swim up (you can't jump while wearing your swimsuit)
J1 DOWN = Jump right / swim down (you can't jump while wearing your swimsuit)
J1B1 = Start game / pick up a flower / drink water / change outfit / dig to find the treasure when all dots are flashing on flowers.
J1B2 = Quit rolling demo / Music on/off while playing

A naive game that resonates in the heart of many French players through this lovable tribute from Jean-Philippe Biscay to his son, Charly, then only 2 years old.

List of the modifications for the GX4000:
      - Keys patched for joypad
      - Poke for unlimited energy
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Davor Vitief on 19:53, 21 October 22
Quote from: iXien on 19:40, 18 October 22
Quote from: andycadley on 18:45, 18 October 22
Quote from: iXien on 18:27, 18 October 22
Quote from: andycadley on 18:22, 18 October 22
Quote from: Shaun M. Neary on 13:22, 18 October 22
Quote from: iXien on 15:53, 17 October 22
Quote from: Shaun M. Neary on 09:12, 17 October 22
Quote from: iXien on 13:37, 15 October 22
Quote from: Shaun M. Neary on 11:16, 15 October 22
Quote from: iXien on 06:21, 15 October 22
Quote from: Shaun M. Neary on 22:09, 14 October 22Got a couple of requests if anyone is interested?
1) Karnov. It doesn't appear to be in my set so not sure if it was ever done. It was 64k so surely this can be done?
2) Super Wonder Boy in Monster land. Not sure if I requested this before but would love to have it for my trusty GX.
Even before searching to patch them, there are some problems with these games (I would love Super Wonderboy on GX too, I have fond memories with this game I own in the compilation CARTOONS, although this is not a very good conversion :P )
These games are stored on tow sides. Concerning Karnov, the only known cracked version (Nulle Part System) even requires 128Ko RAM. With Super Wonderboy, most of the cracked versions require 128k too appart from the one from TB Crackers. But he needed a non standard DSK to store more than 178Ko, so it's impossible to convert to CPR with Nocart  :'(
My GX machines have 128k, but fair enough, only a small group of us have those.
Crackers Velus have a version of Karnov. Not sure if it's 128k? https://www.velus.be/cpc-2512.html
Velus also have SWB, not sure if it'll work? https://www.velus.be/cpc-2344.html
Just tested and sadly these cracks need 128k. And in addition they are heavily compressed to make the games stored on one side that really complicates things for patching games :-[
No problem iXien, Thanks for trying. :)
If only we had a simple solution to add 64k to a GX4000, we could begin to think in this thread about patching 128k only game  8)
I'm of the opposite opinion. I think if a head start for 128k games was made, more people might think of the DIY approach to adding the RAM in.
It's a double edged sword, No point in making 128k versions due to not enough machines, but no desire to upgrade the GX due to not enough games.
It's honestly quite awkward to use 128K and the Plus hardware together and rarely likely to be a benefit at all if you're running from cartridge as you rarely need quite that much volatile storage.
Really the only reason to put 128K in a GX is to allow quick ports of old school 128 games.
Perfect, we are searching for good coders that now how to patch games making them work with only 64k on cartridge. Are you one of them?
Honestly I wish I had the time, haven't really had chance to do any 8-bit coding in a long time... 🙁

Sadly, it's the biggest problem. Of course it would be better to adapt 128k games themselves to cartridge storage and use it to solve the RAM issue rather than searching to add 128k on a console wittingly designed with 64K. It's even obvious to be honest. And being able to create easily CPR containing more than a single side of a floppy disk to be able to patch games originally stored on 2 sides would be great too. The problem is to find someone that know how to make this kind of patch and most of all that is motivated to spend time adapting games like Double Dragon (the good one) or Prohibition (the 128k version including all features) on GX4000  :-[

But there are still so many games to convert,  running natively with 64k only and taking less than 178k... life is good  ;D
I would mod my gx4000 for Final Fight alone  :laugh: :'(
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:16, 24 October 22
Hello everybody, we suggest you to continue with our excursion deep in the French videogame world of the 80s which offered us sometimes obscure but always surprising concepts :laugh: . So thanks to the magical fingers of @Urusergi , here is:

DESPOTIK DESIGN from ERE Informatique

Controls
--------
Language selector :
J1 LEFT = French
J1B1 = English
J1 RIGHT = German

Main screen :
J1B1/J1B2 = Start game

Ingame:
J1 LEFT/RIGHT = Turn left/right
J1 UP = Move forward
J1 DOWN = Move back / pull objects
J1B1 = Fire
J1B2 = Put in place or take back the magnetic key
Pause button = Pause/resume game


Just the plot of the game reminds that it comes from the tormented mind of the most crazy French guys at the time, Philippe Ulrich and his team.

For this conversion, we had to remove the directional control mode that would need a 3 button joypad, but the game remains really enjoyable using the standard control mode that it is supposed to be the default control mode anyway.

You have two versions, one with the original splashcreen and its... ahem... strange colours  ;D and another one offering another colour palette that we think it's better (found on a cracked version to be honest). No pokes this time, you will have to be clever to thwart the unscrupulous pirate's plan to corrupt all life forms  8)

Once again, we hope that the instructions also included in the archive will explain better the aim and rules of the game than the original texts from ERE Informatique, sometimes hard to understand  :laugh:

Modifications for the GX4000
----------------------------
    - Two versions : Original grey or alternative black titlescreen
    - Wait for fire to skip title screen
    - Patch language selection screen on joypad
    - Removed directional control mode that would have required a 3-button joypad
    - patch standard control mode on joypad

Hope you'll want to (re)discover this hard but so nice isometrical puzzle-action game  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 05:58, 25 October 22
https://twitter.com/cgdaft61/status/1583768726251655169
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 09:22, 30 October 22
And another ERE Informatique obscure game we hope that will now be clearer with full joypad gameplay thanks to @Urusergi and with new instructions :

ROBBBOT from ERE Informatique

Controls:
J1 UP/DOWN = Make a robot take off or land / Choose between exploration or control mode
J1 LEFT/RIGHT = Move a robot left or right / Choose a robot to control while navigating in the panel
J1B1 = Enter or exit panel / fire to destroy steel-eater gluttons when a robot is flying.
J1B2 = Manually release the robot SAM just fixed.
Pause button = Abort current game

Modifications for the GX4000:
    - Wait for fire to skip title screen
    - Patch language selection screen on joypad
    - patch keys
    - Trainer

Multilanguage version but also Spanish version of the game have been patched (with a freshly cracked version from @Urusergi ). Infinite energy (fusiogen) is also available for each version, but beware as it wouldn't prevent you to crash on another robot or danger ;) .

Hope this new realease of ROBBBOT (yes, with 3 "B", you will understand) will make you want to try this nice little game  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 11:47, 30 October 22
Love that Missile Command is joining Pac-Man, Scramble and Frogger on the GX4000 for legendary early arcade games.

Would love to see Moon Patrol on it as well. :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: sunn on 07:20, 02 November 22
Quote from: Shaun M. Neary on 11:47, 30 October 22Love that Missile Command is joining Pac-Man, Scramble and Frogger on the GX4000 for legendary early arcade games.

Would love to see Moon Patrol on it as well. :D
Couldn't agree more. Also Super Cobra. That would be a dream come true. And Spelunker (from Atari and C64 fame).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 09:26, 02 November 22
Quote from: Shaun M. Neary on 11:47, 30 October 22Love that Missile Command is joining Pac-Man, Scramble and Frogger on the GX4000 for legendary early arcade games.
Would love to see Moon Patrol on it as well. :D
Moon Buggy
Quote from: Shaun M. Neary on 11:47, 30 October 22Moon Patrol


Moon Buggy was great  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 10:12, 02 November 22
Quote from: VincentGR on 09:26, 02 November 22
Quote from: Shaun M. Neary on 11:47, 30 October 22Love that Missile Command is joining Pac-Man, Scramble and Frogger on the GX4000 for legendary early arcade games.
Would love to see Moon Patrol on it as well. :D
Moon Buggy
Quote from: Shaun M. Neary on 11:47, 30 October 22Moon Patrol


Moon Buggy was great  :)
It was good for it's time in 85. But it's pretty ghastly to look at and I found the controls a bit clunky.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:15, 02 November 22
Quote from: VincentGR on 09:26, 02 November 22
Quote from: Shaun M. Neary on 11:47, 30 October 22Love that Missile Command is joining Pac-Man, Scramble and Frogger on the GX4000 for legendary early arcade games.
Would love to see Moon Patrol on it as well. :D
Moon Buggy
Quote from: Shaun M. Neary on 11:47, 30 October 22Moon Patrol


Moon Buggy was great  :)
A bit slow sadly, compared to its famous model. Atari 800 and C64 conversions of Moon Patrol show what we could expect even in 1985. And when we see the official Spectrum conversion, we can suppose that we would not have had much better than Moon Buggy on CPC  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 21:23, 02 November 22
Sure, if you consider that we have Relentless and Scramble.
But back then I loved this in the arcades and that's what I had at home.
A new version would be great indeed.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:05, 02 November 22
Quote from: VincentGR on 21:23, 02 November 22Sure, if you consider that we have Relentless and Scramble.
But back then I loved this in the arcades and that's what I had at home.
A new version would be great indeed.
Childhood memories can't be discussed, it's all about love  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: amijim on 21:45, 04 November 22
I dream of a rtype reloaded cpr version and a Rick dangerous deluxe cpr version! We need these gems on geralds brilliant c4cpc cartridge! 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 23:20, 05 November 22
Just a small update and CPR conversion for CPC Bullet
( A small Basic dev I made in Out of timeline for CPCRetrodev 2021 in hurry ( 1,5 week before ending^^)
CPC_Bullet_V3_3.rar
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 21:50, 06 November 22
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 09:06, 07 November 22
Quote from: XeNoMoRPH on 21:50, 06 November 22

Fingers crossed hopping it will be on cartridge/64k and not just a recolored version of the original game that will only work on a 6128+ 8) .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: eto on 13:30, 07 November 22
Quote from: iXien on 09:06, 07 November 22Fingers crossed hopping it will be on cartridge/64k and not just a recolored version of the original game that will only work on a 6128+ 8) .
Unlikely. To make a RAM game run from ROM (and not only load it from ROM to RAM) you probably need to patch a lot of code. Without source that would be super hard for such a huge game.



Btw: Normally I like the Plus colour adaptions. But Steel Wheel looks like it's running on a C64.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TotO on 13:32, 07 November 22
I was afraid that was a version done by BG... OK, it is just a hack. ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 13:37, 07 November 22
Quote from: eto on 13:30, 07 November 22
Quote from: iXien on 09:06, 07 November 22Fingers crossed hopping it will be on cartridge/64k and not just a recolored version of the original game that will only work on a 6128+ 8) .
Unlikely. To make a RAM game run from ROM (and not only load it from ROM to RAM) you probably need to patch a lot of code. Without source that would be super hard for such a huge game.



Btw: Normally I like the Plus colour adaptions. But Steel Wheel looks like it's running on a C64.
Yes, I answered too fast. It's after my post that I understood that it was a hack, not an official work in progress from BG.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:51, 07 November 22
This weekend took place in France the Micro-Alchimie, a meeting mainly dedicated to the Amiga, organized by the triple A association. But as they are not sectarian, there were also many more or less exotic machines :P . Of course, there were several Amstrad CPCs and I was able to collect some exclusive information, see marvels that await us in the more or less near future.

With the agreement of @OneVision (graphics), here is a very first image of an adaptation of RODLAND that they are cooking for us with @CheshireCat (programming)  8)

This project is only at the beginning but we can already take the joypad in hands to move RIT in a level filled with flowers and many graphics are already done. This is not a remaster of the official conversion but a new game designed from scratch whose ambition is to offer the most faithful experience to the original arcade version.

It's superb, it already moves very well, it will take advantage of the specificities of the 'Plus' systems, and it will work on GX4000  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 00:03, 08 November 22
:o :o :o :o
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: robcfg on 07:32, 08 November 22
Yes! More Rodland, please!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 09:23, 10 November 22
And here come a new adventure on GX4000 thanks to the efforts of @Urusergi :

DOPPLEGANGER from Alligata

Controls:
d-pad = Move
J1B1 = Drop key / Start game
J1B2 = Drop object
Pause button = Switch character

Modifications for the GX4000 version:
    - New Alligata Software and title screens (fire to skip)
    - Status screen patched (screen cleared before display)
    - Alligata Software label centered on status screen
    - Ingame keys patched
    - Infinite energy poke

A really underrated game IMO, Doopleganger offers a clever adventure, particularly for a game launched in 1985 and created by only one people. It is also exclusive to CPC, making good use of mode 0 and offering surprising gameplay and level design for its time.

Thanks to @Urusergi , the game offers numerous improvements like a new logo screen and lightened title screen but most of all what we think is a bugfix compared to the original game with the status informations that doesn't display above the last ingame screen shown anymore. Enjoy  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:45, 10 November 22
I forgot to mention that the archive includes DSK files, as we can consider that the improvements constitue an update of the game even on CPC ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: eto on 12:36, 12 November 22
Quote from: iXien on 22:45, 10 November 22I forgot to mention that the archive includes DSK files, as we can consider that the improvements constitue an update of the game even on CPC ;)
btw: is it possible to convert the CPRs back to DSK? Any Plus owner who is not lucky to have a C4CPC but has a Gotek or similar could benefit from those DSK versions.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:20, 12 November 22
Quote from: eto on 12:36, 12 November 22
Quote from: iXien on 22:45, 10 November 22I forgot to mention that the archive includes DSK files, as we can consider that the improvements constitue an update of the game even on CPC ;)
btw: is it possible to convert the CPRs back to DSK? Any Plus owner who is not lucky to have a C4CPC but has a Gotek or similar could benefit from those DSK versions.
No, it isn't possible to go back when a DSK has been converted to CPR/BIN (or with difficulty). Sadly, since this thread was opened, people that patched the games usually just submitted the final result in CPR has the main goal is to offer new games for the GX4000. But you're right, a game patched to be fully playable on a 2 button joypad and sometimes even offering updates would be interesting for standard CPC owners. But in the future we can always include DSK versions of the games we patch with Urusergi, no problem ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:07, 15 November 22
Hi folks, we continue to spread new old games on GX4000, this time @Urusergi patched a nice Spanish game :

COSA NOSTRA from Opera Soft

Controls:
d-pad = Move
J1B1 = Fire
J1B2 = Pause/unpause game
Pause button = Quit current game

Modifications for the GX4000 version:
    - French and Spanish versions patched,
    - Invitation to redefine key on main screen removed,
    - J1B1 to skip title screen and start game,
    - J1B2 = Pause/unpause,
    - Pause button = Quit current game,
    - Infinite lives poke.

A great work that needed some effort, especially on the French version cracked that had been compressed, modified and twisted dramatically at the time. But nothing can stop @Urusergi and now the two languages version are available.

Following @eto 's suggestion, you will now always find the patched DSK files in the packages for standard CPC users on floppy disks ;) .

Have a nice evening everyone  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 18:25, 15 November 22
Quote from: eto on 13:30, 07 November 22Btw: Normally I like the Plus colour adaptions. But Steel Wheel looks like it's running on a C64.
@eto , the first one table is almost finished and full colored .
in opposite, about Steel Wheel , some colors CPC+ (4) are missing that's why ( partial WIP) and need to be further performed. 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 16:56, 19 November 22
Hello ,
Here is a 2021 work :
Ping Pong ( Konami), Fun game for GX4000 .
enjoy ;)[/list]
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:32, 20 November 22
It's not about a CPC game converted to GX4000 but I think it's interesting to spread the news here :

MISSILE COMMAND from @CyrilAmstrad (Program), @TITAN (Eric Cubizolle) (GFX) and Royal Software LW (Music)

It is now available for every GX4000.

Discover this new game only available on cartridge here :
http://amigamuseum.emu-france.info/Fichiers/sites/MissileCommand_CPC/Missile%20Command_CPC.html


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 00:09, 21 November 22
And for the latecomers :

CPC BULLET (V3.3 Final release) from @CyrilAmstrad and @TITAN (Eric Cubizolle)

is available too here : https://ayor61.itch.io/cpc-bullet-version3
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 00:34, 21 November 22
Latest news on the thread for tonight (I suppose) :

@rewk has updated his Roland Ahoy! patch, adding a very nice splashscreen from @TITAN (Eric Cubizolle) .

He already updated the 'Converted GX4000 Software' list, so you can directly download it here to see the result:
https://www.cpcwiki.eu/imgs/1/13/Roland_Ahoy.rar
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: rewk on 09:51, 21 November 22
Quote from: iXien on 00:34, 21 November 22Latest news on the thread for tonight (I suppose) :

@rewk has updated his Roland Ahoy! patch, adding a very nice splashscreen from @TITAN (Eric Cubizolle) .

He already updated the 'Converted GX4000 Software' list, so you can directly download it here to see the result:
https://www.cpcwiki.eu/imgs/1/13/Roland_Ahoy.rar
Indeed! I forgot to post here to advertise for it. Thanks!

Anyways, Roland Ahoy is not exactly a great game, but I still remember fondly how i played it on its release when I was 7 or 8. ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:01, 22 November 22
Ok guys, after some new games, here is the return of good old games patched by @Urusergi for our GX4000  :D :

GABRIELLE from UBI Soft

Controls:
d-pad = Move Gabrielle
J1B1 = Use your sword
J1B2 = Use items
Pause button = Pause/unpause game

Modifications for the GX4000 version:
    - J1B1 to skip title screen rather than spacebar,
    - 'CLAVIER O/N' choice completely removed when game is started,
    - J1B2 to use items,
    - Skip highscore table pressing J1B1 and direct input 'JOUEUR 1',
    - Unlimited lives, unlimited energy.

Objectively, GABRIELLE is not an unforgettable game for the one who never played it before. Lot of flaws, music is a plagiarism just like the title screen, a gameplay that is... weird. Despite this, lot of things are so much lovable in this game, something in the general spirit. And no, it's not only beacause of the  title screen that made fantasize so much young French players  8)  Make your own opinion in this version now fully playable on joypad  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:32, 27 November 22
And here is a new conversion from our magician lord, @Urusergi . This time with a multiplayer game perfect on our GX4000 with its two joypads :

BATTY from Elite Systems

Controls :
Main menu :
Joypad 1 UP = Select 1 player game
Joypad 1 DOWN = Select 2 players game
Pause button = Start game
Ingame :
Joypad 1 left/right = Move the paddle left/right for player 1
J1B1 = Launch ball / fire for player 1
Joypad 2 left/right = Move the paddle left/right for player 2
J2B1 = Launch ball / fire for player 2

Modifications for the GX4000 version :
    - Wait for fire to skip title screen
    - Joypad controls by default
    - Remove the options to select controls on main screen
    - Unlimited lives

The original C64 version is clearly the best with its music, a fast animation, more levels and more options. But this CPC version remains lovable imo with its bright colours, animation that accelerates with bonuses, the 2 player option and this trick of the magnetic point that deviate the ball. Not the best ball breaker on CPC, but nevertheless a true classic on 8 bit  8) computers. Of course a poked version is available for all people afraid by the wall of grey bricks in level 2  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:48, 03 December 22
Another week-end, another patch from @Urusergi . This time :

TITUS CLASSIQUES VOLUMES 1 & 2 from Titus, joined in one cartridge

Controls in start menu :
J1B1 = Select 'Volume 1'
J1B2 = Select 'Volume 2'

Minigames menu :
J1 UP/DOWN = Select a minigame
J1B1 = Start the selected minigame

Ingame Volume 1 :
    - Breakout : d-pad left/right = move left or right, J1B1 = launch the ball
    - Invaders : d-pad left/right = move left or right, J1B1 = Fire
    - Glutton : d-pad = move Glutton in all directions

Ingame Volume 2 :
    - Grand Prix : d-pad left/right = turn left/right, J1B1 = Accelerate, J1B2 = Slow down
    - Penggo : d-pad = move Penggo, J1B1 = Break an ice block or push it
    - Arnold : d-pad = move Arnold

In all minigames, press the Pause button at any time to return to the selection menu. Reset your system to return to the volume selection menu.

Modifications for the GX4000 version :
    - Only one title screen at start
    - Upgraded title screen (overscan, no more volume number and truncated Titus logo fixed)
    - Wait for fire to skip title screen
    - Select volume with J1B1/J1B2
    - Joypad buttons rather than up/down to accelerate/brake in Grand Prix
    - Pause button to go back to minigames menu

Based on the CNG Soft version bringing together 'Titus Classiques Volume 1' and 'Titus Classiques Volume 2' for a smart compilation of 6 classic games from the beginning of the videogame history.

Although primitives, even at the time, these 6 transpositions show how the simplest and most effective games can also turn out to be the most timeless. Moreover, Titus did things very well. Fluid and fast animation, impeccable gameplay and playability, colorful graphics and vertical overscan display, we don't expect such a clean realization for such small games.

@Urusergi accepted to remove the original titlescreen of each volume to insert the one I gave him in overscan to display it at first. Thank you for this my friend  :-*

Have a nice week-end.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:41, 04 December 22
And I take advantage of this weekend for some more news. Frogalot has already been converted by @Phantomz but @cngsoft has since released a new version including several upgrades and bug fixes. So here is the new version, directly fully playable on GX4000 :

FROGALOT V2 from CNG Soft

What's new :
   - Battlements for the tower
   - True ground instead of a ring of platforms
   - Bug fixes
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 23:14, 06 December 22
Hi ,
Fire Tyre (CNG Soft) Updated version (20201225) :

Start game = Gear = Joypad Up 

Accelerate : Fire 1
Brake : Fire 2
Gear : Joypad Up


Pause Button = Camera Choice ( CNG update) :  Fire1/2 for camera choice.FIRETYRE_Update 20201225 version_GX4000.rar
Cheers
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:52, 07 December 22
For the ones that would prefer to experience the game in its original gameplay, as @cngsoft didn't forget the GX4000 lovers, I provide here a simple conversion of the game to CPR without any patch, with 1 button gameplay.

Clearly, you're adviced to prefer the version from @CyrilAmstrad remapped for a 2 button controller. Accelerate/brake with J1B1/J1B2 is far more comfortable than using up/down on a d-pad. But now the choice is yours.  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: B0wman on 22:56, 08 December 22
Thank you all for your awesome continued support of new games for the GX4000! I just wanted to say that now :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:20, 09 December 22
Another week-end, other games to try on GX4000. As we seem to be on a @cngsoft theme, we can end it with his two last productions, that were still not converted to CPR :

Dire Dare from CNG Soft

Wire Ware from CNG Soft

Once again, I particularly like the fact that he doesn't forget GX4000 users with gameplays fully playable on joypad and with the P key to pause game, letting us using the Pause button. I converted the last version known of each game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:25, 10 December 22
It's tempting to relay a news even if, once again, it isn't a conversion but a real new game directly stored in CPR (doesn't seem to use the Plus features)  :

HYPERDRIVE from Juan J. Martinez and @TITAN (Eric Cubizolle)

is now available.

More informations and download : https://www.usebox.net/jjm/hyperdrive/
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 02:18, 11 December 22
Quote from: iXien on 13:37, 15 October 22
Quote from: Shaun M. Neary on 11:16, 15 October 22
Quote from: iXien on 06:21, 15 October 22
Quote from: Shaun M. Neary on 22:09, 14 October 22Got a couple of requests if anyone is interested?
1) Karnov. It doesn't appear to be in my set so not sure if it was ever done. It was 64k so surely this can be done?
2) Super Wonder Boy in Monster land. Not sure if I requested this before but would love to have it for my trusty GX.
Even before searching to patch them, there are some problems with these games (I would love Super Wonderboy on GX too, I have fond memories with this game I own in the compilation CARTOONS, although this is not a very good conversion :P )
These games are stored on tow sides. Concerning Karnov, the only known cracked version (Nulle Part System) even requires 128Ko RAM. With Super Wonderboy, most of the cracked versions require 128k too appart from the one from TB Crackers. But he needed a non standard DSK to store more than 178Ko, so it's impossible to convert to CPR with Nocart  :'(
My GX machines have 128k, but fair enough, only a small group of us have those.
Crackers Velus have a version of Karnov. Not sure if it's 128k? https://www.velus.be/cpc-2512.html
Velus also have SWB, not sure if it'll work? https://www.velus.be/cpc-2344.html
Just tested and sadly these cracks need 128k. And in addition they are heavily compressed to make the games stored on one side that really complicates things for patching games :-[
There is one with 64k. The problem is its awulf crack.

He only loads the level at begining so yo need reset the console to change de level. And you are inmortal from base

I have been made fit it.

Next time check this site they have a lot of cracks:
http://cpccrackers.free.fr/Downloads/


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 08:58, 11 December 22
Tip: how  fit a two sides game with  noscart.


1)use  noscart 1.9 and da3a option to have a bigger dsk. 

2) use the -b command of  nocart to load a .bin to cartridge from &95 rom page. 

3)localize  the hacker load subroutine with the amstrad firware calls and modify it to load the. Bin from page 95 and follow. 

4) the most easy was insert the load screen and the game code into the.bin to free space from dsk, so the rest can fit.

5) how do fit karnov?. 

Karnov executes a modified  karnovd(to jump to 0050 and 9000 when  needed).bas from the original cracker,it load and executes dragon.bin

Dragon.bin put in &0050 the load subrutines from cartridge and in  the &9000 the level selection code. 

Load continue normally. When the hacker load the selection the call bb18 was redirected to @9000.

When the original Cracker load the loader picture, the cracker loader is redirect to 0050 zone. And the loader picture was loaded from &df95 (using - b command). 

Program code Part1 pr1 and part 2 pr2 was loaded in the same way you can concatane all. Bin you want with -b command. All are stored in  order in the cartridge. 

When the  cracker try to load a level, each level have three parts. 

Part 1 and 2 load are redirected to 0050 zone. 


It's a file with a 1 numerarion? Karnov.1x level 1) Yes=load it from the cartridge no=return to code and load it from dsk using amstrad firmware calls in a normal way. 

In this manner, screen, pr1, pr2, karnov 012,and karnov. 013 are loaded from the  cartridge using the -b command. Where the rest of the levels are loaded from the dsk 

And space problem resolved. 





Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: eto on 14:25, 12 December 22
Quote from: dragon on 08:58, 11 December 221)use  noscart 1.9 and da3a option to have a bigger dsk. 

2) use the -b command of  nocart to load a .bin to cartridge from &95 rom page. 

Are those options documented somewhere? I can only find a single comment regarding DA3A and nothing about -b or how to use both together. 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:58, 12 December 22
Quote from: eto on 14:25, 12 December 22
Quote from: dragon on 08:58, 11 December 221)use  noscart 1.9 and da3a option to have a bigger dsk.

2) use the -b command of  nocart to load a .bin to cartridge from &95 rom page.

Are those options documented somewhere? I can only find a single comment regarding DA3A and nothing about -b or how to use both together.


Just download karnov, or any other game I made time ago and open the. Bat.

You can find  inside the bat the command example. Thats what i do always, I made. bat to generate the cpr only clicking with the mouse. So if you change anything inside the dsk or a.bin one click and compiled.

And how about access the. Bin in the cartridge take karnov asm and look the code that start in org 0050. That code copy the levels from cartridge to ram.

And how create a. Bin? , just use winape, select a ram zone.right click save it into.bin. :D

And of course you can always ask me any dobut.

The diferencie of the nocart 1.9  and the cart below. It's with 1.9 you Gain dsk space with da3a mode  but you lost space for the. Bin

So depend of the game yo can use one or another.

In many games what i do was put my code in a. Bin so I can take the gx4000 control, even if the game its compressed i was "inside". Because you can simply copy code from the cartridge as karnov, or you can take a jump jump  to your code in the cartridge and execute your code   at fly. 

Wonderboy in the monster world its in the way, the kino and & funno version fit in a dsk da3a. But the crack are corrupted and it lost the level 2, level 3 is corrupted, level 9 it's not the level 9¿?. And level 0a it's lost.

I have reconstructed it from the original tape tape, Pending of chek if I can finish it in the cartridge, change message letters and add a optional poke.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 17:37, 14 December 22
WONDERBOY  IN MOSTERLAND

-Reconstructed the khino and funo crack,it lack levels, and another are wrong levels.So initially it crash in level 2.(he don't have the level in de dsk normal it crash wtf,).

-Fixed the khino and funo loader.Even with  all the levels in the disk,he refuse load the last level.Because  when he go to the next level 09 to 0A,they try load LV9.->LV: And that its a incompatible nomenclature in amsdos.(you cannot load in basic something with : in the name,the amstrad interpret it as another sentence in the line and return bad commnad.

-Rewrite the subrutine  to press key in the start sceen, so instead of scanning one key, they scan all keys,the objetive to  doing this was made the game fullly friendly with the three type of controllers, pad1,pad2, and keyboard.

-Rewrite the start menu key scan subrutine with the objetive  of start the game in any type of controller pad 1 button 2, pad 2 button 2 and keyboard. you can swith it with  a gx4000 or a plus computer and start indepently with any controller from begining yo end.

-Instead of crackers do in the 80's. And using the rewrite subrutine of the star menu,the poke of infinity energy was embebed in to the game,push  the pause button in the gx4000 or p in the plus keyboard in the start screen to swith ion/off  the poke mode.Yo know is activated because the border turn blue. If you abandon the game the poke status on was desactivated automatically.

-Even if you abandon a game and change the controls, the game patch all controls at fly, so you never get stuck not matter you do.

-Game also search and patch at fly all texts, accordinly to the controller you selected.Even inside the shops, if you are using  a game pad you view D(from down) or 3 in the keyboard.


controlls:
To all: P pause or pause button in gx4000´

gamepad1: directions,button 1 fire,button 2 enter in the shops. Abandon was in pad 2 fire 1(to avoid errors),Down+fire use especial attack. Inside the shops: 1 fire 1 2 fire 2 3 down.

gamepad2: directions,button 1 fire,button 2 enter in the shops. Abandon was in pad 1 fire 1(to avoid errors),Down+fire use especial attack. Inside the shops: 1 fire 1 2 fire 2 3 down.

keyboard: n left,m right, s up,x down,shift fire,space enter shops,esc abandon,1,2,3=1,2,3 inside the shops

The are two cpr inside,The difference was when poke was activated one turn back the border color to black at the start the game, the other don´t desactivate it, so when you play in blue cheat mode the border always are blue, even ingame.

I left people choose what are best.

Enjoy,i have made a lot of work to made it work.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:41, 14 December 22
Quote from: dragon on 17:37, 14 December 22WONDERBOY  IN MOSTERLAND

-Reconstructed the khino and funo crack,it lack levels, and another are wrong levels.So initially it crash in level 2.(he don't have the level in de dsk normal it crash wtf,).

-Fixed the khino and funo loader.Even with  all the levels in the disk,he refuse load the last level.Because  when he go to the next level 09 to 0A,they try load LV9.->LV: And that its a incompatible nomenclature in amsdos.(you cannot load in basic something with : in the name,the amstrad interpret it as another sentence in the line and return bad commnad.

-Rewrite the subrutine  to press key in the start sceen, so instead of scanning one key, they scan all keys,the objetive to  doing this was made the game fullly friendly with the three type of controllers, pad1,pad2, and keyboard.

-Rewrite the start menu key scan subrutine with the objetive  of start the game in any type of controller pad 1 button 2, pad 2 button 2 and keyboard. you can swith it with  a gx4000 or a plus computer and start indepently with any controller from begining yo end.

-Instead of crackers do in the 80's. And using the rewrite subrutine of the star menu,the poke of infinity energy was embebed in to the game,push  the pause button in the gx4000 or p in the plus keyboard in the start screen to swith ion/off  the poke mode.Yo know is activated because the border turn blue. If you abandon the game the poke status on was desactivated automatically.

-Even if you abandon a game and change the controls, the game patch all controls at fly, so you never get stuck not matter you do.

-Game also search and patch at fly all texts, accordinly to the controller you selected.Even inside the shops, if you are using  a game pad you view D(from down) or 3 in the keyboard.


controlls:
To all: P pause or pause button in gx4000´

gamepad1: directions,button 1 fire,button 2 enter in the shops. Abandon was in pad 2 fire 1(to avoid errors),Down+fire use especial attack. Inside the shops: 1 fire 1 2 fire 2 3 down.

gamepad2: directions,button 1 fire,button 2 enter in the shops. Abandon was in pad 1 fire 1(to avoid errors),Down+fire use especial attack. Inside the shops: 1 fire 1 2 fire 2 3 down.

keyboard: n left,m right, s up,x down,shift fire,space enter shops,esc abandon,1,2,3=1,2,3 inside the shops

The are two cpr inside,The difference was when poke was activated one turn back the border color to black at the start the game, the other don´t desactivate it, so when you play in blue cheat mode the border always are blue, even ingame.

I left people choose what are best.

Enjoy,i have made a lot of work to made it work.
Whaoooo, impressive work. Many thanks for your time and skill  8)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 23:53, 14 December 22
you welcome

just an update. Now abandon was in pause button.

Push pause, when the  game  is paused push  fire 1 (or esc in the keyboard). And then unpause to left the game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 00:01, 15 December 22
Quote from: dragon on 23:53, 14 December 22you welcome

just an update. Now abandon was in pause button.

Push pause, when the  game  is paused push  fire 1 (or esc in the keyboard). And then unpause to left the game.
Fabulous !

If you permit, just some things.  An ink is broken on title screen (ink green 18 replaced by an awful pink 7). And you have to press a key on a black screen while loading, is it normal? And at last if the title screen could be appearing immediatly without the loooooong effect, it would be perfect two  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 00:10, 15 December 22
The pause of beggining and the effect  of the screen are things of khino and funo. i check if i can do something.

im not sure aboun the ink. Can you put a picture?.i don't view  pink in winape. :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 00:24, 15 December 22
@dragon , WinApe is definitly an awful emulator to play CPC games :picard: . Here is the problem on picture : top picture is the broken one on this version, bottom one is the right picture with green rather than pink.

If you can make something, please try to add a "wait for fire" feature to keep the title screen until the user want to skip it  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 00:31, 15 December 22
ahh, i see, i was thinking was the start screen. its khino a funno thing :picard2: .

This is the original dsk: :D.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 00:38, 15 December 22
tsss, this guys seems to be completely crazy... or blinded  :P

A last thing (I promise), using a two button joypad here, it would be very nice to invert joypad up and joypad fire 2. Jumping using a button and entering the shops pressing the up direction would be very comfortable. If possible of course  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 03:55, 15 December 22
Quote from: iXien on 00:38, 15 December 22tsss, this guys seems to be completely crazy... or blinded  :P

A last thing (I promise), using a two button joypad here, it would be very nice to invert joypad up and joypad fire 2. Jumping using a button and entering the shops pressing the up direction would be very comfortable. If possible of course  8)

It's like they want print the text that appears in the  beginning but instead of do  it inbasic in the asm using a  firmware call. But as they have the screen in black they print it.. But you only  view black.  And the key press Is a look a my text. And press a key to continue. :laugh:

Also they have xored the file... And that cause the wired color. They Don' do it well :picard2:


 It's like a crack in construction. The loader was bugged, the levels missing, colors wired. Text hidden in it  as black hole. .   :picard2:



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 15:45, 15 December 22
-Fixed colour in ink screenload to &12.
-Khino and funo load screen subrutine:terminated.Replaced with one mine.
-Khino and funo wait hidden text subrutine:terminated.
-Add wait key after screen loaded.
-Remaped open door to up in joy 1 and joy 2 and up to fire 2 in joy 1 and 2(keyboard untouched).



Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:28, 15 December 22
Quote from: dragon on 15:45, 15 December 22-Fixed colour in ink screenload to &12.
-Khino and funo load screen subrutine:terminated.Replaced with one mine.
-Khino and funo wait hidden text subrutine:terminated.
-Add wait key after screen loaded.
-Remaped open door to up in joy 1 and joy 2 and up to fire 2 in joy 1 and 2(keyboard untouched).
My hero  :-* :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:54, 15 December 22
After all the nice improvements from @dragon , I offer you a small summary of the joypad controls of this conversion of Wonderboy In Monsterland on GX4000 which made him sweat blood and water  :P :

Main menu:
J1B1 = Start game playing with joypad 1
J2B2 = Start game playing with joypad 2
Pause button = Activate/deactivate invulnerability cheat (blue screen appears when cheat is on)

Ingame:
J1 LEFT/RIGHT = move left/right
J1 UP = Enter shop
J1 DOWN = Go down a ladder
J1B1 = Fire
J1B2 = Jump / climb a ladder
J1B1+DOWN = Special attack
Pause button = Pause/unpause game (press J1B1 before unpausing to quit current game rather than resume it)

Inside the shop:
J1B1 = First item
J1B2 = Second item
J1 DOWN = Exit shop

Joypad 2 will be used in the same way
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:10, 16 December 22
Quote from: iXien on 12:27, 03 August 21
Quote from: gerald on 12:18, 03 August 21The deal is that nocart only package the DSK and patch system call to read from ROM instead of disk. So the limit is set by AMSDOS which is 40 tracks on single sided disk.
For double sided disk or 80 tracks we need to use something else like a patched prarados.
Many thanks @gerald (https://www.cpcwiki.eu/forum/index.php?action=profile;u=250) for these explanations  :)
So I'm puzzling how @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) managed to convert Lemmings on GX-4000 as I never saw a cracked version on a single side, the game requires both sides of the disk.
Oh soorry i don't respond you in her day. i reading now the forum in reverse. ;)

If remember correctly, in her day i extract all levels from the original dsk.I mean i search the load subrutine and load every archive the game load. And just after it was loaded in ram i save it in a file from ram using winape  ram window right click.

Then i mixed all with xcopy  llv1.bin+lv2.bin+lv3.bin etcc to cartuchodefinitivo.bin.->take all .bin and mix it into one big.bin

i probably have a page with a code that have my own loader(thats really was make a ldir from cartridge to ram). so i have  xcopy with mycode.bin+lv01 lv02 etc..

The other part was change the lemmings loader with the hxc to implemet something like this.

di
ld bc,&df95 ;page cartidge to mount in &c0000
out (c),c
ld bc,&7f00+%10000101
out (c),c
call &c000 (code cartridge)
(the call returns here).
loder level one or more depending of level lenght.


ld bc,&dfxx(the page you need that have the level) ;page cartidge to mount in &c0000
out (c),c
ld bc,&7f00+%10000101
out (c),c
ld hl,&c000 ; copy level to some site,
ld de,4000
ld bc,&4000
ldir
;return to initial status
ld bc,&7f00+%10001101
out (c),c
ld bc,&df00
out (c),c
ei



The code of the &c000  change the code that was behind the call depending of the level choose to load. so when it returns it move the level from cartridge to ram.Also the code can patch at flly keys cheats and every thing do you want when the code was load in ram.


That in practice  its using the -b command of no cart as this example of superwonderboy (that loads the screen loader from the.bin)

mycode.bin+lv01 lv02 cartuchodefenitivo.bin

nocart -f "DA3A" da3a.dsk wonderboy.cpr  -b cartuchodefinitivo.bin -c RUN"""wonder2.bas

In practice no$scart load the .bin continusly at some page(depending the noscart version), for example if you hace a .bin  that go from 0000 to &1000 and another binary of 16k. mixed with xcopy.

no&cart store the first.bin  from page &95 &c000 to &D000 where the second bin begin in &D001 and end in page &96 &efff. so when you make the ldirs you need calculate where the file begin and  end.(or you can generate   a buch of 0000 until ffff to made  each .bin begin at &c000 in each page.


So lemmings probably load the fist part(the game code and the max levels possible from the dsk), and at some point(or maybe all levels i not remember now) are loaded with the.bin way.

So you can have from &95 to &9f pages of cartrige in no$cart 1.9 16k*11=176k  to store things.And more in early nocart version without d3a3a mode( i don`t  rember exactly in what page it  begining in page 85 or  maybe 89.That is probably the nocart that use lemmings.


A better example:

1)open winape.
2)start the cpc
3)pause the cpc and go to  ram zone.
4)select from &c0000 to 3FFF right click in mouse and save as,save it as screen.bin
5)make asm file with this  code.
di
ld bc,&df95 ;page cartidge to mount in &c0000(no cart 1.9)
out (c),c
ld bc,&7f00+%10000101
out (c),c
ld hl,&c000 ;copyng screen  from cartridge to ram.
ld de,&c000
ld bc,&4000
ldir
ld bc,&7f00+%10001101 (be careful with this as last digit tell to the ga the screeen mode)
out (c),c
ld bc,&df00
out (c),c
ei
ret
6)create a.bin with it and load it from basic where you want(or with winape directly to test it)

7)create autoexe.bat with notepad.
nocart yourname.dsk yourname.cpr  -b screen.bin -c RUN"""yourname.bas


And then your screen was copy from the cartridge  to the ram screen and you view it in the screen of cpc.


That was a feature that arnold implemented in nocart because in her day i always strugge to find a free ram to patch the things so i tell/sugested it  if was possible load a.bin in the cartridge to no depend of a free ram zone in the gx4000.

And can be used in may ways. As for example you can load the xor decompression subrutine in a  .bin execute it in the cartridge  and patch the code at fly after the code was decompressed.

May of my games use this,as you can load what you want and you no depend of the firmware calls,rescue to atlantis,heroquest,hot-rod,all xor games,load levels or other things from the.bin, even superwonderboy use it to fix the loader of khino ant to patch the text  at fly.(the shops text are loaded in every level! are 70 or or more  text to patch¡), So when you select one of the controls the.bin code in the cartrdidge patch all text for every control at fly after a level was loaded.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:52, 16 December 22
Quote from: dragon on 20:10, 16 December 22
Quote from: iXien on 12:27, 03 August 21
Quote from: gerald on 12:18, 03 August 21The deal is that nocart only package the DSK and patch system call to read from ROM instead of disk. So the limit is set by AMSDOS which is 40 tracks on single sided disk.
For double sided disk or 80 tracks we need to use something else like a patched prarados.
Many thanks @gerald (https://www.cpcwiki.eu/forum/index.php?action=profile;u=250) for these explanations  :)
So I'm puzzling how @dragon (https://www.cpcwiki.eu/forum/index.php?action=profile;u=251) managed to convert Lemmings on GX-4000 as I never saw a cracked version on a single side, the game requires both sides of the disk.
Oh soorry i don't respond you in her day. i reading now the forum in reverse. ;)

If remember correctly, in her day i extract all levels from the original dsk.I mean i search the load subrutine and load every archive the game load. And just after it was loaded in ram i save it in a file from ram using winape  ram window right click.

Then i mixed all with xcopy  llv1.bin+lv2.bin+lv3.bin etcc to cartuchodefinitivo.bin.->take all .bin and mix it into one big.bin

i probably have a page with a code that have my own loader(thats really was make a ldir from cartridge to ram). so i have  xcopy with mycode.bin+lv01 lv02 etc..

The other part was change the lemmings loader with the hxc to implemet something like this.

di
ld bc,&df95 ;page cartidge to mount in &c0000
out (c),c
ld bc,&7f00+%10000101
out (c),c
call &c000 (code cartridge)
(the call returns here).
loder level one or more depending of level lenght.


ld bc,&dfxx(the page you need that have the level) ;page cartidge to mount in &c0000
out (c),c
ld bc,&7f00+%10000101
out (c),c
ld hl,&c000 ; copy level to some site,
ld de,4000
ld bc,&4000
ldir
;return to initial status
ld bc,&7f00+%10001101
out (c),c
ld bc,&df00
out (c),c
ei



The code of the &c000  change the code that was behind the call depending of the level choose to load. so when it returns it move the level from cartridge to ram.Also the code can patch at flly keys cheats and every thing do you want when the code was load in ram.


That in practice  its using the -b command of no cart as this example of superwonderboy (that loads the screen loader from the.bin)

mycode.bin+lv01 lv02 cartuchodefenitivo.bin

nocart -f "DA3A" da3a.dsk wonderboy.cpr  -b cartuchodefinitivo.bin -c RUN"""wonder2.bas

In practice no$scart load the .bin continusly at some page(depending the noscart version), for example if you hace a .bin  that go from 0000 to &1000 and another binary of 16k. mixed with xcopy.

no&cart store the first.bin  from page &95 &c000 to &D000 where the second bin begin in &D001 and end in page &96 &efff. so when you make the ldirs you need calculate where the file begin and  end.(or you can generate  a buch of 0000 until ffff to made  each .bin begin at &c000 in each page.


So lemmings probably load the fist part(the game code and the max levels possible from the dsk), and at some point(or maybe all levels i not remember now) are loaded with the.bin way.

So you can have from &95 to &9f pages of cartrige in no$cart 1.9 16k*11=176k  to store things.And more in early nocart version without d3a3a mode( i don`t  rember exactly in what page it  begining in page 85 or  maybe 89.That is probably the nocart that use lemmings.


A better example:

1)open winape.
2)start the cpc
3)pause the cpc and go to  ram zone.
4)select from &c0000 to 3FFF right click in mouse and save as,save it as screen.bin
5)make asm file with this  code.
di
ld bc,&df95 ;page cartidge to mount in &c0000(no cart 1.9)
out (c),c
ld bc,&7f00+%10000101
out (c),c
ld hl,&c000 ;copyng screen  from cartridge to ram.
ld de,&c000
ld bc,&4000
ldir
ld bc,&7f00+%10001101 (be careful with this as last digit tell to the ga the screeen mode)
out (c),c
ld bc,&df00
out (c),c
ei
ret
6)create a.bin with it and load it from basic where you want(or with winape directly to test it)

7)create autoexe.bat with notepad.
nocart yourname.dsk yourname.cpr  -b screen.bin -c RUN"""yourname.bas


And then your screen was copy from the cartridge  to the ram screen and you view it in the screen of cpc.


That was a feature that arnold implemented in nocart because in her day i always strugge to find a free ram to patch the things so i tell/sugested it  if was possible load a.bin in the cartridge to no depend of a free ram zone in the gx4000.

And can be used in may ways. As for example you can load the xor decompression subrutine in a  .bin execute it in the cartridge  and patch the code at fly after the code was decompressed.

May of my games use this,as you can load what you want and you no depend of the firmware calls,rescue to atlantis,heroquest,hot-rod,all xor games,load levels or other things from the.bin, even superwonderboy use it to fix the loader of khino ant to patch the text  at fly.(the shops text are loaded in every level! are 70 or or more  text to patch¡), So when you select one of the controls the.bin code in the cartrdidge patch all text for every control at fly after a level was loaded.

No problem, many thanks for taking time with these explanations. I hadn't understand many things but it's impressive and I'm sure it will be very interesting for every people that want to convert double sided games.

For my part, it's makes me dream of conversions like North And South. CPC version of North And South is really impressive and so fun to play. The disk version requires both sides and 128K RAM.
But there is a 64k tape version that would feet in the little GX4000. This version requires both sides of two tapes  :o . Sadly it doesn't include the train attack arcade sequence but all the rest is here. But I suppose that a very big work of reconstruction would be needed to create a "big" DSK containing all the game (and maybe add the train attack missing from the disk version) working with 64K. After that, the good news is that the game is already fully playable using a joystick, I thing there is no key to patch  :D

If I dared... Would you be interested in such a challenge?  8)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 09:53, 17 December 22
It's not the first time that someone ask about North and South.


All cracks are 128k version. And the tape copy protection is like a hell,as is moving the data continusly in a little blocks of 0200.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 11:12, 17 December 22
Quote from: dragon on 09:53, 17 December 22It's not the first time that someone ask about North and South.


All cracks are 128k version. And the tape copy protection is like a hell,as is moving the data continusly in a little blocks of 0200.
A shame  :'( I suppose that the only solution would be to really adapt the game to cartridge storage. With direct access to data on the fly, we could make the disc version work with 64k RAM. But it's really another deal  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TotO on 11:32, 17 December 22
The source code of R-TYPE (2012) is available since 10 years ago. No need to hack/crack anything for it.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:40, 17 December 22
Quote from: iXien on 11:12, 17 December 22
Quote from: dragon on 09:53, 17 December 22It's not the first time that someone ask about North and South.


All cracks are 128k version. And the tape copy protection is like a hell,as is moving the data continusly in a little blocks of 0200.
A shame  :'( I suppose that the only solution would be to really adapt the game to cartridge storage. With direct access to data on the fly, we could make the disc version work with 64k RAM. But it's really another deal  ;)


well i don'say impossible. I mean, but  o don't know how tape loaders work an minus the zydroload tape protection , urusergi are always best with tapes that mine :D. the thing was find where the loader store de data esactly.I only found these that don´t are commented.


https://www.alessandrogrussu.it/loading/Schemes/docs/zydroload.html

Quote from: TotO on 11:32, 17 December 22The source code of R-TYPE (2012) is available since 10 years ago. No need to hack/crack anything for it.

But whats i tell, nobody know best the game that the original programmers,i think they should be it that converted it.

anyway where its it?, i never have view it http://web.archive.org/web/20140110122031/http://www.rtype.fr/Game_Features.html

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TotO on 14:21, 17 December 22
Quote from: dragon on 13:40, 17 December 22But whats i tell, nobody know best the game that the original programmers, i think they should be it that converted it. anyway where its it?, i never have view it
The source code has moved to sourceforge.net (https://sourceforge.net/projects/r-type-cpc/) five years ago. Gecoaa use it for his great Enterprise 128 version.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:56, 17 December 22
All the nice ideas shared in the last posts shouldn't make us forget to add new games to the increasingly extensive game library of our little GX4000  :D . How about some homebrew games for once?

@Urusergi gently made the little modifications needed to be able to enjoy :

PENGUIN ATTACK from Pat Morita Team

Controls in menu:
J1B1 = Start game playing with joypad 1

Controls while playing:
J1 LEFT/RIGHT = Move to the left/right
J1 DOWN-LEFT/DOWN-RIGHT = Slide sideways
J1B1 + LEFT/UP-LEFT/UP/UP-RIGHT/RIGHT = Throw a snowball in the selected direction

Modifications for the GX4000 version:
    - Wait for fire to skip Pat Morita Team logo and title screen
    - Remaped J1B1 to start game in joypad control mode.
    - Took the three binaries directly from memory to be able to recreate the game without the original bizarre loader that made the game crash at launch on GX4000.

More informations about the game: https://patmorita.itch.io/penguin-attack-amstrad-cpc

It's the perfect time to play throwing snowballs !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:10, 17 December 22
And to be sure you'll have enough supplies for the weekend, have you seen that 21Bloques just released his conversion of a game created for Windows by Locomalito and Gryzor87 in 2019? A charming arcade game whose objective is to recall the games of the early 80s.

DARKULA 64 from 21Bloques

Controls:
d-pad = run left and right, climb or go down ladders
J1B1 = Jump

More informations about the original version on Windows: https://locomalito.com/es/darkula.php
More informations about the CPC version: https://21bloques.itch.io/darkula64
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:55, 20 December 22
Here is a game I really like and that I wanted to slightly upgrade since many years. Thank to the skill of @Urusergi , this upgraded version of an eternal classic I had in mind is now available on GX4000 in its officially licensed version. Here is :

TETRIS from Mirrorsoft

Controls:
J1 LEFT = Move shape to the left
J1 RIGHT = Move shape to the right
J1 DOWN = Drop shape
J1 UP = View next shape on/off
J1B1 = Spin shape
J1B2 = Music/SFX
Pause button = Level up

This Tetris version is important, a real part of history. And I'm not kidding! Nowadays lot of people don't like the Tetris game versions published by Mirrorsoft in 1987.

But remember. Back in 1987, the deal for Mirrorsoft is to adapt the original game designed on... Electronica 60. Suffice to say that in comparison, the CPC version is a marvel and at the time, everyone agreed to consider these versions as successes, players and press reviewers because the gameplay respected to the letter that of the original game. In 1989, Nintendo published its own version of Tetris on NES and Gameboy, improving the concept, making the gameplay smoother, the difficulty more progressive, the handling more flexible.

Lot of post-Nintendo homebrew clones on CPC offered improved gameplay and more sophisticated graphics. But put in context, this TETRIS from Mirrorsoft offers the right experience, particularly respectful of Pajitnov's creation. Because what we often forget is that we are dealing here with an adaptation of the original game, not that of Nintendo.

To enhance the experience, we updated the graphics to restore some symmetry and readability in a background that was quite nice but shocked by many design mistakes. Now the game is fully playable on joypad and you're welcomed by the highscore table and the main music (as it was already the case on MSX/Spectrum). Well, we put a little bit of order, which is the last straw in a Tetris game, isn't it?

Modifications for the GX4000 version :
    - Title screen : Wait for fire to skip it
    - Title screen : Picture updated (colours, fixed weird pixels)
    - Highscore table : Directly displayed at launch with title music as main screen
    - Highscore table : Table renamed as 'TETRIS TOP SCORE'
    - Highscore table : Replaced message asking 'Once more? (Y/N)' to 'PRESS FIRE TO START'
    - Highscore table : Direct input of 'PLAYER 1' in highscore table at the end of a game
    - Ingame : Removed difficulty level at start selector (already available ingame)
    - Ingame : Background redrawn
    - Ingame : Next shape is displayed by default
    - Ingame : All keys remapped.

As always, DSK version is available in addition to the CPR cartridge as we consider that this Tetris 'v1.5'  8) offers nice improvements for CPC users too.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 09:42, 20 December 22
For what it's worth, I actually liked the Mirrorsoft version.
People also conveniently forget that the 8bit versions of Tetris hit the shelves a good 12-18 months before Atari brought it out in the arcades too. I'm actually not sure there's been a game which rights were sold so quickly. I think Mirrorsoft got it in 86, sold to Atari/Tengen in 87, then sold on again to Sega in 88...

... then there was the big legal battle with the Nintendo / GB version that happened afterwards.

Anyway, don't mean to derail the thread. I look forward to giving this a go over the Christmas on my trusty 128k GX4000. :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: SirOdoth on 12:12, 20 December 22
Quote from: iXien on 08:55, 20 December 22Here is a game I really like and that I wanted to slightly upgrade since many years. Thank to the skill of @Urusergi , this upgraded version of an eternal classic I had in mind is now available on GX4000 in its officially licensed version. Here is :

TETRIS from Mirrorsoft

Controls:
J1 LEFT = Move shape to the left
J1 RIGHT = Move shape to the right
J1 DOWN = Drop shape
J1 UP = View next shape on/off
J1B1 = Spin shape
J1B2 = Music/SFX
Pause button = Level up

This Tetris version is important, a real part of history. And I'm not kidding! Nowadays lot of people don't like the Tetris game versions published by Mirrorsoft in 1987.

But remember. Back in 1987, the deal for Mirrorsoft is to adapt the original game designed on... Electronica 60. Suffice to say that in comparison, the CPC version is a marvel and at the time, everyone agreed to consider these versions as successes, players and press reviewers because the gameplay respected to the letter that of the original game. In 1989, Nintendo published its own version of Tetris on NES and Gameboy, improving the concept, making the gameplay smoother, the difficulty more progressive, the handling more flexible.

Lot of post-Nintendo homebrew clones on CPC offered improved gameplay and more sophisticated graphics. But put in context, this TETRIS from Mirrorsoft offers the right experience, particularly respectful of Pajitnov's creation. Because what we often forget is that we are dealing here with an adaptation of the original game, not that of Nintendo.

To enhance the experience, we updated the graphics to restore some symmetry and readability in a background that was quite nice but shocked by many design mistakes. Now the game is fully playable on joypad and you're welcomed by the highscore table and the main music (as it was already the case on MSX/Spectrum). Well, we put a little bit of order, which is the last straw in a Tetris game, isn't it?

Modifications for the GX4000 version :
    - Title screen : Wait for fire to skip it
    - Title screen : Picture updated (colours, fixed weird pixels)
    - Highscore table : Directly displayed at launch with title music as main screen
    - Highscore table : Table renamed as 'TETRIS TOP SCORE'
    - Highscore table : Replaced message asking 'Once more? (Y/N)' to 'PRESS FIRE TO START'
    - Highscore table : Direct input of 'PLAYER 1' in highscore table at the end of a game
    - Ingame : Removed difficulty level at start selector (already available ingame)
    - Ingame : Background redrawn
    - Ingame : Next shape is displayed by default
    - Ingame : All keys remapped.

As always, DSK version is available in addition to the CPR cartridge as we consider that this Tetris 'v1.5'  8) offers nice improvements for CPC users too.
A great game became even better now! Thanks
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 00:28, 25 December 22
It's midnight and a few minutes, the Christmas tree is now filled with packages that our dear toddlers will snatch unceremoniously in a few hours.
But it looks like something is missing before going to bed...
Of course, there was still a gift in Santa's hood, a game for our dear GX4000 which has been requested several times (you guessed that @Urusergi is our Santa Claus this year, who worked hard until the last time 8) ):

MATA HARI from Loriciels

Controls:
J1 LEFT/RIGHT = Move Mata Hari left or right
J1 UP/DOWN = Jump or crouch, climb or go down
J1B1 = Start game, shoot, hold a gun, get out of the bed, open a locked door.
J1B2 = Take or release a bomb
Pause button = Quit current game

The big problem patching this game to enjoy it on GX4000 was the password system, when you retrieve a pin number from a character and have to input it using the CPC keyboard to open a locked door. The original idea was to unlock the door as soon as the player retrieve the corresponding pin number. But it would have been very complex to determine which doors remain closed while the player don't have the pin number. The commented source code of the game would have been required to be able to make that smart modification, because it's a very labyrinthine code with a lot of nested subroutines.

So the chosen solution is the most efficient. Clearly, all the doors are now unlocked from the beginning and open when you approach by pressing any key (except left or right), even if you don't have the pin number originally required. We agree that it isn't perfect, but the player remains free to play the game respecting the rule, retrieving the pin number needed before opening the next secured door. And for the cheaters, it's a good opportunity to go faster without looking for the pin numbers. You will hear three beeps corresponding to the input of the pin number on the panel before a door opens.

Modifications for the GX4000 version:
    - New title screen based on the one of the Atari ST version. Zecreator made the first version, using mode 0 and removing the background. iXien refined the details of the conversion and recolored the pastel shades to red and yellow to better match the colours of the game itself.
    - Wait for fire to skip title screen.
    - Remapped the special feature key to J1B2
    - Removed pin numbers input while playing, all doors are opened from the beginning of the game.
    - Poked version that freezes the infirmary guard

Mata Hari in the hood, merry Christmas to everyone, you and your loved ones  :-*
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:07, 28 December 22
Ok dudes, we keep a little surprise for the end of the year. But waiting for it, did you see that :

PUZZLE BOBBLE from Crazy Piri

is available for GX-4000 since March, the 4th?

The game is nice and I particularly like the wonderful GFX by @OneVision

It's a smart upgrade of the program especially intended for the small Amstrad console since there is only in cartridge version that the game works with just 64K RAM, certainly taking advantage of the instant access to data in ROM. I suppose that lot of you already knew that but I think that this thread is perfect to announce all the marvels available on GX4000 and the info was missing until now  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:50, 29 December 22
And to continue with the little things before the end of the year, I discovered that other Crazy Piri games are natively compatible with the GX4000, but had never been converted... until now  :P

OIL PANIC from Crazy Piri

TETRIS from Crazy Piri

Let's go !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:53, 30 December 22
Christmas gifts continue thanks to @Jean-Marie that just patched the CPC version of Green Beret to offer a faster scrolling. But that's not all as he decided to add nice modifications to provide a full joypad version dedicated to GX4000 including name input using joypad in high-score table !

I spread it here :

GREEN BERET (Scrollfix) from Ocean Software

But I advise you to visit the topic dedicated to this new version here ( You will find a DSK version for the CPC/Plus computers too) : https://www.cpcwiki.eu/forum/games/green-beret-faster-scrolling/

Controls:
While playing:
J1B1 = Knife
J1B2 = Fire
Pause button = Pause

While game is in pause:
J1B1 = Resume game
J1B2 = Resume game turning music on/off
Pause button = Quit current game

So many thanks to him for letting me add the game here with an instruction file ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 15:56, 30 December 22
Quote from: iXien on 15:53, 30 December 22Christmas gifts continue thanks to @Jean-Marie that just patched the CPC version of Green Beret to offer a faster scrolling. But that's not all as he decided to add nice modifications to provide a full joypad version dedicated to GX4000 including name input using joypad in high-score table !

I spread it here :

GREEN BERET (Scrollfix) from Ocean Software

But I advise you to visit the topic dedicated to this new version here ( You will find a DSK version for the CPC/Plus computers too) : https://www.cpcwiki.eu/forum/games/green-beret-faster-scrolling/

Controls:
While playing:
J1B1 = Knife
J1B2 = Fire
Pause button = Pause

While game is in pause:
J1B1 = Resume game
J1B2 = Resume game turning music on/off
Pause button = Quit current game

So many thanks to him for letting me add the game here with an instruction file ;)
Can I share this comment/news on my YouTube channel? 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:59, 30 December 22
Quote from: ukmarkh on 15:56, 30 December 22
Quote from: iXien on 15:53, 30 December 22Christmas gifts continue thanks to @Jean-Marie that just patched the CPC version of Green Beret to offer a faster scrolling. But that's not all as he decided to add nice modifications to provide a full joypad version dedicated to GX4000 including name input using joypad in high-score table !

I spread it here :

GREEN BERET (Scrollfix) from Ocean Software

But I advise you to visit the topic dedicated to this new version here ( You will find a DSK version for the CPC/Plus computers too) : https://www.cpcwiki.eu/forum/games/green-beret-faster-scrolling/

Controls:
While playing:
J1B1 = Knife
J1B2 = Fire
Pause button = Pause

While game is in pause:
J1B1 = Resume game
J1B2 = Resume game turning music on/off
Pause button = Quit current game

So many thanks to him for letting me add the game here with an instruction file ;)
Can I share this comment/news on my YouTube channel?
Of course  ;) 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 16:14, 30 December 22
Quote from: iXien on 08:55, 20 December 22Here is a game I really like and that I wanted to slightly upgrade since many years. Thank to the skill of @Urusergi , this upgraded version of an eternal classic I had in mind is now available on GX4000 in its officially licensed version. Here is :

TETRIS from Mirrorsoft

Controls:
J1 LEFT = Move shape to the left
J1 RIGHT = Move shape to the right
J1 DOWN = Drop shape
J1 UP = View next shape on/off
J1B1 = Spin shape
J1B2 = Music/SFX
Pause button = Level up

This Tetris version is important, a real part of history. And I'm not kidding! Nowadays lot of people don't like the Tetris game versions published by Mirrorsoft in 1987.

But remember. Back in 1987, the deal for Mirrorsoft is to adapt the original game designed on... Electronica 60. Suffice to say that in comparison, the CPC version is a marvel and at the time, everyone agreed to consider these versions as successes, players and press reviewers because the gameplay respected to the letter that of the original game. In 1989, Nintendo published its own version of Tetris on NES and Gameboy, improving the concept, making the gameplay smoother, the difficulty more progressive, the handling more flexible.

Lot of post-Nintendo homebrew clones on CPC offered improved gameplay and more sophisticated graphics. But put in context, this TETRIS from Mirrorsoft offers the right experience, particularly respectful of Pajitnov's creation. Because what we often forget is that we are dealing here with an adaptation of the original game, not that of Nintendo.

To enhance the experience, we updated the graphics to restore some symmetry and readability in a background that was quite nice but shocked by many design mistakes. Now the game is fully playable on joypad and you're welcomed by the highscore table and the main music (as it was already the case on MSX/Spectrum). Well, we put a little bit of order, which is the last straw in a Tetris game, isn't it?

Modifications for the GX4000 version :
    - Title screen : Wait for fire to skip it
    - Title screen : Picture updated (colours, fixed weird pixels)
    - Highscore table : Directly displayed at launch with title music as main screen
    - Highscore table : Table renamed as 'TETRIS TOP SCORE'
    - Highscore table : Replaced message asking 'Once more? (Y/N)' to 'PRESS FIRE TO START'
    - Highscore table : Direct input of 'PLAYER 1' in highscore table at the end of a game
    - Ingame : Removed difficulty level at start selector (already available ingame)
    - Ingame : Background redrawn
    - Ingame : Next shape is displayed by default
    - Ingame : All keys remapped.

As always, DSK version is available in addition to the CPR cartridge as we consider that this Tetris 'v1.5'  8) offers nice improvements for CPC users too.
What's been done here is nothing short of brilliant! But the game is still flawed around level 8. The movement of the blocks just isn't smooth enough, especially when you need to spin them, as the blocks fall there's limited control/lag to move things around. It is a better experience, but still better played elsewhere. Seriously though, I commend the effort. Great times for the CPC Community. Mirrorsoft really didn't do the CPC version justice.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:43, 30 December 22
Quote from: ukmarkh on 16:14, 30 December 22
Quote from: iXien on 08:55, 20 December 22Here is a game I really like and that I wanted to slightly upgrade since many years. Thank to the skill of @Urusergi , this upgraded version of an eternal classic I had in mind is now available on GX4000 in its officially licensed version. Here is :

TETRIS from Mirrorsoft

Controls:
J1 LEFT = Move shape to the left
J1 RIGHT = Move shape to the right
J1 DOWN = Drop shape
J1 UP = View next shape on/off
J1B1 = Spin shape
J1B2 = Music/SFX
Pause button = Level up

This Tetris version is important, a real part of history. And I'm not kidding! Nowadays lot of people don't like the Tetris game versions published by Mirrorsoft in 1987.

But remember. Back in 1987, the deal for Mirrorsoft is to adapt the original game designed on... Electronica 60. Suffice to say that in comparison, the CPC version is a marvel and at the time, everyone agreed to consider these versions as successes, players and press reviewers because the gameplay respected to the letter that of the original game. In 1989, Nintendo published its own version of Tetris on NES and Gameboy, improving the concept, making the gameplay smoother, the difficulty more progressive, the handling more flexible.

Lot of post-Nintendo homebrew clones on CPC offered improved gameplay and more sophisticated graphics. But put in context, this TETRIS from Mirrorsoft offers the right experience, particularly respectful of Pajitnov's creation. Because what we often forget is that we are dealing here with an adaptation of the original game, not that of Nintendo.

To enhance the experience, we updated the graphics to restore some symmetry and readability in a background that was quite nice but shocked by many design mistakes. Now the game is fully playable on joypad and you're welcomed by the highscore table and the main music (as it was already the case on MSX/Spectrum). Well, we put a little bit of order, which is the last straw in a Tetris game, isn't it?

Modifications for the GX4000 version :
    - Title screen : Wait for fire to skip it
    - Title screen : Picture updated (colours, fixed weird pixels)
    - Highscore table : Directly displayed at launch with title music as main screen
    - Highscore table : Table renamed as 'TETRIS TOP SCORE'
    - Highscore table : Replaced message asking 'Once more? (Y/N)' to 'PRESS FIRE TO START'
    - Highscore table : Direct input of 'PLAYER 1' in highscore table at the end of a game
    - Ingame : Removed difficulty level at start selector (already available ingame)
    - Ingame : Background redrawn
    - Ingame : Next shape is displayed by default
    - Ingame : All keys remapped.

As always, DSK version is available in addition to the CPR cartridge as we consider that this Tetris 'v1.5'  8) offers nice improvements for CPC users too.
What's been done here is nothing short of brilliant! But the game is still flawed around level 8. The movement of the blocks just isn't smooth enough, especially when you need to spin them, as the blocks fall there's limited control/lag to move things around. It is a better experience, but still better played elsewhere. Seriously though, I commend the effort. Great times for the CPC Community. Mirrorsoft really didn't do the CPC version justice.
You're right in all you says. The fact is that if you try the original game on Electronica 60 (or a longplay video on Youtube), you will see that it's exactly the same gameplay (and even more primitive to be clear). So we can't really complain to the guy hired by Andromeda that wrote the CPC version for Mirrorsoft. He just made what they ask him : translate the Pajitnov original game from Electronica 60 to Amstrad CPC  :D

After that, it would be interesting to try the other versions under licence from Mirrorsoft to see if someone had the idea to upgrade the gameplay rather than just strictly adapt it, making the game too much hard from Level 8.

What I'm just telling is that put in its context, this CPC version is a good conversion of a game created on another system, we can't blame the programmer for the flaws of the original game. In that mean, Nintendo made a lot, making from a good game in its original form a timeless classic on all its systems.

I sometimes play again this CPC version because I grew up with it and because for me it's part of history, like : "Hey guys, initially, TETRIS was that!" But of course, lot of post-Nintendo clones are far better, because they re-use all the very good ideas of the japanese manufacturer without which it is hard to imagine playing TETRIS nowadays. Of course, it's just an opinion ;) 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 16:52, 30 December 22
Quote from: iXien on 16:43, 30 December 22
Quote from: ukmarkh on 16:14, 30 December 22
Quote from: iXien on 08:55, 20 December 22Here is a game I really like and that I wanted to slightly upgrade since many years. Thank to the skill of @Urusergi , this upgraded version of an eternal classic I had in mind is now available on GX4000 in its officially licensed version. Here is :

TETRIS from Mirrorsoft

Controls:
J1 LEFT = Move shape to the left
J1 RIGHT = Move shape to the right
J1 DOWN = Drop shape
J1 UP = View next shape on/off
J1B1 = Spin shape
J1B2 = Music/SFX
Pause button = Level up

This Tetris version is important, a real part of history. And I'm not kidding! Nowadays lot of people don't like the Tetris game versions published by Mirrorsoft in 1987.

But remember. Back in 1987, the deal for Mirrorsoft is to adapt the original game designed on... Electronica 60. Suffice to say that in comparison, the CPC version is a marvel and at the time, everyone agreed to consider these versions as successes, players and press reviewers because the gameplay respected to the letter that of the original game. In 1989, Nintendo published its own version of Tetris on NES and Gameboy, improving the concept, making the gameplay smoother, the difficulty more progressive, the handling more flexible.

Lot of post-Nintendo homebrew clones on CPC offered improved gameplay and more sophisticated graphics. But put in context, this TETRIS from Mirrorsoft offers the right experience, particularly respectful of Pajitnov's creation. Because what we often forget is that we are dealing here with an adaptation of the original game, not that of Nintendo.

To enhance the experience, we updated the graphics to restore some symmetry and readability in a background that was quite nice but shocked by many design mistakes. Now the game is fully playable on joypad and you're welcomed by the highscore table and the main music (as it was already the case on MSX/Spectrum). Well, we put a little bit of order, which is the last straw in a Tetris game, isn't it?

Modifications for the GX4000 version :
    - Title screen : Wait for fire to skip it
    - Title screen : Picture updated (colours, fixed weird pixels)
    - Highscore table : Directly displayed at launch with title music as main screen
    - Highscore table : Table renamed as 'TETRIS TOP SCORE'
    - Highscore table : Replaced message asking 'Once more? (Y/N)' to 'PRESS FIRE TO START'
    - Highscore table : Direct input of 'PLAYER 1' in highscore table at the end of a game
    - Ingame : Removed difficulty level at start selector (already available ingame)
    - Ingame : Background redrawn
    - Ingame : Next shape is displayed by default
    - Ingame : All keys remapped.

As always, DSK version is available in addition to the CPR cartridge as we consider that this Tetris 'v1.5'  8) offers nice improvements for CPC users too.
What's been done here is nothing short of brilliant! But the game is still flawed around level 8. The movement of the blocks just isn't smooth enough, especially when you need to spin them, as the blocks fall there's limited control/lag to move things around. It is a better experience, but still better played elsewhere. Seriously though, I commend the effort. Great times for the CPC Community. Mirrorsoft really didn't do the CPC version justice.
You're right in all you says. The fact is that if you try the original game on Electronica 60 (or a longplay video on Youtube), you will see that it's exactly the same gameplay (and even more primitive to be clear). So we can't really complain to the guy hired by Andromeda that wrote the CPC version for Mirrorsoft. He just made what they ask him : translate the Pajitnov original game from Electronica 60 to Amstrad CPC  :D

After that, it would be interesting to try the other versions under licence from Mirrorsoft to see if someone had the idea to upgrade the gameplay rather than just strictly adapt it, making the game too much hard from Level 8.

What I'm just telling is that put in its context, this CPC version is a good conversion of a game created on another system, we can't blame the programmer for the flaws of the original game. In that mean, Nintendo made a lot, making from a good game in its original form a timeless classic on all its systems.

I sometimes play again this CPC version because I grew up with it and because for me it's part of history, like : "Hey guys, initially, TETRIS was that!" But of course, lot of post-Nintendo clones are far better, because the re-use all the very good ideas of the japanese manufacturer without which it is hard to imagine playing TETRIS nowadays ;)
100% agree, the programmer was on a hiding to nothing. We see that with the R-Type conversion that Keith Goodyear converted. He's an accomplished programmer, but given hardly any time to work his magic. I'm not sure about who converted the C64 and other computer versions, but they definitely play better. So programmers were maybe given more time. I bought it originally, didn't like it and returned the same day. Luckily I had access to Tetris on other systems.  
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 17:29, 30 December 22
Lots of CPC games suffer from a Spectrum conversion. And since the Speccy (as nice as it is) can't scroll the CPC versions got no scrolling either. It's a real pity because smooth scrolling can be programmed so easy on the CPC (I talk about hardware scrolling here).
Only the MSX probably suffered even more from bad conversions.

Another thing is how much money the companies made with games (well done or a cheap product). And money was / is all that's important for companies. 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: asertus on 18:06, 30 December 22
@SyX always speaks about how conversions from Commodore were normally much better in CPC than the ones from Spectrum, due to the "similar" graphic resolution, the "multicolor" mode with Mode 0 in CPC, and the need to "rewrite" most of the "gaming" code for scrolling, etc...

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:03, 30 December 22
Quote from: asertus on 18:06, 30 December 22@SyX always speaks about how conversions from Commodore were normally much better in CPC than the ones from Spectrum, due to the "similar" graphic resolution, the "multicolor" mode with Mode 0 in CPC, and the need to "rewrite" most of the "gaming" code for scrolling, etc...


@ukmarkh , @GUNHED , you're definitively right in all you said... but It's not the point here imo  :P

The gameplay of this TETRIS conversion is PERFECT... regarding the original game from Alexei Pajitnov. Anyone that don't like the CPC version reality you don't like the original concept of TETRIS as it was thought by Pajitnov  8) In 1987, there was no alternative and once again, they managed to recreate exactly the Russian model. That's why all the TETRIS conversions from Mirrorsoft were acclaimed by the press reviewers at the time. C64, CPC, MSX/Spectrum, Amiga, ST and even PC DOS versions are very similar, including what some consider as flaws ;)
All the clones we love have been created AFTER Nintendo won the legal battle for console versions and fabulously upgraded the main concept, making from a good idea a timeless classic.
On CPC, imo only the background was a little bit awful with non sense pixels here and there. I tried to correct this with my little ways, thanks to the skill of @Urusergi  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 20:05, 30 December 22
Quote from: asertus on 18:06, 30 December 22@SyX always speaks about how conversions from Commodore were normally much better in CPC than the ones from Spectrum, due to the "similar" graphic resolution, the "multicolor" mode with Mode 0 in CPC, and the need to "rewrite" most of the "gaming" code for scrolling, etc...
Especially the need of a complete code rewrite. Games being released on CPC first are best compared to other ports imho, few examples though.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 20:29, 30 December 22
There's a new game called ' Impetus' Can this be easily converted? 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:04, 30 December 22
@ukmarkh  Yes, of course as there are no keys to patch. But there seems to be a bigger project from the Japanese Inufuto that created 12 games like this one using a cross-platform development solution to target a wide array of both Japanese and western 70s and 80s era computers.

Here is a conversion in CPR compatible with GX4000. But maybe a single CPR joining all the games with a menu would be nice. I'll look at that.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 03:04, 31 December 22
Quote from: iXien on 21:04, 30 December 22@ukmarkh  Yes, of course as there are no keys to patch. But there seems to be a bigger project from the Japanese Inufuto that created 12 games like this one using a cross-platform development solution to target a wide array of both Japanese and western 70s and 80s era computers.

Here is a conversion in CPR compatible with GX4000. But maybe a single CPR joining all the games with a menu would be nice. I'll look at that.
Thank you once again! Yes, I think a menu system with all games would be great. It's a shame there's not more like that. Game packs with Best of Ocean, USGold, Hewson. I know you can get these for the Dandanator, it looks pretty cool with a selection menu. Long live the CPC, Plus and GX4000!  
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:22, 31 December 22
And here is a last gift for the end of the year. Another great classic that made the joy of the beginning of the CPC adventure in 1985. Once again many thanks to @Urusergi that carefully modified :

THE FANTASTIC VOYAGE from Amsoft

Controls:
J1 LEFT = Move to the left
J1 RIGHT = Move to the right
J1 UP = Swim
J1B1 = Fire
J1B2 = pick up / drop object
Pause button = Pause game (J1B1 to resume, J1B2 to abort current game)

Modifications for the GX4000 version:
    - New title screen based on the one of the Spectrum version, adding the Amsoft logo.
    - colour/monochrome choice removed
    - Keyboard information screen removed
    - Main menu removed, displaying new messages.
    - Keys remapped, with J1B2 to pick up or drop an item, far better than down in some situations.
    - Pokes : No infections, Infinite energy, invulnerability

It's primitive but such a regressive pleasure. Perfect for a little rest before new year's eve  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: RockRiver on 15:51, 03 January 23
Quote from: iXien on 19:56, 17 December 22All the nice ideas shared in the last posts shouldn't make us forget to add new games to the increasingly extensive game library of our little GX4000  :D . How about some homebrew games for once?

PENGUIN ATTACK from Pat Morita Team

[Happy 2023!!!]

And what about the successfull sequel of Oh Mummy ??
Another Pat Morita Team's tittle:
Shovel Adventure
(has joystick option in menu)(maybe easy conversion)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:16, 05 January 23
Here is a nice little one (ok, I confess I really love to see all these old games from the first times of the 3rd generation computers easily running on GX4000 with 2 button joypad gameplay ;D ) patched by the great @Urusergi :

NONTERRAQUEOUS from Mastertronic

Controls:
d-pad = Move the Seeker
J1B1 = Fire
J1B2 = Pick up item / get psyched / swap modes
J2B1 = Abort current game
Pause button = Drop bomb

Modifications for the GX4000 version:
    - Black border at start on title screens
    - Updated some messages on game information screens
    - Remapped keys
    - Trainer 'Infinite psyche'

Have a nice evening everyone  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:28, 08 January 23
And now for something completely different... (let's see if you get the reference :-P )

@ukmarkh , we were talking about Inufuto games some days ago and I mentioned the idea of a compilation. But if you took time to test Impetus, you have discovered like me that it doesn't work on GX4000/Plus because of a PPI problem. Hopefully, it takes more to stop enthusiasts like us :P So here is:

12 GAMES FOR A YEAR! from Inufuto

Initially, there is a project from a Japanese named Inufuto. He made a dozen games with a cross-platform development tool to target a wide range of Japanese and Western systems, reminding the spirit of early 80s.

Rather than creating 12 cartridge files of cute but tiny games, we decided to conceive a single one, not forgetting the CPC users with a DSK image disk too. Assembling all the games was the first step, then @TotO offered to write a menu in BASIC to launch the games using a joypad, perfect for GX4000 users. As usual with him, we started with a simple game list, finishing with a small description for all the games with cute thumbnails and a funney colour feature. And that's here that this little compilation took the name of 12 GAMES FOR A YEAR!  8)
But that was not all as we discovered that the game BOOTSKELL wasn't named correctly and more importantly there was an issue making the games unusable on GX4000/Plus systems. Here came new challengers, with @abalore that kindly modified BOOTSKELL so that it displays now the correct title using the same font as the other games, and @Urusergi who once again came to the rescue of GX4000/Plus users by patching the PPI issue.

There are more issues in these games that seem to have been very quickly adapted on CPC like on all the other systems but fixing all the games was not the goal here. They remain fully playable so enjoy them just as they are.

More informations about Inufuto games: http://inufuto.web.fc2.com/8bit/

Controls depend of the game you launched but only J1B1 is used to start and play, making the games playable on every Amstrad CPC/Plus/GX4000 system regardless of your favorite controller.

What have been done for your pleasure
-------------------------------------
      - All games smartly assembled in one DSK/CPR (iXien)
      - Wonderful menu. Pause button = Change main colour (TotO)
      - Clever correction of the title in BOOTSKELL (Abalore)
      - Fabulous PPI fixing for GX4000/Plus systems (Urusergi)

Have a nice day!  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: ukmarkh on 14:34, 08 January 23
Unbelievable the work and effort that goes into this. Amazing what is being put out in this forum. 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:55, 15 January 23
Ok guys, waiting for the final release of La Abadia Del Crimen by @dragon  :P , here is another regressive game. It isn't the best CPC game but nice to discover with the right controls. Yes, the right controls. Because here @Urusergi didn't just patch the game to play it on GX4000 but we has updated controls to make the game more playable thanks to the two button joypad. So here it is:

SOUL OF A ROBOT from Mastertronic

Controls:
J1 left = Move left
J1 Right = Move right
J1 Up = Jump
J1 Down = Pick up item
J1B1 = Fire
J1B2 = Fly
Pause button = Increase/Decrease jump capacity

Originally on CPC, down direction on the joystick was used to fly, what was a terrible decision that partially ruined the gameplay. We hope you'll enjoy that this function has been moved to J1B2.

Modifications for the GX4000 version:
    - Wait for fire to skip title screen
    - All messages 'PRESS ANY ALPHANUMERIC KEY' replaced by 'PRESS FIRE'
    - Remapped keys
    - Cheat 'Infinite psyche'

Have a nice week everyone!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 20:43, 20 January 23
DISCUSSION ABOUT THE ABBEY OF CRIME/ABADIA DEL CRIMEN MOVED HERE (https://www.cpcwiki.eu/forum/games/the-abbey-of-crime-el-abadia-del-crimen-fromconverted-gx4000-cpr-the-topic-repos/)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: RockRiver on 22:30, 20 January 23
post by @CyrilAmstrad / Ayor61

Well done Dragon

Hello ,
As Ixien request : Here are Ramiro El Vampiro III and IV ( on the same .RAR folder file) from smart Mojon Twins team

For both games :
Start game = Fire 1

Gameplay addition :
Vampire flying = Down arrow joypad OR fire 2
Cheers

Ramiro_3_and_4_GX4000.rar

 

 Quote from: CyrilAmstrad on 11/1/2023, 20:52:15

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:44, 20 January 23
Well done @RockRiver  8) , I didn't see this one when I gave @Gryzor  informations to split the thread :picard:

Don't forget to look at the new thread, there are new things I'm sure you'll like ;) .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 12:55, 22 January 23
Quote from: dragon on 17:37, 14 December 22WONDERBOY  IN MOSTERLAND

-Reconstructed the khino and funo crack,it lack levels, and another are wrong levels.So initially it crash in level 2.(he don't have the level in de dsk normal it crash wtf,).

-Fixed the khino and funo loader.Even with  all the levels in the disk,he refuse load the last level.Because  when he go to the next level 09 to 0A,they try load LV9.->LV: And that its a incompatible nomenclature in amsdos.(you cannot load in basic something with : in the name,the amstrad interpret it as another sentence in the line and return bad commnad.

-Rewrite the subrutine  to press key in the start sceen, so instead of scanning one key, they scan all keys,the objetive to  doing this was made the game fullly friendly with the three type of controllers, pad1,pad2, and keyboard.

-Rewrite the start menu key scan subrutine with the objetive  of start the game in any type of controller pad 1 button 2, pad 2 button 2 and keyboard. you can swith it with  a gx4000 or a plus computer and start indepently with any controller from begining yo end.

-Instead of crackers do in the 80's. And using the rewrite subrutine of the star menu,the poke of infinity energy was embebed in to the game,push  the pause button in the gx4000 or p in the plus keyboard in the start screen to swith ion/off  the poke mode.Yo know is activated because the border turn blue. If you abandon the game the poke status on was desactivated automatically.

-Even if you abandon a game and change the controls, the game patch all controls at fly, so you never get stuck not matter you do.

-Game also search and patch at fly all texts, accordinly to the controller you selected.Even inside the shops, if you are using  a game pad you view D(from down) or 3 in the keyboard.


controlls:
To all: P pause or pause button in gx4000´

gamepad1: directions,button 1 fire,button 2 enter in the shops. Abandon was in pad 2 fire 1(to avoid errors),Down+fire use especial attack. Inside the shops: 1 fire 1 2 fire 2 3 down.

gamepad2: directions,button 1 fire,button 2 enter in the shops. Abandon was in pad 1 fire 1(to avoid errors),Down+fire use especial attack. Inside the shops: 1 fire 1 2 fire 2 3 down.

keyboard: n left,m right, s up,x down,shift fire,space enter shops,esc abandon,1,2,3=1,2,3 inside the shops

The are two cpr inside,The difference was when poke was activated one turn back the border color to black at the start the game, the other don´t desactivate it, so when you play in blue cheat mode the border always are blue, even ingame.

I left people choose what are best.

Enjoy,i have made a lot of work to made it work.
Sorry for my lateness. December and this month has been quite busy and I'm only catching up on this thread now.

@dragon Thank you so much for this, can't wait to try it out later today! :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 19:08, 24 January 23
Quote from: Shaun M. Neary on 12:55, 22 January 23
Quote from: dragon on 17:37, 14 December 22WONDERBOY  IN MOSTERLAND

-Reconstructed the khino and funo crack,it lack levels, and another are wrong levels.So initially it crash in level 2.(he don't have the level in de dsk normal it crash wtf,).

-Fixed the khino and funo loader.Even with  all the levels in the disk,he refuse load the last level.Because  when he go to the next level 09 to 0A,they try load LV9.->LV: And that its a incompatible nomenclature in amsdos.(you cannot load in basic something with : in the name,the amstrad interpret it as another sentence in the line and return bad commnad.

-Rewrite the subrutine  to press key in the start sceen, so instead of scanning one key, they scan all keys,the objetive to  doing this was made the game fullly friendly with the three type of controllers, pad1,pad2, and keyboard.

-Rewrite the start menu key scan subrutine with the objetive  of start the game in any type of controller pad 1 button 2, pad 2 button 2 and keyboard. you can swith it with  a gx4000 or a plus computer and start indepently with any controller from begining yo end.

-Instead of crackers do in the 80's. And using the rewrite subrutine of the star menu,the poke of infinity energy was embebed in to the game,push  the pause button in the gx4000 or p in the plus keyboard in the start screen to swith ion/off  the poke mode.Yo know is activated because the border turn blue. If you abandon the game the poke status on was desactivated automatically.

-Even if you abandon a game and change the controls, the game patch all controls at fly, so you never get stuck not matter you do.

-Game also search and patch at fly all texts, accordinly to the controller you selected.Even inside the shops, if you are using  a game pad you view D(from down) or 3 in the keyboard.


controlls:
To all: P pause or pause button in gx4000´

gamepad1: directions,button 1 fire,button 2 enter in the shops. Abandon was in pad 2 fire 1(to avoid errors),Down+fire use especial attack. Inside the shops: 1 fire 1 2 fire 2 3 down.

gamepad2: directions,button 1 fire,button 2 enter in the shops. Abandon was in pad 1 fire 1(to avoid errors),Down+fire use especial attack. Inside the shops: 1 fire 1 2 fire 2 3 down.

keyboard: n left,m right, s up,x down,shift fire,space enter shops,esc abandon,1,2,3=1,2,3 inside the shops

The are two cpr inside,The difference was when poke was activated one turn back the border color to black at the start the game, the other don´t desactivate it, so when you play in blue cheat mode the border always are blue, even ingame.

I left people choose what are best.

Enjoy,i have made a lot of work to made it work.
Sorry for my lateness. December and this month has been quite busy and I'm only catching up on this thread now.

@dragon Thank you so much for this, can't wait to try it out later today! :D


Enjoy it! i think i think I stay well
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:24, 24 January 23
Hi everyone, just a little message to tell you that I just finished to work on the Converted GX4000 Software (https://www.cpcwiki.eu/index.php/Converted_GX4000_Software) page.

I reworked the description of the games. I standardized the naming of buttons and functions, corrected small mistakes in years, publishers, features... but above all I synthesized the texts. In short, I hope I have succeeded in bring back cohesion to the informations after more than 6 years of input over the distribution of patches and by all the marvellous people involved in the project  ;)

Next step is the update of the list with all the marvels released over the past year. It's on the road. Be patient  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:31, 24 January 23
And waiting for this update and new fabulous patches, here are two little French games I played a lot as a kid, fully compatible with our beloved GX4000 :

PENGGY from Chip

GALACHIP from Chip

The first one is a very cute Pengo clone, and as expected the second is a clone of Galaxian. Penggy is my prefered one but Galachip is fun for a while... ok, we are quite indulgent when we are 8 years old
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: RockRiver on 10:57, 26 January 23
Ayor61 's food for our GX4000 / CPC+ / CPR

https://ayor61.itch.io/hack-slap-fight-grendinzer-goldrake-mix

https://ayor61.itch.io/yie-ar-kung-fu-turbo-gx4000-cpc



Thanks @CyrilAmstrad
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:23, 26 January 23
Yie Ar Kung Fu Turbo isn't available yet but seems very promising. The best is yet to come. Launch date planned on saturday, the 28th, 12:00PM  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:38, 26 January 23
Something I just understood, maybe it will avoid the same surprise to others  :P This hack from @CyrilAmstrad isn't a new game, it's a complete fan service just hacking Slap Fight main sprite. Overscan title screen, digitized sample, unlimited lives, no other weapon, instant respawn, no 2 player mode, it's just here for the pleasure of flying with Grandizer in its Spacer. Fun!  8)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 13:15, 28 January 23
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 13:20, 28 January 23
And for the laziest like me  :P

https://ayor61.itch.io/yie-ar-kung-fu-turbo-gx4000-cpc

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Nich on 23:01, 29 January 23
Quote from: Shaun M. Neary on 22:09, 14 October 22Got a couple of requests if anyone is interested?

1) Karnov. It doesn't appear to be in my set so not sure if it was ever done. It was 64k so surely this can be done?
A 64K-compatible crack of Karnov is now available from NVG (https://ftp.nvg.ntnu.no/pub/cpc/games/arcade/karnov.zip). ;D However I had to perform a lot of compression to get it to fit on one side of a disc. hERMOL at CPCRulez also produced a 64K-compatible crack (https://cpcrulez.fr/f/10a94) a couple of months ago, so take your choice.

I can fully understand why there have been so few attempts to crack Karnov. It was a nightmare to get it to work with 64K of RAM - lots of juggling blocks of memory around!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 07:29, 30 January 23
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Shaun M. Neary on 09:19, 30 January 23
Quote from: Nich on 23:01, 29 January 23
Quote from: Shaun M. Neary on 22:09, 14 October 22Got a couple of requests if anyone is interested?

1) Karnov. It doesn't appear to be in my set so not sure if it was ever done. It was 64k so surely this can be done?
A 64K-compatible crack of Karnov is now available from NVG (https://ftp.nvg.ntnu.no/pub/cpc/games/arcade/karnov.zip). ;D However I had to perform a lot of compression to get it to fit on one side of a disc. hERMOL at CPCRulez also produced a 64K-compatible crack (https://cpcrulez.fr/f/10a94) a couple of months ago, so take your choice.

I can fully understand why there have been so few attempts to crack Karnov. It was a nightmare to get it to work with 64K of RAM - lots of juggling blocks of memory around!
Awesome Nich, be careful advertising your skills around like that. You'll end up with very long lists from the likes of gobshites like me. ;) 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: B0wman on 19:13, 01 February 23
Hi. I just saw a Youtube video with a game "Shadow Hunter". This looks really nice. Sadly there is no cpr file on the page, only sna, cdt and dsk. Do you think it might be possible to convert this? It seems that it does not use any special buttons.

https://www.youtube.com/watch?v=wrQgGqF859E
https://mananuk.itch.io/shadow-hunter-amstrad
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:04, 02 February 23
Quote from: B0wman on 19:13, 01 February 23Hi. I just saw a Youtube video with a game "Shadow Hunter". This looks really nice. Sadly there is no cpr file on the page, only sna, cdt and dsk. Do you think it might be possible to convert this? It seems that it does not use any special buttons.

I will never understand this habit of asking to press a key to tell to the game that you want to play with a joystick. It's a complete nonsense but it's like it wouldn't be possible to make differently. It would be so simple to press space to start the game using keyboard and to press fire to start the game playing with a joystick

Nevertheless, this game would need to patch the options to start game... just because of this sad habit.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 23:16, 02 February 23
Yeah, that would be AI (of the programmer  ;))
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:02, 06 February 23
Here it is, after weeks of hard labor, @dragon just finished his huge work on patching :

LA ABADIA DEL CRIMEN / THE ABBEY OF CRIME from Opera Soft

Now the game offers :
    - Spanish and English languages
    - All the game content available on a 64K RAM system (originally requiring 128K) taking part of the cartridge.
    - A new save system (including a savestate in RAM for GX4000)
    - Full joypad controls
    - New title screen using Plus colour palette
    - New ingame tints using Plus colour palette
    - Accelerated parchment writing in intro/outro
    - New ingame functions and enigma adapted to joypad.
    - Pokes...
    - ...and many little adjustments and bug fixes

A very impressive and unexpected way to discover this Spanish monument for all English speaking people.

You'll find in the archive usual CPR files offering all options available in menus, but not only. Separate CPR permit to purists to launch their favorite version, in Spanish or English, using standard CPC colours or offering new Plus colours. Also, you'll find PDF files to learn everything about the game and its new adjustments, not forgetting C4CPC users with a TXT file directly readable on real hardware.

Have a nice evening everyone.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: B0wman on 16:48, 08 February 23
Quote from: iXien on 13:20, 28 January 23And for the laziest like me  :P

https://ayor61.itch.io/yie-ar-kung-fu-turbo-gx4000-cpc


He removed his page. Strange. Someone downloaded the .crt of the game before it disappeared?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: eto on 18:13, 08 February 23

Quote from: B0wman on 16:48, 08 February 23He removed his page. Strange. Someone downloaded the .crt of the game before it disappeared?

I saw somewhere a comment that there is a new download link: https://gamejolt.com/games/Yie_Ar_Kung_Fu_Turbo_GX4000_CPC/784292
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:46, 08 February 23
Quote from: B0wman on 16:48, 08 February 23He removed his page. Strange. Someone downloaded the .crt of the game before it disappeared?
All the productions of 2022 (and beginning of 2023) will be added to the CPC Wiki GX4000 conversion list soon, don't worry  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:24, 10 February 23
To nicely start the weekend, here is a new version for a game that had already been patched, thanks to @Urusergi :

URIDIUM from Hewson

The problem with the current CPR version, except that it lacks access to pause mode, is that the bug identified by @Nich in level 12 and 14 wasn't fixed, making this version impossible to be finish just like in the original release. So, here it is with a few more features  8)

Controls:
J1 d-pad = Move
J1B1 = Fire
Pause button = Pause (J1B2 = Resume game)

Modifications for the GX4000 version:
    - Wait for fire to skip title screen
    - Level 12 and 14 bug fixed
    - Remapped keys
    - Unvulnerability
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:38, 13 February 23
And let's go for a last game update before updating the GX4000 conversion game list itself :

THE NEWZEALAND STORY from Ocean

Once again, this game was already available but now thanks to @Urusergi :
    - Wait for fire to skip title screen (with blue border),
    - Removed "redefine keys" option and centered "music on/off" (option now available pressing J2B2),
    - Remapped ingame keys with Pause button to quit game and J1B2 to jump (J1UP already here to swim and fly),
    - Pokes on separate CPR: Infinite lives, oxygen and time.

Yes, not the best arcade conversion... but it's so cute!  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 13:26, 16 February 23
Quote from: B0wman on 16:48, 08 February 23
Quote from: iXien on 13:20, 28 January 23And for the laziest like me  :P

https://ayor61.itch.io/yie-ar-kung-fu-turbo-gx4000-cpc


He removed his page. Strange. Someone downloaded the .crt of the game before it 
Thanks @eto , yep correct page nowadays. 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:27, 17 February 23
It's the weekend! Let's start another game patched on GX4000. This time master @Urusergi offers us:

FIRELORD from Hewson

Controls:
J1 d-pad = Move
J1B1 = Fire
J1B2 = Pause/unpause
Pause button = Quit current game

Modifications for the GX4000 version:
    - Wait for fire to skip title screen
    - Main menu replaced by 'PRESS FIRE TO START GAME'
    - Remapped keys
    - Alternative colour version
    - Poke party !!!

It's a nice game that mixes Sabre Wulf presentation with 3d isometrical adventure game. A little bit short but a great classic, once again. I always found the game colours drab, so we also include an alternative version with flashier colours, like we all love on Amstrad systems  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:19, 25 February 23
And we continue with nice little ones. This time a classic of the beginning of the CPC years, natively compatible on GX4000 :

Mr Wong's Loopy Laundry from Artic Computing

I really love these primitive games launched at the beginning of the life of the CPC. It was really another era, even at the time. That's definitivaly games that deserve to be converted on GX4000 because they were only available on western computers. Now so easily launchable with the comfort of a ROM file on a videogame console 8) .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: B0wman on 22:59, 25 February 23
Quote from: B0wman on 19:13, 01 February 23Hi. I just saw a Youtube video with a game "Shadow Hunter". This looks really nice. Sadly there is no cpr file on the page, only sna, cdt and dsk. Do you think it might be possible to convert this? It seems that it does not use any special buttons.

https://www.youtube.com/watch?v=wrQgGqF859E
https://mananuk.itch.io/shadow-hunter-amstrad

He added a first .cpr version for Plus & GX4000 users. You can find it on the link above.
The game works but two points have caught my eye:

The title screen skips and the game starts automatically. I don`t know why. Maybe he installed a timer? It would be better if the screens would skip with Fire Buton 1.

Also it would be nice when the jump were (additionally to "up") on the Fire Button 2. The game would play a lot better then. I suggested him these changes.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:26, 27 February 23
Guys, a new fabulous game available. Not a conversion, a real new GX4000 game with two player mode and using the Plus capabilities, overscan display, music :

SOH Tactics GX from SOHDE

Really impressive. More informations on http://www.sohde.co.uk/SOHTacticsGX.html
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:26, 04 March 23
Here we go for the week-end, some little games for our GX4000 :

BUGGY II from Chip

DEVIL'S CASTLE from Chip

Once again, not the most famous games but I'm sure these ones will make thrill the heart of some French players  :D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 01:00, 05 March 23
Quote from: remax on 21:41, 22 July 22One year and a half later...

The page is updated and the fullset is available !!!!

Thanks to iXien for his pre-work that made a few days task into a few hours task.

EDIT : Well it's updated except for the June-July releases apparently. I'll take care of it at my return from hollidays.
A few months later...

Fullset available.

Thanks again to iXien who made it possible
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:57, 05 March 23
Many thanks @remax for this update. it's time to do a little inventory :

Since 2022 in july, no less than 40 commercial games have been converted and 12 have been updated. It's also 17 new homebrew games that have been converted, including 3 that were even developed specifically for the GX4000.

To date, with 663 commercial game conversions, 116 homebrew games, and of course the 25 official games, we can play 804 games on GX4000. Even the NES and the Sega Master System don't offer so much games :P And the adventure continues, for sure  8)

Long live the GX4000!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 00:23, 06 March 23
Quote from: iXien on 21:57, 05 March 23Many thanks @remax for this update. it's time to do a little inventory :

Since 2022 in july, no less than 40 commercial games have been converted and 12 have been updated. It's also 17 new homebrew games that have been converted, including 3 that were even developed specifically for the GX4000.

To date, with 663 commercial game conversions, 116 homebrew games, and of course the 25 official games, we can play 804 games on GX4000. Even the NES and the Sega Master System don't offer so much games :P And the adventure continues, for sure  8)

Long live the GX4000!
The ultimate homebrew console, I have a personal philosophy on this.  Who'd have thought where it would end up now 30 years ago.  I'm hoping that Alan Sugar will personally recognise this at some point!

GX.  oh yes!!  💪 💪 💪
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:09, 10 March 23
Another weekend, another game to play on GX4000. @Urusergi permits us to enjoy the last version of

CPC SOCCER from Voxel Tower

Default controllers:
    - Player 1: Joypad 1
    - Player 2: Joypad 2
    - Player 3: Cursor keys and Enter
    - Player 4: Function keys F5 F2 F1 F3 and F0
    - Press J1B2 to make subtitutions with the game stopped.

Modifications for the GX4000 version:
    - Wait for fire to skip title screen
    - Player 2 controls remapped to joypad 2
    - QAOP removed, Player 3 uses Cursor keys and Enter
    - ESC key remapped to J1B2
    - Some mistaken team names fixed in French league.

Of course only 1 or 2 player modes are playable on GX4000. I'm not a real fan of soccer games but I was disturbed by the fact that only the initial release was available and this version had been converted without being patched. As a result, it was first necessary to redefine keys on the second joypad to play with two players, but above all the key to make substitutions was inaccessible. A little annoying.

Now CPC Soccer 22 that corrects numerous bugs and add a nice title screen drawn by @TITAN (Eric Cubizolle) is available on a GX4000 near you 8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:28, 17 March 23
Fresh news for your beloved GX4000 :

REVENGE OF TRASMOZ from Volcano Bytes

Very nice single screen arcade game for 1 or 2 players. And @volcanoBytes made the things well as the game is directly compatible on GX4000 with player 2 controls on joypad 2. A lesson of gameplay and design. I already felt in love for this one.

More informations here : https://volcanobytes.itch.io/revenge-of-trasmoz

You'll find a CPR version on the Itchio page 8) . Many thanks to @volcanoBytes for letting me spread the news here for everyone. Just don't hesitate in joining @Xyphoe on his stream tonight.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:17, 24 March 23
It's been a long time I was awaiting for such a great update of

SUPER CYCLE from Epyx

Thanks to @dragon , the dream comes true. Yes, this game has been already patched but with accelerate/brake using up/down. It's ok playing with a joystick, but it's just impossible using the joypad. At last, here is a version with the good controls :

J1LEFT/RIGHT = steer left/right
J1B1 = Accelerate
J1B2 = Brake
J1UP = Gear up
J1DOWN = Gear Down

I really consider this motorcycle race game as the Hang On of the CPC, smooth and fast. And now with this gameplay, Super Cycle is as comfortable to play as the famous game from Sega. The archive includes the first patched version too, for those who are using a 2 button joystick and prefer to press up to accelerate  ;)

Ok, just one more before going to bed  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 13:44, 01 April 23
This week-end comes to GX4000 a true French production that lot of French CPC lovers will remind with nostalgia :

RENAUD from Infogrames

Endorced by the French singer Renaud, based on his song 'Marche A L'Ombre', this game has been translated in English, hopping to make some sells in countries Renaud is totally unknown. Renamed SIDEWALK, it remains a nice little action/adventure game but with really simple mechanics. In Spain, where some people known Renaud, particularly near the the French frontier, the name has been translated too but remaining his original name without mention to the song.

https://www.youtube.com/watch?v=ngC3aaOUbTI

A really contextual game that a lot of French young players tried at least one time, found on an Amsoft blank floppy disk given by a friend in the playground, if you understand what I'm talking about. The Spanish version was badly translated, Danda and SyX hacked the game to offer a new translation in 2021. It's this new version that is used here to play on cartridge. You can refer the original instruction manuals in each language as no modification was needed to make this game work on GX4000.

Je n'ai qu'une chose à dire à ceux qui ne lanceront pas au moins une fois cette ROM sur leur GX4000 : "Casse toi, tu pues... Et marche à l'ombre !" 8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 13:38, 02 April 23
Tuareg:
----------

A princess was kidnapped,the objetive was found her and to do so you have three days untile they kill it..

He was in one of the houses of the city. The house change in any new game, every house have a guard.

If you stop a red guy walking in the streeet  they tell you the direction you need follow to found the princess(it cost you money):

Norte=North=N
Oeste=West=O
Sur=South=S
Este=East=E

But be carefully, many times guys can try to send you in a wrong direction, you know it because asking it two times they tell you two different directions.

The white guys, are guys that you can stole money stopping them walking,but in the process they maybe try kill you.

The green boys are police, if the found you carry a weapon they stole it to you, or maybe they try fire you, better run.
You need eat, and sleep, so in the city you found  armory to buy weapons,hotels to sleep and restaurants to eat. Every shop have their comecial time bussisnes horary.


Controls:
----------
Directions of gamepad 1 to move to enter in a site just up in to the door.
F1 to fire when you are in the street.
Weapon shop:
-------------
F1 buy the selected weapon
F2 select next weapon in the shop

Pause button=Pause


Armeria=Armory
restaurante=restaurant
Hotel=hotel.

There is not much text apart of these so its easy remember it.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 18:27, 02 April 23
Add a stop in the loading screen because i know ixien sure tell me do it  :doh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:36, 02 April 23
Quote from: dragon on 18:27, 02 April 23Add a stop in the loading screen because i know ixien sure tell me do it  :doh:
You know me so much well  :laugh: 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:17, 08 April 23
Hi everybody, this weekend two little games more interesting from a historical point of view than in terms of fun factor :

DANGER STREET from Chip

PROFANATION from Chip

Indeed, these two games have been created by none other than Eric CHAHI. What is really funny is that you can find some lines in the code in which Chahi himself reveals that these terrible games have been "realized with a purely food purpose"  :P

Another weird thing is that he used some display trick for the scrooling that made Profanation not working on lot of TV screen, LCD or even CRT (the game doesn't work on my 100hz Sony Trinitron). But no problem with the Amstrad monitors, though.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 21:03, 11 April 23
i have read the privaite ixien, i'll get to it.

In the mean time.I invented this history :D.



The tower of R.B.A was a build composed by 15 floors. Its a property of a holding called Well lane.One day a group of brothers called calldwallard was boried, and decided build a army to invade the building.
But you mac,that have been watch all tv movies of bruce willis in crystal jungle , was hired to  kill the brothers and all her army and save the secretary(you need a girl friend) and the directives(take out Documents of embezzlement of the build).

Take you four colours mac, take your gun and salve the world!.

Controls joypad1:
----------
up=jump/up in the elevator
down=crouch/down in the elevator
left=left(you have legs to move thats a good weapon)
right=right(you have legs to move thats a good weapon).
Fire1=fire
Fire2=order all people of the level go out at same time!.


Objetive:

Find the secretarys and directives in each flour, and take it to the police that has in the begining of each  level to salve them,But be carefull they can die in the road!

Your army enemys type.

1.The "fly" This die and die as a fly,
2.The "Tough" you need three shoots to kill it
3.The "sniper" ot shoot frond ground.
4.The "goat" he jumps and jumps as a goat.
5."Fenix" fron the A-team.(we don't know what the hell he do here, but he stolen you secretarys (with her  "face" style´to her harem).
6.The "bighead", you can only kill it shootin at her head
7 The skeleton,it was boried of acting as human body in institute laboratoys,so he decide annoy you for a while, it was dead so its inmortal and he only walk to drain your energy.

Bosses:
-------

The calldwallard brothers are located at floors 5,10,15, they are fans of dragon ball, so they throw you balls all the time.They not like you shoot it, and can be getting angry, so better
do a coward and kill it from back with four shots.

Bonus:
------

Every two people you salve, you win energy,every four people you salve you won a live. Yo need salve 1 minimum at each level

The boxes:
------------

Do you like box suprise?.Shoot one and discover the gift

Your allies:
-------------
If youn rearch only 50 seconds left of the time limit your allies guys equipe  enter in action,well they kill the bad guys,your secretarys, and  your directors,you, ant they., so maybe its beter you kill them.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:25, 12 April 23
Quote from: dragon on 21:03, 11 April 23i have read the privaite ixien, i'll get to it.
Sweet to read this, thanks  8)

Concerning PISO ZERO, I just tested it on CPCE and on my GX4000, I don't manage to walk to right. But it works after I redefined keys. Maybe there is a problem in default controls?

(And if you have to fix something in the game, maybe you can avoid to press fire to ear the music on title screen too?)

A nice discover, I didn't know this game  ;) But where did you find the English version? Is it unofficial? I don't find anything about it.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 08:09, 12 April 23
cursed winape ;D 

He don't go to the right on the two versions?

The english version was created editing the texts with a hex editor  :).

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:34, 12 April 23
Quote from: dragon on 08:09, 12 April 23He don't go to the right on the two versions?
Yes, in the two versions, I'm afraid  :picard: WinApe is interesting because it's the only tool to develop on CPC, but it's a terrible emulator. Make your tests using CPCEC, it's a very good one.

Quote from: dragon on 08:09, 12 April 23The english version was created editing the texts with a hex editor
Well done, it's very nice 8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 14:15, 12 April 23
I think is fixed.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:09, 12 April 23
Quote from: dragon on 14:15, 12 April 23I think is fixed.


It perfectly works now  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:30, 16 April 23
Oh my god, we are near to the end of the weekend... But it's not too late :

SPACE COWBOY IN LOST PLANET by Voxel Tower

Controls :
J1B1 = Instant break
J1B2 = Fire

A little one to finish this sunday with a nice homebrew  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 14:19, 04 May 23
Let's Go! (2015)

1 button controls
128K only  :( so only Plus machines and upgraded GX4000

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: eto on 16:00, 04 May 23
Quote from: VincentGR on 14:19, 04 May 23128K only  :( so only Plus machines and upgraded GX4000
nice! I'd love to see some more 128K games as my Gx4000 is upgraded. R-Type or RickDangerous 128k would be awesome.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:23, 04 May 23
Quote from: VincentGR on 14:19, 04 May 23Let's Go! (2015)

1 button controls
128K only  :( so only Plus machines and upgraded GX4000
Nice one. Of course it won't be added to the list as @remax clearly determined that a GX4000 game has to be fully functional on a stock console but it's interesting for the few people that soldered 64K more RAM.

Quote from: eto on 16:00, 04 May 23nice! I'd love to see some more 128K games as my Gx4000 is upgraded. R-Type or RickDangerous 128k would be awesome.
The problem is more to spend time on conversions just for a few people will be able to enjoy while there are still quite a few games running with 64K to patch or upgrade. And in the same time what would be better would be to try to adapt 128k only games using cartridge capabilities to make them work on any GX4000, reading datas on the fly.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:20, 05 May 23
And here it is a great project around one of my favorite game of all times, a game that clearly made me the player I am (yes, nothing less, and my avatar betrays me :P ) It's an upgrade of a game that had been quickly converted with no patch at the beginning of the project but that deserved some more care. Once again, so many thanks master @Urusergi  :

RICK DANGEROUS from Firebird

This version corrects some historical bugs. Now the game displays the 192 lines in height rather 184 in the original release. Also fixed is a bug that sometimes froze the game pressing the pause key while Rick was moving.

You will enjoy a title screen now, composed from the one created by CNG Soft but without the Core Design and Firebird logos, replaced by simple mentions, more readable. Also the green text has been patched to white. Who the hell thought that a green text was a good idea?

The Brueggi version has been patched too. Offering interesting Plus colours, bugs have been fixed, white text patch is here, and a title screen created by iXien was added.

For everyone's pleasure, various releases are available:
    - Rick Dangerous: For the purists, with original colours, no titlescreen, original green text, just the bugs fixed.
    - Rick Dangerous (Screen): Original colour but title screen, white text, bugs fixed
    - Rick Dangerous Plus: Plus colours, title screen, white text, bugs fixed

Controls:
J1UP/J1B2 = Climb up or jump
J1DOWN = Go down or crawl
J1B1+J1UP = Shot
J1B1+J1DOWN = Drop dynamite
J1B1+J1LEFT/RIGHT = Use the stick
Pause button = Pause game (J1B1 = resume game, J1B2 = Quit game)

Modifications for the GX4000 version :
    - New title screens from CNG Soft and iXien (and yes, if you ask me as I'm not graphist, I'm a little bit proud of this Plus title screen 8) )
    - Wait for fire to skip title screen
    - Remaped pause and quit keys.
    - Right height patch for real 288x192 (using Abraxas trick from 1990)
    - No more random freezes pressing pause button while rick is moving.
    - Unlimited lives and ammos

Have a very very nice weekend with Rick !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Dubliner on 07:04, 06 May 23
The screen size bug was discovered and corrected by @SyX  two years ago 😅
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:12, 06 May 23
Quote from: Dubliner on 07:04, 06 May 23The screen size bug was discovered and corrected by @SyX  two years ago 😅
On CPC Power, the fixed cracked version available indicates : 1 REM ABRAXAS - MADRID (21/09/1990)
With no more information I thought it was actually an old trick found in 1990 by Abraxas. Wooops, my mistake! Indeed, on the original version page on the same sheet, SyX is correctly credited.
I'll change the TXT file in the RAR archive that will be used to upgrade the GX4000 conversion page. Many thanks for this information, mate ;) .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Dubliner on 07:26, 06 May 23
You're welcome. Happy to help  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:30, 12 May 23
One does not go without the other, so thanks to the magician's fingers of @Urusergi , here is a fabulous new GX4000 patch for :

RICK DANGEROUS II from Micro Style

Controls:
J1UP/J1B2 = Climb up or jump
J1DOWN = Go down or crawl
J1B1+J1UP = Shot
J1B1+J1DOWN = Drop dynamite
J1B1+J1DOWN+J1LEFT/RIGHT = Through dynamite
J1B1+J1LEFT/RIGHT = Punch
Pause button = Pause game (J1B1 = resume game, J1B2 = Quit game)

Modifications for the GX4000 version:
    - Fixed title screen (Yes, did you ever notice that the bottom of the picture was missing? So I quickly reconstructed it, based on the ST/Amiga original title screen ;) ).
    - Wait for fire to skip title screen,
    - Remaped pause and quit keys,
    - No more random freezes pressing pause button while rick is moving,
    - Unlimited lives and ammos, unlocked access to level 5.

He's back in a flash !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:05, 23 May 23
Whoops, no new game or update for our beloved GX4000 this last week-end  :picard: ? No matter, here is a little something to spend the week :

TOM & JERRY from Magic Bytes

TOM & JERRY 2 from Magic Bytes

I converted and uploaded the two games at the same time as they are very similar. Indeed, the second opus consists just in new maps on the very same average game. Personally, I played it a lot despite everything after having acquired it in a French compilation called Cartoons. And maybe someone else will like to rediscover this little game from our childhood  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 14:12, 29 May 23
Ok guys, here is a new great update from @Urusergi, this time an important game on the videogame history, hoping you'll enjoy the tricks used to make it playable on one joypad (rather than the original patched version that required the second joypad) :

TEENAGE MUTANT HERO TURTLES from Image Works

Controls:
J1B1 = Fire
J1B2 = Pause
Pause button = In/out party wagon

While game is in pause:
J1B1 = Resume game
J1B2 = Change weapon
J1UP = Change turtle

Pausing the game to choose feature was the only possible solution on a 2-button joystick while gameplay is using 4 buttons on the original NES version (including Start and Select buttons). Also, it was impossible to remap the in/out party wagon feature on d-pad, that's why it has been remapped on the pause button.

Modifications for this version (great work from @Urusergi, so many to make another game so naturally playable on GX4000)
    - Removed the password system
    - Modify text on main screen
    - Remaped keys to play on 2-button joypad
    - Exit pause only with Fire 1 (or entering ingame menu)
    - Unlimited lives and ammos, long jump hack

Have a nice day
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 11:54, 30 May 23
Heroes Rescue CPR , conversion by @VincentGR 

https://www.mediafire.com/file/p2rsv4ibn3fnyaj/HEROES+RESCUE.CPR/file
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:24, 30 May 23
Quote from: XeNoMoRPH on 11:54, 30 May 23Heroes Rescue CPR , conversion by @VincentGR

https://www.mediafire.com/file/p2rsv4ibn3fnyaj/HEROES+RESCUE.CPR/file
At launch the game asks for the control method and I don't manage to choose joystick using the joypad on GX4000. Did I miss something?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 18:09, 30 May 23
no you didn't, I'll make one without the requester  :picard:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: VincentGR on 18:14, 30 May 23
The right one  :-X

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:12, 31 May 23
It's a nice week my friends 8) , yes it's a nice week with a new homebrew game to share on GX4000 :

LIGHT GRID from Lublu Entertainement

Well done @mr_lou , it's a very tiny and nice 2 player game. I really love that music :-* . And I love the idea that the game natively playable using both joypad on GX4000 too 8) an example to follow.

More informations here : https://www.cpcwiki.eu/forum/games/new-game-light-grid/
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:57, 09 June 23
It's the end of the week and we continue our patch update session with master @Urusergi with:

XEVIOUS from U.S.Gold

The need of the second joypad just to start the game was really a shame. Now it's solved with this brand new patch, including some new features.

Controls:
Main menu:
J1B1 = Start 1 player game
J1B2 = Start 2 player game
Ingame:
J1B1 = Fire
J1B2 = Pause/unpause

Modifications for the GX4000 version:
    - Wait for fire to skip title screen
    - Remaped keys to play using joypad 1 only
    - Main menu modified to keep only 1/2 player choice on screen
    - Pause mode bug fixed
    - Pokes: Unlimited lives, invulnerability

Have a nice week-end everyone  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:04, 16 June 23
And here is a new patch from @Urusergi to upgrade the already available experience on GX4000  ;)  :

FLYING SHARK from Firebird

A very nice conversion that once again deserved more attention. The biggest improvements is that the 2 player mode is now available and you can quit the game will it's in pause.

Menu controls:
J1LEFT = 1 player game
J1RIGHT = 2 player game
J1B2 = Start game

Ingame controls:
J1B1/J2B1 = Fire
Pause button = Pause game (Pause button again to quit game, any other button to resume game)

Modifications for the GX4000 version:
    - Wait for fire to skip title screen
    - Black border on title screen
    - All keys remapped, including controls on joypad 2
    - Pokes : unlimited lives, invulnerability

Have a nice week-end  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:56, 23 June 23
Ok guys, a very little news to start the week-end with :

THE APPRENTICE from Mastertronic

Controls (J1B1 to start game on main screen):
J1UP = Go up
J1LEFT/RIGHT = Move left or right
J1DOWN = Collect an item
J1B1 = Fire

The title screen is clearly inspired from the ones from 'Ultimate Play The Game' and the game itself is a clone of Sorcery. But it remains nice to play.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: XeNoMoRPH on 05:46, 26 June 23
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: TotO on 07:21, 26 June 23
? ? ?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 17:35, 26 June 23
Fits into 64 K
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:34, 26 June 23
Quote from: GUNHED on 17:35, 26 June 23Fits into 64 K
Gryzor already fits in 64K without music.

No, I think the idea is to give Plus colours to the game. But this time, sorry @CyrilAmstrad , I have to admit that the original colours were so well chosen by Mark K. Jones that the difference is more difficult to discern here. Maybe it's better to leave its beautiful neon colors to this game, so representative of the CPC game library ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 21:55, 26 June 23
The idea is to fit music in 64k version as well , and about colors , it's smooth touch - indeed- to not go overboard. That's the aim.
Then, More révélant in CRT as this capture from emulation.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 09:56, 03 July 23
Ok, and talking about it ;) , what about a new version for one of the most famous CPC games, thanks to master @Urusergi this time with all features patched and even more :

GRYZOR from Ocean

Menu controls:
J1LEFT = 1 player game
J1RIGHT = 2 player game
J1B2 = Start game
Pause button = Ingame music on/off (128k only)

Ingame controls:
J1B1 = Fire
J1B2/J1UP = Jump up
J1DOWN = Jump down
Pause button = Pause game (Pause button again to quit game, any other button to resume game)

Modifications for the GX4000 version:
    - Wait for fire to skip title screen
    - All keys remapped
    - Pokes : unlimited lives, invulnerability, keep gun on death

Have a nice week everyone.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:38, 09 July 23
A little one to end the week-end (or start the week, as you want):

VEXED (v1.08) by Under4Mhz

Many thanks to Under4Mhz for agreeing to modify his game at my request so that it is fully playable on GX4000.

Controls:
J1B1 = Action
J1B2 = Restart level

More informations here : https://under4mhz.itch.io/vexed

Have a nice week everyone, and have nice holidays for the ones that stop working for a while, hoping that the summer will be conducive to many conversions for our beloved GX4000  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:24, 15 July 23
It's summer time!  8)

if you're ok, we continue fixing games converted a little bit too fast. Here comes.

SHUFFLEPUCK CAFE by Broderbund/Microids

The game seems to work directly, just converting it to CPR, but... it's forgetting that there is an important option menu that appears pressing the spacebar while playing with important features.

So here is a new version 100% patched. This is the floppy disc version that has been patched, offering a glass breaking animation laking in the tape version. Of course, the save option doesn't work on cartridge, but it isn't a problem has the game can be mastered without saving. This version includes a saved tournament that will make you face Biff Raunch, the last opponent, for the winning point. Win the point and you'll win the tournament. Just load tournament in any ingame menu to try it.

This game is in French language only on CPC. So I added a complete translation of the menus in English in the TXT, dudes!

Controls:
J1B1 = Fire
J1B2 = Enter ingame menu
Pause Button = Pause game

Modifications for this GX4000 version:
  - On highscore table, direct entry of "VISITEUR" (press J1B1 to confirm),
  - Remapping of the spacebar to J1B2 and ESC to the Pause button to pause game,
  - Pause mode bug fixed (sometimes impossible to resume game),
  - Lexan animation bug fixed (when he drinks his Champagne after winning a point),
  - Lowercase letters in the highscore table bug fixed.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:39, 15 July 23
Quote from: iXien on 17:24, 15 July 23It's summer time!  8)

if you're ok, we continue fixing games converted a little bit too fast. Here comes.

SHUFFLEPUCK CAFE by Broderbund/Microids
I would be remiss forgetting to mention that this wonderful patch has been done once again by @Urusergi 8)  Sorry dude for this omission 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:47, 16 July 23
@Kukulcan released a new game for GX4000 to celebrate the 42th anniversary of a great game of our childhood :

OCTOPUS from CPC.Power / Team Galaxy

Controls:
J1UP/DOWN = Choose game A/B
J1LEFT/J1B1 = Go left
J1RIGHT/J1B2 = Go right
Pause button = Pause game and music on/off

More informations here: https://www.cpc-power.com/index.php?page=detail&num=19000
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:48, 24 July 23
This week, a nice fix from @Urusergi for

INTO THE EAGLE'S NEST from Pandora

Those who actually played the game's original patch from @Urusergi and @Phantomz released in 2015 must have noticed a bug in the HUD. This is not a problem related to the patch but an incompatibility with the "Plus" range. And this bug only appears on a "real" machine, no emulator encounters the problem (this also means that we are still far from a perfect emulation). Well... @Urusergi fixed his own patch :P !

Into The Eagle's Nest is imo a very important game from the personal computing universe of the 80s. One of those games that were of the caliber of those that could be played on consoles and that we can still recommend to a player nowadays. It is therefore a real pleasure to be able to have a perfect patch today, from the controls to entering your name in the highscore table, now including the display.

Have a nice week everyone  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:09, 02 August 23
A new game for our beloved GX4000 :D :

BLOKTRIS from Under4Mhz

Based on the original DOS version (from Spectrum Holobyte), play the classic block matching game now with the classic background images. This version also offers Nintendo's gameplay upgrades like the ability to turn shapes clockwise and anti-clockwise, or to drop them down line by line.

Controls:
J1 LEFT = Move shape to the left
J1 RIGHT = Move shape to the right
J1 DOWN = Drop shape
J1 UP = View next shape on/off
J1B1 = Spin shape anti-clockwise
J1B2 = Spin shape clockwise

What is nice with this version is that, thanks to Under4Mhz, the 2 historical versions of TETRIS are now available on CPC and GX4000/Plus machines. Now you have the choice : the official one from Mirrorsoft recently enhanced for GX4000, or this unofficial conversion of the game from Mirrorsoft with some Nintendo features upgrading the gameplay  8) .

More informations here : https://under4mhz.itch.io/bloktris
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 09:57, 13 August 23
Ok guys, holidays are perfect for Taito's cute games. So we continue with @Urusergi with another important game in the CPC game library, too much quickly converted at the beginning of the project ;)  without any modification.

RAINBOW ISLANDS from Ocean

Controls:
J1B1 = Fire (start game on main screen)
J1B2/J1UP = Jump (add credits on main screen)
Pause button = Pause game (J1B1 = Resume game, J1B2 = Quit current game)

Modifications for the GX4000 version:
    - Wait for fire to skip title screen
    - All keys remapped
    - J1B2 to jump (but purists can enjoy a version that maintains "up")
    - Pokes : Infinite lives, skip level on death

As you can see, this new patch offers nice features like pause/quit options and 2nd button to jump 8) . Once again, many thanks @Urusergi
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:16, 22 August 23
This time a little rest before other upgrades with two new little French games:

CRYSTANN- LE DONJON DE DIAMANT from Softbook

LES CAVERNES DE THENEBE from Softbook

It's the only games from this little French team, born... and dead in 1987. Hard life on the videogame market jungle at the time  ;D The games themselves are cute, despite a little bit hazardous gameplay.

To start the game in Les Cavernes De Thénébé, go to the password system on the left on the main screen and use GBQ as password for level 1 (as shown during the attract mode too).

Cheers everyone! I hope you enjoy a sweet and restful august month  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:10, 24 August 23
I just discovered  :D :

MERMAID MADNESS from Electric Dreams / Activision

I can't resist the urge to share it tonight with those who don't know it yet. But how could such a game have been created and published by Electric Dreams / Activision? The 80s, what a great time  :laugh: A perfect game for summer holidays that directly works on GX4000 (d-pad to move and J1B1 to take/drop an item)

Run, Mirtle might fall in love with you and she's ready to scour the seabed to find you  :o
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:24, 01 September 23
This time a very impressive work from master @Urusergi , providing a real console conversion for :

IKARI WARRIORS from Elite

Yes, once again a new patch for an already converted game. But it was important to repatch this one correctly, a so emblematic game on CPC  8)

Controls:
J1 d-pad = Move Player 1
J1B1 = Player 1 fire
J1B2 = Player 1 toggle
J2 d-pad = Move Player 2
J2B1 = Player 2 fire
J2B2 = Player 2 toggle
Pause button = Pause game (J1B1 = Resume game, J1B2 = Quit current game)

Modifications for the GX4000 version:
    - Two versions: Original title screen and alternate title screen by STE86,
    - All control definition screens removed,
    - Key definition option removed from main menu,
    - Start game using joypad 1 for 1 or 2 players,
    - All controls set by default on joypads for each player,
    - Pokes = Infinite lives and invulnerability.

Removing the control definition menus and mapping all controls on both joypads by default was the main objective, making this great game as logical to play on GX4000 as if it was an official release. But no more memory was available to modify the highscore table better than letting the players press fire to skip it without any entry, sorry for that. On 464/6128 Plus range computers, you can use the keyboard to cease your name as usual.

Enjoy this great game so smoothly on GX4000.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 15:37, 07 September 23
What a great surprise. Jean-Mario... Ahem, excuse-me, @Jean-Marie , @OneVision and Lunoka juste released an impressive upgrade of a famous game for CPC and GX4000:

MARIO BROS (2023 expanded version) from ocean

Nice mode 0 GFX (based on SNES sprites if I look well), cute musics and 2 player mode available on both joypads by default, it's far more than just a hack and clearly what we expected back in 1987.

Game and informations here: https://www.cpcwiki.eu/forum/games/mario-bros-2023/
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: OneVision on 15:46, 07 September 23
Quote from: iXien on 15:37, 07 September 23What a great surprise. Jean-Mario... Ahem, excuse-me, @Jean-Marie , @OneVision and Lunoka juste released an impressive upgrade of a famous game for CPC and GX4000:

MARIO BROS (2023 expanded version) from ocean

Nice mode 0 GFX (based on SNES sprites if I look well), cute musics and 2 player mode available on both joypad by default, it's far more than just a hack and clearly what we expected back in 1987.

Game and informations here: https://www.cpcwiki.eu/forum/games/mario-bros-2023/
Indeed I worked from Super Mario World SNES sprites ! Thanks Bro !
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:49, 09 September 23
We continue to greet our beloved GX4000 with new patches for games that deserve more care. Many thanks for all efforts to @dragon and his unlimited skill ;D on:

TWINWORLD from Ubi Soft

Controls:
d-pad = Move
J1B1 = Fire
J1B2 = Change weapon
J2B1 = Pause/unpause game
J2B2 = Suicide
Pause button = Call the shop keeper

Modifications for the GX4000 version:
    - Main menu removed, just replaced by 'PRESS FIRE1 TO START GAME'
    - All necessary controls patched on a single joypad and pause button
    - Pokes = Infinite lives and ammunitions

This patch is based on a one-sided version of the game from CNG Soft. Many thanks to him for this initial work. @Urusergi kindly removed the overscan CNG's logo and usual screen appearance to focus attention on the game first. He provided a version without pokes too  8)
It was necessary to remap pause and suicide functions on joypad 2. It's not optimal, but these last functions can be kept on joypad 2 as there are not necessary to play the game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 09:53, 10 September 23
To end this gorgious week for GX4000, @CyrilAmstrad just released his :

GHOST TRICK from Ayor61

More informations on this nice little production available exclusively on cartridge for GX4000/Plus here 8) : https://gamejolt.com/games/Ghost_Trick/838367
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 14:07, 10 September 23
Quote from: iXien on 09:53, 10 September 23To end this gorgious week for GX4000, @CyrilAmstrad just released his :

GHOST TRICK from Ayor61

More informations on this nice little production available exclusively on cartridge for GX4000/Plus here 8) : https://gamejolt.com/games/Ghost_Trick/838367
Thanks a lot ! Yes and already Amstrad Maniaque tried it hard and competed it until final boss oO ! Original Homebrew build for our beloved Gx4000 👀👍🏻 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:38, 15 September 23
It's week-end, it's GX4000 time. This time two little French game typically representative from the time:

DIANNE - MISSION RUBIDIUMS from Loriciels

TORANN from Loriciels

Not a lot of thing to say on these initiation games normally designed for children but which turn out to be demonically poorly calibrated, just the way we like them  :P

Other repatches of more famous CPC games are on the road, but these little games are also nice oppotunitive to discover new title never seen before for many of us  :D 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dragon on 20:16, 15 September 23
Quote from: iXien on 08:49, 09 September 23We continue to greet our beloved GX4000 with new patches for games that deserve more care. Many thanks for all efforts to @dragon and his unlimited skill ;D on:

TWINWORLD from Ubi Soft

Controls:
d-pad = Move
J1B1 = Fire
J1B2 = Change weapon
J2B1 = Pause/unpause game
J2B2 = Suicide
Pause button = Call the shop keeper

Modifications for the GX4000 version:
    - Main menu removed, just replaced by 'PRESS FIRE1 TO START GAME'
    - All necessary controls patched on a single joypad and pause button
    - Pokes = Infinite lives and ammunitions

This patch is based on a one-sided version of the game from CNG Soft. Many thanks to him for this initial work. @Urusergi kindly removed the overscan CNG's logo and usual screen appearance to focus attention on the game first. He provided a version without pokes too  8)
It was necessary to remap pause and suicide functions on joypad 2. It's not optimal, but these last functions can be kept on joypad 2 as there are not necessary to play the game.

The thing is that there are 3 heat waves in a row of 40 degrees, that's why I couldn't go near the computer to finish It :D.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:51, 22 September 23
After Ikari Warriors, it was logical to repatch its sequel. So this weekend master @Urusergi offers you 8) :

VICTORY ROAD IKARI WARRIORS II from Imagine/Ocean

Controls:
J1 d-pad = Move Player 1
J1B1 = Player 1 fire
J1B2 = Player 1 toggle
J2 d-pad = Move Player 2
J2B1 = Player 2 fire
J2B2 = Player 2 toggle
Pause button = Pause game (J1B1 = Resume game, J1B2 = Quit current game)

Modifications for the GX4000 version:
    - Two versions: Original title screen and alternate one by Darkgate,
      modified by iXien to include the Imagine and SNK logos,
    - All control definition screens removed,
    - Key definition option removed from main menu,
    - Start game using joypad 1 for 1 or 2 players,
    - All controls set by default on joypads for each player,
    - Poke = Infinite lives.

Like with Ikari Warriors, removing the control definition menus and mapping all controls on both joypads by default was the main objective, making this great game as logical to play on GX4000 as if it was an official release. But no more memory was available to modify the highscore table better than letting the players press fire to skip it without any entry, sorry for that. On 464/6128 Plus range computers, you can use the keyboard to cease your name as usual.

Victory Road is often underestimated and criticized, what is puzzling as it's a straight extension to Ikari Warriors, particularly in this Amstrad CPC release. Maybe the science-fiction theme wasn't so much loved at the time than the "war in the jungle" background. The ability to drive tanks was lovable, but the feature to change weapon is very nice here too. Anyway, if you liked Ikari Warriors, you will surely enjoy Victory Road nowadays, so smoothly patched on GX4000  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 11:28, 23 September 23
And I didn't see that Churrosoft released a new game some months ago, including a GX4000 cpr file :

CHLOE APRENDE A RECICLAR from Churrosoft

More informations here : https://churrosoft.itch.io/chloe
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Neil79 on 17:19, 23 September 23
Although I rarely ask anything of this forum or its members, can someone update the Full Set (2023-03-05) to the latest

Thank you :)

Also great work for all the conversions !!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:21, 23 September 23
Quote from: Neil79 on 17:19, 23 September 23Although I rarely ask anything of this forum or its members, can someone update the Full Set (2023-03-05) to the latest

Thank you :)

Also great work for all the conversions !!
As you can see, the file is up to date from 2023-03-05. It's @remax that is in charge of maintaining the file up to date. But it takes time and the idea is to update it each year. For my part, I upgrade an excel file in which I reference all the new GX4000 patches and games. If all is ok and if we don't fall behind, we'll upgrade the list and the file at the beginning of the new year.

Consider that the last file included in the last update is CPC SOCCER here : https://www.cpcwiki.eu/forum/games/converted-gx4000-cpr-the-topic/3550/

Download all the games provided from REVENGE OF TRASMOZ (page 143 to 145) and you'll have all games available in your storage ;) 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Neil79 on 21:01, 23 September 23
Ahh Awesome, thank you iXien!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:25, 01 October 23
This week two little games distributed by Amsoft :

PUNCHY from Amsoft / Mr. Micro

SUBTERRANEAN STRYKER from Amsoft / Insight

For Subterranean Stryker, I modified the launcher so you can play with invulnerability  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:36, 06 October 23
Ok guys, this week is a huge improvement for a legendary game on CPC. Originally requiring two joypads in its GX4000 conversion, even to play alone, @Urusergi delevers us a master work for :

TARGET RENEGADE from Ocean/Imagine

Controls:
J1 d-pad = Move Player 1 (J1LEFT = Music on/off in main menu)
J1B1 = Player 1 fire
J2 d-pad = Move Player 2
J2B1 = Player 2 fire
Pause button = Pause game

Modifications for the GX4000 version
    - Two versions: Original title screen and alternate one based on the C64 version,
    - all controls set by default on joypads for each player,
    - key definition option removed from main menu,
    - start game using joypad 1 for 1 or 2 players,
    - "1" and "2" automatically input in the hiscore table entry for each player and fire button to skip it,
    - pokes = Infinite lives and time, invulnerability.

Notes:
About the main screen tune, maybe some players noticed that it reboots each time the screen swaps between menu options and the hiscore table. We firstly tried to avoid the problem stopping the swap and using a button to display the hiscore table. Sadly, we soon discovered that the tune channels are gradually desynchronized, resulting in a real cacophony, especially when the music starts again automatically. Faced with the difficulty and the time that would have been necessary to correct the real problem, we ultimately decided to keep the game as it was. After all, it doesn't impact the game itself and if that's the solution the coder came up with at the time to quickly hide this issue, it was pretty clever.

Concerning the known problem of the score counter that seems to reset when you reach 999900, know that in reality it's not a mistake, the actual counter is four digits long. What happens is that they added two zeros to the right. And sadly, we didn't have enough memory to correct this issue too (for example freezing the counter reaching the maximum score, 9999).

Well, so consider we deliver you a version of the game fully playable on GX4000, but not correcting some known issues, just as it was the case at the launch of the game in 1988 ;-) Enjoy!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:57, 13 October 23
We gently start the week-end with a game offering a (too) fast action, written by Keith Goodyer:

SPEED ZONE from Mastertronic

I don't know if I'm too old to play games like this or if it's intentionally a damned challenge, but the speed of the enemies on screen is really impressive  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:56, 15 October 23
And as a bonus, @Urusergi just updated two essential games:

ARKANOID from Imagine/Ocean

ARKANOID - REVENGE OF DOH from Imagine/Ocean

The main idea was to upgrade the second game because the "open gate" cheat remained unaccessible without keyboard. And doing this, @Urusergi discovered a pause feature not documented in the instruction manual. Now these features are available ;D .

Controls:
J1B1 = Fire / launch the ball
J1B2 = Pause game 
Pause button = Open the gate of the current level if cheat activated.

Just for our pleasure, Arkanoid has been updated too, just removing the CNG Soft logo and offering a version directly starting without cheat menu  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:12, 22 October 23
A new upgrade late on the weekend from @Urusergi san!  ;D A game I really love despite its little flaws:

THE GOONIES from U.S.Gold

Yes it lacks the end screen and even the theme composed by Cindy Lauper like on C64, but I really love all these primitive game inherited from the 2d generation of consoles and computer, offering so clever gameplays. And this one is perfect for the GX4000 with its 2 players simultaneously gameplay.

Controls on main screen:
J1B1 = Start 1 player game
J1B2 = Start 2 player game

Controls in game:
J1 d-pad = Move the selected goonie
J1B1 = Swap goonies
J1B2 = Music on/off
Pause button = Pause game

Modification for the GX4000 version:
    - No more terrible crack screens
    - Wait for fire to skip title screen
    - Patched keys and joypad controls for both players by default
    - Modified main menu
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:51, 28 October 23
A new game this time from @Urusergi with:

TIMETRAX from Mind Games

Controls:
J1UP/J1B2  = Jump Up or Climb Up
J1DOWN = Climb Down
J1LEFT = Walk Left
J1RIGHT = Walk Right
J1UP+LEFT = Leap Left
J1UP+RIGHT = Leap Right
J1B1 = Fire Weapon
J1B1+UP = Move Into Screen (e.g. through door)
J1B1+DOWN = Enter Options Mode

A nice action-adventure game for our beloved GX4000.

Modifications for the GX4000 version:
    - Updated title screen including a "wait for fire" function.
    - Patched key to jump with J1B2 in addition to J1UP
    - Poke : Unlimited energy

Have a nice weekend everyone!  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:19, 31 October 23
I didn't notice that this one was available on GX4000:

RIGOR MORTIS from Churrosoft

It's Halloween, no better opportunity to play Death in a game :P

More informations and download here: https://churrosoft.itch.io/mortis
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 16:17, 01 November 23
Any chance of an update of the "full set" soon? The recent version seems to be from 2023 March.  :) :) :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:16, 01 November 23
Quote from: GUNHED on 16:17, 01 November 23Any chance of an update of the "full set" soon? The recent version seems to be from 2023 March.  :) :) :)
We got into our habits with @remax , at the rate of one update per year  8) Afterwards, you are the second to ask for an update so I will see with my friend @remax if he would have time for that.

It's true that a lot of things have been added since March :P 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 11:50, 02 November 23
Quote from: iXien on 18:16, 01 November 23
Quote from: GUNHED on 16:17, 01 November 23Any chance of an update of the "full set" soon? The recent version seems to be from 2023 March.  :) :) :)
We got into our habits with @remax , at the rate of one update per year  8) Afterwards, you are the second to ask for an update so I will see with my friend @remax if he would have time for that.

It's true that a lot of things have been added since March :P
Once a year is totally fine :-))))))

You guys to an awesome job - and it's fantastic to see that you still find new games (good games) to turn them into a Cartridge.  :) :) :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:37, 07 November 23
There are people who are constant. @cngsoft is one of them. For this new edition of Retrodev, he offers us a new game that is once again simple, devilishly effective and directly usable on GX4000. So, we are not going to deprive ourselves:

ALLOY BOX from CNG Soft

Here is a direct CPR version to feed you GX4000. More informations on his website here: http://cngsoft.no-ip.org/alloybox.htm
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:28, 10 November 23
A repatch for an important CPC game, one of these successful conversions from arcade (even if a lot of content is missing, objectively):

Mr HELI from Firebird

Controls:
J1 d-pad = Move Mr Heli
J1B1 = Fire
Pause button = Pause game

While game is in pause:
  - J1B1 = Resume game
  - J1B2 = Music on/oof
  - Pause button = Quit game

Modifications for the GX4000 version:
    - New title screen by BJ
    - Wait for fire to skip title screen
    - PLUS/GX4000 game incompatibility fixed
    - Patched ingame keys
    - Modified main menu (PRESS FIRE TO START GAME)
    - Control keys description screen removed
    - Key press bug fixed
    - Pokes : Unlimited lives and energy

Have a nice week-end dudes  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:15, 17 November 23
Ok, this time we start the week-end with a little one, but there is more to come:

THE PLOT from Firebird

It seems to be very primitive, but in the end it's a good surprise  8)

See ya later  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:37, 18 November 23
Ok, after this little one, here is the real news for this weekend, thanks to the work of @Urusergi , but not only  ;) :

SHOVEL ADVENTURE from Pat Morita Team

It was at first a fail because of a special loader making impossible to modify it to use the standard load routines instead, because it was changes something in the firmware. But the M4 cart had the same problem that nocart and joseman converted for the M4, making it automatically compatible with nocart. Many thanks to @dragon for letting us know about this version  8)

Hey @RockRiver , it took time since january, but here it is. Thanks to this M4 conversion, we can now offer you a version perfectly working on GX4000.

Have a nice weekend, everyone  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:35, 20 November 23
A new hack from @CyrilAmstrad  for the game KUNGFU MASTER named RESKIN 

All informations here  8) : https://gamejolt.com/games/kung-Fu-Master-GX4000-Reskin-2023/854995 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:05, 24 November 23
Hi everybody! This week-end it's time to repatch another game that needed the second joypad :

BATTLE SHIPS from Elite

Main menu controls:
J1B1 = Start 1 player game
J1B2 = 2 player
Pause button = Salvo Fire On/Off
Any other key to start demo.

Ingame controls:
J1B1 = Select/Fire
J1B2 = Pause game
Pause button = Quit game
Player 1 and Player 2 use joypad 1 alternatively.

Modifications for this GX4000 version:
    - Wait for fire on main screen
    - Main menu modified (keys pateched and menu renamed BATTLESHIPS)
    - All keys patched

A true classic that I think everyone here played at least one time  ;) And it's a real pleasure even nowadays to play this one from time to time, even alone. Simple but efficient and addictive  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:45, 25 November 23
I'm not sure to understand all this hype around Octopus these days, but here is a new GX4000 conversion for this old Game & Watch from 1981 called OCTOPUS 21 from @CyrilAmstrad  ;) :

All informations here  8) : https://gamejolt.com/games/Octopus21/856388

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Nich on 01:22, 26 November 23
Quote from: iXien on 21:45, 25 November 23I'm not sure to understand all this hype around Octopus these days, but here is a new GX4000 conversion for this old Game & Watch from 1981 called OCTOPUS 21 from @CyrilAmstrad  ;) :

All informations here  8) : https://gamejolt.com/games/Octopus21/856388

If you can read French, this page on Titan's site (https://amigamuseum.emu-france.info/Fichiers/sites/octopus/Octopus.html) partly explains why there are two versions of Octopus for the GX4000.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 16:06, 26 November 23
Quote from: iXien on 21:45, 25 November 23I'm not sure to understand all this hype around Octopus these days, but here is a new GX4000 conversion for this old Game & Watch from 1981 called OCTOPUS 21 from @CyrilAmstrad  ;) :

All informations here  8) : https://gamejolt.com/games/Octopus21/856388


As @Nich said , I confirm that . And Octopus 21 means that this project was done and build in 2021 , in Amstrad Eterno Fair as mentionned in the Gamejolt Page two , and the credits list when the game start after the intro scene.

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 16:09, 26 November 23
Quote from: iXien on 18:35, 20 November 23A new hack from @CyrilAmstrad  for the game KUNGFU MASTER named RESKIN

All informations here  8) : https://gamejolt.com/games/kung-Fu-Master-GX4000-Reskin-2023/854995
Version Updated :
V2 : Request Amstrad Maniaque , end scene with some frame oldschool : Code fix
Girlfriend reskined too
V3 : Request from @Xyphoe full split contro withl joypad 1 
Punch (Fire2 Joypad) 

Kick (Fire1 Joypad)
Pause button : Game Escape

Final V3 is ready for download since yesterday night on the same Gamejolt page .
Cheers
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Xyphoe on 08:15, 30 November 23
Great work @CyrilAmstrad! Thank you adding separate buttons for punch and kick! That's made a HUGE difference / improvement to the game!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:43, 01 December 23
Ladies and gentlemen, we start the week-end with a very special French game kindly converted by @Urusergi , something so much different we can wonder if it's really a game or more an artistic experience:

BIRDIE from Ere Informatique

Controls:
d-pad = fly
J1B1 = flap wings
Pause button = Pause/unpause (J1B1 = double size on/off, J1B2 = Quit current game)

Modifications for the GX4000 version:
    - Patched keys

More than a game, BIRDIE is a feeling, it's art. The aim of the game isn't really clear. You fly avoiding trees and ennemies. The challenge is more to maintain the bird flying, using air streams, controlling the altitude. Sometimes gates appear to teleport you to another section with a different background from day to night. After that... But if there is a game that perfectly represents the creativity on Amstrad CPC and all the weird games the free distribution under small labels on computers offered, it's this one.

The double size feature uses a very special display trick making it work only on an Amstrad monitor. It doesn't work on most on all the emulators I tried and for my part it doesn't work neither on my Trinitron 100hz  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 23:41, 01 December 23
Is there a version of Burnin Wheels for GX4000? Not that I would need it but it already looks like GX4000 scrolling.  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:36, 02 December 23
Quote from: GUNHED on 23:41, 01 December 23Is there a version of Burnin Wheels for GX4000? Not that I would need it but it already looks like GX4000 scrolling.  :)
Yes, already converted by dragon and available in the list (I didn't see it at first @XeNoMoRPH ) ;)

The scrolling is impressive. After that, I don't forget it's just a piece of program provided in a German magazine. But we can suppose it was a nice surprise for readers back in 1987. Personally I didn't know this one, so many thanks @GUNHED for the discovery  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: GUNHED on 20:36, 02 December 23
So many thanks for your great continuous work and efforts!  :) :) :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:23, 03 December 23
Quote from: GUNHED on 20:36, 02 December 23So many thanks for your great continuous work and efforts!  :) :) :)
@Urusergi makes all the work when there are all these things to patch or fix 8) I just convert the little games that are directly 100% joypad ;)

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 16:30, 03 December 23
And after that, another one that makes me laugh a lot:

POULE POSITION / CHICKIN CHASE from Firebird

I think the guys behind this game deserve a medal for the French name :laugh: Have a nice end of week-end everyone!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:53, 08 December 23
Ok, we can start the week-end with another nice work from @Urusergi ,

GYROSCOPE from Melbourne House

Controls:
J1B1 = Start game playing with joystick
d-pad = Move your gyroscope
Pause button = Quit game

Modifications for the GX4000 version:
  - Wait for fire to skip title screen
  - Remove controls option text on main screen, replacing it by "PRESS FIRE"
  - Removed the main screen desapearance effect that was endless
  - Pokes : Unlimited time and lives

Gyroscope is clearly what we were hoping until EA delivered us there crap conversion for Marble Madness. The game from Melbourne is imo far more playable with simple but effective GFX in mode 0.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:56, 10 December 23
And to keep smilin', exceptionally to end this week-end thanks to @Urusergi :

CROC'MADAM' / JUNGLE JANE from Minipuce - Bug-Byte

Difficulty level
J1UP = Easy
J1RT = Difficult
J1DN = Impossible

Modifications for the GX4000 version
    - Wait for fire to skip title screen
    - Patched keys
    - PLAYER1/JOUEUR1 input in highscore table and J1B1 to skip it

A played so much this one as a child. It's really another era with this Jane searching to survive against the evil savages with their big red lips. Crazy  :P Enjoy the 80's spirit

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:13, 15 December 23
Another week-end, another patch from @Urusergi to start gently :D :

DREAM WARRIOR from U.S.Gold

Controls:
d-pad = Move the dream warrior
J1B1 = Fire
Pause button = Pause game

Modifications for the GX4000 version :
  - New title screen based on the Spectrum one by iXien, displaying 7 colours in mode 1  8)
  - Wait for fire to skip title screen
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 02:33, 23 December 23
Hello ,
" Booty The Remake" by colleagues Play On Retro ( Salvador Cantero & A. Perez ).
Just hot released (https://static.xx.fbcdn.net/images/emoji.php/v9/tb0/1.5/16/1f609.png)
I quick did the CPR with  joypad remapped GX4000.
On Start menu :
Fire 1 : Start game
Joy pad Down : Help & instruction demo
In game :
Joy up /down /left / right : Up down Left Right
Joy Fire 1 : Open door
Joy Fire 2 : Music On / Off
Pause Button GX4000 : Game Pause
Cheers
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:11, 23 December 23
Don't you think there is a game that was really missing on GX4000:

COBRA from Loriciels

Controls:
J1B1 = Fire
J1B2 = Grenades
Pause button = Activate/Deactivate Lady to help Cobra

Modifications for the GX4000 version:
  - Wait for fire to skip title screen
  - Added "JOUEUR1" to the highscore table by default
  - Patched keys
  - End sequence bug fixed

So many thanks to @Urusergi for patching this terrible, terrible game, but without which the CPC would not be what it is, and which can now traumatize players also on GX4000  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 17:23, 24 December 23
Just a few hours before x-mas, @Urusergi offer you an important fix for :

STORMLORD from Hewson

We discover some days ago that the previous patch was bugged, glitches appearing while playing, making the game finally unplayable. Here is a new patch.

Controls:
J1LT = Go left
J1RT = Go right
J1UP/J1B2 = Jump
J1B1 = Fire (long press to throw daggers)
Pause button = Pause game (J1B1 = Resume game, Pause button = Quit game)

Modifications for the GX4000 version:
  - Wait for fire on title screen,
  - Patched keys,
  - Key redefinition option removed from main menu,
  - Pokes: Unlimited lives and time, invulnerability, stage selection.

And just to offer a version without the CNG Soft logo as for this new patch : 

STORMLORD II - DELIVERANCE from Hewson

Here it's the original patch from Phantomz but without the CNG Soft logo 8) .

Merry Christmas to everyone  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: cwpab on 19:11, 24 December 23
Two requests:

1) This one should be easy: You've already ported Trivial Pursuit Genus Edition in English... but it would be cool to have the Spanish version too.

2) A more standard task, but 2 player games are more suited for this console, so... What about porting International Karate?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:32, 24 December 23

Quote from: cwpab on 19:11, 24 December 23Two requests:

1) This one should be easy: You've already ported Trivial Pursuit Genus Edition in English... but it would be cool to have the Spanish version too.

2) A more standard task, but 2 player games are more suited for this console, so... What about porting International Karate?
International Karate + has already been done  8) 
 
https://www.cpcwiki.eu/imgs/e/ed/International_Karate_Plus.rar
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: cwpab on 23:45, 24 December 23
Yes, I know! Thanks for all your efforts, by the way. The GX4000 is now an interesting console thanks to your ports. But I meant the first International Karate.  ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:47, 25 December 23
Quote from: cwpab on 23:45, 24 December 23Yes, I know! Thanks for all your efforts, by the way. The GX4000 is now an interesting console thanks to your ports. But I meant the first International Karate.  ;D
Ok, I didn't understand. The first one, why not 😉 Trivial Pursuit in Spanish, maybe 😋
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: shacpc on 20:56, 25 December 23
Quote from: iXien on 20:47, 25 December 23
Quote from: cwpab on 23:45, 24 December 23Yes, I know! Thanks for all your efforts, by the way. The GX4000 is now an interesting console thanks to your ports. But I meant the first International Karate.  ;D
Ok, I didn't understand. The first one, why not 😉 Trivial Pursuit in Spanish, maybe 😋

I join the request for Trivial P. in Spanish :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: cwpab on 22:21, 25 December 23
Yeah, it should be fast considering the Engilsh is already ported. A surprisingly large group of people used to play that Trivial game over here in Spain, from what I've discovered (supported by this last message by shacpc).

About International Karate, some people say it's bad, but others think it's "better than the C64 one" because it's more complex to play... The thing is, I had it as a kid and I don't think I ever played it 2 player. The music was strangely unique to the CPC, as the ZX Spectrum and C64 shared the original and probably better music, more happy and oriental. But our soundtrack had a mysteriously melancholic touch in some parts (not as heavy as in Target: Renegade, where you just want to cry instead of fight, of course).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:37, 29 December 23
Another week-end, one game to start it. This time a little one but with its charm:

POGOSTICK OLYMPICS from Firebird

Directly working using a one-button joystick  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: overange on 12:07, 31 December 23
Has Prince of Persia been converted yet?
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:47, 01 January 24
Quote from: overange on 12:07, 31 December 23Has Prince of Persia been converted yet?

Prince of Persia would be a great game for the GX4000. Sadly, on CPC the game uses a save system, so it's clearly useless to convert it until a solution can be found (and no, a level selector isn't a good solution ;) ).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: overange on 19:11, 01 January 24
Totally forgot it used games saves  :picard:

It could be a Trainer Edition - Cough Cough  ;)


Quote from: iXien on 18:47, 01 January 24
Quote from: overange on 12:07, 31 December 23Has Prince of Persia been converted yet?

Prince of Persia would be a great game for the GX4000. Sadly, on CPC the game uses a save system, so it's clearly useless to convert it until a solution can be found (and no, a level selector isn't a good solution ;) ).

Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:28, 05 January 24
Another week-end, another fabulous patch from master @Urusergi :

INTO OBLIVION from Mastertronic

Controls:
J1LT = Go left
J1RT = Go right
J1UP = Fly up
J1DN = Take off when in space ship
J1B1 = Fire
J1B2 = Pick up object
J2B1 = Music off
J2B2 = Music on
Pause button = Get directional help

Modifications for the GX4000 version:
  - Patched keys
  - Modified text on main screen
  - Pokes: Unlimited lives and invulnerability to droids

The sequel to 'Nonterraqueous' and 'Soul Of A Robot', the end of a trilogy created by Stephen CURTIS  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: viddi on 12:04, 10 January 24
I tried to convert Elite via Nocart. It works, but freezes after some time.

Is it possible to create a working version (German and English) that allows saving?

Would be cool to have a working CPR version for the Plus machine:

This one:
ELITE (UK,G) (1986) (VERSION GOLD) (PATCH CPC+)
CPC Power Elite (https://www.cpc-power.com/index.php?page=detail&onglet=dumps&num=801)


Another one:

Rick Dangerous 128+ 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 13:06, 10 January 24
This thread is especially dedicated to GX4000 games and conversions. If the games requires a keyboard and uses saves, it won't be treated here.

That's why Elite never been converted, too much keys to be remapped on joypad and impossible to save on GX4000 ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: viddi on 15:54, 10 January 24

Quote from: iXien on 13:06, 10 January 24This thread is especially dedicated to GX4000 games and conversions. If the games requires a keyboard and uses saves, it won't be treated here.

That's why Elite never been converted, too much keys to be remapped on joypad and impossible to save on GX4000 ;)

Jup, sorry! You´re right. I think I´ll start a new topic. ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:37, 13 January 24
And let's go for a new patch from @Urusergi with this time a very little one, but really lovable, from Jean-Philippe BISCAY, the French développer behind Billy La Banlieue, Mata Hari and many others: 

ATOMIC DRIVER from Loriciels

Controls:
d-pad = move car
J1B1 = Fire
Pause button = Pause/unpause

Modifications for the GX4000 version:
    - Patched keys
    - Fixed pause feature broken in the original game.
    - Default name DRIVER in the highscore table (and skipped with fire).
    - Activated a cheat found in the code : Press fire 2 to destroy all enemies.

It's interesting to see that there was a broken pause feature, and a cheat hidden in the code. @Urusergi fixed the bug and activated the cheat. You're free not to use it while playing  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:35, 20 January 24
Imagine you control a character that has to collect wine bottles, what a wonderful era is the one in which we grew up! Many thanks to @Urusergi that allows everyone on GX4000 to play:

WILLY WINO'S STAG NIGHT from Silverbird

Controls:
J1B1 = Start game / Jump
J1B2 = Instructions
Pause button = Display high-score table / Pause game

Modifications for the GX4000 version:
  - Wait for fire to skip title screen
  - Removed redefinition control option on main screen
  - Added "PLAYER1" to the highscore table and J1B1 to skip it
  - Patched keys
  - Pokes: Unlimited air and lives
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 02:32, 21 January 24
Hello all ,

I just did a conversion from Prospector which was on ZX Spectrum (by Aleisha M. Cuff (Dec 2017-Jul 2018))
This Platformer /shooter game was made with AGDx. With remained colors clashes ^^
Nowadays I managed on Amstrad CPC Old ( DSK / CDT ... )  and I did a CPR file one for GX4000 joypad .
Here is the link for DL : https://gamejolt.com/games/prospector_cpc_2024/870712




Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:57, 21 January 24
Quote from: CyrilAmstrad on 02:32, 21 January 24Hello all ,

I just did a conversion from Prospector which was on ZX Spectrum (by Aleisha M. Cuff (Dec 2017-Jul 2018))
This Platformer /shooter game was made with AGDx. With remained colors clashes ^^
Nowadays I managed on Amstrad CPC Old ( DSK / CDT ... )  and I did a CPR file one for GX4000 joypad .
Here is the link for DL : https://gamejolt.com/games/prospector_cpc_2024/870712





Nice work @CyrilAmstrad . A little adjustment to be able to jump with fire2 in addition to up would be very nice too  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 22:48, 24 January 24
Quote from: iXien on 07:57, 21 January 24
Quote from: CyrilAmstrad on 02:32, 21 January 24Hello all ,

I just did a conversion from Prospector which was on ZX Spectrum (by Aleisha M. Cuff (Dec 2017-Jul 2018))
This Platformer /shooter game was made with AGDx. With remained colors clashes ^^
Nowadays I managed on Amstrad CPC Old ( DSK / CDT ... )  and I did a CPR file one for GX4000 joypad .
Here is the link for DL : https://gamejolt.com/games/prospector_cpc_2024/870712





Nice work @CyrilAmstrad . A little adjustment to be able to jump with fire2 in addition to up would be very nice too  ;)
Thanks @iXien 

Please note to download the new CPR V2.0 version available. ( on the same game page web)
To avoid the ladder exits isssue ( a last legacy of the original Spectrum code ^^)
Problem solved and fixed with a code modification . 
Cheers     Cyrille Ayor61
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 07:54, 27 January 24
Here comes another that doesn't need joypad 2 anymore, thanks to @Urusergi 8) :

METRO CROSS from U.S. Gold

Main menu controls:
J1B1 = Start 1 player game
J1B2 = Start 2 player game

Ingame controls:
d-pad = move
J1B1/J1B2 = Jump
Pause button = Pause game (J1B1 = Resume, J1B2 = Quit current game)

Modifications for the GX4000 version:
  - Wait for fire to skip title screen,
  - Patched keys,
  - Modified menu on main screen,
  - Poke: Immune to obstacles.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 10:19, 28 January 24
A new game published in 2023, december, that works on GX4000 8) :

GOLD MAZE from RetroVynZ

Many thanks to RetroVynz that developed this time a game that doesn't need unavailable keys for our beloved GX4000 ;) . More informations on https://vynz-prog.itch.io/gold-maze
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: shacpc on 01:02, 29 January 24
Does the "pause" button on the gx4000 console have any key numbering in basic language? For example, the fire1 button has the (76) or "X" press and the fire2 button has the (77) or "Z" press. I haven't found any information about it on the forum.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 06:46, 29 January 24
Quote from: shacpc on 01:02, 29 January 24Does the "pause" button on the gx4000 console have any key numbering in basic language? For example, the fire1 button has the (76) or "X" press and the fire2 button has the (77) or "Z" press. I haven't found any information about it on the forum.
Yes, Pause button is simply the "P" key on a keyboard, so it has number (27)  ;)  
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:16, 02 February 24
Hey, but it's friday evening  :P Thanks to @Urusergi, we can enjoy this great classic for micro:

TALES OF THE ARABIAN NIGHTS from Interceptor Software

And that's the two versions that have been converted, in mode 1 and mode 0. Make your choice!  8)

VERSION IN MODE 1 (V1)
Controls:
J1LEFT/RIGHT = Move left or right
J1B1 = Jump
J1B2 = Pause game (J1B1 = Resume, J1UP = Music off, J1DOWN = Music on)

Modifications for the GX4000 version:
    - Wait for fire to skip title screen,
    - Patched keys,
    - Fixed bugs,
    - Poke: Unlimited lives.

Details from Urusergi about the bugs fixed: When music is ON the timers was deactivated. Level titles and 'game over' disappeared quickly ('game over' music played too late). When music is OFF the timers are new activated but even so, it took little time to disappear. So I've created a new 24-bit delay routines and I've adjusted the 'game over' music playback.

VERSION IN MODE 0 (V2)
Controls:
J1LEFT/RIGHT = Move left or right
J1B1 = Jump
J1B2 = Pause game (any key to resume)

Modifications for the GX4000 version:
    - Needed to unprotect the original tape,
    - New title screen converted from the C64 version by iXien
    - Wait for fire to skip title screen,
    - Patched keys,
    - Patched highscore table ('MR NOBODY' input by default, J1B1 to skip it)
    - Poke: Unlimited lives.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:35, 09 February 24
And we continue this weekend with this new conversion from @Urusergi , this time a Spanish which has always fascinated me:

SURVIVOR from Topo Soft

Controls:
d-pad = Move
J1B1 = Fire
J1B2 = Pause
Pause button = Quit game

Modifications for the GX4000 version:
  - Wait for fire to skip title screen,
  - Patched keys,
  - Modified menu on main screen,
  - Poke: Unlimited force and attack

Have a nice weekend everyone!  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:55, 16 February 24
I love this week-end because it's really a part of CPC history that lands on GX4000 this time, thanks to the unstoppable talent of @Urusergi :

MACADAM BUMPER from Ere Informatique

Controls:
J1 UP = Add a coin
J1 DOWN = Start game
J1 LEFT = Left flip
J1B2 = Right flip
J1B1 = Nudge left
J1 RIGHT = Nudge right
Pause button = Quit game

Modifications for the GX4000 version:
  - Two versions available, normal and naked girl,
  - Black border on title screen,
  - Direct access to the table (main menu and editor removed),
  - Patched keys.

Macadam Bumper was designed on Oric Atmos by Remi HERBULOT with just a little flipper drawn on the left part of the table. Michel Rho was in charge of drawing new GFX for all the other machines and introduced the pin-up that was very attractive for the time.
When the game was prepared for international distribution, the Americans requested that the girl be more dressed at the top, while the Japaneses requested that she be more dressed at the down, which annoyed Michel Rho. In this spirit of protest, he had fun creating an alternative CPC version showing the young girl completely naked. This very Frenchy version was distributed unofficially to the French press. To the delight of players, it had quickly filter and find itself in all the playgrounds thanks to the crackers.

Removing the flipper editor was a difficult decision to take as it was a great part of the interest of the game on CPC at the time, even just to modify the original table parameters. But as it is impossible to save the custom tables on GX4000, this feature has less interest here. Enjoy this classic flipper game.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:07, 18 February 24
It's been a while.....

Thanks to the fantastic work of @Nich for his 64k crack and help.  8)

I bring you.....

Lotus Esprit Turbo Challenge

Both Players use the Joypads.
Button 2 to Pause, Button 1 to Unpause ( Both Joypads )
Console Button to Quit.

I haven't got access to real hardware at the moment, but it should all work ok.  ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:36, 18 February 24
Impressive come back, mate! The game perfectly works on real hardware, I confirm  8)

If I understand well, what you call 'handbook' is the rolling presentation of the game playing all the musics.

And if you launch the game, you get the title screen and you press fire to play the game with SFX only. I'm right ? ;) No matter, if I remember well, music you chosen at start was just played on result tables between races, not ingame.

It's really a nice work to make this game playable on GX4000. And nice work on the menu too.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: overange on 08:07, 23 February 24
Has PANZA KICK BOXING been converted or any plans to convert it yet?

Thanks
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 08:20, 23 February 24
Quote from: overange on 08:07, 23 February 24Has PANZA KICK BOXING been converted or any plans to convert it yet?

Thanks
Panza Kick Boxing already exists officially on GX4000 ;)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: overange on 08:30, 23 February 24
guwd damn idiot, of course it does, I really was having a blonde moment, I have the BIN here....

To be honest i was searching the converted software list....

DOHHH.

:picard: :picard2:  :doh:
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:23, 23 February 24
@cwpab requested it ;) , this week-end @Urusergi granted us of the first :

INTERNATIONAL KARATE from Endurance Games

Controls:
d-pad J1/J2 = Move your character
J1B1/J2B1 = punch
Pause button = Quit current game

Modifications for the GX4000 version:
    - Menu before the title screen to select the part to play.
    - Wait for fire on title screen,
    - Joystick as default control mode for both players
    - All game keys patched (no, we don't forget the end of each part),
    - Ingame black border

Have a nice week-end everyone !  8) 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 15:08, 24 February 24
Livingstone II

Controls:
Joypad 1 for Movement, B1 to Fire
Joypad 1 Button 2 to Change direction you are facing.
Joypad 2 UP to select " Boomerang ".
Joypad 2 LEFT to select " Whip ".
Joypad 2 RIGHT to select " Bombs ".
Joypad 2 DOWN to select " Pole ".
Joyoad 2 B1 to select Pause/unpause
Joypad 2 B2 to change direction you are facing.
Console PAUSE BUTTON to Quit

Modifications for the GX4000 version:
  - Menu before the title screen to select the part to play.
  - Phase 2 code bypassed
  - Wait for fire on title screen,
  - Joystick as default control mode for player
  - All game keys patched

* CHEAT MODE (Phase 1 & 2, Don't Lose Life)
Joypad Button 2 allows you to change the direction of the character, but if you quickly change direction several times after being hit, then you won't lose any lives.

I've included a Poked version with infinites lives for both Phases.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 17:09, 24 February 24
Foggy's Quest - Amstrad CPC Portage - (streamed last night on Xyphoe Amstream)
I just did it for CPC Old freaks.
I made a dedicated CPR file for GX4000 joypad controls.
Link here : https://gamejolt.com/games/foggys_quest/877842

Credits and staff on the page,
Cheers


Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: CyrilAmstrad on 19:52, 24 February 24
Quote from: CyrilAmstrad on 17:09, 24 February 24Foggy's Quest - Amstrad CPC Portage - (streamed last night on Xyphoe Amstream)
I just did it for CPC Old freaks.
I made a dedicated CPR file for GX4000 joypad controls.
Link here : https://gamejolt.com/games/foggys_quest/877842

Credits and staff on the page,
Cheers



Tonight with a V2 CPR , with CPC+ colors palette used ( smooth skin ) 
Cheers 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:47, 25 February 24
Quote from: Phantomz on 15:08, 24 February 24Livingstone II

Controls:
Joypad 1 for Movement, B1 to Fire
Joypad 1 Button 2 to Change direction you are facing.
Joypad 2 UP to select " Boomerang ".
Joypad 2 LEFT to select " Whip ".
Joypad 2 RIGHT to select " Bombs ".
Joypad 2 DOWN to select " Pole ".
Joyoad 2 B1 to select Pause/unpause
Joypad 2 B2 to change direction you are facing.
Console PAUSE BUTTON to Quit

Modifications for the GX4000 version:
  - Menu before the title screen to select the part to play.
  - Phase 2 code bypassed
  - Wait for fire on title screen,
  - Joystick as default control mode for player
  - All game keys patched

* CHEAT MODE (Phase 1 & 2, Don't Lose Life)
Joypad Button 2 allows you to change the direction of the character, but if you quickly change direction several times after being hit, then you won't lose any lives.

I've included a Poked version with infinites lives for both Phases.
If you're enough motivated, you can convert El Capitan Trueno, one of the last Spanish big games missing on GX4000. If I remember well, ingame button 2 on joypad 1  would be enough to play without keyboard keys  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 22:33, 01 March 24
Ok dudes, it's party time on week-end! Thanks to @Urusergi , here is a nice game, not really famous but very clever in its gameplay/design :

SURVIVORS from Mastertronic

Controls:
d-pad = Move the selected droid
J1B1 = Swap droids
Pause button = Pause game
Pause button twice = Suicide (loose a life and restart current level)

Modifications for the GX4000 version:
    - Modified text on instruction screen for joypad control,
    - All game keys patched,
    - Message "Survivors is loading" at launch removed,
    - A version offering a new color scheme,
    - Wait for fire on title screen,
    - Pokes : Unlimited lives, energy and time, level selector.

I'm sure a lot of you will discover this one for the first time. It's not impressive technically but it's a very clever game. And the level selector is perfect to replace a really missing password system ;) The new colour scheme is based on the Atari 8bits version. I found it far more relaxing to focus on the game, and even with CPC colours I think it's better than the original red+yellow  :D .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:45, 08 March 24
And we start this week-end with a nice patch from @Urusergi  for a great classic here in France:

PACIFIC from ERE Informatique

Controls:
d-pad = Move your character
J1B1 = Fire
J1B2 = Upper screen
Pause button = Suicide (loose a life)

Modifications for the GX4000 version:
    - Wait for fire on title screen,
    - All game keys patched,
    - Pokes : infinite oxygene, lives and bullets.

The version used for this conversion is endpart bug fixed. See ya later in the wee-end folks  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 09:05, 10 March 24
A little more surprises this week-end. I asked some days ago to @Urusergi if it would be possible to upgrade Jet Set Willy, JSW The Final Frontier and Manic Miner to enjoy a more comfortable black border while playing. Here are updated packages :

JET SET WILLY from Software Projects
JET SET WILLY - THE FINAL FRONTIER from Software Projects
MANIC MINER from Software Projects

A text file attached to each game reminds the controls. For the JSW games, you'll find how to access the secret "Cartography Room" and a little text written by your humble servant explaining the story of the two releases on CPC for those who are still wondering ;)

Have a nice end of week-end, folks! 8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:07, 11 March 24
@SyX and RedAngel offer us an upgraded version of :

PANG from Ocean

The detail of what have been upgraded would be great @SyX 8)

But as far as I can see, colours have been modified and backgrounds have been redrawn to be less "scan-style". We now have the three colour schemes in each country (day, dusk, night), but the thing we immedialty see is the come back of the Mont Fuji that was initially replaced on the GX4000 version by the Kilimandjaro in Kenya, just with different colours.
If I don't make any mistake, life symbols are not sprites anymore, and you reuse them to add the missing bubbles from the arcade in some levels. And the order of music is now corresponding to the arcade version.

It's here for download : https://www.mojontwins.com/cepeceros/descargas/pang-plus-correccion-de-errores-y-mejoras-graficas-por-syx-y-redangel/
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: SyX on 12:36, 12 March 24
Let me remember...

For me, the motivation to try to fix this game, it was that the most iconic moment in the game, the first level with mount Fuji and the music were wrong.

The songs are now in the correct order, the original song order in the cartridge was so wrong at stupid levels, for example, the intro used the outro song, some levels used the time is ending theme, ... Music player and data is not touched at all, that means the London theme is not correct, it looks that music was not finished at all. But originally this project was a simply patch to restore the game in the original cartridge size.

Because the lack of space in the original cart and the bad compressor used, the original game lacked of Mount Fuji (it was Kenya, the Kilimanjaro mountain); Australia (it was Keyrin and it was another iconic screen from the arcade) and Paris (it was Barcelona). Before RedAngel, I simply ripped and converted those levels from the c64 version. Then I decrunched the backgrounds and patched the game to use ZX0, making possible to have all the backgrounds in the original cartridge size.

After RedAngel offered his help for the graphic side, everything changed. He used the arcade as reference, that means that he redrew every background and chose better palettes by taking care that the dusk and night palettes were so visible as day ones; because in the original game, those palettes were filled with black colour, making really hard to discern the backgrounds in those moments. He always gave priority to more details in the background even if he eliminated some clouds by doing that.

Levels like London was cut in the upper side of the screen, because the compressor was not so good and they need not only to cut levels, even reduce the height of the graphics for putting everything in 128 KBs. Those limitations were eliminated after using the new compressor.

The original game split the 2x16 colours palettes (16 for background + 15 for sprites) in 4x8 colours palettes. First background palette was for the backgrounds and need to be changed for the three moments of the day; the second palette was used for animals, player weapons, platforms, ... The two sprites palettes the first one was used for the balls; and the second one for the two players, and this palette was the same than the second background palette.

RedAngel worked really hard and he was able to use 8 colours + black from the platform palettes for the backgrounds. And in the same way for the balls using 8 colours + white from player sprites. The animals palette and the players palettes are not the same anymore.

He redraw the balls and now are more faithful to the arcade. In the same way, he retouched players, animals, platforms, ...

There is a few bug fixes (I don't remember everyone) and now in the map screen (that RedAngel change the palette to a much better one) you can choose to start in any level, making easier to see the wonderful work that RedAngel made (Maya looks now quasi photographic, even if it is only a palette change).

There is a few things that I was unable to change, for example, the ball collisions. The game engine is testing full cpc hardware sprites, not graphics, then the two small ball sizes use the same number of hardware sprites, 1, even if the small ball is only 8x8 pixels. In the same way, the bigger balls have a lot of empty space in the right hardware sprites. Fixing that, it means to change all the collision system in the engine.

The same would happen with all the possible improvements in the playability; for example, changing the physics to be more like the arcade. Or adding bonus under the bricks. Or adding the extra live bonus; funny thing, the immunity bonus has two frames animation, one is the extra life graphics.

It is possible to add different backgrounds for day, dusk and night; but we vote for not doing that change, because that it would increase the cartridge size and we wanted to show that the game only need more love. Music could be redone perfectly, but originally this was a simply patch and I never though in bringing a musician for the task.

In the same way, originally I even flirted with using totally different backgrounds for having more fun:
(https://www.cpcwiki.eu/forum/index.php?action=dlattach;attach=41658;type=preview)
You can see what I was talking about backgrounds being cut by its upper side.

And I think is that or the details that I can remember now.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 13:18, 12 March 24
Wow, that's a lot of hard work, thank you so much!!
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 21:33, 12 March 24
Quote from: SyX on 12:36, 12 March 24Let me remember...

For me, the motivation to try to fix this game, it was that the most iconic moment in the game, the first level with mount Fuji and the music were wrong.

The songs are now in the correct order, the original song order in the cartridge was so wrong at stupid levels, for example, the intro used the outro song, some levels used the time is ending theme, ... Music player and data is not touched at all, that means the London theme is not correct, it looks that music was not finished at all. But originally this project was a simply patch to restore the game in the original cartridge size.

Because the lack of space in the original cart and the bad compressor used, the original game lacked of Mount Fuji (it was Kenya, the Kilimanjaro mountain); Australia (it was Keyrin and it was another iconic screen from the arcade) and Paris (it was Barcelona). Before RedAngel, I simply ripped and converted those levels from the c64 version. Then I decrunched the backgrounds and patched the game to use ZX0, making possible to have all the backgrounds in the original cartridge size.

After RedAngel offered his help for the graphic side, everything changed. He used the arcade as reference, that means that he redrew every background and chose better palettes by taking care that the dusk and night palettes were so visible as day ones; because in the original game, those palettes were filled with black colour, making really hard to discern the backgrounds in those moments. He always gave priority to more details in the background even if he eliminated some clouds by doing that.

Levels like London was cut in the upper side of the screen, because the compressor was not so good and they need not only to cut levels, even reduce the height of the graphics for putting everything in 128 KBs. Those limitations were eliminated after using the new compressor.

The original game split the 2x16 colours palettes (16 for background + 15 for sprites) in 4x8 colours palettes. First background palette was for the backgrounds and need to be changed for the three moments of the day; the second palette was used for animals, player weapons, platforms, ... The two sprites palettes the first one was used for the balls; and the second one for the two players, and this palette was the same than the second background palette.

RedAngel worked really hard and he was able to use 8 colours + black from the platform palettes for the backgrounds. And in the same way for the balls using 8 colours + white from player sprites. The animals palette and the players palettes are not the same anymore.

He redraw the balls and now are more faithful to the arcade. In the same way, he retouched players, animals, platforms, ...

There is a few bug fixes (I don't remember everyone) and now in the map screen (that RedAngel change the palette to a much better one) you can choose to start in any level, making easier to see the wonderful work that RedAngel made (Maya looks now quasi photographic, even if it is only a palette change).

There is a few things that I was unable to change, for example, the ball collisions. The game engine is testing full cpc hardware sprites, not graphics, then the two small ball sizes use the same number of hardware sprites, 1, even if the small ball is only 8x8 pixels. In the same way, the bigger balls have a lot of empty space in the right hardware sprites. Fixing that, it means to change all the collision system in the engine.

The same would happen with all the possible improvements in the playability; for example, changing the physics to be more like the arcade. Or adding bonus under the bricks. Or adding the extra live bonus; funny thing, the immunity bonus has two frames animation, one is the extra life graphics.

It is possible to add different backgrounds for day, dusk and night; but we vote for not doing that change, because that it would increase the cartridge size and we wanted to show that the game only need more love. Music could be redone perfectly, but originally this was a simply patch and I never though in bringing a musician for the task.

In the same way, originally I even flirted with using totally different backgrounds for having more fun:
(https://www.cpcwiki.eu/forum/index.php?action=dlattach;attach=41658;type=preview)
You can see what I was talking about backgrounds being cut by its upper side.

And I think is that or the details that I can remember now.
Really nice work, a lot of effort not necessarily visible at first glance but which makes the difference when you really take the time to play knowing the original.

You're right, the first level is so iconic in all other versions, it was a shame the GX4000 begins with such a mistake. Pang is considered as one of the best GX4000 game, sad to know it's once again a rushed project with so much mistakes and bugs. In a way, you have just given this game its testing and debugging phase... 34 years after its release :laugh: .
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: SyX on 03:43, 13 March 24
Quote from: iXien on 21:33, 12 March 24Really nice work, a lot of effort not necessarily visible at first glance but which makes the difference when you really take the time to play knowing the original.

You're right, the first level is so iconic in all other versions, it was a shame the GX4000 begins with such a mistake. Pang is considered as one of the best GX4000 game, sad to know it's once again a rushed project with so much mistakes and bugs. In a way, you have just given this game its testing and debugging phase... 34 years after its release :laugh: .
Thanks! :) 

The problem is that fixing the playability means that I would need to remake a big part of the engine code. And I prefer to use that time for my own projects.

The bet for the GX4000 by Amstrad and companies as Ocean for getting a piece of the lucrative console market during Christmas of 1990, it didn't worked at all; and the machine was discontinued automatically after Christmas. It means that we only got games that we could qualify as first generation games, everyone limited to 128 KBs cartridge size and not too many cpc+ features.

Pang certainly is the best game in the GX4000 catalogue, and it would be really hard to convert to classic cpc. For example, during the tutorial in the  attract mode in the intro, the z80 is doing practically nothing and is running to 50 fps. Trying to do that in a classic cpc at 50 fps is practically impossible.

But aside of sprites, ruptures and rasters interrupts, the game is not using more cpc+ features as audio dma. And you can see how the game was rushed to having a cartridge for Christmas.

For the rest of the GX4000 catalogue is really easy to see how all those games were rushed for having something for Christmas. Console games die or live by the playability, those games were not ready for that market, because the testing was inexistent in most of them. A big example is Robocop 2, this game should be considered an alpha, and I have discovered that the game was started in classic CPCs and the Ocean bosses forced to stop the classic version and produce something for the gx4000 in an absurd short time. Plotting suffered the same destiny, but at least the game as not so bugged as Robocop 2. It is a shame that we don't have those games in the classic catalogue.

... but well, that it is a big story and little off-topic for this thread.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 09:54, 13 March 24
Quote from: SyX on 03:43, 13 March 24For the rest of the GX4000 catalogue is really easy to see how all those games were rushed for having something for Christmas. Console games die or live by the playability, those games were not ready for that market, because the testing was inexistent in most of them. A big example is Robocop 2, this game should be considered an alpha, and I have discovered that the game was started in classic CPCs and the Ocean bosses forced to stop the classic version and produce something for the gx4000 in an absurd short time. Plotting suffered the same destiny, but at least the game as not so bugged as Robocop 2. It is a shame that we don't have those games in the classic catalogue.




I hope you can give some more details on the Robocop 2 findings and bugs some time.  Really interesting!  :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: SyX on 15:09, 13 March 24
Quote from: dthrone on 09:54, 13 March 24I hope you can give some more details on the Robocop 2 findings and bugs some time.  Really interesting!  :)
Well, all those things always appear while we are doing the research for the historical and technical part of the podcast... sorry, sometimes looks that I am only speaking about the podcast, but a lot of those discoveries happen working in it... and I am really really really sorry that we have not time enough for making an english version.

Then browsing through old magazines and old and new interviews to old developers, we gather all that information. If we take a look to the gx4000 catalogue, 21 of the 25 games have copyright and reviews in 1990. Only 4 cartridge games were released in 1991, and 3 of those cartridges are from Loriciels, it looks that Loriciels arrived late to the console party. The funny thing is that the same Loriciels would be practically the only company releasing games in tape/floppy with palette enhances in the case that a CPC+ machine was detected (Best of the Best, Bumpy's Arcade Fantasy, D-Day and L'Aigle D'Or Le Retour).

In the case of Robocop 2, you can see how after getting the note that the game had to be converted from cpc classic to gx4000 in the middle of the development, everybody started to run around like headless chickens. The pressure for this project it was already high, they were making the sequel to one of the best selling 8 bit games ever.

The Ocean team making the z80 versions, as always they had started to work in the ZX version, but with an eye in converting the game to our machine. And Ivan Horn had already started to convert graphics to the classic CPC, when they received the bad news that the game need to be redesign for GX4000 and it should be ready for December. At the same time, Andrew Deakin had to convert Batman (Mike Lamb was already coding for gameboy) and Operation Thunderbolt to cartridge for December; and if that was not enough, he was helping to save Ocean in the Total Recall fiasco.

The guys need to work hard in a really stressful environment with an absurd time limit for reaching the date for duplication the cartridges.

I have research this game a lot, comparing the CPC+ version with the ZX and Atari ST ones. I added Robocop II to my todo list for remaking it for classic CPCs using my engine for platform games.

But now it is time to show some probes about why the CPC+ version has a classic CPC origin. Starting by the graphics, we are going to take a look to them by simply recolouring them using the Robocop I palette from the first level. This one:
(https://www.cpcwiki.eu/forum/index.php?action=dlattach;attach=41678;type=preview)

Using this palette for the HUD, I went from here:
(https://www.cpcwiki.eu/forum/index.php?action=dlattach;attach=41676;type=preview)
To here:
(https://www.cpcwiki.eu/forum/index.php?action=dlattach;attach=41674;type=preview)

The HUD looks very nice using the Robocop palette.

I have got the same luck for the sprites. Going from here:
 (https://www.cpcwiki.eu/forum/index.php?action=dlattach;attach=41680;type=preview)
Under the CPC+ sprites, you can see the ones from the ZX version, converted to mode 1 using only 3 colours. As you can see the zx version includes more animations than the gx4000 cartridge (the Atari ST version that is loose based in the z80 versions has even more animation frames).

And this is how those sprites look after being recoloured using the Robocop I palette:
(https://www.cpcwiki.eu/forum/index.php?action=dlattach;attach=41682;type=preview)
As you can see, they look amazing. And those robocop sprites are only using 6 colours (3 tones of blue, black, white and orange), if the game was designed for the CPC+, they would have used more colours for the player sprite. Don't you think?

The same happens with the tiles, I have converted the tile graphics to using the robocop palette.

After that I went to the original z80 version, the zx one, in theory the base for the lost classic CPC version. And this time for comparing the level maps.

ZX first level:
 (https://www.cpcwiki.eu/forum/index.php?action=dlattach;attach=41684;type=preview)

CPC+ first level:
 (https://www.cpcwiki.eu/forum/index.php?action=dlattach;attach=41686;type=preview)

They look similar, but at the same time they are very different. For example, there are not killer jumps in ZX, that make the CPC+ version so stupidy hard.
The other two platform levels follow the same pattern. The impression that I have got, it is that the team tried to change a little the levels with respect to the ZX version, for trying to give a more "console" look to the game, but the lack of testing, because the stressful and ridiculous time limit, destroyed the playability for the CPC+ version.
Another funny thing is that the ZX Spectrum version includes a lot of intermission screens that are not in the CPC+ cartridge version. Meaning that the limit of using a 128 KBs cartridge size in those first generation GX4000 games, hit hard to the plus version, by having less content (animations, intermission, bonus, ...)  than the zx tape version.

A sad detail as consequence of the lack of sales of Robocop II in cartridges, Ocean would not convert Robocop 3 to the CPC too.

I hope those are enough details for explaining why I consider the Robocop 2 cartridge as an alpha version in need of a lot of love, hehehe.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: dthrone on 15:25, 13 March 24
Thank you!  :) :) :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: andycadley on 17:15, 13 March 24
I'm not entirely convinced. The graphics may well have been started before the CPC+ hardware was available or even before the decision to go GX only, but also they're still essentially 16 colour graphics so it's not like you're going to allocate 15 shades of blue to RoboCop when you still need palette entries for other sprites etc.

Quote from: SyX on 15:09, 13 March 24The other two platform levels follow the same pattern. The impression that I have got, it is that the team tried to change a little the levels with respect to the ZX version, for trying to give a more "console" look to the game, but the lack of testing, because the stressful and ridiculous time limit, destroyed the playability for the CPC+ version.


I think this is the bit I struggle with the most. The Speccy version plays almost entirely differently and is absolutely full of extremely irritating jumps, mostly on conveyors, that are almost as bad as those in the GX version (admittedly more because the controls are clunky rather than because you can't distinguish what a hole is).

YS ran a preview back in the day where they described how Ocean were using the game to trial adapting different versions to different platforms, both because of hardware requirements but also based on what type of games tended to sell well on different platforms. The C64 has fast sprites and more console like gameplay, but had to squeeze into a tiny amount of RAM. The Speccy version was 128K only (a first at the time) and is a much slower pace with a more cerebral aspect. The GX version sort of sits in the middle and was probably hampered by unfamiliarity with the hardware for such a short timescale.

In general I think trying to design four or five different games hurt all versions more than designing one and just doing best efforts on every platform. And presumably Ocean did too since it didn't seem to be an approach they repeated again.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 20:53, 13 March 24
In any way, It's well known that Amstrad announced the arrival of the GX4000/Plus systems late in 1990... I mean, too late. So in one way or another, reuse of projects initially intended for the CPC or simply further demonstration of the stupidity of releasing a game simultaneously on so many different machines, there is no doubt that the completely absurd development delays have annihilated any chance to have real console quality games for Christmas. It's already a miracle that these games saw the light of day ;)

Sorry @Gryzor for these few off-topic posts. But it was very interesting  :P
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Gryzor on 10:02, 14 March 24
Yeah, no need to I think, if people think so though I can clean it up and split the thread :)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: SyX on 15:45, 14 March 24
I think is not necessary @Gryzor, those were simple clarifications to a pair of questions, once about Pang+ and other about Robocop 2.

@andycadley and me we are going to agree to disagree, but we are only explaining our points of view.
Quote from: andycadley on 17:15, 13 March 24I'm not entirely convinced. The graphics may well have been started before the CPC+ hardware was available or even before the decision to go GX only, but also they're still essentially 16 colour graphics so it's not like you're going to allocate 15 shades of blue to RoboCop when you still need palette entries for other sprites etc.
Well, the problem is that considering the full palette, with 16 colours for the background and 15 for sprites. The first level is using practically the same 16 colours. You can take a look:
(https://www.cpcwiki.eu/forum/index.php?action=dlattach;attach=41707;type=preview)

You can see the blue colours used for the robocop sprites are replaced by tones of gray in the background, but the rest of colours are very similar.
And it is because that I am being able to recolour the tiles using a classic palette and the game looks exactly the same, except more blueish instead of grayish.
Another feature that shows, this was a really rushed development is the colours chosen. Do you know the concept of Atari ST ports in the Amiga world?  A bad atari conversion to Amiga, it doesn't take care that the Amiga has 4096 colours palette (12 bits), instead of 512 (9 bits) palette used in the ST.
In those bad ports, the developers used directly the Atari ST hexadecimal values in the Amiga. This made the graphics very dark, and force you to increase the bright in the monitor/tv. The reason of this is because the upper bit of every colour component is 0; then instead of using values from 0-15, you are using values from 0-7.
Have you ever asked why the Robocop 2 graphics are so dark? Because the palette has been copied directly from the ST art program used (Degas Elite or Art Studio). If you take a look to the palettes in the cartridge you can see that all the colours components are using values between 0-7, instead of 0-15.
Put the game in an emulator, start a a game, enter in the debugger and go to $A70D, then every nibble until $A72C multiply per two. And you will see the HUD is now using a brightest palette (contrast a lot with the dark palette in the game zone):
(https://www.cpcwiki.eu/forum/index.php?action=dlattach;attach=41709;type=preview)

I can do the same for all the game palettes and now the game will be bright as it should have been, if the developers would have enough time for testing things.
Quote from: andycadley on 17:15, 13 March 24I think this is the bit I struggle with the most. The Speccy version plays almost entirely differently and is absolutely full of extremely irritating jumps, mostly on conveyors, that are almost as bad as those in the GX version (admittedly more because the controls are clunky rather than because you can't distinguish what a hole is).
Well, the cpc version includes those annoying jumps in the conveyor belts, but lack the feature that Robocop can hung in a hook for traveling over dangerous hot lava (although look some kind of beer, must be the influence of Saint Patrick :P). I am not saying the ZX version is perfect, but at least is a full game.

Quote from: andycadley on 17:15, 13 March 24YS ran a preview back in the day where they described how Ocean were using the game to trial adapting different versions to different platforms, both because of hardware requirements but also based on what type of games tended to sell well on different platforms. The C64 has fast sprites and more console like gameplay, but had to squeeze into a tiny amount of RAM. The Speccy version was 128K only (a first at the time) and is a much slower pace with a more cerebral aspect. The GX version sort of sits in the middle and was probably hampered by unfamiliarity with the hardware for such a short timescale.
If you read that YS preview, November 1990, you will see one important detail, they comment that the developers were working in the zx robocop 2 version for a year already. That means the z80 version was started at the end of 1989, in that time nobody knew anything about the CPC+ machines. Meaning that the game was started for CPC classic, even if in Ocean usually, the CPC code was finished always after the ZX code; maps and graphics were made simultaneously for both versions.

Well, the 6502 team converted the c64 version to nes, a few months later release the c64 version and the reason was the awful sales of the c64 console.

Ocean wanted that the "european" consoles worked, but after the bad sales during Christmas in 1990, they paid the nintendo tax and worked for those machines.

If you have been following the interviews to old developers that we have been making in Retromaniac, I can tell you that in a few weeks or months we will publish a few interviews with more Ocean developers and I will ask about what happened with Robocop 2 and I hope that we will get a definitive answer.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: andycadley on 17:48, 14 March 24
I think the Amiga/ST comparison may be more apt than you imagine as Ocean used STs to do a lot of the artwork at the time. It's quite plausible that it was all done initially with one 16 colour palette and then just tweaked slightly right at the end, with nobody bothering to scale up the colour values just like on so many Amiga ports. Certainly production ready hardware wouldn't have been available for much of the development period.

We know the official Plus specs had reached v1.4 by March of 1990 and v1.5 by April. Extrapolating backwards would suggest design began around December 1989 and Ocean may well have been consulted heavily (they had a big buy in after all and were probably the #1 player at the time) so they'd be aware it was coming even when the public weren't. I'm not saying a classic CPC version was never considered, I just think there are a lot of other plausible explanations (including the fact Ocean's tooling wouldn't have been adapted for the Plus spec at the time).

Definitely interested in the interview though, always good to hear from the horse's mouth as it were.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 21:47, 14 March 24
I'm sure a lot of you have heard of " Novabug " and " Yellow Belly "   ;D

I was asked to convert the game to cpr ages ago for @Novabug 

I've recently asked Yellow Belly if it's ok to now share this and he said 
" yup no problem ", Cheers Yellow Belly.  8)

WARNING = Normal Game contains adult text and sprites of a sexual nature.


BUG'S QUEST FOR TAPES

Normal Game and Children friendly version included

Main menu controls:
J1B1 = Start Normal game
J1B2 = Start Hard game
UP = Redefine Controls

Ingame controls:
Dpad = Move
J1B1 = Jump
J1B2 = Pause game / any Button = Resume

Modifications for the GX4000 version:
  - Changed Loading Screen to Select Option Screen (can enjoy the rings flashing now),      
    Options Added for GX4000 or Computer version (can play with original keys)
  - Patched keys for menu select and play
  - Poke: Easter egg Infinite Lives option added. Press Console Pause Button (P)
    on the GX4000 or Computer Select screen before selecting an option.
  - Text Changed for Children version.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: kawickboy on 10:32, 15 March 24
Maybe the explanation is the c64 release ? The gx4000 90s release seems to be a enhanced c64 port, but i haven't play it. So maybe the gx4000 release inherited some c64 limits.
I regret that the tunes didn't have the Ocean's touch (Martin Galway, Johnathan Dunn and Matthew Cannon).
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: andycadley on 11:13, 15 March 24
Quote from: kawickboy on 10:32, 15 March 24Maybe the explanation is the c64 release ? The gx4000 90s release seems to be a enhanced c64 port, but i haven't play it. So maybe the gx4000 release inherited some c64 limits.
I regret that the tunes didn't have the Ocean's touch (Martin Galway, Johnathan Dunn and Matthew Cannon).
For RoboCop 2? I doubt it. The C64 version is a very different game. And it's a lot worse, tbh. Both the Speccy and GX versions, for all their faults, look like absolute masterpieces in comparison.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: kawickboy on 11:44, 15 March 24
I was talking about Pang, C64 vs GX4000.
Robocop 2 GX is very similar to the ST release indeed. Ocean tried to make a specific game on each platform. Amiga release by Special FX was totally a different game than ST.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 19:52, 15 March 24
Hi everybody, here is your weekend dose, thanks again to @Urusergi :

TURBO CHOPPER SIMULATOR from Codemasters

Already patched but now with black border and background and bugfixes.

Controls:
d-pad = Move your chopper
J1B1 = action
Pause button = Pause game (J1B1 = Resume, J1B2 = Change background colour)

Modifications for the GX4000 version:
    - Wait for fire on title screen,
    - Game keys patched,
    - Ingame black border by default,
    - When you are on pause, change background color with Joy1 UP ('small enter' before) and change foreground color with joy1 DOWN ('Copy' before).
    - Bugfix: when you select redefine and press ESC and play with the joystick until you die, then if you decide to play the next game with the keyboard pressing space, the key defined for UP will be changed to ESC. Fixed.
    - Bugfix: After redefining the keys, the first letter remains at the bottom left. Fixed.
    - Default keyboard key are 'Q A I O SPACE' now,
    - Pokes : Activate built-in cheat with unlimited choppers level skip option (J1B2 while game is in pause).

There are so much nice little gems from this publisher budget publisher  :-* 
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 23:53, 15 March 24
And tonight, it's a new GX4000 game that is now available 8) :

OH CHUTE! from Team Giraffe

Based on the classic game Rip Cord, discover this new game taking part of the GX4000/Plus systems capabilities, and very nice to play.

Download the game here: https://cwiiis.itch.io/oh-chute
And what about a physical version? It here: https://www.teamgiraffe.co.uk/oh-chute/

So many wonders these days for our beloved GX4000 ;D
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: remax on 17:22, 17 March 24
Annual update has been done.

Full package available. Thanks to everyone who contributed (iXien above everyone for making my job so easier) ;)

We are now heading toward the 10th birthday of this topic !!! :o
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 18:28, 17 March 24
Ok guys, so the list is up to date to the release of Survivors on March the 1st (included).

Many thanks to @remax for all the work on the list ;) You're right, next year will be the 10 years of one of the longuest topic of CPC Wiki :P

34 more commercial games and 16 more homebrew games entered the list, 23 games have been updated since the last update.

In this beginning of 2024, 829 games are available to play on GX4000 (including the official games). And the adventure continues...  8)
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 22:54, 17 March 24
Moontorc

(Bug fix has been applied)

Main menu controls:
J1B1 = Start Game
J1B2 = Activate built-in cheat

Ingame controls:
Dpad = Left and Right to MOVE
Dpad = Down to Select ICON
J1B1 = Fire to USE, SPELL, AXE, or SWORD
Dpad = Up and Down are also used to SELECT ITEMS from KNAPSACK or SHOPS
            Press Fire to use or buy items selected.
J1B2 = Jump

J2B1 = Pause
J2B2 = Resume
CONSOLE BUTTON = Quit


Modifications for the GX4000 version:
  - Trainer changed to English and remapped to Joypad
  - Wait for any key on info screen, text changed
  - Wait for any key on title screen,   
  - Game keys patched,
  - Pokes : Activate built-in cheat, CHEAT MODE (Invulnerable)
    Press J1B2 on Main Screen, if you have succeeded you will see the following message
    "GODS IN THE MAKING" appear at the top of the screen.
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: Phantomz on 20:56, 18 March 24
CHICKIN CHASE / POULE POSITION from Firebird

I know that @iXien converted these games and uploaded them, however no changes were made, therefore you would get stuck on the highscore table.

I've done new versions of these games.

The game can be played with Joystick by default with P being pause, however I've changed the pause button to be J1B2 with the Console Button now being used for QUIT.

Joyapd1 to Play the Game
J1B2 = Pause, Any Button to Resume
CONSOLE BUTTON = Quit


Modifications for the GX4000 version:
  - Keyboard Control Removed
  - Pause Remapped to J1B2, Any Button to Resume
  - Quit Remapped to Console Button
  - Remapped 1 to J1 UP, 2 to J1 LEFT, 3 to J1 RIGHT, 4 to J1 DOWN,
    ENTER to J1B1, DELETE to J1B2, CONSOLE B to Capital P,
    So can Enter names as P1, P2, P3, P4
Title: Re: Converted GX4000 .cpr - The topic (repository link in first post)
Post by: iXien on 00:30, 19 March 24
Quote from: Phantomz on Yesterday at 20:56CHICKIN CHASE / POULE POSITION from Firebird

I know that @iXien converted these games and uploaded them, however no changes were made, therefore you would get stuck on the highscore table.

I've done new versions of these games.

The game can be played with Joystick by default with P being pause, however I've changed the pause button to be J1B2 with the Console Button now being used for QUIT.

Joyapd1 to Play the Game
J1B2 = Pause, Any Button to Resume
CONSOLE BUTTON = Quit


Modifications for the GX4000 version:
  - Keyboard Control Removed
  - Pause Remapped to J1B2, Any Button to Resume
  - Quit Remapped to Console Button
  - Remapped 1 to J1 UP, 2 to J1 LEFT, 3 to J1 RIGHT, 4 to J1 DOWN,
    ENTER to J1B1, DELETE to J1B2, CONSOLE B to Capital P,
    So can Enter names as P1, P2, P3, P4
That's weird, I was sure there was no problem with the hiscore table in this one, many thanks!
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