Started by enteka, 11:52, 31 May 21
0 Members and 1 Guest are viewing this topic.
Quote from: enteka on 11:52, 31 May 21Two weeks ago, I re-discovered the Amstrad of my early teens, via the RVM emulator and the Profesor Retroman youtube channel.Anyway, I've began developing on Locomotive Basic, a small gamebook cyoa/ Fighting Fiction style (more like something in between) sort-of engine.And I'm in a bit of crossroads. Should I make it into a "real" game? That's tons of work, mostly writing and organizing, as the main code is pretty much done. I would love to, however, it will only make sense if there are people who would play it.So, what do you think about my wee project?
Quote from: manossg on 12:25, 31 May 21Hello, mate, and welcome again to the beautiful world of the Amstrad.I am interested in such games and, for one, would definitely like to play your game. Also, if you require any kind of help, feel free to ask, lots of helpful individuals here.PS. enteka=from greek?
Quote from: Gryzor on 12:36, 31 May 21Ah just as I thought another g(r)eek joined us... Welcome mate!Not sure how a computerised CYOA game would work? I thought CYOA books were the printed equivalent of adventure games? Not sure what "Fighting Fiction" is though...PS talking about formats, early to mid nineties I played a X-Files CYOA on CD, that was fun!
Quote from: enteka on 13:10, 31 May 21Thank you very much. I will need help with my English which tends to fumble when I'm tired, and in a later version I'll probably be adding graphics and or music. And I'm a total loss at music, just I ken nothing about it.enteka, yes, from Greek. I needed a short url so it was my 11th attempt and thus -> enteka.xyz it's also my Gopher and Gemini pages
Quote from: Animalgril987 on 19:24, 31 May 21What's your game? I will try it out.
Quote from: andycadley on 13:45, 31 May 21I remember playing the Spectrum version of one of those FF games back in the day (Forest of Doom IIRC) and it was pretty cool. At lot harder to cheat than it was with the book version though.
Quote from: MiguelSky on 19:59, 31 May 21I loved this on paper. Some years ago, a version for nowaday devices was also released,
Quote from: Animalgril987 on 19:24, 31 May 21@enteka. Welcome to the forums. We will all look forward to your game, if yo release it
Quote from: eto on 17:45, 31 May 21tl;dr: if you enjoy making this, then just do it.
Quote from: skylas on 17:00, 31 May 21Welcome! Feel free to ask anything you want, and good luck with the project!As I had the same thoughts when I started dealing with Amstrad again, I can assure you that there many that would try your game. Just needs a bit more time for posting in appropriate groups, forums etc, so that many people get aware of it. I can also recommend @manossg for music, as he makes an excellent work in my opinion. You just have to learn to load AKG files from Arkos Tracker.
Quote from: manossg on 15:41, 31 May 21https://www.cpcwiki.eu/forum/games/budrumi!-new-text-adventure-game!/msg202553/#msg202553
Quote from: Gryzor on 13:37, 31 May 21Ah dice, I played a few such games back in the day - didn't realise they were a different category! Nice!!Damn, I wish it was summer '89 for a little while.
Quote from: enteka on 00:22, 01 June 21I've been busy kayaking and programing
Quote from: Animalgril987 on 01:37, 02 June 21At the same time?!
10 ' The XIII Emperor a gamebook for the Amstrad CPC20 ' By Miguel de Luis Espinosa30 ' See README.TXT for license and notes40 DEF FNdice(x) = ROUND(RND(1)*(x-1))+150 DEF FNustr$(x%) = MID$(STR$(x%),2) 'unsigned str$60 DIM scores%(6,2) : DIM flags%(20) 70 DIM p$(20)80 filename$ = "1.txt" ' starting paragraph filename90 FOR i = 1 TO 6 : scores%(i,1) = FNdice(3) + FNdice(3) : NEXT100 DIM scoreNames$(6)110 FOR i=1 TO 6 : READ scoreNames$(i) : NEXT : DATA KNWOLEDGE, PERCEPTION, GRACE, SKILL, STRENGTH, HIT POINTS120 GOSUB 240130 scores%(1,1) = scores%(1,1) + (age%-12)\3 ' KNW140 scores%(2,1) = scores%(2,1) + FNdice(3) ' PER150 scores%(3,1) = scores%(3,1) + (21-age%)\2 'GRACE160 scores%(4,1) = scores%(4,1) + FNdice(3) 'SKL170 scores%(5,1) = scores%(5,1) + (age%-18)\3 'STR180 scores%(6,1) = scores%(6,1) + scores%(5,1) + (age%\2) ' HP = dice + str + age\2190 FOR i% = 1 TO 6 : IF scores%(i%,1) < 4 THEN scores%(i%,1) = 4 : NEXT i%200 FOR i% = 1 TO 6 : scores%(i%,2) = scores%(i%,1) : NEXT ' Current score=Initial210 GOSUB 320220 END230 ' SUBRUTINES ---------------------------------------------240 ' START GAME250 CLS : MODE 2260 PRINT "Choose your name"270 INPUT "> ", name$280 PRINT "Your age, 13 to 21"290 INPUT "> ", age%300 IF age% < 13 OR age% > 21 THEN LOCATE 1, VPOS(#0) : GOTO 290 310 RETURN320 ' DISPLAY CHARACTER SHEET ------------------------------------330 CLS: PRINT name$ 340 PRINT FNustr$(age%) " years old." : PRINT350 FOR ik=1 TO 6360 PRINT scoreNames$(ik);370 PRINT , FNustr$(scores%(ik,1)) "/" FNustr$(scores%(ik,2))380 NEXT ik390 PRINT : PRINT ">>> Any key to continue <<<400 akey$ = INKEY$ : IF akey$ = "" GOTO 400410 RETURN420 ' read file430 CLS440 DIM p$(20)450 FOR i%=1 TO 20 : p$(i%) = "" : NEXT ' resets paragraph460 OPENIN "1.txt" 'filename$470 INPUT #9, effect%480 REM call effect process subrutine490 wi% = 1 : WHILE a$ <> "---" AND NOT EOF500 INPUT #9, a$510 IF a$ = "---" THEN p$(wi%) = "" ELSE p$(wi%) = a$520 wi% = wi% + 1530 WEND540 ' read choices550 CLOSEIN 'filename$560 Return
1"The XIII Emperor""""The children of Samar have this story: it wasn't the XIII Emperor who""saved the city from the Red Horde, but one of their own, a slave boy.""Yet, who could believe such a thing?""---"0,0,2,2"---"
Quote from: enteka on 01:25, 04 June 21level, the younger the harder... usually
Quote from: Animalgril987 on 18:50, 04 June 21Should be on super-easy for me, then
Page created in 0.081 seconds with 50 queries.