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avatar_khisanth

Game most in need of being remade properly

Started by khisanth, 01:38, 15 February 12

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TFM

#25
The soft-scrolling of the Plus may save some CPU time when scrolling slowly, but not when scrolling at decent speed. You still have to transfer the new video data into video RAM by using the CPU.

Quote from: MacDeath on 13:35, 23 February 12
But the main gain a CPC can get is to use a 128K RAM instead of the too severe 64K limitation.
Oh, and please, no more tapes !

YES!!! YES!!! YES!!! YES!!! YES!!!
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

andycadley

Quote from: TFM/FS on 19:20, 23 February 12
The soft-scrolling of the Plus may save some CPU time when scrolling slowly, but not when scrolling at decent speed. You still have to transfer the new video data into video RAM by using the CPU.
But only a relatively tiny amount. It's not exactly difficult to maintain a full 50FPS scroller with the plus hardware with enormous amounts of spare CPU time for doing whatever else you need to do.

TFM

Quote from: andycadley on 21:49, 23 February 12
But only a relatively tiny amount. It's not exactly difficult to maintain a full 50FPS scroller with the plus hardware with enormous amounts of spare CPU time for doing whatever else you need to do.

Well, for 50 fps bytewise scrolling it's the same for the CPC old generation. Bytewise scroll on the old CPC needs just to change CRTC registers (neraly not time) and to transfer video data (much more time). And transfer video data is the same for both CPCs.

The Plus gets an advantage if you scroll only single pixels every frame. And in this case it's worlds apart :-)
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

MacDeath

#28

Worlds Apart _ Everybody

QuoteAnd in this case it's worlds apart :-)
Zeriously mein freund, du hast sheissen music tastes sometimes... ;D

What I wanted to say is despite having some proper Hardscrollings, the Plus can still get some sluggishness or thight tinmings when it come to mix those Scrollings with Hardsprites and Softsprites... (and rasters and DMA sounds and and and...)

Until you code this well and don't ask too much from your game engine, and benefit from ROM game or extended RAM of course..


Anyway I would be so curious to see how Midnight resistance owuld run given the Extra RAM and sprites-reversal pre calculated... and those big bullets reduced, and so on...


Does anyone knows if the Speccy source code is available somewhere ?

Jim Bagley anyone ?

The guy was notorious for his OCEAN speccy ports... not the best he could offer I guess.

Red Heat was a notorious untter Shyte.
despite the large amount of naked chicks...


Seriously WTF ?
only 3 colours on screen...
And a sluggishness that defy logic despite a stamp sized screen...


but hey, the CPC could emulate the speccy, while the otherway is not possible. :D

RedHeat was certainly ported in 2 days... well, two half days indeed.
Would be fun to know the reason behind this.

SyX

Quote from: MacDeath on 12:11, 24 February 12Does anyone knows if the Speccy source code is available somewhere ?
Here!!!  :laugh: (Cabal & MR were subasted the same days, as with Cabal i suppose that the sourcecode will appear in a pdf soon, anybody want to OCR it??? ;))


Come on!!! "Red Heat"/"Double Detente"/"Danko Calor Rojo" was a game from the future :P screen in 16:9, mini-games, ... is the CPC Shenmue xDDDDDDD

andycadley

Quote from: TFM/FS on 01:28, 24 February 12
Well, for 50 fps bytewise scrolling it's the same for the CPC old generation. Bytewise scroll on the old CPC needs just to change CRTC registers (neraly not time) and to transfer video data (much more time). And transfer video data is the same for both CPCs.

The Plus gets an advantage if you scroll only single pixels every frame. And in this case it's worlds apart :-)
It's much, much harder to write and reason about a scrolling routine that uses CRTC tricks than the Plus's scrolling. Not to mention that it requires the screen to be extended into the borders, so doesn't really work if you want full 8 way scrolling. And if you want a static status area too, like most games have, it gets even trickier to code a CRTC routine that works, wheras the Plus hardware can do it without batting an eyelid.

TFM

Well, I use overscan scrolling with 32 KB screen RAM on CPC. And this just needs to adapt CRTC and V-RAM start address. Four lines of code actually.

For a static screen area I suggest to use a screen split. Can be done by using interrupt #4 f.e.

But no need to argue, Plus provides surely advanced features.
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

DARKGATE

 :D Another good remake can be BLASTEROIDS, with MODE 0.
Do not underestimate the power of AMSTRAD CPC.

MacDeath

QuoteCome on!!! "Red Heat"/"Double Detente"/"Danko Calor Rojo" was a game from the future screen in 16:9, mini-games, ... is the CPC Shenmue xDDDDDDD
You know, a proper 320x200 is already 16/10.
::)

(well ok, the pixelsare not exactly squares... whatever...)

Puresox

Crystal castles is utter crap. I can't understand why the Electrons version is leagues ahead of the CPC's. Runs at a good speed etc... CPC looks like a turn based game ?


Is it a game more suited  to Electron?

Metr

I personally like as it is, maybe because it was the first game my father gave me as present, and it was the first video I uploaded, but with all the "bad press" it got lately, I would do a improved version of Green Beret just to shut up some big mouths! "CPC can't scroll properly in your face!" :D

MacDeath

#36
Seriously I also never truelly understood how come GreenBeret is considered bad game...

I liked it a lot.


I hate those "hurr durr scrollings" fanboyz...


Just look at a game like JetSetWilly, you add a scrolling, it is simply not the same game and it simply sucks IMO with a scrolling.


Jet Set Willy 2 - Amiga

seriously WTF ?
where is the pixel-wise perfect collision system ?

TFM

TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

Puresox

Amiga version has lost the charm of JSW.Bland gameplay...

ukmarkh

#39
Quote from: MacDeath on 14:19, 26 February 12
Seriously I also never truelly understood how come GreenBeret is considered bad game...

I liked it a lot.


I hate those "hurr durr scrollings" fanboyz...


Just look at a game like JetSetWilly, you add a scrolling, it is simply not the same game and it simply sucks IMO with a scrolling.


Jet Set Willy 2 - Amiga

seriously WTF ?
where is the pixel-wise perfect collision system ?


I think you have used a bad example there... when fast paced arcade scrollers like Green Beret are reduced to push and pause scrolling, it massively kills the experience. Jesus can u imagine playing R-Type with the same scroll as Green Beret. Suffice to say, if Green Beret was done justice on the CPC, everyone would be happier, me especially as it's one of my all time favourite games from the arcade.

TFM

Let me ask you a question. Wouldn't you prefer a completely new game instead of an proper remake of an old game?
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

steve

The trouble is lack of ideas for new games, and if you have a new idea you would want to commercialise it, so making it a PC game, a CPC version of that game would be a very minimalist version of the PC game, lacking practically everything that people might like in the PC version.

TFM

Quote from: steve on 21:27, 27 February 12
The trouble is lack of ideas for new games,

Actually - I lack time, ideas not at all.

Quote from: steve on 21:27, 27 February 12
and if you have a new idea you would want to commercialise it, so making it a PC game, a CPC version of that game would be a very minimalist version of the PC game, lacking practically everything that people might like in the PC version.

Hmmmm.... currently working at a CPC version of a PC game. (Cyber Huhn). Nothing new, but it's a kind of test for a bigger project. It will be released by an official software company with all legal rights and in a box. Let's see if it works out. If yes, the next game will be something way more sophisticated.
TFM of FutureSoft
Also visit the CPC and Plus users favorite OS: FutureOS - The Revolution on CPC6128 and 6128Plus

TotO

Quote from: MacDeath on 14:19, 26 February 12Just look at a game like JetSetWilly, you add a scrolling, it is simply not the same game and it simply sucks IMO with a scrolling.
The guy who get the idea to add a scrolling on JSW don't understand the spirit of this game.
"You make one mistake in your life and the internet will never let you live it down" (Keith Goodyer)

Sokurah

Quote from: Puresox on 02:02, 22 February 12
I'd love Jet-Pac on Amstrad!

I agree. And it shouldn't be that hard to make...it's a pretty simple game after all.
...almost all other systems has a version of Jetpac, so why not the Amstrad?
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Tardis Remakes => Mostly remakes of Arcade and Spectrum games - including Dingo for the Speccy.
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