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avatar_XeNoMoRPH

Crownland conversion from Atari

Started by XeNoMoRPH, 05:35, 02 May 19

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XeNoMoRPH

I have recently seen these videos on youtube, it seems that someone is converting the game Crownland to CPC , Does anyone know anything about the project or know its author?


https://youtu.be/QmxB2nmOpFg


https://youtu.be/uDNCfB3l91c
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AHack

That looks really awesome! Sorry I have no information about the project.

AHack

That looks like hardware scrolling with the paralax been done with software techniques. If that is the case then it is very impressive.

robcfg

That looks great indeed!


Not to sound picky, but Crownland is a game for the Atari 8-bit computers, not the C64.  ;D


I've played it a lot on Atari and I can say that it's a great game!

DanyPPC

You are right robcfg, Cronwland is a 128k Atari game. I completed it some time ago on my 130XE, but it's not very rich in levels.
CPC 464 with USB Floppy Emulator / CPC 464+ with USB Floppy Emulator / CPC 6128+ with C4CPC and Gotek HxC USB Drive Emulator

andycadley

Don't know anything about the conversion but it sure looks impressive. It's hard to get a parallax effect like that without a purely software scroll (and that in itself is tricky), so I'm curious how it's being achieved.

deepfb

I am sorry I don't see the point in creating a 1:1 port of this game to the CPC, since I don't feel it is going to match the original version. I don't see 'smooth scrolling' and 'non-stop ingame music', both features packed on a decent game screen and not just on a small window, as the biggest strenghts of most CPCs games; besides, Crownland does not work on any stock Atari A8, it requires at least a XL/XE system upgraded to 128KB of RAM, so it may be more fair to port it to the Amstrad Plus range.


A plain CPC version could take advantage of more enemies and/or moving platforms on screen (as it doesn't need to rely on a limited number of hardware sprites), so it would be harder (and maybe slower) to progress, or could even introduce puzzles to keep moving on the stage, but it would mean to design a different gameplay -what would be great, but would make it like 'Crownland 2', not just 'Crownland'.


Atari A8 games I would love to see on a CPC, with updated graphics and so? Drelbs, Realm of Impossibility and the first dungeon crawlers with close to text-mode aesthetics. I can't see a Yoomp! port to the CPC, for instance.

Kris


XeNoMoRPH

Quote from: robcfg on 07:04, 02 May 19
That looks great indeed!


Not to sound picky, but Crownland is a game for the Atari 8-bit computers, not the C64.  ;D


I've played it a lot on Atari and I can say that it's a great game!
It's true .. I've been wrong with another game I had in mind about C64 and I've messed up haha  :picard:
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gurneyh

#9
Hi !
I'm the author of this preview. Initially, it was just an attempt at parallax scrolling, but the project progresses.


Quote from: andycadley on 07:43, 02 May 19Don't know anything about the conversion but it sure looks impressive. It's hard to get a parallax effect like that without a purely software scroll (and that in itself is tricky), so I'm curious how it's being achieved.

Good intuition :) 
Hardware scroll is used for front tiles, and compiled tiles are used for background and water. I hope i can show more very soon.

robcfg

Thanks for dropping by, and best luck on your project!

Targhan

Impressive! The multi-plan scrolling is a real plus, and was certainly a bit tricky to do. If you need help/advice for the music/sound, don't hesitate to ask (check Arkos Tracker on my signature if you never heard of it).
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Xifos

Hi,
The two video preview are astonishing ! :)
For the front tiles, is it byte hardware scrolling at 25 hz ?Won't you need the scrolling to be slower when the character starts to walk ?

gurneyh

Quote from: Targhan on 23:16, 02 May 19
Impressive! The multi-plan scrolling is a real plus, and was certainly a bit tricky to do. If you need help/advice for the music/sound, don't hesitate to ask (check Arkos Tracker on my signature if you never heard of it).

Thanks you, it's very nice.

Arkos Tracker is installed on my machine. Just, i'm bad with soundtrackers.
Quote from: Xifos on 09:32, 03 May 19Hi,
The two video preview are astonishing ! :)
For the front tiles, is it byte hardware scrolling at 25 hz ?Won't you need the scrolling to be slower when the character starts to walk ?
I'm glad this preview pleases.Crownland on Atari 8 bits seems, to have scroll at same speed than the preview, but i could be wrong.

norecess464

Very promising, thanks for sharing !
My personal website: https://norecess.cpcscene.net
My current project is Sonic GX, a remake of Sonic the Hedgehog for the awesome Amstrad GX-4000 game console!

Targhan

QuoteArkos Tracker is installed on my machine. Just, i'm bad with soundtrackers.
It depends on what you want to do actually. I saw an Atari ST version, I guess you could use the same music? In that case, you can use Madram AYC player (from the YM stream).
If you want something more specific, you can you can still ask for help.
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Disark - A cross-platform Z80 disassembler/source converter
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TomEtJerry

I didn't know this game. Seems to be a mix of Mario / Wonderboy (snails inside !). Graphics are nice, animation is good but the music is CLEARLY too short and not very inspirated (even if for an Atari XL tune, sounds are good). If you plan to do an Amstrad CPC port, you should change this !

gurneyh

Quote from: TomEtJerry on 08:03, 04 May 19
I didn't know this game. Seems to be a mix of Mario / Wonderboy (snails inside !). Graphics are nice, animation is good but the music is CLEARLY too short and not very inspirated (even if for an Atari XL tune, sounds are good). If you plan to do an Amstrad CPC port, you should change this !
It's a little early for me to project on what the music will be. The plan was to convert it from Atari ST version, but again it's too early.
I still have work to transform a parallax scrolling demo into a proper game. And... I'm slow.
:)

robcfg

I would be sad if the game music is changed.


Maybe improve it, but definitely not changing it. The tunes are short but catchy.

TotO

It will be not the first time that a 8/16-bit game do not have the same music from a system to an other.
I do not see any issue with that if it can be better and in the same spirit. (Cybernoid, Deliverance, ...)
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robcfg

As usual, it's a matter of taste and it's gurneyh's call.


Just saying that if you're used to the original tune, changing it drastically would feel weird.


But that's my 2 cents  :D

Rhino

Good work, Gurneyh, the multiscroll effect is very well achieved!Is it your first work for CPC?

VincentGR


gurneyh

Quote from: Rhino on 19:19, 04 May 19
Good work, Gurneyh, the multiscroll effect is very well achieved!Is it your first work for CPC?

Yes Rhino, it's my first project on CPC. But... I take advantage of the help distributed on forum :)




Gryzor

Never heard of the original before, but the vids look beautiful...

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