It might be an idea to do a list of games that could (and should!) be converted to the CPC, incase a developer wants a project and runs out of ideas!
I will start the ball rolling with:
Lode Runner - classic NES game
http://www.youtube.com/watch?v=ukUPa_FmoGY
Amidar - theres a post already for this but its worth adding to the list
http://www.youtube.com/results?search_query=amidar&aq=0 (http://www.youtube.com/results?search_query=amidar&aq=0)
Zelda II - my personal favourite Zelda game although a lot dont like it
http://www.youtube.com/watch?v=wxiCgBt-dPo
Super Mario Bros. (3 if possible although it would push the CPC to its limits) - Giana is just not the same! The Mario games have a level of complexity far higher.
Feel free to add to this list, and hopefully in the future we can cross them off and play these classics on the CPC.
Battlechess
I was wondering today if this could be possible.
35 battle scenes... this is a lot of Video Data...
Add to this a (good) Chess engine.
The PC version even had realsound (samples) on PCspeaker.
I think this would need 256K RAM minimum... or frequent multiloads...
Or shitton of compression on a 6128...
Streetfighter 2.
(The HMC version is more like Streetfighter 1)
I think the best way to do this would to have sprite sizes similar to that of the neogeo pocket. I actually did a test of this sometime ago and managed to get all the Ryu full bodied sprite frames from the neogeo pocket version on 2 16KB sheets Mode1. (However, these were single pixels..)
Quote from: EgoTrip on 15:14, 21 March 11
It might be an idea to do a list of games that could (and should!) be converted to the CPC, incase a developer wants a project and runs out of ideas!
I will start the ball rolling with:
Lode Runner - classic NES game
An official conversion of
Lode Runner already exists for the CPC (http://www.cpc-power.com/index.php?page=detail&num=1311)!
QuoteZelda II - my personal favourite Zelda game although a lot dont like it
I recall a few years ago that Demoniak presented some preview screenshots of what
Zelda could potentially look like on the CPC - and they were lovely! 8) The page is here (http://cpc-aventure.chez-alice.fr/divers/zelda/zelda.htm), but the web site is down as I write this.
QuoteSuper Mario Bros. (3 if possible although it would push the CPC to its limits) - Giana is just not the same! The Mario games have a level of complexity far higher.
It would be great to see this on the CPC, but I am sure it will meet the same legal fate as
The Great Giana Sisters! :(
Personally, I would love to see
Skool Daze and/or
Back to Skool converted to the CPC. They were two of my favourite games when I was really small and still owned a Spectrum. (Just to make any potential conversion a bit easier, someone has made the enormous effort of disassembling
Skool Daze (http://pyskool.ca/disassemblies/skool_daze/index.html)!)
Funny that you like Zelda 2. I don't know the game but I already know that everyone hated this sequel. Although, this is interesting to me, a zelda with heavy storyline like an rpg. I might have a try it on emulator on my GP2X Caanoo :)
Also:
(http://asset.soup.io/asset/0719/5359_bee4.jpeg)
Although, I am sorry about this intermission and I will continue without going out of theme because it's interesting.
I used to dream about favorite titles that I'd like to see converted on CPC. Things like Metal Slug, Castlevania or Civilization. I would think of direct remakes, as exact as possible as the original. However my current view about demo/game remakes is here (http://computerhermit.blogspot.com/2011/01/demogame-remakes.html). In a nutshell, I find it more interesting to recreate an original game, only partially inspired by my favorites and not making a complete copy of the original. For example, I love castloid games (like castlevania series but the modern ones in GBA and DS which have a map and many weapons and magic you can wear). Knight and Grail (http://www.youtube.com/watch?v=v4La7C3Vuvo) on the C64 is a brand new game that I have played and is really well done that has the style of castloids, with a big map, unlocking areas, finding new swords and armour, but doing it in it's own way, not copying entirely the original.
But I'd like to continue this talk because of the thought of what is possible on the CPC. Which non-CPC games could be converted and how hard would it be?
I wouldn't mind seeing a 2 player scrolling shootem up like Dodonpachi, Dangun Feveron or Ketsui(my favourite Cave shooter) on the CPC. It would look great with the colour palette and the mode 0 screen would be very good for it.
I guess this is more of a fantasy thread than anything cos I know most games wont get a remake. The CPC is a very capable machine, and there are some existing games that show off what it really is capable of. Obviously attempting to remake more recent games would be impossible, but remaking 8-bit (and even to a degree 16-bit) classics for the CPC especially from the NES, should be entirely possible especially on the Plus machines. Let's keep this list sensible and realistic.
Zelda 2 really was one of the gems of old skool gaming. It was very tough, it was original, and it had a variety of gameplay. It certainly was not a game anyone could pick up and play with ease, but its like with all things really, such as movies/music etc. If its not easily accessible then the majority of people dont want to know.
As for the legality, no profit is being made (unlike Giana Sisters - its a completely different scenario really) for a game on a hobby machine that hardly anyone uses, Nintendo wont give a damn. Look at all the Mario fan games all over the net, they dont care as long as they are free.
Also, thanks for that link to Lode Runner! I had no idea that existed!
Quote from: sigh on 00:43, 22 March 11
I wouldn't mind seeing a 2 player scrolling shootem up like Dodonpachi, Dangun Feveron or Ketsui(my favourite Cave shooter) on the CPC. It would look great with the colour palette and the mode 0 screen would be very good for it.
And you aren't spending all the time you aren't sleeping, playing Ketsui in MAME? :D
(I prefer Espgaluda, anyway)
Generally, I'd think bullet hell type game like that might be difficult to replicate on the CPC, but I often been thinking that something like Raiden might be doable, especially if using Plus features.
From the Amstrad User in June 1985:
(http://www.cpcwiki.eu/imgs/8/84/ACU8506-006.jpg)
I'm only dreaming of course, though it would be nice to see "Frak!" on a CPC! ;) (Even if it is 25 years late! :-[ ).
Another game I liked on my Gameboy was Spanky's Quest, which is a kind of cross between Bubble Bobble, Rainbow Islands kind of thing, it might have been done perhaps though, I'm not sure. Spanky would bounce a ball off their head which the more you archieved the more powerful it would become and you would stun the badies, collect the powerups.
Quote from: CP/M User on 11:17, 22 March 11
From the Amstrad User in June 1985:
(http://www.cpcwiki.eu/imgs/8/84/ACU8506-006.jpg)
I'm only dreaming of course, though it would be nice to see "Frak!" on a CPC! ;) (Even if it is 25 years late! :-[ ).
Another game I liked on my Gameboy was Spanky's Quest, which is a kind of cross between Bubble Bobble, Rainbow Islands kind of thing, it might have been done perhaps though, I'm not sure. Spanky would bounce a ball off their head which the more you archieved the more powerful it would become and you would stun the badies, collect the powerups.
I actually contacted the guy who made Frak and asked if I could make a conversion.
He said he was not interested in that and wouldn't allow it :(
Damn.
Wouldn't allow it? You mean now or back in the day?
Quote from: Gryzor on 15:58, 22 March 11
Wouldn't allow it? You mean now or back in the day?
I contacted him a couple of years back.
Then he is a complete, total arse...
Since converting a commercial game from scratch in your favorite platform for non commercial reasons would be ok, I find this strange. You are only making a tribute to the original. I wouldn't even ask in your case, because many people are making tributes and remakes of games or even demos (also parodies) and I don't think they had to take permission for this. However this shows that you respect the work of the original author.
And to go on with the subject and propose an idea for a CPC conversion of a recent game that is not unrealistic, it is something I have been thinking quite much recently (though I should stop just thinking it and start coding, classic :)
I really loved Knytt Stories on the PC ( http://nifflas.ni2.se/?page=Knytt+Stories (http://nifflas.ni2.se/?page=Knytt+Stories) ). It's such a cute platform/exploration game with minimalism and ambient sounds. It's simple but dreamy. I like this minimalism of the colors, the dark/bright contrasts, the sounds. I was thinking how something similar (still not a faithful conversion to the original but just a game with similar style and inspiration) would be done on CPC. I was thinking of a similar wide screen, overscan on X and smaller height on Y with very small sprites as the original. And then because of the small sprites and no scrolling, maybe there is time for using many raster colous in Mode 1. In their screens, there is usually one background layer that is raster sky colours, then another that is usually another single colour (black mountains or structures, contrasting with the foreground, could be also having their own darker raster colours) and then the foreground tiles and characters. Might still be tricky to use the two colours for the backgrounds and only have two additionals for the sprite and the foreground. So, this is something I am thinking about trying to code. My only curiosity is. Can similar sounds be produced on the CPC that give the same ambience and dreamy feeling as the original? They don't have to be high quality as the PC, they can be just CPC sounds but made in an appropriate way to sound a bit dreamy. Also, I notice there is a second digital ambient noise on the PC that adds to the music (which can be leafs sound, water sound, wind, etc) that adds to the ambience. Maybe this is too much. I am not a musician so I don't know..
Quote from: arnoldemu on 11:33, 22 March 11
I actually contacted the guy who made Frak and asked if I could make a conversion.
He said he was not interested in that and wouldn't allow it :(
Damn.
Crikey if they wanna be like that I'll just play Cavemania instead! ;D
Their loss cause they won't get the credit and only be remembered for the blocky C64 version! :laugh: Anyone should be able to get a BBC emulator and check it out! ;)
The downside to all that, is all those Nintendo games would be subjected to a simular condition, perhaps Roland could star in his own Mario style games! ;D
Quote from: arnoldemu on 11:33, 22 March 11
I actually contacted the guy who made Frak and asked if I could make a conversion.
He said he was not interested in that and wouldn't allow it :(
Damn.
Didn't you say you had the same problem with Repton? Maybe it's a BBC thing? ;)
Quote from: Axelay on 11:47, 23 March 11
Didn't you say you had the same problem with Repton? Maybe it's a BBC thing? ;)
Well yes, both are great BBC games, but from different authors and publishers.
The first computer we had was for the whole family and was a BBC Micro B. So I enjoyed many games from this platform, and I would really love to convert many of these for the CPC (Repton, Frak, Zalaga, Imogen are a few I really enjoyed).
Amstrad was the second computer, but the first that was only for me, and for which i worked hard to pay for ( I lost count of the number of times I washed the car or mowed the lawn).
So I hoped to do a conversion with permission, but so far nobody has agreed :(
I'd love to do one of Imogen, but I don't want to ask for permission and be declined.
You could make your own games, using similar mechanics, just use different graphics and music.
Quote from: CP/M User on 09:17, 23 March 11
perhaps Roland could star in his own Mario style games! ;D
This is actually a great idea - a new game with a stylized Roland character...
Quote from: arnoldemu on 12:31, 23 March 11
The first computer we had was for the whole family and was a BBC Micro B. So I enjoyed many games from this platform, and I would really love to convert many of these for the CPC (Repton, Frak, Zalaga, Imogen are a few I really enjoyed).
I'd love to see Boffin (http://en.wikipedia.org/wiki/Boffin_(video_game)). Not such a classic[nb]But I loved it![/nb], but only ever released on the BBC and it would suit MODE 1 well.
QuoteThis is actually a great idea - a new game with a stylized Roland character...
You could make Roland's Revenge, apparently it was supposed to be the sequel to Roland in Space, that's what one of the comments for this video says
http://www.youtube.com/watch?v=TLGE6ImL-xI
Absolutely Street Fighter II, the commodore 64, and spectrum 128, have recived a conversion of this game... The spectrum version is realy good ...
Bye all
Belzy
Sent from my GT-I9000 using Tapatalk
I'd like to see "Aliens - the arcade game" as a CPC-Version.
This is the original arcade game:
I'm sure that the intensive CPC Colour Palette would do a great job.
This would be a great game for the CPC!
Quote from: arnoldemu on 12:31, 23 March 11
Well yes, both are great BBC games, but from different authors and publishers.
The first computer we had was for the whole family and was a BBC Micro B. So I enjoyed many games from this platform, and I would really love to convert many of these for the CPC (Repton, Frak, Zalaga, Imogen are a few I really enjoyed).
Amstrad was the second computer, but the first that was only for me, and for which i worked hard to pay for ( I lost count of the number of times I washed the car or mowed the lawn).
So I hoped to do a conversion with permission, but so far nobody has agreed :(
I'd love to do one of Imogen, but I don't want to ask for permission and be declined.
Well I don't know on what basis the others were declined, but it looks like Imogen had a PC remake by Ovine by Design a few years ago, maybe there's a better chance of that one having permission granted?
My only experience with the BBC range was in school. Green screens and educational software. :-\ So I cant really relate to them as a games platform but from what I've seen in the last couple of years they look much more capable than I realized. I really like the look of this (http://www.retrosoftware.co.uk/wiki/index.php/Mountain_Panic), for example.
Quote from: belzebu on 12:11, 24 March 11
Absolutely Street Fighter II, the commodore 64, and spectrum 128, have recived a conversion of this game... The spectrum version is realy good ...
Bye all
Belzy
Sent from my GT-I9000 using Tapatalk
Although it looked faithful in the sprite department, playability wise I much prefer the MSX version.
http://www.youtube.com/watch?v=8MSVmdL4eo0&NR=1 (http://www.youtube.com/watch?v=tCHcTwpgKVI)
Shows Ryu and dhalsim.
I think this is done really well. The background is fixed and the sprites are small, all the special moves are in and the speed is quick. Possible on a CPC?
Wasn't the MSX version a Japanese production ?
(Capitano Obvio el savior del Diaz...)
No wonder the MSX is not MSuX. ::)
Also What MSX is it ?
2 ? 2+ ? TurboR ?
Wasn't there some kind of Street Fighter 2 remake already done for the CPC?
http://www.youtube.com/watch?v=2YOKkSQcolk (http://www.youtube.com/watch?v=2YOKkSQcolk)
Though, I have to confess it's bad and someone tells me it's replacement of graphics in the original Street Fighter 1, so it's not the real deal.
PITFALL
....please.... that should be relatively easy to do :)
I'm thinking of old Atari classics that could be converted, eg the HERO conversion was brilliantly done -
River Raid would be nice.
OH and a really good version of Zaxxon would be nice!!!
Quote from: MacDeath on 18:30, 24 March 11
Wasn't the MSX version a Japanese production ?
(Capitano Obvio el savior del Diaz...)
No wonder the MSX is not MSuX. ::)
Also What MSX is it ?
2 ? 2+ ? TurboR ?
MSX 2
Quote from: Optimus on 19:10, 24 March 11
Wasn't there some kind of Street Fighter 2 remake already done for the CPC?
http://www.youtube.com/watch?v=2YOKkSQcolk (http://www.youtube.com/watch?v=2YOKkSQcolk)
Though, I have to confess it's bad and someone tells me it's replacement of graphics in the original Street Fighter 1, so it's not the real deal.
Yeah - it's the same engine.
Realy impressive the versione of MSX! :o
And the version/remake for Amstrad CPC is awesomw too! :o
Marvelous :)
Terra Cresta surely would have a great version on CPC
Exerion, a really nice space shooter.
(http://www.youtube.com/watch?v=dmDo6zKpfX4)
[/url]
Wow, Exerion looks good!
Nice 3D-Effect...and funny sound effects!
its kinda weird that nobody has asked for
TOKI!!!
Quote from: einoeL on 21:18, 24 March 11
Wow, Exerion looks good!
Nice 3D-Effect...and funny sound effects!
Well NES had its own version:
(http://www.youtube.com/watch?v=OyPBW-qXR0k)http://www.youtube.com/watch?v=OyPBW-qXR0k (http://www.youtube.com/watch?v=OyPBW-qXR0k)
I like the look of Exerion.
A prime candidate for a 32x32 screen. I think it would all need redrawing every frame but there's only three rows of background images at a time. I expect the ground could be done with a raster - if there's a suitable raster-meister around :-)
The NES version looks awful, scrolling by half-characters because of how its graphics system works.
Quote from: Xyphoe on 19:29, 24 March 11
PITFALL
....please.... that should be relatively easy to do :)
I'm thinking of old Atari classics that could be converted, eg the HERO conversion was brilliantly done -
River Raid would be nice.
OH and a really good version of Zaxxon would be nice!!!
Ooh I second that! Pitfall would be nice - and, preisely sice HERO was so nice, too, it'd be presumably quite feasible...
After looking at "Techno Cop" platforming sections on the Xyphoe's review, it got me wondering about a cpc version of Rolling Thunder 2:
http://www.youtube.com/watch?v=XY_mY75m5o4&feature=related
..go straight to 1:20
Rolling thunder 2 is a slow paced "walk and gun game" with the player sprites containing a very limited more set of 8 animations:
Walk
Duck
jump
High Jump
Standing shoot
Duck and shoot.
Die
Hit
I reckon that that this would make a fantastic arcade conversion.
There's also "Elevator Action 2" which contians smaller sprites, but has multidirectional scrolling and quicker gameplay.
http://www.youtube.com/watch?v=14AcQQn7BGI&feature=related.
Quote from: Optimus on 23:46, 22 March 11I really loved Knytt Stories on the PC ( http://nifflas.ni2.se/?page=Knytt+Stories ). It's such a cute platform/exploration game with minimalism and ambient sounds. It's simple but dreamy. I like this minimalism of the colors, the dark/bright contrasts, the sounds. I was thinking how something similar (still not a faithful conversion to the original but just a game with similar style and inspiration) would be done on CPC. I was thinking of a similar wide screen, overscan on X and smaller height on Y with very small sprites as the original. And then because of the small sprites and no scrolling, maybe there is time for using many raster colous in Mode 1. In their screens, there is usually one background layer that is raster sky colours, then another that is usually another single colour (black mountains or structures, contrasting with the foreground, could be also having their own darker raster colours) and then the foreground tiles and characters. Might still be tricky to use the two colours for the backgrounds and only have two additionals for the sprite and the foreground. So, this is something I am thinking about trying to code. My only curiosity is. Can similar sounds be produced on the CPC that give the same ambience and dreamy feeling as the original? They don't have to be high quality as the PC, they can be just CPC sounds but made in an appropriate way to sound a bit dreamy. Also, I notice there is a second digital ambient noise on the PC that adds to the music (which can be leafs sound, water sound, wind, etc) that adds to the ambience. Maybe this is too much. I am not a musician so I don't know..
I know Knytt Stories because the girlfriend has played it
a lot. I don't find Knytt Stories that exciting, but his other game Within a deep forrest, is one I've been playing a lot.
I would like to see something similar to those games on the CPC as well. Have thought about that style for the CPC often. So I'm with you.
The music and sound effects in those games are made by highly skilled geek-musicians. And as you say, the CPC obviously can't produce music in that quality.
But I do believe, that creating an ambient atmosphere can be done. Check out Radzone. The levels that only contains a few sounds and such really adds a lot to the game I think. Difficult to explain. Try the game.
Mat-tv can be converted to amstrad cpc?,was a great strategy game and very dificult.It release en 1991 in amiga and pc.One day when you wiew the tv you see a girl,and you you fall in love.So yo pick up a job in tv channell to conquist them.But other two love she.
So you need convert in magnate tv,to married with the girl :),but she like culture programs=0% audience lol XD.An rolls roice gift.
Moreover, there is a terrorist who is dedicated to plant bombs in the building.when he arrives to buliding,he consult the directory,but the directory can be changed for all players lol.So hes very funny a bomb in the movie archive of competidor :).
http://en.wikipedia.org/wiki/Mad_TV_%28video_game%29
http://www.youtube.com/watch?v=Q848AJ8PlUc&feature=related
You meant MAD-TV ? (not "mat")
http://www.lemonamiga.com/games/details.php?id=707 (http://www.lemonamiga.com/games/details.php?id=707)
:police:
QuoteThe music and sound effects in those games are made by highly skilled geek-musicians.
Vangelis ? Nana mouskouris ? Demis Rousssos ?
Basil Poledouris ? ;D
QuoteYou meant MAD-TV ? (not "mat")
yes XD.Nor really a port,but a version with new features for cpc can be funny.
Her you can see the movie data base,(and play online game version).
http://www.madtv-online.com/overview?p[type]=movies
Quote from: MacDeath on 06:37, 06 April 11
Vangelis ? Nana mouskouris ? Demis Rousssos ?
Basil Poledouris ? ;D
Vanessa Paradis, I guess.
Joe le taxi?
Back to topic...
Populous !!!I (re)discovered recently that the SegaMasterSystem have a port of populous.
Also at the time I read in magazine that populous couldn't be done on machinesl ike CPC due to lack of Memory...
On SegaMS this is basically an EGA graphical port (same palette on SMS) but in 256x192 resolution.
Because today's CPC world may have access to such thing as 512K ROM for PLUS computers (and Man in the middle Cartridges ?)
This game would be quite suitable on PLUS/GX4000...
Gotta have a look at SegaMS's Z80 code...then...
Why Plus ?
ROM = easier way for such a large and complicated game which may simply be to big for only 128K RAM (or even 64K) alone.
Graphics = easier to port thx to extra palette.
HardSrpites = some extra features (special followers sprites (knight), "Mouse" cursor and so on.
Mode0 = quite suitable for isometric graphics... ok bloky large pixels but Sega is 256x192 like a speccy... On Amstrad we may use a redimensionned screen or even full screen... 192x272 Mode0 could be more than suitable...
Mode1 = simpler way to port graphics... it would then be a simple sytraight CGA port actually... but hey, 16 coulours IS better...
So yeah, less detailed graphics but actually better resolution equivalent (256x192 is speccy... on Amstrad we are 320x200 "equivalent" in mode 0... so if graphics (tiles and sprites) a cleverly designed, this is actually bigger screen...
Basically, the game could really be as smooth as SMS's version... with some better playability thx to keyboards shortcuts or even Mouse.
There is no such thing as smooth scrolling needed...
And the good RAM compaired to a console can greatly help (in addition to ROM...)
I think that the Sega MS cartridge might feature some extra RAM on the other hand.
SMS :
PC :
http://www.oldgames.sk/en/game/populous/download/5270/ (http://www.oldgames.sk/en/game/populous/download/5270/)
http://www.oldgames.sk/roms/sms/play.php (http://www.oldgames.sk/roms/sms/play.php)
there you can play online emulation of SMS' Populous.
(note : to rise or lower earth tiles, press fire+ up/down)
Also :
EGA version :
(http://www.hampa.ch/pce/pics/ibmpc-apps/pce-ega-populous.png)
http://www.hampa.ch/pce/pics/ibmpc-apps/pce-ega-populous.png (http://www.hampa.ch/pce/pics/ibmpc-apps/pce-ega-populous.png)
CGA version (mode1 like)
(http://www.hampa.ch/pce/pics/ibmpc-apps/pce-cga-populous.png)
http://www.hampa.ch/pce/pics/ibmpc-apps/pce-cga-populous.png (http://www.hampa.ch/pce/pics/ibmpc-apps/pce-cga-populous.png)
Hercules Version (lol)
(http://www.hampa.ch/pce/pics/ibmpc-apps/pce-hgc-populous.png)
http://www.hampa.ch/pce/pics/ibmpc-apps/pce-hgc-populous.png (http://www.hampa.ch/pce/pics/ibmpc-apps/pce-hgc-populous.png)
And VGA of course...
(http://www.hampa.ch/pce/pics/ibmpc-apps/pce-vga-populous.png)
http://www.hampa.ch/pce/pics/ibmpc-apps/pce-vga-populous.png (http://www.hampa.ch/pce/pics/ibmpc-apps/pce-vga-populous.png)
Also there : a fast mockup on CPC old in mode1 with a better palette than the CGA thx to the CPC's freedom on inks.
Also I found this interesting site :
http://www.yarrcade.com/category/game-development/grids/ (http://www.yarrcade.com/category/game-development/grids/)
seems to features a lot of method for Populous like engines...
May be interesting for CPC...
And actually interesting for any Isometric stuff... (Marbble Madness anyone ?)
I think the classic of clasic need cpc verstion ¡new rally X!
I love this game.And is z80 powered.
(http://www.server2.xgd.com/Screenshots/MAME/New_Rally_X-1.png)
Well, if someone could get the flawless scrolling right...
I'd like to see a CPC conversion of Alex Kidd (the first Master System version). I think the CPC could handle it and do it justice. I also think the CPC needs a decent version of Pacman, surely it could be written almost arcade perfect in this day and age on a CPC!
:) Mark
BubbleBus' version was not half bad, though the layout was fictional IIRC.
QuoteI'd like to see a CPC conversion of Alex Kidd (the first Master System version). I think the CPC could handle it and do it justice. I also think the CPC needs a decent version of Pacman, surely it could be written almost arcade perfect in this day and age on a CPC!
Certainly...
Not scrollings needed...
a proper Mode0 is good enough and the palette too..
Then Pac-Mania too... :)
Quote from: scooby1970 on 16:46, 17 April 11
I'd like to see a CPC conversion of Alex Kidd (the first Master System version). I think the CPC could handle it and do it justice.
Oooh yeah, good one - that would be cool on a CPC. I completed Alex Kidd when at uni but had to leave the console on over night as I got so tired but didn't want to quit!
Quote from: scooby1970 on 16:46, 17 April 11
I also think the CPC needs a decent version of Pacman, surely it could be written almost arcade perfect in this day and age on a CPC!
Executioner has done a version of the Acornsoft Pacman (http://www.winape.net/downloads.jsp).
QuoteWell, if someone could get the flawless scrolling right...
mmm,the french free port,not uses scroll XD.
http://www.cpc-power.com/index.php?page=detail&onglet=dsk&num=1098 (http://www.cpc-power.com/index.php?page=detail&onglet=dsk&num=1098)
lol
Quote from: arnoldemu on 12:31, 23 March 11
Amstrad was the second computer, but the first that was only for me, and for which i worked hard to pay for ( I lost count of the number of times I washed the car or mowed the lawn).
The CPC464 with TV colour modulator was also my second computer (my first was a ZX Spectrum 48K in 1983) and the first I bought myself aged 16 in 1987. In my case I bought it from one of my mum's home mail order catalogues, and paid her approx £2 each week for a whole two years. Just about every penny I had went on games for this computer, about 500 originals in total and all kept in chests of drawers etc in a tiny bedroom. I had wanted a CPC464 ever since a friend got one in 1984 and thought it looked like a really powerful and individual type of computer, with some great games. It felt like a more powerful and friendlier version of the BBC Micro and talking of which, last week I bid on a Archimedes A3020 and just missed out to the top bidder; not sure what his maximum was but I bid £80.
Quote from: Gryzor on 11:39, 17 April 11
Well, if someone could get the flawless scrolling right...
Just tell me what you need, specifiy all screen parameters and you will get the scrolling routines for any kind of serious project. I'm always there for a game in team work.
Quote from: Shredder11 on 21:40, 27 April 11
The CPC464 with TV colour modulator was also my second computer (my first was a ZX Spectrum 48K in 1983) and the first I bought myself aged 16 in 1987. In my case I bought it from one of my mum's home mail order catalogues, and paid her approx £2 each week for a whole two years. Just about every penny I had went on games for this computer, about 500 originals in total and all kept in chests of drawers etc in a tiny bedroom. I had wanted a CPC464 ever since a friend got one in 1984 and thought it looked like a really powerful and individual type of computer, with some great games. It felt like a more powerful and friendlier version of the BBC Micro and talking of which, last week I bid on a Archimedes A3020 and just missed out to the top bidder; not sure what his maximum was but I bid £80.
500 originals? My, you were getting some serious pocket money :D
I was getting £10 a week if I remember correctly with a quarter of that going to my mum each week for the CPC464 itself, so that left £7.50 approx. I was later told that the £10 was meant to cover clothing, but seeing as a game obsessed teen does not leave his bedroom for air let alone clothing, I was ok! ;D
Quote from: scooby1970 on 16:46, 17 April 11
I also think the CPC needs a decent version of Pacman, surely it could be written almost arcade perfect in this day and age on a CPC!
Yes it could, but I think the copyright owners, Namco or similar, will stamp on your head.
I heard they have served notices to other people who have re-created their game.
Quote from: Shredder11 on 10:19, 28 April 11
I was getting £10 a week if I remember correctly with a quarter of that going to my mum each week for the CPC464 itself, so that left £7.50 approx. I was later told that the £10 was meant to cover clothing, but seeing as a game obsessed teen does not leave his bedroom for air let alone clothing, I was ok! ;D
Seriously, who needs new clothes when you have a CPC and there are lots of awesome titles out there... :)
QuoteYes it could, but I think the copyright owners, Namco or similar, will stamp on your head.
Replace PacMan by a "beholder" and the fantom by goblins or adventurers ? Dwarves treasure hunters/raiders !
You add some Dungeon&Dragon theme...
You have to re-collect the goldcoins... inside the dungeon's corridor.
Some "orbs" (extra eyes) enable you to disintegrate adventurers...
Beholder are magical guardians for treasures and dungeons...
tada...
with some PacMania gameplay of course...
(http://www.mikerayhawk.com/images/beholder.jpg)
Namco GTFO (and Wizard of the Coast sue you to death...lol...)
Volfied would be a cool remake, with the CPCs colours and screen size etc it could be almost arcade perfect I suspect. It's a great game that is really addictive and I don't recall there being a CPC version, and definitly not an arcade perfect version.
:) Mark
An Angry Birds port would be nice
(http://www.youtube.com/watch?v=2BqfjGDsHUs)
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140 millions downloads and counting
If Angry Birds came out during the 8 bit era, I have a feeling that it might not of done as well as it is doing now.
Quote from: sigh on 11:25, 05 May 11
If Angry Birds came out during the 8 bit era, I have a feeling that it might not of done as well as it is doing now.
I totally agree with you
Amstrad Action review 36%
But if someone ports it to cpc
even slightly changed to avoid Rovio (Angry Pigeons)
we might see cpc on engadget or gizmodo
One game I would have liked back then, was Repulse.
http://www.youtube.com/watch?v=QFkHffazD10
Being young and ambitious I even started trying to code it myself in BASIC. :-) Of course I didn't get that far.
Quote from: mr_lou on 11:37, 05 May 11
One game I would have liked back then, was Repulse.
http://www.youtube.com/watch?v=QFkHffazD10 (http://www.youtube.com/watch?v=QFkHffazD10)
Would suit the Plus quite well.
Doesn't look like a particularly great game though...?
Repulse replaced Bubble Bobble at the local grill, and I remember not liking it at first. But since there wasn't really other options, I began playing it, and ended up liking it quite a bit.
But no, I admit it's not a game I play a lot today.
Also, while remakes may be cool, I belong in the group of CPC enthusiasts who prefer new games.
QuoteBut if someone ports it to cpc
even slightly changed to avoid Rovio (Angry Pigeons)
we might see cpc on engadget or gizmodo
Angry worms ???
oh wait... :laugh:
Angry Birds would need a mouse...
Repulse sounds like Light Force! :)
Quote from: Gryzor on 03:48, 10 May 11
Angry Birds would need a mouse...
Or a touchscreen... ;)
Seriously though, I think joystick controls would actually be better than a mouse. Just pushing up or down to adjust the trajectory and holding down fire to select the required power would be a good straight-forward control method.
Yes, you're not wrong, it could work with the low resolution.
Btw, welcome mate!