News:

Printed Amstrad Addict magazine announced, check it out here!

Main Menu
avatar_Joseman

Crowdsourcing a new CPC game

Started by Joseman, 12:35, 02 August 15

Previous topic - Next topic

0 Members and 1 Guest are viewing this topic.

Joseman

Quote from: cpc4eva on 16:06, 03 August 15
so we going to start a new thread or just use this one ?

I think that perhaps the first stept is to make a poll for what game the people wants to pay for...

If the license will be a problem, then we have a problem... Most of people wants his all time favourite arcade game... or big projects like SCUMM games...

cpc4eva

Quote from: Joseman on 16:13, 03 August 15
I think that perhaps the first stept is to make a poll for what game the people wants to pay for...

If the license will be a problem, then we have a problem... Most of people wants his all time favourite arcade game... or big projects like SCUMM games...


no i dont think so.

We have seen in CPC history original games prove very successful.

Trebmint

Quote from: cpc4eva on 16:15, 03 August 15

no i dont think so.

We have seen in CPC history original games prove very successful.
Perhaps this sums up the main issue we have - in that if two people can't agree what chance have we got in making the hundreds needed agree? This is why yes I think we need some sort of crowdfunding, but initially the plans have to be finalized in that we must have a game decided, a team, and a roadmap and then see if more people want to back that vision. Choice is great but ask a hundred people and you'll get a hundred opinions. The only thing we do agree upon is the idea we want to support the cpc and get new great games appearing again.


So IMHO opinion is that we should form a small group of a say ten - a dozen who simply want to see new games, who are willing not to throw a tizzy when their idea isn't chosen, and that we would be willing to put up say 25% of the cost to get the thing started without the idea that you'd get anything back but a good game. Yeah okay we'd then between that group own the code.


My personal choice would be to approach some old copyright owners with the proposition we create a game based on the franchise... who knows perhaps a Dizzy, or Roland game could be a good idea. If not perhaps look towards an existing idea like Cosmic Prison Commando etc etc.

cpc4eva

i really don't think it matters if its an original game or a remake or / sequel / update or whatever you want to call it of an existing or commercially made game, i really dont think that it would make any difference whatsoever to some others it may maybe they being selfish ???

making a new 128k+ outrun or new 128k+ Chase HQ SCI or 128k+ Microprose Soccer etc etc will probably get more of peoples attention and possibly more purchases but it may mean alot more headaches and costs involved as it has already been mentioned in here.

Here is an example of an original crowd funded game for the c64 called Sam's Journey.   This is the link Sam's Journey :: Knights of Bytes

Sam's Journey – 8Bit Platform Action in Development! | Vintage is the New

From what i can see it looks pretty damn good just have a look at those screen shots and animated images.  I  would think that crowd funding is definitely the way to go and if you take an observation of the Knights of Bytes web page i would think that the CPC wiki community and any new CPC games project team can learn much from them.  I reckon having a chat with them would be priceless !

As for the new CPC project itself i really think it should be upto the CPC team who comes together to actually make it.  They could brainstorm ideas put a poll out to the public / community and then the one with most hits in the poll is the project the team goes ahead with.


Joseman

Quote from: cpc4eva on 17:37, 03 August 15
[...] brainstorm ideas put a poll out to the public / community [...]

A poll that's what i said!, i think that we must ask the community where they want spend his money!

cpc4eva

there a few AMSTRAD CPC communities of FB so this is just some stats -

if you look at the AMSTRAD CPC 464 FB group theres 1,749 members surely from this group alone you could generate more than 200 sales ?

Amstrad CPC User FB group = 308 members

CPC-Emulators FB group = 122 members

naturally there would be a lot of cross over of members between the groups

then you look at this group 8BIT AND 16 BIT RETRO GAMERS FB group = 7,567 members

im sure there will be buyers for a quality CPC product.

like i said the 8bit / 16bit world wide community is rather large but though not everyone has a real CPC and that will be something the CPC project team need to address as a priority.

cpc4eva

Quote from: Trebmint on 17:08, 03 August 15
Perhaps this sums up the main issue we have - in that if two people can't agree what chance have we got in making the hundreds needed agree? This is why yes I think we need some sort of crowdfunding, but initially the plans have to be finalized in that we must have a game decided, a team, and a roadmap and then see if more people want to back that vision. Choice is great but ask a hundred people and you'll get a hundred opinions. The only thing we do agree upon is the idea we want to support the cpc and get new great games appearing again.


So IMHO opinion is that we should form a small group of a say ten - a dozen who simply want to see new games, who are willing not to throw a tizzy when their idea isn't chosen, and that we would be willing to put up say 25% of the cost to get the thing started without the idea that you'd get anything back but a good game. Yeah okay we'd then between that group own the code.


My personal choice would be to approach some old copyright owners with the proposition we create a game based on the franchise... who knows perhaps a Dizzy, or Roland game could be a good idea. If not perhaps look towards an existing idea like Cosmic Prison Commando etc etc.

I have sent a message to Phillip Oliver from the Oliver twins hoping that he will reply and i asked him if he could provide some feedback if the CPC project team were to approach old copyright owners and what that might involve?

I hope he writes back / can join in the conversation here, i understand he is busy with work and life so i will keep my fingers crossed :)

Trebmint

Quote from: cpc4eva on 18:08, 03 August 15
I have sent a message to Phillip Oliver from the Oliver twins hoping that he will reply and i asked him if he could provide some feedback if the CPC project team were to approach old copyright owners and what that might involve?

I hope he writes back / can join in the conversation here, i understand he is busy with work and life so i will keep my fingers crossed :)
Well somebody endorsing it like the Olivers would make it far more feasible. Lets hope

cpc4eva

see what happens?

Richard Walsh from FB suggested an updated version of Harrier Attack would be good.... a pretty good suggestion that....

i wonder what other peoples have thought about ?

Personally id love to see an original sports / racing or platform style.

One of the best things i would love to see is CPC games that weren't become a reality but hey can you ever go back to the future ? 

Curious to see / read what others would like to see ???

Targhan

My reality could probably be summed up by this:
- Would I make Orion Prime 2 on my spare time, knowing that many people would like that? Perhaps yes.
- Would I make Orion Prime 2 if I knew that I *had* to finish it in 6.8 months because then the money will run out? I don't think so...



Targhan/Arkos

Arkos Tracker 2.0.1 now released! - Follow the news on Twitter!
Disark - A cross-platform Z80 disassembler/source converter
FDC Tool 1.1 - Read Amsdos files without the system

Imperial Mahjong
Orion Prime

Puresox

There ought to be a new thread , that gathers what people are wanting with regard to a new game.

Lazy Dude

firstly I would like to declare my interest in the general idea. And I would be happy to back a viable project with hard cash.

deciding what game is a huge task. I would love to see a decent outrun remake. There are many ways to avoid copyright breaches etc if you are smart/ creative enough.

speaking of creative I would want to see a credible team formed that knows how to put together a highly polished product. with this in mind it should be possible to see a few old hands join in for the sake of structuring the whole process from concept to final release. we really don't want to see a disorganised mess with each person having their own agenda.

the potential is there...........

TFM

You should first define the minimum requirements: Tape or Disc. 64 K or 128 K. CPC or Plus.


IMHO there is not a lack of ideas, there is rather a big lack of time of people who are actually willing to do a game.


And... be prepared to wait for it.... since we all got a real life job.  ;)


In general: Who bother with conversions, when one can do a new game, using the strength of the CPC / (or Plus).  :)
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Joseman

#38
Quote from: TFM on 19:43, 06 August 15
You should first define the minimum requirements: Tape or Disc. 64 K or 128 K. CPC or Plus.


IMHO there is not a lack of ideas, there is rather a big lack of time of people who are actually willing to do a game.


And... be prepared to wait for it.... since we all got a real life job.  ;)


In general: Who bother with conversions, when one can do a new game, using the strength of the CPC / (or Plus).  :)

Tape and 64k's is just silly , c'mon we have mass storage and 512k's out there, let's move on...

If the people is paid for do a game, then there is not need to wait much longer... they will code the game more quickly...

and i want conversions too... i will like a new version of out run, a version of SF2, a version of toki... why nobody mentions a new version of Shadow of the beast?? perhaps some early scumm game... let's dream...

I'll pay big money too for this type of games... and for some game in particular... I even will pay more big money...

Nothing plus related, i don't want to contribute on cpc+ only games...

arnoldemu

Bigger games take time. They take motivation to complete, especially to fix all bugs.

Complex games take time. They are harder to make fast and they can have more bugs so take longer to fix.

Often learning how to make a particular style of game run fast takes time (e.g. to make a fast racing game). So you need to factor in the time to learn this knowledge or for others to help them to get the knowledge.

If you want somebody to put more time into it, then you need them to give up their existing job for long enough to make it. But, you also need to give them the time to investigate the best way or the way to make a good version.

We all know families and work take time and people need money to pay bills.

So, how much is enough for somebody to take a break from work and have enough to pay bills and make the game....?

Alternatively, think a bit smaller, think a bit simpler, something that would take less time to complete and finish. Of course smaller incentive but still nice.
Then perhaps see more games and more results??









My games. My Games
My website with coding examples: Unofficial Amstrad WWW Resource

Lazy Dude

wise words and food for thought

Puresox

Personally Out Run doesn't particularly appeal to me, of course I wouldn't mind it if it was done though. I think that the CPC has plenty of decent car games to show off the system. I'd rather something original , or something that who ever is coding it, is pretty good at. I would be happy to put some dough into the scheme if it is well planned out, for sure.

Carnivius

Quote from: Joseman on 20:17, 06 August 15
Tape and 64k's is just silly , c'mon we have mass storage and 512k's out there, let's move on...
Quote
Nothing plus related, i don't want to contribute on cpc+ only games...

Strange how you're fine with one form of upgrade but not another one that was actually available back in the day.

Personally I prefer the standard 64k tape and 128k disk.  I don't own mass storage and 512k ram and all that.  My machine is still a standard CPC464 and while I'm thinking about upgrading it sometime in the future for convenience (like having all tape games run off a memory card thing all fast)  I still prefer working within the limits of what was available to the majority of people during the era the CPC market was healthy.  That's part of the whole nostalgic 'retro-kick' for me.  If I started upgrading to all sorts of crazy stuff I'd lose interest and just move on to something more powerful to begin with.  That's just how I feel and why I wouldn't work on a game that requires all that extra stuff (or Plus cos that wasn't my CPC era either).
Favorite CPC games: Count Duckula 3, Oh Mummy Returns, RoboCop Resurrection, Tankbusters Afterlife

TFM

Quote from: Joseman on 20:17, 06 August 15
Tape and 64k's is just silly , c'mon we have mass storage and 512k's out there, let's move on...


Yes, I think so too. But if I tell so, they beat me up here.  :laugh:  IMHO we should go for 128 KB and 0.7 MB format on B-drive.


Having a lot of RAM doesn't have to mean that a game is necessarily bigger and takes longer to make it. It may just allow us to use more complex GFX and less compression (which makes everything more quick).

TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

CraigsBar

#44
Yes I would fund a game, yes I would love to see toki on a plus as was meant to be. But, and let's be fair, something is better than nothing. So a remake of one of the CPC failures is fine by me too. Outrun anyone?
IRC:  #Retro4All on Freenode

dthrone

Quote from: CraigsBar on 23:45, 06 August 15
Yes I would find a game, yes I would live to see toki on a plus as was meant to be. But, and let's be fair, something is better than nothing. So a remake of one of the CPC failures is fine by me too. Outrun anyone?

I think you'll find that behind the scenes the GX4000/plus scene is quite active right now thanks to the C4CPC.  Currently, the situation is like back in 1990, when/if games turn up on the shelves  :)

philip

What about a very simple game like Fruity frank that was also funny to play with and still many people remember?!

steve

In the planning stage you could design the program to match the potential of all the CPC models
You could start with a <64k cpc game, then offer a 128k expansion pack, a 464+/6128+ expansion pack, maybe a 512k/speech/other/ pack , and finally a cartridge.
The game should be exclusively a CPC game to get the most from the hardware, if you try to port it to other systems they will complain about "CPC ports" in the same way we complain about speccy ports, you could sell a licence to teams experienced in coding for another system so they can make the best possible port to their system.

Gryzor

Well, topic split from chatting with Jim Bagley..... . I guess it makes sense.

Puresox

Quote from: Gryzor on 11:00, 24 August 15
Well, topic split from chatting with Jim Bagley..... . I guess it makes sense.
Can you redo the thread title , the spelling mistake is  annoying , lol.

Powered by SMFPacks Menu Editor Mod