CPCWiki forum

General Category => Games => Topic started by: Puresox on 21:58, 24 January 13

Title: Games that were Advertised for the CPC back in the day,but didn't Materialise?
Post by: Puresox on 21:58, 24 January 13
Are some of these to be future discoveries , were many developed and unfinished and remain in someones files,. Is anyone on here from the industry and has any info what was the situation with these aborted releases? Have many come to light over the years? Etc...
Title: Re: Games that were Advertised for the CPC back in the day,but didn't Materialise?
Post by: Gryzor on 14:32, 25 January 13
You might want to look the term GTW up: Games That Weren't :)

Title: Re: Games that were Advertised for the CPC back in the day,but didn't Materialise?
Post by: Puresox on 15:35, 25 January 13
Will take a look
Title: Re: Games that were Advertised for the CPC back in the day,but didn't Materialise?
Post by: Puresox on 18:27, 25 January 13
Good little Site, It is a shame that you have to look very hard to find any Amstrad related stuff! I find it really hard to understand , that there are so few of these GTW(for ease of description in future(and I don't mean the site))  that materialize in this day and age.Oh well I can only live and hope .
Title: Re: Games that were Advertised for the CPC back in the day,but didn't Materialise?
Post by: TMR on 12:54, 26 January 13
Quote from: Puresox on 18:27, 25 January 13
Good little Site, It is a shame that you have to look very hard to find any Amstrad related stuff! I find it really hard to understand , that there are so few of these GTW(for ease of description in future(and I don't mean the site))  that materialize in this day and age.Oh well I can only live and hope .

The C64 side of Games That Weren't has been around for years and has several team members (as well as a large pool of fairly regular contributors like me) whilst the Amstrad CPC arm is much younger and, if memory serves, just one person right now. So if you want to see more Amstrad GTWs, consider getting in touch and offering help with the research; that's everything from scouring old magazines for "coming soon" news articles or adverts for games that never appeared, digging through covertapes for demos of games that never appeared, trying to find the people behind the games to get their stories and generally putting the legwork in.
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