Printed Amstrad Addict magazine announced, check it out here!
Started by remax, 22:14, 04 May 15
0 Members and 1 Guest are viewing this topic.
Quote from: CraigsBar on 23:40, 30 November 15Oh Crap, the first one I try in Months and I fail I fixed the trainer so the game is playable, However the GLUE option in the BIN file needs to be remapped from Space to FIre 2.I cannot find the magic string in here, can anyone help?
org #2a44ld a,(#4801)bit 5,ajp z,#2b9eorg #2a72ld a,(#4801)bit 5,ajp z,#2b9e
Quote from: CraigsBar on 23:40, 30 November 15I cannot find the magic string in here, can anyone help?
Quote from: Phantomz on 03:40, 01 December 153A 71 48 FE 20 If you work with a HEX Editor like me, change the following on your disk. FE20 @ 3B17 to FE7AFE20 @ 3B45 to FE7AFE20 @ 3BC3 to FE7AIf you need a hand finding the following I can help P for PAUSE F for FASTER S FOR SLOWERA FOR ABORT T FOR ? ( RESTARTS THE LEVEL, BUT YOU LOSE A LIFE )H FOR HIGHSCORE
Quote from: CraigsBar on 08:30, 01 December 15Thanks @Phantomz, I'll take another look tonight. Will also improve the trainer, at the moment it's functional, but ugly lol.
Quote from: CraigsBar on 10:30, 02 December 15now the forum is back I'll try again tonight. P is already mapped to the pause button then, as that is just a p anyway.
Quote from: remax on 19:28, 29 November 15Send a PM to Axelay, but i'm quite sure it's freeware...
Quote from: dcdrac on 22:12, 02 December 15also make sure the dip switch is set to the corresponding slot.
Quote from: CraigsBar on 01:24, 03 December 15All in all, get the disc or use an hxc.
Quote from: CraigsBar on 01:24, 03 December 15Rtype 128k presents more than a few problems.... Firstly it's 128k and as such only works on a 6128plus (or modded 464plus) and these machines tend to have disc interfaces anyway. Also it uses more than 180k so the large disk support nocart that I am waiting for from @arnoldemu would be needed. And finally, from memory it uses a non standard disc format, so would need cracking first.All in all, get the disc or use an hxc.
Quote from: Phantomz on 18:20, 02 December 15@Urusergi I don't know if you can do your ppi fix on the following game? I've been busy trying to bring us all another game, I'm happy to say I've fixed the trainer and remapped all the buttons in the game, but it doesn't like plus machines. The game I've been busy working on is " Myth - History In The Making ".Like I said I've fixed the trainer, remapped space to fire button 1 for the title screen, loading screen and restart screen.I've remapped space to fire button 2 for all levels for Cycle through and select icon in window, remapped Pause / Unpause to the console button.The game is all ready to be played, just doesn't like the plus range so needs a fix for that now. The disk is available here.
ORG &96D7 PUSH HL LD HL,&96D5 LD BC,&F40E OUT (C),C LD BC,&F6C0 OUT (C),C XOR A OUT (C),A LD BC,&F792 OUT (C),C LD A,&49L96EE: LD B,&F6 OUT (C),A LD B,&F4 IND DEC A CP &3F JR NZ,L96EE POP HL LD BC,&F782 OUT (C),C LD BC,&F600 OUT (C),C RET NOP NOP NOP
Quote from: Urusergi on 17:04, 03 December 15Yes, it was easy remain three bytes for useCode Select Expand ORG &96D7 PUSH HL LD HL,&96D5 LD BC,&F40E OUT (C),C LD BC,&F6C0 OUT (C),C XOR A OUT (C),A LD BC,&F792 OUT (C),C LD A,&49L96EE: LD B,&F6 OUT (C),A LD B,&F4 IND DEC A CP &3F JR NZ,L96EE POP HL LD BC,&F782 OUT (C),C LD BC,&F600 OUT (C),C RET NOP NOP NOP
Quote from: Phantomz on 17:07, 03 December 15Nice one Any chance you could upload the fixed disk for me as unsure how to apply this as I work with a HEX editor, cheers
Quote from: Urusergi on 01:03, 04 December 15Hummm, how do you know where to patch then? you don't read in assembler?It's done dsk and cpr
Quote from: Phantomz on 01:20, 04 December 15I don't know how to program, use the winape debugger or read assembler, No.I've just learnt what to look for in a HEX editor and test the changes I make I started out just fixing the trainers to work on the gx4000, then found how to look for keys in games that use key numbers, I've now started to do games that use keyboard scanning.It might be tricky without the winape debugger or how to read assembler, but I've done a fair few games.
Quote from: Phantomz on 17:40, 04 December 15@Urusergi Any chance you could look at this version of " subhunter " if you get chance.I've converted the game at it's fully playable on the wiki page, I had to use a version without the intro as the original is protected and the above version has a cracktro I can't get past.It needs the cracktro removing or space remapped to the fire button, cheers.
Quote from: Urusergi on 23:18, 04 December 15Yeah!Also Ctrl remapped to Joy1B2 (accelerated scroll)Magic? stream:AF,ED,79,01,92,F7,ED,49,01,49,F6,ED,49,06,F4,ED,58,CB,03,CB,03,01,82,F7,ED,49,ED,79,05,ED,79,CB,73,C2,94,42Instead of:ED,71,01,92,F7,ED,49,01,42,F6,ED,49,06,F4,ED,58,01,45,F6,ED,49,06,F4,ED,78,01,82,F7,ED,49,ED,71,07,DA,94,42
Quote from: Phantomz on 20:26, 30 November 15@Urusergi Can you unpack CNGSoft games? If so, is there any chance you could do " Operation Wolf "
Quote from: Urusergi on 20:45, 05 December 15It's done <<<<< OPERATION WOLF >>>>>Cheat keys:Yes -> y or Joy1 upNo -> n or Joy1 downMenu keys:1 -> Joy1 B12 -> Joy1 B2 (not really necessary.It's already redefined)Game keys:Shoot -> Joy1 B1Grenade -> Joy1 B2Pause -> P
Page created in 0.088 seconds with 23 queries.