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avatar_Gryzor

Game idea - CPCanabalt?

Started by Gryzor, 17:06, 27 November 11

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Devilmarkus

#100
Some tiles:
4 colours (4th is green = transparent, so ahaaaaa we need a mask!!!)

(More will follow if you like them)
When you put your ear on a hot stove, you can smell how stupid you are ...

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TFM

The gaming principle of the Canabalt remembers me about the very first games of the 70ties & 80ies.

It's just a small sprite moving to the right until it falls in a hole.

I'm curious if there is really interrest in such a game for the CPC???

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robcfg

Me thinks it would be a nice game to play on the CPC.


And it would be also quite a challenge to code that paralax scroll...  8)

TFM

Quote from: robcfg on 22:55, 30 November 11
Me thinks it would be a nice game to play on the CPC.


And it would be also quite a challenge to code that paralax scroll...  8)

Interesting  ;)


Forget about the parallax scroll in the way they show it there in that youtube videos... I don't say it's not possible, but it suxx to code that kind. If a parallax scroll similar to that "Altered Beast Demo" would be used, that would be different, more easy to do. Or for example also Sub-Hunter. Smaller screen though.
However parallax scrolls like shown in the videos, that's no fun coding it on CPC. If you do that - hehe - then you really have only cpu time for one very small sprite - hahaha.
TFM of FutureSoft
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MacDeath

Let's think about it as an interactive demo...

TFM

You got a good way to look at things  :)
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Morn

Quote from: MacDeath on 17:56, 01 December 11
Let's think about it as an interactive demo...

That describes the majority of newly developed games for the CPC pretty accurately...

robcfg

Getting back to topic...

Winners don't use palettes, hehe!

As Canabalt is essentially grey, would it be possible to use mode 2 to simulate mode 1 pixel while using patterns to get the different shades of grey?

MacDeath

Wouldn't be as smooth as using 3 colours yet larger pixels.

I guess...

fano

Quote from: robcfg on 17:05, 03 December 11
As Canabalt is essentially grey, would it be possible to use mode 2 to simulate mode 1 pixel while using patterns to get the different shades of grey?
Beware , on CTM if you apply this on tall surfaces you'll take the risk to have awfull moirure effects  :(
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MacDeath

#110
Why not trying a Mode1 and 2 only demo then ?

Just to show peoples that those can be very colourfull modes too...

QuoteBeware , on CTM if you apply this on tall surfaces you'll take the risk to have awfull moirure effects
I found out that even big dithered surface in mode1 produce such moirure effects...
But I suppose this is even worse in mode2...

Devilmarkus

When you put your ear on a hot stove, you can smell how stupid you are ...

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Gryzor

Well, there's a better solution than locking a potentially great thread. I'm reopening it and removing the irrelevant stuff...

tastefulmrship

#113
Quote from: Gryzor on 09:01, 04 December 11
Well, there's a better solution than locking a potentially great thread.
I think the thread has served its purpose and shown people how MODE1 could be properly used in the future, but I fear CPCanalbat (as a project) is dead.

As a fond farewell, here's the CPCanalbat title page in our original BLUE, GREY and CPC-YELLOW palettes.
Here's to what COULD have been!


EDIT1: Apologies to everyone for being the one who threw this thread into obscurity with banal postings of incongruent crap!

EDIT2: Edited posts to add a few more colour choices on pages 1 & 2.

EDIT3: Someone issued a CALL &BC02 to one of my pictures, I apologise!

Gryzor

Quote from: tastefulmrship on 09:49, 04 December 11
I think the thread has served its purpose and shown people how MODE1 could be properly used in the future, but I fear CPCanalbat (as a project) is dead.


So should we lock all threads and projects we may consider 'dead'?


TFM

Quote from: Gryzor on 16:42, 04 December 11
So should we lock all threads and projects we may consider 'dead'?

This would render "considered dead" into "absolutely dead".

Why don't give you guys that idea a break and sleep over it?


I can tell that now... I thought about using my Game engine for a CPCanabalt, but for some reasons (mainly time) I frooze that project. The introduction of parallax scrolling would be too time consuming, but this doesn't mean that there will be no CPCanabalt in future. I guess somebody else is already working on it.
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Gryzor

Aw, come on, just read in RG that there exist not one, but TWO Canabalt versions for the c64... Darn.

Gryzor

...and last night I read (again in RG) that the C64anabalt is really nice. It is, indeed!



TFM

They got 20x more coders etc...
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

robcfg

I bought it some time ago, and I have to say that it's a pretty good game on the C64.


I mean, there had to be a game that took advantage from all those grey colors...  ;D

ivarf

Grey machine with grey colours onscreen. Fabolous ;) Looks nice, shaky camera I guess.


But isn't this the speed and smoothness that we get on the CPC when using the hardwarescrolling at full speed?

TFM

Sure, but that parallax scrolling is a bit to keep considered.

However, the idea of the game is boring. I played it 3 times (pc) and then I moved on...
I mean... if there would be levels, save points, level codes or so... ok, maybe the CPC version will have them  ;)
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

TMR

Quote from: ivarf on 21:02, 25 September 12
But isn't this the speed and smoothness that we get on the CPC when using the hardwarescrolling at full speed?

It appears to be the equivalent of four mode 0 pixels a frame at full speed, but the speed is reduced by collisions with rooftop objects or furniture in the buildings.

Gryzor


TFM

Take any kind of jump an run game, glue the joystick to the right position. Now delete nearly all features of that jump an run game... what do you get?    .........     Right! Canabalt!  :laugh:
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

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