Author Topic: Games using 128K RAM  (Read 17415 times)

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Offline MacDeath

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Games using 128K RAM
« on: 19:23, 31 January 11 »
With the CPCpower's staff (Kukulcan) we started to set the definitive and complete list of the games that take into account that your CPC is 128K RAM (or even more...)


Needless to say such list may be a bit difficult to fill so every help are needed.


Here are the topics (in French mostly) and pages...

CPCpower article :
http://www.cpc-power.com/cpcarchives/index.php?page=articles&num=151

CPCrulez topic :
http://cpcrulez.fr/forum/viewtopic.php?f=6&t=4458&p=14254#p14254

Thx for your help fellow amstradists...

Bonus : telling what extra feature are added...


PS : I put this topic in "Games" but every kind of Softwares (even serious ones) are to be featured too.

Needless to say, when the list is to be "completed" we may add a new category in the CPCwiki...
« Last Edit: 19:32, 31 January 11 by MacDeath »
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Offline MiguelSky

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Re: Games using 128K RAM
« Reply #1 on: 19:40, 31 January 11 »
Well, Green Beret has some graphics more in the disk version than in the cassete one, I don't know if it is because ram...
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Offline TFM

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Re: Games using 128K RAM
« Reply #2 on: 20:33, 31 January 11 »
* Thunder Cats - 128 KB
* A Tribute to the Sisters - 128 KB up to 4 MB

Utilities
* Discology - 128 KB up to 320 KB
* FutureOS - 128 KB up to 4 MB
 
Sorry for mentioning soooo much own stuff, but that's the stuff you keep the easiest in mind ;-)
 
« Last Edit: 20:37, 31 January 11 by TFM/FS »
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Offline trocoloco

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Re: Games using 128K RAM
« Reply #3 on: 21:36, 31 January 11 »
I remember Target Renegades loading all levels when using 128K
Ghosts'n'ghouls adds intro music + sound effects
« Last Edit: 22:18, 31 January 11 by trocoloco »
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Offline Devilmarkus

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Re: Games using 128K RAM
« Reply #4 on: 21:43, 31 January 11 »
Trantor loads digitalized voice with 128k

It loads the sample also with 64k... (Or did I miss something? Perhaps only the cracked one?)
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Offline trocoloco

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Re: Games using 128K RAM
« Reply #5 on: 22:20, 31 January 11 »
It loads the sample also with 64k... (Or did I miss something? Perhaps only the cracked one?)

thats true sorry, I just checked and you're right  ;)
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Offline jbaudrand

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Re: Games using 128K RAM
« Reply #6 on: 17:30, 01 February 11 »
Robocop has digital voice for disk 128Ko version
 
  -Prohibition : there's a 464/664 disk version and a 6128 disk version   (the boss office quick shot level and the picture that show the hero   hiding behind a wall are missing in the 64ko version)
 
  -Captain Blood: the 6128 version contain more character and more Special effects during hyperspace than 464 version.
 
  hope that helps.
 
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Offline ukmarkh

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Re: Games using 128K RAM
« Reply #7 on: 18:13, 01 February 11 »
Zombi 128k version... more detailed graphics and errie music.
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Offline ssg

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Re: Games using 128K RAM
« Reply #8 on: 19:35, 01 February 11 »
Vera Cruz - actually required 128k and wouldn't run on 64k.
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Offline Targhan

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Re: Games using 128K RAM
« Reply #9 on: 20:16, 01 February 11 »
Orion Prime has a wonderful feature on 128k that the 64k doesn't have : a game (sorry :)).
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Offline MacDeath

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Re: Games using 128K RAM
« Reply #10 on: 21:05, 01 February 11 »
You're a perfect Troll... ::)
10/10...
Kidding.

Hermol provided us a list :

(in french)
Quote
  • 2 Player Super League
    20000 Lieues Sous Les Mers
    2112 AD
    3D Construction Kit
    A La Decouverte De La Terre
    Adi Environnement *
    Adi Francais *
    Adi Mathematiques
    Adventure Quest
    Air Sea Supremacy
    Alphakhor
    Amnesia
    Arcticfox
    Atland
    B.A.T
    Balade a Cologne
    Barthels Dash
    Batman 3: The Movie
    Battle Command
    Battle-Spheres
    BCM The Code Searcher
    Bionic Commando
    Black Land
    Black Magic
    Bo!
    Bounty Hunter
    Bunny Bricks
    Call &BD10'n'oeuf
    Carrier Command
    Casanova
    Castle Warlok
    Chase HQ
    Chip's Challenge
    Chomedu
    Chuck Yeager's Advanced Flight Trainer
    Code De La Route (CPC Infos)
    Colossal Adventure
    Computer Scrabble Deluxe
    Corruption
    Cpc Aventure
    Crazyfruit
    Cyborgs PREVIEW
    Das Reich
    Davy Jones Locker
    Der Zeichner
    Detective: Enquete n1 - L'Affaire Rostov
    Dora
    Double Dragon 1 ANIMAGIC
    Double Dragon 1
    Double Dragon 2
    Double Dragon 2 ANIMAGIC
    Dragon World
    Drigus Und Drolan
    Dungeon Adventure
    El Sistema Muscular
    Elidon
    Enduro Racer
    Escape From Wacci
    Eswat - Cyber Police
    European Soccer Challenge
    European Superleague
    Exterminator
    Fighting Soccer
    Final Fight
    Fres Attack
    Fres Fighter 2 Turbo
    Fres Man
    Frestris
    Frestris
    Fucki Demo
    G-Loc R360
    Gauntlet 1, 2 ,3
    Ghouls 'N Ghosts
    Gnome Ranger
    Grand Prix 500 2
    Grange Hill
    Granny's Garden
    Groops
    Gunboat - River Combat Simulation
    Gunboat Simulator
    Hero Quest
    Highway Patrol
    Horizon CE-1
    Huxley Pig
    Hydra
    Iankey Two Fingers To Touch Typing Conversion Course
    Iankey Typing Crash Course
    III Guerra Mundial
    Ingrid's Back!
    International 3D Tennis
    Into The Mystic
    Ishido (ARKOS)
    Jinxter
    Jump Mania
    Jungle Book
    Karatian
    Kick Off 2
    Killer Star
    Killerball
    Knife Plus
    Knight Orc
    L'Affaire Ravenhood
    L'Art De La Guerre
    L'Or Des Azteques
    La Abadia Del Crimen
    La Abadia Del Crimen
    La Bosse Des Maths *
    La Malediction
    La Planete Mysterieuse
    Labyrinthe De La Reine Des Ombres
    Lancelot
    Le Labyrinthe aux Cent Calculs
    Le Labyrinthe aux Mille Calculs - College
    Le Labyrinthe d'Anglomania 1, 2
    Le Labyrinthe d'Errare - College
    Le Labyrinthe d'Orthophus
    Le Labyrinthe de Morphintax
    Le Septieme Continent
    Les Griffes De La Nuit
    Les Passagers du Vent
    Lights Out
    Line Of Fire
    Logical Head
    Lord Of The Rings
    Lotus Esprit Turbo Challenge
    Lubix
    Mage
    Malefices
    Megamix
    Megawar
    Mercenary
    Mercs
    Micro Scrabble
    Microprose Soccer
    Mig Busters
    Mike Read's Computer Pop Quiz
    Monte Cristo
    Moulinsart
    Mountain Bike Simulator
    Murders In Venice - Meurtres A Venise
    Mutant Fortress
    Nathan Ecoles Francais *
    New York Warriors
    Nigel Mansell's World Championship
    Night Hunter
    No Exit
    North & South - Les Tuniques Bleues
    Off Shore Warrior
    Oink!
    Olli & Lissa III - The Candlelight Adventure
    Orion Prime
    Out Of This World
    Paris-Dakar
    Peter Pan
    Pirates
    Piso Zero
    Plumpy
    Postman Pat
    Poussy
    Power-Flash
    Prohibition
    Project X
    Punch & Judy
    Recherche Miss X Desesperement
    Red & Blue
    Rescue Atlantis
    Santa's Christmas Capers
    Scapeghost
    Seymour At The Movies
    Shadow Warriors
    Sherman M4
    Shoulder Dash 99
    Skateboard Joust
    Sliders
    Soko Bam
    Space Crusade
    Space Harrier 2
    Space War
    Splash
    Srambase
    Star Sabre
    Starship Quest
    Streap-Poker
    Strip-Jak
    Stuart England
    Stunt Car Racer
    Sudoku Master
    Super Cars
    Supertrux
    Swap
    Switch
    SWIV
    Talisman Of Lost Souls
    Tank Attack
    Targhan
    Teacher Trouble
    Terramex
    Tetris 95
    The Addams Family
    The Eternal Light
    The Great Giana Sisters
    The Guild Of Thieves
    The Manager
    The Miser
    The Pawn
    The Spiro Legacy
    The Spy Who loved Me
    The Test
    The Three Bears
    Time And Magik Trilogy
    Times Of Lore
    Tolki
    Top Of The League
    Toyota Celica GT Rally
    Traitement Bzzz
    Treasure Island
    Turbo Cup
    Ultimate Tetris
    Vol En Plein Pacifique
    War Machine
    Wind Surf Willy
    World Championship Soccer
    World Class Rugby
    World Cup Challenge
    X-Contra
    Xyphoes Fantasy
    Zap't'Balls *
    Zombi

    use instruction "ld bc,&7FC?:out (c),c" in its code...

    Daley Thompson's Olympic Challenge (&7FC4)
    Dizzy V - Spellbound Dizzy (&7FC4)
    Dragon Ninja (&7FC4)
    Grell And Falla (&7FC4)
    La Espada Sagrada (&7FC4)
    Stryker In The Crypts Of Trogan (&7FC4)
    Total Recall (&7FC4)
    Vindicators  (&7FC4)
    Wild West Seymour (&7FC4)
    Soccer Pinball (&7FC4)
    Badlands (&7FC4)
    Switchblade (&7FC5)
    Psycho Hopper (&7FC5)
    Gryzor (&7FC7)
    Starwars: Return Of The Jedi (&7FC7)
    Fairlight: A Prelude (&7FC6)
    APB - All Points Bulletin
    Barbarian II
    Batman The Caped Crusader
    El Patiente 106
    Emlyn Hughes International Soccer
    Escape From The Planet Of The Robot Monsters
    Guerrilla War
    Il Etait Une Fois
    Inferno
    Les Ripoux
    Megablasters
    Operation Wolf
    Pinball Power
    Rambo 3
    Robocop
    Saga
    Secret Defense
    Super Cauldron
    Prehistorik 2
    Tennis Cup
    Victory Road - The Pathway To Fear
                   

Of course this would be just too cool to tell What are the extra features.

The most common must be a single loading...
Extra sounds somethimes... (mostly sampled sounds ?)

But actual extra graphics or gameplay must be not that common.

Of course "Serious" softwares are more prone to use a 6128.

3D construction Kit per exemple.
« Last Edit: 21:08, 01 February 11 by MacDeath »
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Offline TFM

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Re: Games using 128K RAM
« Reply #11 on: 05:36, 02 February 11 »
If you ask for help here... then you should at least integrate the provided informations. (All the above mentioned prods are still missing).
Maybe the French don't like Thundercats, maybe they prefer Lightningfrogs  :P
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Offline sigh

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Re: Games using 128K RAM
« Reply #12 on: 14:24, 02 February 11 »
There's some really strange ones there that I don't understand where the extra 64k would be used. For instance: Emlyn Hughes International Soccer and tennis cup. Would this be extra sounds effects?

I remember Shinobi having music and sound effects on the 128k as it was silent on 64k. I remember not having my memory expansion at the time and playing the cover disk demo.
Gryzor, renegade, target renegade - single loading. Gryzor also had music with 128k. I think operation wulf and operation thunderbolt may have had single loading, but I cant remember.
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Offline ssg

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Re: Games using 128K RAM
« Reply #13 on: 14:39, 02 February 11 »
The Untouchables also had no music on 64k.
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Offline Cholo

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Re: Games using 128K RAM
« Reply #14 on: 23:23, 02 February 11 »
The amstrad action demo of Shinobi is a really good one to test for extra ram is detected as it properly display a message about using the extra 64k for music/sample if it find it.

Amstrad Action did have couple of harmless woopsies. One of the one i recall was the promise of "next covertape  has Hero Quest demo it, make sure to check the cool music in this one"-ish and when the tape came there was no music as it was 128k dependant.

Operation Wolf (tape) does indeed load everything if you have more memory.

Gryzor does indeed load everything and give you the option of music.

Dragon Ninja loads all too in one go and adds that sample too.

If i recall right then Operation Thunderbolt (tape) loads the whole of side one (game and a lot of extra lvls) if you have the extra ram.

Im pretty sure Rainbow Islands does something close to Operation Thunderbolt but i really need to check that one first (so it isnt just my imagination).
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Offline MacDeath

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Re: Games using 128K RAM
« Reply #15 on: 18:51, 04 February 11 »
Ok guys...

kukulcan did his list...

http://www.cpc-power.com/cpcarchives/index.php?page=articles&num=151
(in french)

please check up if something is missing... this list need to be translated perhaps, but i have no time for this ATM...

I will create the subcategories in the CPCwiki and perhaps an article too...

For the moment those are the sofwares who use the extra RAM, not exclusively 6128 softs
(some of those are actually exclusive  but not sorted yet...)



Games : 235

Serious softwares (applications) : 74

Compilations (featuring said games...) : 28


I think some of the game should be put into a specific category as they are educationnal softwares (ADI per exemple)


Post edition :

ok I did a stub of the Category:Extended RAM Softwares and Extended RAM Softwares pages.

This may need a more proper naming and is prone to change according to a debate.

Feel frree to talk about it and put the proper links into existing pages (games, softwares and so on...)

http://cpcwiki.eu/index.php/Extended_RAM_Softwares

http://cpcwiki.eu/index.php/Category:Extended_RAM_Softwares


THX..
« Last Edit: 19:45, 04 February 11 by MacDeath »
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Offline cpc4eva

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Re: Games using 128K RAM
« Reply #16 on: 20:08, 04 February 11 »
thats an amazing 128k list from Hermol :)


great topic this one interesting to find out about 128k software.


other than one go loading and extra loading music or speech did the 128k ever get fully used ?  was it really worthwhile or just another marketing ploy example "look my computer has 128k and yours doesnt"



whatever happened to Hermol ?  is he still making demos? is he still making cpc youtube vids ?  has he made any progress on the cpc zelda project i read about ages ago ?





am wondering what this is ? what does it do ?  and how to use it / implement it ?


use instruction "ld bc,&7FC?:out (c),c" in its code.




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Offline MacDeath

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Re: Games using 128K RAM
« Reply #17 on: 20:18, 04 February 11 »
Well well well... having a 6128 enable to play the delightfull Pirates! game... per exemple...
Or B.A.T ?

Or to play the superbe RickDangerous 128+ (provided you also have a PLUS ...with 128K RAM) or even the soon to come R-Type 128...
Or Orion Prime.

But yeah perhaps too few games actually used it as it should be used (a true 6128 game... with no such silly cvoncept as Tape or 64K only...)

Many application though...


But the main problem is that the extra RAM was more used to get a single loading than to actually add extra features (to be verified)...
Which is great for tape users...
But useless for Disk users who could get fast multiloadings...

To me it would have been better to more differenciate the Tape version and Disk version, halas the 664 actually did exist... and this screwed all this.


So now the debate :

should I put subcategories such as : 128K games, 128K applications... and so on...

or should we simply put all into the generic 128K software... (after all softwares are already into Games or applications categories...)

???
« Last Edit: 20:33, 04 February 11 by MacDeath »
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Offline TFM

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Re: Games using 128K RAM
« Reply #18 on: 20:41, 04 February 11 »
Ok guys...

kukulcan did his list...

http://www.cpc-power.com/cpcarchives/index.php?page=articles&num=151
(in french)



This list mentions Symbos, but not FutureOS... also A Tribute to the Sisters is missing... (well, just to mention it - a third time...).
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Offline MacDeath

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Re: Games using 128K RAM
« Reply #19 on: 23:02, 04 February 11 »
Oops, this is not complete nor definitive...

You can add those to the CPCwiki's page/categories...
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Offline Devilmarkus

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Re: Games using 128K RAM
« Reply #20 on: 14:42, 05 February 11 »

This list mentions Symbos, but not FutureOS... also A Tribute to the Sisters is missing... (well, just to mention it - a third time...).

Sure: SymbOS is available on disk! ;)
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Offline TFM

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Re: Games using 128K RAM
« Reply #21 on: 03:06, 06 February 11 »
Sure: SymbOS is available on disk! ;)

Like Discology and A Tribute to the Sisters too. But - hey - nobody was talking about discs!
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Offline Gryzor

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Re: Games using 128K RAM
« Reply #22 on: 12:31, 06 February 11 »
"A Tribute..." is not released yet, if I'm not mistaken, and as such it does not belong in such a list. Isn't it still in development? If we were to add everything that *would* have appeared and *would* have needed 128k... no way.


Robocop: the sample, of course, was "Protect the public trust -Protect the innocent - Uphold the law" (the 4th directive was classified).


Trantor had the first voic sample I had ever heard on my trusty 464.


@Macdeath: thanks for the hard work mate... I think two categories are enough: games and apps. The titles could be games/apps that use more than 64k and then in the list we could state if 128k was the minimum or a bonus.


Also bear in mind that the categories need renaming. I may be "logiciels" in French but in english it's just "software", not "softwares"...
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Offline MiguelSky

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Re: Games using 128K RAM
« Reply #23 on: 21:44, 06 February 11 »
What are the extra features in 2112 AD?
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Re: Games using 128K RAM
« Reply #24 on: 03:57, 07 February 11 »
"A Tribute..." is not released yet, if I'm not mistaken, and as such it does not belong in such a list. Isn't it still in development? If we were to add everything that *would* have appeared and *would* have needed 128k... no way.

How nitpicking can someone be? A WIP has been released already a year ago.
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