Started by remax, 00:14, 05 May 15
0 Members and 1 Guest are viewing this topic.
Quote from: remax on 18:38, 12 May 15Nobody said we were'nt happy... Just some propositions to keep things prettier and harmonized.If asking if it wouldn't be better to put the instructions into the comment section in spite of the file name make you wanna stop, then don't do it (but i think it's overreacting a bit).You make a valid point for the prompt, perhaps changing [Y/N] to [U/D] would be enough, and there too, no obligations.
Quote from: CraigsBar on 18:39, 12 May 15It must be doable invlnbl Y:up N:dn
Quote from: Phantomz on 18:55, 12 May 15Don't worry, I'm not overreacting, just trying my best to keep everyone happy If I can I will do so It is, give this a try By the way, are the new games I fixed working ok on real hardware this time?
Quote from: remax on 19:04, 12 May 15At least it works well in MESS and the trainer is perfect like this !I update the wiki with a shorter name if you don't mind
Quote from: remax on 19:14, 12 May 15Done and done.
Invulnerability [Y/N]Invincible Y:Up N:DnFull control [Y/N]Control Y:Up N:DnMove thru walls [Y/N]thru walls Y:Up N:DnPermanent colours [Y/N]Colors Filled Y:Up N:Dn (i have to check this one)
Quote from: remax on 19:59, 12 May 15Code Select ExpandInvulnerability [Y/N]Invincible Y:Up N:DnFull control [Y/N]Control Y:Up N:DnMove thru walls [Y/N]thru walls Y:Up N:DnPermanent colours [Y/N]Colors Filled Y:Up N:Dn (i have to check this one)
Quote from: Phantomz on 20:23, 12 May 15Done There you go
Quote from: remax on 20:32, 12 May 15Sadly, "permanent colour" is not what i thought. I keep on testing to understand fully what it is
Quote from: Phantomz on 20:40, 12 May 15Want me to change it to " Perm Colours Y:Up N:Dn " ?
Quote from: remax on 20:44, 12 May 15I edited it to "Colours stay Y:Up N:Dn" Ok for you?(Even if you don't see it at first, you keep the level of colours collected on the previous round)
Quote from: Phantomz on 20:46, 12 May 15That's fine by me What is wrong with Mickey Mouse, that it had to be removed?
Quote from: dragon on 21:02, 12 May 15Other.This was easy yo patch was in basic.
Quote from: Neil79 on 21:22, 12 May 15How about every Dizzy game ported from the Amstrad CPC?Go on
Quote from: dragon on 21:55, 12 May 15OKI DOKI
Quote from: remax on 22:37, 12 May 15Did you patch anything? Like i already said, Emlyn Hughes is a game that rely heavily on keyboard. I don't think you can make it playable.
Quote from: dragon on 22:39, 12 May 15note: I add howard the duck up.
Quote from: CraigsBar on 22:01, 12 May 15I still have plans on doing a compilation cart of these.. If @Phantomz would be kind enough to path the CNGSoft Trainers and provide me with then DSK's for all 12 games, then when the updated nocart that supports 80 track formats comes along it will be available.I already have Turrican and Turrican II on an 80 track disc waiting for the no cart (Oh and someone to fins where these ones hide the "Press Space" on the title screen.
Page created in 0.159 seconds with 49 queries.