Author Topic: GEM JAM - official release  (Read 1706 times)

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Offline arnolde

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GEM JAM - official release
« on: 17:11, 26 October 21 »

Hello everyone,

After some absence (mainly caused by the birth of my ever so sweet son Philipp), I finally have the time to post the final version of my Bejeweled-Clone "Gem Jam". You can find details about the genesis here: https://www.cpcwiki.eu/forum/programming/my-lockdown-project-a-bejeweledcandycrush-clone/
As I mentioned there, I added some music (three tunes – and a huge thank you goes out to Targhan and his Arkos Tracker!!!), a little manual screen, high score and some menu options.

Have fun and let me know how you like it!

All the best!

PS.: RUN"DISK , of course!
« Last Edit: 19:02, 03 November 21 by arnolde »
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Offline Gryzor

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Re: GEM JAM - official release
« Reply #1 on: 17:18, 26 October 21 »
Thanks for the update, and of course congrats and tons of wishes for your newest best buddy!!! :)

PS my little one just loves running around. I just realised I haven't made a RUN"" t-shirt for him, how stupid of me.
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Offline Devlin

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Re: GEM JAM - official release
« Reply #2 on: 17:35, 26 October 21 »
Hello everyone,

After some absence (mainly caused by the birth of my ever so sweet son Philipp), I finally have the time to post the final version of my Bejeweled-Clone "Gem Jam". You can find details about the genesis here: https://www.cpcwiki.eu/forum/programming/my-lockdown-project-a-bejeweledcandycrush-clone/
As I mentioned there, I added some music (three tunes – and a huge thank you goes out to Targhan and his Arkos Tracker!!!), a little manual screen, high score and some menu options.

Have fun and let me know how you like it!

All the best!

PS.: RUN"DISK , of course!


Ooh! Still running fantastically on the usifac2 natively :)
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Amstrad fan! | CPC464 + USIfAC II | Administrator of Amstrad Discord : https://discord.gg/ksWvApv

Offline eto

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Re: GEM JAM - official release
« Reply #3 on: 17:52, 26 October 21 »
Just tried it... really good! :-)

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Offline ajcasado

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Re: GEM JAM - official release
« Reply #4 on: 23:18, 26 October 21 »
Hi, the game is awesome, congrats!!
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Re: GEM JAM - official release
« Reply #5 on: 03:38, 27 October 21 »
I really like the game, very nice! I started played and I got hooked for an hour  :D
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Offline arnolde

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Re: GEM JAM - official release
« Reply #6 on: 23:44, 28 October 21 »
my little one just loves running around
Thank you! My Philipp is still rather kicking his legs rather than running, but I'm afraid we will have to be quick once he's started walking...
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Offline arnolde

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Re: GEM JAM - official release
« Reply #7 on: 23:45, 28 October 21 »
I really like the game, very nice! I started played and I got hooked for an hour  :D


Wow, I think I never spent a whole hour actually playing the game, even while debugging  :P [size=78%] [/size]
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Offline Joseman

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Re: GEM JAM - official release
« Reply #8 on: 23:18, 02 November 21 »




wow great game @arnolde !!


its so addictive!!


i think that i bugged the game. i was doing a line in the last second and the screen corrupted! (it happened again, same thing, doing a row in the last second)


« Last Edit: 23:29, 02 November 21 by Joseman »
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Offline arnolde

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Re: GEM JAM - official release
« Reply #9 on: 00:42, 03 November 21 »
I'm happy you like it!
i was doing a line in the last second
Wow, that never occurred to me – but I can totally see why it happens... Apparently, the timer gets crazy. I'll fix it soon!
Thanks
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Offline arnolde

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Re: GEM JAM - official release
« Reply #10 on: 19:03, 03 November 21 »
Here you go, I fixed it! I changed the attachment in the top post to the debugged Disk file!
Have a nice evening!
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Offline Joseman

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Re: GEM JAM - official release
« Reply #11 on: 21:03, 03 November 21 »
Here you go, I fixed it! I changed the attachment in the top post to the debugged Disk file!
Have a nice evening!
Was related with the counter reaching zero?
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Offline arnolde

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Re: GEM JAM - official release
« Reply #12 on: 19:25, 04 November 21 »
Was related with the counter reaching zero?
Well, that's what i thought as well, but it turned out that I made quite sure that the timer bar is able to display every value from 0 to 32 correctly and also it shouldn't happen that the time variable holds another amount than that.
But... I found out that when the game status byte was set to #E1 (my exit code for "time out"), this value was stored to the timer variable accidentally, due to sloppy conditional branching. Usually, that did no harm, because the game is aborted at this point, but if a succesful row came in between, the timer tried to draw a bar of #E1 = 225 * 2 mode 0 pixels... (and even add the bonus time to this amount!)
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Offline arnolde

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Re: GEM JAM - official release
« Reply #13 on: 17:56, 26 November 21 »
I'm looking forward to Xyphoe playing Gem Jam on his livestream tonight!
https://t.co/t6mzAgtskD?amp=1
Btw, I'm on twitter now: @leosoftCPC
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Online CraigsBar

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Re: GEM JAM - official release
« Reply #14 on: 18:38, 26 November 21 »
I just had a quick game. Really well implemented version of the classic. Nicely done without getting the messy sprites etc that usually occur with this type of game with limited colours. One request tho @arnolde  if I may... would it be possible to add the MultiPlay Amiga Mouse as a control option. I find this type of game plays better with mouse control? and the more games we can get compatible with the only remotely available hi resolution mouse interface perhaps we could make it a standard!
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Online CraigsBar

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Re: GEM JAM - official release
« Reply #15 on: 18:43, 26 November 21 »
Just to add, I extracted the game onto my M4. it works perfectly there too. including the high score saving. A brilliant touch and great game. I am really enjoying it.
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