Author Topic: creating maps for games which were never mapped  (Read 1808 times)

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Offline jaymanu

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creating maps for games which were never mapped
« on: 15:05, 26 September 19 »
Hello all
Can you think of any game for which no map was ever drawn so far, and which would deserve it ?

Offline Lazy Dude

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Re: creating maps for games which were never mapped
« Reply #1 on: 17:15, 26 September 19 »
Could depend on what you mean by "drawn"
I still like to use some of the hand drawn maps that appear in the old magazines. It's a skill as well as being practical.Screen capture maps seem to be the way it rolls these days though.

Offline jaymanu

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Re: creating maps for games which were never mapped
« Reply #2 on: 17:32, 26 September 19 »
What I have in mind is extracting maps directly from the game data.
Studying how it is stored and then writing modern code to generate a bitmap.


But paper & pens have their charm too !
« Last Edit: 17:35, 26 September 19 by jaymanu »

Offline mr_lou

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Re: creating maps for games which were never mapped
« Reply #3 on: 05:51, 27 September 19 »
I would like to see a complete map of Radzone.

I've often thought it would be cool to print out this map and hang it on the wall.  :)

Offline MiguelSky

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Re: creating maps for games which were never mapped
« Reply #4 on: 11:47, 27 September 19 »
Let me reming you (and those who didn't know about that) that JavaCPC includes a GameMapper function! It could be very useful here ;)

Offline jaymanu

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Re: creating maps for games which were never mapped
« Reply #5 on: 12:45, 27 September 19 »
Let me reming you (and those who didn't know about that) that JavaCPC includes a GameMapper function! It could be very useful here ;)
Really ?
Now that's interesting ! Could you tell us more about this mapper ? How to use it ?
For example, could it be used with that game : http://www.cpcwiki.eu/forum/games/black-magic-from-datasoft-new-trainer/ ? How easily ?

Offline MiguelSky

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Re: creating maps for games which were never mapped
« Reply #6 on: 12:48, 27 September 19 »
By taking screenshots of every screen that you place around the previous one. It's very intuitive, try it!

Offline jaymanu

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Re: creating maps for games which were never mapped
« Reply #7 on: 12:54, 27 September 19 »
By taking screenshots of every screen that you place around the previous one. It's very intuitive, try it!


I had a  look at http://www.cpcwiki.eu/forum/emulators/javacpc-desktop-1-0-official-release/msg66346/#msg66346

It seems to have 2 possible approaches : screenshot-based as you said, and data-based.

I think that taking screenshots is not the most convenient because you need to walk everywhere.
Data based approach is more interesting because its more automated, and allows to see hidden parts if any.

It should work with my game - which has tile graphics at &6d00 and tile map at &4000
Only I didn't know about this javaCPC tool, and had to develop my own code... 


For Radzone, which displays one screen at a time instead of scrolling, the screenshot approach could be useful.
« Last Edit: 13:01, 27 September 19 by jaymanu »

Offline Lazy Dude

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Re: creating maps for games which were never mapped
« Reply #8 on: 13:10, 27 September 19 »
Hidden parts like in werewolves of london where you can only acess a certain street via the sewers.I havn't seen a bit map of that game yet.

Offline jaymanu

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Re: creating maps for games which were never mapped
« Reply #9 on: 14:10, 27 September 19 »

Hidden parts like in werewolves of london where you can only acess a certain street via the sewers.I havn't seen a bit map of that game yet.


I would like to see a complete map of Radzone.
[size=78%]I've often thought it would be cool to print out this map and hang it on the wall. [/size]


Well back then I didn't have a cheat and the map was created only recently by our good friend Border7, and still unfinished, so I don't hold any hope...


Did you try javacpc gamemapper with radzone/into oblivion/werewolves ?
At least with first level (or planet)
Would be a good start if we could identify memory address of tiles. And then memory address of tilemap.

Offline Lazy Dude

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Re: creating maps for games which were never mapped
« Reply #10 on: 17:16, 27 September 19 »
I only play games on original hardware. Can't stand retro gaming on modern platforms, so no java for me.I downloaded a hand drawn map from some obscure website by some Japanese person many years ago for werewolves!
I do however like to use a tablet pc alongside my trusty cpc as a support device , so for instructions maps & sometimes a video run through if I get really stuck.

Offline GUNHED

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Re: creating maps for games which were never mapped
« Reply #11 on: 17:34, 27 September 19 »
JavaCPC has a great feature for the creation of game maps.  :) :) :)
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Offline Lazy Dude

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Re: creating maps for games which were never mapped
« Reply #12 on: 12:12, 28 September 19 »
I might investigate this to replace my operation gunship map that I got from world of spectrum  ;D

Offline jaymanu

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Re: creating maps for games which were never mapped
« Reply #13 on: 20:09, 30 September 19 »
Hidden parts like in werewolves of london where you can only acess a certain street via the sewers.I havn't seen a bit map of that game yet.
with werewolves and java cpc mapper :
set tiles address 21e8, mode 0, width 4 height 16 zoom 1
select the tiles with left click on first and right click on last
set map address 0480 width 192 height 46
it looks like something.. but still ugly


Offline jaymanu

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Re: creating maps for games which were never mapped
« Reply #14 on: 13:06, 02 October 19 »
Hello
Here is a rendering of all Werewolves rooms
Not exactly a 'mapping' because it lacks relationship between rooms. But good maps can be found on the net. Feel free to apply those bitmaps on existing maps if you wish


This rendering could not be done directly with javaCPC gamemapper, because some of the tiles are calculated instead of being stored in memory (ie, plain colours, or rotation/symmetry from existing tiles).


Sadly, it doesn't seem to exhibit any 'secret' unknown place.