Author Topic: Where Time Stood Still - No CPC really ?  (Read 248 times)

0 Members and 1 Guest are viewing this topic.

Online kawickboy

  • CPC6128
  • ****
  • Posts: 276
  • Country: fr
  • Liked: 124
  • Likes Given: 46
Where Time Stood Still - No CPC really ?
« on: 17:27, 19 October 20 »
Does anybody know why this spiritual sequel to the great escape never had a CPC release ?
The game exists on Spectrum & Atari ST but no CPC...



https://youtu.be/dz1Tnm0mlQg



https://youtu.be/y5Wyy-B5k6A

Offline Shaun M. Neary

  • Supporter
  • 6128 Plus
  • *
  • Posts: 1.455
  • Country: ie
  • BASIC 1.0 - Ready
  • Liked: 539
  • Likes Given: 454
Re: Where Time Stood Still - No CPC really ?
« Reply #1 on: 17:32, 19 October 20 »
Does anybody know why this spiritual sequel to the great escape never had a CPC release ?
The game exists on Spectrum & Atari ST but no CPC...



https://youtu.be/dz1Tnm0mlQg



https://youtu.be/y5Wyy-B5k6A


I'm open to correction here but I believe the designer, John Heap of Denton Designs tried to downscale it for the 48k Speccy and then port it over to the Amstrad, but ultimately ran out of time before release deadline, so both got scrapped.

That's why it only ended up being a 128k release for the Speccy.
Currently playing on: 2xCPC464, 1xCPC6128, 1x464Plus, 1x6128Plus, 2xGX4000. M4 board, ZMem 1GB and still forever playing Bruce Lee.
No cheats, snapshots or emulation. I play my games as they're intended to be played. What about you?

Online tjohnson

  • Supporter
  • 6128 Plus
  • *
  • Posts: 875
  • Country: gb
    • index.php?action=treasury
  • Liked: 263
  • Likes Given: 220
Re: Where Time Stood Still - No CPC really ?
« Reply #2 on: 19:55, 19 October 20 »
I'll have to look this up, it sounds a bit sad but the for some reason I always loved the great escape on CPC.  I remember playing it on my cousins spectrum originally before buying my own copy.  I like the box art too.

Offline zeropolis79

  • 6128 Plus
  • ******
  • Posts: 578
  • Country: gb
  • Liked: 149
  • Likes Given: 14
Re: Where Time Stood Still - No CPC really ?
« Reply #3 on: 23:41, 19 October 20 »
Memory is the same reason it never came out on the C64 either.


I would have loved this on the CPC but sadly I never played it until I got a Speccy.. Wonder if anyone could port it to the CPC?

Offline Gryzor

  • Administrator
  • 6128 Plus
  • *****
  • Posts: 16.011
  • Country: gr
  • CPC-Wiki maintainer
    • CPCWiki
  • Liked: 3452
  • Likes Given: 6194
Re: Where Time Stood Still - No CPC really ?
« Reply #4 on: 09:33, 20 October 20 »
If memory serves, it *is* a bit big for 128K, let alone 64K?

Offline eto

  • Supporter
  • CPC464
  • *
  • Posts: 22
  • Country: de
  • Liked: 11
  • Likes Given: 6
Re: Where Time Stood Still - No CPC really ?
« Reply #5 on: 10:17, 20 October 20 »
Looking at the Speccy map I would say it seems bigger than it really is. The tiles are very big. I would estimate the playfield is something around 60x80 and 80x120 tiles. Not too many different tiles, so probably 1 byte per tile is sufficient, so we would end up somewhere between 5 and 10KB just for the map. Which might be hard on 64K, but should be fine for 128K.

Offline zeropolis79

  • 6128 Plus
  • ******
  • Posts: 578
  • Country: gb
  • Liked: 149
  • Likes Given: 14
Re: Where Time Stood Still - No CPC really ?
« Reply #6 on: 11:56, 20 October 20 »
https://maps.speccy.cz/map.php?id=WhereTime&sort=3&part=0&ath=0&voting=1


Map looks bigger than you'd think, but think of how much is shown on screen - for instance, I don't think the whole bridge is seen on screen.


But I can't see any reason why it couldn't be ported to the CPC..

Online XeNoMoRPH

  • Supporter
  • 6128 Plus
  • *
  • Posts: 829
  • Country: es
  • " ... in space no one , can hear you scream ... "
  • Liked: 1776
  • Likes Given: 1320
Re: Where Time Stood Still - No CPC really ?
« Reply #7 on: 12:01, 20 October 20 »
Denton Desings worked at Spectrum and C64, they didn't deal with the CPC; if their games were converted they were from third parties (for example James Software converted "The Great Escape", which has a graphics engine similar to Where time stood still.
Where time stood still, had versions for all 16 bits, but only the one for Spectrum 128 in 8 bits. In fact, it was Denton Designs' last 8-bit game.
your amstrad news source in spanish language : https://auamstrad.es

Offline eto

  • Supporter
  • CPC464
  • *
  • Posts: 22
  • Country: de
  • Liked: 11
  • Likes Given: 6
Re: Where Time Stood Still - No CPC really ?
« Reply #8 on: 12:44, 20 October 20 »
https://maps.speccy.cz/map.php?id=WhereTime&sort=3&part=0&ath=0&voting=1


Map looks bigger than you'd think, but think of how much is shown on screen - for instance, I don't think the whole bridge is seen on screen.


Yes, the map looks huge. But it is obviously based on tiles. And each tile is huge on screen, so that a relatively small number of tiles creates a huge map. See attachment. I tried to show how big a single tile is. And each tile probably is represented by only 1 byte in memory.