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CPC Formula 1 [WIP]

Started by luckpro, 09:54, 07 July 22

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Anthony Flack, Jean-Marie and 1 Guest are viewing this topic.

andycadley

Quote from: sigh on Today at 18:35Sorry - I think I may have muddled up everything by not explaining well. I meant that you can fit more sprites in mode 1.
For instance - if I were to draw a sprite that is 16*16, I would be able to fit more on the mode 1 sheet.

Well there are half as many pixels across in Mode 0, so you can fit less 16*16 Mode 0 sprites compared to 16*16 Mode 1 sprites. But 16 Mode 0 pixels cover the same physical area as 32 Mode 1 pixels so it's not really a like for like comparison.

Ultimately there is absolutely no advantage to using Mode 1 over Mode 0 in terms of the number of sprites you'll get in a game. The only reasons to choose it are because you need the higher resolution for aesthetic or functional reasons (f.e. you have a lot of text) or because you have art designed for another system with square pixels (typically the Speccy but not necessarily) and don't want to spend time/effort/money reworking it.

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