Printed Amstrad Addict magazine announced, check it out here!
Started by remax, 22:14, 04 May 15
0 Members and 1 Guest are viewing this topic.
Quote from: dragon on 20:31, 06 May 15Maybe i take the wrong dsk.
Quote from: remax on 20:19, 06 May 15Both games seems to work fine. Has Kung Fu Master infinite lives ? I would like to avoid trained game in the wiki page...
Quote from: Phantomz on 20:41, 06 May 15Kung Fu Master will have to be played on a computer if you want puchies too as it needs the space bar to change from kicks to punchies. Kung Fu Master had the Infinite Lives Pokes, I've removed it.
Quote from: dragon on 20:50, 06 May 15O.kMaybe with lucky they poke one of this lines: http://cpcrulez.fr/forum/viewtopic.php?t=2533
Quote from: dragon on 20:50, 06 May 15O.kMaybe with lucky they poke one of this lines: http://cpcrulez.fr/forum/viewtopic.php?t=2533Oh is correted in the upper post perfect Who class of programmer person let you select joystick and put you a space in the keyboard to use the punch lol.
Quote from: MacDeath on 22:20, 06 May 15I guess straight disk to cartridges ports such as Klax, Barbarian2 or Batman would need to be included as well as precursors...
Quote from: CraigsBar on 21:14, 06 May 15Any chance the Kick/Punch can get remapped to Button 2?
Quote from: dragon on 23:20, 06 May 15who knows, I think the keyboard scanning maybe is in 1321. But the interesting is to find where he use the scanned results. sure people like arnoldemu found it in 2 news.
Quote from: arnoldemu on 09:26, 07 May 15If you use the wip arnold, setup an I/O breakpoint for PPI port A read, that will trigger when the keyboard is read and you can find the memory location where the keyboard is read. The break will trigger after the IN instruction has been executed.You can then step through to the where it's called and you can find where it's doing the keyboard checking.
Quote from: dragon on 21:26, 07 May 15I have good news and bad news...(kung-fu), I can changue the space button.... but i can changue it to the intro button . XD.The normally is interprete de subroutine, but... we can try all ff combinations with lucky it work. .... voluntary? 00,01,02,03,04,05,06,07,08,09,0A,0B,0C,0D,0E,0F,10 etc etc... until ff XDDDD. another posibility is found the code to the "p"first so we can change the kick/punch in the pause button. well we can discard the 28=space and the 15=intro. lol.Poke 764B with the desired number 28 is default=space and the 15 is intro.Done!! Victory!!! yepah!!. I discover how works. C1=p button and 4A=joystick button 2. so poke 764b with 4A makes the fix
Quote from: CraigsBar on 22:27, 07 May 15Any chance you can look at IOTZM to allow the Continues to work from the GX4000?
Quote from: McKlain on 07:57, 08 May 15I've created an user on the wiki and I've been trying to edit the page, but I can't save the changes.Here is Small Games for Smart Minds from ESP Soft (2007). It's a compilation of puzzle games and can be played with the joystick. Tested on my GX4000.
Quote from: CraigsBar on 09:52, 07 May 15 Could I ask that someone take a look at the 'c to continue' in IOTZM tho, that game deserves a 100% working gx4000 release.
Page created in 0.092 seconds with 26 queries.